Hi guys, we had to fix another bug before we can release our next full update. This time you will need to update also your servers. Bug Fixes: - Fixed error on Dedicated server that sometimes occurred when a player left a playfield and that subsequently blocked this playfield server until it was manually restarted (sometimes it also prevented to login to the whole server)
Outlook: In the meantime, we are working hard on the next update (Alpha 1.4) that will bring you more optimizations (less/no mirco stutters while flying over the terrain anymore), the promised turret access via the control panel and several other tweaks & improvements.
A work-in-progress view of the new turret HUD:
This new alien laser turret will defend POIs and is waiting to wreck your vessels:
Hi guys, we had to fix another bug before we can release our next full update. This time you will need to update also your servers. Bug Fixes: - Fixed error on Dedicated server that sometimes occurred when a player left a playfield and that subsequently blocked this playfield server until it was manually restarted (sometimes it also prevented to login to the whole server)
Outlook: In the meantime, we are working hard on the next update (Alpha 1.4) that will bring you more optimizations (less/no mirco stutters while flying over the terrain anymore), the promised turret access via the control panel and several other tweaks & improvements.
A work-in-progress view of the new turret HUD:
This new alien laser turret will defend POIs and is waiting to wreck your vessels:
We just released a small patch that addresses an error that some of you encountered and that prevented resuming a save game in certain situations.
Note: Servers need no updating - it is only a client-side patch.
Changelog: - Fixed problem that prevented resuming a save game in certain situations - POI cargo boxes that contain loot are not accessible via the Control Panel any more
We just released a small patch that addresses an error that some of you encountered and that prevented resuming a save game in certain situations.
Note: Servers need no updating - it is only a client-side patch.
Changelog: - Fixed problem that prevented resuming a save game in certain situations - POI cargo boxes that contain loot are not accessible via the Control Panel any more
We have another small update for you. We improved the device management by adding an "Access" button in the control panel. Now you can access and manage cargo boxes, fridges, fuel tanks, warp drive tanks, oxygen tanks, ammo containers and so on with 1 click from the control panel. In the same way, you can now access constructors and food processors directly from the control panel in order to craft stuff. This is just a first step in improving the overall management of your structures - there is more to come. For example, very soon, you will be able to directly access the turrets from the control panel. We also added the possibility to manually complete some PDA actions to avoid being stuck. Finally, we did more optimizations and fixed several bugs that were reported by you.
The new large drone (it is based on the chassis of the Troop Transporter): The drone is well-armored (albeit its armor is lower than the one from the Troop Transporter) and it has a lot of firepower but the drone is relatively slow.
The new access button for devices:
Changelog: Alpha 1.3
Features: - Improved device management by adding "Access" button for devices in control panel - Added possibility to manually complete some PDA actions to avoid being stuck
Changes/Improvements: - Optimizations: * improved algorithm that controls enemy NPC management * more efficient LOD deco calculations for lower quality settings - Added large, well-armored enemy drone with a lot of firing power - Added biome name to HUD (below radar map) to indicate in which biome the player currently is. This information will be very useful for the new quest system we are currently working on. - Terrain on Akua is no flatter in the valleys, increased density of grass (you either have to start new game to take advantage of the fix or you did not visit the playfield yet) - Added new Yaw/Pitch/Roll diagram for vessel statistics window - Added growth stage to Alien Spike - Added better particle effect (volumetric laser shots) to plasma drones - Added better laser explosion to laser shots - Added possibility to color frame of growing plot - Increased time between spawns of Groghum, Crawler, Golem, Talon by 30sec to allow easier destruction of spawner blocks - Added more loot to all large drones - Temporarily disabled possibility to color/change light intensity of HV/SV spotlights until we solve problem with light intensity on this device
Bug Fixes: - Possible fix for falling through terrain problem by improving the exit behavior for passenger seats - Possible fix for error that sometimes occurred when leaving a planet or switching a playfield - Possible fix for error that sometimes occurred when drilling - Fixed problem that enemy drones did not shoot accurately - Fixed problem that deco bed could not/hardly be removed due to missing collider
We have another small update for you. We improved the device management by adding an "Access" button in the control panel. Now you can access and manage cargo boxes, fridges, fuel tanks, warp drive tanks, oxygen tanks, ammo containers and so on with 1 click from the control panel. In the same way, you can now access constructors and food processors directly from the control panel in order to craft stuff. This is just a first step in improving the overall management of your structures - there is more to come. For example, very soon, you will be able to directly access the turrets from the control panel. We also added the possibility to manually complete some PDA actions to avoid being stuck. Finally, we did more optimizations and fixed several bugs that were reported by you.
