Empyrion - Galactic Survival - EmpyrionGame

A sneak preview of the new large and diverse planets that are waiting for you in the upcoming Alpha 8 release. For more details, see below.

Hi Galactic Survivalists,

Today’s version 7.6 is not only adding bug fixes and technical changes but also a slew of rebalancings - most of them being first-time-ever changes.

We invested some time to change a few aspects of the gameplay that were only partially or even never touched at all until now: Loot distribution, food- and medical crafting templates. For the templates, the primary goal has been to make the values of the end-product consistent with the values inherited from their ingredients. This is also preparing for more game mechanics coming to the underlying gameplay in future major updates. For the loot-rebalancing the primary goal has been to make the loot better match the traits and tasks of your target.

We also rebalanced all of the HV, SV, CV and BA weapons and turrets in terms of damage and hitpoints to make fights last shorter and the threats, for example coming from POIs, feel a little bit stronger.

Please read below for the full details and all the other changes - and please make use of the FEEDBACK threads for more discussion around these topics.

Please report bugs and issues right here:
https://empyriononline.com/threads/bug-reports-alpha-7-6.36123/


Last, but not least: we promised you to release some info about the upcoming Alpha 8.0 last week. Turns out, that some decisions we need to make for the next big milestone are tough ones - and will take some additional time until they are set in stone.

Said that, please bear with us that we cannot give you a full disclosure of all the features yet, but only a few of the highlights - which are (see below for more detail):

- Larger Planets: increase from the current 8x4km (32km²) up to 32*64km (2048km²) playfields!
- Updated planet-tech: biome distribution based on humidity and temperature!
- Solar System random generator: just swipe a few sliders and create a solar system on the go
- Improved AI behavior
- New and improved threats (and possibly a new and more varied threat-progression)
- Repair-2-Blueprint
- Better Creative and Building tools

We plan to release a more detailed blog with more info soon. :)

=============

Changelog: Alpha 7.6.0 (Build 1460)

Food Rebalancing and Template Changes:
- Adjusted Food/Health/Stamina/Perish data of all food items and meals.
- Reduced parameters of most raw food and other direct-consumable collectible food items.
- Changed templates for all meals. They are now CALCULATED based on their ingredients values. (using a few parameters that refer to how the meals are created, like cooked, grilled, baked, raw, alcohol, durability etc - please see examples below)
- Most of the complex meals now hold much more health (2x up to 12x) and food points (up to 3x the amount for complex meals).The perish timers have been increased as well (1.5-3x). In exchange some of them need ingredients that you cannot grow, but need to collect.
- Pickup food items that are used in meals do not have negative values anymore.
- The following food items can now be directly consumed: SeaWeed, KavaeBeans, Pumpkin, Wheat
- More meals now have an effect on body temperature and body radiation (inherited by their ingredients)
- Emergency Rations have a completely new, more complex template and does not add that many Stamina points, BUT in exchange adds 250 health points ( before: 0)

Examples for internal multiplicators:
- Grilled stuff is a little bit healthier and contributes more food points than cooked meals. (As 25th century “gills” are able to avoid unhealthy elements ;-)
- Cooked meals have a slightly higher perish timer compared to grilled meals, but a lower multiplicator for health, food and stamina.
- Canned/Durable stuff is less healthier and contributes lesser food points than the summary of their ingredients, but the perish timer is very high.
- Baked meals add more food points than cooked and strongly increase the perish time compared to the summary of their ingredients, but have strongly reduced health (like all sweets :D ). In exchange to their complexity, the perish time is quite high (>100)
- Cold foods ( f.ex. sandwich) have no multiplicator
- Beverages and Alcohol have special multiplicators

Note: The recipe changes are a first step in direction of an improvement and more meaningful food system. Although some of the templates have become more complex now (for the higher-yield item you need to collect some more items), the rewards are significantly increased than before, so you will need to eat less often, compared to items consumed before 7.6. We’ll also add some of the now often-used collectible ingredients for farming. We are looking forward to your feedback!

FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-feedback-food-rebalancing-and-template-changes.36118/

Medical Templates Change:
- Revamped all templates for medicals
- Added ingredients based on an internal "biochemical property list" (see below)
- Increased Health for Small Medikit to 150
- Increased Health for Large Medikit to 300
- Both Medikits are a bit more complex due to the Health increase
- Removed Status Effect 'FoodPoisoning' from Antidote Pills (Now focused on PoisonBit; FoodPoisoning is removed by StomachPills)

BioChemical compound reference (not visible ingame!)
Anti Parasite - Alien Thorn
Anti Parasite Amplifier - Alien Tooth
Anti Poison - Opuntia Cactus
Anti Poison (Strong) - Varon Root
Anti Poison Amplifier - Phoenix Fern Frond
Anti Radiation - Alien Spike Lemon
Anti Radiation Amplifier - Spiky Mushroom
Injection supplement - Purified Water
Chem. Amplifier T1 - Confetti Moss Scrapings
Chem. Amplifier T2 - Fire Moss Scrapings
Chemical Health T1 - Alien Plasma ZR1
Chemical Health T2 - Alien Plasma T6
Global Amplifier - Cobra Leaves
Global Amplifier (Strong) - Alien Parts
Global BioMed - Pixie Stalk Bundle
Open Wound Amplifier - Alien Honey
Open Wound - Aloe Vera
Stamina Amplifier - Brafus Fungi
Stamina - Kavae Beans
Tissue (Strong) - Plant Fibers
Tissue (weak) - Seaweed


FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-feedback-medical-templates-and-effect-changes.36119/

Note: For balancing the template, the bottles now require metal plates as the Survival Constructor does not need energy (like the terrain-placeable generators did) and the other Constructors are much more energy efficient than the placeable generators.

