Hi guys, We had to revert Unity back to 2017.1 because we received several reports that players had problems with 2017.2. Sorry for the inconveniences.
If you experience crashes in the game (eg "d3d11: failed to create buffer" error), please note that Alpha 7.3.3 built with Unity 2017.2 remains on the Experiemental branch.
Changelog: Alpha 7.3.3 (Build 1375) - We are using Unity 2017.1 again - Fixed: Problem that there was no trading station on Masperon and that teleporter in Masperon Orbital Station did teleport into void (MP Default setting) - Fixed: AutominerDepletion and GroundedStructureSpawn were not correctly set from Dedicated.yaml on a Dedicated Server
======================
Hi Galactic Survivalists!
We updated Unity to version 2017.2, which might solve certain crashes linked to the game engine. If you experience crashes in the game (eg "d3d11: failed to create buffer" error), please let us know if the patch solved these crashes.
Updated Tutorial: - Added French and Chinese translation: thanks to Spartan47 and Ken Guo - Added additional marker for making sure where to place the Explosive Charges (Chapter 7) - Fixed: SV Prefab did not complete Action (Chapter 7)
Changes: - Updated game engine to Unity 2017.2 - Shotgun and Sniper do not damage terrain anymore - Removed Hydrogen Cell from POI loot - Removed Laserkit from recipe of Laser Pistol T2 - EAC is now activated per default in dedicated.yaml
Update Empyrion Admin Helper (EAH): - Added: Timetable: Toggle AllowCV - Added: Delete old Tool-Logs after 10 days - Added: many missing Items (you can now enable auto ban) - Fixed: CSW bug fixes for missing SV's. Now they have to wait a minute after their last Warp, before they can do CSW - Fixed: Structure Class Limit: Fixed Warnings being counted for all Structures
Bug Fixes: - Fixed: Performance problem with heavy snow and hail weather - Fixed: Abuse of Anti Grief Distance by long structures - Fixed: Motorbike glitch / exploit by placing motorbike partially inside a structure - Fixed: Corrupt player file in a savegame prevented the Resume Game window to be shown - Fixed: Problem that sometimes player was standing up on motorbike - Fixed: Error in some situations in Build settings window - Fixed: Problem with black textures on (procedural) "snow" playfield - Fixed: Internal exception that lead to huge output logs
Hi guys, We had to revert Unity back to 2017.1 because we received several reports that players had problems with 2017.2. Sorry for the inconveniences.
If you experience crashes in the game (eg "d3d11: failed to create buffer" error), please note that Alpha 7.3.3 built with Unity 2017.2 remains on the Experiemental branch.
Changelog: Alpha 7.3.3 (Build 1375) - We are using Unity 2017.1 again - Fixed: Problem that there was no trading station on Masperon and that teleporter in Masperon Orbital Station did teleport into void (MP Default setting) - Fixed: AutominerDepletion and GroundedStructureSpawn were not correctly set from Dedicated.yaml on a Dedicated Server
======================
Hi Galactic Survivalists!
We updated Unity to version 2017.2, which might solve certain crashes linked to the game engine. If you experience crashes in the game (eg "d3d11: failed to create buffer" error), please let us know if the patch solved these crashes.
Updated Tutorial: - Added French and Chinese translation: thanks to Spartan47 and Ken Guo - Added additional marker for making sure where to place the Explosive Charges (Chapter 7) - Fixed: SV Prefab did not complete Action (Chapter 7)
Changes: - Updated game engine to Unity 2017.2 - Shotgun and Sniper do not damage terrain anymore - Removed Hydrogen Cell from POI loot - Removed Laserkit from recipe of Laser Pistol T2 - EAC is now activated per default in dedicated.yaml
Update Empyrion Admin Helper (EAH): - Added: Timetable: Toggle AllowCV - Added: Delete old Tool-Logs after 10 days - Added: many missing Items (you can now enable auto ban) - Fixed: CSW bug fixes for missing SV's. Now they have to wait a minute after their last Warp, before they can do CSW - Fixed: Structure Class Limit: Fixed Warnings being counted for all Structures
Bug Fixes: - Fixed: Performance problem with heavy snow and hail weather - Fixed: Abuse of Anti Grief Distance by long structures - Fixed: Motorbike glitch / exploit by placing motorbike partially inside a structure - Fixed: Corrupt player file in a savegame prevented the Resume Game window to be shown - Fixed: Problem that sometimes player was standing up on motorbike - Fixed: Error in some situations in Build settings window - Fixed: Problem with black textures on (procedural) "snow" playfield - Fixed: Internal exception that lead to huge output logs
Update: November 26, 2017 (Build 1373) We increased the version number to 7.3.3. Thus, you cannot connect anymore to public servers (only EXP servers).
