Feb 15, 2022
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

We have some more changes & fixes to add to v1.7.5 find all the details below!

====

Patch: 2022-02-21 v1.7.5 (B3715)

Changes:
  • ModAPI: Add property IBlock.ParentBlock to get the parent block of a multi-block model
Fixes:
  • Fixed an exception caused by explosives
====

Patch: 2022-02-18 v1.7.5 (B3714)

Changes:
  • Added Dialogue function IsPdaTaskActive(chapTitle, taskTitle)
  • Changed: When opening the player window (TAB) for the first time the suit constructor is now shown (instead of the info panel, players overlooked it)
Fixes:
  • ModAPI: Adding an item via Request_Player_AddItem while Exchange window is open replaces the exchange window
  • Item reward counts higher than in config file no longer lead to a removed chapter but just a warning
  • Deactivating a chapter-activated mission leads to not being able to play the mission in the same session
====

Changes:
  • Added display of allowed boosts per armor type in hover info

  • Map Info Panel: Fixed "Habitable Zone MIN/MAX" distance display (distance was shown too big before)
  • Instances: added "NoVolumeWeightForPlayer" to "InstanceData" to allow switching off the V&W checks for players in instances (f.e. to get more loot)
  • DialogueSystem: added new function AddItemsFromContainer(int containerId, int maxItemCount) to allow giving a player reward items that are specified in Containers.ecf
  • DialogueSystem: added new function OpenHtmlWindow(string title, string url, float widthPerc, float heightPerc)
  • Updated: Polaris Trading Station Variant 11 (thx to Kaeser)
  • DialogueSystem: added "using System;" so programmers don't need to prefix all system functions any more
  • Html browser: if URL starts with %SHARED_DATA% it is replaced with a link to the actual shared data folder
  • Updated: Underground Bunker now does not explode anymore when removing the core (Note: breaking other parts might still lead to if falling apart as intentional part of the design. Signs put up )
  • Updated: Sigma Fulcrum and Derpacs station (thx Kaeser)
Fixes:
  • Epic suit boosts vanish when dropped into a suit slot
  • Tier 2 CPU Icon missing
  • NPC spawners are not switched on by PDA PlayfieldOps (fix can only work in new games - sorry)
  • Decreased EggPlant movement in strong wind.
  • Polaris homeworld orbit spawned wrong model for Orbital Control (should be the DERPACs model)
  • Removed turret from core room in underground bunker
EAH:
Feb 9, 2022
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

Another update so soon after 1.7.3? Yes, because there are again some problems that we were able to fix thanks to your help and that shouldn't be put on hold until the next big update 1.8. ;)

There are also some improvements and adjustments that did not make it into version 1.7.3.

Today we start with the corresponding EXPERIMENTAL version. The final update will probably be released in 2 weeks. Depending on how the Experimental version goes, of course.

What's in it?

Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.

From now on, it is also possible to call up a browser tab in the game. The CustomPlayerTab can be configured with a link and tab name. You will find the new button called "REPORT" in the top right corner of the player inventory!

Many more changes and adjustments can be found in the full list below.

Important: Please note that all our Official Servers will be wiped with the next Public branch release

As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

v1.7.5 (Build 3702)

