Dead by Daylight: Sinister Grace is an original Chapter featuring a new Killer, The Krasue, and a new Survivor, Vee Boonyasak. Purchasing this add-on unlocks The Krasue’s Relaxed Reds, and Vee Boonyasak’s Camo Cami.
By day, Burong Sukapat was a beautiful and talented performer. By night, The Krasue's curse awakened, plunging her into a nightmare of torn flesh, sopping blood, and insatiable hunger.
The beating heart of Axekick, drummer Vee Boonyasak's infectious attitude, up-tempo pace, and kinetic energy bring a new dynamic to every Trial.
New Killer: The Krasue
New Survivor: Vee Boonyasak
An exclusive Cosmetic for the Killer: Relaxed Reds
An exclusive Cosmetic for the Survivor: Camo Cami
https://store.steampowered.com/app/4019590/Dead_by_Daylight__Sinister_Grace/
See you in the Fog,
The Dead by Daylight team.
KILLER POWER: UNBODIED FLESH
The Krasue detaches from its body, emerging as a floating head with a trail of organs drifting behind it.
SPECIAL ABILITY: CORPOREAL WEAVE
Press Ability Button 1 to shift between Body and Head Form.
Body Form has a 32 meter Terror Radius.
Head Form has a 40 meter Terror Radius. It is slightly faster but cannot break pallets and is not granted the Bloodlust status effect.
KILLER EFFECT: LEECHED
Hitting a Survivor with Intestinal Whip and Regurgitate adds to their Leech Meter. When the meter is filled, the Survivor is afflicted with Leeched I.
Leeched I: The Leech Meter automatically fills over time, up to Leeched II.
Leeched II: The Survivor is afflicted with Broken. If healthy, they become injured.
SPECIAL ABILITY: INTESTINAL WHIP
In Head Form, press the Attack Button to lash out with your internal organs.
Survivors afflicted with Leeched can be damaged by Intestinal Whip.
Intestinal Whip partially fills a Survivor’s Leech Meter, up to Leech I.
SPECIAL ABILITY: REGURGITATE
In Body Form, press and hold the Power Button to charge Regurgitate. When charged, tap the Attack Button to spew a Leeching Gland.
Leeching Gland completely fills a Survivor’s Leech Meter, up to Leech I.
SPECIAL ABILITY: HEADLONG FLIGHT
In Head Form, press and hold the Power Button to speed through the air.
SPECIAL ITEM: GLOWING FUNGUS
Survivors can eat Glowing Fungus to decrease the Leech Meter over time. Being hit ends the effect.
NEW KILLER PERKS:
Ravenous
Whenever you hook a Survivor for the first time, gain 1 token, up to 4.
When you have 4 tokens, all Survivors scream and gain Exposed for 40/50/60 seconds.
Wandering Eye
Whenever you start chasing a Survivor, reveal the auras of all other injured Survivors within 20/20/20 meters for 5/5/5 seconds.
This perk has a 40/35/30-second cooldown.
Hex: Overture of Doom
Spawns a Hex Totem that curses the farthest generator and reveals its aura to you in yellow.
When a Survivor repairs the cursed generator for 5/5/5 seconds, you gain Undetectable and your Terror Radius is applied to the generator for 20/25/30 seconds.
When the cursed generator is repaired, the next farthest generator is cursed.
NEW SURVIVOR PERKS:
Road Life
While injured, not Broken and repairing a generator, gain 1/1/1 token for each regular great skill check success.
When you have 6/5/4 tokens, spend all tokens and gain 100%/100%/100% healing speed until you stop healing.
Lose 1/1/1 token when you fail a regular skill check.
ONE-TWO-THREE-FOUR!
Press Ability button 2 while standing and idle to enter the "performance" interaction that lasts up to 15/15/15 seconds and empowers Survivors within 16/16/16 meters. You will get continuous skill checks during the performance. The effect lasts for 90/90/90 seconds if the performance is completed.
Increases the odds of getting healing and repair skill checks by 20/20/20%.
When the ability is cancelled or the performance completes, it goes on cooldown for 110/100/90 seconds.
Ghost Notes
While you have Exhausted, your scratch marks disappear 50/50/50% faster.
You recover 5/7.5/10% faster from Exhausted.
The Match Details screen now displays the items and add-ons equipped (for Survivors), and the Killer power icon and add-ons equipped (for Killers). This is visible only for the player that has them equipped.
As with perks, players can hover over these icons to display their tooltips.
Recovery while in the Dying State is now automatic and no longer requires a button to be held.
Added a new scenario to the Abandon option: After recovering or being healed from the Dying State twice, the option to Abandon becomes available the next time you are downed.
Updated various Realms to adjust the quantity and distribution of pallets, reducing the presence of "dead zones".
Affected Realms: The MacMillan Estate, Autohaven Wreckers, Coldwind Farm, Crotus Prenn Asylum, Haddonfield, Backwater Swamp, Red Forest, Yamaoka Estate, Ormond, The Decimated Borgo
Updated all Realms to draw from the same pool of available maze tile layouts.
Updated the Tomes and Archives menus to offer an improved lore experience:
Tomes are now displayed with the most recent Tome at the top of the list
Added VFX to distinguish the most recent Tome
New lore content is delivered regularly without players needing to complete Archives quests
Summary
The Shape now has three modes: Stalker, Pursuer, and Evil Incarnate.
The Shape can swap between Stalker & Pursuer Modes without needing to Stalk.
The Shape must Stalk Survivors to unlock Evil Incarnate Mode.
While Evil Incarnate mode is active, The Shape has a new special attack: Slaughtering Strike.
Updated most add-ons.
Stalker Mode (Previously Evil Within I)
The Shape is Undetectable and moves at 4.2m/s.
Hold the Power Button to Stalk nearby Survivors.
When the Stalk meter is full, automatically enter Pursuer Mode. Stalker Mode becomes unavailable.
Note: No longer decreases lunge range.
Pursuer Mode (Previously Evil Within II)
The Shape has a 24m Terror Radius and moves at 4.6m/s.
Lunge range, breaking speed, vault speed, and stun recovery speed are increased by 20%.
Evil Incarnate Mode (Previously Evil Within III)
When the Stalk meter is full, tap the Ability Button to activate Evil Incarnate Mode.
Evil Incarnate Mode lasts 40 seconds.
The Shape has a 40m Terror Radius and moves at 4.6m/s.
Vault speed is increased by 20%.
Unlocks a new special attack: Slaughtering Strike.
Unlocks the ability to kill Survivors who have reached the final hook stage. This cannot be used on Survivors with Endurance.
Note: Survivors are no longer Exposed.
Note: No longer increases lunge range.
Special Attack: Slaughtering Strike
Hold the Power Button to charge a lunge, then press the Attack Button to begin the attack.
Holding the Power Button longer extends the lunge's duration up to a maximum of 1.5 seconds.
Slaughtering Strike has a base speed of 6.9m/s.
Hits with Slaughtering Strike instantly down healthy Survivors.
Slaughtering Strike can break pallets and breakable walls.
Slaughtering Strike has a 6 second cooldown.
Stalking
The Stalk meter now takes 5 points to fill (was 3 for Tier 1, 6 for Tier 2).
Increased the movement speed multiplier when Stalking a Survivor to 60% (was 20%).
Stalk rate is decreased by 25% while moving.
When the Stalk meter is not full, after 20 seconds of not Stalking, Stalk progress decays to 50%.
Decreased the maximum Stalking range to 32m (was 40m).
Note: Survivors no longer have a limited amount of Stalk points.
Note: Stalk rate is no longer affected by distance.
The Shape's Add-Ons
Tacky Earrings:
Increases movement speed while Stalking by 20% (was 10%).
Memorial Flower (Rework):
Increases movement speed in Stalker Mode to 4.4m/s.
Boyfriend's Memo (Rework):
Increases maximum Stalk range by 8 meters.
Blond Hair (Rework):
Scratch marks and pools of blood last 100% longer while in Stalker Mode.
Reflective Fragment (Rework):
Slaughtering Strike only deals a single health state of damage. Hitting a Survivor with Slaughtering Strike adds 20 seconds to Evil Incarnate's duration.
Changed rarity to Very Rare.
Jewelry (Rework):
Increases Stalk rate when Stalking stationary Survivors by 10%.
Hair Brush (Rework):
When Evil Incarnate is activated, the next pallet you break is destroyed 50% faster.
Glass Fragment (Rework):
Increases the movement speed of Slaughtering Strike by 5%. Decreases the charge speed of Slaughtering Strike by 10%.
Dead Rabbit:
Decreases Terror Radius in Pursuer Mode by 25%. Increases Terror Radius in Evil Incarnate by 25%.
Mirror Shard (Rework):
Increases the base duration of Slaughtering Strike by 0.25 seconds. Decreases the charge speed of Slaughtering Strike by 25%.
Jewelry Box (Rework):
Decreases Stalk range by 16 meters. Increases Stalk rate by 30%.
J. Myers Memorial (Rework):
While Evil Incarnate is active, your pickup and hook speeds are increased by 40%.
Hair Bow:
Increases the duration of Evil Incarnate by 20 seconds (was 30). Decreases Stalk rate by 20%.
Vanity Mirror (Rework):
When Evil Incarnate ends, you see the auras of all Survivors for 4 seconds.
Tombstone Piece (Rework):
When Evil Incarnate is activated, you become Undetectable for 20 seconds.
Lock of Hair (Rework):
While Evil Incarnate is active, hold the Ability Button to end it prematurely and retain 50% of the remaining duration as Stalk progress.
Scratched Mirror:
Changed rarity to Visceral.
Judith's Tombstone (Rework):
Hooking a Survivor during Evil Incarnate refreshes its duration. Limits the duration of Evil Incarnate to 40 seconds.
Fragrant Tuft of Hair (Rework):
Survivors become Exposed while Evil Incarnate is active. Your lunge range is increased by 50% while in Evil Incarnate Mode. You can no longer use Slaughtering Strike.
Changed rarity to Uncommon.
Dev note: This add-on makes The Shape's power work similarly to how it used to. We've made it more common so those who prefer the original power can keep a steady supply.
