Empyrion - Galactic Survival - EmpyrionGame
Dear Survivalists,

Today we would like to shed some light on the new Admin and Gamemaster tools, followed by a short video tour of some of the new ambient sounds and a description of our new creature spawning system.

Disclaimer: If you are an admin or want to play a survival game in a more “creative” matter with more tools at your hand even in survival mode, then read on! If you are not interested in those little helpers at all, scroll down and enjoy the new ambient sounds, as the new console commands are not active by default! (More gameplay updates will follow soon!)

New Console Commands

This is not only an update for server owners and those who manage them – this is a partial rework of the games approach towards “creative mode with survival aspects”! Said that, all of the features mentioned in this blog are available for dedicated server admins (and their crew) as well as for any solo survivor, wanting to play a Singleplayer game the creative way!

A special note for Singleplayer: Please keep in mind that some of the features might dramatically influence your gameplay experience, as they will allow you to use shortcuts and workarounds and may be considered as “allowed cheats”. They are not active by default and need to be activated manually! So if you want to have the pure and immersive gameplay experience…it is your choice to just not use them ;-)

First Things first: Unlike in Singleplayer mode (Creative and Survival), the console commands mentioned below are not available for EVERYONE on a server, but only for Admins (all of the features), Moderators (some of the features) and Gamemasters (a subset of the features).
As the permission roles are not yet set in stone, we are open to your feedback which of the following permission we should add to what role!

That’s what you will be able to do, when playing as an Admin with all console commands activated:
- Standard stuff like kick and ban (and unban of course)
- Speed up or slow down time
- Teleport on the planetary map
- Teleport from planet to space and vice versa
- Teleport between the sectors without having to use a warpdrive
- Instant-Spawn NPCs and other enemies (very early approach)
- Add Vessels, bases and players to any faction (even if you are not the owner)
- Destroy any vessel or base
- Activate an ID Overlay to identify the ID of a vessel or base (needed for the destroy command)
- Activate the Creative-Item Menu (All blocks are available and do not cost any resources)
- Godmode (Permanent-Fly, No Health/Food/O2 drain, Clip through solid ground and structures)
- Raise your personal player level
- Make a player admin, Gamemaster or moderator via console

Please remember: the list of console commands is the current internal state of possibilities for an admin, NOT for players on a server!
About teleporting: If you are sitting in a vessel, the whole vessel will be teleported with you! If you are in a base, the base will of course not be teleported!

Important Info about Factions

For the Alpha, we have now added the possibility for any faction owner to change vessels or bases back to private or make them public without using a console command. You do not need to have admin permissions on a server to manage your faction that way! The console command for factions is just a helper for Admins and Gamemasters, helping other faction players.

More Info about Structures for Server Owners

If you are a Server Owner or you have access to the folders of your server savegame, you might be interested in the following: we are planning to add an “info file” to each and every folder of vessels and bases, showing who owns it, which faction it belongs and other details that might be useful.
This way you will be able to identify lost, broken or accidentally removed structures with ease and – if needed – you will be able to resurrect them via another console command!
Enough of the tech stuff!

New Ambient Sounds and Creature Spawning

We are now able to divide a planet into different biomes which allows us to play different ambient sounds according to the biome you are currently in (e.g. lake shore, forest, open plains, mountains etc).

Check out the first set of new ambient sounds:

https://youtu.be/j9EByOaZmDI

But this is not all. We are now also able to control the appearance of creatures according to the biome. For example, these new creatures will only appear in dense forests:



While the dinosaurs will only be found in open areas:



On desert planets, these arachnids will appear mostly around large rocks:



And on alien planets, different creatures will populate forests



and open plains:



Last but not least, we want to present you our old friends who played a role in the Announcement Trailer from Sept 2014. They will be back in the Alpha:



These are only the first steps in creating planets with diverse biomes.

