Aug 1, 2022
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

With update 1.8.5 we have not only fixed numerous bugs and added new features (see changelog below!).

With 'Stranded at Nemesis' we have also added a new scenario for you to play and have fun with. This is specifically a small survival challenge that we would like to offer you as a change: You start on a destroyed UCH ship and have the task to rejoin the fleet. How you do that is up to you, because there are several possible ways. ;) We are curious to see how you master the challenge! Please use the following feedback thread: https://empyriononline.com/threads/scenario-stranded-at-nemesis-survival-challenge.100395/

We are looking forward to your feedback - on the scenario and on further updates!

2022-08-01 v1.8.5 B3859

Changes:
  • Added Scenario: 'Stranded at Nemesis' is a WiP challenge scenario available from the scenarios menu.

  • Added Asteria Destroyer (Thanks to jrandall) to new SaN scenario https://steamcommunity.com/sharedfiles/filedetails/?id=1780720140
  • DialogueSystem: added new database variable 'dbplayerpoipos_int' that can be used f.e. on traders in a POI and it will preserve its value even after the POI did regenerate
  • Done 00276: Added new PdaDataOp "DeactivateCurrentChapter"
  • Added more quality settings for Screen Space Reflections and Shadow Quality
  • Updated: Fully rebalanced (destroyable) deco rocks. Hitpoints and Crushed Stone drop are now based on their approximate default-size volume & size. (Note that the same model sized larger via playfield_dynamic config will not provide higher HP and will not drop more crushed stones); Please report rocks that are not destroyable/seem to have wrong values with screenshot + info about planet and biome name!
  • Updated: Updated all new (and some old) deco plants/trees with proper HP values & drops related to HP and appearance of model (Fiber/WoodLogs) (Part 1)
  • ExecuteOnActivate code is now also called when accessing blocks using logistics.
  • Changed: Quest missions are not deleted after leaving a planet anymore
  • Changed: Tales of Tash logs you found, can now be read on the Academy network-consoles in some POI of the moons with the ‘Private User History’ option (when available)
  • Changed: technical change to make quests more reliable
  • Changed: quests do not mark their location automatically anymore (the quest info has all details where to find them, though)
  • Changed: Robinson Protocol starts with a “pick up and read” list when accepted to give a better direction.
  • Changed: Robinson Protocol prompt to build a shelter is now triggered at sunrise at the first “morning” after you set up your first Portable Constructor the day before
  • Changed: PDA item no longer drops on crashsite (Info about HUD added to new PDA-mission list complete message)
  • Changed: AssaultCyborgDamaged now uses SMG instead of long range laser rifle
  • Changed: Slightly reduced amount of Corndog bushes in crashsite area on Skillon
  • Changed: Added more (dangerous) enemies to Skillon (removed Megalonopses)
  • Changed: Collection Point logic changed (removed Admin Core. Placed more loot)
  • DISCLAIMER: All changes made to Skillon will not apply in an ongoing savegame! New start on Skillon is required to see the changes!
  • Added: Scraper POI added to Skillon (thx to Fractalite)
  • Added Skillon Academy network console content
  • Added help for retrieving all tales of tash logs (usable from the Academy network consoles ‘Private User History’ options)
  • Added message when Digsite Terminus is activated
  • Added ‘conclusion summary’ message when all 16 Tales of Tash logs are found. (Can also be re-read in the Log archive and in the consoles!)
  • Added a few more infected warriors to Digsite Terminus to make the POI a little more interesting
  • Added a turret robot to lower level of Supply Bunker
  • Added: Pirates crashed vessel (prepare for Quest Lines on Skillon)
  • Added: occasional FireRain weather effect added to Skillon
  • Added PDA Action parameter "EndData" - if used that action (when completed) ends the game (with a fullscreen end picture and sound)
  • Updated: Changed Settlement Chief house (thx to Stellar Titan)
  • Updated Loca: Description for Survival Tent, Handling descriptions for Terrain Placeables
  • Updated +ExampleInstance playfield_static.yaml
  • Updated Stamp Database
  • Updated MoonTemperateStarter (Deco, playfield_dynamic.yaml )
  • Updated TemperateSwamp
  • Vuplex Webview 4.1 Update
Fixes:
  • 00307: Non Airtight blocks becoming airtight
  • Fixed: Most traders hat no items in their list / empty lists
  • Fixed: some POI on Omicron did not spawn reliably
  • Fixed: Frame Module Concrete did not advance Base Building Tutorial
  • Fixed: Debug entries in PDA were still visible
  • Fixed: Quest Super Fertilizer could not be completed at quest NPC
  • Fixed: Quest-Cancel on Akua-exit does create a loop when teleporter is used (Known issue: Quests could still be seen active in the questlog)
  • Fixed: plants and trees could be salvaged with survival tool
  • Fixed MP: Set Signals over Dialogues do not work
  • Fixed: Opening Telluropod loot had metal-sound effect
  • Fixed DamageMultiplierConfig.ecf not considered for blast damage.
  • Fixed: Titanium rock resource was set to the wrong HP scale.
  • Fixed some seed instabilities on Omicron (Certain POI not spawning)
  • Fixed: TribalBurialChamber NPCs did not attack player (Set to Alien faction now; 1st iteration change)
  • Fixed: Settlement Chief did not offer info about Tash sometimes
  • Fixed: Robinson Protocol prompt to build a shelter did not trigger sometimes
  • Fixed: Some Ningues biomes were made of Cobalt resource (Default Multiplayer Scenario)
  • 00274: Starter block core fall through the ground
  • 00281: Talon guardians, infected etc that don't have crossbows aren't attacking the player
  • 00243: PDA mission repeats although not set to repeat
  • Fixed bug that decals on a just placed BP did disappear when placing this BP once again.
  • 00187: Map markers set by PDA vanish from map
  • Fixed: Alien Plant 01_1 and 01_2 cannot be destroyed. Important: PLEASE report other non-destroyable deco with a screenshot in our forums!
  • Fixed: Story did not start when not completing the RP Pickup Tasks
  • 00289: Devices behind the rendering range do not take HIT damage
  • Fixed 00115: Items are not saved in an Admin Core blueprint
  • Fixed: GIN console not working for IT loca (Note: When running into a broken dialogue, please always open the console and make a screenshot of the FIRST rows of the error.)
Updated Default MP scenario:
Changes:
  • Updated: Default MP Scenario Loading Screenshots config
  • Updated gameoptions.yaml for Default Multiplayer scenario
Fixes:
  • Fixed 00257: Tutorial does not start
  • Fixed some missing Localization Keys
  • Fixed: Some Snow Moon terrain texture was set to Cobalt
Updated IvD scenario:
Changes:
  • Added Carbon Rocks to Itaka and Korro
  • Update LoadingScreenConfig
  • Updated Tutorial Videos
Fixes:
  • Fixed Traders show empty list (no items)
  • Fixed infinite loading screen on Korro and Itaka
  • Fixed Tutorial keeps popping up after declining
  • Fixed The Gold Freighter Mission
  • Fixed PlayerStart: that you sometimes spawn under the POI
  • Fixed CoQ on Merrex
EAH:
Jul 29, 2022
Empyrion - Galactic Survival - Taelyn