The Unknown
Increased Weakened duration increase upon injuring a healthy Survivor with UVX projectile to 8 seconds (was 6 seconds).
Reduced movement speed recovery time after teleporting to 1.3 seconds (was 1.4 seconds).
Increased The Unknown's vertical camera axis to allow higher aim elevation with the UVX Projectile.
The Unknown's Add-Ons
Rabbit's Foot:
Afflicts the Hemorrhage status effect to Survivors injured by UVX for 45 seconds (was 30 seconds).
Blurry Photo:
After Teleporting, regain full movement speed 7% faster (was 15%).
Last Known Recording:
Reduces the Hallucinations’ aura range visible to Survivors by 35% (was 25%).
Slashed Backpack:
Destroying a Hallucination with UVX decreases the time until the next Hallucination spawns by 65% (was 75%). The extra time should allow for more precise placement.
Vanishing Box:
Increases Hallucination spawn time by 120% (was 80%).
Hypnotist’s Watch:
Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).
Serum Vial:
Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).
The Dark Lord
Vampire Form:
Reduced the cooldown of Hellfire to 9.5 seconds (was 10 seconds).
Increased the number of Hellfire pillars to 8 (was 7).
Reduced Hellfire charge movement speed to 3.68m/s (was 3.8m/s).
Increased movement speed recovery time after activating Hellfire to 2.35 seconds (was 2.25 seconds).
Wolf Form:
Increased Pounce Attack charge time to 0.9 seconds (was 0.85 seconds).
Increased Scent Orb spawn time to 6 seconds (was 5 seconds).
Bat Form:
Increased Bat Form flying movement friction to reduce sliding motion to 2.2 (was 1.6).
The Dark Lord's Add-Ons
Ruby Circlet:
Reduces the cooldown of Hellfire by 5% (was 10%).
Clock Tower Gear:
Reduces the cooldown of Shapeshift by 5% (was 10%).
Traveler's Hat:
Increases Shapeshift speed by 5% (was 10%).
Moonstone Necklace:
Reduces the size of the Terror Radius in Vampire and Wolf Forms by 8 meters (was 4 meters).
Blood-Filled Goblet:
Increases the duration of Scent Orbs by 60% (was 50%).
White Wolf Medallion:
Increases Killer Instinct duration by 1 second while in Wolf Form after Survivors complete rushed actions (was 0.8 seconds).
Killer Doll:
Increases the cooldown reduction of Pounce Attacks from Scent Orbs by 30% (was 50%).
Force of Echo:
Increases the spawn rate of Scent Orbs by 10% (was 17%).
Medusa's Hair:
Survivors within 8 meters (was 12 meters) of your teleport destination suffer from an 8% Hindered status effect for 4 seconds (was 3 seconds).
Warg's Fang:
Reveals the auras of all Survivors whose Scent Orbs you have collected for 5 seconds (was 4 seconds).
Lapis Lazuli:
After teleporting to a window, it is blocked for 8 seconds (was 15 seconds).
Ring of Vlad:
Hellfire pillar reduction downside removed (was reduced by 1 pillar).
The Clown
Increased the time it takes for Afterpiece Antidote clouds to activate to 1.6 seconds (was 1).
Increased the duration of the Hindered effect after leaving an Afterpiece Tonic cloud to 1.6 seconds (was 1).
The Ghoul
When grabbing a Survivor on the other side of a vault with Kagune Leap, the Survivor is released at the start of the vault instead of the end.
The Oni
Increased the number of Blood Orbs that spawn when hooking a Survivor to 5 (was 2).
Clairvoyance:
Increased aura reading duration to 10/11/12 seconds (was 8/9/10 seconds).
Friendly Competition:
Increased the bonus repair progress speed duration to 100/110/120 seconds (was 45/60/75 seconds).
Hope:
Decreased the Haste status effect gained when the Exit Gates are powered to 3/4/5% (was 5/6/7%).
No Mither:
Increased the volume reduction for grunts of pain to 100% across all tiers (was 25/50/75%).
Off the Record:
Removed the Endurance status effect.
Removed the stipulation that it disables once Exit Gates are powered.
Added a new effect: While active, you do not leave scratch marks while sprinting.
Leader:
Increased action speed bonus value to 20/25/30% (was 15/20/25%).
Increased action speed bonus range to 10 meters (was 8 meters).
Updated perk description to simplify linger effect.
Lucky Star:
Decreased cooldown to 35/30/25 seconds (was 40/35/30 seconds).
Pharmacy:
Unlocking chests is 75/100/125% faster (was 70/85/100%).
The hearing distance for noises from unlocking chests is reduced by 12 meters (was 16 meters).
Guarantees an Emergency Med-Kit upon completing the interaction.
Plot Twist:
Added a new effect: Increases recovery speed by 25% when used.
Poised:
Increased Killer aura reveal duration when repairing a generator for the first time to 8 seconds (was 6 seconds).
Increased time where you leave no scratch marks after a generator is completed to 20/25/30 seconds (was 10/12/14 seconds).
Quick Gambit:
Decreased the cooldown when losing a health state to 40 seconds (was 60 seconds).
Tenacity:
Added a new effect: Prevents your aura from being read while in the Dying State.
Decreased crawling speed bonus to 15/20/25% (was 30/40/50%).
Vigil:
Survivors can now only benefit from one Vigil perk's effect at a time (previously stacked with other versions of itself).
All-Shaking Thunder:
Increased lunge attack distance increase duration to 15/20/25 seconds (was 8/12/16 seconds).
A Nurse's Calling:
Increased range to 28/30/32m (was 20/24/28). No longer affects Survivors who are in the Dying State.
Dark Arrogance:
Decreased the blind and pallet stun duration increase to 15% (was 25%).
Dead Man's Switch:
Decreased generator blocking duration to 25/30/35 seconds (was 40/45/50 seconds).
Deerstalker (Rework):
When a Survivor sees your aura, you see their aura. Every 40/35/30 seconds, reveal your aura to the Survivor with the lowest chase time for 3 seconds.
Hex: Ruin:
Increased the generator regression to 100/125/150% (was 50/75/100%).
Leverage:
Decreased healing speed reduction value to 20/25/30% (was 30/40/50%).
Increased healing speed reduction duration to 60 seconds (was 30 seconds).
Monitor and Abuse:
While in a chase, your Terror Radius is now increased by 5/10/15% (was 6/7/8 meters).
Otherwise, your Terror Radius is now decreased by 15/20/25% (was 6/7/8 meters).
Oppression:
Increased random generator selection to 4 (was 3).
Decreased cooldown to 45/40/35 seconds (was 60/50/40 seconds).
Septic Touch:
Increased the linger duration of the Blindness and Exhausted status effects to 20/25/30 seconds (was 6/8/10 seconds).
Ultimate Weapon:
Increased range when opening a locker to 40 meters (was 32 meters).
Reduced cooldown to 55/50/45 seconds (was 80/70/60 seconds).
Fixed an issue where the Pharmacy perk would remove chest SFX.
Fixed an issue where The Dark Lord's Wolf Form would be silent.
Fixed an issue where The Twins' chase music was missing for survivors when chased by Victor.
Fixed an issue where The Twins' chase music would not stop when switching from Victor to Charlotte in a chase.
Fixed an issue where The Good Guy's Trial win voiceover would trigger every time a Survivor died.
Fixed an issue where some of The Lich's voiceover lines would not play.
Fixed an issue where some French voiceover sounds for Lara Croft were too long.
Fixed an issue where The Houndmaster was missing some voiceover lines.
Fixed an issue where certain Survivors would not play voiceover related to crows when surrounded by AFK crows.
Fixed an issue where Rick Grimes' screams couldn't be heard from far enough away.
Fixed an issue where The Nemesis's Zombies' attacks could be heard across the entire map.
Fixed an issue where some Survivors' "Trial start" voiceover lines would not trigger when playing against certain Killers.
Fixed an issue where no SFX would play when unlocking a hatch with a key.
Fixed an issue where idle crows would not play any sound effects.
Fixed an issue where bots were unable to move when a player disconnected in specific locations.
Fixed multiple issues where bots would vault at undesired times.
Survivor bots will now crawl toward pallets instead of toward other Survivors.
Fixed bot navigation issues around the bus on the Gas Heaven map.
Fixed multiple issues preventing Survivor bots from correctly unhooking.
Fixed multiple issues preventing Killer bots from correctly picking up Survivors.
Fixed an issue where certain VFX wouldn't play when switching between cosmetics.
Fixed an issue where The Trapper's "Iridescent Stone" add-on would not arm the last trap.
Fixed an issue where generators would not be highlighted white for The Knight when ordering a guard to break them.
Fixed an issue where certain Killer power icons would not become transparent during cooldown.
Fixed an issue where dying Survivors would be missing animations and movement from other players' perspectives after being discovered by The Knight's Carnifex.
Fixed an issue where status effects belonging to The Twins' Charlotte would be displayed while controlling Victor.
Fixed an issue where The Knight's Guard would not de-spawn when a Survivor picked up the Standard.
Fixed an issue where certain Nightfall VFX would not display from the Spectator POV when watching The Dredge.
Fixed an issue where The Nemesis' Tentacle Strike could hit Survivors crouching behind windows.
Fixed an issue where The Knight's Guards would struggle to navigate between tables and chairs in the Freddy Fazbear's Pizza map.
Fixed an issue where The Hillbilly could completely turn around when breaking a door while using the LoPro Chains add-on.
Fixed an issue where The Animatronic would slide toward the hook from another Survivor's perspective when hooking a Survivor.
Fixed an issue where The Knight's Jailer would have a delay before beginning to chase a Survivor.
Fixed an issue where The Animatronic's Fire Axe would disappear from a Survivor upon entering and leaving a locker.
Fixed an issue where Security Doors would not be highlighted in yellow if The Animatronic entered one while a Survivor was teleporting.
Fixed an issue where The Lich would display unselected spells after quickly choosing several.
Fixed an issue where smoke color would display incorrectly in the Spectator's HUD when watching The Clown.
