The Flashbang perk and Firecracker items have been re-enabled.
The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET.
The Level 3 of the Haunted By Daylight event tome opens October 31st at 11:00 am ET.
Bloodpoint values for several Haunted by Daylight scoring events have been increased.
Killer Updates
The Skull Merchant - Basekit
Reverted The Skull Merchant's movement speed when Inspecting her Radar to 4.6 m/s.
The Skull Merchant sees scan lines from her Drones at all times. (NEW)
The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the Drone(s). (NEW)
Killer Perk Updates
Machine Learning: Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds)
Predator: Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds)
Zanshin Tactics: Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds)
Survivor Perk Updates
Distortion: Decreased the requirement to regain a token to 15 seconds in chase. (was 30 seconds)
Inner Focus: Now only triggers from health state loss caused by the Killer.
We're Gonna Live Forever: Revert the heal speed increase to 100%. (was 150%)
Bug Fixes
Halloween Event
Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession.
Fixed an issue that caused the Killer's Void Empowered tracker not to properly update when using a Haunt immediately after picking it up.
Fixed an issue that caused the Blighted Serum add-on to make the Blight's power unusable.
Fixed an issue that caused Zarina's Spirited Hair head customization to have a lighter skin tone.
Fixed an issue that caused several Haunted by Daylight outfit icons to be missing glowing VFX.
Fixed an issue that caused the Captured Haunt projectile to be blocked by the Knight's Guards.
Fixed an issue that caused the Cenobite to play the wrong animations when interacting with any Void Rift, Portal or Station.
Fixed an issue that caused the unopened portals in the Void Zone to play the open portal SFX.
Archives
Fixed an issue that caused the Nostalgic Axe Charm to be unlocked for all players without unlocking Tier 50 in the Tome 21 Rift.
Audio
Fixed an issue that caused the Generator to have missing SFX in the Tutorial.
Fixed an issue that caused the Entity "Attack" SFX to be missing on hook phase transitions.
Fixed an issue that caused the Dark Lord's Hellfire charge SFX to be too low.
General optimization pass to fix issues that caused multiple SFX to be missing.
Characters
Fixed an issue that caused several Killers' Mori animations to be entirely in FPV.
Fixed an issue that caused the Dark Lord's Sylph Feature and Ruby Circlet add-on combo to increase the Hellfire cooldown.
Fixed an issue that caused the Dark Lord to be able to use Hellfire through some walls when changing directions before using the power.
Fixed an issue that caused Survivors to be inflicted by Deep Wound when hit with a basic attack after the Hillbilly used his chainsaw with the Lo Pro Chains add-on.
Fixed an issue that caused the Doctor's Illusionary pallets aura to be shown as both standing and dropped.
Fixed an issue that caused the Spirit's Husk to have the Killers red stain when Undetectable.
Fixed an issue that caused the Good Guy's Scamper ability to bypass the 90 degree camera lock.
Fixed an issue that caused the Good Guy's Hidey-Ho Mode to go on cooldown even if Slice & Dice was still being charged or used.
Fixed an issue that caused the Knight to be able to kick generators (among other interactions) while setting a path for a Guard.
Fixed an issue that caused the Skull Merchant's drones scan lines to sometimes spawn inconsistently when deployed.
Fixed an issue that caused the Darkness effect to disappear on the Dredge after teleporting to a second locker.
Fixed an issue that caused the Blight to sometimes play the fatigue animation after using Lethal Rush.
Fixed an issue that caused the Wraith to be unable to move or attack after doing certain interactions when using the Serpent - Soot add-on.
Fixed an issue that caused Survivors to have no facial expressions when caught by the Cenobites chains.
Environment/Maps
Fixed an issue that caused multiple breakable walls to spawn inside the Asylum building in the Disturbed Ward map.
Fixed an issue that caused 5 breakable walls to spawn inside the main building in the Coal Tower map.
Fixed an issue that caused breakable walls to spawn close together or on top of each other in multiple maps.
Fixed multiple issues related to the camera fading since the release of the Mori Finisher Feature
Fixed multiple issues related to the adaptation of maps for the 2v8 mode
Fixed an issue in the Nostromo's map where the Nurse can blink on top of rocks
Fixed an issue in Dead Dawg Saloon where the AI can't navigate properly when the target is standing on the table of the saloon
Updated a loop around the Groaning Storehouse where the players could abuse the branching of the vaults
Added Hooks spawners on the second floor of the Father Campbell's Chapel
Fixed an issue in the Nostromo's map where the Nurse could blink and get stuck in the main structure
Platforms
Fixed an issue that caused a crash when EAC Shutdown
Cross-progression
Fixed an issue that enabled family shared DLC on Steam to be used on other platforms with cross progressed accounts
Misc
Fixed an issue that caused the Killer client to crash when being blinded by a Flashbang or Firecracker at a specific moment at the end of their mori.
Fixed an issue that caused Survivors spam healing another Survivor in a corner of a map to potentially snap out of bounds.
Tentatively fixed the issue where players would face desync if they played the game on Low settings.
