The creation of the new magic system for our engine will have taken us more time than expected but we finally have everything we need!
The new magic system is not yet available to players because they involve the new GUI that involves several features to code (preview of the spell you want to create before creating it, for example) but it allows us now to create a multitudes of magic items using spells, that's why we added 38 magic scepters in the game for this patch!
These 38 sceptres are only a fraction of what can be done, but we did not want to add more because the other spells are relatively too powerful for the current state of the game.
- 38 magical Scepters - New chest (need to create a new world!) - Crystals will appear in the world and will need to be broken to get the scepter inside (an icon above the crystal will tell you what kind of damage it requires) - Tiny dimensional breach will appear in the world and give you a random item if you click on them. - Many little bugs fixed -------------------------------------------------------
ps : We intend to make a patch for within 1 week ++ that should allow us to add to the game of the effects of spells on the monsters / player (frozen, petrified etc. ..) and a multitude of affixes on monsters. Stay tune and have a nice day!
Just a quick news to tell that the new patch will coming next week! This will have taken time because we had to work a lot on the engine but it will allow us in the future to add new magic objects much more easily.
Thank you for your patience and have a nice week end!
The new magic system is much more advanced than the old one and allows much more creative freedom. It will be used to create spells as well as to help us create magic wands, special skills and much more!
- Transformations (also legendary armor) can pick up loots and souls - Transformations (also legendary armor) can interact with objects using the R key - Added some infos on the tutorial about the hammers
Fix: - We can loose the content of a chest by removing a platform below (drop the chest, but not it's content) - Traps don't inflict damages to transformations - Can't change motion of spell in spell creation - Dungeon's rooms are not triggered by transformed players - Error if try to return into the main world from the leaf fairy or the dragon on an old world (old portals are now deactivated)
Hello everyone! Some importants information for this patch!
recreate a new world is essential for the new dungeons!
A new player is not essential but highly recommanded to enjoy the new dungeons
The first legendary armor is here but there are some things we would like to improve with it so we'll add new animations later
At the end of the dungeon, you will have a teleporter to go back to the beginning of a stone entry to get into the dungeon suite. WARNING! Having access tot he next dungeon does not mean that you MUST go there, skulls at the entrance of the stone entry will give you an idea of the difficulty that awaits you there.
One of the rewards of news dungeons is the capacity to upgrade your anvil (we changed the way we can craft the anvils)
The possible actions of the legendary armor will not necessarily be intuitive so here is the list
Dash jump
Maj/shift + jump
Directional Dash Jump
Maj/shift + directional arrow + jump
Dash attack
Diagonal arrow (down + directional) + left mouse button
Down attack
Down arrow + left mouse button
Up attack
Up arrow + left mouse button
Q or A key
super attack
Have fun!
ps : If you have bug with the legendary armor loot (too much chest for example) you have to update the game (new patch fix available right now) and create again a new world, sorry about that!)
Oni have, after weeks of part-time investigation, find and solve the famous 138.cpp crash and the other one bug who disconnect any client on the game when a player left or was disconnected.
To get an idea of what this implies, these 2 bugs combined 95% of all the known crashes of the game, which means that the multiplayer will be much more stable now!
We are now working on the improvement of the new boss, thank you for your patience and have a nice day!
--------------------------------------------------------------- Official discord! http://discord.gg/planetcentauri ---------------------------------------------------------------
After several tests this weekend, we must delay the patch for two main reasons:
1 - Many annoying little bugs to solve 2 - The boss fight of the new dungeons is not good enough in terms of quality, we will create new patterns and add gfx.
We will do our best to release the patch as quickly as possible, sorry about that!
To apologize for the delay, we will also add a mini decorative feature that was asked for a while, glasses for the character that will make your armor helmet invisible and see your face.
if we see that you really like these small custom decoration, we will make more later (glasses,hats etc ..).
YOU NEED TO CREATE A NEW MAP TO FIND SEALS IN THE CHESTS!
Hello! This is the brand new transformation system!
You can now turn into any monster of the game! (Aside boss and the ghost for obvious reasons)
New UI! (You will find that the new UI is very different from the standard ui, it's normal, we will integrate step by step a new UI much more pleasing to the eye and much more convenient!)
A new transformation mechanic with sacrifice and new souls! You will need now :
1 - Create the transformation table
2 - Capture a monster with a capture gem
3 - Sacrifice the monster to gain dark souls
4 - Find Transformation Seal (you will find them into chest, it's temporary)
5 - Capture the monster you want, check what seal you need on the transformation table, put the suitable seal and click on the seal button
6 - Congratulations, you can turn you into the chosen monster now by using the seal!
7 - You can evolve! Just put your seal (with the monster inside on the right and the monster who is on the superior level on the left (If you have a lvl 1 rarity on your seal, you need to capture a level 2 rarity on the gem)
You will find the number of dark souls you have by open your inventory! You can only get soul darks by sacrificing monsters (for the time being)