Hi! We have a fix ready for an issue some servers & clients are experiencing at startup. Please update the dedicated server & client to this latest build.
Autumn is here and the forests are becoming a little more colorful again. "Colorful" is also one of the keywords for the current update 1.8.10!
While the programming team has focused on bug fixing, Art & Design have set out to make Empyrion even more colorful in some details - or rather to give YOU the possibilities to do so. For example, you can now use theColor & Texture tool to paint the thruster flares independently of the actual thruster block. The same applies to deco consoles with hologram elements!
By the way, you can now also copy colors and textures with the tool. And if you have a block in your hand you can copy complete blocks in CREATIVE mode.
For the current version, the content team has looked into the feedback of the game start tutorial and made first adjustments. Among other things, the 'Info Count' in the Escape Pod area has been reduced. Also, there is now a mini-tutorial at game start, in case you activate the Robinson protocol. To further reduce the popup count, information that was previously given in some pop ups has been moved directly to the hover info cards of the respective devices and items.
Have fun with 1.8.10! We are looking forward to your feedback!
Empyrion Dev Team
PS: Please note: Since we have changed numerous text passages in the game (items as well as text hints), not all entries have been translated back to all languages yet. Newly added entries have been provided with an automatic pre-translation (DE,FR,IT,ES,RU) which might still be in need of revision in parts. On this topic, respectively the general handling of the translations, we will announce something in the next few weeks. At this point we would also like to thank again all those who have fought their way through this mountain of tens of thousands of entries in the past. Your efforts are highly appreciated! :)
v1.8.10 B3881
Change log:
Creativity:
Thruster ‘flames’ can now be colored via the color & texture tool. To do this first select a color then aim the color & texture tool at the flame of the thruster to change the color independently from the rest of the thruster block.
Holographic deco blocks can now have the holo display color changed
Now you can select texture/color with CTRL-RMB when pointing at a block. CTRL-RMB also now copies the block attributes if the current slot has a stack of blocks. In Creative Mode the block type is also copied
Other Changes:
Volumetric lighting is now connected to Atmosphere fog & weather. The intensity will automatically adjust depending on the amount of fog in the environment & which weather type is active.
Changed EasyAntiCheat to Epic games version.
Added Bool for Dialogue state for accessibility: The new flag that needs to be put into BlocksConfig.ecf to the NPC dialogue block is named "DialogueSingleUserAccess"
DialogueSingleUserAccess: false
HtmlWindow: added a new tag %CONTENT_DIR% that will get replaced with the directory of the Content folder so you can access ingame data. %CONTENT_DIR% can be used much like %SHARED_DATA%
Added ‘TribalAnvil’ to Tribal Deco block group
Added missing database variables to Dialogues Example File
Added info about new shield parameters to blocksconfig and intemsconfig.
Content Updates (Default Scenario):
Updated hover info cards stats: coloring highlights, eg Airtight: No = No is now red
Updated hover info cards description texts info content and visuals (Start items, Surivial Constructor items, devices/items relevant for HV/BA microtorials)
Localization: added pre-translated texts to all NEW entries added with 1.8.10 (DE,FR,IT,ES,RU); Please report issues (formatting/loca) with a screenshot in our forums; note: follow us on upcoming updates on how to help/contribute to/handling of the game loca in the next weeks!
Changed wording of Exploration Token message when finding iron, copper, silicon the first time to reduce confusion of new players about ET usage.
Changed: Akua: Only Survival Tool and Flashlight drop around the escape pod (the other items are placed in the players inventory); No change to Skillon, Masperon and Ningues
Changed: Picking up the Survival Tool does not autostart a video anymore. (Video Manual added as consumable item)
Changed: ‘Getting Started’ Video does not start automatically anymore (see below)
Changed: Deactivated text-intensive popups for PDA, Techtree and Inventory (basic info are move to startup mission)
Changed: Added short linear mission on game start when accepting Robinson Protocol
Changed: deactivated dialogue popup pointing player towards the Obelisk
Changed: deactivated auto-start of HV and BA building Tutorials. Player is now given a ‘consumable’ item to start both tutorials whenever he wants. (No changes made to actual micro-tutorials yet)
Changed drop model of Flashlight and Survival Tool to Small Container (until drop-visibility of 'models' is improved for 'high grass')
Added info about regrow of harvestable plants to 'Raw Food & Perish Time' message popup (picking plant protein)
Added info about placing terrain-placeables onto the toolbar before placing.
Added popup-message info of BA/HV micro tutorials also to the PDA > Action Description
Fixes:
Resource icon of Carbon does not display on map side panels
Light barrier distance slider resets itself if the size is setup to =<4
Players can run underwater whilst holding weapons/tools.
