Empyrion - Galactic Survival - contact@rockpapershotgun.com (Emily Gera)

Just a few months ago we included Empyrion – Galactic Survival [official site] in our much revered list of PC Games Of 2015 Wot Could Conceivably Be Good. Imagine a game that basically appeals entirely to the reptilian part of Jim’s brain that can only experience joy through games that take place in the vacuum abyss of space, in which you hop planets and trade space stuff and fight with your space things.

… [visit site to read more]

Empyrion - Galactic Survival - EmpyrionGame
Hi everyone,

Today, we are excited to present you the new update for Empyrion. Pre-Alpha 1.2.0 is now live on Steam for the Closed Pre-Alpha participants.

We have integrated auto turrets, turrets for your ground vessel, several graphic improvements, a more user-friendly behaviour to fast move items from the inventory to other objects, a new scary creature on the lava planet (sorry no screenshot - we don't want to spoil it), several POIs (community builds) to explore in Survival mode and much more....

NOTES:
- Because we had to rotate some blocks like the stairs and several decorative blocks (bookshelf, TV Table, Toilet, Shower etc) so that they are now can correctly used with the symmetry plane, these blocks will not be correctly rotated anymore in your save games. We are sorry for the inconveniences.
- It seems that after updating, sometimes the "player name" in the Main Menu is set to default. Make sure to switch it back your old name - otherwise you will not be able to see your old save games under Resume Game.

Several new turrets for your ground vessel:



Ground fog on the planets:


Several POIs to explore:


New Setting for Orbit scene in Creative:



CHANGELOG FOR PRE-ALPHA 1.2.0

Features:

- Add AI turrets: manual and auto mode (WIP, currently you have to enter a turret once to “activate” it for auto mode)
- Added in-game hints (first version, will be extended over time): can be disabled under Misc in Options
- Added new Shift+LMB behaviour to fast move items: If player interacts with e.g. Constructor, Shift+LMB moves items from player inventory into constructor inventory and vice versa. Also: Shift+LMB on stacked fuel pack now fills fuel tank
- All creatures now fade in (and dont just appear)
- Added turrets for GV (minigun, rocket and plasma cannon)
- Ships can now also be controlled with Arrow keys (pitch, yaw and roll)
- Changed system how new BA / CV / SV / GV is created: Now you have to craft the starter block in Constructor which then you can place as a "normal" block (i.e., you see preview of where you place block)
- Added some slight fog in space
- Added some fog on planets
- Added more space nebulas on skypbox in space
- Enemy stations are now always powered and lights are turned on
- Added several community builds in Survival mode: crashed capital vessel “Hyperion” on Moon, new base on Aestus and Ningues (thanks to our awesome community for these builds)
- Added new setting for Creative Orbit: added new community build "MS Lightning"
- Added the display of screenshots while resuming or starting a game
- You can now make a backup of your save games directly from the Resume Game menu
- Added rotor sound to drones
- Removed Unity startup dialog and added Video options
- Added new scary creature on Aestus during night
- Added Screen Space Ambient Occlusion (SSAO) for better interior lighting/effects
- Added "Flatten Terrain" functionality to RMB of drill (removed "Removal" function from drill). "Removal" functionality is now LMB of "Removal and Repair Tool"
- Added new feature to GV: no you can move up/down within 2m with Space/C (great for parking in a garage ;-). Boost is activated with Shift+Space

Improvements / Changes:

- Increased light intensity during night on all planets
- Increased rotation speed of jetpack in space
- Added rotation to radar block
- Tweaked animation of Desert Golem
- Improved ore dropping
- Food Processor is now craftable also in basic constructor
- Removed line on planets (visible on water planes) that was created through overlapping of cameras
- Smoother digging
- Updated textures on console screens
- Improved terrain generation (should be more stable now)
- The height of your position is now also considered when discovering ores (i.e., now you have to fly low to discover ores)
- Making IP/port persistent in registry for multiplayer
- Added click sound to Quit (ingame).
- No game sound is played until the player is spawned.
- “Look around” (LeftAlt) is now configurable in Controls
- Different Water Reflection settings for quality levels
- More transparent menu windows
- Fading in and out of menu windows
- Increased spawning of Akua Fruit on Omicron.
- Tweaked model of Food Processor so it looks less like a space toilet
- Tweaked size of other planets on skybox (seen from planet surface) to better match planet size in space (overall smoother transition)
- Moved slightly position of Ningues in space
- Nerfed Drill (RMB removal option less strong now to reduce exploit possibilities -> before players could cut through hull blocks like butter and could salvage e.g. crashed Titan in few minutes)

