Dead by Daylight - Goblin_BHVR


Welcome to another Developer Update! We will be focusing on the newest content that was tested in the PTB including The Houndmaster and associated Perks. Additional Live Balance changes that were in the PTB will have their feedback addressed in the hotfixes that follow the Chapter release.

Thank you everyone for playing the PTB and providing such thorough feedback.



We received a lot of great feedback regarding The Houndmaster during the PTB and with that we’ve developed the following changes:
  • [Change] Completed Generators now appear light orange to The Houndmaster
  • [New] Survivors afflicted with Houndsense now appear bright red to The Houndmaster
Dev Note: This will allow The Houndmaster to target Generators at unlimited range, wherever she is on the map. This will boost her ability to cover larger areas of the map while running on the search path.
  • [Change] Increased Search Command’s starting Houndsense radius size to 2.5m (was 1.5m ) Important Note: On the PTB this was not working as intended.
  • [Change] Increased The Houndmaster’s movement speed bonus whilst running on the Search Path to 6.0m/s (was 5.2m/s)
  • [Change] The Search Command’s detection zone to target objects has been increased and it should now be easier to aim
  • [Change] Reduced the Search Command cooldown to 0.5s (was 5s)
Dev Note: Search Command had some unfortunate bugs on the PTB, but we were still able to notice it was undertuned. Thanks to your feedback, we realized that it wasn’t particularly excelling at our intention of letting The Houndmaster to move at high speed around the map, or find survivors. We’ve made some significant changes to the movement speed and the Houndsense Radius around Snug! With the reduction in the cooldown time, we’re confident that this will allow the duo to move quickly to a location, find Survivors, and start threatening them with the Chase Command immediately.
  • [Change] Increased the Chase Command acceleration on the dog to 32m/s was 29m/s
  • [Change] Increased the Chase Command redirect linger time once the dog completes distance to 1s (was 0.7s)
  • [Change] Reduced Chase Command camera transition time from The Houndmaster to the dog (and vice versa) when activating Redirect to 0.25s (was 0.5s)
Dev Note: The feedback that we received from the PTB showed that players found the Chase Command fun and satisfying, however the Redirect had issues that needed to be addressed. It feels great to land one, but failing to catch someone often leaves Portia in a less than desirable position, in Suvivors gaining a lot of distance. Whilst it feels rewarding, it does have a very high skill floor, so by increasing Snug’s acceleration it should give Killers more time to turn, aim and send Snug even faster on a second mad dash at a Survivor.
  • [Change] Reduced the percentage of cooldown on the Knotted Rope Add-on to 10% (was 40%)
Dev Note: we realized during the PTB that 40% was incredibly high for this type of add-on and would make it far too strong in conjunction with certain perks. Reducing this cooldown percentage still makes the add-on viable without being overpowering.



  • [Change] Increased the Exposed duration to 60/50/40s (was 30/25/20)
Dev Note: we felt the Exposed time on the perk was too short for how strong the perk can be for trading hook states with another player. We wanted to ensure that the risk / reward factor was more balanced.

We will carefully monitor these changes to The Houndmaster together with the Live Balance changes shown on the PTB and will make any necessary adjustments in the following hotfixes.

The Dead by Daylight Team
Nov 11, 2024
Dead by Daylight - Goblin_BHVR


The beloved 2v8 mode is returning! A lot has changed and since the first version – so much that we couldn’t squeeze it into our regular Developer Update – and we’re going to dive into all of it today.

Before we get started, it’s important to note that everything below only applies to the 2v8 mode and will not affect regular matches.


Cages
  • [CHANGE] Survivors are now sent to cages after being picked up by a Killer rather than by stomping.
  • [CHANGE] When a Survivor is near a caged Survivor, the cage will no longer move even if there is a Killer nearby.
  • [CHANGE] Survivors perform the unhook action 15% faster while a Killer is nearby.
Dev note: Flashlights didn’t serve much purpose in the original version of this mode as there weren’t many opportunities to make a save. Killers now need to pick up a Survivor before sending them to a cage, giving Survivors a chance to use their Flashlight.

To prevent Killers from camping a caged Survivor, the cage would normally disappear and reappear randomly elsewhere in the map. This created some frustrating moments where someone was about to make the save only for the cage to move. We have changed this so the cage no longer moves as long as a Survivor is nearby.



Generators
  • [NEW] Generator repair speeds are reduced by 5% for each generator completed.
  • [NEW] Generator repair speeds are increased by 2.5% for each cage state.
Dev note: 2v8 matches tend to be chaotic and swing heavily in favour of one role or the other. To help keep things from spiraling out of control early in a match, we have introduced a catch-up mechanic. The better the Survivors are doing, the slower repairs will be and vice versa. In a close match, these effects will cancel each other out.
  • [CHANGE] Generator auras are only visible to Killers within 64 meters.
  • [CHANGE] Generators being repaired by 2 or more Survivors are revealed to Killers, regardless of range.
Dev note: With so many generators and Survivors running around, the number of auras being revealed can be overwhelming. These changes will reduce the number of auras shown at any given time and instead highlight important auras when they are necessary.


