Empyrion - Galactic Survival - EmpyrionGame

Hi Galactic Survivalists!

With Alpha 7.2 we updated to a new game engine version (Unity 2017) and we made major adjustments in the new tutorial. The latter should solve a lot of issues with the game progress.

Concerning the Tutorial: It currently ends “in space”. This is intentional, but rest assured we will continue and expand the tutorial in the next major update. Until then, please, even if you are an experienced player, review the tutorial and write us your feedback! Have a closer look if we need to add or adjust information given, like tips, key combos and stuff. Furthermore, thanks to all the contributors, helping with the grammar and spelling checks so far. If the Alpha 7.2 version of the tutorial passes your review, we will lock down the text and start to integrate all the other languages over the next weeks.

Tutorial Feedback: https://empyriononline.com/threads/alpha-7-2-feedback-new-tutorial.26188/

Of course, as with each update, we also added several refinements, changes and additions to gameplay, features and handling and even new blueprint prefabs, an EAH update and more.

Please find the full list of changes below!

Please report bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-2-x.26187/

Thanks a lot for your awesome support! :)
Empyrion dev team

========

Changelog: Alpha 7.2.0 (Build 1337)

Updated Game Engine to Unity 2017:
- Since it is a major update of the game engine, please let us know if you find any problems

Updated Tutorial:
- Adjusted display times of messages
- Added additional tasks for better explanation
- Adjusted info and messages
- Corrected writing, grammar and spelling errors (Thanks to all the contributors!)
- Changed Alien NPCs (except of one) to Human "Scientist NPCs" on Apollon Station and Mining Hub to better fit the plot.
- Disabled "Hints" while in Tutorial Mode
- Updated map for planet view from space: now it resembles planet Earth - thanks to Needleship


Gameplay:
- Added possibility to pickup devices / weapons directly to toolbar (eg all weapons, motorbike, survival constructor, o2 emergency generator etc)

- Increased range of MT Turret HV from 24m to 28m
- Multiturret (deconstruct, disassemble) will not longer remove blocks of the vessel they are attached to in order to avoid self destruction
- Antigrief zone on terrain is now also considered when firing rockets from a ship

Visuals / Sounds:
- Better sync of walking animations
- Updated model for plant that yields Textured Plant Protein
- Added better screens to deco NPCs
- Improved LOD quality on Fiber Plants and Corn Plant
- Updated model for Kavae plant

Added new Stock Prefabs:
- Added new stock prefab: CV Tier 5a. Thanks to Pyston https://steamcommunity.com/sharedfiles/filedetails/?id=1131815404

- Added new stock prefab SV Tier 4a: Special Thanks to Kieve - special EGS version of https://steamcommunity.com/sharedfiles/filedetails/?id=1173844896

- Added new stock prefab SV Tier 6: Thanks to Pyston
https://steamcommunity.com/sharedfiles/filedetails/?id=1184297201


PDA Update:
- Added PDA check 'WindowClosed' - works as WindowOpened
- Added PDA Check 'DeviceUsed <block-name>' to allow checking if a player used an 'functional' block
- Added PDA check 'InventoryClosed' - works comparable to InventoryOpened

Updated Tallador (MP Default starter planet):


- Tweaked deco and fog on Tallador planet to better reflect the radiation on this planet
- All Asteroids and POIs in Tallador space playfield regenerate now

Changes:
- Added new human-like NPCs for POIs (used in new Tutorial)

- Adapted Pentaxid and rock distribution on NewMoon playfield
- Playfield server optimizations
- Updated deco NPCs (better collider, added deco devices etc)
- Mod Interface changes: added docked ships, more entity types, player set origin/faction
- Updated Localization.csv

Empyrion Admin Helper (EAH) Update:
- Added: Alpha 7.2 ready
- Added: New Items
- Added: Separate CSW Log
- Added: API Changes for A 7.2
- Added: Config: Intruder only for PVP
- Fixed: Few log Message bugfixes

Bug Fixes:
- Fixed: Problem that Planet Vessel and Planet Vessel Base were not spawning anymore
- Fixed: Possible to fly through freighters, Carrier and PVs with CV and SV (implemented better method to fix this problem)
- Fixed: Regenerate flagged POIs do not regenerate in MP properly
- Fixed: Dropping a BP then picking it & placing it into the toolbar causes an error loop
- Fixed: Max texture resolution not saving on below spec machines
- Fixed: Mining resource gain messages visible to other players.
- Fixed: PDA Message "Blinking" and timing out too early
- Fixed: Tooltips are still layered behind PDA messages / mixed into each other
- Fixed: There is no more FAST Gfx Preset
- Fixed: Placement problem with grass: GrassLowGreen01 and GrassLowBrown01
- Fixed: PDA messages should not pile up but should be discarded
- Fixed: Desync with doors appearing closed.
- Fixed: Rename of BP Parts did not work any more
- Fixed: Problem with sorting of drone smoke and ground fog
- Fixed: Problem that no Pentaxid could be found on Tallador MP Default starter planet (now we added Pentaxid Asteroids to space playfield)
- Fixed: Pole barriers in Fast GFX preset have visually problems
- Fixed: AI ignoring character when upside down in space POI's via the jetpack
- Fixed: Depth of Fix triggering too often when player is controlling a turret
- Fixed: Exception with empty Blueprint folder
- Fixed: Selection 'Fill' does not allow to 'Undo' immediately as button does not get activated
- Fixed: PDA: PDA log cannot be scrolled with mouse wheel
- Fixed: Error with Console command "Deco" "r", "on", "off"
- Fixed: New PDA checks not working: DeviceUsed, InventoryClosed and WindowClosed
- Fixed: Problem that In-game Hints reactivated after each game restart again
- Fixed: Replace mode was accidentally appearing on texture tool in survival mode after 1st load from the desktop until switch to another tool
- Fixed: Remoteex function (via Mod) not working properly
- Fixed: MOD Request_Blueprint_Resources: Replacing items get converted to ingots
- Fixed: Wrong type for enemy drones for Mod Interface (was always 14)
- Fixed: Some more missing Localization strings
- Fixed: Support Email B1325 #00000
- Fixed: Many internal exceptions reported on support email

KNOWN ISSUES:
- Mirror tool is only working when entering the first game, it is not working when you resume a second game (you have to exit to desktop to make it work)
Empyrion - Galactic Survival - EmpyrionGame

Hi Galactic Survivalists!

With Alpha 7.2 we updated to a new game engine version (Unity 2017) and we made major adjustments in the new tutorial. The latter should solve a lot of issues with the game progress.

Concerning the Tutorial: It currently ends “in space”. This is intentional, but rest assured we will continue and expand the tutorial in the next major update. Until then, please, even if you are an experienced player, review the tutorial and write us your feedback! Have a closer look if we need to add or adjust information given, like tips, key combos and stuff. Furthermore, thanks to all the contributors, helping with the grammar and spelling checks so far. If the Alpha 7.2 version of the tutorial passes your review, we will lock down the text and start to integrate all the other languages over the next weeks.

Tutorial Feedback: https://empyriononline.com/threads/alpha-7-2-feedback-new-tutorial.26188/

Of course, as with each update, we also added several refinements, changes and additions to gameplay, features and handling and even new blueprint prefabs, an EAH update and more.

Please find the full list of changes below!

