Dead by Daylight - dance_BHVR
In the summer of 1980, in the depths of an abandoned Steel Mill, an evil lies dormant… waiting to be unleashed.



Pre-order now and get instant access to the Plunderer's Instinct feature to aid you in your search for hidden Collectibles.

Available September 3rd, 2024.

https://store.steampowered.com/app/2223840/The_Casting_of_Frank_Stone/
Dead by Daylight - cgamble
Dead by Daylight: Tomb Raider brings the quintessential Survivor Lara Croft into The Fog.
Purchasing this add-on unlocks an exclusive Charm: Climbing Axe. .



The new Survivor is Lara Croft.
Memories of branches tearing through her flesh. Of rushing water flooding her lungs. Of brushes with death, and so many more to come. Whether facing the perils of the supernatural or the extremes of nature, Lara Croft epitomizes survival instinct.
The Tomb Raider Chapter includes:
  • New Survivor: Lara Croft
  • An exclusive Charm Cosmetic for Lara Croft: Climbing Axe

https://store.steampowered.com/app/3024580/Dead_by_Daylight__Tomb_Raider_Chapter/

Descend into the deepest corners of the unexplored.

See you in the Fog,
The Dead by Daylight team.
Jul 16, 2024
Dead by Daylight - Peanits

Content
New Survivor: Lara Croft
New perk: Finesse
  • This perk activates while you are healthy. Your fast vaults are 20% faster.
  • This perk goes on cool-down for 40/35/30 seconds after performing a fast vault.
New Perk: Hardened
  • This perk activates after you complete all of the following: unlock a chest; cleanse or bless a totem.
  • For the rest of the trial, anytime you would scream, reveal the Killer's aura for 3/4/5 seconds instead.
New Perk: Specialist
  • Each time you open or rummage through a chest, gain 1 token, up to 6/6/6. When you hit a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by 2/3/4.

Killer Perk Updates
Darkness Revealed:
  • Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds)
I'm All Ears:
  • Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds)
Trail of Torment:
  • Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds)
Oppression:
  • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
Dragon's Grip:
  • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
Machine Learning:
  • Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds)

Survivor Perk Updates
Autodidact:
  • Decreased the initial progress penalty to 15%. (was 25%)
Empathic Connection:
  • Increased the speed at which you heal others to 30% faster. (was 10%)
Iron Will:
  • Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%)
Resurgence:
  • Increased the healing progress gained to 50/60/70%. (was 40/45/50%)
Solidarity:
  • Increased the heal conversion rate to 50/60/70%. (was 40/45/50%)
Babysitter:
  • Increased the Haste bonus to 10%. (was 7%)
  • Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds)

Killer Updates
The Knight - Basekit
  • Added the ability to cycle between guards using the Secondary Ability button.
  • Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
  • The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It's possible to cancel early by using the Secondary Ability button.
  • Adjusted the Guards' detection to reduce the likelihood of being detected through walls.
  • While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
  • While drawing a patrol path, its length applies a modifier on the base total hunt time:
    1-15 meters: 1x
    16-25 meters: 1.25x
    26+ meters: 1.5x
  • While drawing a patrol path, its length applies a modifier on the base banner spawn time:
    1-15 meters: 1x
    16-25 meters: 1.5x
    26+ meters: 2x
  • Decreased The Carnifex's hunt duration to 12 seconds. (was 24 seconds)
  • Increased The Jailer's hunt duration to 24 seconds. (was 12 seconds)
  • Decreased the time it takes for each Guard to perform the Order action:
    Carnifex: 1.8 seconds (was 2 seconds)
    Assassin: 5 seconds (was 6 seconds)
    Jailer: 5 seconds (was 6 seconds)
  • Increased each Guard's detection range:
    Carnifex: 10 meters (was 8 meters)
    Assassin: 10 meters (was 8 meters)
    Jailer: 16 meters (was 14 meters)
The Knight - Addons
Map of the Realm:
  • Increases the Guard's detection range by 2 meters. (was 4 meters)
Pillaged Mead:
  • Decreases the Break or Damage action of Guards by 10%. (was 15%)
Battleaxe Head:
  • Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)
Treated Blade:
  • Decreases the cooldown after calling upon The Assassin by 20%. (Rework)
Cold Steel Manacles:
  • Decreases the cooldown after calling upon The Jailer by 20%. (Rework)
Sharpened Mount (was Chain Mail Fragment):
  • Increases the time it takes for the Standard to spawn by 15%. (Rework)
Grim Iron Mask:
  • When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)
Broken Hilt:
  • Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)
Ironworker's Tongs:
  • If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)
Town Watch's Torch:
  • While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)
Blacksmith's Hammer:
  • Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)
Flint and Steel:
  • After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)
Healing Poultice:
  • After summoning The Assassin, all Survivors within 8 meters of The Assassin's spawn location have their auras revealed for 8 seconds. (Rework)
Jailer's Chimes (was Lightweight Greaves):
  • After summoning The Jailer, Survivors that cross The Jailer's Patrol Path have their auras revealed for 8 seconds. (Rework)
Knight's Contract:
  • After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)
Iridescent Company Banner:
  • Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds)
  • The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor.
  • All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.

The Singularity
  • When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
  • Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed) (was 0.3 seconds)
  • When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it (new)
  • New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod
  • Added Aim Assist effect when aiming at a Slipstreamed Survivor
  • Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 - allows less downtime after shooting a Survivor)
  • Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
  • Added Hindered Icon to show the slow down when Survivors charge the EMP tool
  • Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
  • Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature.
  • Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
  • Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
  • Increased readability of the Survivor-in-range indicator - Highlight is On = can be tagged / Highlight is Off = cannot be tagged
  • After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
  • Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
  • UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
  • Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
  • After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
  • EMP Range effect has been increased from 8M to 10M.
  • EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
  • No longer forced to pick up EMPs after opening Supply Cases
  • Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.