Changelog: Alpha EXP 7.3.3 (Build 1373)
Bug Fixes: - Fixed: Abuse of Anti Grief Distance by long structures - Fixed: Motorcycle glitch / exploit - Fixed: Internal exception that lead to huge output logs - Fixed: Corrupt player file in a savegame prevented the Resume Game window to be shown - Fixed: Problem that sometimes player was standing up on motorbike - Fixed: Error in some situations in Build Settings Window
Update Empyrion Admin Helper EAH: - Added: Timetable: Toggle AllowCV - Added: Delete old Tool-Logs after 10 days - Added: many missing Items (you can now enable auto ban) - Fixed: CSW bug fixes for missing SV's. Now they have to wait a minute after their last Warp, before they can do CSW - Fixed: Structure Class Limit: Fixed Warnings being counted for all Structures ==============================
We updated Unity to version 2017.2, which might solve certain crashes linked to the game engine.
For all of you that experience crashes in the game (eg "d3d11: failed to create buffer" error), we would like to ask to switch to the Experimental branch and test this version. It is fully compatible with the current public release.
Please let us know if it solves the crashes.
Changelog: Alpha EXP 7.3.2 (Build 1371)
Updated Tutorial: - Added French and Chinese translation: thanks to Spartan47 and Ken Guo - Added additional marker for making sure where to place the Explosive Charges (Chapter 7) - Fixed: SV Prefab did not complete Action (Chapter 7)
Changes: - Shotgun and Sniper do not damage terrain anymore - Removed Hydrogen Cell from POI loot - Removed Laserkit from recipe of Laser Pistol T2 - EAC is now activated per default in dedicated.yaml
Bug Fixes: - Fixed: Performance problem with heavy snow and hail weather
Update: November 26, 2017 (Build 1373) We increased the version number to 7.3.3. Thus, you cannot connect anymore to public servers (only EXP servers).
Changelog: Alpha EXP 7.3.3 (Build 1373)
Bug Fixes: - Fixed: Abuse of Anti Grief Distance by long structures - Fixed: Motorcycle glitch / exploit - Fixed: Internal exception that lead to huge output logs - Fixed: Corrupt player file in a savegame prevented the Resume Game window to be shown - Fixed: Problem that sometimes player was standing up on motorbike - Fixed: Error in some situations in Build Settings Window
Update Empyrion Admin Helper EAH: - Added: Timetable: Toggle AllowCV - Added: Delete old Tool-Logs after 10 days - Added: many missing Items (you can now enable auto ban) - Fixed: CSW bug fixes for missing SV's. Now they have to wait a minute after their last Warp, before they can do CSW - Fixed: Structure Class Limit: Fixed Warnings being counted for all Structures ==============================
We updated Unity to version 2017.2, which might solve certain crashes linked to the game engine.
For all of you that experience crashes in the game (eg "d3d11: failed to create buffer" error), we would like to ask to switch to the Experimental branch and test this version. It is fully compatible with the current public release.
Please let us know if it solves the crashes.