New Maps
  • [NEW] Added the Family Residence map.
  • [NEW] Added the Dead Dawg Saloon map.
  • [NEW] Added the Father Campbell’s Chapel map.
  • [NEW] Added the Rancid Abattoir map.
  • [NEW] Added the Wrecker’s Yard map.
Dev note: We’ve added additional maps to house these chaotic trials. Like the original set of maps, these have been given the 2v8 treatment, making them larger than usual and featuring additional adjustments such as three exit gates.



Killer Debut: The Blight
  • [NEW] The Blight is now available.
  • [CHANGE] Increased rush speed to 10.5m/s (was 9.2m/s).
  • [CHANGE] Increased slam duration to 2 seconds (was 1.25 seconds).
  • [CHANGE] Increased turn rate to 1.1 (was 0.9).
Dev note: The other killer can be bounced against.


Killer Debut: The Spirit
  • [NEW] The Spirit is now available.
  • [CHANGE] Increased phase duration to 8 seconds (was 5 seconds).
  • [CHANGE] Increased phase recharge rate to 0.66/second (was 0.33/second).
  • [CHANGE] Increased phase movement speed to 1.8 (was 1.6).
Dev note: The other killer is visible while phasing and cannot collide with The Spirit while phasing.



Killer Debut: The Deathslinger
  • [NEW] The Deathslinger is now available.
  • [CHANGE] Decreased reload time to 2 seconds (was 2.6 seconds).
  • [CHANGE] Increased reel speed to 3m/s (was 2.76m/s).
Dev note: If the other Killer hits a chained Survivor, the chain will break.



Class Overhaul
  • [NEW] Reworked all Killer & Survivor Classes.
  • [CHANGE] Killer Classes are no longer tied to a specific Killer.
Dev note: In the next version of 2v8, we have overhauled the Class system from the ground up. Survivors now have powerful activatable abilities, some of which become available later in the match. Killer Classes, meanwhile, have been redesigned and can now be selected on any available Killer.


Survivor Classes now have the following abilities:
  • Class Ability: Providing passive effects to nearby teammates as well as a strong activatable power. The active ability charges over time and gain additional charge when you or another Survivor is uncaged.
  • Info Ability: Granting aura reading capabilities.
  • Unlock Ability: A secondary effect that unlocks after being sent to a cage.
Additionally, Survivors can use their Class Ability charge to pick themselves up from the dying state after recovering.


Killer Classes have the following abilities:
  • Class Ability: Providing bonuses to themselves and their teammate.
  • Info Ability: Providing aura reading or other forms of tracking.
  • Ability to mori the last remaining Survivor in a trial
We’ll delve into each of the available Classes further in this post.

Balancing & adjustments to specific Killers to ensure smooth gameplay in 2v8 still exist, though these are inherent to the Killer rather than their Class.



Refresher: Base Killer Effects
  • [RETURNING] Damaging a generator reveals the auras of Survivors within 20 meters for 5 seconds.
  • [RETURNING] When starting a chase with a Survivor, reveal their aura to the other Killer for 5 seconds. This aura is removed if the other Killer enters a 16 meter radius of the Survivor.
  • [RETURNING] When a generator is completed, Survivors with no cage states are revealed to both Killers for 10 seconds.
Dev note: Though Classes are changing, we wanted to preserve the integral aura reveal when chasing a Survivor from the first version of 2v8. We have also added an aura reveal effect to damaging generators to ensure the mode stays fast paced. These abilities are available to all Killers, regardless of their Class.



Killer Classes


New Killer Class: Shadow
  • Class Ability: When within 32 meters of a teammate, you gain Undetectable. Injuring a Survivors transfers the Undetectable effect to your teammate instead. This ability has a cooldown of 30 seconds.
  • Info Ability: When your teammate initiates chase with a Survivor, reveal the Survivor for an additional 4 seconds.

New Killer Class: Brute
  • Class Ability: Perform the break action 25% faster. Doing so grants a teammate within 32 meters 10% Haste for 8 seconds. This ability has a cooldown of 30 seconds.
  • Info Ability: When damaging a generator, reveal Survivors within an additional 8 meters.


New Killer Class: Enforcer
  • Class Ability: Move 3% faster when chasing an injured Survivor. When a teammate within 32 meters hits a Survivor, they are marked and have their aura revealed to you for 12 seconds. Putting that Survivor into the dying state grants your teammate a 60% lunge increase for 15 seconds. This ability has a cooldown of 30 seconds.
  • Info Ability: When damaging a generator, reveal nearby Survivors for an additional 4 seconds.


New Killer Class: Fearmonger
  • Class Ability: While unseen, gain 5% Haste. When injuring a Survivor more than 16 meters from your teammate, they gain 10% Haste for 10 seconds instead. This ability has a cooldown of 30 seconds.
  • Info Ability: When a generator is completed, reveal the aura of Survivors with no cage states for an additional 4 seconds.