Damage/HP Balancing and Range Setting:
- Added possibility to set a separate Range and Speed for weapons ins space in Config.ecf: "SpeedSpace" and "RangeSpace"
Important: since we now dynamically set the correct range, you must set "display: false" for Range and RangeSpace > see our Example_Config.ecf (for all Item Ids, we will do the same for all Block Ids soon)
- Set a dedicated PLANET range for all weapons (this range is influenced by the atmospheric density as usual)
- Set a dedicated SPACE range for all weapons
- Significantly increased SPACE range for all weapons
- Slightly decreased PLANET range for some devices (Especially for now stronger Minigun and Cannon)
- Removed explosion damage from all Laser weapons
- Increased DAMAGE for all devices (up to 30%)
- Significantly increased DAMAGE for Minigun and CANNON but reduced Rate-o-Fire in the same scale (so the DPS are similar to the before state)
- Set a dedicated PLANET and SPACE Speed for all devices
- Increased PROJECTILE SPEED for all devices
- Slightly increased hitpoints of all SV, HV, CV and BA weapons and turrets

Notes:
- The balancing only affects weapons and turrets of HV,SV,CV and BA. Hand-weapons are NOT changed yet. A more global revamp of damages and HP is planned for v8.0
- NPCs and Drones have not yet been touched. This is also planned in the context of the bigger rework in v8.0


FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-feedback-damage-hp-balancing-and-range-settings.36120/

Loot Update:
- Adjusted drop chances of various loot items for devices with inventories.
- Golems: Adjusted drop groups and chances ( Chances: Basic > Advanced > Rare )
- Golems: Increased ore amount for advanced and rare ores
- Golems: Increased amount of crushed stones
- Adjusted Ammo drop for Zirax
- Added small drop of Laser Pistol Cells to Traders and Civilians
- Drones: Added loot items that are more appropriate to the drones weapon class and design
- Drones: Slightly increased drop chance of components for small drones.
- Drones: Reduced weapon drop chance for heavy drones
- Added specific loot to TroopTransport
- Adjusted item drop-chances of Alien Containers
- Added Egg as a drop item for all dinosaurs
- Removed Flour from Loot (Not needed anymore)
- Slightly reduced drop rate of large and small Medikit (due to increased capabilities)
- Adjusted various medical item drop rates

FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-feedback-loot-distribution-and-dropchances.36121/

PDA Update (Robinson Protocol):
- Some refinements in mission descriptions
- Added a few new steps (claim base, equip items)
- Added additional info (Multitool)

FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-faq-and-feedback-updated-default-singleplayer-scenario.21942/

Contructors and H2/O2 Generation:
- Survival Constructor now has automatic crafting capabilities as other constructors
- Removed O2/H2O2 Generator terrain placeable
- Added O2 bottle templates to ALL constructors, including the Survival Constructor!
- H2 bottles are available from the Large- and Advanced Constructor
- Adapted template of Small O2 Bottle (can be crafted from Water Jug and corresponds now to O2 content)

Other Changes:
- Added console cmd: "uresource destroyall" in case there are problems with underground resources
- Added alternative version for Masperon Moon (NewAlien2_V2)
- Scenario Shadow of Starlight: removed random resources and re-added fixed resources on Kayam Planet

Bug Fixes:
- Fixed: Several remaining problems with solar panels
- Fixed: Solar battery drained after Day/Night Cycle in Space.
- Fixed: When walking or running into a wheel of a motorbike the player could be launched large distances or into space
- Fixed: HUD tag in SCOPE is offset a lot compared to non-scoped view
- Fixed: When a player removes their helmet underwater or in space the player doesn't suffocate.
- Fixed: SV Ammo lost after cancel reload time
- Fixed: SV mounted weapon ammo lost when re-joining a server.
- Fixed: 'FixedResources' when setup don't have any SSOR's.
- Fixed: Exploit: Players can approach POI's & drones with a ready to spawn BP out which stops turrets & drones firing.
- Fixed: Deposits spawn directly below POIs
- Fixed: Loot drop did not work as intended. Now the loot should spawned as defined
- Fixed: Control Panel MAIN tab: 'Current Output' stays zero
- Fixed: Small problem in PDA mission
- Fixed: Exception when kicked from the exp server.
- Fixed: Symmetry plane location needs to be reset after setting it to none & unchecking the Symmetry checkbox.
- Fixed: Symmetry plane location needs to be reset after using selection area.
- Fixed: Warning in log "ManagerShipFighter Write unknown task"
- Fixed: Exception after placing a motion sensor after removing a light barrier
- Fixed: Problems with descriptions of some biomes and orbit names
- Fixed: Several internal exceptions

===============================

ALPHA 8: Sneak Preview

Here is a sneak preview of some of the planned main features for Alpha 8 (please note that these features are still WIP). We are planning to make a more detailed blog post very soon.

Planned Major Features for Alpha 8:

1. Larger planets
Currently our planets are small. They have a circumference at the equator of 8km and a surface area of 32km^2. We are planning to introduce different size classes of planets. The largest ones could have a circumference at the equator of 64km and a surface area of 2048km^2, which means they are 64x larger than the current planets (please note that we did not yet decide about the max size of a planet - 64km or 32km circumference).

We would like to give you an idea how big these planets will be. Do you see the spire base on the other side?

It looks quite far away - right? However, if you look at the map, it seems to be just in front of you:

This example nicely illustrates the size of the planet.

2. More diverse biomes
We are working on an editor that will allow to generate biomes based on temperature and humidity:


Example of biome distribution:


By changing Temperature and Humidity, the biome distribution changes as well:


With this approach, we obtain varied planets with different biomes:





(all pictures are taken on the same planet)

3. Random generation of solar system
You can choose among some input parameters and a random solar system will be created

4. Better AI behavior and more AI Threats

5. Repair-to-Blueprint
You will be able to create a save point for your vessels and can restore it back to this state - it will be very useful when your vessel got partly destroyed in a fight

6. Better Creative and Building tools

.... and much more!
Empyrion - Galactic Survival - EmpyrionGame

A sneak preview of the new large and diverse planets that are waiting for you in the upcoming Alpha 8 release. For more details, see below.

Hi Galactic Survivalists,

Today’s version 7.6 is not only adding bug fixes and technical changes but also a slew of rebalancings - most of them being first-time-ever changes.

We invested some time to change a few aspects of the gameplay that were only partially or even never touched at all until now: Loot distribution, food- and medical crafting templates. For the templates, the primary goal has been to make the values of the end-product consistent with the values inherited from their ingredients. This is also preparing for more game mechanics coming to the underlying gameplay in future major updates. For the loot-rebalancing the primary goal has been to make the loot better match the traits and tasks of your target.

We also rebalanced all of the HV, SV, CV and BA weapons and turrets in terms of damage and hitpoints to make fights last shorter and the threats, for example coming from POIs, feel a little bit stronger.