Changelog: Alpha EXP 7.3.2 (Build 1371)
Updated Tutorial: - Added French and Chinese translation: thanks to Spartan47 and Ken Guo - Added additional marker for making sure where to place the Explosive Charges (Chapter 7) - Fixed: SV Prefab did not complete Action (Chapter 7)
Changes: - Shotgun and Sniper do not damage terrain anymore - Removed Hydrogen Cell from POI loot - Removed Laserkit from recipe of Laser Pistol T2 - EAC is now activated per default in dedicated.yaml
Bug Fixes: - Fixed: Performance problem with heavy snow and hail weather
Changelog: Alpha 7.3.2 (Client Build 1364, Server Build 1366)
Changes: - Added map markers for POI bases in space
Rebalancing: - Reduced complexity of recipe for Ore Scanner (no Cobalt needed anymore) + it can be crafted in Survival Constructor - Reduced promethium requirements for most ammo templates - Rocketlauncher T1 now has 4 shot magazine again
Bug Fixes: - Fixed: Vessels were sometimes losing all fuel after playfield change (when entering atmosphere or after warping) - Fixed: Could not connect to Server if first server in list was selected - Fixed: Explosives cannot be placed in Anti-Grief Zones anymore - Fixed: Drone bases & Planet Vessel base were not discovered when getting close to them and map marker did not stay on the map - Fixed: Some Sentry gun turrets had not enough angle to shot if player is near - Fixed: Graphical artifacts with seamless light texture - Fixed: Problem that no sound was played when underground resource was destroyed (+ added better destruction sound) - Fixed: Abandoned mine top level had misplaced automated door - Fixed: Problem that Gravity Gen on platform in Creative Omicron Orbit was not active (player could not move)
=======
Updated: Empyrion Admin Helper (EAH) - distributed with Server Build 1366 - Added: Structure Activity: Show all information in tool - Added: Player Statistic: Included Notes - Added: Player: Edit Information to edit Notes and forced Playfield - Added: Player: Forced Playfield --> If set the player can't leave the Playfield - Added: Items for A7.3.2 - Added: Config: Reload Player after logout (to keep accurate data in tool) - Added: Config: Activate Structure Activity Log - Added: Structure Log: Included 'What happened around here' function - Fixed: Offline Job: Loop error bug fix - Fixed: Timetable: Restart: Give more time until Game is stopped - Fixed: Backpack Backup: Fix blocking freeze - Fixed: Fixed: CB: Destroy not working - Fixed: Latest Warnings: Less Error Messages - Fixed: Spelling errors More details: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-40-0.5771/page-37
For all of you that experience crashes in the game (eg "d3d11: failed to create buffer" error), we would like to ask to switch to the Experimental branch and test this version. It is fully compatible with the current public release.
Changelog: Alpha 7.3.2 (Client Build 1364, Server Build 1366)
Changes: - Added map markers for POI bases in space
Rebalancing: - Reduced complexity of recipe for Ore Scanner (no Cobalt needed anymore) + it can be crafted in Survival Constructor - Reduced promethium requirements for most ammo templates - Rocketlauncher T1 now has 4 shot magazine again
Bug Fixes: - Fixed: Vessels were sometimes losing all fuel after playfield change (when entering atmosphere or after warping) - Fixed: Could not connect to Server if first server in list was selected - Fixed: Explosives cannot be placed in Anti-Grief Zones anymore - Fixed: Drone bases & Planet Vessel base were not discovered when getting close to them and map marker did not stay on the map - Fixed: Some Sentry gun turrets had not enough angle to shot if player is near - Fixed: Graphical artifacts with seamless light texture - Fixed: Problem that no sound was played when underground resource was destroyed (+ added better destruction sound) - Fixed: Abandoned mine top level had misplaced automated door - Fixed: Problem that Gravity Gen on platform in Creative Omicron Orbit was not active (player could not move)
=======
Updated: Empyrion Admin Helper (EAH) - distributed with Server Build 1366 - Added: Structure Activity: Show all information in tool - Added: Player Statistic: Included Notes - Added: Player: Edit Information to edit Notes and forced Playfield - Added: Player: Forced Playfield --> If set the player can't leave the Playfield - Added: Items for A7.3.2 - Added: Config: Reload Player after logout (to keep accurate data in tool) - Added: Config: Activate Structure Activity Log - Added: Structure Log: Included 'What happened around here' function - Fixed: Offline Job: Loop error bug fix - Fixed: Timetable: Restart: Give more time until Game is stopped - Fixed: Backpack Backup: Fix blocking freeze - Fixed: Fixed: CB: Destroy not working - Fixed: Latest Warnings: Less Error Messages - Fixed: Spelling errors More details: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-40-0.5771/page-37
For all of you that experience crashes in the game (eg "d3d11: failed to create buffer" error), we would like to ask to switch to the Experimental branch and test this version. It is fully compatible with the current public release.