Bug Fixes:
- Fixed resolution problem in full screen
- Fixed collider on hover engine
- Fixed problem that dying animation of NPCs was played again after resume game.
- Fixed backpack exploit (exit game while dying doubles backpack)
- Fixed bug that most sprouts of plants could not be picked up (as well as flashlight)
- Fixed problem that player preference were reset all the time.
- Fixed bug that objects fall too slowly on planets
- Fixed bug that player could not rename base, SV, GV, CV
- Fixed bug that game was lagging when player mined on asteroids and placed/removed block on large ship
- Fixed Constructor inventory full bug (Constructor didn't continue even if inventory has an empty slot again)
- Possible fix of turret errors
- Fixed rotation problem with some blocks: Stairs, Bookshelf and other deco blocks -> now these blocks can be correctly used with the symmetry plane.
- Fixed aiming bug with sentry guns


Thanks for reading and stay tuned for the next update.

Eleon Game Studios
Empyrion - Galactic Survival - EmpyrionGame
Hi everyone,

Today, we are excited to present you the new update for Empyrion. Pre-Alpha 1.2.0 is now live on Steam for the Closed Pre-Alpha participants.

We have integrated auto turrets, turrets for your ground vessel, several graphic improvements, a more user-friendly behaviour to fast move items from the inventory to other objects, a new scary creature on the lava planet (sorry no screenshot - we don't want to spoil it), several POIs (community builds) to explore in Survival mode and much more....

NOTES:
- Because we had to rotate some blocks like the stairs and several decorative blocks (bookshelf, TV Table, Toilet, Shower etc) so that they are now can correctly used with the symmetry plane, these blocks will not be correctly rotated anymore in your save games. We are sorry for the inconveniences.
- It seems that after updating, sometimes the "player name" in the Main Menu is set to default. Make sure to switch it back your old name - otherwise you will not be able to see your old save games under Resume Game.

Several new turrets for your ground vessel:



Ground fog on the planets:


Several POIs to explore:


New Setting for Orbit scene in Creative:



CHANGELOG FOR PRE-ALPHA 1.2.0

Features:

- Add AI turrets: manual and auto mode (WIP, currently you have to enter a turret once to “activate” it for auto mode)
- Added in-game hints (first version, will be extended over time): can be disabled under Misc in Options
- Added new Shift+LMB behaviour to fast move items: If player interacts with e.g. Constructor, Shift+LMB moves items from player inventory into constructor inventory and vice versa. Also: Shift+LMB on stacked fuel pack now fills fuel tank
- All creatures now fade in (and dont just appear)
- Added turrets for GV (minigun, rocket and plasma cannon)
- Ships can now also be controlled with Arrow keys (pitch, yaw and roll)
- Changed system how new BA / CV / SV / GV is created: Now you have to craft the starter block in Constructor which then you can place as a "normal" block (i.e., you see preview of where you place block)
- Added some slight fog in space
- Added some fog on planets
- Added more space nebulas on skypbox in space
- Enemy stations are now always powered and lights are turned on
- Added several community builds in Survival mode: crashed capital vessel “Hyperion” on Moon, new base on Aestus and Ningues (thanks to our awesome community for these builds)
- Added new setting for Creative Orbit: added new community build "MS Lightning"
- Added the display of screenshots while resuming or starting a game
- You can now make a backup of your save games directly from the Resume Game menu
- Added rotor sound to drones
- Removed Unity startup dialog and added Video options
- Added new scary creature on Aestus during night
- Added Screen Space Ambient Occlusion (SSAO) for better interior lighting/effects
- Added "Flatten Terrain" functionality to RMB of drill (removed "Removal" function from drill). "Removal" functionality is now LMB of "Removal and Repair Tool"
- Added new feature to GV: no you can move up/down within 2m with Space/C (great for parking in a garage ;-). Boost is activated with Shift+Space

Improvements / Changes:

- Increased light intensity during night on all planets
- Increased rotation speed of jetpack in space
- Added rotation to radar block
- Tweaked animation of Desert Golem
- Improved ore dropping
- Food Processor is now craftable also in basic constructor
- Removed line on planets (visible on water planes) that was created through overlapping of cameras
- Smoother digging
- Updated textures on console screens
- Improved terrain generation (should be more stable now)
- The height of your position is now also considered when discovering ores (i.e., now you have to fly low to discover ores)
- Making IP/port persistent in registry for multiplayer
- Added click sound to Quit (ingame).
- No game sound is played until the player is spawned.
- “Look around” (LeftAlt) is now configurable in Controls
- Different Water Reflection settings for quality levels
- More transparent menu windows
- Fading in and out of menu windows
- Increased spawning of Akua Fruit on Omicron.
- Tweaked model of Food Processor so it looks less like a space toilet
- Tweaked size of other planets on skybox (seen from planet surface) to better match planet size in space (overall smoother transition)
- Moved slightly position of Ningues in space
- Nerfed Drill (RMB removal option less strong now to reduce exploit possibilities -> before players could cut through hull blocks like butter and could salvage e.g. crashed Titan in few minutes)

Bug Fixes:
- Fixed resolution problem in full screen
- Fixed collider on hover engine
- Fixed problem that dying animation of NPCs was played again after resume game.
- Fixed backpack exploit (exit game while dying doubles backpack)
- Fixed bug that most sprouts of plants could not be picked up (as well as flashlight)
- Fixed problem that player preference were reset all the time.
- Fixed bug that objects fall too slowly on planets
- Fixed bug that player could not rename base, SV, GV, CV
- Fixed bug that game was lagging when player mined on asteroids and placed/removed block on large ship
- Fixed Constructor inventory full bug (Constructor didn't continue even if inventory has an empty slot again)
- Possible fix of turret errors
- Fixed rotation problem with some blocks: Stairs, Bookshelf and other deco blocks -> now these blocks can be correctly used with the symmetry plane.
- Fixed aiming bug with sentry guns


Thanks for reading and stay tuned for the next update.

Eleon Game Studios
Empyrion - Galactic Survival - EmpyrionGame
Hi Galactic Survivalists!

Today is a very big day for us because we can now finally announce the release date of Empyrion - Galactic Survival. After more than 2 years of intense development, Empyrion will be released on Steam Early Access on August 5, 2015.

For this occasion, we have prepared a new trailer for you:

https://youtu.be/saK35xRzzuQ

The trailer was entirely captured in-game and shows content that will be available in the Early Access version on Steam. For example, the AI space pirates are not yet in the current version of the game (Pre-Alpha 1.1.1) but will be integrate in one of the up-coming versions.

Here are some screenshots taken directly from the trailer:


















Thanks for reading and stay tuned for more updates.

Eleon Game Studios
Empyrion - Galactic Survival - EmpyrionGame
Hi Galactic Survivalists!

Today is a very big day for us because we can now finally announce the release date of Empyrion - Galactic Survival. After more than 2 years of intense development, Empyrion will be released on Steam Early Access on August 5, 2015.

For this occasion, we have prepared a new trailer for you:

https://youtu.be/saK35xRzzuQ

The trailer was entirely captured in-game and shows content that will be available in the Early Access version on Steam. For example, the AI space pirates are not yet in the current version of the game (Pre-Alpha 1.1.1) but will be integrate in one of the up-coming versions.

Here are some screenshots taken directly from the trailer:


















Thanks for reading and stay tuned for more updates.

Eleon Game Studios
Empyrion - Galactic Survival - EmpyrionGame


Hello Streamers, You Tubers and fans of Empyrion,

After 3 weeks of testing, bugfixing and polishing, we are very excited to announce that, as of now, the Pre-Alpha NDA on "Empyrion - Galactic Survival" has been lifted. This means that you can now record videos, stream the game on your channel or write reviews about the game.

There are still some rough edges in the game but we think it is sufficiently polished to show it to the "outside" world. However, when you record a video, please don't forget to highlight the early state of development of the game.

Thank you so much for respecting the video embargo up to now.

You are an awesome community - and with your comments and suggestions you give us so much inspiration for the development of the game. Please excuse us if we cannot respond to every comment in this forum but be assured we are following it closely.

A big thank you from the whole dev team.