Known Issues
The post uncloak movement speed is missing when destroying a Breakable Wall or Pallet, or damaging a Generator with The Wraith's "The Serpent - soot" addon
Dead by Daylight is celebrating the Konami Fest with some sweet loot! Between October 21 - 28, get a chance to win one Customized Alienware M16 R2 Gaming Laptop provided by Alienware and Intel. US/CA/JP/DE/FR
Check the details on our social media channels to learn more
STEAM PLAYERS: Whether you're looking to take your first steps into The Fog, or already own either Dead by Daylight or The Casting of Frank Stone, check out the time-limited World of Dead by Daylight Bundle for some spooky savings. Offer ends November 4th 1700 UTC.
The Haunted By Daylight event begins October 17th at 11:00 am ET.
The Haunted By Daylight event tome also opens October 17th at 11:00 am ET.
Bug Fixes
Archives
Fixed an issue that caused a Tome 21 Killer challenge to be blocked off by two paid content challenges
Fixed an issue that prevented players from completing the Core Memory: Terrifying Anamnesis challenge from Tome 20.
Audio
Fixed an issue causing the Female survivors to not scream when getting hooked by The Dark Lord.
Fixed an issue causing The Legion's "Last Sleepover" outfit to use the wrong audio.
Bots
Survivor bots passed Flashlight training, unfortunately we found blinded killer bots were ineffective. In any future, they will lose location prediction when get blinded.
Survivor bots now have slightly slower reaction time against Deathslinger
Characters
Fixed an issue that caused Renato's wrist to appear distorted when he places his hand behind his head while idling in the lobby.
Fixed an issue that allowed the Good Guy to stack Slice & Dice and use it at any time when cancelling scamper near a window.
Fixed an issue that caused the Cenobite to be summoned out of bounds when a Survivor used the Lament Configuration in the exit gate area while facing out.
Fixed an issue with the Deathslinger's Blighted Bounty Hunter outfit weapon that blocked a large portion of the players screen.
Fixed an issue that caused Trevor Belmont's Soma outfit to have broken facial animations.
Environment/Maps
Reverted a change to the Badham map that added a window to a dead end generator room.
Fixed an issue in Raccoon City Police Station where the Nurse could blink behind walls
Fixed an issue in the 2v8 version of the map Suffocation Pit where the Hillbilly AI get stuck on the hill
Fixed an issue in the 2v8 version of the map Wreckers' Yard where a placeholder tile would appear in the map
Fixed an issue in The Game the map The Game, Gideon Meat Plant where breakable doors would appear over blocker doors
Fixed a batch of issues related to the fading of assets in the Mori Finisher mode
Perks
Fixed an issue that caused the Deathbound perk not to activate when a Survivor was healed by the Anti-Hemorrhagic Syringe medkit add-on.
Fixed an issue that caused the Deathbound perk to display two debuff perk icons in the external perk widget when two Survivors healed each other.
Fixed an issue that caused the radial timer on the Distortion perk icon not to appear when activated by an aura reveal.
Fixed an issue that caused the Cursed status effect to appear before any token is earned on the perk Hex: Huntress Lullaby.
Fixed an issue that caused the THWACK! perk not to activate when using any Killer's special attack on a dropped pallet.
Fixed an issue that caused self-unhooking not to activate the Blood Rush perk.
UI
Fixed an issue that caused the Good Guy's Slice & Dice charge bar to be visible when activating Hidey-Ho mode.
Fixed an issue that caused the Mori Finisher icon to not replace the Hook Count icon in the Killer HUD when only one Survivor remained.
Fixed an issue in the Loading screen to prevent displaying a "facing specific killer" tip after 3 times faced.
Fixed a softlock in an online lobby when one user leaves the lobby 5 seconds before the countdown ends.
Misc
Fixed an issue that caused matchmaking anti-cheat timeout errors after long sessions.
Fixed an issue that caused Survivors to receive the Killer Stun score event when dropping a pallet and failing to rescue a carried Survivor.
Flashlights can no longer be used while screaming.
Fixed an issue that caused Survivors to erroneously see the Killers bubble notifications.
Fixed an issue that caused the game to crash when the Killer bot Mori'd the player in the Tutorial.
Fixed an issue that caused the game to crash when the Lich cast any spell when the game ends and left the tally screen before all other users after a match.
Fixed an issue that prevented players from bringing Event Items into Custom Games.
Known Issues
Several Killers' Mori animations have been erroneously changed to FPV. We are working on a fix to rectify this in a future patch.
Blood Echo: When hooking a Survivor, all injured Survivors suffer from Hemorrhage and Exhaustion for 20/25/30 seconds. (was 45 seconds) Blood Echo has a cooldown of 80/70/60 seconds. (REMOVED)
Dead Man's Switch: When hooking a Survivor, Dead Man's Switch activates. The first Survivor that stops repairing a generator calls upon the Entity to block it for 40/45/50 seconds. (was 35/40/45 seconds) Dead Man's Switch cannot activate while it is actively blocking a generator. (NEW)
Deathbound: When a Survivor heals another Survivor, they scream and activate Deathbound. (Removed the distance requirement) When the healer is further than 16/12/8 meters from the Survivor they healed, they are Oblivious. This lasts until the healer loses a health state. (was 60 seconds)
Genetic Limits: Anytime a Survivor loses a health state, they suffer from the Exhausted Status Effect for 6/7/8 seconds. (was upon finishing the healing action, and 24/28/32 seconds)
Hex: Crowd Control: The last 3/4/5 vaults that Survivors rush vault are blocked by the Entity. (was 14/17/20 seconds) This lasts until the hex totem is cleansed.