Update: November 19, 2017 (Build 1360) - Client update You can now publish your scenarios again. Changelog: Alpha 7.3.1 (Build 1360)
Bug Fixes: - Fixed: Error when trying to publish a scenario - Fixed: Problem that some animals did not reliably attack player ================
Changelog: Alpha 7.3.1 (Build 1359)
Bug Fixes: - Fixed: Error when turrets (eg Multiturret) were attacking a structure and blocks were falling due to collapse of the structure - Fixed: Error when resuming a pre-Alpha 7.3 save game or entering a planet in a pre-Alpha 7.3 save game - Fixed: Reconnecting to a server with already a Blueprint in the factory allowed starting production because no materials were needed - Fixed: Zirax not firing at avatar when close to them - Fixed: Problem that some enemy NPC (Turret Robot, Traders etc) had no color mask applied anymore (eg Turret Robot was black instead of blue) - Fixed: Disassembling "Artificial Indoor Plant 4" returned Furnishing Deco - Fixed: Possible to place NPC Engineer Main station into another NPC/block - Fixed: POI Civil Farm was not O2 tight - Fixed: Internal exception linked to Control Panel - Fixed: Several exceptions reported on support email (Build 1357 #00000, #BC975, #F5034)
Changes: - Changed stats for Anniversary Cake (it now gives food and stamina but no health anymore) + removed cake from starter equipment - Updated names of HumanNPCBlocks and AlienNPCBlocks to Crew (Human) and Crew (Alien) - Updated tribal villages with A7 textures: thanks to Starwing6
Update: November 19, 2017 (Build 1360) - Client update You can now publish your scenarios again. Changelog: Alpha 7.3.1 (Build 1360)
Bug Fixes: - Fixed: Error when trying to publish a scenario - Fixed: Problem that some animals did not reliably attack player ================
Changelog: Alpha 7.3.1 (Build 1359)
Bug Fixes: - Fixed: Error when turrets (eg Multiturret) were attacking a structure and blocks were falling due to collapse of the structure - Fixed: Error when resuming a pre-Alpha 7.3 save game or entering a planet in a pre-Alpha 7.3 save game - Fixed: Reconnecting to a server with already a Blueprint in the factory allowed starting production because no materials were needed - Fixed: Zirax not firing at avatar when close to them - Fixed: Problem that some enemy NPC (Turret Robot, Traders etc) had no color mask applied anymore (eg Turret Robot was black instead of blue) - Fixed: Disassembling "Artificial Indoor Plant 4" returned Furnishing Deco - Fixed: Possible to place NPC Engineer Main station into another NPC/block - Fixed: POI Civil Farm was not O2 tight - Fixed: Internal exception linked to Control Panel - Fixed: Several exceptions reported on support email (Build 1357 #00000, #BC975, #F5034)
Changes: - Changed stats for Anniversary Cake (it now gives food and stamina but no health anymore) + removed cake from starter equipment - Updated names of HumanNPCBlocks and AlienNPCBlocks to Crew (Human) and Crew (Alien) - Updated tribal villages with A7 textures: thanks to Starwing6
As we announced in the last Experimental release, we have considered your feedback about the most recent balancing changes introduced with Alpha 7. Due to this, we have addressed quite a few concerns and have made some changes to the balancing in Alpha 7.3. We look forward to hearing your thoughts and feedback on these changes.
If you closely followed the Experimental release, the following is not new to you anymore. For all the others, please read on:
In Alpha 7.0, we rebalanced large parts of the game start, moving resources, changing templates and more. Some of these changes, like the new SSOR mining, were direct results of new technical necessities that came with some of the new major game code changes (like handmade planets). Others, like the changed templates, are of course a natural part of the ‘release-feedback-adjust’ Alpha-stage development loop and will be changed, improved and refined as we add more features, materials, templates etc. ;-)
In the meantime, we have gathered a lot of feedback on the major and minor elements of rebalancing and, as a result, added some adjustments for 7.3 that will smoothen (in particular) the game start and add a few more options to your very personal game setup. Based on your very detailed discussions, other feature updates will be revisited as well, but changes will take more time than we could afford for the current intermediate version release.