Eleon Game Studios
Empyrion - Galactic Survival - EmpyrionGame


Hello Streamers, You Tubers and fans of Empyrion,

After 3 weeks of testing, bugfixing and polishing, we are very excited to announce that, as of now, the Pre-Alpha NDA on "Empyrion - Galactic Survival" has been lifted. This means that you can now record videos, stream the game on your channel or write reviews about the game.

There are still some rough edges in the game but we think it is sufficiently polished to show it to the "outside" world. However, when you record a video, please don't forget to highlight the early state of development of the game.

Thank you so much for respecting the video embargo up to now.

You are an awesome community - and with your comments and suggestions you give us so much inspiration for the development of the game. Please excuse us if we cannot respond to every comment in this forum but be assured we are following it closely.

A big thank you from the whole dev team.

Eleon Game Studios
Empyrion - Galactic Survival - EmpyrionGame
Hi Closed Alpha participants!

We are excited to present you a new update for the Closed Pre-Alpha of Empyrion. The new version Pre-Alpha 1.1.0 is now live and you can download it on Steam.

It has a lot of new goodies for you. The biggest changes in a nutshell:
  • Improved graphics:
    • better and faster planet-space transition
    • better water shader: reflecting skybox (clouds, planets, etc)
    • new clouds and overall improved lighting on planets
    • better star skybox on planet during the night
  • Colored lights
  • Improved smoothness of moving objects in multiplayer

  • Community builds integrated into the game
  • Capital vessels can now mount frontal weapons
  • ....and many more features and improvements as documented in the Changelog below

Colored lights - you can now choose the color you like for your light blocks:


We added a new Alien station to Survival (thanks to Xentor for this awesome build). This station is well defended and you will probably need a Capital Vessel to conquer it. There are many goodies inside - it is worth exploring it (we are really curious who will get into it alive).


In addition, we added several other stations and ships to the game (thanks to Piddlefoot for these builds):






New clouds and lighting on planets:



Finally, here is the Changelog.

CHANGELOG FOR PRE-ALPHA 1.1.0

Features:

  • Improved planet-space transition: faster switch between planet and space and better match between planet and space
  • Added possibility to color lights (change color via Control Panel, last color will be applied to new light, the focused light is now automatically selected in Control Panel)
  • Added new clouds and overall new lighting on planets
  • Added possibility to remove items from Constructor/Food Processor production queue (note: machine has to be stopped to remove items): LMB -> remove 1 unit, Shift + LMB: remove 10 units
  • Improved animation when player switches weapon: now smoother switch + added new sounds when weapon is activated/deactivated
  • Improved smoothness of moving objects in multiplayer: for example, if you are in a multiplayer game and the other player flies by with a SV it will look a lot better. Also if you are in the passenger seat it will be much smoother.
  • Added possibility to delete unused save games
  • All plants that can be picked up now have a functionality (either for templates or eating)
  • Capital vessels can now mount frontal weapons: added rocket launcher and pulse laser
  • Added new asteroids in space with larger ore veins
  • Added new water shader: skybox (clouds, planets, etc) is now reflecting on water surface
  • Updated skybox of stars on planet to match stars in space
Improvements and Changes:
  • Added many new ships and bases to the game (built by our awesome Community):
    • Added Alien Station (well defended) into space: between Aestus and Ningues -> beware you should have a CV to attack this station
    • Added new research station into space and replaced old research station
    • Added new base on Aestus in Creative mode
    • Added several small vessels to the game
  • Moved “free hand” slot in toolbar to bottom
  • Improved and optimized save game structure
  • Improved behaviour of rockets and lasers when shooting from a moving SV / CV. Now rocket/laser do no longer (or very rarely) hit own ship.
  • New AI behaviour of turrets: turrets now anticipate direction of moving target to better hit fast moving ships
  • Changed "starting block" for newly created: BA, SV, CV, GV
    • now only plane of hull blocks with core (indicating flyDir) and no cockpit or landing gear anymore
    • no resource exploit possible anymore
  • Added tutorial link to Wiki in Main Menu (more guidance will be integrated soon)
  • Added Facebook and Twitter links to Main Menu
  • Added 'Getting Started' Wiki-Link to In-game menu.
  • New HUD font: more crisp and spacy looking font
  • Changed explosion of small drones
  • Improved particle effect when plants are removed
  • Player can now only leave cockpit when ship is not moving to avoid several unintended consequences
  • Added emergency break in CV / SV /GV when fuel is low