Leverage: When a Survivor performs the unhook action, their healing speed is reduced by 30/40/50% for 30 seconds. (was token based, and 3/4/5%)
Machine Learning: When damaging a generator, it becomes Compromised. Only one generator can be Compromised at a time. (Removed the requirement to activate the perk) When a Compromised generator is completed, you become Undetectable and gain 10% Haste for 40/50/60 seconds. This effect cannot stack.
Predator: When a Survivor escapes a chase, reveal their aura for 6 seconds. (NEW) Predator has a 60/50/40-second cooldown (NEW)
THWACK!: THWACK starts with 3 tokens (NEW) When breaking a pallet or breakable wall, consume a token. (NEW) Survivors within 24 meters scream, revealing their location for 3/4/5 seconds (was 28/30/32 meters, and 4 seconds) When hooking a Survivor, regain 1 token (NEW)
Zanshin Tactics: Reveal the aura of pallets and windows within 32 meters. (removed breakable walls) Survivors who drop pallets are revealed to you for 6/7/8 seconds. (NEW)
Survivor Perk Updates
Bloodrush: After being unhooked, Blood Rush activates for the next 40/50/60 seconds. While suffering from Exhausted, press the Active Ability Button 1 to recover from Exhausted instantly. Blood Rush deactivates when used or when performing a conspicuous action. Blood Rush is disabled once the exit gates are powered.
Corrective Action: You start the trial with 1/2/3 token(s) and gain a token, up to a maximum of 5, for every Great Skill Check. When a Survivor fails a Normal Skill Check, 1 token is consumed and their failed Skill Check becomes a Good Skill Check. (was for coop repairs only) Additionally, reveal their aura for 6/6/6 seconds. (NEW)
Distortion: Start with 1 token. (was 3) When your aura would be read, consume a token and hide your scratch marks and aura for the next 8/10/12 seconds. (was 6/8/10) For each 30 seconds spent in chase, gain 1 token, up to 2. (was while hiding in the Terror Radius)
Inner Focus: You can see other Survivors' Scratch Marks. Whenever another Survivor loses a health state, the Killer's aura is revealed to you for 6/8/10 seconds. (Removed the range condition)
Lucky Star: When you hide a locker, make no grunts of pain. After exiting the locker, you see the aura of the closest generator, all Survivors, and make no grunts of pain, nor leave blood pools for 30 seconds. (was 10 seconds) Lucky Star goes on cooldown for 40/35/30 seconds.
Poised: When first starting repairs on a generator, reveal the Killer's aura for 6 seconds. (NEW) After a generator is completed, leave no scratch marks for 10/12/14 seconds. (was 6/8/10 seconds)
Quick Gambit: When you are being chased, see the aura of other Survivors. (Removed the range condition) Survivors working on any generator gain 3/4/5% repair speed boost. (was 6/7/8%) Quick Gambit goes on cooldown for 60/60/60 seconds when you lose a health state. (NEW)
Teamwork: Collective Stealth: After being healed by another Survivor, you both leave no scratch marks as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters) This effect lingers for 4 seconds when leaving the range. (NEW) This effect does not stack.
Teamwork: Power of Two: When you finish healing another Survivor, you both gain 5% Haste as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters) This effect lingers for 4 seconds when leaving the range. (NEW) This effect does not stack.
We're Gonna Live Forever: When healing another Survivor in the dying state, your healing speed is increased by 150%. (was 100%) When completing the heal action, grant them the Endurance Status Effect for 6/8/10 seconds. This effect has a 30-second cooldown. (Removed the list of conditions required to trigger this effect)
Killer Updates
The Hillbilly - Basekit
Decrease Overdrive dissipation buffer to 8 seconds (was 15 seconds)
Decrease Overdrive chainsaw sprint speed to 12 m/s (was 13 m/s)
Decrease Overdrive charges gained when revving to 1.5/second (was 2/second)
Decrease Overdrive charges gained when sprinting to 1.5/second (was 2/second)
Increase the Chainsaw miss cooldown to 2.7 seconds (was 2.5 seconds)
The Hillbilly - Addons
Discarded Air Filter: Decrease rarity to Common (was Rare)
High-Speed Idler Screw: Decrease rarity to Uncommon (was Very Rare)
Dad's Boots: Increase rarity to Rare (was Common) Increases the Chainsaw Sprint turn rate by 20% (was 30%)
Spiked Boots: Increase rarity to Very Rare (was Uncommon) Increases the Chainsaw Sprint turn rate by 30% (was 45%)
Lo Pro Chains: Chainsaw hits within 5 seconds of breaking a pallet inflict Deep Wound on Injured Survivors (instead of the Dying State)
The Skull Merchant - Basekit
The Skull Merchant no longer gains Haste from Survivors having a Claw Trap.
Survivors who are fast vaulting can no longer be detected by Drones.