Please report bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-2-x.26187/

Thanks a lot for your awesome support! :)
Empyrion dev team

========

Changelog: Alpha 7.2.0 (Build 1337)

Updated Game Engine to Unity 2017:
- Since it is a major update of the game engine, please let us know if you find any problems

Updated Tutorial:
- Adjusted display times of messages
- Added additional tasks for better explanation
- Adjusted info and messages
- Corrected writing, grammar and spelling errors (Thanks to all the contributors!)
- Changed Alien NPCs (except of one) to Human "Scientist NPCs" on Apollon Station and Mining Hub to better fit the plot.
- Disabled "Hints" while in Tutorial Mode
- Updated map for planet view from space: now it resembles planet Earth - thanks to Needleship


Gameplay:
- Added possibility to pickup devices / weapons directly to toolbar (eg all weapons, motorbike, survival constructor, o2 emergency generator etc)

- Increased range of MT Turret HV from 24m to 28m
- Multiturret (deconstruct, disassemble) will not longer remove blocks of the vessel they are attached to in order to avoid self destruction
- Antigrief zone on terrain is now also considered when firing rockets from a ship

Visuals / Sounds:
- Better sync of walking animations
- Updated model for plant that yields Textured Plant Protein
- Added better screens to deco NPCs
- Improved LOD quality on Fiber Plants and Corn Plant
- Updated model for Kavae plant

Added new Stock Prefabs:
- Added new stock prefab: CV Tier 5a. Thanks to Pyston https://steamcommunity.com/sharedfiles/filedetails/?id=1131815404

- Added new stock prefab SV Tier 4a: Special Thanks to Kieve - special EGS version of https://steamcommunity.com/sharedfiles/filedetails/?id=1173844896

- Added new stock prefab SV Tier 6: Thanks to Pyston
https://steamcommunity.com/sharedfiles/filedetails/?id=1184297201


PDA Update:
- Added PDA check 'WindowClosed' - works as WindowOpened
- Added PDA Check 'DeviceUsed <block-name>' to allow checking if a player used an 'functional' block
- Added PDA check 'InventoryClosed' - works comparable to InventoryOpened

Updated Tallador (MP Default starter planet):


- Tweaked deco and fog on Tallador planet to better reflect the radiation on this planet
- All Asteroids and POIs in Tallador space playfield regenerate now

Changes:
- Added new human-like NPCs for POIs (used in new Tutorial)

- Adapted Pentaxid and rock distribution on NewMoon playfield
- Playfield server optimizations
- Updated deco NPCs (better collider, added deco devices etc)
- Mod Interface changes: added docked ships, more entity types, player set origin/faction
- Updated Localization.csv

Empyrion Admin Helper (EAH) Update:
- Added: Alpha 7.2 ready
- Added: New Items
- Added: Separate CSW Log
- Added: API Changes for A 7.2
- Added: Config: Intruder only for PVP
- Fixed: Few log Message bugfixes

Bug Fixes:
- Fixed: Problem that Planet Vessel and Planet Vessel Base were not spawning anymore
- Fixed: Possible to fly through freighters, Carrier and PVs with CV and SV (implemented better method to fix this problem)
- Fixed: Regenerate flagged POIs do not regenerate in MP properly
- Fixed: Dropping a BP then picking it & placing it into the toolbar causes an error loop
- Fixed: Max texture resolution not saving on below spec machines
- Fixed: Mining resource gain messages visible to other players.
- Fixed: PDA Message "Blinking" and timing out too early
- Fixed: Tooltips are still layered behind PDA messages / mixed into each other
- Fixed: There is no more FAST Gfx Preset
- Fixed: Placement problem with grass: GrassLowGreen01 and GrassLowBrown01
- Fixed: PDA messages should not pile up but should be discarded
- Fixed: Desync with doors appearing closed.
- Fixed: Rename of BP Parts did not work any more
- Fixed: Problem with sorting of drone smoke and ground fog
- Fixed: Problem that no Pentaxid could be found on Tallador MP Default starter planet (now we added Pentaxid Asteroids to space playfield)
- Fixed: Pole barriers in Fast GFX preset have visually problems
- Fixed: AI ignoring character when upside down in space POI's via the jetpack
- Fixed: Depth of Fix triggering too often when player is controlling a turret
- Fixed: Exception with empty Blueprint folder
- Fixed: Selection 'Fill' does not allow to 'Undo' immediately as button does not get activated
- Fixed: PDA: PDA log cannot be scrolled with mouse wheel
- Fixed: Error with Console command "Deco" "r", "on", "off"
- Fixed: New PDA checks not working: DeviceUsed, InventoryClosed and WindowClosed
- Fixed: Problem that In-game Hints reactivated after each game restart again
- Fixed: Replace mode was accidentally appearing on texture tool in survival mode after 1st load from the desktop until switch to another tool
- Fixed: Remoteex function (via Mod) not working properly
- Fixed: MOD Request_Blueprint_Resources: Replacing items get converted to ingots
- Fixed: Wrong type for enemy drones for Mod Interface (was always 14)
- Fixed: Some more missing Localization strings
- Fixed: Support Email B1325 #00000
- Fixed: Many internal exceptions reported on support email

KNOWN ISSUES:
- Mirror tool is only working when entering the first game, it is not working when you resume a second game (you have to exit to desktop to make it work)
Empyrion - Galactic Survival - EmpyrionGame
Update: November 7, 2017 (Build 1337): RELEASE CANDIDATE

Changes:
- Updated Tutorial
- Antigrief zone on terrain is now also considered when firing rockets from a ship
- All Asteroids and POIs in Tallador space playfield (MP Default) regenerate now
- Updated deco NPCs (better collider, added deco devices etc)
- Added better screens to deco NPCs

Bug Fixes:
- Fixed: Problem that no Planet Vessel and Planet Vessel Base was spawning anymore
- Fixed: Problem that on Tallador MP Default starter planet was no Pentaxid (now we added Pentaxid Asteroids to space playfield)
- Fixed: Sorting of Drone Smoke and Ground Fog
- Fixed: Pole barriers in FAST gfx preset are glitched
- Fixed: INGAME HINTS reactivates after each game restart again
- Fixed: Rename of BP Parts does not work any more
- Fixed: SSOR Mining does not work anymore
- Fixed: PDA Message "Blinking" and timing out too early
- Fixed: remoteex function (via Mod) not working properly

--------------------------


Update: November 6, 2017 (Build 1335)

Updated Tutorial

- Adjusted display times of messages
- Added additional tasks for better explanation
- Adjusted info and messages
- Corrected writing, grammar and spelling errors (Thanks to all the contributors!)
- Changed Alien NPCs (except of one) to Human "Scientist NPCs" on Apollon Station and Mining Hub to better fit the plot.
- Updated map for planet view from space: now it resembles planet Earth

Changes:
- Added possibility to pickup devices / weapons directly to toolbar (eg all weapons, motorbike, survival constructor, o2 emergency generator etc)
- Tweaked deco and fog on Tallador (MP Default starter planet) to better reflect the radiation on this planet
- Added new stock prefab: CV Tier 5a. Thanks to Pyston https://steamcommunity.com/sharedfiles/filedetails/?id=1131815404
- Improved LOD quality on Fiber Plants and Corn Plant
- Disabled "Hints" while in Tutorial Mode
- Changed Pentaxid and rock distribution on NewMoon
- Updated model for Kavae plant

Bug Fixes:
- Fixed: Dropping a BP then picking it & placing it into the toolbar causes a CoQ loop
- Fixed: Max texture resolution not saving on below spec machines
- Fixed: AI ignoring character when upside down in space POI's via the jetpack
- Fixed: Splatmap blending is ignored in certain terrain elevations
- Fixed: Depth of Fix triggering too often when player is controlling a turret
- Fixed: Build 1325 CL2 exception with empty Blueprint folder
- Fixed: Support Email B1325 #00000
- Fixed: Several internal exceptions

--------------------------

Update: November 5, 2017 (Build 1333)


Changes:
- Added new human like NPC deco blocks for POIs (no preview pics yet)
- Increased range of MT Turret HV from 24m to 28m
- Playfield server optimizations
- Updated Localization.csv

Bug Fixes:
- Fixed: New PDA checks not working: DeviceUsed, InventoryClosed and WindowClosed
- Fixed: Some more missing Localization Strings
- Fixed wrong type for enemy drones for Mod Interface (was always 14)

--------------------------

Hi Galactic Survivalists,

We just released Alpha EXPERIMENTAL 7.2.0 - a relatively modest update for our standards. We updated the game engine to Unity 2017 (major update of the game engine) and thus wanted to ask for your feedback regarding performance and possible problems linked to the game engine update.

Please report bugs here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-2.25762/

Thanks in advance for your feedback.