  • Added emissive maps to some creatures on Omicron
  • Added different spotlights on drones depending on weapon type
  • Added light block for SV / GV
  • Changed wording: Instead of "ground vehicle" -> "ground vessel"
  • Blueprint bases can now be spawn in orbit (Creative mode) without having to point to an object ("free spawning")
  • Starting time in Survival is now set to 8am
  • Increased speed in Orbit from 90 to 110 again.
  • When in/on base flying particles are turned off
  • Akua Fruit (wild plant from Omicron) can now be grown in Growing Plot in Survival (added template)
  • Improved particle effect on drill and dust effect below vessel on planets
  • Plant that give "alien thorn" will re-grow after being harvested
  • Increased stacking of Oxygen Bottle to 50
  • Added new plant that helps people to get food early in game: Corn Dog
  • Ship controller: Added timer (5min) to delay the landing sequence on planet when the cockpit is empty => helps to build below GV / SV
  • Added more resources on Ningues. Moved Drone Base and other Alien POI to better defend the important resources
  • Tweaked animation on dino
  • 3D map: updates every frame
  • Switched icons (50cal and 15mm bullet)
  • Added new alien Ion Cannon (turret)
  • Revised templates for medical items
  • (Temporarily) removed automatic reload of weapons
  • Added alien core to creative menu
  • Disabled plane & line tool but only for multiblock models like constructor or 2x2 thrusters. Tool still working for "normal" blocks (e.g. hull, windows etc)
  • Better rendering of preview cube
  • Improved performance under setting “Best”
  • Changed Blueprint key combos to use RightAlt since LeftAlt is needed as a free key for external camera control: Key combos are now RIghtAlt + O and + P. NOTE: Use 'Reset to defaults' once!
  • Decreased light intensity in elevators
  • Increased random spawn circle after dying to avoid death cycles
  • Tweaked size of growth stages for wild plants: Akua Fruits and Aloe Vera
  • Radar turret (deco) can now also be placed on base
  • Increased spawn rate of Desert Worm, decreased spawn rate of Tentacle Creature
  • Increased drop rate and amount of ore per drop of Sathium (Asteroids)
  • More spawning of Eggplants and less spawning of Scaly Pods
  • Alien POI / other POI appear now only in Survival mode
  • Added more turrets to alien towers and other constructions
  • Added different reload sounds.
Bugs:
  • Fixed “light bleeding” of drone spotlight (now drone light does not go through walls anymore)
  • Fixed “view through bug” (camera clipping into other objects)
  • Fixed bug that when other player occupies e.g. a container, the other player name properly shows and not own name
  • Fixed bug that dying in turret crashes game
  • Fixed bug that some drones could not be shot in wing rotors (missing collider)
  • Fixed collider on doors -> light was shining through
  • Fixed bug when player dies in cockpit s/he loses inventory (now player should be e
Empyrion - Galactic Survival - EmpyrionGame
Hi Closed Alpha participants!

We are excited to present you a new update for the Closed Pre-Alpha of Empyrion. The new version Pre-Alpha 1.1.0 is now live and you can download it on Steam.

It has a lot of new goodies for you. The biggest changes in a nutshell:
  • Improved graphics:
    • better and faster planet-space transition
    • better water shader: reflecting skybox (clouds, planets, etc)
    • new clouds and overall improved lighting on planets
    • better star skybox on planet during the night
  • Colored lights
  • Improved smoothness of moving objects in multiplayer

  • Community builds integrated into the game
  • Capital vessels can now mount frontal weapons
  • ....and many more features and improvements as documented in the Changelog below

Colored lights - you can now choose the color you like for your light blocks:


We added a new Alien station to Survival (thanks to Xentor for this awesome build). This station is well defended and you will probably need a Capital Vessel to conquer it. There are many goodies inside - it is worth exploring it (we are really curious who will get into it alive).


In addition, we added several other stations and ships to the game (thanks to Piddlefoot for these builds):






New clouds and lighting on planets:



Finally, here is the Changelog.