Fixed an issue where The Lich's Dispelling Sphere could become stuck on his model.
Fixed an issue where The Knight's Guards would take a longer-than-intended path when a Survivor vaulted.
Fixed an issue where Broken Keys obtained from The Lich's Treasure Chests would not work.
Fixed an issue where The Executioner's Punishment of the Damned trail VFX would appear off-centered.
Fixed an issue where Survivors afflicted with The Animatronic's Fire Axe could not unhook other Survivors.
Fixed an issue where The Unknown's lobby animation was missing.
Fixed an issue where some of The Knight's Guards' animations would not trigger properly.
Fixed an issue where The Clown's left arm would wiggle while moving and holding a bottle.
Fixed an issue where The Clown's Afterpiece Antidote and Tonic clouds would not properly go inside shack doorways.
Fixed an issue where the beginning of The Animatronic's Mori would not play properly.
Fixed an issue where The Pig's Reverse Bear Trap would not trigger correctly when using portals in the Forgotten Ruins map.
Fixed an issue where The Ghoul could anchor himself during a Kagune Leap, allowing him to move abnormally fast.
Fixed an issue in the Badham Preschool map where players could not drop through a hole.
Fixed an issue in The Underground Complex map where invisible collisions blocked the navigation of players.
Fixed an issue in the Wreckers Yard map where the vault in the crane was not working.
Fixed an issue in the Red Forest Realm where an invisible collision blocked the navigation of the players.
Fixed an issue in the Grim Pantry map where a collision blocked the navigation of players.
Fixed an issue in the Ironworks of Misery map where players could not vault a window.
Fixed an issue in the Toba Landing map where projectiles would hit an invisible collision near the fence.
Fixed an issue in the Nostromo Wreckage map where player navigation could be blocked.
Fixed an issue where Knock Out would remain inactive after dropping a Fragile Pallet.
Fixed an issue where the first wiggle skill check after being grabbed off a generator by a Killer with Unnerving Presence would be smaller than intended.
Fixed an issue where Finesse would not go on cooldown if a vaulted pallet was destroyed by a Killer's power.
Fixed an issue where Survivor auras were not revealed to the Killer when Blood Warden was equipped.
Fixed an issue where leaving a locker with Head On could be blocked by another Survivor.
Fixed an issue where players could get stuck when using Plot Twist at the same time they were grabbed by The Animatronic.
Fixed an issue where Inner Strength would deactivate early if the Survivor exited a locker before the heal was triggered.
Fixed an issue where input settings were incorrectly applied to newly created accounts.
Fixed an issue where voiceovers would play in English instead of Console Language when available.
Fixed an issue where haptic feedback was missing for some of The Shape's actions when using a PS5 controller.
Fixed an issue where the "Lisa Garland" outfit was missing an earring in her in-game portrait.
Fixed an issue where the fire wings would not show up on The Wraith's "Phantom of Vengeance" outfit in the Store icons.
Fixed an issue where quest tooltips would still show their prerequisite quest needs despite being already unlocked.
Fixed an issue where declining a party join request would not send a confirmation popup to the requesting player.
Fixed an issue where the matchmaking popup would display the wrong text.
Improved animated smoke shader on tooltips.
Fixed an issue where some quests' progression popups would be missing after a disconnection.
Fixed an issue where the Killer power in the HUD would display an incorrect charge while spectating.
Fixed an issue where the Shareable Perk and Prestige tooltips would not trigger correctly after a character is Prestiged in the Bloodweb.
Fixed an issue where the player's name could disappear in the Custom Game lobby after switching from Killer to Survivor.
Fixed an issue where the player's name could overlap with the Perk Preview in the lobby.
Fixed an issue where the game could softlock on the Tally Screen.
Fixed an issue where spamming the ready button could result in a connection error message.
Fixed an issue where the Fragile Pallet animation would not transition from the downed to upright position.
Fixed an issue where Fog Vial VFX would display incorrectly when falling after use.
Fixed an issue where some users could not unlock the "Lost All Hope" achievement / trophy.
Fixed an issue where some users could not unlock the "Complete the Evolution" achievement / trophy.
Fixed an issue where the Shrill Whistle Key add-on did not reduce the item's channel time.
NEW KILLER POWER:
Intestinal Whip will now ignore obstructions for 0.6 seconds.
Shortened the wind-up of Intestinal Whip to 0.2 seconds (was 0.35).
Increased Intestinal Whip turn-rate to 220 (was 150).
Decreased the initial number of Glowing Fungus to 4 (was 6) and maximum number to 8 (was 10).
Decreased Corporeal Weave time to shift from Head Form to Body Form to 2.2 seconds (was 2.6).
Increased vault time while in Head Form to 1.7 seconds (was 1.5)
Increased the initial number of Headlong Flight charges to 12 (was 10).
Added collision with Survivors during Headlong Flight.
Added the ability to vault during Headlong Flight at the cost of ending the action.
Added input buffering on Head Form abilities.
NEW KILLER ADD-ONS:
First Libretto:
Increased Headlong Flight's consumption rate to 30% (was 20).
Wriggling Parasite:
Increased the growth rate to Leeched II to 16% (was 10).
Removed the cleansing rate increase.
Crumpled Sheet Music:
Increased the number of charges gained to 12 (was 10).
Chicken Head:
Now spawns 2 additional Glowing Fungus at the start of the match.
Framed Newspaper
Decreased the number of charges gained to 6 (was 10) and the recharge rate to 15% (was 25).
Rotten Swine:
Increased the breaking and damaging speed to 15% (was 10).
Mysterious Elixir:
Windows will also be blocked if you vault in Body Form.
NEW KILLER PERKS:
Wandering Eye
Increased range of aura-reveal to 20/20/20 meters (from 16/16/16).
NEW SURVIVOR PERKS:
Road Life
Lowered tokens needed for healing speed effect to 6/5/4 (from 8/7/6).
Lowered tokens lost on missed skill checks to 1/1/1 (from 2/2/2).
Tunneling Reduction Update
Postponed these changes until a later update to allow for further testing.
Reverted the perk changes associated with this update. Notably:
Babysitter
Barbecue and Chili
Borrowed Time
Eruption
Pop Goes the Weasel
Scourge Hook: Pain Resonance
Slugging Reduction Update
Postponed these changes until a later update to allow for further testing.
Dev note: We've heard your feedback and will be making changes to this feature before it goes live. You can expect it to reappear with adjustments in a future PTB.
The Shape Rework
Increased movement speed while activating Evil Incarnate to 3.45m/s (was 2.3m/s).
Increased minimum movement speed while charging Slaughtering Strike to 3.22m/s (was 2.3m/s).
Decreased base duration of Slaughtering Strike to 0.5 seconds (was 0.875 seconds).
Decreased maximum bonus duration of Slaughtering Strike to 1 second (was 1.125 seconds).
Increased the lunge duration, breaking speed, and stun recovery bonuses in Pursuer Mode to 20% (was 10%).
Increased the vault speed bonus in Pursuer Mode and Evil Incarnate Mode to 20% (was 15%).
The Shape's Add-Ons
Glass Fragment:
Decreased the charge speed penalty to 10% (was 25%).
Fragrant Tuft of Hair:
Decreased rarity to Uncommon (was Visceral).
Reflective Fragment:
Increased rarity to Very Rare (was Uncommon).
Scratched Mirror:
Increased rarity to Visceral (was Very Rare).
The Dark Lord's Add-Ons
Medusa's Hair:
Increased the duration of the Hindered status effect to 4 seconds (was 2 seconds).
Fixed an issue where voiceovers for Vee Boonyasak would not playing in some situation.
Fixed an issue where Septic Touch could apply Exhausted outside the Terror Radius.
Fixed an issue where Hex: The Third Seal triggered whenever losing any health state instead of just basic or special attack hits.
Fixed an issue where The Animatronic's Fire Axe would appear on the ground during the "Remove Axe" interaction.
Fixed an issue where the Hindered status effect stacked when repeatedly failing to hack one of Skull Merchant's drones.
Fixed an issue where the Clairvoyance perk icon would light up briefly when the charge was used completely.
Fixed an issue where chase and other sound effects would not trigger when hitting an idle Survivor.
Fixed an issue where The Ghoul could be launched far away from a Survivor after performing a second Kagune Leap.
Fixed an issue where The Twins' Victor's attack would not affect unhooked Survivors.
Fixed an issue where Survivors would get a speed boost if they entered the Dying State while Conviction was active.
Fixed an issue where The Artist's crows would spin when viewed from the Survivor's POV.
Fixed an issue where the Cursed status effect would not appear when Survivors were Cursed by any Hex perk.
Fixed an issue where The Shape could not move the camera during Slaughtering Strike when using a controller.
Fixed an issue where the ONE-TWO-THREE-FOUR perk would stack with other Survivors using the same perk.
Fixed an issue where the stunned sound effects would not play correctly for The Krasue while in Head Form.
Fixed an issue where the wrong vault animation could play when The Krasue vaulted after switching to Head Mode.
Fixed an issue where The Krasue's Killer power icon charges would briefly flicker when using her powers.
Fixed an issue where a blood splatter would appear on-screen when The Krasue searched a locker.
Fixed an issue where The Krasue's tentacle would clip through the Survivor's back during her Mori.
Fixed an issue where The Krasue could be blinded by a flashlight despite looking up or down.
Fixed an issue where the Survivor's hands remained closed when performing interactions after previously holding a Glowing Fungus.
Fixed an issue where The Krasue's impact sound effects were missing when performing an Intestinal Whip on objects.
Fixed an issue where the vault interaction was present and usable while The Krasue was using Headlong Flight.
Fixed an issue where the Leeched tentacles remained visible while dying on the hook.
Fixed an issue where The Krasue's Framed Newspaper add-on increased Headlong Flight recharge rate by 50%.
Fixed an issue where only 1 Survivor aura was revealed per Glowing Fungus when using The Krasue's Shredded Gown add-on.
Fixed an issue where The Krasue's Wriggling Parasite add-on had no effect.
Fixed an issue where The Krasue could not move the camera during the Intestinal Whip attack when using a controller.