We are looking forward to your feedback

Yours
Empyrion Dev Team
Empyrion - Galactic Survival - EmpyrionGame
Dear Survivalists,

Today we would like to shed some light on the new Admin and Gamemaster tools, followed by a short video tour of some of the new ambient sounds and a description of our new creature spawning system.

Disclaimer: If you are an admin or want to play a survival game in a more “creative” matter with more tools at your hand even in survival mode, then read on! If you are not interested in those little helpers at all, scroll down and enjoy the new ambient sounds, as the new console commands are not active by default! (More gameplay updates will follow soon!)

New Console Commands

This is not only an update for server owners and those who manage them – this is a partial rework of the games approach towards “creative mode with survival aspects”! Said that, all of the features mentioned in this blog are available for dedicated server admins (and their crew) as well as for any solo survivor, wanting to play a Singleplayer game the creative way!

A special note for Singleplayer: Please keep in mind that some of the features might dramatically influence your gameplay experience, as they will allow you to use shortcuts and workarounds and may be considered as “allowed cheats”. They are not active by default and need to be activated manually! So if you want to have the pure and immersive gameplay experience…it is your choice to just not use them ;-)

First Things first: Unlike in Singleplayer mode (Creative and Survival), the console commands mentioned below are not available for EVERYONE on a server, but only for Admins (all of the features), Moderators (some of the features) and Gamemasters (a subset of the features).
As the permission roles are not yet set in stone, we are open to your feedback which of the following permission we should add to what role!

That’s what you will be able to do, when playing as an Admin with all console commands activated:
- Standard stuff like kick and ban (and unban of course)
- Speed up or slow down time
- Teleport on the planetary map
- Teleport from planet to space and vice versa
- Teleport between the sectors without having to use a warpdrive
- Instant-Spawn NPCs and other enemies (very early approach)
- Add Vessels, bases and players to any faction (even if you are not the owner)
- Destroy any vessel or base
- Activate an ID Overlay to identify the ID of a vessel or base (needed for the destroy command)
- Activate the Creative-Item Menu (All blocks are available and do not cost any resources)
- Godmode (Permanent-Fly, No Health/Food/O2 drain, Clip through solid ground and structures)
- Raise your personal player level
- Make a player admin, Gamemaster or moderator via console

Please remember: the list of console commands is the current internal state of possibilities for an admin, NOT for players on a server!
About teleporting: If you are sitting in a vessel, the whole vessel will be teleported with you! If you are in a base, the base will of course not be teleported!

Important Info about Factions

For the Alpha, we have now added the possibility for any faction owner to change vessels or bases back to private or make them public without using a console command. You do not need to have admin permissions on a server to manage your faction that way! The console command for factions is just a helper for Admins and Gamemasters, helping other faction players.

More Info about Structures for Server Owners

If you are a Server Owner or you have access to the folders of your server savegame, you might be interested in the following: we are planning to add an “info file” to each and every folder of vessels and bases, showing who owns it, which faction it belongs and other details that might be useful.
This way you will be able to identify lost, broken or accidentally removed structures with ease and – if needed – you will be able to resurrect them via another console command!
Enough of the tech stuff!

New Ambient Sounds and Creature Spawning

We are now able to divide a planet into different biomes which allows us to play different ambient sounds according to the biome you are currently in (e.g. lake shore, forest, open plains, mountains etc).

Check out the first set of new ambient sounds:

https://youtu.be/j9EByOaZmDI

But this is not all. We are now also able to control the appearance of creatures according to the biome. For example, these new creatures will only appear in dense forests:



While the dinosaurs will only be found in open areas:



On desert planets, these arachnids will appear mostly around large rocks:



And on alien planets, different creatures will populate forests



and open plains:



Last but not least, we want to present you our old friends who played a role in the Announcement Trailer from Sept 2014. They will be back in the Alpha:



These are only the first steps in creating planets with diverse biomes.