Drones are always in the active state. (NEW)
Decrease the number of scan lines to 1. (was 2)
Drone scan lines are only visible within 16 meters. (NEW)
The Skull Merchant gains 5% Haste for 8 seconds when scanning a Survivor within 5 seconds of deploying a drone or changing a Drone's rotation. (NEW)
Increase the Drones' rotation speed to 95 degrees per second. (was 85)
Decrease the Hindered penalty when scanned while having a Claw Trap to 8%. (was 10%)
Decrease the Survivor immunity period after being scanned to 2.5 seconds. (was 3)
Decrease The Skull Merchant's movement speed when deploying a Drone or inspecting her Radar to 4.4 m/s. (NEW)
The Skull Merchant - Addons
Ultrasonic Speaker Decreases immunity period by 10% (was 25%)
Vital Targeting Processor:
Increases Hindered from scans by 2% (was 3%)
Expired Batteries: All Survivors start the trial with a Claw Trap, which has 50% normal battery life. Claw Trap battery life increases by 10% for each Claw Trap received, up to 150%. (Note: After the initial Claw Trap of 50%, the next Claw Trap starts at 100% battery life)
The Twins - Basekit
Increase the cooldown when Victor is crushed to 20 seconds (was 15 seconds)
Increase the cooldown when Victor downs a Survivor to 3.2 seconds (was 2.7 seconds)
The Unknown - Basekit
Decrease to Teleport movement speed Recovery to 1.4 seconds (was 1.7 seconds)
Moved Survivor body texture effect from UVX Airborne Hits to successful UVX Weakened Hits (Weakened Survivors should now have more visual information to track if they have become or are still afflicted by Weakened)
Updated sound effect for UVX Airborne Hit to sound more neutral overall
Updated The Unknown's Killer Power Icon with new smaller icons to better show mechanics and cooldowns
The Unknown - Addons
Blurry Photo: After Teleporting, regain full Movement Speed 15% faster (was 50% faster)
Vanishing Box Survivors who complete generators become Weakened against UVX Increase Hallucination spawn time by 80% (NEW)
Events & Archives
Level 1 of Tome 21 - DOMINUS opens October 8, 11:00am Eastern.
Map Updates
Springwood Added a window in the dead end generator room as a new escape option for Survivors.
Features
Cypress Mori is now included as part of the killers basekit abilities, giving the killer the ability to mori the last survivor alive in a trial.
Cypress Mori offerings will be retired, 1 million bloodpoints will be offered to players, which must be claimed prior to 11am ET on November 7th
Match Details screen now shows the connection status of the Killer player as well as the normal Survivor players.
Players can Preview Moris at the Rift Pass
Bug Fixes
Archives
Fixed an issue that caused the "With Your Own hands" challenge not to gain progress when killing a Survivor with the Lich's Recover Artifact.
Fixed an issue where there was extra text in Memory 3778 that is not reflected in the audio recording from Tome 19 - Splendor.
Fixed an issue with the "Enlighted" challenge in Tome 1 Level 2 that prevented consistent progress completion among Survivor players.
Audio
In 2v8, added a sound cue at the start of a Trial to indicate that the trial started with disconnected players turned into Bots.
Fixed an issue where The Legion's "Last Sleepover" Outfit used the wrong audio.
Fixed an issue that caused some Killers outfits to not produce SFX in the menus.
Fixed an issue that caused the Spirit phasing sound to be too loud from her POV.
Fixed an issue that caused The Shape to play the Stalking SFX when reaching the Tally Screen.
Fixed an issue that caused Rain to have the default lobby music instead of the Alien theme.
Fixed an issue that caused Lara Croft's VO to play during a Mori.
Fixed an issue that caused Slipknot's Theme to not play when swapping cosmetics.
Dwight's Mr. Elf outfit is now producing short range SFX when crouching/uncrouching.
Bots
Survivor Bots went through a grueling training on how to use Flashlights and are now much better at aiming them and using them mid-chase.
During the running of 2v8, we found that Huntress Bot was struggling to count. In any future uses of Killer Bots, she'll be able to reload her hatchets even when she has more than 0 hatchets on her.
Bot brains should correctly initialize if players leave while loading into a Trial.
Characters
Fixed an issue that caused the Nemesis' unique roar animation to be missing on the 4th hit
Fixed an issue that caused survivors to become stuck in the fear animation while in Madness.
Fixed an issue that made it possible to see inside Victor's head when reappearing.
Fixed an issue that caused the grace period to be too short with slipstream when being unhooked against The Singularity
Fixed an issue that caused Survivors to be able to use the Candelabra (Limited item from the Castlevania Lights Out event) or Flashbang items while affected by The Twin's Victor or The Cenobites Chains
Fixed an issue that caused the Nemesis' add-on Adrenaline Injector not to increase Killer Instinct duration.
Fixed an issue that caused the Dark Lord's model to become distorted when spectating while the Killer shapeshifted forms.
Fixed an issue that caused the Dark Lord's bat form camera to sometimes clip through assets at certain angles
Updated the Description to The Dark Lord's Magical Ticket add-on to reflect the correct value.
Fixed an issue that caused the Xenomorph's Acidic Blood add-on to only trigger once per trial
More Legendary Outfits for Killers now come with a custom name.
Environment/Maps
Updated the map tile generation to reduce chances of bugs in the future. You may see certain tiles appear more or less commonly than before.