Survivor Classes


Survivor Class: Medic
  • Class Ability: You and Survivors within 8 meters gain a 50% heal speed bonus, and grunts of pain are reduced by 50%. When your ability is fully charged, press the ability button to instantly heal all Survivors within 8 meters by 50%.
  • Info Ability: Reveal the aura of injured Survivors within 128 meters.
  • Unlock Ability: While injured, your scratch marks are suppressed, and your aura is revealed to all other Survivors.


Survivor Class: Scout
  • Class Ability: You and Survivors within 8 meters move 100% faster while crouching. When you see a Killer within 64 meters, reveal their aura to all Survivors. When your ability is fully charged, press the ability button near a dropped or broken pallet to reset or rebuild it.
  • Info Ability: Reveal the aura of Killers performing the break action for 6 seconds.
  • Unlock Ability: Your walking speed is increased by 25% and you make no grunts of pain while injured.


Survivor Class: Guide
  • Class Ability: You and Survivors within 8 meters gain an additional 3% bonus progress from Great Skill Checks, and repair sounds are 50% quieter. When your ability is fully charged, press the ability button to grant nearby Survivors an 8% repair speed bonus for 10 seconds.
  • Info Ability: Reveal the aura of any unrepaired generator within 32 meters.
  • Unlock Ability: When completing a generator, gain a 5% charge per Survivor nearby. The next time you work on a generator, those charges are immediately applied to the generator.


Survivor Class: Escapist
  • Class Ability: When you or a Survivor within 8 meters of you start sprinting, gain 50% Haste for 3 seconds. This causes Exhaustion for 20 seconds and cannot activate while Exhausted. When your active ability is fully charged, press the active ability button to make all rushed actions silent for you and nearby Survivors for 8 seconds.
  • Info Ability: Reveal the aura of pallets and vaults within 16 meters.
  • Unlock Ability: Gain the ability to heal yourself without a Med-Kit at 70% of the normal healing speed.



Killer Updates

With Classes being overhauled, we took this opportunity to touch up some of the available Killers & integrate some of their previous class effects into their base kit. As with everything else in this post, these changes will only apply to 2v8.

The Trapper
  • [NEW] Trap auras are now visible to your teammate.
  • [CHANGE] Increased Haste after setting a bear trap to 15% (was 8%).
  • [CHANGE] Your teammate cannot trigger bear traps. Note: This was previously part of The Trapper’s Class, but is now part of his base kit in 2v8.
The Wraith
  • [CHANGE] Increased action speeds for breaking walls, pallets, or generators and vaulting by 60% while Cloaked.
The Hillbilly
  • [CHANGE] The Chainsaw will now instantly down healthy Survivors.
  • [CHANGE] Decreased Chainsaw turn rate bonus to 30% (was 44%).
The Huntress
  • [REMOVED] Removed the previous 20% Hatchet throw cooldown reduction.
The Nurse
  • [REMOVED] Survivors within 1 meter of The Nurse’s blink will no longer scream.

Until next time…

The Dead by Daylight team
Dead by Daylight - Goblin_BHVR


Important
  • Progress & save data information has been copied from the Live game to our PTB servers on 28th October. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

  • Players will once again receive 12,500 Auric Cells on the PTB to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
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Content

New Killer - The Houndmaster

Killer Power - Scent of Blood
The Houndmaster and her dog operate as one. Her commands are followed without question or delay.

Special Ability: Chase
The Chase Command sends the dog out at high speed. Pressing the Power button again redirects the Chase, pivoting the dog's path. When the dog catches a Survivor, the dog starts a Grab. The Survivor becomes Hindered and is pulled toward The Houndmaster. The Survivor can get free by stunning the dog or can be rescued by another Survivor. Grabs that end without Injury leave the Survivor Hindered. Grab duration is shorter for Survivors with the Endurance status effect.

Special Ability: Search
The Search Command sends the dog to a target location, creating a Search Path. It has its own lullaby and, as it moves, its Houndsense radius rises over distance traveled. Survivors who enter the radius are affected by Houndsense and revealed by Killer Instinct. If The Houndmaster follows the dog’s Search Path, she gains increased movement speed over time. Leaving the Search Path ends the bonus movement speed.

Special Effect: Houndsense
Healthy Survivors affected by Houndsense receive Deep Wounds when Injured. Injured Survivors affected by Houndsense suffer from louder Grunts of Pain and longer Pools of Blood when put into the Dying state.

New Killer Perks:
  • All-Shaking Thunder
    After you fall from a height, your lunge attack distance is increased by 75/75/75% for 8/12/16 seconds.
    This perk has a 5/5/5-second cooldown.

  • Scourge Hook: Jagged Compass
    At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.
    When a Survivor is unhooked from a non-scourge hook, it becomes a scourge hook.
    When you hook a Survivor on a Scourge Hook, the aura of the generator with the most progress is revealed in yellow for 6/8/10 seconds.

