Empyrion - Galactic Survival - EmpyrionGame
Hi everyone,

we released a new version (Pre-Alpha 4.2) with more Anti-griefing measures for PvE worlds. We also added a death animation and integrated the first set of Server management tools. In addition, you have now the possibility of a "fresh start" on a dedicated server in case you are stuck in a dead end. Moreover, we fixed the problem that on restart of a dedicated server plants did not continue to grow, constructors were stuck and water/O2 generators showed high numbers. But this is not all, have a look at the changelog below.

Important notice for Dedicated Server providers:
1. Before you update, please make a backup of the current save game
2. To correctly convert the player files, please update the server, start it once and shut it down before a player connects to it. When you then restart the server, the new feature "If the last player leaves a faction, all faction-owned structures (bases, SV, HV, CV) are set to private player faction" should work correctly
3. Please decide whether you want to use the AntiGriefDistance feature. Note that if you continue a save game on your server, there might be factions that already have built bases close to each other. Setting an AntiGriefDistance might be problematic for those having build within this Limit, because in this case, players cannot continue building their bases. If you are unsure about the limit affecting players, please set AntiGriefdistance to 0 or a value that applies to your server environment.


New artillery turret for HV:


Improved hull texture:


New oxygen tanks:


New cargo drop when player dies:


Here is the full Changelog of Pre-Alpha 4.2:

Features:
- Added new anti-griefing measures in PvE playfields:
* players cannot create/modify structures within a certain range of other factions (AntiGriefDistance can be configured in dedicated.yaml)
* players cannot create a base nearby a resource deposit
* players cannot drill nearby a base of another faction
- Added: If the last player leaves a faction, all faction-owned structures (bases, SV, HV, CV) are set to private player faction
- Added death animation for player
- Added first set of Server management tools (e.g., ban, unban, kick, setrole, initadmin) - accessible via Telnet
- Added "Fresh Start": after dying you can now choose a fresh re-start on a server if you are stuck (you will re-spawn in an escape pod with much less equipment: pistol, drill and survival constructor only)

Changes / Improvements:
- Added "Suicide" button to the player inventory window
- Added: DecayTime to dedicated.yaml that allows to set the time period after which structures get removed
- Added dedicated server detail infos (you can now specify a server description in dedicated.yaml)
- Added new Oxygen Tanks to replace old tanks
- Added Tier 1 Oxygen Tank (small) for Base / CV
- Added new wheat and corn plants
- Added new "backpack" (cargo drop)
- Added new bag (when dropping items)
- Added new playfield customization parameters to playfield.yaml (light and cloud colors as well as cloud opacity)
- Added sugar cane back to Omicron
- Added new turret HV: large artillery turret
- Added 30 Unlock Points for players that are at max experience level (to unlock new blocks)
- Added Re-Entry effect for meteroites (fire trail) and explosion when they hit the ground + sound effects
- Resource meteroites now enter in a random angle (and not vertically any more)
- Tweaked hull texture so it looks less used
- Tweaked texture of player sentry gun and turret HV
- Tweaked textures of fridge, generators, medic and oxy station and many other models to better match the standard grey hull texture
- Adjusted all Main Menu windows
- Increased hover distance of HV to 3m + HV does not get stuck on plants anymore
- Server Browser: Added checkboxes to hide password protected servers or servers with incompatible builds
- Set minimum number of blocks to 10 for structures to get removed by clean up algorithm (old was 25)
- Number of allowed structures per playfield increased from 64 to 100 per default (also configurable in dedicated.yaml)

Bug Fixes:
- Fixed bug that on restart of a dedicated server plants did not continue to grow, constructors were stuck and water/O2 generators showed high numbers
- Fixed problem that enemies could shoot through walls under certain circumstances
- (Possible) fix for problem that structures sometimes vanished unintentionally: now the clean up algorithm removes structure only if all "remove conditions" (last visited + no core or smaller than 10 blocks) persist at least 1 minute
- Fixed bug that you could open the control panel on an enemy faction using the Esc menu
- Fixed: Rename savegame bug that deletes the savegame when doing a rename with an unchanged game name
- Fixed problem that faction check was sometimes wrong for next medic station: now you respawn at the nearest medic station (if it is in your private faction or in your player faction)
- Fixed problem that meteroites dont hover in air anymore but get burried when hitting the ground
- Fixed bug that removing old constructors did not give back resources
- Fixed problem with small Alien Tentacle plant on Akua not getting harvestable and disappearing
- Fix for sometimes Invalid Abbreviation when creating faction
- Fixed problem that there was no fog in the asteroid field in Orbit