Fixed multiple issues related to the fading of assets during the Mori Finisher feature
Fixed multiple issues related to the content released in new 2v8 maps
Fixed an issue in Dead Dawg Saloon where assets were clipping
Fixed texture issue on the entity for the void event
Fixed issues related to the LOD in the void
Fixed an issue in the void zone where collider volumes were visible
Optimization of assets in the void zone
Fixed issue in multiple areas where the Nurse could blink
Fixed issue allowing Trapper to hide Bear Traps near the ski chalet main entrance on Mount Ormond Resort
Fixed issue where players would get stuck on debris between the ramp and a locker on Nostromo Wreckage
Fixed issue where the Nurse could blink behind a wall on the East Wing of Racoon City Police Station
Fixed issue where the Legion could get stuck on the pipe near the vault of the vat room on Gideon's Meatplant
Fixed issue on Lampkin Lane where the moon is missing from the sky
Fixed issue on Dead Dawg Saloon where players could get stuck going up the stairs of the main building
Perks
Fixed an issue that caused the Bardic Inspiration perk buff to only be applied for 30 seconds
Fixed an issue that caused the incorrect external perk icon to be shown when a Survivor is unhooked with Babysitter.
Fixed an issue that caused Decisive Strike not to free the Survivor after being caught by the Lich mimic chest.
Fixed an issue that caused the Eye of Belmont perk to behave inconsistently when paired with Object of Obsession perk.
Fixed an issue that caused the Weave Attunement debuff icon to remain on a Survivor whilst no longer affected.
Fixed an issue that caused the Weave Attunement perk icon not to disappear after a Survivor had picked up an item
Fixed an issue that caused the Moment of Glory perk to lose its charges when entering the dying state
Fixed an issue that caused the Dark Lord's Sylph Feather add-on to gain tokens when breaking pallets with the Dissolution perk
Fixed an issue that caused the Invocation: Weaving Spiders perk not deactivate the Wiretap perk when completing a generator
Platforms
Improved loading time during splash screen for Xbox Series X.
Fixed a crash that could occur when Suspending the game on PlayStation consoles.
UI
Fixed an issue where too many characters can be entered in the redeem code
Fixed an issue where the warning icon on the play prompt overlaps with letters
Fixed an issue where blue lines appear on the screen during loading
Fixed an issue where finisher mori icon is missing when starting the custom game with only one survivor
Fixed an issue with inconsistent transparency in the logo image on the loading screen
Fixed an issue where spectators were able to see input binding buttons
Fixed an issue that caused the Unknown's Dispel Hallucination progress bar to appear full when approached for the first time
Misc
Fixed a crash that could occur when force-exiting the application with Alt-F4 during a Trial.
Fixed a crash that could occur on servers while loading into a Trial.
Fixed a crash that could occur while inside a Trial.
Fixed a crash that could occur when the Killer disconnected from a Trial.
Fixed an issue that caused the White Ward Survivor Offering not to protect add-on when the Survivor dies with an upgraded item.
Public Test Build (PTB) Adjustments
Killer Perk Updates
Deathbound: Deactivates when the affected Survivor loses a health state. (was upon being hooked)
Zanshin Tactics: Re-added the old effect of revealing pallets and vaults. Removed Breakable walls from the list of things that it reveals. Reveals Survivors who drop pallets for 6/7/8 seconds. (NEW)
Survivor Perk Updates
Corrective Action: No longer has a maximum range. (was within 8 meters of your position) Turns failed skill checks into Good skill checks. (was turning them into Great skill checks) Reveals the Survivor who failed the skill check for 6/6/6 seconds. (NEW)
Distortion: Re-added the token system. (was single use) Regain a maximum of 2 tokens for each 30 seconds spent in chase. (was reactivating on entering a chase)
Killer Updates
The Hillbilly - Basekit
Increase Overdrive chainsaw sprint speed to 12 m/s (was 11.5 m/s)
The Skull Merchant - Basekit
Survivors who are fast vaulting can no longer be detected by Drones. (NEW)
The Skull Merchant gains 5% Haste for 8 seconds when scanning a Survivor within 5 seconds of deploying a drone or changing a Drone's rotation. (NEW)
Increase the Drones' rotation speed to 95 degrees per second. (NEW - was 85)
Decrease the Hindered penalty when scanned while having a Claw Trap to 8%. (was 5%)
Decrease the Survivor immunity period after being scanned to 2.5 seconds. (NEW - was 3)
Decrease The Skull Merchant's movement speed when deploying a Drone or inspecting her Radar to 4.4 m/s. (NEW - was 4.6 m/s)
The Skull Merchant - Addons
Ultrasonic Speaker Decreases immunity period by 10%. (NEW - was 25%)
Vital Targeting Processor: Increases Hindered penalty from scans by 2%. (NEW - was 3%)
The Unknown - Basekit
Increase the delay between charging UVX and movement speed penalty to 0.2 seconds (was 0.07)
Misc
Ivory and Ebony Memento Mori Offerings have been reverted back to their former glory, they will continue to allow The Killer to mori Survivors during the match.