Changes/Additions: Gameplay
  • Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
  • Updated PoisonFood & Indigestion values for ItemsConfig.ecf
  • Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
  • Added: Information about BuffMod to head area of ItemsConfig.ecf
  • Added: Information about currently available INSTANCE settings added to example playfield
  • Renamed folder 'InstanceTaipane' into 'ExampleInstance' ( ../content/playfields/ )
  • Added: Medical Station Type 1 now cures PoisonBit (Stage 2)
  • Added: Medical Station Type 4 now cures EndoParasite Stage 2 and 3, RadiationOverload
  • Added a wearoff margin for RadiationOverload, as well as a cleansing effect on it for Scanner3
  • Updated Localization: Main loca, Dialogues, PDA (as of 08 02 2022)
  • Changed: Removed Intoxication chance from AkuaWine
  • Changed: Necrosis does not create Mutilation when healed anymore
  • Changed: Mineral Synth Lab and Bunker admin cores are now pre-damaged (2)
  • Changed: Underground Bunker: added ladder at entry ara so players without jetpack do not get trapped (2)
  • Changed: Prisoner (Dr. Mandor) on Heidelberg now drops report also when killed (unintentionally! ;) ) (2)
  • Changed: TOP: Root Beer Formular now removed after delivery (1)
  • NOTE: There is a known issue of the Zirax troops NOT spawning on TOP Distillery when playing the Non-English version.
  • NOTE: There is a known issue of chapter-activated missions not re-activating when they were deactivated manually (Fix > (1) )
  • (1) = requires manual PDA.yaml update to work: Exit all missions > Open console > type in 'pda rd' to reload PDA.yaml definitions.
  • (2) = change only works for new savegames AND on playfields that have not been visited before the update in ongoing savegames.
Changes/Additions: Configs and Technical
  • Respawn at medic station: the search for a medic station is limited now to the local solar system as on big servers the DB query takes too long (which could lead to timeouts.)
  • Dynamic code support change (for dialogues features + Mod.XXX): Updated compiler that works with all current Dialogue features & especially Mod.XXX
  • DialogueSystem: first implementation of supporting a RESET parameter to allow restarting a
    state with a reset of the dialogue:
    GotoAndReset
  • Console command reloaddata/rd: added reload of items, blocks and materials. Attention: this will work only for changing existing entities!
  • Instances: added yaml property 'EnterWithEmptyInventory' that will block any player that has items in his inventory/toolbelt
  • Modded player props head can now specify a bundle name starting with @ f.e. PropHead=@bundle/hat
  • ModApi: better log of execution exception- DB optimization: not writing ground AI, items and drones to DB any more as the DB table with entities gets too big in MP games
  • Sqlite DB: added possibility for parallel read queries. This will decrease the waiting times for long lasting queries for other clients esp. in MP.
  • Added airtight (forcefield) versions of certain ramps.
  • Enhanced ecf file format to accept multi-line <CDATA> sections of raw content
  • allows, for example, to use naturally written C# code in dialogues
  • note: as with block comments no other content is allowed after the closing tag
  • Added gameoptions.yaml parameter 'CustomPlayerTab' that allows to add a button in the players window that opens a HTML page:
    An example of how to use: add CustomPlayerTab: "Google;https://www.google.com/" to gameoptions.yaml, then in player window, right of the "Suit Constructor" button there will be a new button that displays the specified website when clicked:






Fixes:
  • CV pulse laser wrong collision model.
  • AI space vessels self destruct after ram into any static object
  • Device with animation can push the player into blocks
  • Main menu not showing correct background image
  • Exception spam when AlienBug01V2 is used in a POI
  • Fixed blood particles not showing up any more (because of caching)
  • Network communication: small fix to not hold a reference to a chunk object too long
  • Symmetry plane position not saved when using multiple symmetry planes
  • Selection tools not cutting correctly
  • Jetpack doesn't turn ON after leaving the elevator in space.
  • Signals changed by dialogue and used by logic circuits don't work in MP
  • ModAPI Entity.DockedTo throws NullReferenceException when used with entities that are not docked to anything
  • ModAPI Spawning a structure with Request_Entity_Spawn sets the ships rotation sensitivity to 0
  • Downgraded console IdMapping error log to normal logs
  • Continuous NPC sounds can be heard by the client in Co-op mode
  • Color/Texture issues on Lava, LavaNascent & MoonDesert playfields
  • Certain letters in BP Group menu leads to letter not typed
  • Fixed: A Glacial Grave: task on entering snow planet was not set up in correct order (1)
Updated IvD scenario:
    Changes:
  • Added CustomPlayerTab where you can report bugs inside the scenario
  • Update PDA & added some new pictures
  • Disabled Christmas Event
  • Added Galaxy Territories
  • Added icon for Explorer Token
  • Added icons for Credibility Tokens (Farr, Kriel, Pirates, Polaris, Traders Guild, UCH and Zirax)
  • Updated Config Files
EAH:
Feb 2, 2022
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.7.3 with some changes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.3 B3649