Thanks for reading

Empyrion Dev Crew
Empyrion - Galactic Survival - EmpyrionGame
Hi everyone,

we released a new version (Pre-Alpha 4.2) with more Anti-griefing measures for PvE worlds. We also added a death animation and integrated the first set of Server management tools. In addition, you have now the possibility of a "fresh start" on a dedicated server in case you are stuck in a dead end. Moreover, we fixed the problem that on restart of a dedicated server plants did not continue to grow, constructors were stuck and water/O2 generators showed high numbers. But this is not all, have a look at the changelog below.

Important notice for Dedicated Server providers:
1. Before you update, please make a backup of the current save game
2. To correctly convert the player files, please update the server, start it once and shut it down before a player connects to it. When you then restart the server, the new feature "If the last player leaves a faction, all faction-owned structures (bases, SV, HV, CV) are set to private player faction" should work correctly
3. Please decide whether you want to use the AntiGriefDistance feature. Note that if you continue a save game on your server, there might be factions that already have built bases close to each other. Setting an AntiGriefDistance might be problematic for those having build within this Limit, because in this case, players cannot continue building their bases. If you are unsure about the limit affecting players, please set AntiGriefdistance to 0 or a value that applies to your server environment.


New artillery turret for HV:


Improved hull texture:


New oxygen tanks:


New cargo drop when player dies:


Here is the full Changelog of Pre-Alpha 4.2:

Features:
- Added new anti-griefing measures in PvE playfields:
* players cannot create/modify structures within a certain range of other factions (AntiGriefDistance can be configured in dedicated.yaml)
* players cannot create a base nearby a resource deposit
* players cannot drill nearby a base of another faction
- Added: If the last player leaves a faction, all faction-owned structures (bases, SV, HV, CV) are set to private player faction
- Added death animation for player
- Added first set of Server management tools (e.g., ban, unban, kick, setrole, initadmin) - accessible via Telnet
- Added "Fresh Start": after dying you can now choose a fresh re-start on a server if you are stuck (you will re-spawn in an escape pod with much less equipment: pistol, drill and survival constructor only)

Changes / Improvements:
- Added "Suicide" button to the player inventory window
- Added: DecayTime to dedicated.yaml that allows to set the time period after which structures get removed
- Added dedicated server detail infos (you can now specify a server description in dedicated.yaml)
- Added new Oxygen Tanks to replace old tanks
- Added Tier 1 Oxygen Tank (small) for Base / CV
- Added new wheat and corn plants
- Added new "backpack" (cargo drop)
- Added new bag (when dropping items)
- Added new playfield customization parameters to playfield.yaml (light and cloud colors as well as cloud opacity)
- Added sugar cane back to Omicron
- Added new turret HV: large artillery turret
- Added 30 Unlock Points for players that are at max experience level (to unlock new blocks)
- Added Re-Entry effect for meteroites (fire trail) and explosion when they hit the ground + sound effects
- Resource meteroites now enter in a random angle (and not vertically any more)
- Tweaked hull texture so it looks less used
- Tweaked texture of player sentry gun and turret HV
- Tweaked textures of fridge, generators, medic and oxy station and many other models to better match the standard grey hull texture
- Adjusted all Main Menu windows
- Increased hover distance of HV to 3m + HV does not get stuck on plants anymore
- Server Browser: Added checkboxes to hide password protected servers or servers with incompatible builds
- Set minimum number of blocks to 10 for structures to get removed by clean up algorithm (old was 25)
- Number of allowed structures per playfield increased from 64 to 100 per default (also configurable in dedicated.yaml)