  • No Quarter
    When a Survivor reaches 75/75/75% of a self-heal, they are faced with continuous skill checks.
    If one of these skill checks is missed or the heal is interrupted, the Survivor becomes broken for 20/25/30 seconds.

New Survivor - Taurie Cain

New Survivor Perks:
  • Invocation: Treacherous Crows
    When in the Basement near the circle, press the ability button 2 to begin the Invocation.
    Invocations take 60/60/60 seconds. Other Survivors will see your aura during this and can join an ongoing interaction.
    Once the Invocation is completed:
    You become injured and broken for the rest of the trial.
    When a Survivor is in the Terror Radius and the Killer scares a crow, their aura is revealed to all Survivors for 1/1.5/2 seconds.
    Completing the Invocation disables that perk for all Survivors.

  • Clean Break
    After you finish healing another Survivor, while being healed by another Survivor, press the ability button 1 to gain broken.
    After 80/70/60 seconds, you become healthy.
    This perk does not activate if your are already broken. The effect is cancelled if you go in the dying state.

  • Shoulder the Burden
    Once per trial, as long as you are not on death hook, press the ability button 2 in front of a hooked Survivor to unhook them.
    When they are unhooked, they lose 1 hook state and you gain 1 hook state. You also scream and become Exposed for 30/25/20 seconds.

New Map
  • A new map on the other side of Mount Ormond is here for testing on the PTB only! Explore The Ormond Lake Mine. (This map will not be part of the Chapter release)

Features

Survivor Activity HUD Improvements
  • All activities will now surface their progress on the activity HUD (previously was just Generators and Recovery)
  • A new activity was created to differentiate when a Survivor is Mending or Healing themselves
  • A new activity was created to differentiate when a Survivor is Blessing a totem
  • Some Killer power interactions which were previously missing are now included on the activity HUD
Perk's HUD improvement
  • Visual differentiation between a Perk being temporally unavailable from being disabled completely. First time implementation for new Invocation Perk.
Characters' Bio Pages
  • Re-added Power and Perks previews on Bio page
Store
  • Featured Page main carousel can also display Bundles.
  • Featured Page bundle widget is now a carousel that shows Bundles and Collections.

Killer Updates

The Dark Lord - Basekit
  • Increase shapeshift cooldown to 3.5 seconds (was 2.5)
  • Vampire Form: Increase Hellfire cooldown to 10 seconds (was 7)
  • Wolf Form: Increase the spawn rate of Scent Orbs to 1 every 5 seconds (was 1 every 6 seconds)
  • Wolf Form: Decrease Wolf's pounce charge time to 0.85 seconds (was 1)
The Demogorgon - Basekit
  • Decrease Portal setting time to 0.85 seconds (was 1)
  • Decrease Portal entry time to 1.35 seconds (was 1.5)
  • Increase Upside Down travel speed to 28 m/s (was 20)
The Demogorgon - Addons
  • Viscous Webbing:
    Increases the Sealing time of Portals by 10% (was 16%)
  • Thorny Vines:
    Increases the Area of Effect of Active Portals by 1 meter
    Increases the Sealing time of Portals by 8% (was 11%)
  • Upside Down Resin:
    Increases the Sealing time or Portals by 20% (was 28%)
  • Lifeguard Whistle:
    Reveal Survivors near active portals without charging Of The Abyss (REMOVED)
    Increases the number of Portals by 2 (NEW)
The Ghost Face - Basekit
  • Decrease Night Shroud's cooldown to 17 seconds (was 20)
  • Decrease the time to Mark Survivors to 4.5 seconds (was 5)
The Ghost Face - Addons
  • "Philly":
    Decreases the time to Mark Survivors by 10% (was 20%)
  • Walleye's Matchbook:
    Decrease Night Shroud's recovery time by 3 seconds (was 6)
The Good Guy - Basekit
  • Decrease the Scamper time to 1 second (was 1.3)
  • Increase Hidey-Ho Mode's cooldown to 12 seconds (was 10)
The Good Guy - Addons
  • Rat Poison:
    Decreased range to 6 meters (was 12)
    Decreased duration to 2.5 seconds (was 5)
The Lich - Basekit
  • Decreased Dispelling Sphere's cooldown to 35 seconds (was 38)
  • Decreased Flight of the Damned's cooldown to 35 seconds (was 38)
  • Decreased Fly's cooldown to 25 seconds (was 38)
  • Increased Mage Hand's cooldown to 40 seconds (was 38)
  • Increased the cooldown after cancelling a spell to 1.25 seconds (was 1)
  • Decreased the time Dispelling Sphere disables magic items to 45 seconds (was 60)
The Lich - Addons
  • Pearl of Power:
    Decreases the cooldown of all Spells by 3 seconds after a successful Basic Attack (was 5)
  • Ring of Spell Storing:
    Decreases the cooldown of all Spells by 2 seconds (was 4)
The Mastermind - Basekit
  • Decreased Virulent Bound's cooldown to 5.5 seconds (was 6 seconds)
The Mastermind - Addons
  • Leather Gloves:
    Decreases Virulent Bound's cooldown by 8% (was 10%)
The Shape - Basekit
  • Increased Evil Within I movement speed to 4.4 m/s (was 4.2 m/s)
  • Increased maximum stalk per Survivor to 20 points (was 10)
  • Decreased the amount of Evil Within required to reach Evil Within II to 3 (was 5)
  • Increased the Evil Within gain multiplier when stalking from afar to 1 (was 0.1)
  • Decreased the Evil Within gain multiplier when stalking from up close to 0.4 (was 1)
The Shape - Addons
  • Fragrant Tuft of Hair:
    Increased the Evil Within III requirement to 20 (was 10)
  • Lock of Hair:
    Decreased the Evil Within III requirement to 50% (was 100%)
  • Judith's Tombstone:
    Increased the Evil Within III requirement to 20 (was 10)
  • Tombstone Piece:
    Increased the Evil Within III requirement to 15 (was 7.5)
  • Scratched Mirror:
    Decreases Evil Within I movement speed to 4.2 m/s (NEW)