Please read below for the full details and all the other changes - and please make use of the FEEDBACK threads for more discussion around these topics.

Please report bugs and issues right here:
https://empyriononline.com/threads/bug-reports-alpha-7-6.36123/


Last, but not least: we promised you to release some info about the upcoming Alpha 8.0 last week. Turns out, that some decisions we need to make for the next big milestone are tough ones - and will take some additional time until they are set in stone.

Said that, please bear with us that we cannot give you a full disclosure of all the features yet, but only a few of the highlights - which are (see below for more detail):

- Larger Planets: increase from the current 8x4km (32km²) up to 32*64km (2048km²) playfields!
- Updated planet-tech: biome distribution based on humidity and temperature!
- Solar System random generator: just swipe a few sliders and create a solar system on the go
- Improved AI behavior
- New and improved threats (and possibly a new and more varied threat-progression)
- Repair-2-Blueprint
- Better Creative and Building tools

We plan to release a more detailed blog with more info soon. :)

=============

Changelog: Alpha 7.6.0 (Build 1460)

Food Rebalancing and Template Changes:
- Adjusted Food/Health/Stamina/Perish data of all food items and meals.
- Reduced parameters of most raw food and other direct-consumable collectible food items.
- Changed templates for all meals. They are now CALCULATED based on their ingredients values. (using a few parameters that refer to how the meals are created, like cooked, grilled, baked, raw, alcohol, durability etc - please see examples below)
- Most of the complex meals now hold much more health (2x up to 12x) and food points (up to 3x the amount for complex meals).The perish timers have been increased as well (1.5-3x). In exchange some of them need ingredients that you cannot grow, but need to collect.
- Pickup food items that are used in meals do not have negative values anymore.
- The following food items can now be directly consumed: SeaWeed, KavaeBeans, Pumpkin, Wheat
- More meals now have an effect on body temperature and body radiation (inherited by their ingredients)
- Emergency Rations have a completely new, more complex template and does not add that many Stamina points, BUT in exchange adds 250 health points ( before: 0)

Examples for internal multiplicators:
- Grilled stuff is a little bit healthier and contributes more food points than cooked meals. (As 25th century “gills” are able to avoid unhealthy elements ;-)
- Cooked meals have a slightly higher perish timer compared to grilled meals, but a lower multiplicator for health, food and stamina.
- Canned/Durable stuff is less healthier and contributes lesser food points than the summary of their ingredients, but the perish timer is very high.
- Baked meals add more food points than cooked and strongly increase the perish time compared to the summary of their ingredients, but have strongly reduced health (like all sweets :D ). In exchange to their complexity, the perish time is quite high (>100)
- Cold foods ( f.ex. sandwich) have no multiplicator
- Beverages and Alcohol have special multiplicators

Note: The recipe changes are a first step in direction of an improvement and more meaningful food system. Although some of the templates have become more complex now (for the higher-yield item you need to collect some more items), the rewards are significantly increased than before, so you will need to eat less often, compared to items consumed before 7.6. We’ll also add some of the now often-used collectible ingredients for farming. We are looking forward to your feedback!

FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-feedback-food-rebalancing-and-template-changes.36118/

Medical Templates Change:
- Revamped all templates for medicals
- Added ingredients based on an internal "biochemical property list" (see below)
- Increased Health for Small Medikit to 150
- Increased Health for Large Medikit to 300
- Both Medikits are a bit more complex due to the Health increase
- Removed Status Effect 'FoodPoisoning' from Antidote Pills (Now focused on PoisonBit; FoodPoisoning is removed by StomachPills)

BioChemical compound reference (not visible ingame!)
Anti Parasite - Alien Thorn
Anti Parasite Amplifier - Alien Tooth
Anti Poison - Opuntia Cactus
Anti Poison (Strong) - Varon Root
Anti Poison Amplifier - Phoenix Fern Frond
Anti Radiation - Alien Spike Lemon
Anti Radiation Amplifier - Spiky Mushroom
Injection supplement - Purified Water
Chem. Amplifier T1 - Confetti Moss Scrapings
Chem. Amplifier T2 - Fire Moss Scrapings
Chemical Health T1 - Alien Plasma ZR1
Chemical Health T2 - Alien Plasma T6
Global Amplifier - Cobra Leaves
Global Amplifier (Strong) - Alien Parts
Global BioMed - Pixie Stalk Bundle
Open Wound Amplifier - Alien Honey
Open Wound - Aloe Vera
Stamina Amplifier - Brafus Fungi
Stamina - Kavae Beans
Tissue (Strong) - Plant Fibers
Tissue (weak) - Seaweed


FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-feedback-medical-templates-and-effect-changes.36119/

Note: For balancing the template, the bottles now require metal plates as the Survival Constructor does not need energy (like the terrain-placeable generators did) and the other Constructors are much more energy efficient than the placeable generators.

Damage/HP Balancing and Range Setting:
- Added possibility to set a separate Range and Speed for weapons ins space in Config.ecf: "SpeedSpace" and "RangeSpace"
Important: since we now dynamically set the correct range, you must set "display: false" for Range and RangeSpace > see our Example_Config.ecf (for all Item Ids, we will do the same for all Block Ids soon)
- Set a dedicated PLANET range for all weapons (this range is influenced by the atmospheric density as usual)
- Set a dedicated SPACE range for all weapons
- Significantly increased SPACE range for all weapons
- Slightly decreased PLANET range for some devices (Especially for now stronger Minigun and Cannon)
- Removed explosion damage from all Laser weapons
- Increased DAMAGE for all devices (up to 30%)
- Significantly increased DAMAGE for Minigun and CANNON but reduced Rate-o-Fire in the same scale (so the DPS are similar to the before state)
- Set a dedicated PLANET and SPACE Speed for all devices
- Increased PROJECTILE SPEED for all devices
- Slightly increased hitpoints of all SV, HV, CV and BA weapons and turrets

Notes:
- The balancing only affects weapons and turrets of HV,SV,CV and BA. Hand-weapons are NOT changed yet. A more global revamp of damages and HP is planned for v8.0
- NPCs and Drones have not yet been touched. This is also planned in the context of the bigger rework in v8.0


FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-feedback-damage-hp-balancing-and-range-settings.36120/

Loot Update:
- Adjusted drop chances of various loot items for devices with inventories.
- Golems: Adjusted drop groups and chances ( Chances: Basic > Advanced > Rare )
- Golems: Increased ore amount for advanced and rare ores
- Golems: Increased amount of crushed stones
- Adjusted Ammo drop for Zirax
- Added small drop of Laser Pistol Cells to Traders and Civilians
- Drones: Added loot items that are more appropriate to the drones weapon class and design
- Drones: Slightly increased drop chance of components for small drones.
- Drones: Reduced weapon drop chance for heavy drones
- Added specific loot to TroopTransport
- Adjusted item drop-chances of Alien Containers
- Added Egg as a drop item for all dinosaurs
- Removed Flour from Loot (Not needed anymore)
- Slightly reduced drop rate of large and small Medikit (due to increased capabilities)
- Adjusted various medical item drop rates

FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-feedback-loot-distribution-and-dropchances.36121/

PDA Update (Robinson Protocol):
- Some refinements in mission descriptions
- Added a few new steps (claim base, equip items)
- Added additional info (Multitool)

FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-faq-and-feedback-updated-default-singleplayer-scenario.21942/

Contructors and H2/O2 Generation:
- Survival Constructor now has automatic crafting capabilities as other constructors
- Removed O2/H2O2 Generator terrain placeable
- Added O2 bottle templates to ALL constructors, including the Survival Constructor!
- H2 bottles are available from the Large- and Advanced Constructor
- Adapted template of Small O2 Bottle (can be crafted from Water Jug and corresponds now to O2 content)

Other Changes:
- Added console cmd: "uresource destroyall" in case there are problems with underground resources
- Added alternative version for Masperon Moon (NewAlien2_V2)
- Scenario Shadow of Starlight: removed random resources and re-added fixed resources on Kayam Planet

Bug Fixes:
- Fixed: Several remaining problems with solar panels
- Fixed: Solar battery drained after Day/Night Cycle in Space.
- Fixed: When walking or running into a wheel of a motorbike the player could be launched large distances or into space
- Fixed: HUD tag in SCOPE is offset a lot compared to non-scoped view
- Fixed: When a player removes their helmet underwater or in space the player doesn't suffocate.
- Fixed: SV Ammo lost after cancel reload time
- Fixed: SV mounted weapon ammo lost when re-joining a server.
- Fixed: 'FixedResources' when setup don't have any SSOR's.
- Fixed: Exploit: Players can approach POI's & drones with a ready to spawn BP out which stops turrets & drones firing.
- Fixed: Deposits spawn directly below POIs
- Fixed: Loot drop did not work as intended. Now the loot should spawned as defined
- Fixed: Control Panel MAIN tab: 'Current Output' stays zero
- Fixed: Small problem in PDA mission
- Fixed: Exception when kicked from the exp server.
- Fixed: Symmetry plane location needs to be reset after setting it to none & unchecking the Symmetry checkbox.
- Fixed: Symmetry plane location needs to be reset after using selection area.
- Fixed: Warning in log "ManagerShipFighter Write unknown task"
- Fixed: Exception after placing a motion sensor after removing a light barrier
- Fixed: Problems with descriptions of some biomes and orbit names
- Fixed: Several internal exceptions

===============================

ALPHA 8: Sneak Preview

Here is a sneak preview of some of the planned main features for Alpha 8 (please note that these features are still WIP). We are planning to make a more detailed blog post very soon.

Planned Major Features for Alpha 8:

1. Larger planets
Currently our planets are small. They have a circumference at the equator of 8km and a surface area of 32km^2. We are planning to introduce different size classes of planets. The largest ones could have a circumference at the equator of 64km and a surface area of 2048km^2, which means they are 64x larger than the current planets (please note that we did not yet decide about the max size of a planet - 64km or 32km circumference).

We would like to give you an idea how big these planets will be. Do you see the spire base on the other side?

It looks quite far away - right? However, if you look at the map, it seems to be just in front of you:

This example nicely illustrates the size of the planet.

2. More diverse biomes
We are working on an editor that will allow to generate biomes based on temperature and humidity:


Example of biome distribution:


By changing Temperature and Humidity, the biome distribution changes as well:


With this approach, we obtain varied planets with different biomes:





(all pictures are taken on the same planet)

3. Random generation of solar system
You can choose among some input parameters and a random solar system will be created

4. Better AI behavior and more AI Threats

5. Repair-to-Blueprint
You will be able to create a save point for your vessels and can restore it back to this state - it will be very useful when your vessel got partly destroyed in a fight

6. Better Creative and Building tools

.... and much more!
Jan 20, 2018
Empyrion - Galactic Survival - EmpyrionGame
Update: January 26, 2018 (Build 1456)

Changes:

- Removed O2/H2O2 Generator and instead added H2 and O2 bottles to constructors (craftable from water jugs): this change is to simplify the game
- Adapted template of Small O2 Bottle (can be crafted from Water Jug and corresponds now to O2 content)

Updated Loot:
- Adjusted Ammo drop for Zirax
- Adjusted Golem ore drop groups and chances ( Chances: Basic > Advanced > Rare )
- Added small drop of Laser Pistol Cells to Traders and Civilians
- Slightly increased drop chance of components for small drones.
- Increased ore amount for advanced and rare ores
- Containers: increased amount of crushed stones

Bug Fixes:
- Fixed: Drones shot down at long range drop through the ground after save game resume: please test in SP and MP
- Fixed: When walking or running into a wheel of a motorbike the player can be launched large distances or into space: please test in SP and MP
- Fixed: HUD tag in SCOPE is offset a lot compared to non-scoped view
- Fixed: When a player removes their helmet underwater or in space the player doesn't suffocate.
- Fixed: SV Ammo lost after cancel reload time
- Fixed: SV mounted weapon ammo lost when rejoining a server.
- Fixed: Problem that 2 Max Ranges for Turrets and Mounted Weapons were displayed (if you are using custom Config.ecf you eventually have to set "Range: XXX, display: false" for all Blocks)
- Fixed: Deposits spawn directly below POIs
- Fixed: Loot drop did not work as intended. Now the loot should spawned as defined
- Fixed: Control Panel MAIN tab: 'Current Output' stays zero
- Fixed: Small problem in PDA mission
- Fixed: Exception when kicked from the exp server.
- Fixed: Several internal exceptions

=================

Hi Galactic Survivalists,

We just released Alpha EXPERIMENTAL 7.6.0 from the Alpha 7 branch. We know that we promised to reveal soon the features of Alpha 8 - however, we still need a bit time before we can reveal the features because we want to make sure that they are working before we promise stuff. In any case, we a very confident that you will be happy about Alpha 8 because we are working on some highly requested features from the community.