CHANGELOG FOR PRE-ALPHA 1.1.0

Features:

  • Improved planet-space transition: faster switch between planet and space and better match between planet and space
  • Added possibility to color lights (change color via Control Panel, last color will be applied to new light, the focused light is now automatically selected in Control Panel)
  • Added new clouds and overall new lighting on planets
  • Added possibility to remove items from Constructor/Food Processor production queue (note: machine has to be stopped to remove items): LMB -> remove 1 unit, Shift + LMB: remove 10 units
  • Improved animation when player switches weapon: now smoother switch + added new sounds when weapon is activated/deactivated
  • Improved smoothness of moving objects in multiplayer: for example, if you are in a multiplayer game and the other player flies by with a SV it will look a lot better. Also if you are in the passenger seat it will be much smoother.
  • Added possibility to delete unused save games
  • All plants that can be picked up now have a functionality (either for templates or eating)
  • Capital vessels can now mount frontal weapons: added rocket launcher and pulse laser
  • Added new asteroids in space with larger ore veins
  • Added new water shader: skybox (clouds, planets, etc) is now reflecting on water surface
  • Updated skybox of stars on planet to match stars in space
Improvements and Changes:
  • Added many new ships and bases to the game (built by our awesome Community):
    • Added Alien Station (well defended) into space: between Aestus and Ningues -> beware you should have a CV to attack this station
    • Added new research station into space and replaced old research station
    • Added new base on Aestus in Creative mode
    • Added several small vessels to the game
  • Moved “free hand” slot in toolbar to bottom
  • Improved and optimized save game structure
  • Improved behaviour of rockets and lasers when shooting from a moving SV / CV. Now rocket/laser do no longer (or very rarely) hit own ship.
  • New AI behaviour of turrets: turrets now anticipate direction of moving target to better hit fast moving ships
  • Changed "starting block" for newly created: BA, SV, CV, GV
    • now only plane of hull blocks with core (indicating flyDir) and no cockpit or landing gear anymore
    • no resource exploit possible anymore
  • Added tutorial link to Wiki in Main Menu (more guidance will be integrated soon)
  • Added Facebook and Twitter links to Main Menu
  • Added 'Getting Started' Wiki-Link to In-game menu.
  • New HUD font: more crisp and spacy looking font
  • Changed explosion of small drones
  • Improved particle effect when plants are removed
  • Player can now only leave cockpit when ship is not moving to avoid several unintended consequences
  • Added emergency break in CV / SV /GV when fuel is low

  • Added emissive maps to some creatures on Omicron
  • Added different spotlights on drones depending on weapon type
  • Added light block for SV / GV
  • Changed wording: Instead of "ground vehicle" -> "ground vessel"
  • Blueprint bases can now be spawn in orbit (Creative mode) without having to point to an object ("free spawning")
  • Starting time in Survival is now set to 8am
  • Increased speed in Orbit from 90 to 110 again.
  • When in/on base flying particles are turned off
  • Akua Fruit (wild plant from Omicron) can now be grown in Growing Plot in Survival (added template)
  • Improved particle effect on drill and dust effect below vessel on planets
  • Plant that give "alien thorn" will re-grow after being harvested
  • Increased stacking of Oxygen Bottle to 50
  • Added new plant that helps people to get food early in game: Corn Dog
  • Ship controller: Added timer (5min) to delay the landing sequence on planet when the cockpit is empty => helps to build below GV / SV
  • Added more resources on Ningues. Moved Drone Base and other Alien POI to better defend the important resources
  • Tweaked animation on dino
  • 3D map: updates every frame
  • Switched icons (50cal and 15mm bullet)
  • Added new alien Ion Cannon (turret)
  • Revised templates for medical items
  • (Temporarily) removed automatic reload of weapons
  • Added alien core to creative menu
  • Disabled plane & line tool but only for multiblock models like constructor or 2x2 thrusters. Tool still working for "normal" blocks (e.g. hull, windows etc)
  • Better rendering of preview cube
  • Improved performance under setting “Best”
  • Changed Blueprint key combos to use RightAlt since LeftAlt is needed as a free key for external camera control: Key combos are now RIghtAlt + O and + P. NOTE: Use 'Reset to defaults' once!
  • Decreased light intensity in elevators
  • Increased random spawn circle after dying to avoid death cycles
  • Tweaked size of growth stages for wild plants: Akua Fruits and Aloe Vera
  • Radar turret (deco) can now also be placed on base
  • Increased spawn rate of Desert Worm, decreased spawn rate of Tentacle Creature
  • Increased drop rate and amount of ore per drop of Sathium (Asteroids)
  • More spawning of Eggplants and less spawning of Scaly Pods
  • Alien POI / other POI appear now only in Survival mode
  • Added more turrets to alien towers and other constructions
  • Added different reload sounds.
Bugs:
  • Fixed “light bleeding” of drone spotlight (now drone light does not go through walls anymore)
  • Fixed “view through bug” (camera clipping into other objects)
  • Fixed bug that when other player occupies e.g. a container, the other player name properly shows and not own name
  • Fixed bug that dying in turret crashes game
  • Fixed bug that some drones could not be shot in wing rotors (missing collider)
  • Fixed collider on doors -> light was shining through
  • Fixed bug when player dies in cockpit s/he loses inventory (now player should be e
Empyrion - Galactic Survival - EmpyrionGame
Hi everyone!