The Good Guy
  • Hidey-Ho Mode cooldown now starts at the end of a Slice & Dice.
  • Hidey-Ho Mode cooldown reduced to 10 seconds (was 12 seconds)

Map Updates
  • Added 2 new Map variations to the Mount Ormond Resort
  • Added 1 new Map variation to the Family Residence from the Yamaoka's Estate Realm
  • Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka's Estate Realm
  • Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level
  • Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm
  • Added lockers in the existing maze tiles in the Coldwind Farm Realm
  • Updated the placement of the Exit Gates
  • Updated new maze tile safety from the feedback collected during the PTB

Events & Archives
  • Tome 20 - Mystic level 1 opens July 16 at 11:00:00 Eastern

Features
Hook Respawn
  • Hooks broken by a Sacrifice will now respawn after 60 seconds.

UX - Knight Guard's Chase
  • Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.

UX - Lobby Update
  • Cosmetics and Character selection are merged into a single section. As in the store, players can use subtabs to navigate between options, including Characters' bio pages.
  • Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters.
  • Filter option allows for players to show locked cosmetics if they want to do so.
  • As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby.
  • Now Moris can be previewed in the Lobby.
  • Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future.
  • Following PTB feedback, we've adjusted the Cosmetics and Character selection back to 4 columns for a smoother browsing & selection (note that these changes will not be present on Switch but will be coming in a Hotfix).

UX - Singularity's Podding and Controlling
  • Biopod & Killer reticule was updated to better communicate states:
    Green state: Idle, Firing Biopod, Slipstreaming Survivor
    Purple state: Teleport to Survivor
    Grey state: On cooldown
    Red state: Destroying Biopod, Disabled Biopod
  • Biopods will now indicate to Survivors when they are about to be reactivated

Bug Fixes
Audio
  • The Voice-Over of the Lich is now correctly playing in the Mori Preview.
  • Fixed an issue that caused The Knight's guards audio to remain audible after being despawned during a Hunt.
  • The Knight's Hunt audio cue is now triggered correctly when using the addon "Knight's Contract"
  • The Legion's (Susie) "Backstabber" outfit now match the correct voice.
Bots
  • The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing.
  • The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps.
  • Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name.
Characters
The Knight
  • Fixed an issue that allowed The Knight to spawn a Guard while another was already spawned.
  • Fixed an issue that caused survivors to not play their downed animation while using Bardic Inspiration.
  • Fixed an issue that causes the camera to see into The Knight's leg when vaulting with the 'Menacing Knight' outfit."
  • Fixed an issue that causes The Huntress's 'Were-Elk' outfit arms to bend weirdly when throwing an axe while looking down."
Environment/Maps
  • Fixed an issue Mother's Dwelling where players would get stuck in the ground
  • Fixed an issue in Greenville Square where the singularity could place pogs on part of the stairs of the Theater
  • Fixed an issue where a survivor spawner was misplaced
  • Fixed an issue with Projectiles going through metal sheets of the Shack in Autohaven Wreckers
  • Fixed an issue in the map Torment Creek where the killer could not navigate and be blocked in a chase
  • Fixed an issue in Midwich Elementary School where the traps would get hidden under rubbles
  • Fixed an issue in stairs of Midwich Elementary School where players would get stuck
  • Fixed an issue of floating pallets in the corn fields
  • Fixed an issue with stair in Midwich Elementary School where the players could not navigate smoothly near the Exit Door
  • Fixed an issue in Rotten Fields causing unnecessary network corrections
Perks
  • The Illusion created using the Mirrored Illusion perk now despawns when the killer walks through it.
  • The Decisive Strike stun now always has the correct duration.
UI
  • Fixed an issue where some perks' descriptions have an improper number format
  • Fixed an issue where the account name is displayed in the main menu when turning on or off the "Hide your name" setting
  • Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown.
Misc
  • Fixed an issue that could soft-lock loading into a Trial due to a player's loadout bringing an invalid Item.

Public Test Build (PTB) Adjustments
New Perk: Hardened
  • Clarified the description of the perk with bullet points to help avoid confusion.
New Perk: Specialist
  • Increased maximum tokens from 3/3/3 to 6/6/6.
New Perk: Finesse
  • Added a custom animation when vaulting pallets.

Bug Fixes - Lara Croft
  • Lara Croft correctly receives Bloodied outfit when going through Prestige 4-5-6.
  • The Hardened now correctly triggers from several abilities and perks such as The Doctor’s power, the Nurse’s Anxious Grasp Add-On, and the Make Your Choice and Hex: Face the Darkness Perks.
  • Generators now complete if the progress granted by the Specialist Perk brings them to full charge.

Disconnect Bots Changes
In PTB, we have enabled Disconnect Bots during loading. This is now once again disabled. Disconnect Bots continue to work as always in Live, only appearing when a Survivor disconnects after the game has started.

Killer Updates
The Knight - Basekit

  • While drawing a patrol path, its length applies a modifier on the base banner spawn time:
    1-15 meters: 1x
    16-25 meters: 1.5x
    26+ meters: 2x
  • Different Guards now share the same cooldown.

Bug Fixes - The Knight
  • The Guard distraction effect on vault points now plays correctly when used several times on the same vault point.
  • Survivors standing on the Banner when it spawns now correctly ends the Hunt.