Cheers,
Empyrion Dev team

===========

Changelog: Alpha Experimental 7.2.0 (Build 1330)

Changes:
- Upgraded game engine to Unity 2017: please let us know if you find any problems
- Multiturret (deconstruct, disassemble) will not longer remove blocks of the vessel they are attached to
- Better sync of walking animations
- Updated model for plant that yields Textured Plant Protein
- Mod Interface changes: added docked ships, more entity types, player set origin/faction

PDA Update:
- Added PDA check 'WindowClosed' - works as WindowOpened
- Added PDA Check 'DeviceUsed <block-name>' to allow checking if a player used an 'functional' block
- Added PDA check 'InventoryClosed' - works comparable to InventoryOpened

Added new Stock Prefabs:
- Added new stock prefab SV Tier 4a: Special Thanks to Kieve - special EGS version of https://steamcommunity.com/sharedfiles/filedetails/?id=1173844896
- Added new stock prefab SV Tier 6: Thanks to Pyston https://steamcommunity.com/sharedfiles/filedetails/?id=1184297201

Bug Fixes:
- Fixed: Possible to fly through freighters, Carrier and PVs with CV and SV (implemented better method to fix this problem)
- Fixed: Regenerate flagged POIs do not regenerate in MP properly
- Fixed: Selection 'Fill' does not allow to 'Undo' immediately as button does not get activated
- Fixed: PDA: PDA log cannot be scrolled with mouse wheel
- Fixed: Replace mode appearing on texture tool in survival mode (please note that replacing textures and color has a very high performance impact and can lead to crashes in complex scenes, therefore we have limited it to Creative mode)
- Fixed: Tooltips are still layered behind PDA messages / mixed into each other
- Fixed: There is no more FAST Gfx Preset
- Fixed: Desync with doors appearing closed.
- Fixed: PDA messages should not pile up but should be discarded
- Fixed: Mining resource gain messages visible to other players.
- Fixed: MOD Request_Blueprint_Resources: Replacing items get converted to ingots
- Fixed: Error with Console command "Deco" "r", "on", "off"
- Fixed: Many internal exceptions reported on support email
Empyrion - Galactic Survival - EmpyrionGame
Update: November 7, 2017 (Build 1337): RELEASE CANDIDATE

Changes:
- Updated Tutorial
- Antigrief zone on terrain is now also considered when firing rockets from a ship
- All Asteroids and POIs in Tallador space playfield (MP Default) regenerate now
- Updated deco NPCs (better collider, added deco devices etc)
- Added better screens to deco NPCs

Bug Fixes:
- Fixed: Problem that no Planet Vessel and Planet Vessel Base was spawning anymore
- Fixed: Problem that on Tallador MP Default starter planet was no Pentaxid (now we added Pentaxid Asteroids to space playfield)
- Fixed: Sorting of Drone Smoke and Ground Fog
- Fixed: Pole barriers in FAST gfx preset are glitched
- Fixed: INGAME HINTS reactivates after each game restart again
- Fixed: Rename of BP Parts does not work any more
- Fixed: SSOR Mining does not work anymore
- Fixed: PDA Message "Blinking" and timing out too early
- Fixed: remoteex function (via Mod) not working properly

--------------------------


Update: November 6, 2017 (Build 1335)

Updated Tutorial

- Adjusted display times of messages
- Added additional tasks for better explanation
- Adjusted info and messages
- Corrected writing, grammar and spelling errors (Thanks to all the contributors!)
- Changed Alien NPCs (except of one) to Human "Scientist NPCs" on Apollon Station and Mining Hub to better fit the plot.
- Updated map for planet view from space: now it resembles planet Earth

Changes:
- Added possibility to pickup devices / weapons directly to toolbar (eg all weapons, motorbike, survival constructor, o2 emergency generator etc)
- Tweaked deco and fog on Tallador (MP Default starter planet) to better reflect the radiation on this planet
- Added new stock prefab: CV Tier 5a. Thanks to Pyston https://steamcommunity.com/sharedfiles/filedetails/?id=1131815404
- Improved LOD quality on Fiber Plants and Corn Plant
- Disabled "Hints" while in Tutorial Mode
- Changed Pentaxid and rock distribution on NewMoon
- Updated model for Kavae plant

Bug Fixes:
- Fixed: Dropping a BP then picking it & placing it into the toolbar causes a CoQ loop
- Fixed: Max texture resolution not saving on below spec machines
- Fixed: AI ignoring character when upside down in space POI's via the jetpack
- Fixed: Splatmap blending is ignored in certain terrain elevations
- Fixed: Depth of Fix triggering too often when player is controlling a turret
- Fixed: Build 1325 CL2 exception with empty Blueprint folder
- Fixed: Support Email B1325 #00000
- Fixed: Several internal exceptions

--------------------------

Update: November 5, 2017 (Build 1333)


Changes:
- Added new human like NPC deco blocks for POIs (no preview pics yet)
- Increased range of MT Turret HV from 24m to 28m
- Playfield server optimizations
- Updated Localization.csv

Bug Fixes:
- Fixed: New PDA checks not working: DeviceUsed, InventoryClosed and WindowClosed
- Fixed: Some more missing Localization Strings
- Fixed wrong type for enemy drones for Mod Interface (was always 14)

--------------------------

Hi Galactic Survivalists,

We just released Alpha EXPERIMENTAL 7.2.0 - a relatively modest update for our standards. We updated the game engine to Unity 2017 (major update of the game engine) and thus wanted to ask for your feedback regarding performance and possible problems linked to the game engine update.

Please report bugs here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-2.25762/

Thanks in advance for your feedback.

Cheers,
Empyrion Dev team

===========

Changelog: Alpha Experimental 7.2.0 (Build 1330)

Changes:
- Upgraded game engine to Unity 2017: please let us know if you find any problems
- Multiturret (deconstruct, disassemble) will not longer remove blocks of the vessel they are attached to
- Better sync of walking animations
- Updated model for plant that yields Textured Plant Protein
- Mod Interface changes: added docked ships, more entity types, player set origin/faction

PDA Update:
- Added PDA check 'WindowClosed' - works as WindowOpened
- Added PDA Check 'DeviceUsed <block-name>' to allow checking if a player used an 'functional' block
- Added PDA check 'InventoryClosed' - works comparable to InventoryOpened

Added new Stock Prefabs:
- Added new stock prefab SV Tier 4a: Special Thanks to Kieve - special EGS version of https://steamcommunity.com/sharedfiles/filedetails/?id=1173844896
- Added new stock prefab SV Tier 6: Thanks to Pyston https://steamcommunity.com/sharedfiles/filedetails/?id=1184297201

Bug Fixes:
- Fixed: Possible to fly through freighters, Carrier and PVs with CV and SV (implemented better method to fix this problem)
- Fixed: Regenerate flagged POIs do not regenerate in MP properly
- Fixed: Selection 'Fill' does not allow to 'Undo' immediately as button does not get activated
- Fixed: PDA: PDA log cannot be scrolled with mouse wheel
- Fixed: Replace mode appearing on texture tool in survival mode (please note that replacing textures and color has a very high performance impact and can lead to crashes in complex scenes, therefore we have limited it to Creative mode)
- Fixed: Tooltips are still layered behind PDA messages / mixed into each other
- Fixed: There is no more FAST Gfx Preset
- Fixed: Desync with doors appearing closed.
- Fixed: PDA messages should not pile up but should be discarded
- Fixed: Mining resource gain messages visible to other players.
- Fixed: MOD Request_Blueprint_Resources: Replacing items get converted to ingots
- Fixed: Error with Console command "Deco" "r", "on", "off"
- Fixed: Many internal exceptions reported on support email
Empyrion - Galactic Survival - EmpyrionGame

New terrain for Oscutune

Hotfix: November 3, 2017 - Alpha 7.1.1 (Build 1325)
- Added temporary fix to address the erratic CV movements with ships docked.

Known issue: collision with AI Vessels (PV) does not work.

=============

Hotfix: November 2, 2017 - Alpha 7.1.1 (Build 1324)

- Updated localisation and fixed several internal errors

=============

Hotfix: November 1, 2017 - Alpha 7.1.1 (Build 1321)

Client-side update (no need to update servers)

Bug Fixes:
- Fixed: Error with Spanish localization when entering passenger seat (Support Email: Build 1320 #D5987)

=============

Hotfix: October 31, 2017 - Alpha 7.1.1 (Build 1320)

Bug Fixes:
- Fixed: Problem that resource meteorites were hovering in air

=============

Hi Galactic Survivalists!

In Alpha 6 and 7 we introduced a lot of new and game-changing features, like environmental effects, new ways of mining, building and so on.

While most of you have learned to use these new features over the last weeks and months, all the new players only had the old, very basic tutorial. Time for a change - and an all new Tutorial!

The new Tutorial will try to teach the basic elements in a wholly different way compared to the old tutorial. And it is also a bit more than just a playable howto. But maybe we leave it to you, to find out about this. ;-)

Just make sure you read all the instructions in the opening briefing - and give your feedback in our feedback thread: https://empyriononline.com/threads/alpha-7-1-feedback-new-tutorial.25358/

Of course the Tutorial will evolve over time.