Bug Fixes:
- Fixed bug that on restart of a dedicated server plants did not continue to grow, constructors were stuck and water/O2 generators showed high numbers
- Fixed problem that enemies could shoot through walls under certain circumstances
- (Possible) fix for problem that structures sometimes vanished unintentionally: now the clean up algorithm removes structure only if all "remove conditions" (last visited + no core or smaller than 10 blocks) persist at least 1 minute
- Fixed bug that you could open the control panel on an enemy faction using the Esc menu
- Fixed: Rename savegame bug that deletes the savegame when doing a rename with an unchanged game name
- Fixed problem that faction check was sometimes wrong for next medic station: now you respawn at the nearest medic station (if it is in your private faction or in your player faction)
- Fixed problem that meteroites dont hover in air anymore but get burried when hitting the ground
- Fixed bug that removing old constructors did not give back resources
- Fixed problem with small Alien Tentacle plant on Akua not getting harvestable and disappearing
- Fix for sometimes Invalid Abbreviation when creating faction
- Fixed problem that there was no fog in the asteroid field in Orbit

Thanks for reading

Empyrion Dev Crew
Empyrion - Galactic Survival - EmpyrionGame
Bug Fixes:
- Fixed bug that meat from animals spoiled immediately on a dedicated server
Empyrion - Galactic Survival - EmpyrionGame
Bug Fixes:
- Fixed bug that meat from animals spoiled immediately on a dedicated server
Empyrion - Galactic Survival - EmpyrionGame
Hey Galactic Survivalists,

We are very excited to present you our newest and feature-packed update: Pre-Alpha 4.1!

Without further ado: we added the first iteration of a faction/ownership module AND playfield settings for PvE and PvP to the game! The latter can be set individually for each playfield (e.g. each planet can be PvE or PvP). Read on below for more details.

We also added early customization toys to play around with: want to change the color of the sky or have a lower or higher sea level for your lakes and oceans? These are only two examples of the customization options, so go ahead, give it a try and show us your favorites!

With an easy tweak in the config file, you can change the sky color so that Omicron will look like that:


You can also easily change the water level. This screenshot shows Akua with a lower water level:


Finally, we added a slew of changes, improvements and bugfixes. Read on below for the full changelog.

One of the new alien plants on Akua:


Among others, you won't run out of resources on a multiplayer server anymore: watch out for meteorites bringing in new sources of ore!

One of the resource meteorites that drop if your resource deposits get depleted:


Next steps:
- Offline/Log-out protection of structures on PvP playfields
- Adding possibility for a "fresh start" on a server if you are stuck
- Better admin tools for dedicated servers: kick, ban, etc
- Force field for hangars
- Solar system

….and last but not least: we can't give an exact ETA (yet), but we can already say with all certainty, that the Solar System will move planets further away and your capital vessel will finally have its purpose :)

How does PvP, PvE, Factions and Ownership work?


Please have a look at the detailed update notes on the forum:
http://empyriononline.com/threads/pre-alpha-4-1-pvp-pve-factions-and-ownership.3571
(due to the character limitation, we cannot post everything here)



Here is the full Changelog of Pre-Alpha 4.1:

Main Features:
- Added PvP, PvE, Factions and Ownership
(Per default, Akua and Orbit are PvE playfields, the other playfields are PvP - however, you can change this setting, see below)


Other Features:
- Added faction internal chat: press "," to open it
- Added playfield config files for basic customization: now you can configure e.g. sky color, water color, gravity, playmode (PvP, PvE), and also biome type of a playfield (to switch biomes you MUST change also the name of the save game - otherwise the map will not be correctly displayed)
- Added resource count for deposits. Resource deposits that are nearly empty (<10%) are no longer shown on the map, i.e., map marker is removed (you have to start a New Game to correctly enable resource counter)
- Added resource re-generation: if resource A is depleted on a planet then resource meteorites of type A will fall on planet
- Dedicated server now auto saves every 60 seconds
- Added dedicated server command line parameter "-dedicated <file>" to allow custom config files (.yaml extension must not be changed)
Example: Make a batch file with the following content: "start EmpyrionDedicated.exe -batchmode -nographics -logFile Logs\DedicatedServer.log -dedicated MyCustomDediConfig.yaml"