The Singularity - Basekit
  • Removed autoaim while taking control of a Biopod
  • Reverted the time to Slipstream a Survivor from a Biopod back to 0.6 seconds (was 0.8 seconds on the PTB)
  • Tagging from a pod or from the weapon now play different sound effects.

Bug Fixes - The Singularity
  • Placing Biopods on surfaces like trees is now easier.
  • The body and the collision of the Singularity now correctly appear at the same place for survivors after teleporting.
  • Teleporting to a survivor no longer takes longer to complete than previously.

Bug Fixes
Bots
  • Disconnect Bots correctly interact with the Anonymous Mode setting.
Misc
  • Fixed issues arising from leaving another player's Custom Game lobby.
  • Fixed several server-side crashes.
  • Survivor animations are now correctly playing when performing various interactions.
  • The anti-camp system now correctly fills up when the Killer is standing on top of the Basement.

Known Issues
The Hag and The Unknown's model appears floating after previewing the Mori a second time.
One of the new Ormond Map variations will be disabled until the next Hotfix.
Dead by Daylight - Peanits

After taking in your feedback, we have made a few changes following our most recent Public Test Build (PTB).


  • [NEW] Adding a banner spawn time multiplier based on patrol path length, up to 2x.
Dev note: It was difficult to take advantage of the guard chase time multiplier as the Survivor could quickly grab the banner to escape the guard and negate the bonus.
To make longer patrol paths more effective, we are applying a similar multiplier to banner spawn times. This means the banner will take longer to appear for longer patrol paths, up to double the normal time.




  • [REVERTED] Biopods no longer automatically aim at the nearest Survivor.
  • [REVERTED] Decreased Biopod targeting time to 0.6 seconds (was 0.8 seconds).
Dev note: While most of the improvements to The Singularity were well received, this change stood out as contentious among players. While some appreciated this feature – particularly those playing with a controller- others found it frustrating when they were trying to target a specific Survivor or pre-aim their pods in certain directions. We’ve decided to revert this change for the release along with the corresponding targeting time adjustment.
In one of the following minor updates, we will be bringing this feature back as an optional mechanic and making one further adjustment:

  • [NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally.
  • [CHANGE] Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds).
Dev note: This will make the option available for anyone who finds it helpful without forcing those who prefer to play without it! We’ll also be reducing the time it takes to destroy the controlled Biopod to save a little time.



  • [CHANGE] Increased token limit to 6 (was 3).
Dev note: Specialist seemed to be in a decent spot on the PTB, though the low token limit could make it a little awkward to use. We’ve increased the limit to 6 and will monitor to make sure it stays balanced.



  • [CHANGE] Stridor’s effect is now additive (was multiplicative). NOTE: This change will be implemented in a minor update in the coming weeks.
  • [CHANGE] Reduced gap between Perk tiers to make lower tiers more effective.
Dev note: Previously, Stridor acted like a multiplier on top of the Survivor’s grunt & breathing volume. This meant that Survivors who reduced their volume to 0% stayed silent even if Stridor was in play. Stridor’s effect will now be added instead, allowing it to counter grunt reducing Perks.
While we were at it, we’ve also reduced the gap between tiers to make lower level versions more useful.




  • [CHANGE] Reduced the size of character portraits.
  • [CHANGE] Increased number of characters per row to 4 (was 3).
  • [REMOVED] Removed “Owned” tags from the character select menu.

Dev note: We received feedback from the PTB letting us know that the increased portrait size required more scrolling and made it harder to find the character you were looking for. We’ve made the portraits smaller once again to remedy this.
Furthermore, many found the “Owned” tags on purchased characters to be unnecessary info. While these tags were already present in the store, they felt out of place in the character select menu. We have removed the “Owned” tags to keep it clean and simple.



Until next time…
The Dead by Daylight team
Jun 25, 2024
Dead by Daylight - Peanits

Important
  1. Progress & save data information has been copied from the Live game to our PTB servers on June 17th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
  2. Players will once again receive 12,500 Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.

Content
New Survivor: Lara Croft
New perk: Finesse
  • This perk activates while you are healthy. Your fast vaults are 20% faster. This perk goes on cooldown for 40/35/30 seconds after performing a fast vault.
New Perk: Hardened
  • After you unlock a chest and cleanse or bless a totem, this perk activates. Anytime you would scream, reveal the Killer's aura for 3/4/5 seconds instead.
New Perk: Specialist
  • Each time you open or rummage through a chest, gain 1 token, up to 3/3/3. When you do a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by 2/3/4.

Killer Perk Updates
Darkness Revealed:
  • Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds)
I'm All Ears:
  • Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds)
Trail of Torment:
  • Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds)
Oppression:
  • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
Dragon's Grip:
  • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
Machine Learning:
  • Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds)

Survivor Perk Updates
Autodidact:
  • Decreased the initial progress penalty to 15%. (was 25%)
Empathic Connection:
  • Increased the speed at which you heal others to 30% faster. (was 10%)
Iron Will:
  • Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%)
Resurgence:
  • Increased the healing progress gained to 50/60/70%. (was 40/45/50%)
Solidarity:
  • Increased the heal conversion rate to 50/60/70%. (was 40/45/50%)
Babysitter:
  • Increased the Haste bonus to 10%. (was 7%)
  • Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds)