Killer Perk Updates
  • Dominance:
    The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 8/12/16 seconds. (was 4/6/8)
  • Human Greed:
    You see Unopened Chests auras and Survivor auras are revealed for 3/3/3 seconds when they enter a 8/8/8-meter range.
    You also gain the ability to kick chests to close them. This ability has a 30/25/20-second cooldown. (was 60/45/30 seconds)
  • Languid Touch:
    When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
    This perk has a 5-second cooldown. (was 20 seconds)
  • Weave Attunement:
    When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
    Survivors within 8 meters of dropped items have their auras revealed to you. (was 12 meters)
    Affected Survivors see the item's aura. (NEW)
    When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.

Survivor Updates

General
  • Decreased the time it takes to unlock chests to 8 seconds (10 seconds)
Survivor Perk Updates
  • Ace in the Hole:
    When retrieving an item from a chest, there is a 100% chance that a Ultra Rare (or lower) add-on will be attached to it. (was Very Rare or lower)
    50/75/100% chance to finding an add-on of Uncommon rarity or lower. (was 10/25/50%)
    When escaping, keep any add-ons your item has.
  • Buckle Up:
    Updated the perk's description for clarity.
  • Invocation: Weaving Spiders:
    Description was updated to match the new invocation (Treacherous Crows), but no gameplay change otherwise.
  • Pharmacy:
    When injured, Pharmacy activates (REMOVED)
    Unlocking chests is 70/85/100% faster. (was 40/60/80% faster)
    The hearing distance for noises from unlocking chests are reduced by 20 meters. (was 8 meters)
    Pharmacy guarantees an Emergency Med-Kit upon completing the interaction.
  • Plunderer's Instinct:
    The auras of unopened chests and items in the environment are revealed to you when standing within a 32/48/64 meters range. (was 16/24/32 meters)
    Increases the odds of finding higher rarity items from chests by 50%. (was 14/24/46%)
  • Scene Partner:
    Scene Partner activates when you are in the Killer's Terror Radius.
    Whenever you look at the Killer, scream, then see the Killer's aura for 4/5/6 seconds. (was 3/4/5 seconds)
    There is a chance you will scream again, if you do, you will see the Killer's aura for an additional 2 seconds.
    Scene Partner then goes on cool-down for 40 seconds. (was 60 seconds)

Bug Fixes

Bots
  • Improved Survivor bot locomotion.
Environment/Maps
  • Fixed missing cracks during the End Game Collapse
  • Fixing floating assets on multiple maps.
  • Fixed brief bright light when returning to the Main Menu from the Store.
  • Fixed sudden brief burst of bright light when viewing a Mori.
  • Fixed occurrences of exit tiles not matching themed maps.
  • Fixed a visible seam at the Exit Gates on Ormond Lake Mine.
  • Fixed pools of blood that failed to appear in multiple places on the Ormond Lake Mine
  • Fixed missing textures on multiple tiles of the Ormond Lake Mine
  • Fixed a clipping issue the bridge in Ormond Lake Mine
  • Fixed collision issues on tunnel stairs, tower scaffold ground, and tower tile collisions, on Ormond Lake Mine
  • Reworked complex collisions preventing Killer projectile to pass through on the top floor of the Ormond Lake Mine Building
  • Fixed issues of Camera Fade exclusion for the Mori Update feature
  • Fixed an issue in Lery's Hospital where the Killer could not grab a survivor from one side of a generator
  • Fixed an issue with collision on Ironworks of Misery
  • Fixed an issue with collision on The Underground Complex
  • Fixed an issue with collision on The Nostromo Wreckage
Perks
  • Fixed an issue that caused the Hex: Thrill of the Hunt interaction speed values to be incorrect if cleansed before Hex: Undying.
  • Fixed an issue that caused the Deathbound perk not to be disabled when grabbed by the Killer.
  • Fixed an issue that caused Hex: Devour Hope to gain a token when a Survivor self unhooks with the Deliverance perk.
UI
  • Fixed an issue where cinematics can be skipped by L-stick or R-stick on the controller.
  • Fixed a crash that could occur when using the virtual keyboard.
  • Fixed an issue where the Beginner Tooltip text can be seen overflowing in certain languages.
  • Fixed an issue where the prestige button's progress bar isn't reacting accordingly to the bloodpoints balance.
  • Fixed a crash that could occur when equipping and unequipping the banner and badge.
  • Fixed an issue where the survivor action icon on the player status is missing after spectating the killer in a custom game.
  • Fixed an issue where the blood splatter effect on the player status is missing in various states.
  • Fixed an issue where unnecessary lines appear when opening the event popup.
Misc
  • Fixed an issue where platform exclusive outfits cannot be seen by other platform players
  • Fixed an issue that caused Aestri Yazar, Lara Croft, Trevor Belmont, The Lich and The Dark Lord prestige outfits unlock in wrong order.
  • The Wraith is now correctly able to move and attack after doing certain interactions when using the "The Serpent - Soot" Add-on
  • Fixed an issue that caused Killers to be able to spam the Mori interaction.