Changes / Improvements:
- Added server password caching (now you only have to enter the password once)
- Improved ship controller: rolling Q / E is now more accurate
- Added simple clean up algorithm: Bases/HV/SV/CV will be removed if one of the following conditions is fulfilled:
(i) a player did not visit structure for 24 game hours AND structure has no core
(ii) a player did not visit structure for 24 game hours AND the structure is smaller than 25 blocks.
This clean up algorithm will guarantee that there are not too many unused structures in a playfield which reduces performance (especially on dedicated servers this is a problem)
- Added 30 Unlock Points for players that have reached max level to unlock new blocks
- Added food category to Survival Constructor
- Added planet overview list to map window
- Added sentry gun for Bases and Capital Vessels in survival mode
- Added new constructor 3d models for Large and Advanced Constructor (to replace old constructors)
- Tweaked texture for thrusters to prepare for color masks
- Tweaked texture for Core Block, Fuel Tank and Passenger Seat (less scratches)
- Added new spotlight for SV / HV
- Added several new explosions
- Added "Back to inventory" button to Tech Tree window and improved visuals of Tech Tree window (larger icons)
- All doors in POIs are now closed per default
- Set culling of windows to a much higher distance
- Removed color overlay for sniper scopes
- Player list (Scoreboard) now scrollable
- Added 2 new plants on Akua (Moved plant to Omicron that grows Alien Plasma ZR1 - replaced with Alien Tentacle plant)
- Driller / filler can now also remove grass
- Increased overall range of CV weapons
- Removing Alien turrets now also give resources
- Reduced number of turrets and sentry guns on some POIs (for performance improvements)
- Added Sathium ore deposits on Ningues

Bug Fixes:
- Fixed problem with floating POIs (you have to start a New Game to benefit from this fix)
- Fixed problem that player could peek through door by standing close to door frame
- Fixed problem that some turrets did not shoot accurately
- Fixed problem that food did not decay in multiplayer
- Fixed problem that clients of a multiplayer game could not set names of BA, SV, CV, HV
- Fixed problem that O2 / water generator did not produce at the bottom of very deep lakes
- Fixed problem when SV with 2 or more cockpits (player inside) left playfield
- Fixed problem that game crashed in some cases when troop transport was destroyed
- Fixed problem that warning message "troop transport is approaching" was played several times
- Fixed problem that entering cockpit on crashed CV caused problems
- Fixed problem that drones appeared sometimes near the player starting position on all planets on a dedicated server
- Fixed "plant sprout exploit" (before player obtained template inputs by removing sprout and could thus duplicate plant in food processor)
- Fixed collider on turret radar
- Fixed wrong quality setting text, possible fix for full screen resolution switch bug

Thanks for reading and stay tuned for the next update

Empyrion Dev Crew
Empyrion - Galactic Survival - EmpyrionGame
Hey Galactic Survivalists,

We are very excited to present you our newest and feature-packed update: Pre-Alpha 4.1!

Without further ado: we added the first iteration of a faction/ownership module AND playfield settings for PvE and PvP to the game! The latter can be set individually for each playfield (e.g. each planet can be PvE or PvP). Read on below for more details.

We also added early customization toys to play around with: want to change the color of the sky or have a lower or higher sea level for your lakes and oceans? These are only two examples of the customization options, so go ahead, give it a try and show us your favorites!

With an easy tweak in the config file, you can change the sky color so that Omicron will look like that:


You can also easily change the water level. This screenshot shows Akua with a lower water level:


Finally, we added a slew of changes, improvements and bugfixes. Read on below for the full changelog.

One of the new alien plants on Akua:


Among others, you won't run out of resources on a multiplayer server anymore: watch out for meteorites bringing in new sources of ore!