Fixed an issue where the timing of The Krasue's Mori was off when starting the Mori while in Head Mode.
Fixed an issue where The Krasue's intestines were missing during and after the Mori when started while in Head Mode.
Fixed an issue where The Krasue could vault windows faster than normal in Head Mode.
Fixed an issue where The Krasue's Intestinal Whip would not trigger properly when moving forward.
Fixed an issue where Survivors could push The Krasue when eating a Glowing Mushroom.
Fixed an issue in the Decimated Borgo Realm where The Krasue's camera would clip through trees.
Fixed an issue where The Krasue's Split Sidestep score event was rewarded without meeting the conditions.
Fixed an issue where The Krasue could not vault over a pallet when a Survivor was using Any Means Necessary.
Fixed an issue where The Krasue could vault at locations being used by Survivors.
The in-game trailer for Sinister Grace is louder than anticipated and the audio will be reduced in a future update.
We want to thank you all for participating in yet another Dead by Daylight Design A Cosmetic Contest! This year, we received close to 6,000 submissions, full of amazing Badges, Banners, Killer and Survivor cosmetics. Our team was really taken aback by this community's continued expression of passion and skill!
As a reminder, the winning designs will be added to the game over the span of several future releases – but don’t worry, we’ll be sharing a Roadmap with you soon on when you can expect them!
The concepts themselves will also go through some changes before taking their final form in-game, and for that, we will also be sharing with you within the next few weeks what those changes are to keep you and the artists informed. This is to make sure they fit the narrative tone, character model, and technical requirements, with the end goal being to keep the original design idea intact while making it possible to add it to the game.
So, without further ado, it’s time for you to see our winners! But, more specifically – YOUR winners, as this year, the Community got to vote on which Badges, Banners, Survivor Outfits, and Killer Outfits they wanted to see come to the game from our Community Contest finalists!
Please join us in celebrating our winners for the 2025 Dead by Daylight Design A Cosmetic Contest!
Killer Cosmetics
Splinter Rose, by Ath – The Knight
Periwinkle the Jester, by KahChen – The Wraith
The Lingering Rancher, by Trip – The Deathslinger
DINER GIRL, by maru – The Legion (Susie)
Survivor Cosmetics
Star Student, by Lynn – Feng Min
The Slayer, by TinaBeans – Kate Denson
Runway Ready, by Blake Brewer – Jane Romero
Weathered trek, by teethjarz – Taurie Cain
Banners
Deadly Prize, by Juno
Aching, by Joybilance
Have you seen my dog?, by hushiepup
Purrgatory, by Squidsiclez
Badges
Raccoon Feast, by Glossopho
"Failed Hunt" (I´m Cooked), by Strawbewy
Artist's Muse, by DatWashi
Moonstone Maurice, by DrawnByDragons
Developer Pick
The Dev Pick is saved for the cases where we come across a cosmetic that we all love and simply have to bring it into the Fog. For this year’s Dev Pick, we decided to choose this Killer Cosmetic by Merelifluous called, “Gilded Baroness” for The Houndmaster!
Please join us in congratulating not only the winners, but every single person who submitted a design this year. There is so much talent in our community, and it is an honor to be able to showcase it in this way.
We can't wait for you to see these creations in The Fog, and the amazing wonders you prepare for next year!
The Dead by Daylight Team
Starting with the 9.2.0 PTB, we are changing the way users connect to the PTB, simplifying the process we use to port saves over to test builds:
All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.
If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.
When accessing a character's Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.
All offerings, items, and add-ons will be pre-loaded with 99 units available.
12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.
KILLER POWER: UNBODIED FLESH
The Krasue detaches from its body, emerging as a floating head with a trail of organs drifting behind it.
SPECIAL ABILITY: CORPOREAL WEAVE
Press Ability button 1 to shift between Body and Head Form.
Body Form has a 32 meter Terror Radius.
Head Form has a 40 meter Terror Radius. It is slightly faster but cannot break pallets and is not granted the Bloodlust status effect.
KILLER EFFECT: LEECHED
Hitting a Survivor with Intestinal Whip and Regurgitate adds to their Leech Meter. When the meter is filled, the Survivor is afflicted with Leeched I.
Leeched I: The Leech Meter automatically fills over time, up to Leeched II.
Leeched II: The Survivor is afflicted with Broken. If healthy, they become injured.
SPECIAL ABILITY: INTESTINAL WHIP
In Head Form, press the Attack button to lash out with your internal organs.
Survivors afflicted with Leeched can be damaged by Intestinal Whip.
Intestinal Whip partially fills a Survivor’s Leech Meter, up to Leech I.
SPECIAL ABILITY: REGURGITATE
In Body Form, press and hold the Power button to charge Regurgitate. When charged, tap the Attack button to spew a Leeching Gland.
Leeching Gland completely fills a Survivor’s Leech Meter, up to Leech I.
SPECIAL ABILITY: HEADLONG FLIGHT
In Head Form, press and hold the Power button to speed through the air.
SPECIAL ITEM: GLOWING FUNGUS
Survivors can eat Glowing Fungus to decrease the Leech Meter over time. Being hit ends the effect.
NEW KILLER PERKS:
Ravenous
Whenever you hook a Survivor for the first time, gain 1 token, up to 4.
When you have 4 tokens, all Survivors scream and gain Exposed for 40/50/60 seconds.
Wandering Eye
Whenever you start chasing a Survivor, reveal the auras of all other injured Survivors within 16/16/16 meters for 5/5/5 seconds.
This perk has a 40/35/30-second cooldown.
Hex: Overture of Doom
Spawns a Hex Totem that curses the farthest generator and reveals its aura to you in yellow.
When a Survivor repairs the cursed generator for 5/5/5 seconds, you gain Undetectable and your Terror Radius is applied to the generator for 20/25/30 seconds.
When the cursed generator is repaired, the next farthest generator is cursed.
NEW SURVIVOR PERKS:
Road Life
While injured, not Broken and repairing a generator, gain 1/1/1 token for each regular great skill check success.
When you have 8/7/6 tokens, spend all tokens and gain 100%/100%/100% healing speed until you stop healing.
Lose 2/2/2 tokens when you fail a regular skill check.
ONE-TWO-THREE-FOUR!
Press Ability button 2 while standing and idle to enter the "performance" interaction that lasts up to 15/15/15 seconds and empowers Survivors within 16/16/16 meters. You will get continuous skill checks during the performance. The effect lasts for 90/90/90 seconds if the performance is completed.
Increases the odds of getting healing and repair skill checks by 20/20/20%.
When the ability is cancelled or the performance completes, it goes on cooldown for 110/100/90 seconds.
Ghost Notes
While you have Exhausted, your scratch marks disappear 50/50/50% faster.
You recover 5/7.5/10% faster from Exhausted.
Added Custom Match options to enable/disable this feature.
Unhook Protections Update
Survivors that are unhooked or unhook themselves receive Unhook Protections for 30 seconds, which include:
10% Haste status effect
Endurance status effect
Elusive status effect (new status effect that hides grunts of pain, aura, scratch marks, and pools of blood)
No collision with other players
Reveal the Killer's aura within 32 meters
Immunity to Killer Instinct
Immunity to AFK crows
These effects linger for 3 seconds after being healed for a full health state.
These effects are lost when performing a Conspicuous Action.
These effects are disabled when all generators are completed, except for the Haste and Endurance status effects.
The Survivor is still susceptible to attacks and powers.
Hook Status Update
When a Survivor is hooked, the hook's status is obscured for the Killer:
The Killer cannot see the hook's status in the HUD
The Killer can no longer see the hook's aura
When a Survivor is unhooked:
There is no loud noise notification
The hook's status in the HUD is revealed 10 seconds later
These effects are disabled when all generators are completed.
Unique Hook Bonuses
When hooking a Survivor that is different than the last hooked Survivor, the Killer gains the following effects:
20% bonus to the next damage generator action ("kicking" the generator)
10% Haste for 15 seconds
Breaking a pallet or damaging a Survivor removes this bonus
Reveal all Survivors outside of 40 meters that have less than or equal hook states for 4 seconds (think: basekit Barbecue & Chili)
These effects can only be gained when the Killer performs the hook interaction themselves.
The following Killers have a different set of bonuses:
The Blight, The Dark Lord, The Ghoul, The Hillbilly, The Krasue, and The Nurse
They get:
10% bonus to the next damage generator action
5% Haste for 10 seconds
The same aura reveal bonus as above
These effects are disabled when all generators are completed.
Tunneling Penalties
When a Survivor dies to a hook action or Mori before 6 total hook states, the remaining Survivors gain a 25% repair speed bonus.
When a Survivor that was previously hooked is Killed or Sacrificed, the Killer loses the ability to block, damage, or regress generators by any means.
Perks
The following perks have been updated. See the Perk Updates sections below for more details:
Killer: Barbecue & Chili, Eruption, Pop Goes the Weasel, Scourge Hook: Pain Resonance
Survivor: Babysitter, Borrowed Time, Off the Record
Self-Recovery
While in the Dying State, the Resolve bar appears below the Recovery bar.
The Resolve bar takes 90 seconds to fill. Progress does not reset between downs.
Once the Resolve bar is full, the Survivor gains the ability to pick themselves up from the Dying State after fully recovering.
Added a custom game setting to disable full recovery.
Note: Perks can allow a Survivor to pick themselves up before the Resolve bar has been filled, so long as their conditions are met.
Quality of Life Improvements
Survivors can now crawl and recover at the same time.
Recovery is now automatic and no longer requires a button to be held.
When full self-recovery is available, tap the Interact button to pick yourself up.
Crawling speed increases over time when left in the Dying State, from 0.7m/s to 1.05m/s.
Added a new scenario to the Abandon option: After recovering or being healed from the Dying State twice, the option to Abandon becomes available the next time you are downed.
Perks
The following perks have been updated. See the Perk Updates sections below for more details:
Survivor: Tenacity, No Mither, Plot Twist
Killer: Deerstalker, A Nurse's Calling
Updated various Realms to adjust the quantity and distribution of pallets, reducing the presence of "dead zones".