by Luc
Jul 15, 2022
Empyrion - Galactic Survival - Taelyn

Crystal Moon by Luc

What is your favorite Empyrion - Artwork? Let us know!
Jul 12, 2022
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.4 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-07-11 v1.8.4 B3850

Fixes:
Updated IvD scenario:
Fixes:
  • Fixed CoQ on Merrex
Updated Default MP scenario:
Changes:
  • Updated: Default MP Scenario Loading Screenshots config

    Fixes:
  • Fixed: Some Snow Moon terrain texture was set to Cobalt
Jun 30, 2022
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.3 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-06-30 v1.8.3 B3849

Changes:
  • Added a few more infected warriors to Digsite Terminus to make the POI a little more interesting
  • Added a turret robot to lower level of Supply Bunker
  • Skillon: Initial Delay for FireRain and Heatwave were set to 0 (now set to 36 and 72)
Fixes:
EAH:
Jun 22, 2022
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.2 with some fixes we have been working on & more to come soon.
Have fun and please report bugs and problems as usual - thanks a lot!

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

2022-06-22 v1.8.2 B3846

Changes:
  • Changed: Quest missions are not deleted after leaving a planet anymore. (r 46728)
  • Added: Pirates crashed vessel (prepare for Questlines on Skillon)
  • Added: occasional FireRain weather effect added to Skillon
  • Changed: Slightly reduced amount of Corndog bushes in crashsite area on Skillon
  • Changed: Added more (dangerous) enemies to Skillon (removed Megalonopses)
  • Changed: Collection Point logic changed (removed Admin Core. Placed more loot)
  • DISCLAIMER: All changes made to Skillon will not apply in an ongoing savegame! New start on Skillon is required to see the changes!
Fixes:
  • 00248: CV Passenger seat glitch
  • 00255: 3PV camera glitch in tunnels with a low ceiling
  • 00252: Some terrain deco can increase in size after being knocked down
  • Fixed: Video Manuals sometimes looping when watched already
  • Fixed: Removed PDA item from non-Akua start loadout
  • Fixed: Ripper dogs view range was set to 5m instead of 50
Updated Default MP scenario:
Fixes:
  • Fixed 00257: Tutorial does not start
  • Fixed some missing Localization Keys
Jun 21, 2022
Empyrion - Galactic Survival - Taelyn
#What is #Empyrion Galactic Survival all about?
Our new #gameplay #trailer for the summer 2022 release has the answers!