We are looking forward to your feedback

Yours
Empyrion Dev Team
Empyrion - Galactic Survival - EmpyrionGame
Dear Survivalists,

in the last progress reports we revealed, among others, new colors, a new block management system and new materials. A few of you may have wondered, if it might be possible to also improve the painting itself and make the whole process a little bit more flexible.

So, would you like to have the possibility to paint each side of a block individually? Would you like to have the possibility to add additional textures on walls, floors and ceilings – and be able to paint them? Would you like to add symbols, letters, numbers and logos on top of it? If this is three times YES, then we would like to add three times: YOU CAN!

That’s what will be possible with the new Coloring- and Texturing Tool:
- Paint and/or texture all building blocks individually on each side!
- Add symbols, letters and text on all building blocks…
- … as well as on top of textures!
- Paint all devices!

Sounds great? Let’s have a look at some work-in progress examples.

Texturing showcase (each side of a block can be textured and colored individually)


We will add many new textures:



As well as letters, numbers and symbols:



Finally, it will be very easy to apply colors to blocks. Just choose the appropriate color from the menu and apply it to your blocks and devices:


Every block / device will be colorable:




Disclaimer: all screenshots are taken from the work in progress version of the current alpha development to show you the new features ahead of release. Details like optics, layout and effects might change for the release version! For the future development, we have even planned to allow you to use your own textures – or those created by others!

Will the old color tool be retired? Not at all! Besides changing the opacity of glass windows, we added another helpful feature for anyone who ever wanted to re-adjust the orientation of an already placed block: the “block adjustment tool” will do that for you! Just aim at a block and rotate it in any direction you want!

Finally, as the release week is coming closer, we would like to give you the chance to have your questions answered: Please add your question as a comment, be as specific as possible and we’ll try to answer them in our next Alpha progress report!

Thanks for reading and stay tuned for more news

Empyrion Dev Crew
Empyrion - Galactic Survival - EmpyrionGame
Dear Survivalists,

in the last progress reports we revealed, among others, new colors, a new block management system and new materials. A few of you may have wondered, if it might be possible to also improve the painting itself and make the whole process a little bit more flexible.

So, would you like to have the possibility to paint each side of a block individually? Would you like to have the possibility to add additional textures on walls, floors and ceilings – and be able to paint them? Would you like to add symbols, letters, numbers and logos on top of it? If this is three times YES, then we would like to add three times: YOU CAN!

That’s what will be possible with the new Coloring- and Texturing Tool:
- Paint and/or texture all building blocks individually on each side!
- Add symbols, letters and text on all building blocks…
- … as well as on top of textures!
- Paint all devices!

Sounds great? Let’s have a look at some work-in progress examples.

Texturing showcase (each side of a block can be textured and colored individually)


We will add many new textures:



As well as letters, numbers and symbols:



Finally, it will be very easy to apply colors to blocks. Just choose the appropriate color from the menu and apply it to your blocks and devices:


Every block / device will be colorable:




Disclaimer: all screenshots are taken from the work in progress version of the current alpha development to show you the new features ahead of release. Details like optics, layout and effects might change for the release version! For the future development, we have even planned to allow you to use your own textures – or those created by others!

Will the old color tool be retired? Not at all! Besides changing the opacity of glass windows, we added another helpful feature for anyone who ever wanted to re-adjust the orientation of an already placed block: the “block adjustment tool” will do that for you! Just aim at a block and rotate it in any direction you want!

Finally, as the release week is coming closer, we would like to give you the chance to have your questions answered: Please add your question as a comment, be as specific as possible and we’ll try to answer them in our next Alpha progress report!

Thanks for reading and stay tuned for more news

Empyrion Dev Crew
Empyrion - Galactic Survival - EmpyrionGame
Dear Survivalists,

in the last weeks, we have shown you new trees, grass and colors. Great stuff, as we think, but of course the Alpha will not be limited to floral upgrades and 31 colors. By far not.

So, what's in the package when we deliver it in about three weeks?