Affected Realms: The MacMillan Estate, Autohaven Wreckers, Coldwind Farm, Crotus Prenn Asylum, Haddonfield, Backwater Swamp, Red Forest, Yamaoka Estate, Ormond, The Decimated Borgo
Summary
The Shape now has three modes: Stalker, Pursuer, and Evil Incarnate.
The Shape can swap between Stalker & Pursuer modes without needing to Stalk.
The Shape must Stalk Survivors to unlock Evil Incarnate mode.
While Evil Incarnate mode is active, The Shape has a new special attack: Slaughtering Strike.
Updated most Add-Ons.
Stalker Mode (Previously Evil Within I)
The Shape is Undetectable and moves at 4.2m/s.
Hold the Power button to Stalk nearby Survivors.
When the Stalk meter is full, automatically enter Pursuer Mode. Stalker Mode becomes unavailable.
Note: No longer decreases lunge range.
Pursuer Mode (Previously Evil Within II)
The Shape has a 24m Terror Radius and moves at 4.6m/s.
Vault speed is increased by 15%.
Lunge range, breaking speed, and stun recovery speeds are increased by 10%.
Evil Incarnate Mode (Previously Evil Within III)
When the Stalk meter is full, tap the Ability button to activate Evil Incarnate Mode.
Evil Incarnate mode lasts 40 seconds.
The Shape has a 40m Terror Radius and moves at 4.6m/s.
Vault speed is increased by 15%.
Unlocks a new special attack: Slaughtering Strike.
Unlocks the ability to kill Survivors who have reached the final hook stage. This cannot be used on Survivors with Endurance.
Note: Survivors are no longer Exposed.
Note: No longer increases lunge range.
Special Attack: Slaughtering Strike
Hold the Power button to charge a lunge, then press the Attack button to begin the attack.
Holding the Power button longer extends the lunge's duration up to a maximum of 2 seconds.
Slaughtering Strike has a base speed of 6.9m/s.
Hits with Slaughtering Strike instantly down healthy Survivors.
Slaughtering Strike can break pallets and breakable walls.
Slaughtering Strike has a 6 second cooldown.
Stalking
The Stalk meter now takes 5 points to fill (was 3 for Tier 1, 6 for Tier 2).
Increased the movement speed multiplier when Stalking a Survivor to 60% (was 20%).
Stalk rate is decreased by 25% while moving.
When the Stalk meter is not full, after 20 seconds of not Stalking, Stalk progress decays to 50%.
Decreased the maximum Stalking range to 32m (was 40m).
Note: Survivors no longer have a limited amount of Stalk points.
Note: Stalk rate is no longer affected by distance.
The Shape's Add-Ons
Tacky Earrings:
Increases movement speed while Stalking by 20% (was 10%).
Memorial Flower (Rework):
Increases movement speed in Stalker Mode to 4.4m/s.
Boyfriend's Memo (Rework):
Increases maximum Stalk range by 8 meters.
Blond Hair (Rework):
Scratch marks and pools of blood last 100% longer while in Stalker Mode.
Reflective Fragment (Rework):
Slaughtering Strike only deals a single health state of damage. Hitting a Survivor with Slaughtering Strike adds 20 seconds to Evil Incarnate's duration.
Jewelry (Rework):
Increases Stalk rate when Stalking stationary Survivors by 10%.
Hair Brush (Rework):
When Evil Incarnate is activated, the next pallet you break is destroyed 50% faster.
Glass Fragment (Rework):
Increases the movement speed of Slaughtering Strike by 5%. Decreases the charge speed of Slaughtering Strike by 25%.
Dead Rabbit:
Decreases Terror Radius in Pursuer Mode by 25%. Increases Terror Radius in Evil Incarnate by 25%.
Mirror Shard (Rework):
Increases the base duration of Slaughtering Strike by 0.25 seconds. Decreases the charge speed of Slaughtering Strike by 25%.
Jewelry Box (Rework):
Decreases Stalk range by 16 meters. Increases Stalk rate by 30%.
J. Myers Memorial (Rework):
While Evil Incarnate is active, your pickup and hook speeds are increased by 40%.
Hair Bow:
Increases the duration of Evil Incarnate by 20 seconds (was 30). Decreases Stalk rate by 20%.
Vanity Mirror (Rework):
When Evil Incarnate ends, you see the auras of all Survivors for 4 seconds.
Tombstone Piece (Rework):
When Evil Incarnate is activated, you become Undetectable for 20 seconds.
Lock of Hair (Rework):
While Evil Incarnate is active, hold the Ability button to end it prematurely and retain 50% of the remaining duration as Stalk progress.
Judith's Tombstone (Rework):
Hooking a Survivor during Evil Incarnate refreshes its duration. Limits the duration of Evil Incarnate to 40 seconds.
Fragrant Tuft of Hair (Rework):
Survivors become Exposed while Evil Incarnate is active. Your lunge range is increased by 50% while in Evil Incarnate mode. You can no longer use Slaughtering Strike.
The Unknown
Increased Weakened duration increase upon injuring a healthy Survivor with UVX projectile to 8 seconds (was 6 seconds).
Reduced movement speed recovery time after teleporting to 1.3 seconds (was 1.4 seconds).
Increased The Unknown's vertical camera axis to allow higher aim elevation with the UVX Projectile.
The Unknown's Add-Ons
Rabbit's Foot:
Afflicts the Hemorrhage status effect to Survivors injured by UVX for 45 seconds (was 30 seconds).
Blurry Photo:
After Teleporting, regain full movement speed 7% faster (was 15%).
Last Known Recording:
Reduces the Hallucinations’ aura range visible to Survivors by 35% (was 25%).
Slashed Backpack:
Destroying a Hallucination with UVX decreases the time until the next Hallucination spawns by 65% (was 75%). The extra time should allow for more precise placement.
Vanishing Box:
Increases Hallucination spawn time by 120% (was 80%).
Hypnotist’s Watch:
Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).
Serum Vial:
Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).
The Dark Lord
Vampire Form:
Reduced the cooldown of Hellfire to 9.5 seconds (was 10 seconds).
Increased the number of Hellfire pillars to 8 (was 7).
Reduced Hellfire charge movement speed to 3.68m/s (was 3.8m/s).
Increased movement speed recovery time after activating Hellfire to 2.35 seconds (was 2.25 seconds).
Wolf Form:
Increased Pounce Attack charge time to 0.9 seconds (was 0.85 seconds).
Increased Scent Orb spawn time to 6 seconds (was 5 seconds).
Bat Form:
Increased Bat Form flying movement friction to reduce sliding motion to 2.2 (was 1.6).
The Dark Lord's Add-Ons
Ruby Circlet:
Reduces the cooldown of Hellfire by 5% (was 10%).
Clock Tower Gear:
Reduces the cooldown of Shapeshift by 5% (was 10%).
Traveler's Hat:
Increases Shapeshift speed by 5% (was 10%).
Moonstone Necklace:
Reduces the size of the Terror Radius in Vampire and Wolf Forms by 8 meters (was 4 meters).
Blood-Filled Goblet:
Increases the duration of Scent Orbs by 60% (was 50%).
White Wolf Medallion:
Increases Killer Instinct duration by 1 second while in Wolf Form after Survivors complete rushed actions (was 0.8 seconds)
Killer Doll:
Increases the cooldown reduction of Pounce Attacks from Scent Orbs by 30% (was 50%).
Force of Echo:
Increases the spawn rate of Scent Orbs by 10% (was 17%).
Medusa's Hair:
Survivors within 8 meters (was 12 meters) of your teleport destination suffer from an 8% Hindered status effect for 2 seconds (was 3 seconds).
Warg's Fang:
Reveals the auras of all Survivors whose Scent Orbs you have collected for 5 seconds (was 4 seconds).
Lapis Lazuli:
After teleporting to a window, it is blocked for 8 seconds (was 15 seconds).
Ring of Vlad:
Hellfire pillar reduction downside removed (was reduced by 1 pillar).
The Clown
Increased the time it takes for Afterpiece Antidote clouds to activate to 1.6 seconds (was 1).
Increased the duration of the Hindered effect after leaving an Afterpiece Tonic cloud to 1.6 seconds (was 1).
The Ghoul
When grabbing a Survivor on the other side of a vault with Kagune Leap, the Survivor is released at the start of the vault instead of the end.
The Oni
Increased the number of Blood Orbs that spawn when hooking a Survivor to 5 (was 2).
Babysitter (Rework):
After unhooking a Survivor, you see the Survivor's aura and the Killer's aura for 8/10/12 seconds.
Borrowed Time:
Survivors you unhook retain their Unhook Protections for an additional 8/10/12 seconds.
Clairvoyance:
Increased aura reading duration to 10/11/12 seconds (was 8/9/10 seconds).
Friendly Competition:
Increased the bonus repair progress speed duration to 100/110/120 seconds (was 45/60/75 seconds).
Hope:
Decreased the Haste status effect gained when the Exit Gates are powered to 3/4/5% (was 5/6/7%).
No Mither:
Increased the volume reduction for grunts of pain to 100% across all tiers (was 25/50/75%).
Off the Record:
Removed the Endurance status effect.
Removed the stipulation that it disables once Exit Gates are powered.
Added a new effect: While active, you do not leave scratch marks while sprinting.
Leader:
Increased action speed bonus value to 20/25/30% (was 15/20/25%).
Increased action speed bonus range to 10 meters (was 8 meters).
Updated perk description to simplify linger effect.
Lucky Star:
Decreased cooldown to 35/30/25 seconds (was 40/35/30 seconds).
Pharmacy:
Unlocking chests is 75/100/125% faster (was 70/85/100%).
The hearing distance for noises from unlocking chests is reduced by 12 meters (was 16 meters).
Guarantees an Emergency Med-Kit upon completing the interaction.
Plot Twist:
Added a new effect: Increases recovery speed by 25% when used.
Poised:
Increased Killer aura reveal duration when repairing a generator for the first time to 8 seconds (was 6 seconds).
Increased time where you leave no scratch marks after a generator is completed to 20/25/30 seconds (was 10/12/14 seconds).
