In addition to the previous patch here is the changelog for v1.8.8 with some more fixes we have been working on & more to come soon. Report bugs and issues for the public release right over here - thanks a lot!: https://empyriononline.com/forums/bugs.24/
2022-08-10 v1.8.8 B3864
Changes:
DialogueSystem: added second optional parameter to dbplayer vars "param2: steamid" to force using the steamid instead of the player entity id. The steam id will not get reset if the player wants a fresh start.
Reduced Volumetric Lighting. & also to add on this topic: We are working on a change for this for a future release that will automatically adjust the intensity depending on atmosphere settings & weather conditions that are active on the playfield.
Fixes:
Signals in MP not staying assigned
Weather such as Hail, Fire rain etc could damage the player when they were in shelter (Abandoned, wreckage POI's etc)
DecalSystem: fixed regression that decals didn't get switched off on first entry into the game (and some other strange effects)
Update of scenario : Stranded at Nemesis (Survival Challenge):
No human freighters anymore (Now always TVI2 prefab)
Hint console: Lore explanation for public faction setting Planet:
Hiding technical POI ‚PlayerSpawnerWater‘ from detector Station:
Fixed Interweap trader not responding after second talk
Rotated flight direction of escape pod
Moved station core, added CPU extenders, tweaked looks
Short reaction Helpdesk alien if you behaved very badly
Intro dialog for SushiBar, MACorp; Cobalt hint
Hint token in cargo bay. Added shotgun, Added explosive device
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In addition to the previous patch here is the changelog for v1.8.7 with some more fixes we have been working on & more to come soon. Report bugs and issues for the public release right over here - thanks a lot!: https://empyriononline.com/forums/bugs.24/
2022-08-05 v1.8.7 B3863
Fixes:
Exception that can trigger when far away from a planet in space
In addition to the previous patch here is the changelog for v1.8.6 with some fixes we have been working on & more to come soon. Report bugs and issues for the public release right over here - thanks a lot!: https://empyriononline.com/forums/bugs.24/
2022-08-03 v1.8.6 B3862
Changes:
Added: New oxygen leak path visualisation added to the oxygen debug visualisation tool to help to find holes inside structures.
Fixes:
00344: Invisible NPC Spawners cannot be removed or interacted in Creative mode any more
With update 1.8.5 we have not only fixed numerous bugs and added new features (see changelog below!).
With 'Stranded at Nemesis' we have also added a new scenario for you to play and have fun with. This is specifically a small survival challenge that we would like to offer you as a change: You start on a destroyed UCH ship and have the task to rejoin the fleet. How you do that is up to you, because there are several possible ways. ;) We are curious to see how you master the challenge! Please use the following feedback thread: https://empyriononline.com/threads/scenario-stranded-at-nemesis-survival-challenge.100395/
We are looking forward to your feedback - on the scenario and on further updates!
2022-08-01 v1.8.5 B3859
Changes:
Added Scenario: 'Stranded at Nemesis' is a WiP challenge scenario available from the scenarios menu.
DialogueSystem: added new database variable 'dbplayerpoipos_int' that can be used f.e. on traders in a POI and it will preserve its value even after the POI did regenerate
Done 00276: Added new PdaDataOp "DeactivateCurrentChapter"
Added more quality settings for Screen Space Reflections and Shadow Quality
Updated: Fully rebalanced (destroyable) deco rocks. Hitpoints and Crushed Stone drop are now based on their approximate default-size volume & size. (Note that the same model sized larger via playfield_dynamic config will not provide higher HP and will not drop more crushed stones); Please report rocks that are not destroyable/seem to have wrong values with screenshot + info about planet and biome name!
Updated: Updated all new (and some old) deco plants/trees with proper HP values & drops related to HP and appearance of model (Fiber/WoodLogs) (Part 1)
ExecuteOnActivate code is now also called when accessing blocks using logistics.
Changed: Quest missions are not deleted after leaving a planet anymore
Changed: Tales of Tash logs you found, can now be read on the Academy network-consoles in some POI of the moons with the ‘Private User History’ option (when available)
Changed: technical change to make quests more reliable
Changed: quests do not mark their location automatically anymore (the quest info has all details where to find them, though)
Changed: Robinson Protocol starts with a “pick up and read” list when accepted to give a better direction.