Changes:
  • Changes: Armored suits now have higher basic speed (Light: 1, Medium: 0.9, Heavy: 0.7)
  • Changed: Reduced speed penalties on Armor and EVA boost; Slightly reduces speed gain of Mobility Boost
  • Changed: Increased volume of Transportation Boost (100>250); added slight food and stamina drain increase
  • Respawn at medic station: the search for a medic station is limited now to the local solar system as on big servers the DB query takes to long to search.
Fixes:
  • Downgraded console IdMapping error log to normal logs
EAH:
Jan 26, 2022
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

Here is the changelog for v1.7.2 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.2 B3647

Changes:
  • Dynamic code support change (for dialogues features + Mod.XXX): Updated compiler that works with all current Dialogue features & especially Mod.XXX
  • Added: New icons for Credibility Seals, Fire Sticks, Explorer Token, Ramps (Airtight)
  • Updated: Start of all story missions is now chapter-activated by specific conditionals! Starting conditions are always found in the chapter descriptions! (1)
  • Changed: To avoid confusion missions are now only visible when they also can be started either manually or by a chapter activation condition (1)
  • Changed: Temporarily deactivated Patrol Vessels on Snow Starter and Swamp Starter (until OPV/PV group strength are better aligned) (2)
  • Changed: Removed Space Base Defence from all space-based story POI (note: other POI in the same sector MIGHT call for reinforcements still; also roaming hostile patrol ships might attack you!) (2)
  • Changed: Sanctuary (Story) updated to ensure player speak to Carver ahead of going to Kezzel.(2)
  • Changed: Story Chapter 11 'Murky Christmas' now needs to be unlocked by playing chapter 10 (note: if you want to activate the chapter directly, open console and type in: pda rwdchap 13)(1)
  • Changed: Chainsaw now picks up automatically to player inventory.
  • Changed: Updated TOP mission Destillery POI to avoid breaking mission progress. (2)
  • Changed: changed drop container model for device/blocks drop from a destroyed container
  • Changed: Replaced christmas drop container with new small drop container standard model
  • Changed: Replaced old large drop container for devices/blocks with new model
  • Changed: Hand of Farr removed spawn-in-trap. (2)
  • Changed: Dr Mandors Space Anomalies report cannot be sold unintentionally anymore.
  • Changed: Removed christmas deco from POIs (2)
  • Changed: Removed old Alpha-5 Titan wreckage POI from spawn group (2)
  • Instances: added yaml property 'EnterWithEmptyInventory' that will block any player that has items in his inventory/toolbelt
  • Updated Localization on main, PDA and dialogues (incremental as of 20 01 2022)
Fixes:
  • [MP] AI will stop firing at the player when crouching
  • Weapons with block penetration cause exceptions
  • CV Minigun (Retractable) had wrong HP count (now set to 4500)
  • Items placed back in toolbar from the backpack disappear when the toolbar slot is changed
  • Signals changed by dialogue and used by logic circuits don't work in MP
  • Jetpack doesn't turn ON after leaving the elevator in space.
  • Multiple exceptions from logs sent in
  • Exception spam when AlienBug01V2 is used in a POI
  • Symmetry plane position not saved when using multiple symmetry planes
  • Player controller : Speed modifier not taken into account bug
  • RampDDestroyed and RoundCornerLongThinDestroyed missing from destroyed blocks shapes (steel S+L, concrete). Note: RampCHalfDestroyed was unintentionally added twice > RampDDestroyed took the place of its 2nd edition. Please watch out for unintentional shape replacements.
  • Destroying fuel tanks and generators of Zirax POI with quest "Pinholes Do Hurt II" did not count towards mission (1)
  • Color/Texture issues on Lava, LavaNascent & MoonDesert playfields
  • GIN console did not show text on some non-EN translations. (Please check in your language and report again if the issue persists!)
  • Sectioner32 door closed on mission debrief when going to a waystation in a different moon sector compared to mission start. (2)
  • Known issue for Story Missions/Missions: when manually deactivating a chapter-activated mission (SP or MP) in the PDA, the mission does not reactivate itself again. Workaround: Exit all missions > Open console > type in 'pda rd' Please file a bug report at empyriononline.com or write to mission@empyriongame.com in case of any mission-related issues (POI, Progression etc)!
  • (1) = requires manual PDA.yaml update to work: Exit all missions > Open console > type in 'pda rd' to reload PDA.yaml definitions.
  • (2) = change only works for new savegames AND on playfields that have not been visited before the update in ongoing savegames.
Empyrion - Galactic Survival - Taelyn
📣🤔Are you curious about the results of the #Empyrion Update 1.7 feedback survey?
We have summarised them for you: https://empyriononline.com/threads/update-1-7-feature-survey-results.99320/ 🧐
#indiegame #indiedev
Empyrion - Galactic Survival - Taelyn
Dear players,
Dear Community!

