Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
You can set the max 'age' of a player for them to be eligible for items.
Added Chainsaw
Starter Camp
The camp comes with a small stockpile and contains starting supplies.
The camp also serves as a crafting table that can craft a limited selection of things.
At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
Deeds are no longer items that you can carry in your inventory.
Replaced "Property Claim Flags" with a "Land Claim Stake" tool and "Land Claim Papers". The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and . If there are none within range, a new deed is created.
The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
Added an "Unclaim Property" action to stats, which can be referenced in laws.
The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
IMPROVEMENTS
Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
Added intro sequences for food and housing, explaining the concepts with icons and animations.
Made it easier to exit water in a few situations like 1 block thick docks. Third person mode in vehicles now zooms out further and behaves more consistently.
Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.
OPTIMIZATION
Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
Improved client script performance.
Eliminated performance impact of using world markers.
MISCELLANEOUS CHANGES
Added a key binding to toggle 3rd person (defaults to F5).
Changed the nutrient values of almost everything, generally a ~20% increase.
Nutrient values now scale more aggressively with higher tier food.
Recipe costs changed due to recent farming/collection changes.
Removed Campfire Cooking skill - the recipes are now available to everyone.
Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
Removed Basic Crafting skill - the recipes are now available to everyone.
Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
Players now start with reduced land claims and a camp item.
Most plants now give less resources.
Added seed recipe for mushrooms.
Gathered seeds no longer increase with gathering skill.
Blast furnaces once again produce tailings.
Blast furnaces are now harder to make.
Lots of miscellaneous changes to late game recipes.
Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
Ingots now weigh less.
Steel now requires coal or charcoal to smelt.
BUG FIXES
Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
Fixed the fishing line not meeting with the lure correctly.
When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
Single-player server will now close itself if the client crashes.
Hey all, at Strange Loop we've been working on something big for a major update: scaling up late-game human impact with technology.
The arc of the Eco game is one that starts with humans having a small impact on the environment, and ends with them having a massive impact. During the course of that, citizens will need to create a government that can cope with all that power, and an economy that functions seamlessly within it. If they don't, it's very easy to lead to ecological disaster.
So for this update we're adding a bunch of new late game tech, including some new ways of building and moving things in the world. Check it out below.
Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw
Tons more changes besides those, you can check out the full list here.
Coming next we're going to be polishing up this build and the new user experience, before our official 8.0 Human Impact release. If you have feedback get in touch with us on discord, email, Facebook, etc. Support from the community is what lets us move this fast, and we have lots more to come. Vlog coming up soon as well!
Thanks all and looking forward to hearing your thoughts on this release.
Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.
Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.
On the Join screen, increased how many servers are processed per frame from 1 to 5.
Fixed an issue where placing a vehicle didn't set you as the owner.
Fixed an issue where you could not pick up vehicles on someone else's property.
Fixed non-LAN servers appearing in the LAN section on the Join screen
Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'
Fixed signs displaying run-off text
Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.
This is just one of the many highlights we came across on our tour of the Ecostasia server. This modern home really caught our eye and we just had to share it with you all!
We will be sharing more of this amazing community's world with you soon!