Killer Updates
The Knight - Basekit
  • Added the ability to cycle between guards using the Secondary Ability button.
  • Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
  • The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It's possible to cancel early by using the Secondary Ability button.
  • Adjusted the Guards' detection to reduce the likelihood of being detected through walls.
  • While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
  • While drawing a patrol path, its length applies a modifier on the base total hunt time:
    1-15 meters: 1x
    16-25 meters: 1.25x
    26+ meters: 1.5x
  • Decreased The Carnifex's hunt duration to 12 seconds. (was 24 seconds)
  • Increased The Jailer's hunt duration to 24 seconds. (was 12 seconds)
  • Decreased the time it takes for each Guard to perform the Order action:
    Carnifex: 1.8 seconds (was 2 seconds)
    Assassin: 5 seconds (was 6 seconds)
    Jailer: 5 seconds (was 6 seconds)
  • Increased each Guard's detection range:
    Carnifex: 10 meters (was 8 meters)
    Assassin: 10 meters (was 8 meters)
    Jailer: 16 meters (was 14 meters)
The Knight - Addons
  • Map of the Realm:
  • Increases the Guard's detection range by 2 meters. (was 4 meters)
  • Pillaged Mead:
  • Decreases the Break or Damage action of Guards by 10%. (was 15%)
  • Battleaxe Head:
  • Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)
  • Treated Blade:
  • Decreases the cooldown after calling upon The Assassin by 20%. (Rework)
  • Cold Steel Manacles:
  • Decreases the cooldown after calling upon The Jailer by 20%. (Rework)
  • Sharpened Mount (was Chain Mail Fragment):
  • Increases the time it takes for the Standard to spawn by 15%. (Rework)
  • Grim Iron Mask:
  • When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)
  • Broken Hilt:
  • Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)
  • Ironworker's Tongs:
  • If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)
  • Town Watch's Torch:
  • While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)
  • Blacksmith's Hammer:
  • Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)
  • Flint and Steel:
  • After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)
  • Healing Poultice:
  • After summoning The Assassin, all Survivors within 8 meters of The Assassin's spawn location have their auras revealed for 8 seconds. (Rework)
  • Jailer's Chimes (was Lightweight Greaves):
  • After summoning The Jailer, Survivors that cross The Jailer's Patrol Path have their auras revealed for 8 seconds. (Rework)
  • Knight's Contract:
  • After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)
  • Iridescent Company Banner:
  • Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds)
  • The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor.
  • All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.

The Singularity
  • When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
  • Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed) (was 0.3 seconds)
  • When taking over an inactive pod, the reticule will center on the closest Survivor in range and line of sight (new)
  • When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it (new)
  • New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod
  • Added Aim Assist effect when aiming at a Slipstreamed Survivor
  • Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 - allows less downtime after shooting a Survivor)
  • Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
  • Added Hindered Icon to show the slow down when Survivors charge the EMP tool
  • Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
  • Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature.
  • Increased the Lock-On time to Slipstream a Survivor while controlling a pod to 0.8 seconds (was 0.6).
  • Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
  • Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
  • Increased readability of the Survivor-in-range indicator - Highlight is On = can be tagged / Highlight is Off = cannot be tagged
  • After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
  • Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
  • UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
  • Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
  • After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
  • EMP Range effect has been increased from 8M to 10M.
  • EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
  • No longer forced to pick up EMPs after opening Supply Cases
  • Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.

Map Updates
  • Added 2 new Map variations to the Mount Ormond Resort
  • Added 1 new Map variation to the Family Residence from the Yamaoka's Estate Realm
  • Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka's Estate Realm
  • Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level
  • Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm
  • Added lockers in the existing maze tiles in the Coldwind Farm Realm

Features
Disconnect Bots
  • Disconnect Bots will now be able to spawn if a player disconnects during loading. This should allow for games that used to be cancelled for not having enough players to continue on.
Hook respawn
  • Hooks broken by a Sacrifice will now respawn after 60 seconds.
UX - Knight Guard's Chase
  • Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.
UX - Lobby Update
  • Cosmetics and Character selection are merged into a single section. As in the store, players can use subtabs to navigate between options, including Characters' bio pages.
  • Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters.
  • Filter option allows for players to show locked cosmetics if they want to do so.
  • As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby.
  • Now Moris can be previewed in the Lobby.
  • Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future.
UX - Singularity's Podding and Controlling
  • Biopod & Killer reticule was updated to better communicate states:
    Green state: Idle, Firing Biopod, Slipstreaming Survivor
    Purple state: Teleport to Survivor
    Grey state: On cooldown
    Red state: Destroying Biopod, Disabled Biopod
  • Biopods will now indicate to Survivors when they are about to be reactivated

Bug Fixes
Audio
  • The Voice-Over of the Lich is now correctly playing in the Mori Preview.
Bots
  • The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing.
  • The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps.
  • Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name.
Characters
  • Fixed an issue that caused female survivors to remain stuck in the trapped position animation even after freeing themselves.
  • The Good Guy’s Hidey-Ho Mode cooldown now begins at the end of a Slice & Dice attack.
  • The Onryo’s intermittent invisibility when within 24 meters of the Killer now happens in sync between the Survivors’ and Killer’s POV.
  • The path leading to the Highlighted Control Station can no longer be seen when outside of tunnels when playing as the Xenomorph.
Environment/Maps
  • Fixed an issue where players could get body blocked on the Forgotten Ruins in Decimated Borgo. The door frames have been updated.
  • Fixed a collision issue in Toba Landing map
  • Fixed an issue where the killer gets blocked on the Blood Lodge Map
  • Updated the pallet count on the Forgotten Ruins map
  • The Pig stays in Stealth when using the Passages in Forgotten Ruins.
  • Players may no longer get stuck in Passages if multiple players try to use them at the same time.
Perks
  • Survivors no longer randomly fail Merciless Storm skill checks when hitting in the success zone.
  • The Mirrored Illusion illusion correctly despawns when the Killer goes through it.
  • The Trapper’s Bloody Coil Add-On, The Plague’s Vile Purge, and the Skull Merchant’s Claw Trap now activate the Dissolution perk.
UI
  • Fixed an issue where some perks' descriptions have an improper number format
  • Fixed an issue where the account name is displayed in the main menu when turning on or off the "Hide your name" setting
  • Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown.
Misc
  • Fixed an issue that could soft-lock loading into a Trial due to a player's Loadout bringing an invalid Item.