BUG FIXES
Fixed an issue that caused the Lucky Star perks cooldown to reset when re-entering a locker
Fixed an issue that caused the No Mither perk to trigger Quick Gambit at the beginning of the trial
Fixed an issue that caused the Dark Lords secondary chargeable powers to use the main power icon
Fixed an issue that caused the Machine Learning perk icon to always stay lit up
Fixed an issue that caused the Predator perk icon not to dim during the cooldown
Fixed an issue that caused the Predator perk to still generate scratch marker close together
Fixed an issue that caused the Predator perk to go on cooldown after putting a Survivor in the dying state
Fixed an issue that caused the Blood Echo perk to be missing an external perk icon in the Survivor perk HUD
Fixed an issue that caused the Onryo's close to appear in t-pose when Demanifested
Fixed an issue that caused the perk Teamwork: Power of Two speed buff to stack when two Survivors heal each other
Fixed an issue that caused the perk Deathbound not to be disabled when being interrupted/grabbed by the Killer
Fixed an issue that caused the external perk icon for the Hex: Face the Darkness perk to appear when failing a skill check while affected by the Corrective Action perk
Fixed an issue that caused the Skull Merchant's Drone scan lines to remain visible after the drones despawn when hooking a Survivor nearby
Known Issues
Several Killers mori animations have been erroneously changed to FPV. We are working on a fix to rectify this in a future patch.
The 8.3.0 Public Test Build (PTB) has come and gone. After spending some time reading through your feedback, we’ve made a series of adjustments before the 8.3.0 Update releases on all platforms. In this post, we’ll go through each of them and provide some additional context.
Mori Update
[REVERTED] The Ivory & Ebony Memento Mori Offerings once again allow the Killer to kill Survivor(s) who have been hooked twice.
[RETIRED] The Cypress Memento Mori Offering has been retired.
Dev note: We’ve received a lot of feedback about the changes made to the Ivory & Ebony Memento Mori Offerings during the PTB. This came down to the loss of mid-match kills & group photo opportunities, as well as concerns that the Bloodpoint reward would encourage unfun behaviour. With that in mind, we have reverted the changes to the Mori Offerings.
As a result, the Cypress Memento Mori Offering is now obsolete and will be retired. We will offer 1 Million Bloodpoints as compensation for any unused Offerings, which you can claim simply by logging in between October 8th and October 17th.
The Skull Merchant
[NEW] The Skull Merchant gains 5% Haste when a Survivor is scanned within 5 seconds of placing a drone or changing its rotation.
[CHANGE] Increased Hindered effect when scanned by a drone to 8% (was 5%).
[CHANGE] Increased drone rotation speed to 95 degrees per second (was 85).
[CHANGE] Decreased movement speed while deploying a drone or inspecting the radar to 4.4m/s (was 4.6m/s).
[CHANGE] Fast vaults are no longer detected by drones.
Dev note: While this update is intended to reduce The Skull Merchant’s strength, we received feedback that the changes may have gone too far. We’ve done some further tweaking and found a compromise between the old and new versions.
We’ve also reintroduced the Haste effect for a short time after a drone is deployed or its rotation is swapped. This will reward the Killer for using their Power actively rather than setting and forgetting or randomly gaining Haste from Survivors across the map.
We intend to revisit The Skull Merchant in a future release for a larger rework.
The Hillbilly
[CHANGE] Increased Overdrive Chainsaw movement speed to 12m/s (11.5m/s).
Dev note: Many found that The Hillbilly’s movement speed during Overdrive was a little low during the PTB, making it feel similar to his normal Chainsaw movement speed. We have increased it slightly, landing it between the PTB & previous live speed.
Distortion
[CHANGE] Reintroduced tokens. Tokens now recharge while in chase, up to a maximum of 2.
Dev note: Many found a single use of Distortion to be very limiting, so we have reintroduced the token mechanic. These tokens now recharge while in a chase rather than by being in the Killer’s terror radius. This will prevent Distortion from hiding a Survivor for the entire match and reward those who are play well during a chase.
Zanshin Tactics
[NEW] Survivors who drop a pallet have their aura revealed for 6/7/8 seconds.
[CHANGE] Reintroduced aura reading for pallets & vaults within 32m.
[REMOVED] No longer reveals the aura of Survivors near dropped pallets.
Dev note: Though rarely used, some players found niche uses for the original Zanshin Tactics effect. We don’t want to stifle that creativity, so we have brought it back!
Constant aura reading around dropped pallets proved to be a little strong on the PTB, so we have replaced this with a temporary aura reveal after the pallet is dropped.
Corrective Action
[CHANGE] Corrective Action once again turns missed skill checks into good skill checks.
[NEW] When Corrective Action activates, reveal the aura of the Survivor who missed a skill check for a few seconds.
[REMOVED] Corrective Action no longer has a range limit.
Dev note: We challenge you to push things to the limit on the PTB – and boy did you ever. Corrective Action had some strong combos, so we’re moving onto a new design. Corrective Action will once again convert missed skill checks into good skill checks, and to make it more appealing, it will work no matter where you are in the map. This makes it far less dependent on being right next to someone when they happen to miss a skill check.
Deathbound
[CHANGE] Effect now ends when losing a health state.
Dev note: With the Oblivious effect being removed only when hooked, Deathbound ended up being active for far too long in most cases. We’ve switched it to deactivate when a health state is lost, but kept the other improvements as is.