Said that, Alpha 7.1 will add more toys and features for you to play around with: The new Multi-Turret for CV and HV will allow you to disassemble or repair your buildings even faster! Have a look at the full changelog below and write us your feedback over here: https://empyriononline.com/forums/feedback.25/

Please also report any remaining bug or issue in our Bug Thread: https://empyriononline.com/threads/bug-reports-alpha-7-1.25360/

In any case.. Have fun and Happy Halloween!
- Empyrion Dev Team

==============================

Changelog: Alpha 7.1.0 (Build 1319)

Added New Tutorial:
- We replaced the old tutorial with a completely new tutorial

You will start the new Tutorial in an Orbital Station


Additions:
- Added Tool Turret for HV and CV: Repair, Deconstruct, Disassemble
- Added new planetary terrain for Oscutune (NewOcean): water planet with deep oceans and abysses


Deep abysses await you on Oscutune

Improved Creative Tools:
- Improved replace texture / color tool: you can now replace colors/textures via selection box
- Added fill button for selection box: you can select an area and fill it with the currently selected block

Visuals:
- Added Depth of Field (DoF) screen effect (can be switched off in Video Options)

- Reduced tiling of foam at lake shores
- Improved selection box: smoother movement of selection box
- Updated grass terrain texture on Akua

Gameplay:
- Multiplayer: Turrets that are placed below terrain level do not shoot anymore > fixes exploit with turrets hiding below terrain (can be switched on/off in dedicated.yaml via "TurretUndergroundCheck" > per default: disabled).
- AntigriefdistancePvP is overwritten by AntigriefdistanceOres: if a resource deposit is placed very close to a POI within an anti-grief distance, it is now still possible to mine the ores
- Drones/Planet Vessel ignore player bases if owner is not available (base idle)
- All terrain placeables (Oxygen Generators, Water Generator etc) now accept Bio Fuel and Fusion Cell
- Small Oxygenbottles are not used with "Autofill" anymore
- Reduced warning distance if CV/SV is not allowed from 1500m to 800m

Updated Playfield.yaml:
- Resources are now buried less deep on all playfields
- Updated SpecialEffectsLocal and SpecialEffectsGlobal to new heightmap planets (Scenario Creators: if you are using heightmap planets you might want to update these changes)
- Updated deco on Omicron

Optimizations:
- Optimized structures when placing new blocks > for large structures it lagged a lot before
- We made an optimization regarding stuttering and RAM consumption when entering a new world for the first time
- Major speed improvement when opening Statistics page of Control Panel inside of large structures

Added new Stock Blueprints:
- Added new stock prefab BA Tier 4a: thanks to Kieve http://steamcommunity.com/sharedfiles/filedetails/?id=1118972100

- Added new stock prefab BA Tier 3a: thanks to Neurosol http://steamcommunity.com/sharedfiles/filedetails/?id=1164880258


Improved Presentation of Armor Stats:
- Added better names for Armor Stats that explain better the different properties
- Replaced Degradation Rate with Speed Factor in Locker Window Stats and some other re-arrangements
- DegradationFactor for armor not used anymore

Changes:
- Added possibility to block planet-access for SV (can be configured in playfield.yaml): AllowSV: false
- Added console command 'undock' to emergency undock a SV or HV that got lost due to undock problems.
- When teleporting using the debug window and you are in a ship, the ship now gets teleported, too
- Now allowing user to choose above recommended Texture and Character Texture resolution: Presets still default to Recommended Resolution for Players RAM and VRAM
- Updated console cmd: instead of "deco refresh" > "deco r"
- Updated Localization.csv: DE, FR, RU, PORT(br), CHS, POL
- Enhanced PDA: Chapters can now have a "NoSkip" flag in yaml file to suppress the Skip button in the Briefing window
- Added NewTemperate500 (with regeneration of POIs enabled) to Dedi Server Folder "Terrains"
- Added dll versions for all xml terrains that are distributed with the game
- Added AllowCV + AllowSV as examples to Example playfield.

GUI Update:
- Added icons instead of labels to build settings window selection tools
- Added beam angle to spotlight preview icons to show where they are pointing to

Updated Models:
- Updated model for following deco plants: Alien Plant Tube, plant that produces Alien Plasma, Alien Thorn Plant (thorn can now be removed), Ahax plant (glowing tentacles, tentacles get removed on lower growth stages), Alien Worm Plant (Alien Honey), Alien Plant Reef, Alien Spike Lemon and Spiky Mushroom

Bug Fixes:
- Fixed: Mouse sometimes makes a "sudden jump" placing 2 or more blocks although only clicked once
- Fixed: Configure circuit GUI cutting off signal lists.
- Fixed: Opening the CP on the Signal logic tab can make the configure circuit list disappear until reopening the CP.
- Fixed: Possible to have signal lists in the Configure circuit GUI overlap each other.
- Fixed: Exception created when trying to add signals in a circuit
- Fixed: When selecting an input signal of a circuit often a wrong line will be changed
- Fixed: When mining with the 'Drill Turret' nothing was placed into the harvest box.
- Fixed: Local Coop creates two save game folders when using a game name with blanks (e.g. "My Game")
- Fixed: Possible to fly through freighters, Carrier and PVs with CV and SV
- Fixed: Problem that sometimes it was not possible to join a server (fixed internal exception when loading map texture files to avoid problems like 'Access to the path denied' errors)
- Fixed: Radiation of biome is not taken into account for the HUD display when inside structure (only global radiation of playfield is displayed in HUD)
- Fixed: Wardrobe had a code lock but was not accessible
- Fixed: Problem that it was not possible to lower Base deep into ground when spawning blueprint
- Fixed: Terrain/LOD Exploit: hide turret in POI Lod filler terrain
- Fixed: Problem that sometimes grass was not removed when drilling
- Fixed: Setting number of ore deposits did not have an impact in SP
- Fixed: Several errors linked to Block Combiner
- Fixed: Resource Mouse-Over Localization on Map wrong
- Fixed: Asteroid names not Localized on New Game and Map windows
- Fixed: Problem that no NPC spawned on Oscutune (NewTemp2) on Island biome
- Fixed: Problem with color replace (now it also works with colors that had no color applied)
- Fixed: Problem that some windows and railing blocks did not correctly mirror (the ones with left, right version)
- Fixed placement of blocks when targeting bigger models like turrets
- Fixed: Looking at a Furnace shows "Press ... to use the Constructor"
- Fixed: New splatmaps consuming massive RAM and FPS on first load
- Fixed: Auto Miner can be placed below a deposit and works (now doesn't violate AntiGrief rules)
- Fixed: Problem that on moon planets (NewMoon and NewMoon2) radiation was everywhere at 14.7 and not just in the lower areas
- Fixed: NPC Otyugh could damage players through thin blocks.
- Fixed: Pixie stalk taller than they should be.
- Fixed: Problem that steel texture P1(4,6) was over bright
- Fixed: Several internal errors
- Fixed: Several typos in loca
Empyrion - Galactic Survival - EmpyrionGame

New terrain for Oscutune

Hotfix: November 3, 2017 - Alpha 7.1.1 (Build 1325)
- Added temporary fix to address the erratic CV movements with ships docked.

Known issue: collision with AI Vessels (PV) does not work.

=============

Hotfix: November 2, 2017 - Alpha 7.1.1 (Build 1324)

- Updated localisation and fixed several internal errors

=============

Hotfix: November 1, 2017 - Alpha 7.1.1 (Build 1321)

Client-side update (no need to update servers)

Bug Fixes:
- Fixed: Error with Spanish localization when entering passenger seat (Support Email: Build 1320 #D5987)

=============

Hotfix: October 31, 2017 - Alpha 7.1.1 (Build 1320)

Bug Fixes:
- Fixed: Problem that resource meteorites were hovering in air

=============

Hi Galactic Survivalists!

In Alpha 6 and 7 we introduced a lot of new and game-changing features, like environmental effects, new ways of mining, building and so on.

While most of you have learned to use these new features over the last weeks and months, all the new players only had the old, very basic tutorial. Time for a change - and an all new Tutorial!

The new Tutorial will try to teach the basic elements in a wholly different way compared to the old tutorial. And it is also a bit more than just a playable howto. But maybe we leave it to you, to find out about this. ;-)

Just make sure you read all the instructions in the opening briefing - and give your feedback in our feedback thread: https://empyriononline.com/threads/alpha-7-1-feedback-new-tutorial.25358/

Of course the Tutorial will evolve over time.

