- Clothes can only be swapped in the avatar editor during the first play session - Fixed Tree exceptions - Fixed Trees overlapping with other plants/things - Fixed simulation data not being saved in all cases - Fixed underwater plants spawning air pockets on death - Fixed old stacks of torches being immovable - You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items) - Fixed incorrect 'not authorized' errors on stores. - Fixed plants instantly growing during migration - Fixed inaccurate /players list - Fixed server migrating every restart
- Clothes can only be swapped in the avatar editor during the first play session - Fixed Tree exceptions - Fixed Trees overlapping with other plants/things - Fixed simulation data not being saved in all cases - Fixed underwater plants spawning air pockets on death - Fixed old stacks of torches being immovable - You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items) - Fixed incorrect 'not authorized' errors on stores. - Fixed plants instantly growing during migration - Fixed inaccurate /players list - Fixed server migrating every restart
This is a collection of all the hotfixes done since 7.3 launch, which are:
- fix transparency on most preview meshes - fix particle systems on some world objects - fix colors of some blocks on web map - fix incorrect user count - misc excavator fixes - allow admins to ignore auth when using the dev tool to smite things - fix some pumpjack issues when near the edge of the world - fix some masking issues on the world object UI - tweaked the power requirements of some light objects - fix solid ground component not respecting rotated objects - fix maxslots issue with singleplayer - fix some disconnects that could occur when interacting with nothing selected - broken laws are now automatically removed on server start (such as laws referring to items that no longer exist) - fix doors having crafting components - bunch of misc fixes for the webpage with other browsers (edge, firefox) - glass now properly stacks and has a single form of windows
This is a collection of all the hotfixes done since 7.3 launch, which are:
- fix transparency on most preview meshes - fix particle systems on some world objects - fix colors of some blocks on web map - fix incorrect user count - misc excavator fixes - allow admins to ignore auth when using the dev tool to smite things - fix some pumpjack issues when near the edge of the world - fix some masking issues on the world object UI - tweaked the power requirements of some light objects - fix solid ground component not respecting rotated objects - fix maxslots issue with singleplayer - fix some disconnects that could occur when interacting with nothing selected - broken laws are now automatically removed on server start (such as laws referring to items that no longer exist) - fix doors having crafting components - bunch of misc fixes for the webpage with other browsers (edge, firefox) - glass now properly stacks and has a single form of windows
We’re 7 weeks out from Early Access launch and the game has been growing fast, especially out of our native United States, which is cool to see considering we haven’t finished localizing yet!
Upcoming Feature
In the immediate future though we have a surprise feature we’re going to sneak in before the vehicle update, and the feature is trash. Really, it’s literally garbage.
We’re 7 weeks out from Early Access launch and the game has been growing fast, especially out of our native United States, which is cool to see considering we haven’t finished localizing yet!
Upcoming Feature
In the immediate future though we have a surprise feature we’re going to sneak in before the vehicle update, and the feature is trash. Really, it’s literally garbage.
Come check out the upcoming Bulldozer, Combine and more!
Vehicles are one of the biggest aspects of Eco still left to fully flesh out, as we currently only have a few. Their main role is to scale up the number of resources you take from the ecosystem while also scaling up the impact players have. Think worlds covered in farms, giant strip mining pits with huge piles of tailings. This update will include a big pack of new vehicles and expect more to come throughout Early Access.
Come check out the upcoming Bulldozer, Combine and more!
Vehicles are one of the biggest aspects of Eco still left to fully flesh out, as we currently only have a few. Their main role is to scale up the number of resources you take from the ecosystem while also scaling up the impact players have. Think worlds covered in farms, giant strip mining pits with huge piles of tailings. This update will include a big pack of new vehicles and expect more to come throughout Early Access.