As promised in the last Progress Report, we'll today have a closer look at a main topic: blocks and how they are handled.

1. New Block Shape Management
With 5.4.0 we added a slew of new hull blocks and window shapes, now sitting side by side in the constructor Building Blocks tabs, fighting for your attention. Do we want to stop here with adding more shapes? No. Will this improve your constructor tab view, when we add even more items to your already cluttered overview? Not really.

Something needed to be done - and we decided to make a fundamental change on how building block shapes are handled, created and organized: welcome the new block families, where you do not need to craft each and every shape one by one anymore, but only the amount of blocks of any given material you want to place!

In detail: Create several building blocks (for example steel blocks) in your constructor and drop them to your toolbar as usual. Highlight the block in your toolbar as you would have done with the current public patch. Then, hit the right mouse button and voila, the new block family overview will unfold!



From here, you'll have all the available shapes right at your hand at any time!
You do not need to remember how many shapes you need to craft for your design. You just need to create the amount of building blocks of the material you want to place..and start thinking about the shapes you need no earlier than when you want to place them.

In addition, this will not only allow you to handle an increasing amount of shapes with ease, but also open up more space for future additions of block shapes, reduce the displayed items count in constructor Building Block tabs and free up a lot of space in your inventory

2. New Materials: Wood, Concrete, Reinforced Steel

Now, as we have cleaned the house, what shall we do with the empty room?
How about about adding not only one, but three new materials! Here we go!



The screenshot is showing four blocks, but that's just due to the fact that we wanted to show all the materials that will be in game when playing the Alpha..
From the left to the right: Wood, Concrete, Steel (formerly known as "Hull Blocks") and Reinforced Steel.

Some details:
- We will not make any changes to Steel Blocks, except renaming them. Same recipe. Same stats.
- Reinforces Steel will ask for twice the resources and production time per block, but also adds twice the hitpoints and armor per block!
- Wood can be harvested from most trees. Wood Blocks are very cheap to produce. A single tree will allow you to craft several hundred blocks in no time (compared to the amount of time needed for the same amount of steel blocks!). Although this is an ideal material for quickly building small bases and camps, wood blocks do not offer any armor and only very few hitpoints.
- Concrete will be crafted from rock dust (basic resource, that will be converted into cement in an intermediate step) and purified water. Producing concrete blocks takes quite a while, but each template will create several dozens of blocks at once. Balancing is not yet finished, but you'll be able to create noticeably more concrete blocks in the same amount of time you'd need for steel blocks. And, concrete has another advantage over steel: concrete blocks have less armor than the standard steel, but more hitpoints!

This will make it a nice and relatively cheap case by case material for planetary bases. As a side note, and due to common sense: you cannot use wood or concrete for building any of the currently available vessel types, but for planetary bases only. Of course each of the four materials will offer all 32 shapes!

3. New Block Rotation Method
If you ever felt lost, because you were repeatedly mashing your keypad without your block rotating in the position you want it to rotate, we think you might find the following change very useful: you'll now have the rotation axis displayed directly on the block!



We also reduced the amount of buttons you need to rotate any block down to 3: Change the Axis (X-Y-Z), rotate clockwise, rotate counter-clockwise. The 4th button will just show or hide the rotation axis (Default = visible)

4. New Starter Block and Blueprint Placement Method

Speaking of building bases. Are you fed up with having to level the ground, only to place a base starter or a blueprint? We've heard your feedback and made the following change: When placing a blueprint or a base starter when playing the Alpha, you do not need to create flat spaces anymore. Just place your blueprint or base wherever you want. The new method will not mind steep terrain or any dent in the ground anymore.



Using this new technique leads to the consequence, that water is not an "only differently colored solid terrain" anymore. Although this will open up the possibility to start an underwater base, the underlying technical change will not allow you to just place a Base Starter or Blueprint floating on the water anymore (At least that's not as easy as before. We will explain how this can be achieved in a future blog ;-)

We hope you enjoyed this more detailed progress report – more blogs about the upcoming new features and changes will follow soon!