One of the resource meteorites that drop if your resource deposits get depleted:


Next steps:
- Offline/Log-out protection of structures on PvP playfields
- Adding possibility for a "fresh start" on a server if you are stuck
- Better admin tools for dedicated servers: kick, ban, etc
- Force field for hangars
- Solar system

….and last but not least: we can't give an exact ETA (yet), but we can already say with all certainty, that the Solar System will move planets further away and your capital vessel will finally have its purpose :)

How does PvP, PvE, Factions and Ownership work?


Please have a look at the detailed update notes on the forum:
http://empyriononline.com/threads/pre-alpha-4-1-pvp-pve-factions-and-ownership.3571
(due to the character limitation, we cannot post everything here)



Here is the full Changelog of Pre-Alpha 4.1:

Main Features:
- Added PvP, PvE, Factions and Ownership
(Per default, Akua and Orbit are PvE playfields, the other playfields are PvP - however, you can change this setting, see below)


Other Features:
- Added faction internal chat: press "," to open it
- Added playfield config files for basic customization: now you can configure e.g. sky color, water color, gravity, playmode (PvP, PvE), and also biome type of a playfield (to switch biomes you MUST change also the name of the save game - otherwise the map will not be correctly displayed)
- Added resource count for deposits. Resource deposits that are nearly empty (<10%) are no longer shown on the map, i.e., map marker is removed (you have to start a New Game to correctly enable resource counter)
- Added resource re-generation: if resource A is depleted on a planet then resource meteorites of type A will fall on planet
- Dedicated server now auto saves every 60 seconds
- Added dedicated server command line parameter "-dedicated <file>" to allow custom config files (.yaml extension must not be changed)
Example: Make a batch file with the following content: "start EmpyrionDedicated.exe -batchmode -nographics -logFile Logs\DedicatedServer.log -dedicated MyCustomDediConfig.yaml"

Changes / Improvements:
- Added server password caching (now you only have to enter the password once)
- Improved ship controller: rolling Q / E is now more accurate
- Added simple clean up algorithm: Bases/HV/SV/CV will be removed if one of the following conditions is fulfilled:
(i) a player did not visit structure for 24 game hours AND structure has no core
(ii) a player did not visit structure for 24 game hours AND the structure is smaller than 25 blocks.
This clean up algorithm will guarantee that there are not too many unused structures in a playfield which reduces performance (especially on dedicated servers this is a problem)
- Added 30 Unlock Points for players that have reached max level to unlock new blocks
- Added food category to Survival Constructor
- Added planet overview list to map window
- Added sentry gun for Bases and Capital Vessels in survival mode
- Added new constructor 3d models for Large and Advanced Constructor (to replace old constructors)
- Tweaked texture for thrusters to prepare for color masks
- Tweaked texture for Core Block, Fuel Tank and Passenger Seat (less scratches)
- Added new spotlight for SV / HV
- Added several new explosions
- Added "Back to inventory" button to Tech Tree window and improved visuals of Tech Tree window (larger icons)
- All doors in POIs are now closed per default
- Set culling of windows to a much higher distance
- Removed color overlay for sniper scopes
- Player list (Scoreboard) now scrollable
- Added 2 new plants on Akua (Moved plant to Omicron that grows Alien Plasma ZR1 - replaced with Alien Tentacle plant)
- Driller / filler can now also remove grass
- Increased overall range of CV weapons
- Removing Alien turrets now also give resources
- Reduced number of turrets and sentry guns on some POIs (for performance improvements)
- Added Sathium ore deposits on Ningues

Bug Fixes:
- Fixed problem with floating POIs (you have to start a New Game to benefit from this fix)
- Fixed problem that player could peek through door by standing close to door frame
- Fixed problem that some turrets did not shoot accurately
- Fixed problem that food did not decay in multiplayer
- Fixed problem that clients of a multiplayer game could not set names of BA, SV, CV, HV
- Fixed problem that O2 / water generator did not produce at the bottom of very deep lakes
- Fixed problem when SV with 2 or more cockpits (player inside) left playfield
- Fixed problem that game crashed in some cases when troop transport was destroyed
- Fixed problem that warning message "troop transport is approaching" was played several times
- Fixed problem that entering cockpit on crashed CV caused problems
- Fixed problem that drones appeared sometimes near the player starting position on all planets on a dedicated server
- Fixed "plant sprout exploit" (before player obtained template inputs by removing sprout and could thus duplicate plant in food processor)
- Fixed collider on turret radar
- Fixed wrong quality setting text, possible fix for full screen resolution switch bug

Thanks for reading and stay tuned for the next update

Empyrion Dev Crew
Empyrion - Galactic Survival - EmpyrionGame
We just released a patch (4.0.2) that addresses some of the problems you reported.