Quick Gambit:
Decreased the cooldown when losing a health state to 40 seconds (was 60 seconds).
Tenacity:
Added a new effect: Prevents your aura from being read while in the Dying State.
Decreased crawling speed bonus to 15/20/25% (was 30/40/50%).
Vigil:
Survivors can now only benefit from one Vigil perk's effect at a time (previously stacked with other versions of itself).
All-Shaking Thunder:
Increased lunge attack distance increase duration to 15/20/25 seconds (was 8/12/16 seconds).
A Nurse's Calling:
Increased range to 28/30/32m (was 20/24/28). No longer affects Survivors who are in the Dying State.
Barbecue and Chili (Rework):
After hooking all Survivors once, increase the base generator damage by 3/4/5%.
Dark Arrogance:
Decreased the blind and pallet stun duration increase to 15% (was 25%).
Dead Man's Switch:
Decreased generator blocking duration to 25/30/35 seconds (was 40/45/50 seconds).
Deerstalker (Rework):
When a Survivor sees your aura, you see their aura. Every 40/35/30 seconds, reveal your aura to the Survivor with the lowest chase time for 3 seconds.
Eruption:
Decreased generator progress loss to 5/5/5% (was 10/10/10%).
Hex: Ruin:
Increased the generator regression to 100/125/150% (was 50/75/100%).
Leverage:
Decreased healing speed reduction value to 20/25/30% (was 30/40/50%).
Increased healing speed reduction duration to 60 seconds (was 30 seconds).
Monitor and Abuse:
While in a chase, your terror radius is now increased by 5/10/15% (was 6/7/8 meters).
Otherwise, your terror radius is now decreased by 15/20/25% (was 6/7/8 meters).
Pop Goes the Weasel:
Decreased generator progress loss to 15/15/15% (was 20/20/20%).
Oppression:
Increased random generator selection to 4 (was 3).
Decreased cooldown to 45/40/35 seconds (was 60/50/40 seconds).
Scourge Hook: Pain Resonance:
Decreased generator progress loss to 8/10/12% (was 10/15/20%).
Septic Touch:
Increased the linger duration of the Blindness and Exhausted status effects to 20/25/30 seconds (was 6/8/10 seconds).
Ultimate Weapon:
Increased range when opening a locker to 40 meters (was 32 meters).
Reduced cooldown to 55/50/45 seconds (was 80/70/60 seconds).
Fixed an issue where the Pharmacy perk would remove chest SFX.
Fixed an issue where The Dark Lord's Wolf Form would be silent.
Fixed an issue where The Twins' chase music was missing for survivors when chased by Victor.
Fixed an issue where The Twins' chase music would not stop when switching from Victor to Charlotte in a chase.
Fixed an issue where The Good Guy's Trial win voiceover would trigger every time a Survivor died.
Fixed an issue where the "Geralt of Rivia" outfit voiceover at the start of a Trial would not trigger when playing against The Animatronic.
Fixed an issue where Rick and Michonne Grimes' voiceover at the start of a Trial would not trigger when playing against The Animatronic.
Fixed an issue where The Houndmaster's stunned voiceover would not play.
Fixed an issue where bots were unable to move when a player disconnected in specific locations.
Fixed multiple issues where bots would vault at undesired times.
Survivor bots will now crawl toward pallets instead of toward other Survivors.
Fixed an issue where certain VFX wouldn't play when switching between cosmetics.
Fixed an issue where The Trapper's "Iridescent Stone" add-on would not arm the last trap.
Fixed an issue where generators would not be highlighted white for The Knight when ordering a guard to break them.
Fixed an issue where certain Killer power icons would not become transparent during cooldown.
Fixed an issue where dying Survivors would be missing animations and movement from other players' perspectives after being discovered by The Knight's Carnifex.
Fixed an issue where status effects belonging to The Twins' Charlotte would be displayed while controlling Victor.
Fixed an issue where The Knight's Guard would not de-spawn when a Survivor picked up the Standard.
Fixed an issue where certain Nightfall VFX would not display from the Spectator POV when watching The Dredge.
Fixed an issue where The Nemesis' Tentacle Strike could hit Survivors crouching behind windows.
Fixed an issue where The Knight's Guards would struggle to navigate between tables and chairs in the Freddy Fazbear's Pizza map.
Fixed an issue where The Hillbilly could completely turn around when breaking a door while using the LoPro Chains add-on.
Fixed an issue where The Animatronic would slide toward the hook from another Survivor's perspective when hooking a Survivor.
Fixed an issue where The Knight's Jailer would have a delay before beginning to chase a Survivor.
Fixed an issue where The Animatronic's Fire Axe would disappear from a Survivor upon entering and leaving a locker.
Fixed an issue where Security Doors would not be highlighted in yellow if The Animatronic entered one while a Survivor was teleporting.
Fixed an issue where The Lich would display unselected spells after quickly choosing several.
Fixed an issue where smoke color would display incorrectly in the Spectator's HUD when watching The Clown.
Fixed an issue where The Lich's Dispelling Sphere could become stuck on his model.
Fixed an issue where The Knight's Guards would take a longer-than-intended path when a Survivor vaulted.
Fixed an issue where Broken Keys obtained from The Lich's Treasure Chests would not work.
Fixed an issue where The Executioner's Punishment of the Damned trail VFX would appear off-centered.
Fixed an issue where Survivors afflicted with The Animatronic's Fire Axe could not unhook other Survivors.
Fixed an issue in the Badham Preschool map where players could not drop through a hole.
Fixed an issue in The Underground Complex map where invisible collisions blocked the navigation of players.
Fixed an issue where Knock Out would remain inactive after dropping a Fragile Pallet.
Fixed an issue where the first wiggle skill check after being grabbed off a generator by a Killer with Unnerving Presence would be smaller than intended.
Fixed an issue where Finesse would not go on cooldown if a vaulted pallet was destroyed by a Killer's power.
Fixed an issue where Survivor auras were not revealed to the Killer when Blood Warden was equipped.
Fixed an issue where leaving a locker with Head On could be blocked by another Survivor.
Fixed an issue where players could get stuck when using Plot Twist at the same time they were grabbed by The Animatronic.
Fixed an issue where input settings were incorrectly applied to newly created accounts.
Fixed an issue where the "Lisa Garland" outfit was missing an earring in her in-game portrait.
Fixed an issue where the fire wings would not show up on The Wraith's "Phantom of Vengeance" outfit in the Store icons.
Fixed an issue where quest tooltips would still show their prerequisite quest needs despite being already unlocked.
Fixed an issue where declining a party join request would not send a confirmation popup to the requesting player.
Fixed an issue where the virtual keyboard would not load when adding a friend on Xbox touch interfaces.
Fixed an issue where the matchmaking popup would display the wrong text.
Improved animated smoke shader on tooltips.
Fixed an issue where the game could softlock on the Tally Screen.
Fixed an issue where spamming the ready button could result in a connection error message.
Fixed an issue where the Fragile Pallet animation would not transition from the downed to upright position.
Fixed an issue where certain Survivors would not play voiceover related to crows when surrounded by AFK crows.
Fixed an issue where Fog Vial VFX would display incorrectly when falling after use.
Fixed an issue where some users could not unlock the Lost All Hope achievement.
Whilst in third person head view with The Krasue, the camera can clip into the environment, leading to some uncomfortable camera movements or partial obscuring of the view.
Tunneling reduction penalties trigger when Survivors go from the struggle hook phase to Sacrifice. These should only trigger when a hook interaction is performed to Sacrifice a Survivor.
The 9.2.0 Update arrives next week, so let’s check out the notable gameplay changes you can expect from this Public Test Build. Plus, stay tuned for next week's PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below!
Read on for all the details:
If a Survivor is left in the Dying State for a total of 90 seconds during a match, they gain the ability to pick themselves up after fully recovering.
Added the option to enable or disable this mechanic in Custom Games.
Note: Perks that enable you to recover from the Dying State - like Boon: Exponential - will continue to function as before, without needing to meet this requirement.
Gradually increases crawling speed for Survivors who are left in the Dying State.
Added the ability for Survivors to recover while crawling. Recovery now occurs passively with no need to hold a button.
Updated several Survivor and Killer perks to account for these changes.
DEV NOTE: When it comes to slugging, we know it can be frustrating if you're on the receiving end of it too often or for too long, but we also know that sometimes it's the smart move. This updated system acknowledges this, allowing the Killer to slug occasionally when they feel like it's the right call, but will eventually kick in and swing in the Survivor's favour if slugging is used excessively.
A big part of this is also about making the experience of being slugged more pleasant (as much as being slugged can be, at least). The recovery changes and crawling speed will give you a bit more agency when downed so you aren't just holding a button and waiting for someone to come save you.
When a Survivor is hooked, their hook status is hidden from the Killer. When they’re unhooked, there is no notification and their hook status isn’t revealed immediately.
This is disabled once all generators are completed.
Unhooked Survivors gain the following effects for a limited time:
Haste, Endurance, and Elusive (see below) status effects.
No collision with other players (both Killer and Survivor).
Immunity to Killer Instinct and sees the Killer’s aura nearby.
These effects are lost when the affected Survivor perform a Conspicuous Action.
All these effects (except Haste and Endurance) are disabled once all generators are completed.
Added a unique effect to the Killer hook state UI that indicates the last Survivor they hooked.
After completing a “unique hook” (the same Survivor is not hooked consecutively), Killers get the following benefits:
Bonus damage for the next generator kick.
Temporary Haste status effect.
Temporarily reveals Survivors (think basekit BBQ & Chili) that have less or equal hook states to the hooked Survivor.
These effects are slightly lessened for The Blight, The Dark Lord, The Ghoul, The Hillbilly, and The Nurse.
These effects are disabled once all generators are completed.
Added new effects that disincentivize tunneling:
If a Survivor dies before 6 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial.
If the Survivor that was last hooked is Sacrificed or Killed, generators cannot be regressed or blocked.
Added the option to enable or disable these new mechanics in Custom Games.
Updated several Survivor and Killer perks to account for these changes.