The new large drone (it is based on the chassis of the Troop Transporter): The drone is well-armored (albeit its armor is lower than the one from the Troop Transporter) and it has a lot of firepower but the drone is relatively slow.
The new access button for devices:
Changelog: Alpha 1.3
Features: - Improved device management by adding "Access" button for devices in control panel - Added possibility to manually complete some PDA actions to avoid being stuck
Changes/Improvements: - Optimizations: * improved algorithm that controls enemy NPC management * more efficient LOD deco calculations for lower quality settings - Added large, well-armored enemy drone with a lot of firing power - Added biome name to HUD (below radar map) to indicate in which biome the player currently is. This information will be very useful for the new quest system we are currently working on. - Terrain on Akua is no flatter in the valleys, increased density of grass (you either have to start new game to take advantage of the fix or you did not visit the playfield yet) - Added new Yaw/Pitch/Roll diagram for vessel statistics window - Added growth stage to Alien Spike - Added better particle effect (volumetric laser shots) to plasma drones - Added better laser explosion to laser shots - Added possibility to color frame of growing plot - Increased time between spawns of Groghum, Crawler, Golem, Talon by 30sec to allow easier destruction of spawner blocks - Added more loot to all large drones - Temporarily disabled possibility to color/change light intensity of HV/SV spotlights until we solve problem with light intensity on this device
Bug Fixes: - Possible fix for falling through terrain problem by improving the exit behavior for passenger seats - Possible fix for error that sometimes occurred when leaving a planet or switching a playfield - Possible fix for error that sometimes occurred when drilling - Fixed problem that enemy drones did not shoot accurately - Fixed problem that deco bed could not/hardly be removed due to missing collider
We just released another update (Alpha 1.2) with some optimizations, tweaks and bug fixes. In the current phase, we will have regular updates to polish the Alpha as fast as possible based on your feedback and bug reports. Thanks for your help!
Changelog: Alpha 1.2.0
Changes / Improvements: - Optimization: Less memory consumption and more FPS when flying over the terrain. Reduced heap memory in idle situations - Added simple group behaviour to NPCs: if you attack an NPC (e.g Talon Guardians in village) all NPCs around you will attack you - Talon Guardians are now in "Predator" faction - Activated drone setting in playfield.yaml. You can now control several parameters: stock of drone base, type of NPCs that troop transport carries, type of base attack drones, type of patrol drones and more. - Changed: Blueprint Factory needs significantly less time for huge blueprints - Integrated night ambient sounds on Akua (we will add more night ambient sounds on other planets soon) - Changes to player drone: * Player drones can access all blocks now except turrets/cockpits/passenger seats * Player drone can now open doors. * Switched off particle effect on player if player drone uses texture / color tool * Reduced rotation speed by about 25% - Added possibility to switch on/off PDA tasks in HUD (via checkbox in PDA menu) - Better drilling: now terrain texture changes while drilling - Updated doors: added window into door - Adapted colors of Oxygen / Hydrogen Generators - Epic weapons do not appear in techtree any more - Updated PDA (added more plants to make it easier to complete task "Pick up plants") - Adjusted level of block info window to be above inventory/constructor for 4:3/5:4 displays - Added note to BP factory that remembers player that one can significantly reduce production time by adding completed components/blocks to BP Factory - Slightly reduced volume of pick-up sound wi - Saving information about the player that created a structure in the structure information text file. Also saving information if a structured was wiped.