The new version 1.0.5 is now live on Steam. We added a blueprint library to save and exchange your builds, more creatures and a lot of improvements & bug fixes.

Blueprint library:





Following community feedback, we replaced the Spinosaurus and Triceratops on Omicron with three nasty creatures.

Desert worm:


Desert golem:


Tentacle creature:


In addition, based on community feedback, we integrated a lot of improvements and bug fixes in the new version 1.0.5 features as documented in the Changelog below.

IMPORTANT NOTICE:
The Save Games will be broken in the next release. However, we implemented the Blueprint library so that you can save your builds to this library. In addition, you now can exchange your builds easily with your friend: see Blueprints folder under Saves (however, no Steam Workshop integration yet).


Changelog Pre-Alpha 1.0.5
Features:
  • Added blueprint library to save and exchange your builds
  • Added 3 new creatures on Omicron (removed Spinosaurus and Triceratops)
  • Added possibility to open doors manually (via T) even without power (now it should be working)
  • Added several decorational models for bridge of capital vessel
  • Added several other models (not functional yet): antenna, radar, science lab
  • Two wild plants from Omicron can now be grown in Growing Plot: coffee and aloe vera
  • GV booster capacity is now displayed in info window
  • Jetpack charge is now displayed in info window
  • Increased detection and attack range of enemy turrets to 500m (for SV / GV)
  • Repair tool can now remove plants with RMB (particle effects not final yet)
Improvements and Changes:
  • Text labels of vital life stats are now colored yellow or red in low zone, red blinks in addition
  • Switched Buttons: OK / Cancel to be consistent with other applications (e.g. Windows): OK -> left, Cancel -> right
  • New name is suggested if name already exists
  • Tweaked interaction sound when hovering over an object
  • Increased width of info window
  • Destroyed drones de-spawn time increased to 5 min
  • Dead creatures de-spawn time increased to 2 min
  • Adjusted mesh and UV mapping of Cockpit SV /GV to allow different inside/outside transparencies
  • Pause key can now be re-mapped (via Controls)
  • Temporarily removed Turret (Cannon) due to aiming problem
  • Temporarily removed Sentry Guns from templates until auto turret is implemented
  • Adapted texture on cockpit CV screen
  • Alien towers on Omicron are now equipped with 4 Ion Cannons
  • Nerfed weapon SV range
  • Adapted stacking size for different blocks.
  • Increased damage for shotguns
  • Pulse Rifle: Less tint for scope and increased damage
  • Increased speed of laser shots
  • Drill: Increased drill charge capacity, reduced load time, tweaked drill charge template.
  • Increased damage inflicted by creatures
  • Increased health of drones
  • Increased armor of all cockpit SV / GV
  • Less impact effect on drones when they get hit
  • Increased size of sugar cane plant
  • Increased food value for many simple food items, e.g. steak, ham, salami, ribs, bread, etc
  • Significantly increased food value for complex food items: e.g., pizza, burgers, canned food, etc
  • Adapted template for different food items for easier production
  • Balanced food drop when killing creature
  • Significantly adapted templates for weapons (increased resources need for weapons, variation in production costs for weapons, advanced weapons need advanced resources & components, etc.)
  • Fridges are now accessible via Control Panel P
  • Added missing weapon damage stats (Laser Rifle + pistol, rocket launcher etc) to info panel
Bugs:
  • Fixed water planes flickering
  • Fixed picking up items into toolbar if inventory was full.
  • Fixed bug that GV could fly even without hover engine
  • Fixed bug that door and elevator could not be removed
  • Fixed bug that one could shoot through rocks with rockets
  • Fixed bug that drone did not detect player under water
...