Please report bugs and issues here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-6-x.35817/

Changelog: Alpha EXPERIMENTAL 7.6.0 (Build 1452)

Changes:
- Added possibility to set a separate Range and Speed for weapons ins space in Config.ecf: "SpeedSpace" and "RangeSpace"
Important: since we now dynamically set the correct range, you must set "display: false" for Range and RangeSpace > see our Example_Config.ecf (for all Item Ids, we will do the same for all Block Ids soon)
- Survival Constructor now has automatic crafting capabilities as other constructors
- Added console cmd: "uresource destroyall" in case there are problems with underground resources
- Added alternative version for Masperon Moon (NewAlien2_V2)
- Scenario Shadow of Starlight: removed random resources and added back fixed resources on Kayam Planet
- SP default Scenario Mission update: Some text adjustments in Robinson Protocol

Major Weapon Balancing:
- Set a dedicated PLANET range for all devices (this range is influenced by the atmospheric density as usual)
- Set a dedicated SPACE range for all devices
- Significantly increased SPACE range for all devices
- Slightly decreased PLANET range for some devices (Especially for now stronger Minigun and Cannon)
- Removed explosion damage from all Laser weapons
- Increased DAMAGE for all devices (up to 30%)
- Significantly increased DAMAGE for Minigun and CANNON but reduced Rate-o-Fire in the same scale (so the DPS are similar to the before state)
- Set a dedicated PLANET and SPACE Speed for all devices
- Increased PROJECTILE SPEED for all devices

FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-experimental-feedback-weapon-rebalancing.35819/

Solar Panel Update:
Many fixes for the solar panels - please help us to test the following:
- Add / remove solar panels.
- Spawn blue prints with solar panels.
- Go from orbit to planet when there are solar panels on the planet
- Does LED feedback work correctly on solar panels.
- Are the stats of the control panels approximately correct.
- Does the solar panel placement limit work and is the warning message correct when reaching this limit

Loot Update:
- Drones: Added loot items that are more appropriate to the drones weapon class and design
- Added specific loot to TroopTransport
- Adjusted drop chances of various loot items
- Golems: removed common ores; increased drop chance of rare ores and special items

FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-experimental-feedback-loot-changes.35820/

PDA Update (Robinson Protocol):
- Some refinements in mission descriptions
- Added a few new steps (claim base, equip items)
- Added additional info (Multitool)

Bug Fixes:
- Fixed: Solar panels (many tickets resolved)
- Fixed: Solar battery drained after Day/Night Cycle in Space.
- Fixed: 'FixedResources' when setup don't have any SSOR's.
- Fixed: Exploit: Players can approach POI's & drones with a ready to spawn BP out which stops turrets & drones firing.
- Fixed: Symmetry plane location needs to be reset after setting it to none & unchecking the Symmetry checkbox.
- Fixed: Symmetry plane location needs to be reset after using selection area.
- Fixed: Warning in log "ManagerShipFighter Write unknown task"
- Fixed: Exception after placing a motion sensor after removing a light barrier
- Fixed: Problems with descriptions of some biomes and orbit names
Jan 20, 2018
Empyrion - Galactic Survival - EmpyrionGame
Update: January 26, 2018 (Build 1456)

Changes:

- Removed O2/H2O2 Generator and instead added H2 and O2 bottles to constructors (craftable from water jugs): this change is to simplify the game
- Adapted template of Small O2 Bottle (can be crafted from Water Jug and corresponds now to O2 content)

Updated Loot:
- Adjusted Ammo drop for Zirax
- Adjusted Golem ore drop groups and chances ( Chances: Basic > Advanced > Rare )
- Added small drop of Laser Pistol Cells to Traders and Civilians
- Slightly increased drop chance of components for small drones.
- Increased ore amount for advanced and rare ores
- Containers: increased amount of crushed stones

Bug Fixes:
- Fixed: Drones shot down at long range drop through the ground after save game resume: please test in SP and MP
- Fixed: When walking or running into a wheel of a motorbike the player can be launched large distances or into space: please test in SP and MP
- Fixed: HUD tag in SCOPE is offset a lot compared to non-scoped view
- Fixed: When a player removes their helmet underwater or in space the player doesn't suffocate.
- Fixed: SV Ammo lost after cancel reload time
- Fixed: SV mounted weapon ammo lost when rejoining a server.
- Fixed: Problem that 2 Max Ranges for Turrets and Mounted Weapons were displayed (if you are using custom Config.ecf you eventually have to set "Range: XXX, display: false" for all Blocks)
- Fixed: Deposits spawn directly below POIs
- Fixed: Loot drop did not work as intended. Now the loot should spawned as defined
- Fixed: Control Panel MAIN tab: 'Current Output' stays zero
- Fixed: Small problem in PDA mission
- Fixed: Exception when kicked from the exp server.
- Fixed: Several internal exceptions

=================

Hi Galactic Survivalists,

We just released Alpha EXPERIMENTAL 7.6.0 from the Alpha 7 branch. We know that we promised to reveal soon the features of Alpha 8 - however, we still need a bit time before we can reveal the features because we want to make sure that they are working before we promise stuff. In any case, we a very confident that you will be happy about Alpha 8 because we are working on some highly requested features from the community.