Don't forget: Get the game 50% off right now at #Steam! #indiegame #indiedev #TrailerTuesday




Empyrion - Galactic Survival - Taelyn
📢Ready for the latest version #Empyrion Galactic #Survival v1.8 with new challenges, new starting planets, new creatures and more?
Then get going & have fun! 👾🚀👽

Jun 17, 2022
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.1 with some fixes we have been working on & more to come soon.
Have fun and please report bugs and problems as usual - thanks a lot!

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

2022-06-17 v1.8.1 B3843

Changes:
  • Localisation updates for PDA and Main Loca: DE, FR, IT, ES and RU. Note: the localization for the aforementioned languages was added by AI machine translation as a test and will be improved over time
  • Updated gameoptions.yaml for Default Multiplayer scenario
Fixes:
  • Fixed: some POI on Omicron did not spawn reliably
  • Fixed: Frame Module Concrete did not advance Base Building Tutorial
  • Fixed: Debug entries in PDA were still visible
  • Fixed: Quest Super Fertilizer could not be completed at quest NPC
  • Fixed: Quest-Cancel on Akua-exit does create a loop when teleporter is used (Known issue: Quests could still be seen active in the questlog)
Updated IvD scenario:
Changes:
  • Added Carbon Rocks to Itaka and Korro
  • Update LoadingScreenConfig
Fixes:
  • Fixed Traders show empty list (no items)
  • Fixed infinite loading screen on Korro and Itaka
  • Fixed Tutorial keeps popping up after declining
Jun 15, 2022
Empyrion - Galactic Survival - Pantera
Hello Galactic Survivalists!

After four experimental versions we are releasing the public version 1.8 of Empyrion Galactic Survival today! :)

The main themes of version 1.8 are the following:
A new game start on the moons of Akua, Ningues, Masperon and Skillon.
A new and improved Robinson Protocol tutorial & a first iteration of a quest system.
Improved AI behavior, including all-new creatures on land, in water and in the air!
First batch of visually overhauled playfields, including all-new models for above-ground rock resources & new deco.
Lots of new toys for content creators, e.g. with new PDA and Dialogue functionalities.

There is of course a lot more! For full details on all of the additions, updates, and fixes, check out the changelog below!

As always, let us know what you think about the changes in our feedback forums:
https://empyriononline.com/forums/faq-feedback.25/

Please post any bugs and errors in our bug forum.
https://empyriononline.com/forums/bugs.24/

Please do NOT post bugs here in the blog or other discussions, otherwise these important messages might get lost or overlooked!

Our heartfelt thanks go out to all those who, during the experimental phases, have been undauntedly throwing themselves into the latest changes, helping us with bug reports and comments to work towards a successful release!

We would also like to thank you for your continued help and that of all the new players who have - and will be - joining us. That's what makes a great community!

For now, have fun playing version 1.8! :)
Eleon Dev Team


Important notes:
Because we added the new decoration to more planets, all our Official Servers will be wiped.
For modders: You have to update Unity to v2021.3.2f1

v1.8 B3842

Changes:

New game start:



The game start has been completely reworked and may be very different from the previous game experience in the default scenario. Especially for players who have been in the game for a while, there might be some new strategies that can be pursued on the way up into space.
Exploration will play a more important role than in the previous game start versions!

New tutorial:



For our new players we offer a revised ‘Robinson Protocol’ tutorial on the starting moon of Akua.

The new tutorial starts after you crash on the planet with picking up your equipment lying around. The new Robinson Protocol keeps track of all your activities and gives you situational tips and hints whenever you do something for the first time!

There is no prescribed procedure to follow. So just try it out, explore the surroundings and do what you like!

Quests:



Once you've gotten around the world a bit, you can accept one or several quests at a time from the NPCs.

Each quest is related to a specific activity. For example, finding a certain animal or obtaining an item. You will find the corresponding quest item specially marked in your inventory. It cannot be sold and will not be lost when you die.

