Currently, we are working hard on the dedicated server to provide you with an unrestricted multiplayer experience soon: with the release of dedicated servers, you will no longer have to be in the same playfield, which means, for example, you will be able to send out your friend to search for ores while you continue building your base.
To ease the waiting time until dedicated servers, we have released a new version for you. Here are the new features of Pre-Alpha 3.5.0 in a nutshell: - Added drone bases (if you conquer them, drone attacks on your base will cease) - Improved drone wave attack - Added many new models (drone, stairs, thin hull block, walkway blocks etc) - Added new AI behavior for creatures
Notice: Unfortunately, you will only be able to see the new drone bases if you start a new game in 3.5.0. However, you should be able to continue your old save games without any issues.
This is the new light drone model:
Two new stair models:
Thin wall blocks:
Several new walkway blocks:
New drone base on Omicron: and on Aestus: There are 2 more new drone bases to explore. All drone bases are well defended and have a vast subterranean complex.
CHANGELOG 3.5.0
Features: - Added drone bases and replacement feature of destroyed drones - Alien drone base is spawned on different planets - If alien core of the drone base is destroyed then the wave of attacking drones stops - When a drone that defends an POI is destroyed it is replaced (depending on type of POI) by a new drone from the drone base - Drone wave attack behavior changes from planet to planet (from easiest to hardest: Akua, Omicron, Ningues, Aestus) - Added 4 new community builds (with subterranean complex) - thanks again to Dead8Eye: these buildings will serve as drone bases - Added new drone model - Added new AI behavior: if a creature looses view contact with player, it will go to the position where it has last seen the player - Added 2 new stair models - Added thin hull blocks: new wall and corner wall blocks - Added 3 new walkway blocks (2 plates and 1 slope) - Added new truss block (to replace old truss block) - Turrets don't attack players any more if the base lost the alien core (before you had to place your own core before enemy turrets ceased fire)
Changes: - Increased resolution of many textures (e.g. hull and interior blocks) to improve the visuals - Improved shooting of Alien creature Crogohm - Added new weapon to Alien creature Crogohm - Removed Advanced CPU from Minigun turret HV so that it can be crafted already on Akua - Changed texture on handheld rocket launcher - Improved texture for several creatures: Desert Golem, Desert Worm, Otyugh, Plant Monster and Slime - Tweaked sentry guns: better gun depression and elevation (now they shot on player if placed on ceiling) - Improved FPV holding of certain Weapons (pistols and rocket launcher) - Added Illuminated Block to templates so that it is also available in Survival - Illuminated block can now also be placed on HV - Tweaked position of doors so they fit to wall blocks - Increased armor of fuel tanks - Changed sound of minigun for drone - Improved positioning player & escape pod on new game to be less often in water - Changed death sound of Otyugh - Tweaked sound for female when getting hurt - Lowered sound when getting hit - Added additional sentry gun to Creative - Reduced size of old large drone
Bug Fixes: - Fixed bug that prevented some save games from loading (thanks to all that sent in their save games) - Fixed another problem that caused save games to be corrupted - Fixed problem that back part of crashed Titan was not correctly displayed - Fixed bug that Advanced Constructor could not be closed with 'T' - Fixed problem that when resuming a game with a weapon in the hand, this weapon did not hit anything until slot was changed. - Fixed atmosphere effects if cockpit orientation is different from North
Known Issues: - Center of mass problem with Small Vessels (will be fixed in an upcoming patch)
Currently, we are working hard on the dedicated server to provide you with an unrestricted multiplayer experience soon: with the release of dedicated servers, you will no longer have to be in the same playfield, which means, for example, you will be able to send out your friend to search for ores while you continue building your base.