Christmas is just around the corner and even though there are still some hopefully quiet days ahead for everyone until the new year, we would like to take the opportunity to bring the past year 2021 to a close.

It was a successful year for us, and hopefully also for you. Starting with Update 1.4 in February, we have, as always with the help of your feedback, finally worked our way through four major updates with partly very different content. Even if each of you has a slightly different idea of what you enjoy in Empyrion Galactic Survival, in retrospect we hope that one or the other addition has met your taste ;) For the recent update 1.7 we started a feedback survey for the first time again: http://survey.empyriongame.com/index.php/114164.

A lot has happened outside the game as well. New team members as well as the cooperation with Brave Zebra have helped us in the past months to cope with all the necessary work and to contribute to what is still ahead of us.

An important point for us in 2021 was to make the game and the universe of Empyrion Galactic Survival fit for the future. Not only for 2022, but for many years beyond. In order to get the most out of the Unity Engine, we have therefore focused on development processes and the adaptation of underlying techniques over the past year. You could see some of the results throughout the year, e.g. the improved lighting systems and, most recently, the water effects and the first approach of the new decoration system. Further changes, both internally and on the game side, will follow in the coming months.

In the next year and years to come, we will build on these preparations to continuously expand the scope and content of the game together with you, the best community a development team can have.

In this spirit, we wish you a Merry Christmas and a successful start into the New Year!

Your Empyrion development team

Empyrion - Galactic Survival - Taelyn
We want to know from you how you liked the features, changes and additions in the latest patch! 🤔
Fill out the form and help us to improve the game even further📣: Survey
#Empyrion #indiegame #indiedev

Taelyn
Community Manager
Eleon Game Studios
Dec 23, 2021
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

In addition to yesterdays patch we have been working on some more changes & fixes here is the changelog for v1.7.1.1. Have fun & also have a Merry Christmas & a Happy New Year!

v1.7.1.1 B3639

Changes:
  • Ship 3rd person view rotation camera reverted to a smooth rotation
  • Update: Added new model for player backpack
Fixes:
  • Fixed: ToTP Mission: Inscription plates were not mentioned in the SKIP dialogue with the Talon Chief.
  • Fixed: ToTP Cryo Prisoner dialogue did not trigger self destruction when not entering room (Prisoner now deeper in the room)
  • Fixed: No ore trader in Firebase (Tutorial; Now has one MA Corp in the Hangar in front of the crates)
  • Fixed: Ancient Revelation markers in Ilmarinen were broken
  • Fixed: Uncertain Outcome: made sure all large containers and alien containers are lootable without risking reputation drop (asteroid is actually polaris 'mining' property due to the rich elements of pentaxid and erestrum = not all things are lootable is intentional!)
  • Fixed: S4N-TA Station settings
Dec 22, 2021
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

We have been working on some more changes & fixes here is the changelog for v1.7.1. Have fun & thanks a lot!