Known Issues

The Houndmaster
  • The collision on the Houndmaster's dog prevents the Killer from being blinded by flashlights.
  • The Houndmaster's dog visually does not always complete the jump over vault animation, but still continues the path.
  • The Search Path can appear above the ground when Search Command sends the dog to a different elevation.
  • While running on the Search Path, The Houndmaster very rarely does not earn the movement speed bonus.
  • Survivors performing the Grab Rescue interaction on another Survivor will play the corresponding animation after rescued Survivor is freed from the dog, instead of during the ongoing interaction.
  • Survivors involved in a Grab display the Broken status effect symbol instead of the Incapacitated status effect symbol.
  • The Houndmaster is missing her dog during the Match Result Screen.
  • The Houndmaster's dog position is desynced with the Survivor during the Mori when performing multiple actions.
  • Frequently the Clean Break perk does not trigger while being healed by another Survivor that also has the Clean Break perk.

THE NIGHTMARE AND THE SKULL MERCHANT ARE DISABLED FOR THE COURSE OF THIS PTB
Dead by Daylight - Goblin_BHVR


STEAM PLAYERS: Time is running out to get this bundle!

Whether you're looking to take your first steps into The Fog, or already own either Dead by Daylight or The Casting of Frank Stone, check out the time-limited World of Dead by Daylight Bundle for some spooky savings.
Offer ends November 4th 1700 UTC.

https://store.steampowered.com/bundle/45841/World_of_Dead_by_Daylight/
Oct 29, 2024
Dead by Daylight - Goblin_BHVR

We’ve been flooded with requests for 2v8 data, so we’re happy to deliver! For starters, over seven million matches of 2v8 were played during the event period. (For context, this is a lot!)

We’ve been hard at work on the second version of 2v8, so keep your eyes peeled for more information about the mode in the coming weeks.


If The Huntress’ lullaby haunts your dreams, it’s probably because she was the most popular Killer this time around.

You’re probably wondering which Killers made the deadliest teams, so we crunched the numbers and found the top three pairs.

Not to be left out, we’ve also grabbed the numbers for all the Survivor Classes. Escapist was the clear the favourite, though all Classes saw a decent amount of play.


A little while ago, we made some tweaks to The Singularity to make it a bit more approachable.

How does this compare to before the update? Firstly, the number of matches played went way up, previously only 122,861 over a similar period. The number of slipstreams went up slightly from 11.5, while the number of EMPs used decreased from 6.5.


If only they had some sunglasses… We’ve pulled the average number of Flashlight blinds & saves per match. These figures only include matches where someone brings a Flashlight into the trial.

As you can imagine, these numbers are much lower when nobody brings one into the match and instead finds one in a chest, dropping to 0.18 blinds and 0.03 saves.

Please note: These are per match averages, not per Survivor averages!


Do Survivors heal themselves more than they heal others? Spoiler: No. Not even close. Altruistic heals more than double the number of self-heals on average. Some even take the altruism a step further by using their own body as a meat shield around twice per match.

Please note: These are once again per match averages, not per Survivor averages!



