What could be more natural than to check your wardrobe and bring it up to scratch, while days are getting colder outside - not only on Ningues. ;) How you do it in the real world is up to you. For Empyrion, we've done it for you.
For version 1.9, we've not only visually reworked the basic customizable armor models for male and female (including the underwear), but also the models of the associated jetpack versions. We have even gone one step further: Not only have the variants for your avatars that you can select from the start screen been reworked, but new ones have been added as well! Along with that, we also made minor adjustments to the motion controller and the use of the jetpack.
As a second important point, there are some important changes in the area of handguns, where there was a lot of overlap: it wasn't clear what the difference was between a "Rifle T1", "Rifle T2", "Pulse Rifles T1 and T2" and a "Laser Rifle", apart from the pure damage. For this reason, the previous model of Tiers, where there was a "T1" and a "T2" version for multiple weapons, was discarded. With 1.9, each weapon gets its own behavior that sets it apart from the others.
As an addition, we added entirely new weapons (SMG, Laser SMG and Laser Carbine) to the list of available weapons and took the opportunity to improve some of their sound effects.
Apart from the balancing work on weapon values, we also reworked various graphical effects: the energy beam of the survival tool, muzzle flashes and propulsion beams, e.g. on the jetpack, but also on the Vessels' drives.
Last, but not least, we have adjusted the AI in two areas. First, AI factions can now fight other AI factions directly when they clash on a field. Second, as a first technical measure, we created that AI fighters can now actively call their comrades for help. We will continue to expand this in the future.
You can try out the changes directly in a fresh environment: in addition to a slew of new buildings for the different NPC factions, we added a completely new, but very challenging game start: Ashon. We are curious to see how you like it.
PS: .Please note that all our official servers will be wiped today!
Changes:
Character Controller & Model
The way how gravity affects the player has been changed to make it feel snappier
The player now jumps slightly higher when the jetpack is activated
Now only possible to sprint in forward directions
Suit lights & night vision are now only available when the Helmet is on.
Added new models for player suits: Interior suit, Light, Medium, Heavy & Heavy Epic
New jetpack model for the following suits Medium, Heavy & Heavy Epic
Some changes have been made for player avatar & some new body types were added: Average, Short, Tall, Curvy, Heroic.
Gunplay / Rebalancings:
Added bullet spread to zirax troops & Cyborg NPC's
Added Procedural Weapon movements to weapons & tools in 1st person view. Models can now recoil, sway & move down when sprinting.
We have also added some new settings in the ItemsConfig.ecf for control over PWM to allow players or content creators to make adjustments & console command to use in game. How to use: Add these new settings to any weapon or tool in the ItemsConfig.ecf to override the default settings for PWM:
Then when in a save game, equip the weapons or tools you have set this up for and use this command "lpf movements" to activate the GUI to modify settings. When you have found the values you think work for the weapon/tool, manually place the values for each setting into the ItemsConfig.ecf then save the file when done (use the command in game again when you are finished before exiting the save). See { +Item Id: 16, Name: LaserRifle in the ItemsConfig.ecf for example.
New Weapon models:
New weapon models added & current weapons changes (f.ex full auto shotgun): Projectile Pistol, Laser Pistol, SMG, LaserSMG, LaserCarbine, Laser Rifle , Rocket Launcher & FlameThrower
Game World & POIs:
Added new game start: Ashon II Orbit
Added 'ForceAttack' enumeration to Factions.ecf to allow specific factions to attack other factions. F.e. ForceAttack: "Kriel, Predator" added to the Zirax faction will trigger Zirax to attack members of Kriel and Predator factions (WIP).
Replaced old POIs on Akua: Scientist Camp, Digsite, Supply Depot (thx to Stellar Titan)
Replaced Crown sector orbital 'Destroyed Station' with new variant (thx to Stellar Titan)
Added new Talon POI lineup, replacing old POI (Stone, Snow, Wood; Thx to Vermillion)
Changed some POI to belong to Karana (not yet used)
Added new TESCH dronebase (Thx to Escarli)
Added more Progenitor POIs (Thx to Fractalite)
Added Talon airships (not yet used)
Added external door now opening when entering Sanctuary (Omicron) with secret teleporter (Escape Route)
PDA updates:
Added: PDA: new PlayfieldOp "SignalStructure: poi-name;signal-name;signal-state"
Added: GameEvent and PDA Check "ViewSelected" and events for BP window views BP_Library, BP_Factory, BP_Save
Added GameEvent "StructureProduced" with file and group name
Added: raising GameEvent "ViewSelected" for all Control Panel views (selectable via the tabs on top)
Other Changes
Updated Unity to 2022.2.0f1
AI-AI warfare options added to factions.ecf ( currently primarily affects Drones, Vessels, Bases)
New VFX added: New Player jetpack & vessel thruster flames, New beams currently visible on the survival tool for each mode & New muzzle flashes added for weapons
Added βHelpβ buttons to GUI, see the Logistics window in the top right !