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

v1.7.1 B3638

Changes:
  • Added a VSync option to the game's video options menu
  • 3PV camera now responds the same as 1PV (no sliding) when moving
  • Windows now let light pass through & cast shadows again
  • Updated some loca lines for status effects needing "Medical Station type 3"
Fixes:
  • Crouching gets disabled when "gm off" is used in the console
  • When NPC's spawn in POI's they can get stuck & become very slow to respond to the player
  • When treating Necrosis if Mutilation triggers it insta killed the player
  • Player's position can "jump" or rotate when talking to NPC's
  • Detox Kit not cleansing Bad Trip
  • NPC footsteps could be heard at large distances (also removed steps sounds for player when godmode is enabled)
  • Single symmetry line not showing on SV & HV
  • Fixed an exploit
  • Fix for exception when using "Mod.XXX" for items that contained one of these characters: . , # :
EAH:
Dec 16, 2021
Empyrion - Galactic Survival - Pantera
Hello Galactic Survivalists!

Welcome to the release of the version 1.7 update!

For all of you who supported us with bug reports and feedback in the previous experimental version (many thanks for this!) and for all of you who followed the publications, the following is not entirely new. Nevertheless, it may contain one or two short-term bug fixes that you may have been waiting for. As always, you can find the list of fixed bugs below!

As a little additional info: Thanks to the support of our active community, more than 300 bugs have been fixed in the last few months alone! :)

For all others who are just starting with Empyrion or are looking for information on Update 1.7 for the first time, we have summarized the most important new features below.

  1. New decoration system
    More than 200 new assets have been added to build even more exciting planets in the future. For now examples of the new decoration system which can be found on three distinctive demo planets in the game.
  2. Visual Effects upgrade on water and grass
    Water is no longer a static surface, but shows a ripple effect, for example on the beach or when being affected by forces like thrusters or hover engines. The grass now also reacts to your movements and to pressure waves from vessels and other forces.
  3. Harvestable Plants
    We have reworked the harvestable plants across the board with improved and high quality new models.
  4. AI Wayfinding / Pathfinding
    The wayfinding has been improved for all creatures spawned on terrain. Additional changes have been made to prepare for new ways of handling in the future.
  5. Status Effects & Medical system update
    The status effects have been newly coordinated. There is now also the possibility of using a medical item that is actually not suitable for a complete cure of the disease in order to at least slow down the progression of this disease!
  6. Crouching is now possible! ;)
Aside from the changes mentioned above, for all creative galaxy builders, lots of new options for designing the galaxy, the nebulae to new settings for items and blocks have been added to the latest version!

For all players looking for new content, POI and missions, there is also new stuff to do and find. Almost 100 new ships and stations have been added to 1.7 thanks to the tireless builders from the community. Satellite hacking is now also fully implemented. More information on missions and gameplay is now also available in updated entries in the in-game Empyriopedia (F1).

As always, please remember:

All details, as well as the list of further changes, adjustments and especially bug fixes can be found in the changelog below!

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

Your Empyrion Dev Team

Disclaimer
You do not need to start a new game with this update. BUT in case you are continuing a single-player game from a previous version or from an pre-public release experimental version of this version and would like to see the new planets/playfields or play the new mission, manual action might (!) be required. Same accounts for Multiplayer games.