Known Issues
  • The Knight can spawn a guard while another guard is already summoned.
Dead by Daylight - Peanits

The 8.1.0 Update approaches! Read on as we divulge all the major changes making their way to the game, including updates to Killers, Perk changes, quality of life improvements and more.


  • [NEW] Added ability to manually swap between guards.
Dev note: Each guard has a specialty, so we’ve added the ability to choose the right guard for each situation. This will provide a nice boost in power and quality of life.

  • [NEW] Patrol paths must be at least 10 meters in length.
  • [NEW] Added a multiplier to guard hunt time based on path length. Longer paths increase hunt time up to a maximum 1.5x the normal duration.
  • [NEW] When The Knight is within 8 meters of his guard, the guard’s hunt timer depletes 3x faster.
Dev note: Dropping a guard at your feet in a loop is often the best choice but leaves little counterplay for the Survivor. We’ve added incentives for longer paths and improved counterplay when someone is being chased by both The Knight and his guard at the same time.

  • [CHANGE] Reduced The Carnifex’s hunt time to 12 seconds (was 24 seconds).
  • [CHANGE] Increased The Jailer’s hunt time to 24 seconds (was 12 seconds).
  • [CHANGE] Reduced The Carnifex’s banner spawn time to 5 seconds (was 10 seconds).
  • [CHANGE] Increased The Jailer’s banner spawn time to 10 seconds (was 5 seconds).
Dev note: The Carnifex was previously the best at both breaking things and keeping Survivors occupied, making him the best choice for multiple scenarios. We’ve swapped these hunt times (and their associated banner spawn times) around, making The Jailer the specialist for patrolling and chasing the longest.

  • [CHANGE] Decreased The Carnifex’s breaking time to 1.8 seconds (was 2 seconds).
  • [CHANGE] Decreased The Assassin’s breaking time to 5 seconds (was 6 seconds).
  • [CHANGE] Decreased The Jailer’s breaking time to 5 seconds (was 6 seconds).
  • [CHANGE] Increased The Carnifex’s detection range to 10 meters (was 8 meters).
  • [CHANGE] Increased The Assassin’s detection range to 10 meters (was 8 meters).
  • [CHANGE] Increased The Jailer’s detection range to 16 meters (was 14 meters).
  • [CHANGE] Updated various Add-Ons.
Dev note: Map of the Realm and Pillaged Mead were fan-favorite Add-Ons, so we have incorporated some of their effects into the base kit. We’ve reviewed many of The Knight’s Add-Ons to bring the strongest and weakest Add-Ons closer together.



  • [NEW] Taking control of a Biopod will now cause it to aim at the nearest Survivor within line of sight.
  • [NEW] After 0.25 seconds, targeting progress now decays over the next 0.5 seconds.
  • [CHANGE] When controlling a Biopod, Survivor now only glow if they can be targeted.
  • [CHANGE] Decreased Biopod targeting cooldown after Slipstreaming a Survivor to 3 seconds (was 3.5 seconds).
  • [CHANGE] Improved UI when using Biopods and when shooting with the Killer.
Dev note: The Singularity can be hard to learn but deadly when mastered, so we’ve made some adjustments to make targeting Survivors with Biopods easier. These changes won’t have a significant effect on those who have already mastered The Singularity.

  • [NEW] Added the ability to destroy the currently controlled Biopod.
  • [CHANGE] The Killer can now hear audio by default when controlling a Biopod.
Dev note: Some quality of life improvements! Biopods now have audio without needing an Add-On, and you can now destroy a Biopod from a distance.

  • [NEW] The Killer now receives Killer Instinct when a Survivor is Slipstreamed.
  • [CHANGE] The last controlled Biopod has its aura revealed in yellow for 10 seconds (was 5 seconds).
Dev note: Switching between Biopods and The Singularity can be disorienting, so we’ve made some changes to help players get their bearings and find targets.

  • [NEW] The Singularity gains 3% Haste while in Overclock mode.
  • [REMOVED] Overclock’s duration no longer scales with the number of Slipstreamed Survivors.
  • [CHANGE] Increased Overclock’s base duration to 5.7 seconds (was 4.7 seconds).
  • [CHANGE] Stuns caused by Perks (such as Head On, Blast Mine) during Overclock mode will now cause Overheat.
Dev note: The Soma Family Photo Add-On was much loved, so we’ve added part of its effect to the base kit. To simplify Overclock, we have removed the scaling duration and bumped up the time to 5.7 seconds.

  • [NEW] Added an aim assist effect to shooting a Slipstreamed Survivor.
  • [CHANGE] Increased an aim assist when creating a Biopods.
Dev note: When attempting to teleport to a Survivor or place a Biopod, a slight change could cause your shot to miss or become an invalid spot for a Biopod, causing it to do nothing. We have improved the aim assist to linger slightly longer on the last valid place or Slipstreamed Survivor.