Said that, Alpha 7.1 will add more toys and features for you to play around with: The new Multi-Turret for CV and HV will allow you to disassemble or repair your buildings even faster! Have a look at the full changelog below and write us your feedback over here: https://empyriononline.com/forums/feedback.25/

Please also report any remaining bug or issue in our Bug Thread: https://empyriononline.com/threads/bug-reports-alpha-7-1.25360/

In any case.. Have fun and Happy Halloween!
- Empyrion Dev Team

==============================

Changelog: Alpha 7.1.0 (Build 1319)

Added New Tutorial:
- We replaced the old tutorial with a completely new tutorial

You will start the new Tutorial in an Orbital Station


Additions:
- Added Tool Turret for HV and CV: Repair, Deconstruct, Disassemble
- Added new planetary terrain for Oscutune (NewOcean): water planet with deep oceans and abysses


Deep abysses await you on Oscutune

Improved Creative Tools:
- Improved replace texture / color tool: you can now replace colors/textures via selection box
- Added fill button for selection box: you can select an area and fill it with the currently selected block

Visuals:
- Added Depth of Field (DoF) screen effect (can be switched off in Video Options)

- Reduced tiling of foam at lake shores
- Improved selection box: smoother movement of selection box
- Updated grass terrain texture on Akua

Gameplay:
- Multiplayer: Turrets that are placed below terrain level do not shoot anymore > fixes exploit with turrets hiding below terrain (can be switched on/off in dedicated.yaml via "TurretUndergroundCheck" > per default: disabled).
- AntigriefdistancePvP is overwritten by AntigriefdistanceOres: if a resource deposit is placed very close to a POI within an anti-grief distance, it is now still possible to mine the ores
- Drones/Planet Vessel ignore player bases if owner is not available (base idle)
- All terrain placeables (Oxygen Generators, Water Generator etc) now accept Bio Fuel and Fusion Cell
- Small Oxygenbottles are not used with "Autofill" anymore
- Reduced warning distance if CV/SV is not allowed from 1500m to 800m

Updated Playfield.yaml:
- Resources are now buried less deep on all playfields
- Updated SpecialEffectsLocal and SpecialEffectsGlobal to new heightmap planets (Scenario Creators: if you are using heightmap planets you might want to update these changes)
- Updated deco on Omicron

Optimizations:
- Optimized structures when placing new blocks > for large structures it lagged a lot before
- We made an optimization regarding stuttering and RAM consumption when entering a new world for the first time
- Major speed improvement when opening Statistics page of Control Panel inside of large structures

Added new Stock Blueprints:
- Added new stock prefab BA Tier 4a: thanks to Kieve http://steamcommunity.com/sharedfiles/filedetails/?id=1118972100

- Added new stock prefab BA Tier 3a: thanks to Neurosol http://steamcommunity.com/sharedfiles/filedetails/?id=1164880258


Improved Presentation of Armor Stats:
- Added better names for Armor Stats that explain better the different properties
- Replaced Degradation Rate with Speed Factor in Locker Window Stats and some other re-arrangements
- DegradationFactor for armor not used anymore

Changes:
- Added possibility to block planet-access for SV (can be configured in playfield.yaml): AllowSV: false
- Added console command 'undock' to emergency undock a SV or HV that got lost due to undock problems.
- When teleporting using the debug window and you are in a ship, the ship now gets teleported, too
- Now allowing user to choose above recommended Texture and Character Texture resolution: Presets still default to Recommended Resolution for Players RAM and VRAM
- Updated console cmd: instead of "deco refresh" > "deco r"
- Updated Localization.csv: DE, FR, RU, PORT(br), CHS, POL
- Enhanced PDA: Chapters can now have a "NoSkip" flag in yaml file to suppress the Skip button in the Briefing window
- Added NewTemperate500 (with regeneration of POIs enabled) to Dedi Server Folder "Terrains"
- Added dll versions for all xml terrains that are distributed with the game
- Added AllowCV + AllowSV as examples to Example playfield.

GUI Update:
- Added icons instead of labels to build settings window selection tools
- Added beam angle to spotlight preview icons to show where they are pointing to

Updated Models:
- Updated model for following deco plants: Alien Plant Tube, plant that produces Alien Plasma, Alien Thorn Plant (thorn can now be removed), Ahax plant (glowing tentacles, tentacles get removed on lower growth stages), Alien Worm Plant (Alien Honey), Alien Plant Reef, Alien Spike Lemon and Spiky Mushroom

Bug Fixes:
- Fixed: Mouse sometimes makes a "sudden jump" placing 2 or more blocks although only clicked once
- Fixed: Configure circuit GUI cutting off signal lists.
- Fixed: Opening the CP on the Signal logic tab can make the configure circuit list disappear until reopening the CP.
- Fixed: Possible to have signal lists in the Configure circuit GUI overlap each other.
- Fixed: Exception created when trying to add signals in a circuit
- Fixed: When selecting an input signal of a circuit often a wrong line will be changed
- Fixed: When mining with the 'Drill Turret' nothing was placed into the harvest box.
- Fixed: Local Coop creates two save game folders when using a game name with blanks (e.g. "My Game")
- Fixed: Possible to fly through freighters, Carrier and PVs with CV and SV
- Fixed: Problem that sometimes it was not possible to join a server (fixed internal exception when loading map texture files to avoid problems like 'Access to the path denied' errors)
- Fixed: Radiation of biome is not taken into account for the HUD display when inside structure (only global radiation of playfield is displayed in HUD)
- Fixed: Wardrobe had a code lock but was not accessible
- Fixed: Problem that it was not possible to lower Base deep into ground when spawning blueprint
- Fixed: Terrain/LOD Exploit: hide turret in POI Lod filler terrain
- Fixed: Problem that sometimes grass was not removed when drilling
- Fixed: Setting number of ore deposits did not have an impact in SP
- Fixed: Several errors linked to Block Combiner
- Fixed: Resource Mouse-Over Localization on Map wrong
- Fixed: Asteroid names not Localized on New Game and Map windows
- Fixed: Problem that no NPC spawned on Oscutune (NewTemp2) on Island biome
- Fixed: Problem with color replace (now it also works with colors that had no color applied)
- Fixed: Problem that some windows and railing blocks did not correctly mirror (the ones with left, right version)
- Fixed placement of blocks when targeting bigger models like turrets
- Fixed: Looking at a Furnace shows "Press ... to use the Constructor"
- Fixed: New splatmaps consuming massive RAM and FPS on first load
- Fixed: Auto Miner can be placed below a deposit and works (now doesn't violate AntiGrief rules)
- Fixed: Problem that on moon planets (NewMoon and NewMoon2) radiation was everywhere at 14.7 and not just in the lower areas
- Fixed: NPC Otyugh could damage players through thin blocks.
- Fixed: Pixie stalk taller than they should be.
- Fixed: Problem that steel texture P1(4,6) was over bright
- Fixed: Several internal errors
- Fixed: Several typos in loca
Empyrion - Galactic Survival - EmpyrionGame
Update: October 30, 2017: Release Candidate

Changelog: Alpha Experimental 7.1.0 (Build 1317)

Tutorial Update:
- Added new info at tutorial start message with tips, debug Infos and advice how to use the tutorial.
- Slightly changed tutorial start to avoid too many events happening at the same time.
- Extensive updates and adjustments of text and tasks (You need to start a fresh Tutorial savegame!)
- Changed most of the dynamic "on-screen messages" to a "OK-confirm-messagebox" to avoid important info get lost or overlooked.
- Slightly increased display times of dynamic on-screen messages
- Removed non-necessary files from folder

Known issues:
- Translation to other languages is not yet added. (Will be done asap after the EN text is fixed and no changes are necessary anymore. Please excuse the wait! )
- Disregard tags like 'acttitleDESC' or 'tasktitleXY' in the PDA INFO. These tags are pre-added strings for the localization.