Small optimization made to lights that can see a small increase in FPS depending on the scene (ymmv)
Added animations to the Console Map block which activates when close to it. The displayed map is of the terrain of the playfield you are in or if you are in orbit of a planet you have just left it will display the last planet's terrain.
Fixes:
Dialogue Cone is not rendered after structure is coming out of DSL
Personal Cargo box missing at FoK Camp on Akua (Tales of Tash story item)
Incorrect collision model of the clone chamber
Folder LavaNascentDeepMine missing from repository
Fixed SaN scenario playfield files and EGroups config
Texture editor does not save the saturation of the ClusterID tex
Plants can "sink" under terrain when returning to them after loading back into a save
LCD projector block is turning invisible & the distance of text the projector displays is now very short
Selecting any SYMBOL in the Color & Texture Tool results in exceptions
Exception spam in Atlon Sector of the custom scenario "Invader vs defender" when near an asteroid ring
Deco console computer table can not be painted
SV Jet Thruster 3x10x3 flame can not be colored
Suit light doesn't get removed after a player takes off their armor suit
Mounted weapons collision with terrain and structures was missing
Dialogue Cone / collider is moving after some time.
Warps effect screen glitch when warping rapidly to other playfields
Block shapes for different materials are not correct when using CTRL+RMB copying
Block preview model is missing underwater
The Player can get stuck on ramps when crouch walking up
Player can run underwater with weapon in hands
Pilot HUD elements are not switched off when leaving game with them on -> they are visible in next game even if player is not a pilot there
Solar power calculation isn't taking the day-night time cycle in to consideration
Logistics will open a cargobox instead of pentaxid tank
We are going into the last experimental round of version 1.9. If no more major issues are found, the general release will take place in the middle of next week!
Of course we will continue to work on the reported issues. :) In the current update, some of your reported issues have already been fixed.
In addition to additional balancing work on weapon stats, various graphic effects have also been reworked: the energy beam of the survival tool, muzzle flashes and propulsion beams, e.g. on the jetpack.
We are looking forward to your active support and feedback in this experimental phase!
PS: .Please note that all our official servers will be wiped with the public release!
Changes:
New VFX added: New Player jetpack & vessel thruster flames, New beams currently visible on the survival tool for each mode &New muzzle flashes for weapons
Armor glass color tweak - it's now darker and less saturated.
Assault Shotgun (Shotgun2) nerf
Weapon Recoil further tweaks
Laser Weapons precision tweaks
Added templates for SMG, LaserSMG & LaserCarbine + added Weapons to tech tree
New Weapons added to loot
Suit lights are now only available when the Helmet is on.
Localisation update (new weapons, some others)
Small optimisation made to lights that can see a small increase in FPS depending on the scene (ymmv depending on your hardware).
Fixes:
Logistics will open a cargobox instead of pentaxid tank
Unable to rotate turret with manual control
Player can run underwater with weapon in hands
Some Akua Plantations and Farms lacking quest objectives
TITAN (rear) bridge log broken (DE)
Alien faction is attacked by all other factions without having a war state set in factions.ecf
Lighting anomaly visible in the corners of the screen when the suit light or torch is in use
Pilot HUD elements are not switched off when leaving game with them on -> they are visible in next game even if player is not a pilot there
Solar power calculation isn't taking the day-night time cycle in to consideration
The second Experimental Phase for Update 1.9 is here! Besides improvements and bugfixes, there are some new things that we ask you to put through their paces.
We have adjusted the AI in two areas. First, AI factions can now fight other AI factions directly when they meet in a playfield.Secondly, we have created a first technical measure that AI fighters can now actively call their comrades for help. We will continue to expand this in the future.
As a second important point, there are some important changes in the area of handheld weapons, where there was a lot of overlap: It was not clear what was the difference between a "Rifle T1", "Rifle T2", "Pulse Rifles T1 and T2" and a "Laser Rifle", apart from the pure damage. For this reason, the previous model of Tiers, where there was a "T1" and a "T2" version for multiple weapons, was discarded.
Now, each weapon has a distinct behavior that sets it apart from the others. We also added new weapons (SMG, Laser SMG and Laser Carbine) to the available roster and took the opportunity to tweak some of their sound effects.
Last, but not least, we took another look at the Sprint function and added an additional Boost function. Press Shift 2x and you will sprint faster for a short period of time!
Not only on Ningues the days are getting colder. What could be more natural than to check your wardrobe and spruce it up. How you do it in the real world is up to you. For Empyrion, we've done it for you. For version 1.9, however, we have not only visually reworked the customizable basic models of the armor, but also tackled a lot of issues around the "Player Controller" and "On Foot Combat".
Among other things, the player avatar and the weapon handling have been improved with new motion animations. See below for more details.
So that you could try out the innovations directly in a fresh environment, version 1.9 comes for the first time in a long time with "Ashon" a completely new, but very challenging game start! We are curious to see how you like it.
PS: .Please note that all our official servers will be wiped with the public release!