  • [NEW] Passive EMP printing at Supply Cases is now limited to 97%. The remaining progress must be done manually by a Survivor.
  • [NEW] Supply Cases that have reached the passive printing limit now have their auras revealed in yellow.
  • [NEW] Disabled Biopods will pulse shortly before they are reactivated.
  • [CHANGE] Decreased the aura reading range of Supply Cases to 28 meters (was 32 meters).
  • [CHANGE] Increased range of EMPs to 10 meters (was 8 meters).
  • [CHANGE] Decrease immunity to Slipstream after using an EMP to 0.35 seconds (was 2 seconds).
Dev note: EMPs are an essential tool to playing against The Singularity, but they can be too plentiful at times, making it hard for The Killer to use their Power. Survivors will now need to spend a little more time to acquire EMPs, and they won’t be protected from further Slipstreams after using one. We’ve added new VFX to Biopods to let Survivors know when a pod that has been disabled is about to reactivate.

  • [CHANGE] Reduced the time it takes to switch back to The Singularity to 0.5 seconds (was 1 second).
  • [CHANGE] Reduced the time it takes to switch back to The Singularity when near a hooked Survivor to 1.5 seconds (was 5 seconds).
Dev note: Since the introduction of the Anti-Facecamp system, this penalty became a little redundant as staying near a hooked Survivor now carries its own risks. We’ve reduced this penalty, though accessing Biopods next to a hooked Survivor still may not be ideal. We have also reduced the base wake-up time to make swapping back to The Singularity feel more responsive.

  • [CHANGE] Updated various Add-Ons.
Dev note: We have review The Singularity’s Add-Ons, giving some new effects and balance tweaks to others.



  • [CHANGE] Increased aura reveal duration to 6/7/8 seconds (was 3/4/5 seconds).
Dev note: With a longer duration, it will be easier to take advantage of the aura reveal and allow this Perk to be used more aggressively in a chase.



  • [CHANGE] Reduced cooldown to 60/45/30 seconds (was 60/50/40 seconds).
Dev note: I’m All Ears can be very useful, but currently has a fairly long cooldown. We have reduced the cooldown so the Perk comes into play more often.



  • [CHANGE] Reduced cooldown to 60/45/30 seconds (was 80/70/60 seconds).
Dev note: Trail of Torment similarly has a long cooldown. We have reduced this as well to allow its effect to happen more often.



  • [CHANGE] Reduced cooldown to 60/50/40 seconds (was 120/100/80 seconds).
Dev note: Oppression had a very long cooldown, so we have cut it in half.



  • [CHANGE] Reduced cooldown to 60/50/40 seconds (was 120/100/80 seconds).
Dev note: This is not a copying and pasting error, we’ve done the exact same thing for Dragon’s Grip!



  • [CHANGE] Increased duration to 40/50/60 seconds (was 20/25/30 seconds).
Dev note: Getting Machine Learning to active can be tricky, so we’ve extended its duration to help the Killer get value out of it when it does.



  • [CHANGE] Decreased starting skill check penalty to -15% (was -25%).
Dev note: Autodidact can become very strong (with some luck) later in the match, but the large penalty often means it’ll do more harm than good. We’ve toned down this penalty to make it a little more consistent and improve its strength once you’ve built up your tokens.



  • [CHANGE] Increased healing speed bonus to 30% (was 10%).
Dev note: Empathic Connection is great for showing injured Survivors where you are, but the healing speed bonus is a bit low. We have increased the speed at which you heal others to 30%.



  • [CHANGE] Grunts of pain are reduced by 80/90/100% (was 25/50/75%).
Dev note: Iron Will already makes Survivors fairly quiet, but even the slightest noise can give away your position. We have increased the effects of the Perk and reduced the gap between tiers to make lower tiers more useful.



  • [CHANGE] Increased healing granted after being unhooked to 50/60/70% (was 40/45/50%).
Dev note: Resurgence is currently a little weak, and since it can only activate twice per match, we have increased the healing it grants.



  • [CHANGE] Increased healing conversion rate to 50/60/70% (was 40/45/50%).
Dev note: Solidarity can be a little tricky to use, requiring you to be injured and find another injured Survivor to heal. We have increased the conversion rate to make it even more impactful when it comes into play.



  • [CHANGE] Increased duration of Haste and pools of blood hiding to 20/25/30 seconds (was 4/6/8 seconds).
Dev note: Babysitter’s duration was low, causing it to not provide much value before it ran out. We have extended its duration significantly to make it more impactful.



  • [NEW] Hooks that a Survivor has been sacrificed on will repair themselves after 60 seconds.
Dev note: With hooks remaining permanently broken, it could create some deadzones where it was impossible to get a Survivor to a hook before they could wiggle free. Now when a Survivor is sacrificed on a hook, it will automatically be repaired after 60 seconds.



  • [NEW] Added layout variations to Yamaoka Estate maps.
  • [NEW] Added layout variations to the Mount Ormond Resort map.
Dev note: We have added new possible layouts for each of these three maps. While the layout of these variants are different, they’ll include the same iconic features (landmarks, decorations, etc.) and are a similar size to the originals.


Until next time…
The Dead by Daylight team
Jun 19, 2024
Dead by Daylight - Peanits

Content
Environment/Maps
  • In the Forgotten Ruins Map, at least 4 hooks will now always be available in the dungeon section of the map.
  • In the Forgotten Ruins Map, Passage locations have been adjusted to avoid being directly beside vaults and pallets.
  • Passage interaction time has been extended by 0.15 seconds for Survivors and shortened by 0.25 seconds for Killers.

Characters
The Lich
  • Increased Mage Hand pallet lifting time from 0.35 seconds to 0.5 seconds.
  • Increased the volume on Flight of the Damned skeleton spawn to give better awareness to Survivors.
  • Addon Ring of Telekinesis: Activating Mage Hand on an Upward pallet increases your general vault Speed by 10% for the next 8 seconds.
  • Addon Vorpal Sword: Increasing time to break pallet from 2.2 seconds to 3.2 seconds.