Changes:
- Reduced warning distance if CV/SV is not allowed from 1500m to 800m
- Excluded drill and multi turrets from underground check
- Improved selection box: smoother movement of selection box
- Added flag to dedicated.yaml: TurretUndergroundCheck > per default: disabled (ie no underground check in SP)
- Updated Localization

Bug Fixes:
- Fixed placement of blocks when targeting bigger models like turrets
- Fixed: Drill turrets don't have autofire anymore
- Fixed: Drill turrets cannot remove surface stone in STONE REMOVAL mode
- Fixed: Exception created when trying to add signals in a circuit
- Fixed: When selecting an input signal of a circuit often a wrong line will be changed
- Fixed: Looking at a Furnace shows "Press ... to use the Constructor"

==================

Update: October 29, 2017

Changelog: Alpha Experimental 7.1.0 (Build 1316)

Changes:
- Increased range and damage of MT Turret GV
- Increased damage of MT Turret CV
- Changed preset of MT Turret: now Disassemble is default (similar to Multitool)
- Turrets: now also deactivating turrets that are below SeaLevel
- Updated grass texture om Akua
- Added console command 'undock' to emergency undock a SV or HV that got lost due to undock problems.
- When teleporting using the debug window and you are in a ship, the ship now gets teleported, too
- Added example with AllowSV in example playfield.yaml

Bug Fixes:
- Fixed: Possible to fly through freighters, Carrier and PVs with CV and SV
- Fixed: Problem that sometimes it was not possible to join a server (internal exception: Catching now exceptions when loading map texture files to avoid problems like 'Access to the path denied' errors)
- Fixed: Problem that MT Turret had wrong block info
- Fixed: Radiation of biome is not taken into account for the HUD display when inside structure (only global radiation of playfield is displayed in HUD)

==================

Hi Galactic Survivalists,

After the successful Alpha 7.0 release, we were working hard on Alpha 7.1. Today, we released the experimental version of Alpha 7.1.

For details, check out the changelog below.

Please report bugs here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-1.25198/

Thanks in advance for your feedback.

Cheers,
Empyrion Dev team

======================

Changelog: Alpha Experimental 7.1.0 (Build 1315)

Added New Tutorial:

- We replaced the old tutorial with a completely new tutorial
- Please try it out and give us your feedback: https://empyriononline.com/threads/a7-1-experimental-feedback-new-tutorial.25195

Please focus on:
- Writing errors (grammar, typos)
- Display time of messages
- Info logic (does it make sense to give Infos at a certain point)
- We tried to sneak in some of the undocumented key-combos. Are important ones missing?
- On a global scale: Which major elements are currently missing from the tutorial?


Known Issues:
- Not all localisation strings are added, e.g. it reads "tasktitleWakeup" etc

Additions:
- Added Tool Turret for HV and CV: Repair, Deconstruct, Disassemble
- Added new planetary terrain for Oscutune (NewOcean): water planet with deep oceans and abysses

Improved Creative Tools:
- Improved replace texture / color tool: you can now replace colors/textures via selection box
- Added fill button for selection box: you can select an area and fill it with the currently selected block

Visuals:
- Added Depth of Field (DoF) screen effect (can be switched off in Video Options)


- Reduced tiling of foam at lake shores

Gameplay:
- Turrets that are placed below terrain level do not shoot anymore > fixes exploit with turrets hiding below terrain
- AntigriefdistancePvP is overwritten by AntigriefdistanceOres: if a resource deposit is placed very close to a POI within an anti-grief distance, it is now still possible to mine the ores
- Drones/Planet Vessel ignore player bases if owner is not available (base idle)
- All terrain placeables (Oxygen Generators, Water Generator etc) now accept Bio Fuel and Fusion Cell
- Small Oxygenbottles are not used with "Autofill" anymore

Updated Playfield.yaml:
- Resources are now buried less deep on all playfields
- Updated SpecialEffectsLocal and SpecialEffectsGlobal to new heightmap planets (Scenario Creators: if you are using heightmap planets you might want to update these changes)
- Updated deco on Omicron

Optimizations:
- Optimized structures when placing new blocks > for large structures it lagged a lot before
- We made an optimization regarding stuttering and RAM consumption when entering a new world for the first time
- Major speed improvement when opening Statistics page of Control Panel inside of large structures

Added new Stock Blueprints:
- Added new stock prefab BA Tier 4a: thanks to Kieve http://steamcommunity.com/sharedfiles/filedetails/?id=1118972100

- Added new stock prefab BA Tier 3a: thanks to Neurosol http://steamcommunity.com/sharedfiles/filedetails/?id=1164880258


Improved Presentation of Armor Stats:
- Added better names for Armor Stats that explain better the different properties
- Replaced Degradation Rate with Speed Factor in Locker Window Stats and some other re-arrangements
- DegradationFactor for armor not used anymore

Changes:
- Added possibility to block planet-access for SV (can be configured in playfield.yaml): AllowSV: false
- Now allowing user to choose above recommended Texture and Character Texture resolution: Presets still default to Recommended Resolution for Players RAM and VRAM
- Updated console cmd: instead of "deco refresh" > "deco r"
- Updated Localization.csv: DE, FR, RU, PORT(br), CHS, POL
- Enhanced PDA: Chapters can now have a "NoSkip" flag in yaml file to suppress the Skip button in the Briefing window
- Added NewTemperate500 (with regeneration of POIs enabled) to Dedi Server Folder "Terrains"
- Added dll versions for all xml terrains that are distributed with the game
- Added AllowCV as example to Example playfield.

GUI Update:
- Added icons instead of labels to build settings window selection tools
- Added beam angle to spotlight preview icons to show where they are pointing to

Updated Models:
- Updated model for alien plant tube
- Updated model for plant that produces Alien Plasma
- Updated model for alien thorn plant (+ thorn can now be removed)
- Updated model for Ahax plant (glowing tentacles, tentacles get removed on lower growth stages)
- Updated model for alien worm plant (Alien Honey)
- Updated model for Alien Plant Reef
- Updated model for Alien Spike Lemon
- Updated model for Spiky Mushroom

Bug Fixes:
- Fixed: Mouse sometimes makes a "sudden jump" placing 2 or more blocks although only clicked once
- Fixed: Configure circuit GUI cutting off signal lists.
- Fixed: Opening the CP on the Signal logic tab can make the configure circuit list disappear until reopening the CP.
- Fixed: Possible to have signal lists in the Configure circuit GUI overlap each other.
- Fixed: Local Coop creates two savegame folders when using a game name with blanks (e.g. "My Game")
- Fixed: Wardrobe had a code lock but was not accessible
- Fixed: Problem that it was not possible to lower Base deep into ground when spawning blueprint
- Fixed: Terrain/LOD Exploit: hide turret in POI Lod filler terrain
- Fixed: Problem that sometimes grass was not removed when drilling
- Fixed: Errors when AI turrets fire on AI vessels.
- Fixed: SP setting number of ore deposits does not change
- Fixed: Several errors linked to Combiner
- Fixed: Resource Mouse-Over Localization on Map wrong
- Fixed: Asteroid names not Localized on New Game and Map windows
- Fixed: Problem that no NPC spawned on Oscutune (NewTemp2) on Island biome
- Fixed bug with color replace (now it also works with colors that had no color applied)
- Fixed: Problem that some windows and railing blocks did not correctly mirror (the ones with left, right version)
- Fixed: New splatmaps consuming massive RAM and FPS on first load
- Fixed: Auto Miner can be placed below a deposit and works (now doesn't violate AntiGrief rules)
- Fixed: Problem that on moon planets (NewMoon and NewMoon2) radiation was everywhere at 14.7 and not just in the lower areas
- Fixed: NPC Otyugh can damage players through thin blocks.
- Fixed: Pixie stalk taller than they should be.
- Fixed: Problem that steel texture P1(4,6) was over bright
- Fixed: Several internal errors
- Fixed: Several typos in loca
Empyrion - Galactic Survival - EmpyrionGame
Update: October 30, 2017: Release Candidate

Changelog: Alpha Experimental 7.1.0 (Build 1317)

Tutorial Update:
- Added new info at tutorial start message with tips, debug Infos and advice how to use the tutorial.
- Slightly changed tutorial start to avoid too many events happening at the same time.
- Extensive updates and adjustments of text and tasks (You need to start a fresh Tutorial savegame!)
- Changed most of the dynamic "on-screen messages" to a "OK-confirm-messagebox" to avoid important info get lost or overlooked.
- Slightly increased display times of dynamic on-screen messages
- Removed non-necessary files from folder

Known issues:
- Translation to other languages is not yet added. (Will be done asap after the EN text is fixed and no changes are necessary anymore. Please excuse the wait! )
- Disregard tags like 'acttitleDESC' or 'tasktitleXY' in the PDA INFO. These tags are pre-added strings for the localization.