To ease the waiting time until dedicated servers, we have released a new version for you. Here are the new features of Pre-Alpha 3.5.0 in a nutshell: - Added drone bases (if you conquer them, drone attacks on your base will cease) - Improved drone wave attack - Added many new models (drone, stairs, thin hull block, walkway blocks etc) - Added new AI behavior for creatures
Notice: Unfortunately, you will only be able to see the new drone bases if you start a new game in 3.5.0. However, you should be able to continue your old save games without any issues.
This is the new light drone model:
Two new stair models:
Thin wall blocks:
Several new walkway blocks:
New drone base on Omicron: and on Aestus: There are 2 more new drone bases to explore. All drone bases are well defended and have a vast subterranean complex.
CHANGELOG 3.5.0
Features: - Added drone bases and replacement feature of destroyed drones - Alien drone base is spawned on different planets - If alien core of the drone base is destroyed then the wave of attacking drones stops - When a drone that defends an POI is destroyed it is replaced (depending on type of POI) by a new drone from the drone base - Drone wave attack behavior changes from planet to planet (from easiest to hardest: Akua, Omicron, Ningues, Aestus) - Added 4 new community builds (with subterranean complex) - thanks again to Dead8Eye: these buildings will serve as drone bases - Added new drone model - Added new AI behavior: if a creature looses view contact with player, it will go to the position where it has last seen the player - Added 2 new stair models - Added thin hull blocks: new wall and corner wall blocks - Added 3 new walkway blocks (2 plates and 1 slope) - Added new truss block (to replace old truss block) - Turrets don't attack players any more if the base lost the alien core (before you had to place your own core before enemy turrets ceased fire)
Changes: - Increased resolution of many textures (e.g. hull and interior blocks) to improve the visuals - Improved shooting of Alien creature Crogohm - Added new weapon to Alien creature Crogohm - Removed Advanced CPU from Minigun turret HV so that it can be crafted already on Akua - Changed texture on handheld rocket launcher - Improved texture for several creatures: Desert Golem, Desert Worm, Otyugh, Plant Monster and Slime - Tweaked sentry guns: better gun depression and elevation (now they shot on player if placed on ceiling) - Improved FPV holding of certain Weapons (pistols and rocket launcher) - Added Illuminated Block to templates so that it is also available in Survival - Illuminated block can now also be placed on HV - Tweaked position of doors so they fit to wall blocks - Increased armor of fuel tanks - Changed sound of minigun for drone - Improved positioning player & escape pod on new game to be less often in water - Changed death sound of Otyugh - Tweaked sound for female when getting hurt - Lowered sound when getting hit - Added additional sentry gun to Creative - Reduced size of old large drone
Bug Fixes: - Fixed bug that prevented some save games from loading (thanks to all that sent in their save games) - Fixed another problem that caused save games to be corrupted - Fixed problem that back part of crashed Titan was not correctly displayed - Fixed bug that Advanced Constructor could not be closed with 'T' - Fixed problem that when resuming a game with a weapon in the hand, this weapon did not hit anything until slot was changed. - Fixed atmosphere effects if cockpit orientation is different from North
Known Issues: - Center of mass problem with Small Vessels (will be fixed in an upcoming patch)
We have released a patch in which we improved the drone attacks and fixed a bug related to it.
Changelog 3.4.1
Changes: - Player placed turrets now activate "auto mode" immediately after placement. Thus, a turret will attack enemies without having to enter it once. - Turrets now attack the nearest enemy. Thus, it will not happen any more that a turret attacks a far away creature while a nearby drone is destryoing your base - Increased delay between two attack waves to 20min (realtime)
Bug Fixes: - Fixed bug that after resuming a game sometimes four new attack waves were launched
Nevertheless, the drone attack feature is still work-in-progress and we will continue improving it for the next version. Therefore, we recommend to backup your current game before resuming it. In addition, people complained that there are "constant" waves of drone attacks. This was not intended and should not happen anymore. You will now only have to fight off a limited number of attacks.
We have released a patch in which we improved the drone attacks and fixed a bug related to it.