For now, we removed, e.g. Cobalt from the growing plots and the O2 Stations and added the possibility to configure the max-block count (allowing you to use as many weapons per structure as you want) or the blueprint-spawn limit (allowing you to again spawn vessel blueprints wherever you want) in the game start menu.
However, this does not mean that we dropped our plans to add, e.g., real Shipyards, but we want to give you choices wherever this is possible in terms of a single feature or adjustments that can basically work as a ‘choice’ on its own.
Please find all the changes in the changelog below.
Speaking of non-mandatory features: in Alpha 7.3, we also added a very early version of “Crew NPCs”. These merely consist of the NPC deco you already know from the Trading Stations and Civil Settlements - but you can now buy them from a trader and also use them in your blueprints to decorate your bases and capital vessels. Besides that, they are static and only have a basic animation. They will not (yet) react to you and they currently won’t die or fight with you or against others. This is a more global topic and will be addressed in a future major update. Of course, we are eager to read your ideas about NPC Crews right now! :)
PS: We will soon announce the contents of the next major update.
==================================
Changelog: Alpha 7.3.0 (Build 1357)
Rebalancing: - Removed cobalt requirement for Growing Plots Concrete and Wood so that they can be crafted on starter planets again + added back Fiber to template of Growing Plots - Removed cobalt requirement for Oxygen Stations (SV + BA) so that they can be crafted on starter planets again - Tweaked several stock prefab Bases so that the low tier bases can be spawned on starter planets (no cobalt needed). Re-arranged several stock prefabs - Tweaked stock prefab HV Tier 2 so that it is spawnable on starter planets - Tweaked several stock prefab SV so that the low tier SVs can be spawned on starter planets (no cobalt needed). Re-arranged several stock prefabs - Replaced stock prefab SV Tier 1c - Removed cobalt requirement for Turret Radar (deco block)
More Start-Options for Single Player: - Added "Block Limit for Certain Devices" to Difficulty Settings: you can now enable/disable block limits for certain devices (e.g. weapon limit per vessel) - Added "Blueprint Spawn Limit" to Difficulty Settings: you can now enable/disable whether blueprints must be placed on a BA / CV when being spawned
Added NPCs as Crew (only deco, no functionality yet): - Added several human-style NPCs as deco blocks (2 Commanding Officers, Engineer, Tactical Officer, Pilot, 2 Security Guards). If you like them, we will add more. - Added alien-style NPC: security guard and commanding officer - Added 2 new block groups: HumanNPCBlocks and AlienNPCBlocks (added all current NPC deco blocks to these 2 groups) - In Creative mode, you can now place the HumanNPCBlocks and AlienNPCBlocks on your bases and capital vessels and in Survival you can "hire" (buy) them at traders. - Tweaked NPC deco prefabs (better colliders) - Want to hire a crew? Go for a drink at PaxPurgatory, Crash Landing Bar or the Sky Guys Bar!
Gameplay: - Increased gun elevation of all drill and multi turrets - Increased ranges of drill attachments, drill turrets and multi turrets turrets (Hover Vessel) - Added more Pentaxid on NewMoon & NewMoon2 in SP / MP default setting - Added moons to all starter planets in MP Default setting
Changes: - Updated Tutorial (adapted Bases to "close" some alternative routes, minor logic adjustments, updated prefabs to take into account fiber requirement for growing plots) - Added "Back" button for Scenario, Language Selection and Player Setup - Updated deco on Akua: more Pentaxid in deeper lakes - Improved handling of manipulated files of managed Blueprints (factory and produced) - Removed "Max Block Count" from Local Dedi setup window (now in Difficulty Settings) - ModAPI Notification: Game event, PDA Chapter activated / deactivated / completed event
Visuals/Sounds: - Added jetpack animation - Added new biome sounds: thanks to Alexander Jordon: https://soundcloud.com/empyrion-game/energy-matrix https://soundcloud.com/empyrion-game/helios https://soundcloud.com/empyrion-game/sanctuary https://soundcloud.com/empyrion-game/transit You can use these music tracks in your custom scenarios for biome music or custom POI ambience sound, by referencing "EnergyMatrix, Helios, Sanctuary, Transit in your playfield.yaml - Added better particle effect when underground resource rock is destroyed - Added particle effect when rocks and other deco objects on terrain get destroyed - Updated water colors for map view for some planets - Better color difference for Growing Plot Concrete and Wood - Updated model for MoundzTree - Better setting for Screen Space Reflection SSR - Less smoke particles when a block falls because of structural integrity SI - Removed lerping of selection box (i.e. selection box now moves instant). What do you prefer: instant moving or smooth moving?
