7.1.0 will be released tomorrow assuming all goes well in continued testing of the staging build. If your server is experiencing crippling lag, I would encourage you to try out the staging build in the meantime, as thus far there is only minor issues with it and it fixes the crippling lag.
7.1.0 has to disable the stat collection system as it is causing the lag. This is a temporary fix, which will make some stats display incorrectly (such as the species populations shown when joining a server). Some laws which rely on knowing action counts (such as limiting actions to a certain # per day) will also temporarily be non functional.
Estimate would be around noon PST for official release.
7.1.0 will be released tomorrow assuming all goes well in continued testing of the staging build. If your server is experiencing crippling lag, I would encourage you to try out the staging build in the meantime, as thus far there is only minor issues with it and it fixes the crippling lag.
7.1.0 has to disable the stat collection system as it is causing the lag. This is a temporary fix, which will make some stats display incorrectly (such as the species populations shown when joining a server). Some laws which rely on knowing action counts (such as limiting actions to a certain # per day) will also temporarily be non functional.
Estimate would be around noon PST for official release.
7.0.6 hotfixes have been released! Find the Changelog below:
Fixed some issues when playing on a linked steam and slg account
Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
Changed how the server performs background simulation work to reduce performance impact on players on the server
Various optimizations to serverside performance
Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
Local games now save more reliably when exiting
Server will save and exit if you type "exit" in the console
Added support for mods to control the logic for determining if a user can run a command.
Fixed a bug where skillpoints were incorrectly displayed upon relogging
Increased skillpoint gain in single player (no collaboration) from x1 to x24
Added a bar to display progress towards the next skillpoint
Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
Fixed inventory synchronization when rapidly placing blocks
Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
Road Tool repair skill changed from Wood Construction to Road Construction
Plant Fiber weight changed from 0.1 to 0.01
Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
7.0.6 hotfixes have been released! Find the Changelog below:
Fixed some issues when playing on a linked steam and slg account
Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
Changed how the server performs background simulation work to reduce performance impact on players on the server
Various optimizations to serverside performance
Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
Local games now save more reliably when exiting
Server will save and exit if you type "exit" in the console
Added support for mods to control the logic for determining if a user can run a command.
Fixed a bug where skillpoints were incorrectly displayed upon relogging
Increased skillpoint gain in single player (no collaboration) from x1 to x24
Added a bar to display progress towards the next skillpoint
Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
Fixed inventory synchronization when rapidly placing blocks
Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
Road Tool repair skill changed from Wood Construction to Road Construction
Plant Fiber weight changed from 0.1 to 0.01
Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
We are continuing work on fixing the account verification system, and with 7.0.6 there will be a fix for those SLG+Steam users who may have ended up with 2 players on a given server as a result of this bug.
Account Linking
We have disabled account linking for now while we continue investigating the issues it has been having. Previous SLG accounts can still login and play the game outside of steam for the time being, and we expect to re-enable this feature once 7.0.6 goes out the door.
Game Invites
If you purchased extra game keys from the SLG site and have still not been able to give them out, please contact support@strangeloopgames.com or Rain Farmer on discord and we can hook you up while we debug the issues around them.
Single Player
We are preparing a balance pass for single and low-player population servers, which allows for faster skill gain and different methods to gain skillpoints at an accelerated rate. This will make singleplayer much more viable and less frustrating, but also can be used on larger servers if you wish to have a shorter meteor time, for example.
Server Performance
This hotfix will also contain a number of performance tweaks to the server, to alleviate lag spikes that could occur when the simulation and other tasks were being computed. If you are a server operator and want this specific tweak early to test, please PM me on discord.
Connection Issues
We are continuing to look into issues players have connecting to both friend games and other servers. Most of these should be related to auth going down occasionally, but we also are improving the error handling and some of the guides for setting up a server to with fixes for some common issues.
We anticipate 7.0.6 to be out early afternoon tomorow (PST time).
Thank you for playing Eco and we look forward to seeing you in game!
We are continuing work on fixing the account verification system, and with 7.0.6 there will be a fix for those SLG+Steam users who may have ended up with 2 players on a given server as a result of this bug.
Account Linking
We have disabled account linking for now while we continue investigating the issues it has been having. Previous SLG accounts can still login and play the game outside of steam for the time being, and we expect to re-enable this feature once 7.0.6 goes out the door.
Game Invites
If you purchased extra game keys from the SLG site and have still not been able to give them out, please contact support@strangeloopgames.com or Rain Farmer on discord and we can hook you up while we debug the issues around them.
Single Player
We are preparing a balance pass for single and low-player population servers, which allows for faster skill gain and different methods to gain skillpoints at an accelerated rate. This will make singleplayer much more viable and less frustrating, but also can be used on larger servers if you wish to have a shorter meteor time, for example.
Server Performance
This hotfix will also contain a number of performance tweaks to the server, to alleviate lag spikes that could occur when the simulation and other tasks were being computed. If you are a server operator and want this specific tweak early to test, please PM me on discord.
Connection Issues
We are continuing to look into issues players have connecting to both friend games and other servers. Most of these should be related to auth going down occasionally, but we also are improving the error handling and some of the guides for setting up a server to with fixes for some common issues.
We anticipate 7.0.6 to be out early afternoon tomorow (PST time).
Thank you for playing Eco and we look forward to seeing you in game!
Second-day hotfixes released. Find the details below:
Allow players already connected to a server to keep playing if the auth server dies
Fixed occupancy for the Refrigerator and Icebox objects.
Fixed occupancy for the Farmer's Table, Waterwheel, and Currency Exchange.
Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials
Lowered the room requirements for almost all housing objects to a more reasonable level
Fixed not being refunded enough points when abandoning a specialty
Confirm popup for abandoning a specialty now shows how many points you will be refunded
Fixed the missing ingredients list for in progress crafting projects showing incorrect information
You may need to restart steam to see the update immediately. You can downgrade/stay on 7.0.4 by opting into the betas and selecting the older build.
We are working on a better long term fix for SLG+Steam linked player accounts, which will clean up servers where you may have been assigned 2 users during our auth system outages. We are aiming to have that fixed by tomorrow.
We are also working on some balance changes that allow singleplayer to be a more enjoyable experience. Expect more news on that front in the coming days.
Second-day hotfixes released. Find the details below:
Allow players already connected to a server to keep playing if the auth server dies
Fixed occupancy for the Refrigerator and Icebox objects.
Fixed occupancy for the Farmer's Table, Waterwheel, and Currency Exchange.
Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials
Lowered the room requirements for almost all housing objects to a more reasonable level
Fixed not being refunded enough points when abandoning a specialty
Confirm popup for abandoning a specialty now shows how many points you will be refunded
Fixed the missing ingredients list for in progress crafting projects showing incorrect information
You may need to restart steam to see the update immediately. You can downgrade/stay on 7.0.4 by opting into the betas and selecting the older build.
We are working on a better long term fix for SLG+Steam linked player accounts, which will clean up servers where you may have been assigned 2 users during our auth system outages. We are aiming to have that fixed by tomorrow.
We are also working on some balance changes that allow singleplayer to be a more enjoyable experience. Expect more news on that front in the coming days.
Login servers went off for awhile, overloaded by our new launch path with Steam. They are fixed and functioning now. Our apologies for the delay and thanks for your patience with our launch hiccups.
Account linking: We're disabling this for the time being, but will be re-enabling it asap. -John K
Login servers went off for awhile, overloaded by our new launch path with Steam. They are fixed and functioning now. Our apologies for the delay and thanks for your patience with our launch hiccups.
Account linking: We're disabling this for the time being, but will be re-enabling it asap. -John K