Camera shaking while crouching whilst the jetpack is on in space
POIs taken over by players still have dialogues that can be triggered on them
Blocks with Dialogue Class in config always show popup on PlayerStructure
Spotlight slope have wrong collision model
Blueprints with "cockpit 6, cockpit 6 (armored), cockpit 6 (Legacy)" will be missing a cockpit when spawned in <- You will need to place a new cockpit in the BP then overwrite it for this to work
Large Minigun Drones weapon can get stuck
Fixed: Some Stock Prefabs spawned without Cockpit (cockpit 6)
We have some more changes & fixes coming your way today with another phase of experimental for v1.8.10. Please test as much as you like and give us feedback - thanks a lot!! Our Experimental server is also updated feel free to join!
Localization: added pre-translated texts to all NEW entries added with 1.8.10 (DE,FR,IT,ES,RU); Please report issues (formatting/loca) with a screenshot in our forums; note: follow us on upcoming updates on how to help/contribute to/handling of the game loca in the next weeks!
Fixes:
Fixed an issue with shadows in 1PV when sat in enclosed cockpits (distant shadows could be seen to flicker when moving)
When disabling a POI shield some blocks can remain "protected" until the shield block itself is destroyed
Vessels lose control when turrets are active
====
2022-10-07 v1.8.10 B3877
Fixes:
Fixed dedi didn't unregister client on kick
====
2022-10-05 v1.8.10 B3876
Changes:
We have changed the version of EasyAntiCheat that is being used to the Epic games version. With this change we need your help with checking it is working ok in MP for example:
You can load the client ok with EAC enabled
You can connect to the Experimental server & don't experience any problems from EAC such as kicks / disconnects
Play for an hour or more again with no EAC kicks / disconnects
More Changes:
Changed drop model of Flashlight and Survival Tool to Small Container (until drop-visibility of 'models' is improved for 'high grass')
Added info about regrow of harvestable plants to 'Raw Food & Perish Time' message popup (picking plant protein)
Added info about placing terrain-placeables onto the toolbar before placing.
Added popup-message info of BA/HV micro tutorials also to the PDA > Action Description
Fixes:
Color does not apply to deco console when whole block coloring option is enabled
Turrets rendering range is too low
Texture and color tool model does not reflect state after using Ctrl+RMB
Sentry guns do not take damage from direct hit damage
Gamestart video text did not match voiceover
Replaced wrong info picture in PDA ReadFirst Video(Group) chapter
Autumn is here and the forests are becoming a little more colorful again. "Colorful" is also one of the keywords for the current EXPERIMENTAL version of update v1.8.10!
While the programming team has focused on bug fixing, Art & Design have set out to make Empyrion even more colorful in some details - or rather to give YOU the possibilities to do so. For example, you can now use the Color & Texture tool to paint the thruster flares independently of the actual thruster block. The same applies to deco consoles with hologram elements!
By the way, you can now also copy colors and textures with the tool. And if you have a block in your hand you can copy complete blocks in CREATIVE mode.
For the current version, the content team has looked into the feedback of the game start tutorial and made first adjustments. Among other things, the 'Info Count' in the Escape Pod area has been reduced. Also, there is now a mini-tutorial at game start, in case you activate the Robinson protocol. To further reduce the popup count, information that was previously given in some pop ups has been moved directly to the hover info cards of the respective devices and items.
Have fun with the EXPERIMENTAL version! We are looking forward to your feedback!
Empyrion Dev Team
Changes:
Creativity:
Thruster ‘flames’ can now be colored via the color & texture tool. To do this first select a color then aim the color & texture tool at the flame of the thruster to change the color independently from the rest of the thruster block.
Holographic deco blocks can now have the holo display color changed
Ctrl-RMB now copies the block attributes if the current slot has a stack of blocks. In Creative Mode the block type is also copied.
TextureColorTool: now you can select texture/color with CTRL-RMB when pointing at a block
Other
Dialogues: HtmlWindow: added a new tag %CONTENT_DIR% that will get replaced with the directory of the Content folder so you can access ingame data. %CONTENT_DIR% can be used much like %SHARED_DATA%
Volumetric lights are now connected to Atmosphere fog & weather
Added ‘TribalAnvil’ to Tribal Deco block group
Added missing database variables to Dialogues Example File
Added info about new shield parameters to blocksconfig and intemsconfig.
Updated BlocksConfig with info about new Dialogue setting: DialogueSingleUserAccess: true
Content Updates (Default Scenario):
Updated hover info cards stats: coloring highlights, eg Airtight: No = No is now red
Updated hover info cards description texts info content and visuals (Start items, Surivial Constructor items, devices/items relevant for HV/BA microtorials)
Changed wording of Exploration Token message when finding iron, copper, silicon the first time to reduce confusion of new players about ET usage.