DEV NOTE: It’s no secret that tunneling can be seen as an efficient way to play for Killers. While this can be true, it’s also true that the results of this can be frustrating for Survivors, leading to Trials ending too quickly for some, while leaving others to fend for themselves in a match that is now much more difficult.
The intention here is for both roles to feel the benefits and incentives that come from spreading hook states. On the one end, Survivors have better opportunities to evade and reset after unhooks, while also limiting those tough situations where losing a Survivor too quickly causes things to go south quickly and snowball. On the other end, Killers are able to apply more map pressure to push back against efficient teams, covering ground post-hook and strengthening gen regression.
Added a new status effect that silences grunts of pain and suppresses Survivor aura, pools of blood, and scratch marks.
DEV NOTE: To start, we’ll be using this new status effect as part of the tunnelling reduction update, but plan to integrate this into relevant existing perks down the road to make their descriptions more streamlined. Arguably the easiest way to look at this is a Survivor version of Undetectable, in that when it’s active, you know you’re in stealth mode.
Updated “The Tomes” menu to feature new Tomes and accompanying lore alongside each Chapter release.
New lore is unlocked each week within the active Tome.
DEV NOTE: Ever since we reworked the Tome, we’ve seen how much you’ve yearned for more lore. We’re happy to share that beginning with 9.2.0, lore is back! While previously, lore was tied to challenges, we want all players to have a chance to immerse themselves in these stories, so we’ve shifted to a weekly unlock, not linked to any quest completion.
Replaced “Evil Within” with two modes that can be toggled with a button press:
Stalker Mode: 4.2m/s movement speed, Undetectable, and can stalk Survivors.
Pursuer Mode: 4.6m/s movement speed, 24m Terror Radius, increased vault speed, bonuses to lunge range, break speed, and stun recovery, and cannot stalk Survivors.
Once the stalk meter is full, Evil Incarnate mode can be triggered at will, granting the following effects for a limited time (note: Survivors no longer become Exposed):
4.6m/s movement speed, 40m Terror Radius and an increased vault speed.
Unlocks Slaughtering Strike ability:
Hold the power button to charge this ability, reducing movement speed.
Press the attack button while charging to quickly lunge forward, adjusting your angle as you move. The length of the lunge depends on charge time.
If a Survivor enters the Killer’s attack range while lunging, they are knocked into the Dying State.
This ability can also be used to destroy pallets.
Unlocks the ability to grab and kill or perform a regular Mori on Survivors who would die the next time they are hooked.
Adjusted some of the mechanics of stalking:
Removed the limited pool of stalk points per Survivor.
Reduced stalk range to 32m and removed distance modifier.
Moving while stalking has increased movement speed but incurs a reduced stalk rate.
Reworked his add-ons.
DEV NOTE: By moving away from linear “Evil Within” tiers, we wanted to give players more tools they can use to adapt to each Trial’s unique situations, while keeping the core of what makes him “The Shape”.
Slaughtering Strike makes for a high-threat offensive attack, offering up an insta-down opportunity with an extended lunge that's particularly effective in loops and for ripping through pallets quickly.
Understanding his kit has changed quite a lot, we’ve done a pass on nearly all his add-ons, reworking many of them to offer more unique effects. In particular for those who prefer his old playstyle, Fragrant Tuft of Hair will change Evil Incarnate to function like old Myers, offering an Exposed effect and no Slaughtering Strike. Stay tuned for patch notes for the full details on these changes!
Increased activation time of the Afterpiece Antidote.
Increased how long the Afterpiece Tonic’s Hindered effect lingers after leaving smoke.
DEV NOTE: We’ve heard your feedback that The Clown’s easier-to-activate Haste can make instigating and maintaining chases less interactive for Survivors. That, coupled with nerfs to his purple bottles has pushed players towards this frustrating tactic. To make both bottles feel like viable options without being too oppressive, we’ve adjusted the values of their most impactful qualities to strike a balance between pre-9.1.0 values and Live values.
Increased the additional time added to Weakened when injured by a UVX projectile.
Increased movement speed recovery after teleporting.
Increased camera vertical range.
Adjusted several add-ons.
DEV NOTE: The Unknown is largely considered to be fun to play as and against, and we want to preserve that while adapting to the current state of gameplay. We’ve buffed the UVX slightly, while also taking what we learned from The Animatronic to allow for orbitals, improving UVX aiming and making for even more fun gameplay.
It’s also likely no surprise that Blurry Photo is the most used add-on for the Unknown, given the importance of speed recovery. To help create an opportunity for more add-on experimentation, we’ve converted a portion of this add-on into a basekit buff, while also doing a pass on other add-ons that are due for some adjustments.
Vampire Form:
Slightly reduced Hellfire cooldown.
Increased total Hellfire pillars by 1.
Reduced Hellfire charge movement speed.
Slightly increased slowdown time after casting Hellfire.
Wolf Form:
Increased Pounce Attack charge time.
Increased Scent Orb spawn time.
Bat Form:
Increased movement friction to make flying easier to control.
Adjusted his add-ons.
DEV NOTE: Vampire Form is slightly less oppressive in short loops where movement slowdown had less of an impact, and toning down Wolf Form’s mobility, which has been outclassing some dash Killers. On the flip side, you’ll find Bat Form easier to control in tighter spaces and can use Hellfire slightly more frequently and reach further with it.
When grabbing a Survivor on the other side of a vault with Kagune Leap, the Survivor is released at the start of The Ghoul’s vault instead of at the end.
DEV NOTE: It’s no secret that it’s been a common pain point for Survivors to be locked in place when hit with a Kagune Leap Grab-Attack across a vault. Survivors shouldn’t have to wait for The Ghoul to finish their vault before being able to move again, so we’ve removed this tech.
Hooking a Survivor now spawns more blood orbs.
DEV NOTE: We understand that with the changes we’re making to address slugging, this will impact The Oni slightly, so we want to mitigate this. By turning hooked Survivors into a greater source of power gauge build-up, The Oni is rewarded with more quickly snowballing power by hooking.
Updated various perks.
DEV NOTE: In addition to the general perk balance updates you can expect each release, we've also made a number of adjustments to account for the new systems coming to DbD this update, specifically relating to slugging and tunneling.
Stay tuned on Wednesday, September 3 for the PTB Live Balance preview on Discord, where we'll dig into the details of these perk changes, and then follow that up with patch notes, where you can find the nitty-gritty numbers.
Until next time...
The Dead by Daylight Team
The Last Stand perk has been re-enabled.
Fixed an issue where The Spirit's hands would remain extended after using the Phase-Walk power.
Fixed an issue where The Deathslinger was unable to spear Survivors with the Redeemer while they were fast-vaulting pallets using the Last Stand perk.
Fixed an issue where The Dark Lord's Hellfire would not pass through the Killer shack pallets.
Fixed an issue where Killers were unable to injure Survivors fast-vaulting pallets using the Last Stand perk.
Fixed an issue where Survivors could get trapped inside lockers.
Fixed an issue where Survivors could use the Finesse perk infinitely.
Fixed an issue where the Fog Vial's fog blocked certain Killers' projectiles.
Fixed an issue where Survivors appeared to be floating in the lobby.
We've heard your response to our recent communications, and we know that right now solid action is what's needed.
We wanted to shed some light on the next steps the Dead by Daylight team is taking to address the current state of the game.
The 2V8 event returns Tuesday, August 19th at 11:00 AM Eastern.
Added the option to "Play While You Wait" to the 2v8 game mode.
When queuing for a 2v8 Killer match, you'll receive the option to Play While You Wait.
This allows you (and a friend, if you'd like) to play a match of 2v8 as a Survivor while saving your place in the Killer queue.
After finishing this match, you will automatically return to your place in the Killer queue.
Innate Skills:
Reduced the duration of Feral Frenzy to 11s (was 12s).
Reduced number of targets seen with Killer Instinct to 4 (was 7).
Reduced the number of hits needed to down a Survivor while in Feral Frenzy to 6 (was 7).
Removed the bonus which extended the Killer Instinct detection radius beyond the Terror Radius.
Team Skill:
Grants Undetectable for 60 seconds when sending a Survivor to the Cage of Corruption.
After the effect has elapsed, the ability will go on cooldown for 60 seconds.
While this skill is on cooldown and you are within 32 meters of your teammate, gain 5% Haste and decrease cooldown by 25%.
Team Skill (adjustment):
Escapist Team Skill is now activated by using Active Ability Button 2.
Range of Silent Rush ability has been increased to 12m (was 8m).
Team Skill:
When repairing, reveal the generator's aura and your aura to other Survivors.
Gain the ability to trap a generator. Charges over 90 seconds. Repairing generators can decrease the wait time. Stand next to a generator to install a trap. The trapped generator has a yellow aura visible to Survivors and will stun and blind a Killer who tries to damage it.
The trap is deactivated when triggered or after 120 seconds.
Open Exit Gates 15% faster and reveal your aura to other Survivors within 128 meters.
Unlockable Skill:
After being caged, gain access to a listening device that automatically installs on a generator after completing 35% repair progress.
A bugged generator's yellow aura is visible to Survivors and reveals the Killer's aura when within 14 meters.
The device is deactivated when the generator is damaged or after 60 seconds.
If a listening device is already installed on a generator when 35% repair progress is reached, install a new listening device that resets the 60 second countdown.
Treatment Theatre
The Shattered Square
Greenville Square
The Game map and the Jigsaw Piece offering have been re-enabled.
The Blood Rush perk has been re-enabled.
SURVIVOR ITEM: FOG VIAL
Fog Vials now have a maximum of 2 charges.
Added the ability for The Singularity to teleport to Survivors he can see within the Fog Vial's fog.
Fixed an issue where Michonne Grimes' running grunts were louder than other Survivors.
Fixed an issue where background noise was heard when Michonne Grimes was hooked.
Fixed an issue where The Xenomorph's Tail Strike Attack SFX would appear to be coming from its left side.
Fixed an issue where the "ready up" SFX would play when activating and deactivating perks in the Loadout.