You can always see the progress of your quests and what exactly you need to do for them in the PDA and in the associated factions quest log.

You can also drop quests there without having to visit the quest giver.

Updated playfields:
Alien, Arid, BarrenMetal, Desert, Lava, LavaNascent, MoonNascent, MoonForest, MoonIce, MoonIce2, MoonLava, MoonLava2, Prairie, Temperate, TemperatePlateau, TemperateSwamp.


“TemperatePlateau”

Optimisations
  • We have worked on some optimisations for the game which should result in your FPS increasing by at least 10 or more when inside or outside a structure (player made bases & vessels, POI's etc) depending on your hardware!
  • LOD Distance (Low, Medium & High) now sets the distance for render range of objects
New NPC’s added:
  • “Gliding Overseer” (Skillon)


  • “Annoying Mosquito” “Stuns” the player (Masperon > Swamp)


  • "Butterflies" that give "Bandage" heal to the player ( Akua > Forests )


  • "Salvage Drones" (Skillon)


  • “Fish” (Akua > Water/Deep Water)
Status effects & medical item changes:
  • On screen messages for Mitigation & Cures for Status effects updated:
  • These can be seen on the top center of the HUD & in the player inventory window > “Stats” > Place your cursor over the Status effect icon

  • Changed: First Aid Kit now restores up to 250 HP; Detox/Decon Kit do not restore HP anymore. Health Pack does not cure Open Wound anymore
  • Changes to Medical items in ItemConfig:
  • Removed negative buffs from all of them except:
  • RadImmunityShot = unchanged
  • EnergyPills:
    1. Positive buff chance from 0.8 to 1
    2. BadTrip chance from 0.1 to 0.35
    3. PoisonFood chance from 0 to 0.1
  • AdrenalineShot:
    1. BadTrip chance from 0 to 0.2
PDA Changes:
  • Enhanced PDA: Added new Check 'BiomeChanged' to check for entered or left biomes
  • PDA: Added new Checks "PlayerLevelUp" and "PlayerStatChanged" to compare player stats with a specified value. How to use:
    Setup of PDA Check "PlayerLevelUp":
  • use "Value" parameter to specify the level the player has to reach so that the Action gets completed
  • example: Value: 5
Setup of PDA Check "PlayerStatChanged":
  • Use "Names" parameter to specify an expression in the form "stat-name comparison-operator compare-value"
  • The action gets completed when the respective stat value changes from a "condition not satisfied" value to a "condition satisfied" value
  • This prevents the action from insta-completing if at the moment the Check becomes active the value is already "condition satisfied"
  • example: Names: [ Food < 100 ]
  • as soon as the player's Food value decreases from 100 or above (condition not satisfied) to below 100 (condition satisfied) the Action gets completed
  • supported stat-names: Health, Food, Oxygen (1), ArmorO2 (2), Radiation, Temperature (3)
    1. this is the player's personal little oxygen reserve to not immediately have the "No Oxygen" alarm when, e.g. going under water
    2. this is the oxygen in the armor suit the player has equipped (as displayed in the life stats UI)
    3. this is the player's body temperature
  • supported comparison-operators: <, <=, >, >=, ==, !=
[expand type=showmore] Some more info:
---------------------------------------
Setup of PDA Check "DayNightChange":
  • use "Names" parameter to specify "Sunset" or "Sunrise"
  • example: Names: [ Sunset ]
Setup of PDA Checks "PlayfieldLeft" and "PlayfieldTypeLeft":
  • identical to "PlayfieldEntered" and "PlayfieldTypeEntered":
  • respectively specify the playfield name or the playfield type name (from "PlanetType" in playfield yaml)
  • example for PlayfieldTypeLeft: Names: [ Temperate ]
  • PDA: Added new Checks "StatusEffectApplied" and "StatusEffectRemoved" (setup via Names parameter)
  • PDA: Added new Check "PlantHarvested" (setup like ItemsPickedUp)
[/expand]
Config file changes:
  • Implementation of supporting a "_PoiGroupsConfig.yaml" file in Prefabs folders.
    (see _PoiGroupsConfig_example.yaml in ../Content/Configuration)
  • DialogueSystem: Update function OpenHtmlWindow & added CloseHtmlWindow()
    (see Dialogues-config-and-examples.txt in ../Content/Configuration)
  • Added new config file DamageMultiplierConfig.ecf to allow grouping damage multipliers in one file
    (see DamageMultiplierConfig.ecf in ../Content/Configuration)
  • DamageMultiplierConfig.ecf: added console command parameter "reloaddata dm" to reload the DamageMultiplierConfig.ecf
  • Templates.ecf: Simplified templates & replaced Iron components with PlasticMaterial components for some basic devices and tools (ArmorLight, Chainsaw, small SV/HV generator, Small BA generator,Player Bike,Deco Blocks, Core, Flashlight, Survival Tent); Preparing introduction of Carbon as a dedicated resource.
  • Templates.ecf: slightly modified templates (simplified) for medical items following the new progression
  • Factions.ecf: now outputting an error message on startup when a faction name contains an illegal character
  • DialogueSystem: added variable type dbglobalpoi_int to be globally valid for a poi/npc
Misc:
  • Added automated machine translations for DE,FR,IT, ES and RU as a test of the process
  • Updated unity to 2021.3.2f1
  • Now it is possible to equip light armor and boosters from inventory without an armor locker.
  • Core handling logic change: now if the LAST core gets removed, the structure is set to NoFaction (old: if any core was removed). This allows POIs with more than 1 core for higher difficulty.
  • Added console cmd "rd bp" to reload the blueprint headers + poi config yaml files
  • Added a warning to the changemode console command
  • Added Detector (handheld) as physical device