Changelog Pre-Alpha 4.0.2:

Features:
- Allow single player games in offline mode (however, Steam client must be running)

Changes / Improvements:
- Increased average size of resource deposits on Akua and Omicron
- Increased average number of resource deposits on Ningues and Aestus
- Increased drop rate of Sathium Ore (Asteroids) and Crushed Stone

Bug Fixes:
- Fixed problem that single player games showed up in server browser
- Fixed problem that map was sometimes wrong when connecting to a dedicated server
- Fixed problem that Turret Minigun (HV) also appeared in tech tree of SV
- Fixed problem that some NPCs (e.g. Alien Insect on Akua) did not attack correctly on dedicated servers

Notice:
We are working hard on a PvP/PvE/ownership/faction system to prevent griefing.


EDIT:
- To fix a Peer-to-Peer connection problem, we released a small patch (Build 227).
- There is no need to update the dedicated servers
Empyrion - Galactic Survival - EmpyrionGame
We just released a patch (4.0.2) that addresses some of the problems you reported.

Changelog Pre-Alpha 4.0.2:

Features:
- Allow single player games in offline mode (however, Steam client must be running)

Changes / Improvements:
- Increased average size of resource deposits on Akua and Omicron
- Increased average number of resource deposits on Ningues and Aestus
- Increased drop rate of Sathium Ore (Asteroids) and Crushed Stone

Bug Fixes:
- Fixed problem that single player games showed up in server browser
- Fixed problem that map was sometimes wrong when connecting to a dedicated server
- Fixed problem that Turret Minigun (HV) also appeared in tech tree of SV
- Fixed problem that some NPCs (e.g. Alien Insect on Akua) did not attack correctly on dedicated servers

Notice:
We are working hard on a PvP/PvE/ownership/faction system to prevent griefing.


EDIT:
- To fix a Peer-to-Peer connection problem, we released a small patch (Build 227).
- There is no need to update the dedicated servers
Empyrion - Galactic Survival - EmpyrionGame
FULL CHANGELOG Pre-Alpha 4.0

Main Feature:
- Dedicated Server

Other Features:
- Added Steam authentication
- Added emergency flip for HV: if HV is lying upside down, an emergency flip can be activated via "Left Shift" to get back to its upright position
- Added fog in asteroid field in Orbit
- Added new POI on Omicron ("Walker Base" by J0BA2)
- Added new passenger seat
- Added map marker for Escape Pod
- HV does not collide anymore with plants

Changes / Improvements:
- Improved ship controller
- Updated shader of player character to physically-based rendering
- Balanced tech tree: now HV is available already at Level 2. Reduced levels for selected HV equipments (turrets, etc)
- Moved "Time til Sunrise/Sunset" back to Main HUD
- Reduced range for which explosions are audible
- No drones anymore near start position
- Changed sound of alien bug on Akua
- Increased time after which Escape Pod disappears when it is empty
- Increases time after which dropped ores disappear
- Increased starting Cobalt ingots
- Re-balanced SV / GV / CV weapons
- Level, Died, Killed, Ping is now shown correctly in MP games via info board (default key: B)
- Further improved chat window
- Balanced drone amount on planets
- Troop transport improvements (increase speed and flying altitude, better landing)
- Message: drone base attack, troop transport and de-activate core on drone base is now shown also on Client in MP games
- Added "Decoration Blocks" category to constructors and creative menu
- Increased hardness of survival constructor
- Added random +/-150m to player entry in multiplayer
- Lowered sound of fridges and fuel tanks
- Added new sound for Insect on Akua
- Added more visible flare on Survival Constructor
- Added "Available Unlock Points" to Inventory Window
- Overall increased size of ore deposits
- Ore deposits are now less deep buried on planets
- Changed sound effect of destroyed (white) drone
- Added sound effect to other destroyed drones
- Added water impact sound
- Added sound effects to generators