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About the Collector’s Box Each Collector's Box Contains:
One (1) Tub of Blood Orange Mocha Cold Brew Coffee
One (1) Limited Edition Dead by Daylight Shaker Cup
One (1) In-game redemption code card featuring one (1) code for the "Bewitching Barista" Mikaela Reid outfit and one (1) "Moonstone Cafe Cup" charm
Available now for a limited time exclusively from MADRINAS.
Progress & save data information has been copied from the Live game to our PTB servers on Sep 9. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Players will once again receive 12,500 Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
Content
Finisher Mori
The killer may now kill the last survivor by performing a Mori. Improvements have been made to the cinematic Mori camera to better highlight these end of trial kills.
Ebony Memento Mori: Gain 30,000 Bloodpoints for performing any Mori on the last Survivor.
Ivory Memento Mori: Gain 20,000 Bloodpoints for performing any Mori on the last Survivor.
Cypress Memento Mori: Gain 10,000 Bloodpoints for performing any Mori on the last Survivor.
Killer Perk Updates
Blood Echo: When hooking a Survivor, all injured Survivors suffer from Hemorrhage and Exhaustion for 20/25/30 seconds. (was 45 seconds) Blood Echo has a cooldown of 80/70/60 seconds. (REMOVED)
Dead Man's Switch: When hooking a Survivor, Dead Man's Switch activates. The first Survivor that stops repairing a generator calls upon the Entity to block it for 40/45/50 seconds. (was 35/40/45 seconds) Dead Man's Switch cannot activate while it is actively blocking a generator. (NEW)
Deathbound: When a Survivor heals another Survivor, they scream and activate Deathbound. (Removed the distance requirement) When the healer is further than 16/12/8 meters from the Survivor they healed, they are Oblivious. This lasts until the healer is hooked. (was 60 seconds)
Genetic Limits: Anytime a Survivor loses a health state, they suffer from the Exhausted Status Effect for 6/7/8 seconds. (was upon finishing the healing action, and 24/28/32 seconds)
Hex: Crowd Control: The last 3/4/5 vaults that Survivors rush vault are blocked by the Entity. (was 14/17/20 seconds) This lasts until the hex totem is cleansed.
Leverage: When a Survivor performs the unhook action, their healing speed is reduced by 30/40/50% for 30 seconds. (was token based, and 3/4/5%)
Machine Learning: When damaging a generator, it becomes Compromised. Only one generator can be Compromised at a time. (Removed the requirement to activate the perk) When a Compromised generator is completed, you become Undetectable and gain 10% Haste for 40/50/60 seconds. This effect cannot stack.
Predator: When a Survivor escapes a chase, reveal their aura for 6 seconds. (NEW) Predator has a 60/50/40-second cooldown (NEW)
THWACK!: THWACK starts with 3 tokens (NEW) When breaking a pallet or breakable wall, consume a token. (NEW) Survivors within 24 meters scream, revealing their location for 3/4/5 seconds (was 28/30/32 meters, and 4 seconds) When hooking a Survivor, regain 1 token (NEW)
Zanshin Tactics: When a Survivor is within 6 meters of a dropped pallet within 16 meters of your location, reveal their aura for 6/8/10 seconds. (REWORK)
Survivor Perk Updates
Bloodrush: After being unhooked, Blood Rush activates for the next 40/50/60 seconds. While suffering from Exhausted, press the Active Ability Button 1 to recover from Exhausted instantly. Blood Rush deactivates when used or when performing a conspicuous action. Blood Rush is disabled once the exit gates are powered.
Corrective Action: You start the trial with 1/2/3 token(s) and gain a token, up to a maximum of 5, for every Great Skill Check. When a Survivor fails a Normal Skill Check within 8 meters, 1 token is consumed and their failed Skill Check becomes a Great Skill Check.
Distortion: When your aura would be read, hide your scratch marks and aura for the next 8/10/12 seconds. (was 6/8/10) Distortion deactivates until the next time you are chased.
Inner Focus: You can see other Survivors' Scratch Marks. Whenever another Survivor loses a health state, the Killer's aura is revealed to you for 6/8/10 seconds. (Removed the range condition)
Lucky Star: When you hide a locker, make no grunts of pain. After exiting the locker, you see the aura of the closest generator, all Survivors, and make no grunts of pain, nor leave blood pools for 30 seconds. (was 10 seconds) Lucky Star goes on cooldown for 40/35/30 seconds.
Poised: When first starting repairs on a generator, reveal the Killer's aura for 6 seconds. (NEW) After a generator is completed, leave no scratch marks for 10/12/14 seconds. (was 6/8/10 seconds)
Quick Gambit: When you are being chased, see the aura of other Survivors. (Removed the range condition) Survivors working on any generator gain 3/4/5% repair speed boost. (was 6/7/8%) Quick Gambit goes on cooldown for 60/60/60 seconds when you lose a health state. (NEW)
Teamwork: Collective Stealth: After being healed by another Survivor, you both leave no scratch marks as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters) This effect lingers for 4 seconds when leaving the range. (NEW) This effect does not stack.
Teamwork: Power of Two: When you finish healing another Survivor, you both gain 5% Haste as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters) This effect lingers for 4 seconds when leaving the range. (NEW) This effect does not stack.