Bug Fixes: - Possible fix for error that sometimes appeared while using texture tool and that prevented subsequent login to server - Possible fix for problem that player was sometimes falling through terrain when drilling - Possible fix: Terrain building up on the sides and behind the player when drilling - Fixed problem that Base attack drones did not attack base but player only (now they attack turrets) - Fixed: Deco Flowers hovering over ground (you either have to start new game to take advantage of the fix or you did not visit the playfield yet) - Fixed problem that no drones were present if you renamed a planet or added an additional planet in sectors.yaml (you either have to start new game to take advantage of the fix or you did not visit the planet yet) - Fixed problem that sometimes troop transport arrived empty - Fixed error that appeared when using Console cmd Deco on/off - Fixed bug that PDA HUD info was shown although no chapter was active after Block Info window faded out
We just released another update (Alpha 1.2) with some optimizations, tweaks and bug fixes. In the current phase, we will have regular updates to polish the Alpha as fast as possible based on your feedback and bug reports. Thanks for your help!
Changelog: Alpha 1.2.0
Changes / Improvements: - Optimization: Less memory consumption and more FPS when flying over the terrain. Reduced heap memory in idle situations - Added simple group behaviour to NPCs: if you attack an NPC (e.g Talon Guardians in village) all NPCs around you will attack you - Talon Guardians are now in "Predator" faction - Activated drone setting in playfield.yaml. You can now control several parameters: stock of drone base, type of NPCs that troop transport carries, type of base attack drones, type of patrol drones and more. - Changed: Blueprint Factory needs significantly less time for huge blueprints - Integrated night ambient sounds on Akua (we will add more night ambient sounds on other planets soon) - Changes to player drone: * Player drones can access all blocks now except turrets/cockpits/passenger seats * Player drone can now open doors. * Switched off particle effect on player if player drone uses texture / color tool * Reduced rotation speed by about 25% - Added possibility to switch on/off PDA tasks in HUD (via checkbox in PDA menu) - Better drilling: now terrain texture changes while drilling - Updated doors: added window into door - Adapted colors of Oxygen / Hydrogen Generators - Epic weapons do not appear in techtree any more - Updated PDA (added more plants to make it easier to complete task "Pick up plants") - Adjusted level of block info window to be above inventory/constructor for 4:3/5:4 displays - Added note to BP factory that remembers player that one can significantly reduce production time by adding completed components/blocks to BP Factory - Slightly reduced volume of pick-up sound wi - Saving information about the player that created a structure in the structure information text file. Also saving information if a structured was wiped.
Bug Fixes: - Possible fix for error that sometimes appeared while using texture tool and that prevented subsequent login to server - Possible fix for problem that player was sometimes falling through terrain when drilling - Possible fix: Terrain building up on the sides and behind the player when drilling - Fixed problem that Base attack drones did not attack base but player only (now they attack turrets) - Fixed: Deco Flowers hovering over ground (you either have to start new game to take advantage of the fix or you did not visit the playfield yet) - Fixed problem that no drones were present if you renamed a planet or added an additional planet in sectors.yaml (you either have to start new game to take advantage of the fix or you did not visit the planet yet) - Fixed problem that sometimes troop transport arrived empty - Fixed error that appeared when using Console cmd Deco on/off - Fixed bug that PDA HUD info was shown although no chapter was active after Block Info window faded out
Last week - while preparing the final Alpha Release - we asked to think about new POI bases that we would like to integrate into the game to create more diversity for our player. Today, we opened the contest and would like to ask for your submissions!
What we are looking for are small to mid-sized bases and buildings (not vast, complex cities or large bases): - Small to mid-sized space stations, looking like they are serving a specific purpose. You should be able to at least guess the purpose from just looking at the station. - Sets of planetary bases, including different buildings geared towards different purposes (military, research AND civilian!). Imagine building a set of bases with a specific design for a single alien race, recognizable from a distance.