Changed: Akua: Only Survival Tool and Flashlight drop around the escape pod (the other items are placed in the players inventory); No change to Skillon, Masperon and Ningues
Changed: Picking up the Survival Tool does not autostart a video anymore. (Video Manual added as consumable item)
Changed: ‘Getting Started’ Video does not start automatically anymore (see below)
Changed: Deactivated text-intensive popups for PDA, Techtree and Inventory (basic info are move to startup mission)
Changed: Added short linear mission on game start when accepting Robinson Protocol
Changed: deactivated dialogue popup pointing player towards the Obelisk
Changed: deactivated auto-start of HV and BA building Tutorials. Player is now given a ‘consumable’ item to start both tutorials whenever he wants. (No changes made to actual micro-tutorials yet)
Fixes:
00188: Resource icon of Carbon does not display on map side panels
08079: Light barrier distance slider resets itself if the size is setup to =<4
00208: Players can run underwater whilst holding weapons/tools.
08286: Camera shaking while crouching whilst the jetpack is on in space
00338: POIs taken over by players still have dialogues on it
00337: Blocks with Dialogue Class in config always show popup on PlayerStructure
00348: Spotlight slope have wrong collision model
00336: Blueprints with "cockpit 6, cockpit 6 (armored), cockpit 6 (Legacy)" will be missing a cockpit when spawned in <- You will need to place a new cockpit in the BP then overwrite it for this to work
00372: Large Minigun Drones weapon can get stuck
08169: Pressing a number key while in turret view results in CoQ loop
In addition to the previous patch here is the changelog for v1.8.8 with some more fixes we have been working on & more to come soon. Report bugs and issues for the public release right over here - thanks a lot!: https://empyriononline.com/forums/bugs.24/
2022-08-10 v1.8.8 B3864
Changes:
DialogueSystem: added second optional parameter to dbplayer vars "param2: steamid" to force using the steamid instead of the player entity id. The steam id will not get reset if the player wants a fresh start.
Reduced Volumetric Lighting. & also to add on this topic: We are working on a change for this for a future release that will automatically adjust the intensity depending on atmosphere settings & weather conditions that are active on the playfield.
Fixes:
Signals in MP not staying assigned
Weather such as Hail, Fire rain etc could damage the player when they were in shelter (Abandoned, wreckage POI's etc)
DecalSystem: fixed regression that decals didn't get switched off on first entry into the game (and some other strange effects)
Update of scenario : Stranded at Nemesis (Survival Challenge):
No human freighters anymore (Now always TVI2 prefab)
Hint console: Lore explanation for public faction setting Planet:
Hiding technical POI ‚PlayerSpawnerWater‘ from detector Station:
Fixed Interweap trader not responding after second talk
Rotated flight direction of escape pod
Moved station core, added CPU extenders, tweaked looks
Short reaction Helpdesk alien if you behaved very badly
Intro dialog for SushiBar, MACorp; Cobalt hint
Hint token in cargo bay. Added shotgun, Added explosive device
🥳 Empyrion Galactic Survival celebrates its 7th birthday today! 🎉🎂🍾🍸🍻🪅
Have you tried the latest version yet? 🚀📢 If not, get our game for 50% off in the Steam - Survival Fest 2022 (ends August 8th) & have a lot of fun playing! 👾👽
In addition to the previous patch here is the changelog for v1.8.7 with some more fixes we have been working on & more to come soon. Report bugs and issues for the public release right over here - thanks a lot!: https://empyriononline.com/forums/bugs.24/
2022-08-05 v1.8.7 B3863
Fixes:
Exception that can trigger when far away from a planet in space
In addition to the previous patch here is the changelog for v1.8.6 with some fixes we have been working on & more to come soon. Report bugs and issues for the public release right over here - thanks a lot!: https://empyriononline.com/forums/bugs.24/
2022-08-03 v1.8.6 B3862
Changes:
Added: New oxygen leak path visualisation added to the oxygen debug visualisation tool to help to find holes inside structures.
Fixes:
00344: Invisible NPC Spawners cannot be removed or interacted in Creative mode any more
With update 1.8.5 we have not only fixed numerous bugs and added new features (see changelog below!).
With 'Stranded at Nemesis' we have also added a new scenario for you to play and have fun with. This is specifically a small survival challenge that we would like to offer you as a change: You start on a destroyed UCH ship and have the task to rejoin the fleet. How you do that is up to you, because there are several possible ways. ;) We are curious to see how you master the challenge! Please use the following feedback thread: https://empyriononline.com/threads/scenario-stranded-at-nemesis-survival-challenge.100395/
We are looking forward to your feedback - on the scenario and on further updates!
2022-08-01 v1.8.5 B3859
Changes:
Added Scenario: 'Stranded at Nemesis' is a WiP challenge scenario available from the scenarios menu.