Fixed an issue where Jonah Vasquez's "Long Swim" outfit would not play the appropriate footstep SFX.
Fixed an issue where Lara Croft's "Forged Furs" torso would display gaps when mixed and matched with other leg customization items.
Fixed an issue where The Unknown's "The Murder Weapon" was held incorrectly on the match results screen.
Fixed an issue where The Unknown's "The Murder Weapon" was floating out of their hand on the main menu.
Fixed an issue where The Animatronic's head would not follow the direction he was aiming.
Fixed an issue where the Blind visual effect was delayed and only lasted a second when blinded as The Animatronic.
Fixed an issue where The Executioner's Cage of Atonement was invisible from the Killer's point of view.
Fixed an issue on PS4 where activating the Fog Vial on The Game map could make the screen go black or freeze the game.
Fixed an issue in the Treatment Theatre map where The Executioner's Punishment of the Damned would not travel through viable walls and door frames.
Fixed an issue where The Knight could not summon a Guard in multiple areas
Fixed an issue in the Greenville Square map where The Singularity's biopod could be placed outside of the fence.
Fixed an issue where Exhaustion Perks could be reactivated by triggering Blood Rush while Exhausted.
Fixed an issue where Desperate Measures displayed the incorrect value in its description.
Fixed an issue where The Wraith would remain cloaked when stunned by Head On or Blast Mine.
Fixed an issue on Switch and Switch 2 where generator regression sparks were hard to see.
Fixed an issue where the amount of Bloodpoints awarded for completing a quest were not properly shown after abandoning a Trial.
Fixed an issue where some "Into the Fog" quest tooltips were missing images.
Fixed an issue where some quest tooltip images appeared smaller than intended.
Fixed an issue where bulk spending could fail if an old event item was present in the Bloodweb.
Fixed a server crash which could occur when a Survivor unlocked the secret chest in the Nostromo Wreckage map.
Fixed an issue where vault auras were not revealed when using the Sharpened Flint add-on on the Scribbled Map.
Fixed an issue where the Fog Vial would clip under the ground when dropped.
While the Masquerade may be over, that doesn’t mean the fun has to end. We’d like to share with you some stats from the 9th anniversary Masquerade Event and from our Five Nights at Freddy’s Chapter.
Kicking things off with the Masquerade Event, we wanted to see just how much fun everyone was having while getting rich in Bloodpoints. Survivors seemed to favor a stealth approach, whilst Killers took a more overt approach by sending Survivors across the map.
On top of how many trials were played in this chapter, we also wanted to see how many poor souls got jump scared by our favorite Animatronic, and how many times he was caught on camera. Needless to say, both sides embraced opportunities to surprise each other!
Until next time…
The Dead by Daylight Team
Hello folks,
We have followed your conversations very closely about the state of the game of late, and we agree it’s not in the place we all would like it to be. Recent releases, including our most recent, have introduced frustrating new issues which have distracted from your enjoyment of DbD. We wanted to acknowledge this and let you in on the steps we'll be taking to resolve these issues in the short and long term.
Next Steps
Along with posting this message, we are Kill Switching the following Perks which currently have issues:
o Streetwise
o Blood Rush
o Last Stand
Tomorrow (August 6) we are releasing a hotfix to address a number of issues introduced recently.
o This hotfix will address the issues related to Streetwise and Last Stand, but we agree we should not wait any longer to activate the Kill Switch on them and are doing so now.
We will also make small adjustments to Fog Vials, decreasing base fog opacity and the volume of ambient fog audio.
Another hotfix is underway, scheduled to follow next week.
o Among others, this hotfix will address the Blood Rush issues you are currently experiencing in the game.
o Fog Vials will also be adjusted to add a limit to their uses in a Trial, moving away unlimited uses.
Processes Overhaul
As a result of your feedback and internal discussions on the same topic, we will immediately be rebuilding our internal Kill Switch process to be more nimble and better account for community sentiment. We understand you have an expectation of this tool that doesn’t match how we have been using it and wish to improve this.
Once we've settled on a new process, we will clearly communicate the criteria to trigger a Kill Switch to make sure your expectations are better in line with our actions.
Finally, we wanted to address the comments made by the team about the Kill Switch and Streetwise. We apologize for how these comments dismissed your feelings about the importance of quickly addressing Streetwise and further fanned the flames of an already tense topic.
We're grateful for your feedback, which helps us identify places where we can improve and re-evaluate our processes, changing course when it's needed to improve the Dead by Daylight experience for all. As a live game, we know this conversation is ongoing, and we appreciate you for being a part of it with us!
Fixed an issue that often caused Killers to be unable to initiate a chase for the rest of the trial.
Fixed an issue that often caused the chase music not to play when a chase was initiated.
Fixed an issue impacting chest item charges while using Streetwise.
Fixed an issue impacting vault speeds while using Last Stand.
Fixed an issue where The Walking Dead theme was unaffected by the Copyrighted Music Setting.
Fixed an issue where both Survivors and Killers could be slowed down when running up the right-hand side of any staircase.
Fixed an issue where the Baermar Uraz's Masquerade Musician outfit had the incorrect name and voice lines.
Fixed an issue where The Deathslinger’s aiming animation was missing from the Survivor's perspective.
Fixed an issue where the "Be chased for 20 seconds" quest in "Into the Fog" would not progress.
Fixed an issue that caused a black screen when attempting to spectate for the second time after returning to the tally screen.
Decreased base opacity of the fog cloud to 33% (was 40%).
Decreased the fog cloud volume by 3 dB. (NB this does not refer to audio within the fog area, only the ambient fog audio)
Potent Extract (Visceral):
Decreases visibility by 5% (was 10%).
Decreases the fog cloud's maximum size by 25% (No change).
Decreases the fog cloud's maximum lifetime by 50% (No change).
Audio
Fixed an issue where lobby ambiance audio would occasionally stack.
Fixed an issue where sound effects were missing when hovering over Match Management options in Custom Game.
Fixed an issue where scream sound effects occurred while the Survivor had their mouth closed during The Lich's Mori.
Fixed an issue where Rick and Michonne Grimes were missing certain voiceover lines.
Characters
Fixed an issue where shadows in The Nightmare's Dream World were missing.
Fixed an issue where The Nightmare could use Rupture twice on a Dream Pallet.
Fixed an issue where The Nightmare could place a Dream Pallet and a Survivor could place a Fragile Pallet using Apocalyptic Ingenuity in the same spot.
Fixed an issue where The Ghoul's Rize Kamishiro outfit would jitter during her idle animation in the lobby.
Fixed an issue where Mikaela’s arms to appear distorted in certain outfits.
Fixed an issue where The Animatronic's model appeared distorted for the spectator when changing camera views while the Killer exited a Security Door.
Fixed an issue where Survivors were revealed to The Executioner after hitting a Survivor with Punishment of the Damned while using the Burning Man Painting add-on.
Fixed an issue where the Exhausted status effect would recover while running when affected by the Mannequin Foot add-on.
Fixed an issue where the game crashed when The Twins opened a locker that Victor was holding shut with a Survivor inside.
Fixed an issue where The Pig did not lose bloodlust when performing an Ambush attack.
Environment/Maps
Fixed an issue where The Knight would encounter invisible collisions on certain vaults while drawing a path for summoned Guards.
Fixed an issue in the Fallen Refuge map where the prison tower door could be triggered when moving behind it.
Fixed an issue in the Fallen Refuge map where Victor would not trigger the prison tower door.
Fixed an issue in the Ormond Lake Mine map where Victor would not trigger the elevator drop.
Fixed an issue in the Red Forest Realm where The Knight's Guards could not traverse the shack's window.
Fixed an issue in the Withered Isle Realm where The Singularity could attach biopods above map fences.
Fixed an issue in the Midwich Elementary School map where Survivors could land on top of an invisible collision.
Fixed an issue in The Game map where Killer projectiles would go through walls in the control room.
Fixed an issue in the Ormond Lake Mine map where players could climb on top of a rock which should be inaccessible.
Fixed an issue where Snug could become stuck on a snow mound in Ormond Lake Mine map
Perks
Fixed an issue where combining the Thrilling Tremors and Grim Embrace perks would cause the 4th token effect on Grim Embrace to not trigger.
Fixed an issue where Overwhelming Presence would not affect Key, Map, and Fog Vial items.
Fixed an issue where Hex: Two Can Play was unaffected by stun caused by Last Stand.
Fixed an issue where The Wraith remained invisible when stunned by Last Stand.
Fixed an issue where cleansing a Totem while Broken would activate Inner Strength once the Broken effect ended.
Fixed an issue where Survivors were unable to build a Fragile Pallet on pallet locations previously destroyed by vault actions affected by certain add-on and perk effects.
Fixed an issue where dying Survivors would make grunts of pain while affected by Come and Get Me!.
Fixed an issue where a Survivor using Conviction could remain in the "trapped" animation if they were in a Bear Trap.
Fixed an issue where a Survivor using Conviction could become stuck in a locker.
Fixed an issue where Blast Mine's blind VFX were missing if damaging a generator while the Killer was already blinded.
Platforms
Fixed an issue on the Microsoft Store that sometimes caused the game to remain silently open after closing it.
Quests
Fixed an issue where progression for the "I Want It, I Got It" challenge was not saved after a Trial was completed.
UI
Fixed an issue where the followed quest tooltip would show partial progress for quests that needed to be completed in a single Trial.
Fixed an issue where audio would be missing from the Match Management screen.
Fixed an issue where the in-game quest tracker progress animation would begin at the incorrect value.
Fixed an issue where the mouse cursor would revert to the console cursor on consoles.
Fixed an issue where the anti-camp meter would disappear after a Survivor was hooked.
Fixed an issue where the Rift Pass tooltip would show an incorrect subtitle.
Misc
Fixed an issue where the beam of light duration was unchanged when using the Crimson Stamp add-on on the Bloodsense Map.
Fixed an issue where a Fog Vial's fog cloud would disappear if another Fog Vial was activated.
Fixed an issue where the Fog Vial's smoke explosion sound effects were missing.
Fixed an issue where Survivors held the fog vial differently depending on which item was previously held.