Updated Empyrion Admin Helper (EAH) to Version 1.40.0.0: Remember to Stop the Server, Start the Tool and then Start the server to apply the Update. Please turn off AutoBan for the first few minutes to see if everything works fine. If you dont get messages about cheaters that are not correct, then turn on AutoBan again. We STRONGLY recommend to turn on AutoBan! - Added: New Mod - Added: New Items 7.3 and Item Icons - Added: Config: Upload Backup folder - Added: Config: Upload Backup same name - Added: Config: Autorestart when memory exceeds % - Added: Structures: Regenerate (only for POI!) - Added: Structure: Pilot / Core Type - Added: Structure: Change Name - Added: Structure Log: Pilot - Added: Backup: Automatically copy latest backup into a separate folder for upload - Added: Chatbot: CB:FM:Message --> Sends a message to all faction members (even when offline) - Added: Offline Job: Remove old ones - Added: Items: Time (for Decay) - Added: Backpack Backup: Makes a backup of each backpack every time a player is loaded. You can easily view all former backpacks of that player and also alerts of the tool (Player Logs). You can also - restore a backpack. - Added: Player: Improved performance for Cheater Check - Added: Included Deposit/Ground reset again (On your own risk!) - Added: Send Logs to Devs: Automatically saves Zip also in Upload directory - Added: Automatic disk Space warning on Backup - Added: Automatic warning if memory exceeds certain percentage - Added: Automatic Autorestart when memory exeeds a certain percentage. - Added: Latest Warnings: Less unimportant warnings - Added: PDA Events: for now only in statistic logs - Fixed: Building deleted not always registered (for more details, please visit: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-40-0.5771/page-36#post-189866)
Bug Fixes: - Fixed: After copy & pasting a selection of a BA onto another part or terrain Structural Integrity SI is not updating when pasted - Fixed: Ship keeps spinning uncontrollably after removing RCS - Fixed: Some enemies (like mech robot) were not firing at player when close to them. - Potential Fix: Factions set to public and other issues caused when a playfield server is loading a world with an exception - Fixed: Error in SP games when a POI regenerated - Fixed: Problem that NPCs did not shoot at player when s/he was shot out of cockpit - Fixed: NPC Trader over-stack sales does not get recognized - Fixed: Problem with font that is was not aligned horizontally - Fixed: Control Panel: Tabs in GENERALS column do not update if SIGNAL is used - Fixed: Problem that on barren planet immediately the rock layer was seen when removing sand with drill - Fixed: BP Class increases when blocks of vessel got damaged - Fixed: Custom toggles not updated correctly on first open of CP - Fixed: Exception with empty Blueprint directory - Fixed: Drill dust particles blocked Ore Scanner view - Fixed: Displaced ground plane of block preview wireframe when pressing ESC - Fixed: Some rock-like deco plants were showing wood particle effects (now: rock particle effect) - Fixed: ModAPI interface: fixed core type always being 0 - Fixed: Several exceptions found in logs and reported on support email
As we announced in the last Experimental release, we have considered your feedback about the most recent balancing changes introduced with Alpha 7. Due to this, we have addressed quite a few concerns and have made some changes to the balancing in Alpha 7.3. We look forward to hearing your thoughts and feedback on these changes.