Empyrion Dev Team


P.S. Last but not least, here are some teasers of other new features that will be integrated in the Alpha.

Saw attachment for HVs to cut down trees:

One of the many new POIs that are waiting to get explored by you:
Empyrion - Galactic Survival - EmpyrionGame
Dear Survivalists,

in the last weeks, we have shown you new trees, grass and colors. Great stuff, as we think, but of course the Alpha will not be limited to floral upgrades and 31 colors. By far not.

So, what's in the package when we deliver it in about three weeks?

As promised in the last Progress Report, we'll today have a closer look at a main topic: blocks and how they are handled.

1. New Block Shape Management
With 5.4.0 we added a slew of new hull blocks and window shapes, now sitting side by side in the constructor Building Blocks tabs, fighting for your attention. Do we want to stop here with adding more shapes? No. Will this improve your constructor tab view, when we add even more items to your already cluttered overview? Not really.

Something needed to be done - and we decided to make a fundamental change on how building block shapes are handled, created and organized: welcome the new block families, where you do not need to craft each and every shape one by one anymore, but only the amount of blocks of any given material you want to place!

In detail: Create several building blocks (for example steel blocks) in your constructor and drop them to your toolbar as usual. Highlight the block in your toolbar as you would have done with the current public patch. Then, hit the right mouse button and voila, the new block family overview will unfold!



From here, you'll have all the available shapes right at your hand at any time!
You do not need to remember how many shapes you need to craft for your design. You just need to create the amount of building blocks of the material you want to place..and start thinking about the shapes you need no earlier than when you want to place them.

In addition, this will not only allow you to handle an increasing amount of shapes with ease, but also open up more space for future additions of block shapes, reduce the displayed items count in constructor Building Block tabs and free up a lot of space in your inventory

2. New Materials: Wood, Concrete, Reinforced Steel

Now, as we have cleaned the house, what shall we do with the empty room?
How about about adding not only one, but three new materials! Here we go!



The screenshot is showing four blocks, but that's just due to the fact that we wanted to show all the materials that will be in game when playing the Alpha..
From the left to the right: Wood, Concrete, Steel (formerly known as "Hull Blocks") and Reinforced Steel.

Some details:
- We will not make any changes to Steel Blocks, except renaming them. Same recipe. Same stats.
- Reinforces Steel will ask for twice the resources and production time per block, but also adds twice the hitpoints and armor per block!
- Wood can be harvested from most trees. Wood Blocks are very cheap to produce. A single tree will allow you to craft several hundred blocks in no time (compared to the amount of time needed for the same amount of steel blocks!). Although this is an ideal material for quickly building small bases and camps, wood blocks do not offer any armor and only very few hitpoints.
- Concrete will be crafted from rock dust (basic resource, that will be converted into cement in an intermediate step) and purified water. Producing concrete blocks takes quite a while, but each template will create several dozens of blocks at once. Balancing is not yet finished, but you'll be able to create noticeably more concrete blocks in the same amount of time you'd need for steel blocks. And, concrete has another advantage over steel: concrete blocks have less armor than the standard steel, but more hitpoints!

This will make it a nice and relatively cheap case by case material for planetary bases. As a side note, and due to common sense: you cannot use wood or concrete for building any of the currently available vessel types, but for planetary bases only. Of course each of the four materials will offer all 32 shapes!

3. New Block Rotation Method
If you ever felt lost, because you were repeatedly mashing your keypad without your block rotating in the position you want it to rotate, we think you might find the following change very useful: you'll now have the rotation axis displayed directly on the block!