Please report bugs and issues here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-6-x.35817/

Changelog: Alpha EXPERIMENTAL 7.6.0 (Build 1452)

Changes:
- Added possibility to set a separate Range and Speed for weapons ins space in Config.ecf: "SpeedSpace" and "RangeSpace"
Important: since we now dynamically set the correct range, you must set "display: false" for Range and RangeSpace > see our Example_Config.ecf (for all Item Ids, we will do the same for all Block Ids soon)
- Survival Constructor now has automatic crafting capabilities as other constructors
- Added console cmd: "uresource destroyall" in case there are problems with underground resources
- Added alternative version for Masperon Moon (NewAlien2_V2)
- Scenario Shadow of Starlight: removed random resources and added back fixed resources on Kayam Planet
- SP default Scenario Mission update: Some text adjustments in Robinson Protocol

Major Weapon Balancing:
- Set a dedicated PLANET range for all devices (this range is influenced by the atmospheric density as usual)
- Set a dedicated SPACE range for all devices
- Significantly increased SPACE range for all devices
- Slightly decreased PLANET range for some devices (Especially for now stronger Minigun and Cannon)
- Removed explosion damage from all Laser weapons
- Increased DAMAGE for all devices (up to 30%)
- Significantly increased DAMAGE for Minigun and CANNON but reduced Rate-o-Fire in the same scale (so the DPS are similar to the before state)
- Set a dedicated PLANET and SPACE Speed for all devices
- Increased PROJECTILE SPEED for all devices

FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-experimental-feedback-weapon-rebalancing.35819/

Solar Panel Update:
Many fixes for the solar panels - please help us to test the following:
- Add / remove solar panels.
- Spawn blue prints with solar panels.
- Go from orbit to planet when there are solar panels on the planet
- Does LED feedback work correctly on solar panels.
- Are the stats of the control panels approximately correct.
- Does the solar panel placement limit work and is the warning message correct when reaching this limit

Loot Update:
- Drones: Added loot items that are more appropriate to the drones weapon class and design
- Added specific loot to TroopTransport
- Adjusted drop chances of various loot items
- Golems: removed common ores; increased drop chance of rare ores and special items

FEEDBACK THREAD: https://empyriononline.com/threads/alpha-7-6-experimental-feedback-loot-changes.35820/

PDA Update (Robinson Protocol):
- Some refinements in mission descriptions
- Added a few new steps (claim base, equip items)
- Added additional info (Multitool)

Bug Fixes:
- Fixed: Solar panels (many tickets resolved)
- Fixed: Solar battery drained after Day/Night Cycle in Space.
- Fixed: 'FixedResources' when setup don't have any SSOR's.
- Fixed: Exploit: Players can approach POI's & drones with a ready to spawn BP out which stops turrets & drones firing.
- Fixed: Symmetry plane location needs to be reset after setting it to none & unchecking the Symmetry checkbox.
- Fixed: Symmetry plane location needs to be reset after using selection area.
- Fixed: Warning in log "ManagerShipFighter Write unknown task"
- Fixed: Exception after placing a motion sensor after removing a light barrier
- Fixed: Problems with descriptions of some biomes and orbit names
Jan 10, 2018
Empyrion - Galactic Survival - EmpyrionGame


Update: January 19, 2018:

Changelog: Alpha 7.5.9 (Build 1449)
- Fixed: Problem that docked vessel disappeared after going through green wall
- Fixed: Other green wall teleporting issue.

===================

Update: January 16, 2018:

Changelog: Alpha 7.5.9 (Build 1448)
- Fixed: Several internal exceptions found in log files - Part II

===================

Update: January 12, 2018:

Changelog: Alpha 7.5.9 (Build 1447)
- Fixed: Several internal exceptions found in log files

===================

Hi Galactic Survivalists,

We continue with our bug fixing / stabilizing updates on the Alpha 7.5 branch. However, in parallel, our team is already working hard on Alpha 8. Soon we will let you know more - stay tuned :)

Changelog: Alpha 7.5.9 (Build 1446)

Changes:
- Deactivated X-Mas update special items: X-Mas Tree (if you used the tree in your builds, it is still there but it does not appear in deco group anymore) and Akua Wine (can still be crafted but has no Status Effect anymore)
- Improved performance / RAM consumption on dedicated servers
- Added alternative terrain for Aitis (NewLava2_V2): see above screenshot
- Updated Default Scenario Robinson Protocol mission: decreased placement amount of solar panels
- Allow more characters by default and widened input field in several dialog boxes
- Removed character limit for input dialog for Teleporter target
- Added info about ingame time vs realtime to PlanetExample.yaml
- Updated Orbital Thermica Station (color updates, added solar power energy, updated devices): thanks to zztong

Updated Loot:
- Added specific loot for different Zirax classes (more appropriate for their weapon class)
- Adjusted Assault Cyborg loot drops
- Swamp, Ice and Desert Golem: Loot now focuses on basic and rare ores + a special material item + Crushed Stones
- Wood Walker: added Seeds and some biological items
- Armored Golem: Loot now focuses on Weapon Kits, Components and
- NPC: slightly reduced total amount of loot
- NPC: Added a few new drop items (e.g. for DesertGolem)
- Devices: reduced total amount of loot
"Do you have any suggestions on how to change or enrich the dropped items, especially for NPCs? Let us know!"

Bug Fixes:
- Fixed: Vessel unable to dock to BA in certain situations
- Fixed: Resolution changes back to native monitor resolution when Alt-Tab out of and back to game when using full screen mode
- Fixed: Terrain texture issues (dark areas) with cutout area of POIs
- Fixed: Sometimes a solar panel won't turn on after being placed on a structure.
- Fixed: Solar panels stopped working in certain use cases
- Fixed: Problem that OldBase wreckage was already activated when starting a new game
- Fixed: Spawning in a blueprint produces a exception & the BP gets cut in half.
- Fixed: Problem that desert rocks (eg found on barren planets) had much too large colliders
- Fixed: Problem that crashed Titan was not spawning in Default MP scenario (we removed "Wreckage" references in playfield.yaml for Default MP scenario that caused the problems)
- Fixed: Playfield crash after entering Ningues atmosphere ("Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider")
- Fixed: 'Custom Tours' mission cannot be completed in MP.
- Fixed: Default Scenario localization > removed escape characters in mission localization which lead to broken complete messages
- Fixed: Problem that it was not possible to change "Max Food" value from player stats via ModApi
- Fixed: Several internal exceptions found in logs and reported on support email