Until next time…

The Dead by Daylight team
Oct 24, 2024
Dead by Daylight - Goblin_BHVR

Content
  • The Flashbang perk and Firecracker items have been re-enabled.
  • The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET.
  • The Level 3 of the Haunted By Daylight event tome opens October 31st at 11:00 am ET.
  • Bloodpoint values for several Haunted by Daylight scoring events have been increased.
Killer Updates

The Skull Merchant - Basekit
  • Reverted The Skull Merchant's movement speed when Inspecting her Radar to 4.6 m/s.
  • The Skull Merchant sees scan lines from her Drones at all times. (NEW)
  • The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the
    Drone(s). (NEW)
Killer Perk Updates
  • Machine Learning:
    Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds)
  • Predator:
    Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds)
  • Zanshin Tactics:
    Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds)
Survivor Perk Updates
  • Distortion:
    Decreased the requirement to regain a token to 15 seconds in chase. (was 30 seconds)
  • Inner Focus:
    Now only triggers from health state loss caused by the Killer.
  • We're Gonna Live Forever:
    Revert the heal speed increase to 100%. (was 150%)
Bug Fixes

Halloween Event
  • Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession.
  • Fixed an issue that caused the Killer's Void Empowered tracker not to properly update when using a Haunt immediately after picking it up.
  • Fixed an issue that caused the Blighted Serum add-on to make the Blight's power unusable.
  • Fixed an issue that caused Zarina's Spirited Hair head customization to have a lighter skin tone.
  • Fixed an issue that caused several Haunted by Daylight outfit icons to be missing glowing VFX.
  • Fixed an issue that caused the Captured Haunt projectile to be blocked by the Knight's Guards.
  • Fixed an issue that caused the Cenobite to play the wrong animations when interacting with any Void Rift, Portal or Station.
  • Fixed an issue that caused the unopened portals in the Void Zone to play the open portal SFX.
Archives
  • Fixed an issue that caused the Nostalgic Axe Charm to be unlocked for all players without unlocking Tier 50 in the Tome 21 Rift.
Audio
  • Fixed an issue that caused the Generator to have missing SFX in the Tutorial.
  • Fixed an issue that caused the Entity "Attack" SFX to be missing on hook phase transitions.
  • Fixed an issue that caused the Dark Lord's Hellfire charge SFX to be too low.
  • General optimization pass to fix issues that caused multiple SFX to be missing.
Characters
  • Fixed an issue that caused several Killers' Mori animations to be entirely in FPV.
  • Fixed an issue that caused the Dark Lord's Sylph Feature and Ruby Circlet add-on combo to increase the Hellfire cooldown.
  • Fixed an issue that caused the Dark Lord to be able to use Hellfire through some walls when changing directions before using the power.
  • Fixed an issue that caused Survivors to be inflicted by Deep Wound when hit with a basic attack after the Hillbilly used his chainsaw with the Lo Pro Chains add-on.
  • Fixed an issue that caused the Doctor's Illusionary pallets aura to be shown as both standing and dropped.
  • Fixed an issue that caused the Spirit's Husk to have the Killers red stain when Undetectable.
  • Fixed an issue that caused the Good Guy's Scamper ability to bypass the 90 degree camera lock.
  • Fixed an issue that caused the Good Guy's Hidey-Ho Mode to go on cooldown even if Slice & Dice was still being charged or used.
  • Fixed an issue that caused the Knight to be able to kick generators (among other interactions) while setting a path for a Guard.
  • Fixed an issue that caused the Skull Merchant's drones scan lines to sometimes spawn inconsistently when deployed.
  • Fixed an issue that caused the Darkness effect to disappear on the Dredge after teleporting to a second locker.
  • Fixed an issue that caused the Blight to sometimes play the fatigue animation after using Lethal Rush.
  • Fixed an issue that caused the Wraith to be unable to move or attack after doing certain interactions when using the Serpent - Soot add-on.
  • Fixed an issue that caused Survivors to have no facial expressions when caught by the Cenobites chains.
Environment/Maps
  • Fixed an issue that caused multiple breakable walls to spawn inside the Asylum building in the Disturbed Ward map.
  • Fixed an issue that caused 5 breakable walls to spawn inside the main building in the Coal Tower map.
  • Fixed an issue that caused breakable walls to spawn close together or on top of each other in multiple maps.
  • Fixed multiple issues related to the camera fading since the release of the Mori Finisher Feature
  • Fixed multiple issues related to the adaptation of maps for the 2v8 mode
  • Fixed an issue in the Nostromo's map where the Nurse can blink on top of rocks
  • Fixed an issue in Dead Dawg Saloon where the AI can't navigate properly when the target is standing on the table of the saloon
  • Updated a loop around the Groaning Storehouse where the players could abuse the branching of the vaults
  • Added Hooks spawners on the second floor of the Father Campbell's Chapel
  • Fixed an issue in the Nostromo's map where the Nurse could blink and get stuck in the main structure
Platforms
  • Fixed an issue that caused a crash when EAC Shutdown
Cross-progression
  • Fixed an issue that enabled family shared DLC on Steam to be used on other platforms with cross progressed accounts
Misc
  • Fixed an issue that caused the Killer client to crash when being blinded by a Flashbang or Firecracker at a specific moment at the end of their mori.
  • Fixed an issue that caused Survivors spam healing another Survivor in a corner of a map to potentially snap out of bounds.
  • Tentatively fixed the issue where players would face desync if they played the game on Low settings.