We're Gonna Live Forever: When healing another Survivor in the dying state, your healing speed is increased by 150%. (was 100%) When completing the heal action, grant them the Endurance Status Effect for 6/8/10 seconds. This effect has a 30-second cooldown. (Removed the list of conditions required to trigger this effect)
Killer Updates
The Hillbilly - Basekit
Decrease Overdrive dissipation buffer to 8 seconds (was 15 seconds)
Decrease Overdrive chainsaw sprint speed to 11.5 m/s (was 13 m/s)
Decrease Overdrive charges gained when revving to 1.5/second (was 2/second)
Decrease Overdrive charges gained when sprinting to 1.5/second (was 2/second)
Increase the Chainsaw miss cooldown to 2.7 seconds (was 2.5 seconds)
The Hillbilly - Addons
Discarded Air Filter: Decrease rarity to Common (was Rare)
High-Speed Idler Screw: Decrease rarity to Uncommon (was Very Rare)
Dad's Boots: Increase rarity to Rare (was Common) Increases the Chainsaw Sprint turn rate by 20% (was 30%)
Spiked Boots: Increase rarity to Very Rare (was Uncommon) Increases the Chainsaw Sprint turn rate by 30% (was 45%)
Lo Pro Chains: Chainsaw hits within 5 seconds of breaking a pallet inflict Deep Wound on Injured Survivors (instead of the Dying State)
The Skull Merchant - Basekit
Decrease the Hindered penalty when scanned while having a Claw Trap to 5% (was 10%)
Drones are always in the active state (NEW)
Drone scan lines are only visible within 16 meters (NEW)
Decrease the number of scan lines to 1 (was 2)
The Skull Merchant no longer gains Haste from Survivors being scanned or from Survivors having a Claw Trap
The Skull Merchant - Addons
Expired Batteries: All Survivors start the trial with a Claw Trap, which has 50% normal battery life. Claw Trap battery life increases by 10% for each Claw Trap received, up to 150%. (Note: After the initial Claw Trap of 50%, the next Claw Trap starts at 100% battery life)
The Twins - Basekit
Increase the cooldown when Victor is crushed to 20 seconds (was 15 seconds)
Increase the cooldown when Victor downs a Survivor to 3.2 seconds (was 2.7 seconds)
The Unknown - Basekit
Decrease to Teleport movement speed Recovery to 1.4 seconds (was 1.7 seconds)
Decrease to delay between charging UVX and movement speed penalty to 0.07 seconds (Triggering movement speed penalty while charging UVX now happens faster upon pressing input, was 0.2 seconds)
Moved Survivor body texture effect from UVX Airborne Hits to successful UVX Weakened Hits (Weakened Survivors should now have more visual information to track if they have become or are still afflicted by Weakened)
Updated sound effect for UVX Airborne Hit to sound more neutral overall
The Unknown - Addons
Blurry Photo: After Teleporting, regain full Movement Speed 15% faster (was 50% faster)
Vanishing Box Survivors who complete generators become Weakened against UVX Increase Hallucination spawn time by 80% (NEW)
Features
UX
Gameplay
Updated the Unknown's Killer Power Icon with new smaller icons to better surface mechanics and cooldowns
Rift Pass
Players can Preview Mori's at the Rift Pass
Bug Fixes
Archives
Fixed an issue that caused the "With Your Own hands" challenge not to gain progress when killing a Survivor with the Lich's Recover Artifact.
Audio
Fixed an issue that caused Slipknot's Theme to not play when swapping cosmetics.
Dwight's Mr. Elf outfit is now producing short range SFX when crouching/uncrouching.
Fixed an issue that caused Lara Croft to trigger VOs during a Mori.
Bots
Survivor Bots went through a grueling training on how to use Flashlights and are now much better at aiming them and using them mid-chase.
Characters
More Legendary Outfits for Killers now come with a custom name.
Fixed an issue that caused the Nemesis' add-on Adrenaline Injector not to increase Killer Instinct duration.
Fixed an issue that caused the Dark Lord's model to become distorted when spectating while the Killer shapeshifted forms.
Environment/Maps
Fixed an issue the map Sanctum of Wrath where the statues head would not rotate.
Fixed an issue in Midwich Elementary school where a ground tile appeared in the corridors.
Fixed an issue in the map Rancid Abattoir where a tree would clip through the exit gates.
Updated the map tile generation to reduce chances of bugs in the future. You may see certain tiles appear more or less commonly than before.
Perks
Fixed an issue that caused the incorrect external perk icon to be shown when a Survivor is unhooked with Babysitter.
Fixed an issue that caused Decisive Strike not to free the Survivor after being caught by the Lich mimic chest.
Fixed an issue that caused the Eye of Belmont perk to behave inconsistently when paired with Object of Obsession perk.
Fixed an issue that caused the Weave Attunement debuff icon to remain on a Survivor whilst no longer affected.
Add-Ons
Updated the Description to The Dark Lord's Magical Ticket add-on to reflect the correct value.
Platforms
Improved loading time during splash screen for Xbox Series X.
Fixed a crash that could occur when Suspending the game on PlayStation consoles.
Misc
Fixed a crash that could occur when force-exiting the application with Alt-F4 during a Trial.
Fixed a crash that could occur on servers while loading into a Trial.
Fixed an issue that caused the White Ward Survivor Offering not to protect add-on when the Survivor dies with an upgraded item.