Updated Empyrion Admin Helper (EAH) Tool to version 1.40.3.5
- Added: Automatic warning if more then 40% or 4 structures are deleted on a Playfield
- Added: Faction: Prevent Origin kick (to allow them on any Playfield). Its included in the Structure limit protection option.
- Added: Alliances: Show all Alliance differences (not important for you, but for the tool and intruder logs)
- Added: Improved Structure limit warnings
- Added: Playfield: Structure limit Warnings / Check every x minutes (Important: All warnings in this list will be done over this new feature, instead of over the timetable). 0 in check every x minutes means its turned off. I will update the docu soon.
- Added: Delete old Admin structures taken from players (structure limit)
- Added: Timetable: Total Structure Limit check: Only checks overall limits (options below Playfield list)
- Added: Config: Combat log - Check Alliances
- Added: Config: Combat log: Ignore Starter Playfields
- Added: Config: Combat log: Set distance playnet/orbit
- Added: Config: New structure. Separated a few features into own tabs
- Added: Pole control: Try to undock ships that can't be moved out
- Added: Improved Combat logs and Warnings: Checking Alliances, Distance, Faction mates close by, ...
- Added: Structure: Undock
- Added: CB: Destroy proximity check on pvp
- Added: Class calculation: Done by tool for now
- Fixed: Slave: Master Config crash
- Fixed: Discord Crash if no access
- Fixed: Config Master/Slave defaults
- Fixed: Crash if no access to CSW folder
- Fixed: Dedicated.yaml AM depletion
- Fixed: Offline Job bugfix
Jan 10, 2018
Empyrion - Galactic Survival - EmpyrionGame


Update: January 19, 2018:

Changelog: Alpha 7.5.9 (Build 1449)
- Fixed: Problem that docked vessel disappeared after going through green wall
- Fixed: Other green wall teleporting issue.

===================

Update: January 16, 2018:

Changelog: Alpha 7.5.9 (Build 1448)
- Fixed: Several internal exceptions found in log files - Part II

===================

Update: January 12, 2018:

Changelog: Alpha 7.5.9 (Build 1447)
- Fixed: Several internal exceptions found in log files

===================

Hi Galactic Survivalists,

We continue with our bug fixing / stabilizing updates on the Alpha 7.5 branch. However, in parallel, our team is already working hard on Alpha 8. Soon we will let you know more - stay tuned :)

Changelog: Alpha 7.5.9 (Build 1446)

Changes:
- Deactivated X-Mas update special items: X-Mas Tree (if you used the tree in your builds, it is still there but it does not appear in deco group anymore) and Akua Wine (can still be crafted but has no Status Effect anymore)
- Improved performance / RAM consumption on dedicated servers
- Added alternative terrain for Aitis (NewLava2_V2): see above screenshot
- Updated Default Scenario Robinson Protocol mission: decreased placement amount of solar panels
- Allow more characters by default and widened input field in several dialog boxes
- Removed character limit for input dialog for Teleporter target
- Added info about ingame time vs realtime to PlanetExample.yaml
- Updated Orbital Thermica Station (color updates, added solar power energy, updated devices): thanks to zztong

Updated Loot:
- Added specific loot for different Zirax classes (more appropriate for their weapon class)
- Adjusted Assault Cyborg loot drops
- Swamp, Ice and Desert Golem: Loot now focuses on basic and rare ores + a special material item + Crushed Stones
- Wood Walker: added Seeds and some biological items
- Armored Golem: Loot now focuses on Weapon Kits, Components and
- NPC: slightly reduced total amount of loot
- NPC: Added a few new drop items (e.g. for DesertGolem)
- Devices: reduced total amount of loot
"Do you have any suggestions on how to change or enrich the dropped items, especially for NPCs? Let us know!"

Bug Fixes:
- Fixed: Vessel unable to dock to BA in certain situations
- Fixed: Resolution changes back to native monitor resolution when Alt-Tab out of and back to game when using full screen mode
- Fixed: Terrain texture issues (dark areas) with cutout area of POIs
- Fixed: Sometimes a solar panel won't turn on after being placed on a structure.
- Fixed: Solar panels stopped working in certain use cases
- Fixed: Problem that OldBase wreckage was already activated when starting a new game
- Fixed: Spawning in a blueprint produces a exception & the BP gets cut in half.
- Fixed: Problem that desert rocks (eg found on barren planets) had much too large colliders
- Fixed: Problem that crashed Titan was not spawning in Default MP scenario (we removed "Wreckage" references in playfield.yaml for Default MP scenario that caused the problems)
- Fixed: Playfield crash after entering Ningues atmosphere ("Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider")
- Fixed: 'Custom Tours' mission cannot be completed in MP.
- Fixed: Default Scenario localization > removed escape characters in mission localization which lead to broken complete messages
- Fixed: Problem that it was not possible to change "Max Food" value from player stats via ModApi
- Fixed: Several internal exceptions found in logs and reported on support email

Updated Empyrion Admin Helper (EAH) Tool to version 1.40.3.5
- Added: Automatic warning if more then 40% or 4 structures are deleted on a Playfield
- Added: Faction: Prevent Origin kick (to allow them on any Playfield). Its included in the Structure limit protection option.
- Added: Alliances: Show all Alliance differences (not important for you, but for the tool and intruder logs)
- Added: Improved Structure limit warnings
- Added: Playfield: Structure limit Warnings / Check every x minutes (Important: All warnings in this list will be done over this new feature, instead of over the timetable). 0 in check every x minutes means its turned off. I will update the docu soon.
- Added: Delete old Admin structures taken from players (structure limit)
- Added: Timetable: Total Structure Limit check: Only checks overall limits (options below Playfield list)
- Added: Config: Combat log - Check Alliances
- Added: Config: Combat log: Ignore Starter Playfields
- Added: Config: Combat log: Set distance playnet/orbit
- Added: Config: New structure. Separated a few features into own tabs
- Added: Pole control: Try to undock ships that can't be moved out
- Added: Improved Combat logs and Warnings: Checking Alliances, Distance, Faction mates close by, ...
- Added: Structure: Undock
- Added: CB: Destroy proximity check on pvp
- Added: Class calculation: Done by tool for now
- Fixed: Slave: Master Config crash
- Fixed: Discord Crash if no access
- Fixed: Config Master/Slave defaults
- Fixed: Crash if no access to CSW folder
- Fixed: Dedicated.yaml AM depletion
- Fixed: Offline Job bugfix
Jan 3, 2018
Empyrion - Galactic Survival - EmpyrionGame
Hi Galactic Survivalists,

Happy New Year to all of you - we hope you had a great time with your family and friends over Christmas and New Year! We are back in full throttle and just released the first bug fixing patch of 2018.
We have the feeling that 2018 will be the year of Empyrion! So many goodies are in the pipeline....

