- /!\ Warning /!\ Now the left click is used for the item highlighted on the toolbar, and right click for the left slot. You can restore old system on Esc -> Game -> Invert actions
- If you have a block on left click and nothing on right click, you can put backwalls with right click. - Highlighting of the item selected on the toolbar - Lighting diffusion is animated - Chickens and wisps don't scare villagers anymore
Fix - Autoswitch with key numbers deactivated by default (corrected)
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EDIT
If the world does not load or if it loads strangely (the missing items etc ..), leaving the world without save (Alt+f4) and wait until the next patch, we are aware of the problem and are working on the fix will happen Monday .
- /!\ Warning /!\ Now the left click is used for the item highlighted on the toolbar, and right click for the left slot. You can restore old system on Esc -> Game -> Invert actions
- If you have a block on left click and nothing on right click, you can put backwalls with right click. - Highlighting of the item selected on the toolbar - Lighting diffusion is animated - Chickens and wisps don't scare villagers anymore
Fix - Autoswitch with key numbers deactivated by default (corrected)
------------------------------------------
EDIT
If the world does not load or if it loads strangely (the missing items etc ..), leaving the world without save (Alt+f4) and wait until the next patch, we are aware of the problem and are working on the fix will happen Monday .
- Zoom level can be nonintegral (ex: 1.5) - Zoom level is now possible in windowed mode - Window size can be adjusted in the graphics options - Simplified graphics options/screen resolutions - You can now change the volume of the music in the game options
Fixed:
- Possible light lines on the bottom of the screen - Skills descriptions can crash the game - Multiplayer: unsynchronized despawns corrected
- Zoom level can be nonintegral (ex: 1.5) - Zoom level is now possible in windowed mode - Window size can be adjusted in the graphics options - Simplified graphics options/screen resolutions - You can now change the volume of the music in the game options
Fixed:
- Possible light lines on the bottom of the screen - Skills descriptions can crash the game - Multiplayer: unsynchronized despawns corrected
Our little gift for halloween, a new pet! : Jack (crafted with pumpkins)
-Nearby chickens and wisps don't prevent regeneration at crystal any more -Item switch with numpad is now disabled by default -Plants now move when you step on it or when interaction (bomb, boomerang, etc...) -Complete revamp of all biome-related engines (music, background, rain, snow, lightning, etc...). There could be some issues/oversights -Fixed bug on mimic animation -Fixed monsters synchro bug on multiplayer -Close icon added on windows -Crushing a capture gem containing a monster doesn't cause crashes any more -It's now possible to set a block near a captured monster/pet
We are still working on multiplayer bugs and we can't, for the moment, add new content. If all goes well, the next patch will arrive next Friday!
Our little gift for halloween, a new pet! : Jack (crafted with pumpkins)
-Nearby chickens and wisps don't prevent regeneration at crystal any more -Item switch with numpad is now disabled by default -Plants now move when you step on it or when interaction (bomb, boomerang, etc...) -Complete revamp of all biome-related engines (music, background, rain, snow, lightning, etc...). There could be some issues/oversights -Fixed bug on mimic animation -Fixed monsters synchro bug on multiplayer -Close icon added on windows -Crushing a capture gem containing a monster doesn't cause crashes any more -It's now possible to set a block near a captured monster/pet
We are still working on multiplayer bugs and we can't, for the moment, add new content. If all goes well, the next patch will arrive next Friday!
- Bug of donjon's destructible blocks corrected. (but requires a new map... again, yes, sorry!) - Monsters of the new biome recalibrated (They were a little too powerful)
- Bug of donjon's destructible blocks corrected. (but requires a new map... again, yes, sorry!) - Monsters of the new biome recalibrated (They were a little too powerful)