However, we won’t limit ourselves to this stuff and review each submission. So if you want to send in something that is different to the list above, your submission is welcome as well!
Before you start working on your creations: please think of all those players that are not playing on a high-end PC. This in mind, we have some rules & suggestions for you to take into account:
- You are not limited to any colors or textures or signs or text or shapes or…whatever … use the whole range of building blocks the game offers as you see fit! This includes of course Alien-Loot Containers, Alien Blocks and the NPC spawners (but don't place too many of the spawners - each spawner spawns up to 3 NPCs)! - If you are creating Base-Sets for an alien race, use colors and textures like a tribe would use “its colors” or symbols on their vessels and buildings. You should be able to recognize a set of buildings as “theirs” from a distance. - Do not cover your builds with hundreds of textures – use them to create highlights, not for covering materials. - Same applies to lights, spotlights and flares. Use them to create highlights on, in and around your base. Avoid Christmas Tree lighting ;-) (Remember performance: lights are expensive!) - Don’t cramp your creations with a lot of stuff – less is often more.
Everything in between will only be limited by your design ideas.
What you need to send in your POI(s): - Blueprint of your base (.epb file) - A convincing screenshot of your base (.jpg only) - Short description on how your base could be used / the purpose it was designed for
Submissions will be closed on Friday, 22th 23:59 CEST / 3pm PDT / 7pm EDT
Thanks in advance for your help in making Empyrion more diverse!
EmpyrionDevTeam
Legal Notice: By sending us your blueprint, you formally transfer the blueprint to Eleon Game Studios and grant us full permission to use the blueprint in Empyrion - Galactic Survival. We reserve the right to adapt the blueprint if necessary.
Last week - while preparing the final Alpha Release - we asked to think about new POI bases that we would like to integrate into the game to create more diversity for our player. Today, we opened the contest and would like to ask for your submissions!
What we are looking for are small to mid-sized bases and buildings (not vast, complex cities or large bases): - Small to mid-sized space stations, looking like they are serving a specific purpose. You should be able to at least guess the purpose from just looking at the station. - Sets of planetary bases, including different buildings geared towards different purposes (military, research AND civilian!). Imagine building a set of bases with a specific design for a single alien race, recognizable from a distance.
However, we won’t limit ourselves to this stuff and review each submission. So if you want to send in something that is different to the list above, your submission is welcome as well!
Before you start working on your creations: please think of all those players that are not playing on a high-end PC. This in mind, we have some rules & suggestions for you to take into account:
- You are not limited to any colors or textures or signs or text or shapes or…whatever … use the whole range of building blocks the game offers as you see fit! This includes of course Alien-Loot Containers, Alien Blocks and the NPC spawners (but don't place too many of the spawners - each spawner spawns up to 3 NPCs)! - If you are creating Base-Sets for an alien race, use colors and textures like a tribe would use “its colors” or symbols on their vessels and buildings. You should be able to recognize a set of buildings as “theirs” from a distance. - Do not cover your builds with hundreds of textures – use them to create highlights, not for covering materials. - Same applies to lights, spotlights and flares. Use them to create highlights on, in and around your base. Avoid Christmas Tree lighting ;-) (Remember performance: lights are expensive!) - Don’t cramp your creations with a lot of stuff – less is often more.
Everything in between will only be limited by your design ideas.
What you need to send in your POI(s): - Blueprint of your base (.epb file) - A convincing screenshot of your base (.jpg only) - Short description on how your base could be used / the purpose it was designed for
Submissions will be closed on Friday, 22th 23:59 CEST / 3pm PDT / 7pm EDT
Thanks in advance for your help in making Empyrion more diverse!
EmpyrionDevTeam
Legal Notice: By sending us your blueprint, you formally transfer the blueprint to Eleon Game Studios and grant us full permission to use the blueprint in Empyrion - Galactic Survival. We reserve the right to adapt the blueprint if necessary.