Changelog 3.4.1
Changes: - Player placed turrets now activate "auto mode" immediately after placement. Thus, a turret will attack enemies without having to enter it once. - Turrets now attack the nearest enemy. Thus, it will not happen any more that a turret attacks a far away creature while a nearby drone is destryoing your base - Increased delay between two attack waves to 20min (realtime)
Bug Fixes: - Fixed bug that after resuming a game sometimes four new attack waves were launched
Nevertheless, the drone attack feature is still work-in-progress and we will continue improving it for the next version. Therefore, we recommend to backup your current game before resuming it. In addition, people complained that there are "constant" waves of drone attacks. This was not intended and should not happen anymore. You will now only have to fight off a limited number of attacks.
On the way to Pre-Alpha 4.0.0, we have released a relatively small update (Pre-Alpha 3.4.0) that contains a nice little feature: Drones now attack your planetary bases from time to time. Be well prepared to defend your base from these waves of drone attacks.
Please note that this is the first version of the drone attack system. It is far from being finished. We will improve it over time.
Changelog Pre-Alpha 3.4.0
Features: - Drones attack player bases from time to time
Changes: - Adapted windows so that shutters of vertical windows now block the view less - Cockpit 03 can now be crafted in Basic Constructor
Bug Fixes: - Fixed problem that if connecting to a server and versions do not match an internal error was thrown - Fixed bug that sometimes names of other players did not display correctly - Fixed map display fading with map window - Fixed path for localization file - Fixed bug that some player settings were not saved sometimes - Fixed Recursive Constructor bug with a too small auto-crafting queue
On the way to Pre-Alpha 4.0.0, we have released a relatively small update (Pre-Alpha 3.4.0) that contains a nice little feature: Drones now attack your planetary bases from time to time. Be well prepared to defend your base from these waves of drone attacks.
Please note that this is the first version of the drone attack system. It is far from being finished. We will improve it over time.
Changelog Pre-Alpha 3.4.0
Features: - Drones attack player bases from time to time
Changes: - Adapted windows so that shutters of vertical windows now block the view less - Cockpit 03 can now be crafted in Basic Constructor
Bug Fixes: - Fixed problem that if connecting to a server and versions do not match an internal error was thrown - Fixed bug that sometimes names of other players did not display correctly - Fixed map display fading with map window - Fixed path for localization file - Fixed bug that some player settings were not saved sometimes - Fixed Recursive Constructor bug with a too small auto-crafting queue
We are very happy to present you our new update Pre-Alpha 3.3.0 with the following main features:
- Improved constructor with automatic crafting - Several new NPC enemies (e.g. alien race that can shoot from distance) - Many new POIs to discover (each planet now features own set of POIs with unique style) - 2 new cockpits - Updated blocks: windows and elevators - Many bug fixes and other improvements
Important Notice: Save game compatibility We changed the way how the POIs and resources are saved in the random generation algorithm. As a consequence, the POIs and resources will not be indicated correctly anymore on the map when you resume an old save game. Thus, we recommend to start a new game in PA 3.3.0. In any case, only if you start a new game, you will be able to see the new POIs.
Next, we show you some screenshots of the new content we added to 3.3.0: We added a new NPC alien race that defends planetary bases and that can shoot at you. So be well prepared if you now enter a newly discovered base. They can hide behind every corner and attack you from the distance. (we are still looking for a name for this alien race, so we are happy about suggestions from you - the current name is just a placeholder)
These scary looking aliens don't come alone - they are often accompanied by their "guard dogs" - the Crawler: Don't let him bite you because the Crawler transmits some nasty diseases.
To complete the new set of NPC enemies, we added a mobile killing robot that may not look very dangerous but wait until it empties a clip of his powerful machine gun on you:
We also added around 25 new POIs to the game in Survival mode. Each planet now features a unique set of POIs with their own style (a big thank you to Dead8Eye for his creations):
In particular, try to find this Mining Complex on Omicron: It has a multi-floor basement - the deeper you get below the earth the harder it gets but it will worth the pain because the complex is full of loot.