Please use the pinned help thread in the ’FAQ & Feedback’ forum which provides an overview of possible help workflows & further information on this topic & feedback threads for other topics:
https://empyriononline.com/forums/faq-feedback.25/



Changes:

v1.7 B3632

Water system update
  • New water system update: Players, vessels & weapons can interact with waves
  • Quality settings in the video options:
    Low: No waves & no water interaction
    Medium: Waves enabled without water interaction
    High: Waves enabled & water interaction
New Deco system update
  • DECO TEST planet added with new terrain decoration. Go to the galaxy map and search for the 'ContAr1a95' and ‘SMbh’ sun types ( system search > type search).
    These planets are currently set up to show some of the upcoming new deco for terrain.
New harvestable models
  • The artists have put quite some effort in our "old" harvestable plant lineup and gave them a facelift in terms of optics and quality, sometimes creating all new versions!
First iteration of crouch enabled for player controller
  • Through improvements to the current player controller, it is now possible for your game avatar to kneel (aka ‘crouch’). Whether behind a cover, in front of the Zirax or so that you can crawl through a narrow passage - there are many new possibilities.
  • Improved character movement so when the movement keys are no longer pressed the character also stops moving.
  • To crouch hold down the C key & to toggle crouch double tap the C key

New Character Controller for AI
  • A new character controller (CC) has been implemented in the game as a first iteration to improve AI movement. The goal was primarily to avoid the huge zig-zags of AI when moving in certain circumstances.
  • The new controller affects only AI with the newest behavior and only outside while the AIs are on the terrain (not inside POI).
  • This new CC could be extended later to other ground AIs if there is a need.
  • What is new with the new CC compared to the old CC:
  1. The new CC smooths the path generated by the path finder:

    The white boxes are generated directly by the path finder. The blue/black cube is the smoothed version of the original path.


  2. The AI will now strictly follow the smoothed path (see above) contrary to the old CC where the AI was following only very roughly the path defined by the path finder especially at high speed:

    With the old CC here, the AI can be far from the path from time to time while zig-zagging (yellow) around the path defined by the path finder (white boxes).

  3. The fact that the AI position and movement are precisely controlled now at any speed allows some new behaviors like for example a ramming behavior.