Character Controller & Model
The way how gravity affects the player has been changed to make it feel snappier
The player now jumps slightly higher when the jetpack is activated
Now only possible to sprint in forward directions
Added new models for player suits: Interior suit, Light, Medium, Heavy & Heavy Epic
New jetpack model for the following suits Medium, Heavy & Heavy Epic
Gunplay / Rebalancings
Added bullet spread to zirax troops & Cyborg NPC's
- Added Procedural Weapon movements to weapons & tools in 1st person view. Models can now recoil, sway & move down when sprinting. We have also added some new settings in the ItemsConfig.ecf for control over PWM to allow players or content creators to make adjustments & console command to use in game. How to use: Add these new settings to any weapon or tool in the ItemsConfig.ecf to override the default settings for PWM:
Then when in a save game, equip the weapons or tools you have set this up for and use this command "lpf movements" to activate the GUI to modify settings. When you have found the values you think work for the weapon/tool, manually place the values for each setting into the ItemsConfig.ecf then save the file when done (use the command in game again when you are finished before exiting the save). See { +Item Id: 16, Name: LaserRifle in the ItemsConfig.ecf for example.
Game World & POIs
Added new game start: Ashon
Added 'ForceAttack' enumeration to Factions.ecf to allow specific factions to attack other factions. F.e. ForceAttack: "Kriel, Predator" added to the Zirax faction will trigger Zirax to attack members of Kriel and Predator factions (WIP).
Replaced old POIs on Akua: Scientist Camp, Digsite, Supply Depot (thx to Stellar Titan)
Replaced Crown sector orbital 'Destroyed Station' with new variant (thx to Stellar Titan)
Added new Talon POI lineup, replacing old POI (Stone, Snow, Wood; Thx to Vermillion)
Changed some POI to belong to Karana (not yet used)
Added new TESCH dronebase (Thx to Escarli)
Added more Progenitor POIs (Thx to Fractalite)
Added Talon airships (not yet used)
Added external door now opening when entering Sanctuary (Omicron) with secret teleporter (Escape Route)
PDA updates
Added: PDA: new PlayfieldOp "SignalStructure: poi-name;signal-name;signal-state"
Added: GameEvent and PDA Check "ViewSelected" and events for BP window views BP_Library, BP_Factory, BP_Save
Added GameEvent "StructureProduced" with file and group name
Added: raising GameEvent "ViewSelected" for all Control Panel views (selectable via the tabs on top)
Other Changes
Updated Unity to 2022.1.15f1
Added βHelpβ buttons to GUI, see the Logistics window in the top right !
Added animations to the Console Map block. Info on how this works: The Map is using the HeightMap texture generated for the player to draw a tessellated plane. The plane is centered around the player position on terrain and shows 2km around the player. If you were on a planet and you go to space, it will display the heightmap of the last planet
Fixes:
Texture editor does not save the saturation of the ClusterID tex
Vuplex CoQ when selecting an option before the video starts in the Default games starting tutorial
Plants can "sink" under terrain when returning to them after loading back into a save
LCD projector block is turning invisible & the distance of text the projector displays is now very short
Selecting any SYMBOL in the Color & Texture Tool results in CoQ
CoQ spam in Atlon Sector of the custom scenario "Invader vs defender" when near an asteroid ring
Deco console computer table can not be painted
SV Jet Thruster 3x10x3 flame can not be colored
Suit light doesn't get removed after a player takes off their armor suit
Weapons/tools dropping down to the bottom left with Armor light on switches constantly between "dropping" & "Normal"
Mounted weapons collision with terrain and structures is missed
Turrets and mounted weapons clip through structures
CP O2 indicator visual glitch on structures without O2 Tank
Warps effect screen glitch when warping rapidly to other playfields
Ramps (non airtight) protect player from weather effect on open space
Block shapes for different materials are not correct when using CTRL+RMB copying
Block preview model is missing underwater
The Player can get stuck on ramps when crouch walking up
As most of you have probably already heard, we have moved the AntiCheat module to a newer version. Both versions are from Epic Games, however Epic Games will only continue to maintain the new version.
Therefore, for Empyrion Galactic Survival there is the following change: All Empyrion versions before v1.8.10 (with the old module) can only be used WITHOUT EAC from December onwards.
If you want to continue using an older game or server version, you should disable EAC until the end of November as follows: - Players: in the menu "Options / Misc" set the item "Start with EAC" to "No". - Server operators: a) set the parameter "EACActive: false" in dedicated.yaml b) if desired, access to the server can be restricted by a password, which will be given only to trusted players
Hi! We have a fix ready for an issue some servers & clients are experiencing when using the "Invader vs Defender - Conflict of Cygnus". Please update the dedicated server & client to this latest build.
2022-11-03 v1.8.15 B3887
Fixes:
CoQ spam in Atlon Sector of the custom scenario "Invader vs defender" when near an asteroid ring
Hi! In addition to yesterdays hotfix we have some more fixes for EAC to resolve some more issues found that we have had reported to us. Please update the dedicated server & client to this latest build.
2022-10-19 v1.8.14 B3886
Fixes:
Fixed new EAC: Steam auth ticket re-request on expiration