Bug Fixes
Anniversary
  • Fixed an issue that caused some VFXs to appear late when a Player that was far away approaches the location where they appeared
  • Cancelling an Invitation Pillar interaction no longer causes the gold glitter VFX to linger and fail to respawn the scroll atop the Pillar.
  • The Dancing Marionettes no longer clip with the ceilings of the Underground Complex.
  • Survivor's pools of blood no longer disappear very rapidly after the effect of the "Quiet Mode" ability is over
Archives
  • Fixed an issue where progress could not be made with some iterations of the Bronze Age challenge.
  • Fixed an issue where multiple recent Tomes were using the same cover color in the Compendium screen of The Archives.
Characters
  • Fixed an issue where the Lich's hand teleports away from the survivor for a frame at the end of the assimilate animation.
  • Fixed an issue where the The Lich can be seen entering the Passage during the selection animation.
  • Fixed an issue that caused a few Killers' motion trail VFX to not play correctly.
  • The Lich's Spell Indicator VFX no longer becomes distorted when players change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
  • The Hand of Vecna's Locker Smoke VFX no longer appears before the locker doors open when Survivors fast-exit a destination locker after teleporting
  • Survivors no longer obtain items from The Lich's chest in the dying state
  • It is no longer possible for a Survivor to teleport into the locked room on Temple of Purgation with the Hand of Vecna
  • The assimilated Hand of Vecna no longer jitters and becomes desynced with the Survivors arm when moving
  • The animation of The Lich's chest can no longer be skipped if the Survivor presses the interaction button while the animation is playing.
  • Fixed an issue where the Blight might not enter the fatigue state after destroying a wall or pallet with a rushed attack.
Environment/Maps
  • Fixed an issue in Garden of Joy where a Survivor could climb on the rock on the edge of the map
  • Fixed an issue in the Temple of Purgation where content of the map could block the collision of the Killers only
  • Fixed an issue in Lery's Hospital where the Killer could not pick up a Survivor that was crawling against a blocker
  • Fixed an issue in the Forgotten Ruins where a placeholder tile would appear in the environment
  • Fixed an issue in Decimated Borgo where a blocker would prevent the Killer from passing
  • Fixed an issue in Lery's Hospital where a Survivor on hook would prevent the Killer from navigating
  • Fixed an issue in Toba Landing where the Survivors could run on the railing of the stairs
  • Survivors entering a Passage at the same time no longer get stuck
  • Entry into a Passage is no longer cancelled when Victor Pounces on a Survivor entering a Passage
  • Survivors no longer get stuck in the Killer's collision when a Killer waits for Survivors at a Passage's exit.
  • The camera no longer gets stuck on the Spectator's POV when the in-match Survivor uses the Passage while the Spectator was being mori'd
Perks
  • Illusions spawned by the Mirrored Illusion perk now correctly despawn when the Killer walks through it
  • The Mirrored Illusion perk no longer charges when an Illusion is already active.
  • The Dark Arrogance perk's bonus vault effect no longer incorrectly applies to other Killer abilities.
Misc
  • Medkits now fully deplete when self-healing to 100% with no add-ons
  • Fixed an issue that caused the Entity window blocking effects not to block a window that was just unblocked after 3 consecutive rushed vaults
  • Survivors no longer get stuck in the hooked state when the killer is interrupted
Dead by Daylight - Peanits

Dead by Daylight is celebrating the launch of our latest Dungeons & Dragons Chapter with some sweet loot! Between June 13th and June 20th get a chance to win one Customized Alienware Aurora R16 Gaming Desktop provided by Alienware and NVIDIA GeForce 🇺🇸/🇨🇦


Head over to the sweepstake page to check the details: https://dbd.game/4bSdXsw
Jun 13, 2024
Dead by Daylight - Peanits

Content
The Good Guy - Addons
Power Drill
  • Hidey-Ho Mode cooldown reduced by 10% after hitting a Survivor with Slice & Dice. (was 15%)
Automatic Screwdriver
  • Missing a Slice & Dice reduces Hidey-Ho Cooldown by 8%. (was 10%)
Dev note: Currently, The Good Guy's Power incorrectly starts to recharge as soon as the Slice & Dice attack is started rather than after it finishes, making his Power recharge much faster than intended. This will be corrected in the near future. In the meantime, we have toned down these Add-Ons to make sure they don't get out of hand. They will return to their normal strength once this is resolved.

Features
UX Improvement
  • Added an option on the Graphic settings menu for players to choose between the use of the full sized item preview or reduced item preview during matches.