  4. Important : the AIs can still get stuck. It seems that the path finder still has in some cases some flaws and inaccuracies that sometimes lead to bad paths. This is an old bug that will be addressed soon.
Status system update
POI’s:
  • Added lots of new POI and vessels for UCH, ARC, Wastelanders, Legacy, Colonists, Warlords, Polaris! Thanks to all builders and contributors! Full overview: https://empyriononline.com/forums/showroom-submissions.108/
  • Updated: TheLegacy now has some POI in BoF territory (Lore-related change; FarrAbandoned POI group will now spawn under THE LEGACY)
  • Updated POI: Trading Station (Col), Freighters, Burial Chambers, Kennex Station, Legacy Matter Converter, Trader Stations, Kriel Defense Station, Zirax DS Radar + Defenses.
  • Added new POI and vessels: Phoenix (Warlord), several Space Wreckages (SV, CV), Polaris Trading station (Homeworld), Ghyst Stations (HQ, Radar, Fusion Reactor, Forward Base), Zirax Gas Refineries & DIONIII Labs, Xenu Com Station, Rados Agristation, Kriel Arcanum+Nexus Dual stations (Homeworld), Murky Hollow (Arena)
    Thanks to Escarli, sulusdacor, Kaeser, Vermillion, ravien_ff & all contributors
  • Updated: Farr FAITH OPV (MatCz), Xenu Dronebase (Escarli/Vermillion)
  • Added: Hunter Warlord OPV (Funog)
Misc:
  • Toolbelt inconvenience:
  1. Re-assign items from player death backpack to previous slots in toolbelt
  2. Auto-fillup of toolbar item stacks on manual pickup
  3. Auto-fillup of toolbar item stacks on "take all"
  • PlayerDrone: adjusted movement/rotation so that it uses less momentum to get it nearer to the new player controller. Use key "AutoLevel" to toggle between "Z rotation enabled" on and off
  • Added possibility to extend the shield using new properties ShieldCapacityBonus and ShieldRechargeBonus (allowed on a block with an EnergyIn property). Added more information to console cmd 'shield <entity id>'
    ShieldCapacityBonus: 1000, type: int, display: true ShieldRechargeBonus: 500, type: int, display: true
  • Added possibility to support tracer beams on ranged weapons. When you add 'TracerIsBeam: true' the tracer will be treated as a beam and set to the length of the hit ray.
  • First implementation of block penetration support for ranged weapons:
    PenetrationDepth: 10, display: true
  • GalaxyMap: added possibility to show region names by using "LabelName", "LabelColor", "LabelSize",”LabelLYDistance”:
    LabelName: "The Center" # Name shown on the galaxy map; Note: there are no default fallback values for COLOR and SIZE! If you set LabelName, you need to define LabelColor and LableSize as well! LabelColor: "0.9, 0.2, 0.2" # Color of the label. Can add optional Transparency “0.9,0.2,0.2,0.2” as an Alpha Value LabelSize: 100 # Size of the label (Font Size) LabelLYDistance: <distance in LY> # optionally allows to set a distance to the player where the label shows up, if the player is farther away it will hide
  • GalaxyConfig: added better possibility to configure nebulas by using NebulaSpawnCount and NebulaColorIndex within a StarRegion_X block
  • GalaxyConfigFile: LabelName supports now "\n" to do a line break, also the size is not confined any more
  • Search star dialog: added type & key navigation
  • Ship Rigidbody collision detection mode changed to ContinuousSpeculative
  • Added: Localization for loading screens
  • Added: New model for Laser Pistol (T1)
  • Changed: Added dedicated SKIP answer options for dialogues with long text passages (Please Re-Test all missions & let us know where we could add SKIP answers in addition!)
  • Updated Empyriopedia with Explorer Token Missions for Default Multiplayer
  • Updated: Journeybook: Entries now become visible while playing through the story missions (Charakters, Important knowledge)
  • Updated: Empyriopedia: Main faction info entries now become visible while playing through the story missions
  • Updated: Main Loca, PDA Loca, Dialogues Loca (incremental update as of 14 10 2021)
  • Updated: Updated GalaxyConfig.ecf with new REGION label settings & examples
  • Added: Home Systems for all remaining factions (first iteration)
  • Added: Explorer token now given for warping to the sun of a factions home system
  • Added 'reloaddata' console command to allow in-game reloading of config file data (use 'help rd' to see usage details)
  • Added better error output to get rid of error messages like "IdMapping: no name for id CPUExtenderLargeT5 found in 'The Ayamara'! Skipping."
  • Added: Hacking satellites (placed in sun orbits) for reports now has dedicated Communication, Science, Exploration, Security and Military dialogues, consoles AND satellites for the main factions (Zirax, Polaris, Trader, Kriel); Others will follow.
  • Added report hacking satellites for Pirates, Colonists, ARC, Wastelanders and Farr
  • BlocksConfig: added new property "RepFac" (f.e. use RepFac: 0.1) to allow to scale the reputation loss/gain when destroying a block (f.e. to make some blocks more/less "valuable" for reputation changes)
  • Added possibility to give damage modifiers to entities: add in EClassConfig.ecf a new property "Material" with any string and reference this material in ItemsConfig.ecf for the weapon as DamageMultiplier_X material
  • Distant Stars: adjusted so they are a bit more crisp and do less flicker on camera movements. Nearer stars get more color and bigger, farther stars are smaller and less colored. Being at the center of the galaxy, stars should still be in acceptable size (only the nearer ones get big).
  • Rockets now orient themselves towards the turrets up direction when firing (and not towards the world up direction). This helps if the rockets use special animations or effects.
  • Updated localization for all languages (Main, PDA, Dialogues; incremental as of 11 11 2021)
  • DialogueSystem: added functions UnlockTechTreeItem/IsTechTreeItemUnlocked to allow unlocking tech tree items from dialog. Can be used for example in missions as reward. Use -1 as UnlockCost to only allow unlocking from the dialog system.
  • Updated Derpacks POI (Exclusively found in Polaris Homeworld Orbit)
  • Changed POI sound of Aeon Club POI (Exclusively found in Trader Homeworld Orbit)
  • Empyriopedia: Deactivated Doctors Journal, Biologists Guide, Explorers Journal for the time being in order to avoid confusion between game updates until relevant game and mechanic changes are finalized.
  • Swapped galactic position of Containment Areas 1a95 and 13b7 to better fit mission progress
  • Added story mission 11 'Murky Christmas' (For ease of testing, a new save game is recommended; Note: issues with deco growing into moon POI are known)
  • Added message when entering one of the new deco testing planets
  • Updated Robinson Protocol initial game start reflecting status effects changes of EXP Phase 2(now you get a Dermal Burn instead a Broken Leg); Please retest
  • Updated Tales of the Past mission in regards to the changed medical items you need to get rid of the dermal parasites; Please retest
  • Slightly increased health/food levels for Easy (full) and Medium (300 instead of 250) difficulty game start due to changed status effect on game start
  • Updated/adjusted both Robinson Protocol and Tales of the Past mission dialogues and texts related to the status effect changes and other required updates. Note: Your localization might show the English default texts until the changes are made in our languages.
  • Added a few new starter POI (Synth Lab around Ancient Tower, Convoy near the Heidelberg, Bunker near the Polaris Sanctuary, Wreckage near downed SV Dart in Zirax Territory)
  • Added FXAA/SMAA/TAA Anti-Aliasing Settings
  • Updated Empyriopedia on MP default scenario to current state
  • Activated Explorers Guild discovers missions for MP default scenario
  • Murky Hollow: moved moon closer to temperate planet (To not exceed 15 AU warp range of Santa Sleigh SV)
Fixes:
  • Fixed tracers clipping through target (fixed for static objects, still clipping if you are moving into the direction of the tracer)
  • Fix for driller beams and other ranged weapons staying active when ESC or other window get opened
  • "If you continue flying you will die" message appearing incorrectly when close to a planet now disabled
  • "Show on HUD" marker doesn't automatically get removed after the device has been removed by the player.
  • Parallax Occlusion Mapping texture issue with certain blocks
  • Removing O2/Fuel from tanks via logistics deletes them
  • Vessels sporadically moving after playfield changes when setup on a repair block
  • Blueprint window doesn't include tags in filter
  • Avatar size increase when exiting a seat
  • Exception spam when reactivating the HUD whilst in a cockpit
  • Faction Reputation Info page showing wrong info in some places for different factions
  • Mission or trader dialogue disables the Jetpack
    More fixes can be seen here also: https://empyriononline.com/forums/fixed.90/
EAH:

Updated IvD scenario:
Changes:
  • Added Christmas Event. (Follow the mission in the PDA)

  • Added Santa’s Workshop, Santa’s Express, Santa’s Sleigh and Santa’s Christmas Tree POIs. (Thanks to Decurion1965, iClustaFlux, Ray and Willow)
  • Added Santa’s Elf Hut. (Thanks to Escarli)
  • Added Short Range Prisoner Transport. (Thanks to Fractalite)
  • Reduced the Legacy Space Drones in Black Hole to 5-10 (from 10-20)
  • Forbid base building in Asteroid Field & Trading Station Systems
  • Removed the Legacy from Asteroid Field & Trading Station Systems
  • Adapted Explorer's Guild dialogue text to not hint for rewards anymore
  • Add second sun (Neutron Star) to Cygnus System
  • Add Credibility Mission for Free Colonists
Fixes:
  • Fixed Merdar Start PDA Mission
  • Fixed Trader buy/sell on Carbon Substrate (PlasticMaterial)
  • Fixed trader buy/sell on Nitrocellulose (NCPowder)
  • Fixed trader MilitaryT2 not showing all items
  • Fixed Explorer's Guild reward been given in some cases
  • Fixed Vessel wasn't allowed to be in CSW System
  • Fixed not all meteors spawning on Void
  • Fixed Polaris Credibility Mission
  • Fixed exit portal in the Golden Freighter Mission
...