If you closely followed the Experimental release, the following is not new to you anymore. For all the others, please read on:
In Alpha 7.0, we rebalanced large parts of the game start, moving resources, changing templates and more. Some of these changes, like the new SSOR mining, were direct results of new technical necessities that came with some of the new major game code changes (like handmade planets). Others, like the changed templates, are of course a natural part of the ‘release-feedback-adjust’ Alpha-stage development loop and will be changed, improved and refined as we add more features, materials, templates etc. ;-)
In the meantime, we have gathered a lot of feedback on the major and minor elements of rebalancing and, as a result, added some adjustments for 7.3 that will smoothen (in particular) the game start and add a few more options to your very personal game setup. Based on your very detailed discussions, other feature updates will be revisited as well, but changes will take more time than we could afford for the current intermediate version release.
For now, we removed, e.g. Cobalt from the growing plots and the O2 Stations and added the possibility to configure the max-block count (allowing you to use as many weapons per structure as you want) or the blueprint-spawn limit (allowing you to again spawn vessel blueprints wherever you want) in the game start menu.
However, this does not mean that we dropped our plans to add, e.g., real Shipyards, but we want to give you choices wherever this is possible in terms of a single feature or adjustments that can basically work as a ‘choice’ on its own.
Please find all the changes in the changelog below.
Speaking of non-mandatory features: in Alpha 7.3, we also added a very early version of “Crew NPCs”. These merely consist of the NPC deco you already know from the Trading Stations and Civil Settlements - but you can now buy them from a trader and also use them in your blueprints to decorate your bases and capital vessels. Besides that, they are static and only have a basic animation. They will not (yet) react to you and they currently won’t die or fight with you or against others. This is a more global topic and will be addressed in a future major update. Of course, we are eager to read your ideas about NPC Crews right now! :)
PS: We will soon announce the contents of the next major update.
==================================
Changelog: Alpha 7.3.0 (Build 1357)
Rebalancing: - Removed cobalt requirement for Growing Plots Concrete and Wood so that they can be crafted on starter planets again + added back Fiber to template of Growing Plots - Removed cobalt requirement for Oxygen Stations (SV + BA) so that they can be crafted on starter planets again - Tweaked several stock prefab Bases so that the low tier bases can be spawned on starter planets (no cobalt needed). Re-arranged several stock prefabs - Tweaked stock prefab HV Tier 2 so that it is spawnable on starter planets - Tweaked several stock prefab SV so that the low tier SVs can be spawned on starter planets (no cobalt needed). Re-arranged several stock prefabs - Replaced stock prefab SV Tier 1c - Removed cobalt requirement for Turret Radar (deco block)
More Start-Options for Single Player: - Added "Block Limit for Certain Devices" to Difficulty Settings: you can now enable/disable block limits for certain devices (e.g. weapon limit per vessel) - Added "Blueprint Spawn Limit" to Difficulty Settings: you can now enable/disable whether blueprints must be placed on a BA / CV when being spawned
Added NPCs as Crew (only deco, no functionality yet): - Added several human-style NPCs as deco blocks (2 Commanding Officers, Engineer, Tactical Officer, Pilot, 2 Security Guards). If you like them, we will add more. - Added alien-style NPC: security guard and commanding officer - Added 2 new block groups: HumanNPCBlocks and AlienNPCBlocks (added all current NPC deco blocks to these 2 groups) - In Creative mode, you can now place the HumanNPCBlocks and AlienNPCBlocks on your bases and capital vessels and in Survival you can "hire" (buy) them at traders. - Tweaked NPC deco prefabs (better colliders) - Want to hire a crew? Go for a drink at PaxPurgatory, Crash Landing Bar or the Sky Guys Bar!