  • New resource rock models


  • Implemented a Join Queue system for MP servers (example can found found in the stock dedicated.yaml or paste this in to a current dedicated.yaml):
    ### Number of players that will be put into a waiting queue if the server is full PlayerLoginFullServerQueueCount: 10 ### If specified, the number of parallel logins to a server are restricted to this number. This is important when you expect a big number of people to login at the same time PlayerLoginParallelCount: 5 ### Add steam ids for preferred players that will get a better position in the login queue PlayerLoginVipNames: "steamID1,steamID2,steamID3"
  • ModAPI: Added function IStructure.SetColorOfBlocks(list-of-data) for setting colors of multiple blocks with one function call (and also only one network transfer)
Fixes:
  • Optimisations done for the oxygen system: With this you should notice less lag spikes when deconstructing a structure & no more crashes like what was reported here https://empyriononline.com/threads/game-crash-while-building-on-the-wreakage-previously-named-heidleberg-8164.98851/
  • 00024: Distant warp lines not showing after map is open
  • 07167: Taking off armor with the jetpack still enabled doesn't disable jetpack ability.
  • 00023: Firing sound plays on loop on death of player.
  • 07634: Vessel toolbar doesn't update what attached devices have been destroyed until exiting.
  • Avatar animation glitch after switching from 1PV to 3PV camera. See here https://empyriononline.com/threads/player-pinwheels-in-3rd-person-7178.91846/
  • 'NoSkip: True' doesn't work with Description set for chapter start anymore
  • 00055: Setting up a door with a motion sensor that requires a Token does not block the door
  • 07993: Possible to get damaged whilst in a cockpit with shields enabled
  • BP Group menu: Tags are cleared when POI is saved again
Default Multiplayer:
Changes:
  • Changed Player Start to Akua, Skillon, Masperon and Ningues
  • Added Tutorial for new players
Invader vs Defender:
Changes:
  • Added Tutorial for new players
  • Added the new NPCs to Atlon, Itaka, Merdar and Korro
  • Added "TalonCrossbowPlayer" to "TalonBasicsAndCommodities"
  • Added new Decoration on the Starting Planets
  • Updated all random generated playfields to the latest version
  • Added TemperatePlateau, Snow2 and DesertBurnt to the Galaxy Generation
  • Removed Ocean Planet from the Galaxy Generation
  • Player Start always in Crash Site on Atlon, Mato, Itaka, Taldor and Korro
  • Player request: Added deposits back to the Void
  • Player request: Changed resources in Cygnus System
  • Player request: Reduced deposits on all PvE planets

Fixes:
  • Fixed PlayerStart sometimes under the POI
  • Fixed bbcode color tags visible in dialogue window on Traders
  • Fixed Wildlife Cam & Weaponized Negotiations Mission
  • Fixed Taldor not showing on the System Map
  • Fixed Cygnus System couldnt be selected on the Galaxy Map for Warp
  • Fixed reward not been given when player completed "The Gold Freighter Mission" successful
  • Fixed strange GroundFog on Merdar due to water update
  • Fixed spawners on TSO_Polaris01 (wrong faction)
  • Fixed typo in Void description
  • Fixed typo in Polaris Distillery POIs
  • Fixed asteroid names in Golden Phoenix Asteroid Field
  • Fixed white sector icons in Cygnus System
  • Fixed Pulse Laser Turret missing (retractable) from the localization

EAH:
...