Moreover, we added a new version of the crashed Titan (now on Akua). The wreck (front, mid and rear) is scattered around the planet and will play an important role in a later version of the game (mini quest!). This is the front part (thanks to Arturius1967 for his creation):
We added several new blocks to the game. For example, a cockpit that allows you to see below you:
and a new slim fighter cockpit:
Finally, we added an improved elevator block and new windows with cool reflections:
But this is not all. Here is the full list of changes.
Changelog for Pre-Alpha 3.3.0:
Features: - Added advanced constructor that allows automatic crafting (i.e., it crafts complex devices with one click if necessary base items / resources are in inventory) - Added new NPC alien race that defends bases and that can shoot - Added new NPC alien creature (Crawler) - Added new NPC turret robot - Added different sets of POIs specific to each planet (thanks to Dead8Eye) - Added Mining Complex on Omicron that has a multi-floor basement (a real - labyrinth) - it is well defended and has a lot of loot (thanks to Dead8Eye) - Added 2 new cockpits - Added new windows with real reflection - Added new elevator block - Improved water shader and ground fog - Added community build Icarus Base in Orbit Creative (thanks to Arturius1967) - Added new crashed capital vessel (separated into 3 parts - front, mid, back) on Akua (thanks Arturius1967) - Added alien interior blocks
Changes: - Overall more promethium deposits - Changed behavior of O2 Stations -> now activated via âTâ - Passenger can now rotate camera in third-person view - Illuminated Block is now also triggered with Power On/Off - Increased damage of drone weapons on devices (before e.g. minigun drone could not destroy turret) - No drones are spawned near start location if you begin on Omicron (Survival) - Tweaked sound minigun SV and changed animation speed - Updated Radar Map icons for HV and Base
Bug Fixes: - Fixed problem that later connected client did not see server's already discovered POIs. - Fixed bug that sometimes player did not get above water surface in first-person view - Fixed clipping with certain particle effects (in particular ground fog) - Fixed bug that 'You are dead' message remained visible when quitting game - Fixed flare on ION Cannon. Changed explosion - Fixed bug that map markers were not at correct position in 3d map - Fixed optical flaw with cut long item descriptions in scrolling item grids - Fixed optical flaw with wrong initial item grid scroll position in Food Processor - Fixed orientation of Radar Map regardless of cockpit direction - Fixed texture on Truss Block
NEXT STEPS: We are currently working on the dedicated servers and the solar system. So there is something to look forward to in the next update(s).
We are very happy to present you our new update Pre-Alpha 3.3.0 with the following main features:
- Improved constructor with automatic crafting - Several new NPC enemies (e.g. alien race that can shoot from distance) - Many new POIs to discover (each planet now features own set of POIs with unique style) - 2 new cockpits - Updated blocks: windows and elevators - Many bug fixes and other improvements
Important Notice: Save game compatibility We changed the way how the POIs and resources are saved in the random generation algorithm. As a consequence, the POIs and resources will not be indicated correctly anymore on the map when you resume an old save game. Thus, we recommend to start a new game in PA 3.3.0. In any case, only if you start a new game, you will be able to see the new POIs.
Next, we show you some screenshots of the new content we added to 3.3.0: We added a new NPC alien race that defends planetary bases and that can shoot at you. So be well prepared if you now enter a newly discovered base. They can hide behind every corner and attack you from the distance. (we are still looking for a name for this alien race, so we are happy about suggestions from you - the current name is just a placeholder)
These scary looking aliens don't come alone - they are often accompanied by their "guard dogs" - the Crawler: Don't let him bite you because the Crawler transmits some nasty diseases.
To complete the new set of NPC enemies, we added a mobile killing robot that may not look very dangerous but wait until it empties a clip of his powerful machine gun on you:
We also added around 25 new POIs to the game in Survival mode. Each planet now features a unique set of POIs with their own style (a big thank you to Dead8Eye for his creations):
In particular, try to find this Mining Complex on Omicron: It has a multi-floor basement - the deeper you get below the earth the harder it gets but it will worth the pain because the complex is full of loot.