Known Issues
  • The post uncloak movement speed is missing when destroying a Breakable Wall or Pallet, or damaging a Generator with The Wraith's "The Serpent - soot" addon
Dead by Daylight - Goblin_BHVR


Dead by Daylight is celebrating the Konami Fest with some sweet loot! Between October 21 - 28, get a chance to win one Customized Alienware M16 R2 Gaming Laptop provided by Alienware and Intel. US/CA/JP/DE/FR

Check the details on our social media channels to learn more
Dead by Daylight - Goblin_BHVR


A sneak peek at what the next few months have in store.

Note: The previously announced Plague and Cenobite updates have been postponed until a later date.
Dead by Daylight - Goblin_BHVR


STEAM PLAYERS: Whether you're looking to take your first steps into The Fog, or already own either Dead by Daylight or The Casting of Frank Stone, check out the time-limited World of Dead by Daylight Bundle for some spooky savings. Offer ends November 4th 1700 UTC.
Oct 16, 2024
Dead by Daylight - Goblin_BHVR

Content
Events & Archives
  • The Haunted By Daylight event begins October 17th at 11:00 am ET.
  • The Haunted By Daylight event tome also opens October 17th at 11:00 am ET.
Bug Fixes
Archives
  • Fixed an issue that caused a Tome 21 Killer challenge to be blocked off by two paid content challenges
  • Fixed an issue that prevented players from completing the Core Memory: Terrifying Anamnesis challenge from Tome 20.
Audio
  • Fixed an issue causing the Female survivors to not scream when getting hooked by The Dark Lord.
  • Fixed an issue causing The Legion's "Last Sleepover" outfit to use the wrong audio.
Bots
  • Survivor bots passed Flashlight training, unfortunately we found blinded killer bots were ineffective. In any future, they will lose location prediction when get blinded.
  • Survivor bots now have slightly slower reaction time against Deathslinger
Characters
  • Fixed an issue that caused Renato's wrist to appear distorted when he places his hand behind his head while idling in the lobby.
  • Fixed an issue that allowed the Good Guy to stack Slice & Dice and use it at any time when cancelling scamper near a window.
  • Fixed an issue that caused the Cenobite to be summoned out of bounds when a Survivor used the Lament Configuration in the exit gate area while facing out.
  • Fixed an issue with the Deathslinger's Blighted Bounty Hunter outfit weapon that blocked a large portion of the players screen.
  • Fixed an issue that caused Trevor Belmont's Soma outfit to have broken facial animations.
Environment/Maps
  • Reverted a change to the Badham map that added a window to a dead end generator room.
  • Fixed an issue in Raccoon City Police Station where the Nurse could blink behind walls
  • Fixed an issue in the 2v8 version of the map Suffocation Pit where the Hillbilly AI get stuck on the hill
  • Fixed an issue in the 2v8 version of the map Wreckers' Yard where a placeholder tile would appear in the map
  • Fixed an issue in The Game the map The Game, Gideon Meat Plant where breakable doors would appear over blocker doors
  • Fixed a batch of issues related to the fading of assets in the Mori Finisher mode
Perks
  • Fixed an issue that caused the Deathbound perk not to activate when a Survivor was healed by the Anti-Hemorrhagic Syringe medkit add-on.
  • Fixed an issue that caused the Deathbound perk to display two debuff perk icons in the external perk widget when two Survivors healed each other.
  • Fixed an issue that caused the radial timer on the Distortion perk icon not to appear when activated by an aura reveal.
  • Fixed an issue that caused the Cursed status effect to appear before any token is earned on the perk Hex: Huntress Lullaby.
  • Fixed an issue that caused the THWACK! perk not to activate when using any Killer's special attack on a dropped pallet.
  • Fixed an issue that caused self-unhooking not to activate the Blood Rush perk.
UI
  • Fixed an issue that caused the Good Guy's Slice & Dice charge bar to be visible when activating Hidey-Ho mode.
  • Fixed an issue that caused the Mori Finisher icon to not replace the Hook Count icon in the Killer HUD when only one Survivor remained.
  • Fixed an issue in the Loading screen to prevent displaying a "facing specific killer" tip after 3 times faced.
  • Fixed a softlock in an online lobby when one user leaves the lobby 5 seconds before the countdown ends.
Misc
  • Fixed an issue that caused matchmaking anti-cheat timeout errors after long sessions.
  • Fixed an issue that caused Survivors to receive the Killer Stun score event when dropping a pallet and failing to rescue a carried Survivor.
  • Flashlights can no longer be used while screaming.
  • Fixed an issue that caused Survivors to erroneously see the Killers bubble notifications.
  • Fixed an issue that caused the game to crash when the Killer bot Mori'd the player in the Tutorial.
  • Fixed an issue that caused the game to crash when the Lich cast any spell when the game ends and left the tally screen before all other users after a match.
  • Fixed an issue that prevented players from bringing Event Items into Custom Games.
Known Issues
  • Several Killers' Mori animations have been erroneously changed to FPV. We are working on a fix to rectify this in a future patch.
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