We also reduced the amount of buttons you need to rotate any block down to 3: Change the Axis (X-Y-Z), rotate clockwise, rotate counter-clockwise. The 4th button will just show or hide the rotation axis (Default = visible)

4. New Starter Block and Blueprint Placement Method

Speaking of building bases. Are you fed up with having to level the ground, only to place a base starter or a blueprint? We've heard your feedback and made the following change: When placing a blueprint or a base starter when playing the Alpha, you do not need to create flat spaces anymore. Just place your blueprint or base wherever you want. The new method will not mind steep terrain or any dent in the ground anymore.



Using this new technique leads to the consequence, that water is not an "only differently colored solid terrain" anymore. Although this will open up the possibility to start an underwater base, the underlying technical change will not allow you to just place a Base Starter or Blueprint floating on the water anymore (At least that's not as easy as before. We will explain how this can be achieved in a future blog ;-)

We hope you enjoyed this more detailed progress report – more blogs about the upcoming new features and changes will follow soon!

Empyrion Dev Team


P.S. Last but not least, here are some teasers of other new features that will be integrated in the Alpha.

Saw attachment for HVs to cut down trees:

One of the many new POIs that are waiting to get explored by you:
Empyrion - Galactic Survival - EmpyrionGame
Dear Survivalists!

We have just uploaded a small patch that addresses the PvE ramming exploit. We also added a new cylindrical block for you to toy around with until the Alpha gets released end of this month.

Yes, that's right: Empyrion Galactic Survival Alpha version will be released around end of March/early April!

Changelog Pre-Alpha 5.4.2:

Changes / Improvements:
- Anti-Griefing measure: no collision damage for ramming with vessels on PvE playfields
- Added new block shape: Cylinder

Bug Fixes:
- Possible fix for error that occurred sometimes in relation to energy calculation and that could render a playfield unplayable until reboot / restart of playfield
- Fixed problem with round blocks (gap between block and round windows)
- Fixed damage stage of block shape: Hull Corner Long B

The new cylindrical blocks:



Alpha Progress Report:

We have been a bit quiet lately but this is for a good reason because we are fully focused on the upcoming Alpha release.

Until now, you could choose from up to 6 colors. With the Alpha version, your builds will be getting more colorful than ever before: The first iteration of the new color tool will let you choose from a range of no less than 31 colors! Enough colors for some serious paint jobs.



Sticking to the topic of variety, we would also like to present you two new sets of planetary decorations. Are you ready for a roundtrip? Let's revisit Masperon and Ningues!

Masperon:






Ningues:



....and finally some new additions to Omicron: Large rocks


Build your new base in the jungle on Akua:


We'll reveal more details and upcoming features in the coming weeks, as we are getting closer to the release date.

Empyrion Dev Team
Empyrion - Galactic Survival - EmpyrionGame
Dear Survivalists!

We have just uploaded a small patch that addresses the PvE ramming exploit. We also added a new cylindrical block for you to toy around with until the Alpha gets released end of this month.

Yes, that's right: Empyrion Galactic Survival Alpha version will be released around end of March/early April!

Changelog Pre-Alpha 5.4.2:

Changes / Improvements:
- Anti-Griefing measure: no collision damage for ramming with vessels on PvE playfields
- Added new block shape: Cylinder

Bug Fixes:
- Possible fix for error that occurred sometimes in relation to energy calculation and that could render a playfield unplayable until reboot / restart of playfield
- Fixed problem with round blocks (gap between block and round windows)
- Fixed damage stage of block shape: Hull Corner Long B

The new cylindrical blocks:



Alpha Progress Report:

We have been a bit quiet lately but this is for a good reason because we are fully focused on the upcoming Alpha release.

Until now, you could choose from up to 6 colors. With the Alpha version, your builds will be getting more colorful than ever before: The first iteration of the new color tool will let you choose from a range of no less than 31 colors! Enough colors for some serious paint jobs.



Sticking to the topic of variety, we would also like to present you two new sets of planetary decorations. Are you ready for a roundtrip? Let's revisit Masperon and Ningues!

Masperon:






Ningues:



....and finally some new additions to Omicron: Large rocks


Build your new base in the jungle on Akua:


We'll reveal more details and upcoming features in the coming weeks, as we are getting closer to the release date.