Moreover, we added a new version of the crashed Titan (now on Akua). The wreck (front, mid and rear) is scattered around the planet and will play an important role in a later version of the game (mini quest!). This is the front part (thanks to Arturius1967 for his creation):
We added several new blocks to the game. For example, a cockpit that allows you to see below you:
and a new slim fighter cockpit:
Finally, we added an improved elevator block and new windows with cool reflections:
But this is not all. Here is the full list of changes.
Changelog for Pre-Alpha 3.3.0:
Features: - Added advanced constructor that allows automatic crafting (i.e., it crafts complex devices with one click if necessary base items / resources are in inventory) - Added new NPC alien race that defends bases and that can shoot - Added new NPC alien creature (Crawler) - Added new NPC turret robot - Added different sets of POIs specific to each planet (thanks to Dead8Eye) - Added Mining Complex on Omicron that has a multi-floor basement (a real - labyrinth) - it is well defended and has a lot of loot (thanks to Dead8Eye) - Added 2 new cockpits - Added new windows with real reflection - Added new elevator block - Improved water shader and ground fog - Added community build Icarus Base in Orbit Creative (thanks to Arturius1967) - Added new crashed capital vessel (separated into 3 parts - front, mid, back) on Akua (thanks Arturius1967) - Added alien interior blocks
Changes: - Overall more promethium deposits - Changed behavior of O2 Stations -> now activated via âTâ - Passenger can now rotate camera in third-person view - Illuminated Block is now also triggered with Power On/Off - Increased damage of drone weapons on devices (before e.g. minigun drone could not destroy turret) - No drones are spawned near start location if you begin on Omicron (Survival) - Tweaked sound minigun SV and changed animation speed - Updated Radar Map icons for HV and Base
Bug Fixes: - Fixed problem that later connected client did not see server's already discovered POIs. - Fixed bug that sometimes player did not get above water surface in first-person view - Fixed clipping with certain particle effects (in particular ground fog) - Fixed bug that 'You are dead' message remained visible when quitting game - Fixed flare on ION Cannon. Changed explosion - Fixed bug that map markers were not at correct position in 3d map - Fixed optical flaw with cut long item descriptions in scrolling item grids - Fixed optical flaw with wrong initial item grid scroll position in Food Processor - Fixed orientation of Radar Map regardless of cockpit direction - Fixed texture on Truss Block
NEXT STEPS: We are currently working on the dedicated servers and the solar system. So there is something to look forward to in the next update(s).
Today, we are very excited to release a small patch (Pre-Alpha 3.2.1) with a potentially huge impact on those of you who play Empyrion on an average PC. Depending on the complexity of the game scene, you may experience a doubling of FPS (keep in mind that the FPS is limited to 60 in Empyrion).
We decided to release this optimization patch already today (i.e., before the upcoming update 3.3.0) so that you can benefit of a smoother gameplay experience now. In addition, we fixed the bug that the own auto turrets did not function properly.
Changelog for Pre-Alpha 3.2.1
Optimization: - Overall performance improvements
Bug fixes: - Fixed bug that own auto turrets did not work
Today, we are very excited to release a small patch (Pre-Alpha 3.2.1) with a potentially huge impact on those of you who play Empyrion on an average PC. Depending on the complexity of the game scene, you may experience a doubling of FPS (keep in mind that the FPS is limited to 60 in Empyrion).
We decided to release this optimization patch already today (i.e., before the upcoming update 3.3.0) so that you can benefit of a smoother gameplay experience now. In addition, we fixed the bug that the own auto turrets did not function properly.
Changelog for Pre-Alpha 3.2.1
Optimization: - Overall performance improvements
Bug fixes: - Fixed bug that own auto turrets did not work