DialogueSystem: added new database variable 'dbplayerpoipos_int' that can be used f.e. on traders in a POI and it will preserve its value even after the POI did regenerate
Done 00276: Added new PdaDataOp "DeactivateCurrentChapter"
Added more quality settings for Screen Space Reflections and Shadow Quality
Updated: Fully rebalanced (destroyable) deco rocks. Hitpoints and Crushed Stone drop are now based on their approximate default-size volume & size. (Note that the same model sized larger via playfield_dynamic config will not provide higher HP and will not drop more crushed stones); Please report rocks that are not destroyable/seem to have wrong values with screenshot + info about planet and biome name!
Updated: Updated all new (and some old) deco plants/trees with proper HP values & drops related to HP and appearance of model (Fiber/WoodLogs) (Part 1)
ExecuteOnActivate code is now also called when accessing blocks using logistics.
Changed: Quest missions are not deleted after leaving a planet anymore
Changed: Tales of Tash logs you found, can now be read on the Academy network-consoles in some POI of the moons with the ‘Private User History’ option (when available)
Changed: technical change to make quests more reliable
Changed: quests do not mark their location automatically anymore (the quest info has all details where to find them, though)
Changed: Robinson Protocol starts with a “pick up and read” list when accepted to give a better direction.
Changed: Robinson Protocol prompt to build a shelter is now triggered at sunrise at the first “morning” after you set up your first Portable Constructor the day before
Changed: PDA item no longer drops on crashsite (Info about HUD added to new PDA-mission list complete message)
Changed: AssaultCyborgDamaged now uses SMG instead of long range laser rifle
Changed: Slightly reduced amount of Corndog bushes in crashsite area on Skillon
Changed: Added more (dangerous) enemies to Skillon (removed Megalonopses)
Changed: Collection Point logic changed (removed Admin Core. Placed more loot)
DISCLAIMER: All changes made to Skillon will not apply in an ongoing savegame! New start on Skillon is required to see the changes!
Added: Scraper POI added to Skillon (thx to Fractalite)
Added Skillon Academy network console content
Added help for retrieving all tales of tash logs (usable from the Academy network consoles ‘Private User History’ options)
Added message when Digsite Terminus is activated
Added ‘conclusion summary’ message when all 16 Tales of Tash logs are found. (Can also be re-read in the Log archive and in the consoles!)
Added a few more infected warriors to Digsite Terminus to make the POI a little more interesting
Added a turret robot to lower level of Supply Bunker
Added: Pirates crashed vessel (prepare for Quest Lines on Skillon)
Added: occasional FireRain weather effect added to Skillon
Added PDA Action parameter "EndData" - if used that action (when completed) ends the game (with a fullscreen end picture and sound)
Updated: Changed Settlement Chief house (thx to Stellar Titan)
Updated Loca: Description for Survival Tent, Handling descriptions for Terrain Placeables
Fixed: Most traders hat no items in their list / empty lists
Fixed: some POI on Omicron did not spawn reliably
Fixed: Frame Module Concrete did not advance Base Building Tutorial
Fixed: Debug entries in PDA were still visible
Fixed: Quest Super Fertilizer could not be completed at quest NPC
Fixed: Quest-Cancel on Akua-exit does create a loop when teleporter is used (Known issue: Quests could still be seen active in the questlog)
Fixed: plants and trees could be salvaged with survival tool
Fixed MP: Set Signals over Dialogues do not work
Fixed: Opening Telluropod loot had metal-sound effect
Fixed DamageMultiplierConfig.ecf not considered for blast damage.
Fixed: Titanium rock resource was set to the wrong HP scale.
Fixed some seed instabilities on Omicron (Certain POI not spawning)
Fixed: TribalBurialChamber NPCs did not attack player (Set to Alien faction now; 1st iteration change)
Fixed: Settlement Chief did not offer info about Tash sometimes
Fixed: Robinson Protocol prompt to build a shelter did not trigger sometimes
Fixed: Some Ningues biomes were made of Cobalt resource (Default Multiplayer Scenario)
00274: Starter block core fall through the ground
00281: Talon guardians, infected etc that don't have crossbows aren't attacking the player
00243: PDA mission repeats although not set to repeat
Fixed bug that decals on a just placed BP did disappear when placing this BP once again.
00187: Map markers set by PDA vanish from map
Fixed: Alien Plant 01_1 and 01_2 cannot be destroyed. Important: PLEASE report other non-destroyable deco with a screenshot in our forums!
Fixed: Story did not start when not completing the RP Pickup Tasks
00289: Devices behind the rendering range do not take HIT damage
Fixed 00115: Items are not saved in an Admin Core blueprint
Fixed: GIN console not working for IT loca (Note: When running into a broken dialogue, please always open the console and make a screenshot of the FIRST rows of the error.)