Changelog: Alpha 7.5.8 (Build 1438)

Bug Fixes:
- Fixed: Problem that reloading game while on Zeyhines, another seed is used
- Fixed: Problem that Parasaur Baby turned into adult version when being killed
- Fixed: Problem that alt camera look in a cockpit/passenger seat was reset every time another player attached or detached
- Fixed: Problem that speed was not displayed accurately when being passenger in a ship
- Fixed: Problem that nights were too dark on several playfields
- Fixed: SVs do not dock to CVs anymore in certain situations
- Fixed: Prevent docked HV Turrets to shoot
- Fixed: NPC Trader Buy / Sell buttons not immediately in sync with stock list
- Fixed: Playfield crash after entering Ningues atmosphere
- Fixed: Blueprint spawning exploit
- Fixed: Exception from warping as a passenger
- Fixed: Problem that when warping as a passenger the position was wrong for several seconds
- Fixed: Decoration "MoundzTree" has broken collision system
- Fixed: Problem that underwater it became too dark
- Fixed: Not showing other players sitting in seats when connecting to new game
- Fixed: POI's 'BA_CrashedCV_DSE_Part1' & 'BA_CrashedCV_DSE_Part2' have vertical shutters that are giving back 'Window Blocks S' when disassembling them
Jan 3, 2018
Empyrion - Galactic Survival - EmpyrionGame
Hi Galactic Survivalists,

Happy New Year to all of you - we hope you had a great time with your family and friends over Christmas and New Year! We are back in full throttle and just released the first bug fixing patch of 2018.
We have the feeling that 2018 will be the year of Empyrion! So many goodies are in the pipeline....

Changelog: Alpha 7.5.8 (Build 1438)

Bug Fixes:
- Fixed: Problem that reloading game while on Zeyhines, another seed is used
- Fixed: Problem that Parasaur Baby turned into adult version when being killed
- Fixed: Problem that alt camera look in a cockpit/passenger seat was reset every time another player attached or detached
- Fixed: Problem that speed was not displayed accurately when being passenger in a ship
- Fixed: Problem that nights were too dark on several playfields
- Fixed: SVs do not dock to CVs anymore in certain situations
- Fixed: Prevent docked HV Turrets to shoot
- Fixed: NPC Trader Buy / Sell buttons not immediately in sync with stock list
- Fixed: Playfield crash after entering Ningues atmosphere
- Fixed: Blueprint spawning exploit
- Fixed: Exception from warping as a passenger
- Fixed: Problem that when warping as a passenger the position was wrong for several seconds
- Fixed: Decoration "MoundzTree" has broken collision system
- Fixed: Problem that underwater it became too dark
- Fixed: Not showing other players sitting in seats when connecting to new game
- Fixed: POI's 'BA_CrashedCV_DSE_Part1' & 'BA_CrashedCV_DSE_Part2' have vertical shutters that are giving back 'Window Blocks S' when disassembling them
Empyrion - Galactic Survival - EmpyrionGame
Hi Galactic Survivalists,

Early December, we started our Feature Survey 2018 and now it is time to reveal the results!

Survey Statistics:
- We have received more than 11.000 completed surveys in about 2.5 weeks (the last survey in 2016 took more than 2 months for the same amount of replies!)
- We have received more than 8500 feedback comments with the survey (which we are still evaluating)

Global Gameplay / Group Preferences:
- The average player has played Empyrion for about 101-250 hours.
- Most of the multiplayer groups consist of 3 members.
- The average size of the default multiplayer "group of friends" is between 3 and 5
- Most players that participated in the survey prefer to play PvE, i.e. fight against the environment (combined single player and PvE players in multiplayer)

Thanks to your overwhelming participation, we now have a very good overview about the features we should prioritize when planning the Alpha 8 and 9 features for early next year.

Please find more stats and graphs below!
















As you all know, we are monitoring our forums for feedback and we have started to add several major discussion topics in the last weeks - which we will continue on a regular basis.

These feedback threads are especially important since the results of the survey are manifold. So it is very important to make use of the forums and suggestion threads in the next weeks to add more context to these results!

The same applies to our Steam forums and of course the reviews on our Steam Store page: http://store.steampowered.com/app/383120/Empyrion__Galactic_Survival
If you enjoy playing Empyrion, please do not forget to add a Review - thumbs up or down. We will read your feedback and take it serious.

Said that, please enjoy the most recent update Alpha 7.5 and Happy Holidays from all of us at Empyrion Galactic Survival! :)
Empyrion - Galactic Survival - EmpyrionGame
Hi Galactic Survivalists,

Early December, we started our Feature Survey 2018 and now it is time to reveal the results!

Survey Statistics:
- We have received more than 11.000 completed surveys in about 2.5 weeks (the last survey in 2016 took more than 2 months for the same amount of replies!)
- We have received more than 8500 feedback comments with the survey (which we are still evaluating)

Global Gameplay / Group Preferences:
- The average player has played Empyrion for about 101-250 hours.
- Most of the multiplayer groups consist of 3 members.
- The average size of the default multiplayer "group of friends" is between 3 and 5
- Most players that participated in the survey prefer to play PvE, i.e. fight against the environment (combined single player and PvE players in multiplayer)

Thanks to your overwhelming participation, we now have a very good overview about the features we should prioritize when planning the Alpha 8 and 9 features for early next year.

Please find more stats and graphs below!
















As you all know, we are monitoring our forums for feedback and we have started to add several major discussion topics in the last weeks - which we will continue on a regular basis.

These feedback threads are especially important since the results of the survey are manifold. So it is very important to make use of the forums and suggestion threads in the next weeks to add more context to these results!

The same applies to our Steam forums and of course the reviews on our Steam Store page: http://store.steampowered.com/app/383120/Empyrion__Galactic_Survival
If you enjoy playing Empyrion, please do not forget to add a Review - thumbs up or down. We will read your feedback and take it serious.

Said that, please enjoy the most recent update Alpha 7.5 and Happy Holidays from all of us at Empyrion Galactic Survival! :)
...