Gameplay: - Increased gun elevation of all drill and multi turrets - Increased ranges of drill attachments, drill turrets and multi turrets turrets (Hover Vessel) - Added more Pentaxid on NewMoon & NewMoon2 in SP / MP default setting - Added moons to all starter planets in MP Default setting
Changes: - Updated Tutorial (adapted Bases to "close" some alternative routes, minor logic adjustments, updated prefabs to take into account fiber requirement for growing plots) - Added "Back" button for Scenario, Language Selection and Player Setup - Updated deco on Akua: more Pentaxid in deeper lakes - Improved handling of manipulated files of managed Blueprints (factory and produced) - Removed "Max Block Count" from Local Dedi setup window (now in Difficulty Settings) - ModAPI Notification: Game event, PDA Chapter activated / deactivated / completed event
Visuals/Sounds: - Added jetpack animation - Added new biome sounds: thanks to Alexander Jordon: https://soundcloud.com/empyrion-game/energy-matrix https://soundcloud.com/empyrion-game/helios https://soundcloud.com/empyrion-game/sanctuary https://soundcloud.com/empyrion-game/transit You can use these music tracks in your custom scenarios for biome music or custom POI ambience sound, by referencing "EnergyMatrix, Helios, Sanctuary, Transit in your playfield.yaml - Added better particle effect when underground resource rock is destroyed - Added particle effect when rocks and other deco objects on terrain get destroyed - Updated water colors for map view for some planets - Better color difference for Growing Plot Concrete and Wood - Updated model for MoundzTree - Better setting for Screen Space Reflection SSR - Less smoke particles when a block falls because of structural integrity SI - Removed lerping of selection box (i.e. selection box now moves instant). What do you prefer: instant moving or smooth moving?
Updated Empyrion Admin Helper (EAH) to Version 1.40.0.0: Remember to Stop the Server, Start the Tool and then Start the server to apply the Update. Please turn off AutoBan for the first few minutes to see if everything works fine. If you dont get messages about cheaters that are not correct, then turn on AutoBan again. We STRONGLY recommend to turn on AutoBan! - Added: New Mod - Added: New Items 7.3 and Item Icons - Added: Config: Upload Backup folder - Added: Config: Upload Backup same name - Added: Config: Autorestart when memory exceeds % - Added: Structures: Regenerate (only for POI!) - Added: Structure: Pilot / Core Type - Added: Structure: Change Name - Added: Structure Log: Pilot - Added: Backup: Automatically copy latest backup into a separate folder for upload - Added: Chatbot: CB:FM:Message --> Sends a message to all faction members (even when offline) - Added: Offline Job: Remove old ones - Added: Items: Time (for Decay) - Added: Backpack Backup: Makes a backup of each backpack every time a player is loaded. You can easily view all former backpacks of that player and also alerts of the tool (Player Logs). You can also - restore a backpack. - Added: Player: Improved performance for Cheater Check - Added: Included Deposit/Ground reset again (On your own risk!) - Added: Send Logs to Devs: Automatically saves Zip also in Upload directory - Added: Automatic disk Space warning on Backup - Added: Automatic warning if memory exceeds certain percentage - Added: Automatic Autorestart when memory exeeds a certain percentage. - Added: Latest Warnings: Less unimportant warnings - Added: PDA Events: for now only in statistic logs - Fixed: Building deleted not always registered (for more details, please visit: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-40-0.5771/page-36#post-189866)
Bug Fixes: - Fixed: After copy & pasting a selection of a BA onto another part or terrain Structural Integrity SI is not updating when pasted - Fixed: Ship keeps spinning uncontrollably after removing RCS - Fixed: Some enemies (like mech robot) were not firing at player when close to them. - Potential Fix: Factions set to public and other issues caused when a playfield server is loading a world with an exception - Fixed: Error in SP games when a POI regenerated - Fixed: Problem that NPCs did not shoot at player when s/he was shot out of cockpit - Fixed: NPC Trader over-stack sales does not get recognized - Fixed: Problem with font that is was not aligned horizontally - Fixed: Control Panel: Tabs in GENERALS column do not update if SIGNAL is used - Fixed: Problem that on barren planet immediately the rock layer was seen when removing sand with drill - Fixed: BP Class increases when blocks of vessel got damaged - Fixed: Custom toggles not updated correctly on first open of CP - Fixed: Exception with empty Blueprint directory - Fixed: Drill dust particles blocked Ore Scanner view - Fixed: Displaced ground plane of block preview wireframe when pressing ESC - Fixed: Some rock-like deco plants were showing wood particle effects (now: rock particle effect) - Fixed: ModAPI interface: fixed core type always being 0 - Fixed: Several exceptions found in logs and reported on support email