Empyrion Dev Team
Empyrion - Galactic Survival - EmpyrionGame
Dear Survivalists!

Today we want to share two topics: a Patch and a small update about the Alpha progress.

We just released the Pre Alpha Update 5.4.1, which will fix a few issues with savegames and exploits. We have also reduced the crafting time for all ammo by -30%!

Furthermore, we have slightly lifted the restrictions on which of the Alien blocks can be used in a blueprint: Ion Cannons and Alien Sentries are added back. Marker/Spawner Blocks, Alien Containers and Alien Cores are still not allowed. Blueprints containing those blocks will result in them not showing up in your in-game Blueprint Library. We will add a more convenient way on how to deal with these blocks for Alpha.

Changelog Pre-Alpha 5.4.1:

Changes / Improvements:
* Crafting time for ammo reduced by -30%
* Zascosium meteorites now spawn on dedicated servers if this resource becomes scarce
* Added back some alien blocks for blueprints (now only marker blocks, alien container, alien core and spawner blocks are not allowed in blueprints)
* Alien Containers not available in Creative menu anymore to avoid exploits via Blueprints

Bug Fixes:
* Fixed problem that other vessels could be stolen on Dedicated Servers: facing your own Core block while standing on a foreign vessel or base will not allow opening other control panels anymore
* Fixed problem with side windows: now they should fit in all situations
* Another fix for loading broken save games
* Possible fix for a crash linked to auto turrets


Alpha Progress Report:
As we made a big step forward in terms of the "large decorations" like trees on different planets, we would like to share our progress. Welcome to the renewed Akua and Omicron! :)

Are you ready for the new challenge on Akua?




....and yes there will be underwater decorations:


Also Omicron will change quite a bit:




Please note that the above screenshots were taken in our development build and will NOT be available in PA 5.4.1.

We are still on track with the development for the upcoming Alpha release. Stay tuned for more progress reports.

Empyrion Dev Team
Empyrion - Galactic Survival - EmpyrionGame
Dear Survivalists!

Today we want to share two topics: a Patch and a small update about the Alpha progress.

We just released the Pre Alpha Update 5.4.1, which will fix a few issues with savegames and exploits. We have also reduced the crafting time for all ammo by -30%!

Furthermore, we have slightly lifted the restrictions on which of the Alien blocks can be used in a blueprint: Ion Cannons and Alien Sentries are added back. Marker/Spawner Blocks, Alien Containers and Alien Cores are still not allowed. Blueprints containing those blocks will result in them not showing up in your in-game Blueprint Library. We will add a more convenient way on how to deal with these blocks for Alpha.

Changelog Pre-Alpha 5.4.1:

Changes / Improvements:
* Crafting time for ammo reduced by -30%
* Zascosium meteorites now spawn on dedicated servers if this resource becomes scarce
* Added back some alien blocks for blueprints (now only marker blocks, alien container, alien core and spawner blocks are not allowed in blueprints)
* Alien Containers not available in Creative menu anymore to avoid exploits via Blueprints

Bug Fixes:
* Fixed problem that other vessels could be stolen on Dedicated Servers: facing your own Core block while standing on a foreign vessel or base will not allow opening other control panels anymore
* Fixed problem with side windows: now they should fit in all situations
* Another fix for loading broken save games
* Possible fix for a crash linked to auto turrets


Alpha Progress Report:
As we made a big step forward in terms of the "large decorations" like trees on different planets, we would like to share our progress. Welcome to the renewed Akua and Omicron! :)

Are you ready for the new challenge on Akua?




....and yes there will be underwater decorations:


Also Omicron will change quite a bit:




Please note that the above screenshots were taken in our development build and will NOT be available in PA 5.4.1.

We are still on track with the development for the upcoming Alpha release. Stay tuned for more progress reports.

Empyrion Dev Team
...