Bug Fixes
Archives
  • Fixed an issue with the "Bloody Rewards" challenge where progress could not be made when the player was earning Bloodpoints in a trial.
Audio
  • Fixed an issue that caused The Legion's Backstabber outfit to have Frank's voice instead of Susie's.
Bots
  • Bots no longer break from interacting with pallets reset by Any Means Necessary.
  • The Trapper Bot in Survive with Bots Tutorial remembered how to use Bear Traps again
Characters
  • Fixed an issue that caused some Survivors to lack facial animations while idle in the lobby.
  • Fixed an issue that caused multiple clipping issues when performing various actions on the Survivor as The Pig.
  • Fixed an issue that caused the hands to appear without the arms when teleporting to a TV while playing as The Onryo.
  • Fixed an issue that caused the legs of male Survivors to clip through The Twins' POV when the Survivor performs Decisive Strike.
  • Blight no longer slows down to 4.6m/s before the end of a Rush when using the Alchemist's Ring add-on.
Characters - The Lich
  • When using the Fly spell, The Lich is now correctly able to move over crouched Survivors.
  • The Treasures Chest lid no longer closes slightly for a moment after having been opened by a Survivor
  • A network desync no longer occurs when The Lich interrupts a Survivor rushing into a locker with the Hand of Vecna equipped
  • The Attuned Hand and Eye of Vecna no longer remain visible when Survivors are sacrificed on a hook
  • The Hand of Vecna mesh no longer lacks a dissolve VFX when Survivors bleed out holding the hand
  • The Locker Smoke VFX when The Lich or a Survivor opens an Entry-Locker is no longer hidden for Survivors
  • The Lich's Dispelling Sphere starting point is no longer offset when cast while strafing
  • The Lich's Mage Hand Decal VFX no longer remains visible on multiple Pallets when they are close together
  • The Lich's mini-mori is no longer bound to the same input as the regular mori
  • The Lich's mori and mini mori prompts no longer behave erratically when both are available at the same time
  • The Lich's Spell Indicator VFX no longer can become distorted when users change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
  • While spectating the Lich, the Spell Indicator VFX is no longer offset until a Survivor is killed by a mori.
Environment/Maps
  • Fixed an issue in Toba Landing where there was a delay when entering the map
  • Fixed an issue with the hatch where there was a delay when getting close to it
  • Fixed an issue in Midwich Elementary school where players could experience a delay when navigating the corridor between the bathrooms
  • Fixed an issue in the Yamaoka's Estate Residence where a collision would create an issue for the Blight
  • Fixed an issue in Badham Preschool where the killer would be blocked in the navigation
  • Fixed an issue In MacMillan Estate Realm where projectiles would not go between the boards of boarded up windows
  • Fixed an issue in Raccoon City Police Station where the Mastermind would not vault with his power activated
  • The Camera no longer becomes misaligned if the Survivor is grabbed while traversing a Passage.
  • The Knight's guards pathing no longer breaks when Survivors take the Tower Passage during a Hunt
  • The Passage glow VFX no longer remains visible from afar after traveling through it
  • The camera no longer becomes first person when traveling through Passages on the Spectator's POV
  • The Passage aura and glow VFX are no longer missing on the Spectator's POV
Events
  • Fixed an issue where the Tryks Stand-In charm, a Twitch Drop reward, was erroneously listed within the Collection screen of the Twisted Anniversary event.
Perks
  • The Mirrored Illusion can no longer be distinguished from The Killer POV from afar.
  • Survivors using Mirrored Illusion can no longer stack Static illusions at the same location.
  • The Mirrored Illusion VFX is no longer missing when a Survivor uses the Perk a second time.
  • Survivors using Mirrored Illusion can no longer spawn Static Illusions on Boon Totems.
  • Survivors with Mirrored Illusion can no longer become stuck and jitter when placing an Illusion on certain Generators.
  • The Generator progress to activate the "Mirrored Illusion" Perk no longer fails to be displayed on the Perk icon
  • The Still Sight perk icon now correctly remains dimmed when the survivor is hidden inside a locker
  • The Pallet stun duration increase by Dark Arrogance is now correctly 25% instead of 20%
  • The Perks Languid Touch and Weave Attunement no longer display a green 'buff' external Perk icon for Survivors.
  • The Survivor can no longer be seen floating after succeeding in a Decisive Strike on the Killer.
Platforms
  • Fixed an issue on PS4 where rarely, the game could get into an infinite black screen during startup.
UI
  • Subtitles now correctly play in Cinematics.
Misc
  • The Flame Turret no longer fails to display the Information UI on initial pickup from the Control Station.
  • Basic attacks with 'Undetectable' status gained from perks and add-ons now correctly count towards 'Outta Nowhere' achievement
  • Killers with the Ivory Memento Mori Offering can Mori Survivors on the 1st Hook stage when they self-unhook at the very last second.


Known Issues
  • The Archives progress widget does not appear in-game when gaining progress on the "Show 'Em What You Got", "Encore! Encore!", "It Takes Two", and "Dancing with Myself" challenges. Progress is still retained after the match.
Dead by Daylight - ThomasBHVR
Dead by Daylight: Dungeons & Dragons brings the realm of fantasy horror into The Fog with new Killer, Vecna and new Survivors Aestri Yazar and Baermar Uraz (one character with 2 playable options). A new Map, Forgotten Ruins, is available for all players. Purchasing this add-on unlocks 3 exclusive Cosmetics: Aestri’s Gilded Elven Bodice, Baermar’s Gilded Brocard Shirt, and Vecna’s Blade of Mayhem.



The new Killer is The Lich.
The Whispered One. Lord of the Rotted Tower. The Master of Secrets. Few dare speak his true name, for fear that he may hear—or worse. A master of magic and calculated conqueror, the archlich Vecna is relentless in his pursuit for dominance.

The new Survivor is Aestri Yazar.
There’s more than music coursing through the veins of Aestri Yazar and her fellow bard Baermar Uraz. Adventurers without fear, their entanglements with evil have been immortalized in ballads across taverns far and wide. Even when all hope seems lost, they’ll never fail to inspire.

The Dungeons & Dragons Chapter includes:
  • New Killer: The Lich
  • New Survivor: Aestri Yazar
  • An exclusive Weapon Cosmetic for The Lich: Blade of Mayhem
  • An exclusive Cosmetic for Aestri Yazar: Gilded Elven Bodice
  • An exclusive Cosmetic for Baermar Uraz: Gilded Brocard Shirt

https://store.steampowered.com/app/2958440/Dead_by_Daylight__Dungeons__Dragons/

In dark places such as this, one must keep themselves entertained.

See you in the Fog,
The Dead by Daylight team.
...