Changes:
- Reduced warning distance if CV/SV is not allowed from 1500m to 800m
- Excluded drill and multi turrets from underground check
- Improved selection box: smoother movement of selection box
- Added flag to dedicated.yaml: TurretUndergroundCheck > per default: disabled (ie no underground check in SP)
- Updated Localization

Bug Fixes:
- Fixed placement of blocks when targeting bigger models like turrets
- Fixed: Drill turrets don't have autofire anymore
- Fixed: Drill turrets cannot remove surface stone in STONE REMOVAL mode
- Fixed: Exception created when trying to add signals in a circuit
- Fixed: When selecting an input signal of a circuit often a wrong line will be changed
- Fixed: Looking at a Furnace shows "Press ... to use the Constructor"

==================

Update: October 29, 2017

Changelog: Alpha Experimental 7.1.0 (Build 1316)

Changes:
- Increased range and damage of MT Turret GV
- Increased damage of MT Turret CV
- Changed preset of MT Turret: now Disassemble is default (similar to Multitool)
- Turrets: now also deactivating turrets that are below SeaLevel
- Updated grass texture om Akua
- Added console command 'undock' to emergency undock a SV or HV that got lost due to undock problems.
- When teleporting using the debug window and you are in a ship, the ship now gets teleported, too
- Added example with AllowSV in example playfield.yaml

Bug Fixes:
- Fixed: Possible to fly through freighters, Carrier and PVs with CV and SV
- Fixed: Problem that sometimes it was not possible to join a server (internal exception: Catching now exceptions when loading map texture files to avoid problems like 'Access to the path denied' errors)
- Fixed: Problem that MT Turret had wrong block info
- Fixed: Radiation of biome is not taken into account for the HUD display when inside structure (only global radiation of playfield is displayed in HUD)

==================

Hi Galactic Survivalists,

After the successful Alpha 7.0 release, we were working hard on Alpha 7.1. Today, we released the experimental version of Alpha 7.1.

For details, check out the changelog below.

Please report bugs here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-1.25198/

Thanks in advance for your feedback.

Cheers,
Empyrion Dev team

======================

Changelog: Alpha Experimental 7.1.0 (Build 1315)

Added New Tutorial:

- We replaced the old tutorial with a completely new tutorial
- Please try it out and give us your feedback: https://empyriononline.com/threads/a7-1-experimental-feedback-new-tutorial.25195

Please focus on:
- Writing errors (grammar, typos)
- Display time of messages
- Info logic (does it make sense to give Infos at a certain point)
- We tried to sneak in some of the undocumented key-combos. Are important ones missing?
- On a global scale: Which major elements are currently missing from the tutorial?


Known Issues:
- Not all localisation strings are added, e.g. it reads "tasktitleWakeup" etc

Additions:
- Added Tool Turret for HV and CV: Repair, Deconstruct, Disassemble
- Added new planetary terrain for Oscutune (NewOcean): water planet with deep oceans and abysses

Improved Creative Tools:
- Improved replace texture / color tool: you can now replace colors/textures via selection box
- Added fill button for selection box: you can select an area and fill it with the currently selected block

Visuals:
- Added Depth of Field (DoF) screen effect (can be switched off in Video Options)


- Reduced tiling of foam at lake shores

Gameplay:
- Turrets that are placed below terrain level do not shoot anymore > fixes exploit with turrets hiding below terrain
- AntigriefdistancePvP is overwritten by AntigriefdistanceOres: if a resource deposit is placed very close to a POI within an anti-grief distance, it is now still possible to mine the ores
- Drones/Planet Vessel ignore player bases if owner is not available (base idle)
- All terrain placeables (Oxygen Generators, Water Generator etc) now accept Bio Fuel and Fusion Cell
- Small Oxygenbottles are not used with "Autofill" anymore

Updated Playfield.yaml:
- Resources are now buried less deep on all playfields
- Updated SpecialEffectsLocal and SpecialEffectsGlobal to new heightmap planets (Scenario Creators: if you are using heightmap planets you might want to update these changes)
- Updated deco on Omicron

Optimizations:
- Optimized structures when placing new blocks > for large structures it lagged a lot before
- We made an optimization regarding stuttering and RAM consumption when entering a new world for the first time
- Major speed improvement when opening Statistics page of Control Panel inside of large structures

Added new Stock Blueprints:
- Added new stock prefab BA Tier 4a: thanks to Kieve http://steamcommunity.com/sharedfiles/filedetails/?id=1118972100

- Added new stock prefab BA Tier 3a: thanks to Neurosol http://steamcommunity.com/sharedfiles/filedetails/?id=1164880258


Improved Presentation of Armor Stats:
- Added better names for Armor Stats that explain better the different properties
- Replaced Degradation Rate with Speed Factor in Locker Window Stats and some other re-arrangements
- DegradationFactor for armor not used anymore

Changes:
- Added possibility to block planet-access for SV (can be configured in playfield.yaml): AllowSV: false
- Now allowing user to choose above recommended Texture and Character Texture resolution: Presets still default to Recommended Resolution for Players RAM and VRAM
- Updated console cmd: instead of "deco refresh" > "deco r"
- Updated Localization.csv: DE, FR, RU, PORT(br), CHS, POL
- Enhanced PDA: Chapters can now have a "NoSkip" flag in yaml file to suppress the Skip button in the Briefing window
- Added NewTemperate500 (with regeneration of POIs enabled) to Dedi Server Folder "Terrains"
- Added dll versions for all xml terrains that are distributed with the game
- Added AllowCV as example to Example playfield.

GUI Update:
- Added icons instead of labels to build settings window selection tools
- Added beam angle to spotlight preview icons to show where they are pointing to

Updated Models:
- Updated model for alien plant tube
- Updated model for plant that produces Alien Plasma
- Updated model for alien thorn plant (+ thorn can now be removed)
- Updated model for Ahax plant (glowing tentacles, tentacles get removed on lower growth stages)
- Updated model for alien worm plant (Alien Honey)
- Updated model for Alien Plant Reef
- Updated model for Alien Spike Lemon
- Updated model for Spiky Mushroom

Bug Fixes:
- Fixed: Mouse sometimes makes a "sudden jump" placing 2 or more blocks although only clicked once
- Fixed: Configure circuit GUI cutting off signal lists.
- Fixed: Opening the CP on the Signal logic tab can make the configure circuit list disappear until reopening the CP.
- Fixed: Possible to have signal lists in the Configure circuit GUI overlap each other.
- Fixed: Local Coop creates two savegame folders when using a game name with blanks (e.g. "My Game")
- Fixed: Wardrobe had a code lock but was not accessible
- Fixed: Problem that it was not possible to lower Base deep into ground when spawning blueprint
- Fixed: Terrain/LOD Exploit: hide turret in POI Lod filler terrain
- Fixed: Problem that sometimes grass was not removed when drilling
- Fixed: Errors when AI turrets fire on AI vessels.
- Fixed: SP setting number of ore deposits does not change
- Fixed: Several errors linked to Combiner
- Fixed: Resource Mouse-Over Localization on Map wrong
- Fixed: Asteroid names not Localized on New Game and Map windows
- Fixed: Problem that no NPC spawned on Oscutune (NewTemp2) on Island biome
- Fixed bug with color replace (now it also works with colors that had no color applied)
- Fixed: Problem that some windows and railing blocks did not correctly mirror (the ones with left, right version)
- Fixed: New splatmaps consuming massive RAM and FPS on first load
- Fixed: Auto Miner can be placed below a deposit and works (now doesn't violate AntiGrief rules)
- Fixed: Problem that on moon planets (NewMoon and NewMoon2) radiation was everywhere at 14.7 and not just in the lower areas
- Fixed: NPC Otyugh can damage players through thin blocks.
- Fixed: Pixie stalk taller than they should be.
- Fixed: Problem that steel texture P1(4,6) was over bright
- Fixed: Several internal errors
- Fixed: Several typos in loca
Empyrion - Galactic Survival - EmpyrionGame
Hotfix: October 29, 2017 - Alpha 7.0.4 (Build 1309)

Client-side only update!

Bug Fixes:
- Fixed: Problem with invisible walls and sudden teleporation of vessels when leaving cockpit

------------------


Hotfix: October 25, 2017 - Alpha 7.0.4 (Build 1308)

Changes:
- Updated MP default scenario:
* Tweaked space playfields of starter planets so that they now have same type of resources as SP default setting
* Added own space playfield for Sienna starter planet
- Tweaked template of Flak Turret CV (reduced amount of Zascosium Alloy)

Bug Fixes:
- Fixed: Several internal errors reported on support email and found in logs
- Fixed: Problem that some seeds could cause an error when starting a new game

------------------

Hi Galactic Survivalists,

We released another patch for Alpha 7 where we added the possibility to change the placement of a blueprint via Page Up/Down and Home/End keys. Moreover, we integrated a snap-to-surface mechanism for CV placed on a BA and for HV/SV placed on a BA or CV. Finally, we increased the Auto Miner operation depth from 50m to 100m and we fixed several bugs.