Bug Fixes:
- Fixed problem that filler & flatten tool or drill also removed other blocks like survival constructor, oxygen generator etc.
- Fixed problem that POIs were sometimes buried under ground
- Fixed drone explosion not showing on Client
- Fixed animals not showing death animation
- Fixed escape pod sound being heard by every player on multiplayer games
- Fixed problem that destroyed Troop Transport caused a crash
- Fixed problem that some turrets shoot into own collider (reduced vertical rotation limits)
- Fixed bug that exiting the escape pod before landing kept the camera shaking
- Fixed problem that (wild) Kavae Plant disappeared after a while when harvested
- Fixed wrong Preview Image of Shotgun (Tier 1)

Known Issues:
- Some lagging on dedicated servers
- Changing a playfield with a small vessel that has multiple cockpits (and multiple players in the cockpits) causes problems. Please use passenger seats instea
Empyrion - Galactic Survival - EmpyrionGame
FULL CHANGELOG Pre-Alpha 4.0

Main Feature:
- Dedicated Server

Other Features:
- Added Steam authentication
- Added emergency flip for HV: if HV is lying upside down, an emergency flip can be activated via "Left Shift" to get back to its upright position
- Added fog in asteroid field in Orbit
- Added new POI on Omicron ("Walker Base" by J0BA2)
- Added new passenger seat
- Added map marker for Escape Pod
- HV does not collide anymore with plants

Changes / Improvements:
- Improved ship controller
- Updated shader of player character to physically-based rendering
- Balanced tech tree: now HV is available already at Level 2. Reduced levels for selected HV equipments (turrets, etc)
- Moved "Time til Sunrise/Sunset" back to Main HUD
- Reduced range for which explosions are audible
- No drones anymore near start position
- Changed sound of alien bug on Akua
- Increased time after which Escape Pod disappears when it is empty
- Increases time after which dropped ores disappear
- Increased starting Cobalt ingots
- Re-balanced SV / GV / CV weapons
- Level, Died, Killed, Ping is now shown correctly in MP games via info board (default key: B)
- Further improved chat window
- Balanced drone amount on planets
- Troop transport improvements (increase speed and flying altitude, better landing)
- Message: drone base attack, troop transport and de-activate core on drone base is now shown also on Client in MP games
- Added "Decoration Blocks" category to constructors and creative menu
- Increased hardness of survival constructor
- Added random +/-150m to player entry in multiplayer
- Lowered sound of fridges and fuel tanks
- Added new sound for Insect on Akua
- Added more visible flare on Survival Constructor
- Added "Available Unlock Points" to Inventory Window
- Overall increased size of ore deposits
- Ore deposits are now less deep buried on planets
- Changed sound effect of destroyed (white) drone
- Added sound effect to other destroyed drones
- Added water impact sound
- Added sound effects to generators

Bug Fixes:
- Fixed problem that filler & flatten tool or drill also removed other blocks like survival constructor, oxygen generator etc.
- Fixed problem that POIs were sometimes buried under ground
- Fixed drone explosion not showing on Client
- Fixed animals not showing death animation
- Fixed escape pod sound being heard by every player on multiplayer games
- Fixed problem that destroyed Troop Transport caused a crash
- Fixed problem that some turrets shoot into own collider (reduced vertical rotation limits)
- Fixed bug that exiting the escape pod before landing kept the camera shaking
- Fixed problem that (wild) Kavae Plant disappeared after a while when harvested
- Fixed wrong Preview Image of Shotgun (Tier 1)

Known Issues:
- Some lagging on dedicated servers
- Changing a playfield with a small vessel that has multiple cockpits (and multiple players in the cockpits) causes problems. Please use passenger seats instea
...