Changed: Robinson Protocol prompt to build a shelter is now triggered at sunrise at the first “morning” after you set up your first Portable Constructor the day before
Changed: PDA item no longer drops on crashsite (Info about HUD added to new PDA-mission list complete message)
Changed: AssaultCyborgDamaged now uses SMG instead of long range laser rifle
Changed: Slightly reduced amount of Corndog bushes in crashsite area on Skillon
Changed: Added more (dangerous) enemies to Skillon (removed Megalonopses)
Changed: Collection Point logic changed (removed Admin Core. Placed more loot)
DISCLAIMER: All changes made to Skillon will not apply in an ongoing savegame! New start on Skillon is required to see the changes!
Added: Scraper POI added to Skillon (thx to Fractalite)
Added Skillon Academy network console content
Added help for retrieving all tales of tash logs (usable from the Academy network consoles ‘Private User History’ options)
Added message when Digsite Terminus is activated
Added ‘conclusion summary’ message when all 16 Tales of Tash logs are found. (Can also be re-read in the Log archive and in the consoles!)
Added a few more infected warriors to Digsite Terminus to make the POI a little more interesting
Added a turret robot to lower level of Supply Bunker
Added: Pirates crashed vessel (prepare for Quest Lines on Skillon)
Added: occasional FireRain weather effect added to Skillon
Added PDA Action parameter "EndData" - if used that action (when completed) ends the game (with a fullscreen end picture and sound)
Updated: Changed Settlement Chief house (thx to Stellar Titan)
Updated Loca: Description for Survival Tent, Handling descriptions for Terrain Placeables
Fixed: Most traders hat no items in their list / empty lists
Fixed: some POI on Omicron did not spawn reliably
Fixed: Frame Module Concrete did not advance Base Building Tutorial
Fixed: Debug entries in PDA were still visible
Fixed: Quest Super Fertilizer could not be completed at quest NPC
Fixed: Quest-Cancel on Akua-exit does create a loop when teleporter is used (Known issue: Quests could still be seen active in the questlog)
Fixed: plants and trees could be salvaged with survival tool
Fixed MP: Set Signals over Dialogues do not work
Fixed: Opening Telluropod loot had metal-sound effect
Fixed DamageMultiplierConfig.ecf not considered for blast damage.
Fixed: Titanium rock resource was set to the wrong HP scale.
Fixed some seed instabilities on Omicron (Certain POI not spawning)
Fixed: TribalBurialChamber NPCs did not attack player (Set to Alien faction now; 1st iteration change)
Fixed: Settlement Chief did not offer info about Tash sometimes
Fixed: Robinson Protocol prompt to build a shelter did not trigger sometimes
Fixed: Some Ningues biomes were made of Cobalt resource (Default Multiplayer Scenario)
00274: Starter block core fall through the ground
00281: Talon guardians, infected etc that don't have crossbows aren't attacking the player
00243: PDA mission repeats although not set to repeat
Fixed bug that decals on a just placed BP did disappear when placing this BP once again.
00187: Map markers set by PDA vanish from map
Fixed: Alien Plant 01_1 and 01_2 cannot be destroyed. Important: PLEASE report other non-destroyable deco with a screenshot in our forums!
Fixed: Story did not start when not completing the RP Pickup Tasks
00289: Devices behind the rendering range do not take HIT damage
Fixed 00115: Items are not saved in an Admin Core blueprint
Fixed: GIN console not working for IT loca (Note: When running into a broken dialogue, please always open the console and make a screenshot of the FIRST rows of the error.)
In addition to the previous patch here is the changelog for v1.8.4 with some fixes we have been working on & more to come soon. Report bugs and issues for the public release right over here - thanks a lot!: https://empyriononline.com/forums/bugs.24/
In addition to the previous patch here is the changelog for v1.8.3 with some fixes we have been working on & more to come soon. Report bugs and issues for the public release right over here - thanks a lot!: https://empyriononline.com/forums/bugs.24/
2022-06-30 v1.8.3 B3849
Changes:
Added a few more infected warriors to Digsite Terminus to make the POI a little more interesting
Added a turret robot to lower level of Supply Bunker
Skillon: Initial Delay for FireRain and Heatwave were set to 0 (now set to 36 and 72)
Fixes:
Various seats would break the 3PV camera when sat in them & changing between 1PV & 3PV
Fixed a CoQ that can happen when a video starts to play
In addition to the previous patch here is the changelog for v1.8.2 with some fixes we have been working on & more to come soon. Have fun and please report bugs and problems as usual - thanks a lot!