Please continue to report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-0.21957

Changelog: Alpha 7.0.3 (Build 1306)

Changes:
- Allow to change distance (HOME/END keys) and height (PAGE UP/DOWN keys) of the blueprint spawn box relative to the player
- Add a “snap to surface” for CV placed on a BA and for HV/SV placed on a BA or CV.
- Increased Auto Miner operation depth from 50m to 100m
- Tweaked deco on Omicron Oasis: reduced density of some plants
- Updated EAH Server Tool

Bug Fixes:
- Fixed: Auto Miner did not work on indestructible terrain
- Fixed: Ore deposits still appeared for 2nd player when another player has fully mined a deposit.
- Fixed: Problem that sometimes it was impossible to connect to a playfield on a dedicated server
- Fixed: Internal errors when AI turrets fired on AI vessels in certain use cases
- Fixed: Several internal exceptions (eg exceptions that might cause severe problems on pf servers)
- Fixed: Wrong starting positions for Creative "empty" modes
- Fixed: Error reported in support email "Build 1304 #00000"
- Fixed: Error reported in support email "Build 1304 #4D97D"


Hotfix: October 24, 2017 - Alpha 7.0.3(Build 1307)

We just released a small client-side update to fix the problem with HV drills that could not mine the underground resources.

===========

For your convenience, we copied the update notes for the other patches we did in the last days from the bottom of the Alpha 7 announcement to this thread:

------------------

Hotfix: October 21, 2017 - Alpha 7.0.2 (Build 1304)

Client-side only update

Regarding the problem when spawning a large CV, we increased the max allowed distance between structures (e.g BA and CV) from 1.25 to 3.5m. This workaround should facilitate the BP placement. However, we will properly fix it in Alpha 7.1.

Bug Fixes:
- Fixed: Problem with spawning large CVs on a BA platform
- Fixed: Exception email contains different hash codes for same exception

------------------------------------

Hotfix: October 20, 2017 - Alpha 7.0.2 (Build 1303)

We have read about your reports regarding the texture resolution for PCs with low RAM and consequently we now force half-resolution textures only if your RAM is below 8GB (before RAM < 10GB). 8GM of RAM is the minimum system requirement stated on our Steam store page.

Please note that the game can easily crash if you do not have enough RAM and the texture resolution is set too high. For example, starting a New Game on Akua Creative already allocates 4.6 GB of RAM. If you fly around a bit, the RAM consumption rises to 5.5GB. In this case, you can get in trouble quite easily if you have other programs running in the background .

Nevertheless, in Alpha 7.1, we will add the possibility to overrule - on your own risk - the texture restriction when you have less than 8GB of RAM.

Changes:
- Force half-resolution textures only if RAM < 8GB (before RAM < 10GB)
- Show emissive of textures in texture tool preview
- Later culling of underground resource rocks

Bug Fixes:
- Fixed: Several random errors that appeared quite frequently (reported on support email and found in logs)
- Fixed: Problem that HV drills (mounted + turret) did not remove surface rocks > we now added a special drill mode similar to hand-held drill to remove these rocks

------------------------------------

Hotfix: October 19, 2017 - Alpha 7.0.1 (Build 1302)

Bug Fixes:
- Fixed: Problem that "Change & Rotate" icon appeared over the ammo counter for weapons & tools.
- Fixed: Problem that HV failed to stabilize (roll/yaw) when firing weapons and instead locked the current angle
- Fixed: Problem with CV starter block (it had only a core)
- Fixed: Problem when a server was using EAH Tool
- Fixed: Problem with health bar of a structure in CP (was gone as soon as structure got damaged)

Changes:
- Added arrow to SV and HV starter blocks to better indicate main flying direction
Empyrion - Galactic Survival - EmpyrionGame
Hotfix: October 29, 2017 - Alpha 7.0.4 (Build 1309)

Client-side only update!

Bug Fixes:
- Fixed: Problem with invisible walls and sudden teleporation of vessels when leaving cockpit

------------------


Hotfix: October 25, 2017 - Alpha 7.0.4 (Build 1308)

Changes:
- Updated MP default scenario:
* Tweaked space playfields of starter planets so that they now have same type of resources as SP default setting
* Added own space playfield for Sienna starter planet
- Tweaked template of Flak Turret CV (reduced amount of Zascosium Alloy)

Bug Fixes:
- Fixed: Several internal errors reported on support email and found in logs
- Fixed: Problem that some seeds could cause an error when starting a new game

------------------

Hi Galactic Survivalists,

We released another patch for Alpha 7 where we added the possibility to change the placement of a blueprint via Page Up/Down and Home/End keys. Moreover, we integrated a snap-to-surface mechanism for CV placed on a BA and for HV/SV placed on a BA or CV. Finally, we increased the Auto Miner operation depth from 50m to 100m and we fixed several bugs.

Please continue to report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-7-0.21957

Changelog: Alpha 7.0.3 (Build 1306)

Changes:
- Allow to change distance (HOME/END keys) and height (PAGE UP/DOWN keys) of the blueprint spawn box relative to the player
- Add a “snap to surface” for CV placed on a BA and for HV/SV placed on a BA or CV.
- Increased Auto Miner operation depth from 50m to 100m
- Tweaked deco on Omicron Oasis: reduced density of some plants
- Updated EAH Server Tool

Bug Fixes:
- Fixed: Auto Miner did not work on indestructible terrain
- Fixed: Ore deposits still appeared for 2nd player when another player has fully mined a deposit.
- Fixed: Problem that sometimes it was impossible to connect to a playfield on a dedicated server
- Fixed: Internal errors when AI turrets fired on AI vessels in certain use cases
- Fixed: Several internal exceptions (eg exceptions that might cause severe problems on pf servers)
- Fixed: Wrong starting positions for Creative "empty" modes
- Fixed: Error reported in support email "Build 1304 #00000"
- Fixed: Error reported in support email "Build 1304 #4D97D"


Hotfix: October 24, 2017 - Alpha 7.0.3(Build 1307)

We just released a small client-side update to fix the problem with HV drills that could not mine the underground resources.

===========

For your convenience, we copied the update notes for the other patches we did in the last days from the bottom of the Alpha 7 announcement to this thread:

------------------

Hotfix: October 21, 2017 - Alpha 7.0.2 (Build 1304)

Client-side only update

Regarding the problem when spawning a large CV, we increased the max allowed distance between structures (e.g BA and CV) from 1.25 to 3.5m. This workaround should facilitate the BP placement. However, we will properly fix it in Alpha 7.1.

Bug Fixes:
- Fixed: Problem with spawning large CVs on a BA platform
- Fixed: Exception email contains different hash codes for same exception

------------------------------------

Hotfix: October 20, 2017 - Alpha 7.0.2 (Build 1303)

We have read about your reports regarding the texture resolution for PCs with low RAM and consequently we now force half-resolution textures only if your RAM is below 8GB (before RAM < 10GB). 8GM of RAM is the minimum system requirement stated on our Steam store page.

Please note that the game can easily crash if you do not have enough RAM and the texture resolution is set too high. For example, starting a New Game on Akua Creative already allocates 4.6 GB of RAM. If you fly around a bit, the RAM consumption rises to 5.5GB. In this case, you can get in trouble quite easily if you have other programs running in the background .

Nevertheless, in Alpha 7.1, we will add the possibility to overrule - on your own risk - the texture restriction when you have less than 8GB of RAM.

Changes:
- Force half-resolution textures only if RAM < 8GB (before RAM < 10GB)
- Show emissive of textures in texture tool preview
- Later culling of underground resource rocks

Bug Fixes:
- Fixed: Several random errors that appeared quite frequently (reported on support email and found in logs)
- Fixed: Problem that HV drills (mounted + turret) did not remove surface rocks > we now added a special drill mode similar to hand-held drill to remove these rocks

------------------------------------

Hotfix: October 19, 2017 - Alpha 7.0.1 (Build 1302)

Bug Fixes:
- Fixed: Problem that "Change & Rotate" icon appeared over the ammo counter for weapons & tools.
- Fixed: Problem that HV failed to stabilize (roll/yaw) when firing weapons and instead locked the current angle
- Fixed: Problem with CV starter block (it had only a core)
- Fixed: Problem when a server was using EAH Tool
- Fixed: Problem with health bar of a structure in CP (was gone as soon as structure got damaged)

Changes:
- Added arrow to SV and HV starter blocks to better indicate main flying direction
...