After taking in your feedback, we have made a few changes following our most recent Public Test Build (PTB).
[NEW] Adding a banner spawn time multiplier based on patrol path length, up to 2x.
Dev note: It was difficult to take advantage of the guard chase time multiplier as the Survivor could quickly grab the banner to escape the guard and negate the bonus. To make longer patrol paths more effective, we are applying a similar multiplier to banner spawn times. This means the banner will take longer to appear for longer patrol paths, up to double the normal time.
[REVERTED] Biopods no longer automatically aim at the nearest Survivor.
[REVERTED] Decreased Biopod targeting time to 0.6 seconds (was 0.8 seconds).
Dev note: While most of the improvements to The Singularity were well received, this change stood out as contentious among players. While some appreciated this feature – particularly those playing with a controller- others found it frustrating when they were trying to target a specific Survivor or pre-aim their pods in certain directions. We’ve decided to revert this change for the release along with the corresponding targeting time adjustment. In one of the following minor updates, we will be bringing this feature back as an optional mechanic and making one further adjustment:
[NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally.
[CHANGE] Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds).
Dev note: This will make the option available for anyone who finds it helpful without forcing those who prefer to play without it! We’ll also be reducing the time it takes to destroy the controlled Biopod to save a little time.
[CHANGE] Increased token limit to 6 (was 3).
Dev note: Specialist seemed to be in a decent spot on the PTB, though the low token limit could make it a little awkward to use. We’ve increased the limit to 6 and will monitor to make sure it stays balanced.
[CHANGE] Stridor’s effect is now additive (was multiplicative). NOTE: This change will be implemented in a minor update in the coming weeks.
[CHANGE] Reduced gap between Perk tiers to make lower tiers more effective.
Dev note: Previously, Stridor acted like a multiplier on top of the Survivor’s grunt & breathing volume. This meant that Survivors who reduced their volume to 0% stayed silent even if Stridor was in play. Stridor’s effect will now be added instead, allowing it to counter grunt reducing Perks. While we were at it, we’ve also reduced the gap between tiers to make lower level versions more useful.
[CHANGE] Reduced the size of character portraits.
[CHANGE] Increased number of characters per row to 4 (was 3).
[REMOVED] Removed “Owned” tags from the character select menu.
Dev note: We received feedback from the PTB letting us know that the increased portrait size required more scrolling and made it harder to find the character you were looking for. We’ve made the portraits smaller once again to remedy this. Furthermore, many found the “Owned” tags on purchased characters to be unnecessary info. While these tags were already present in the store, they felt out of place in the character select menu. We have removed the “Owned” tags to keep it clean and simple.
Progress & save data information has been copied from the Live game to our PTB servers on June 17th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Players will once again receive 12,500 Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
Content
New Survivor: Lara Croft
New perk: Finesse
This perk activates while you are healthy. Your fast vaults are 20% faster. This perk goes on cooldown for 40/35/30 seconds after performing a fast vault.
New Perk: Hardened
After you unlock a chest and cleanse or bless a totem, this perk activates. Anytime you would scream, reveal the Killer's aura for 3/4/5 seconds instead.
New Perk: Specialist
Each time you open or rummage through a chest, gain 1 token, up to 3/3/3. When you do a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by 2/3/4.
Killer Perk Updates
Darkness Revealed:
Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds)
I'm All Ears:
Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds)
Trail of Torment:
Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds)
Oppression:
Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
Dragon's Grip:
Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
Machine Learning:
Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds)
Survivor Perk Updates
Autodidact:
Decreased the initial progress penalty to 15%. (was 25%)
Empathic Connection:
Increased the speed at which you heal others to 30% faster. (was 10%)
Iron Will:
Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%)
Resurgence:
Increased the healing progress gained to 50/60/70%. (was 40/45/50%)
Solidarity:
Increased the heal conversion rate to 50/60/70%. (was 40/45/50%)
Babysitter:
Increased the Haste bonus to 10%. (was 7%)
Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds)
Killer Updates
The Knight - Basekit
Added the ability to cycle between guards using the Secondary Ability button.
Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It's possible to cancel early by using the Secondary Ability button.
Adjusted the Guards' detection to reduce the likelihood of being detected through walls.
While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
While drawing a patrol path, its length applies a modifier on the base total hunt time: 1-15 meters: 1x 16-25 meters: 1.25x 26+ meters: 1.5x
Decreased The Carnifex's hunt duration to 12 seconds. (was 24 seconds)
Increased The Jailer's hunt duration to 24 seconds. (was 12 seconds)
Decreased the time it takes for each Guard to perform the Order action: Carnifex: 1.8 seconds (was 2 seconds) Assassin: 5 seconds (was 6 seconds) Jailer: 5 seconds (was 6 seconds)
Increases the Guard's detection range by 2 meters. (was 4 meters)
Pillaged Mead:
Decreases the Break or Damage action of Guards by 10%. (was 15%)
Battleaxe Head:
Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)
Treated Blade:
Decreases the cooldown after calling upon The Assassin by 20%. (Rework)
Cold Steel Manacles:
Decreases the cooldown after calling upon The Jailer by 20%. (Rework)
Sharpened Mount (was Chain Mail Fragment):
Increases the time it takes for the Standard to spawn by 15%. (Rework)
Grim Iron Mask:
When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)
Broken Hilt:
Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)
Ironworker's Tongs:
If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)
Town Watch's Torch:
While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)
Blacksmith's Hammer:
Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)
Flint and Steel:
After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)
Healing Poultice:
After summoning The Assassin, all Survivors within 8 meters of The Assassin's spawn location have their auras revealed for 8 seconds. (Rework)
Jailer's Chimes (was Lightweight Greaves):
After summoning The Jailer, Survivors that cross The Jailer's Patrol Path have their auras revealed for 8 seconds. (Rework)
Knight's Contract:
After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)
Iridescent Company Banner:
Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds)
The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor.
All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.
The Singularity
When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed) (was 0.3 seconds)
When taking over an inactive pod, the reticule will center on the closest Survivor in range and line of sight (new)
When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it (new)
New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod
Added Aim Assist effect when aiming at a Slipstreamed Survivor
Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 - allows less downtime after shooting a Survivor)
Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
Added Hindered Icon to show the slow down when Survivors charge the EMP tool
Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature.
Increased the Lock-On time to Slipstream a Survivor while controlling a pod to 0.8 seconds (was 0.6).
Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
Increased readability of the Survivor-in-range indicator - Highlight is On = can be tagged / Highlight is Off = cannot be tagged
After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
EMP Range effect has been increased from 8M to 10M.
EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
No longer forced to pick up EMPs after opening Supply Cases
Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.
Map Updates
Added 2 new Map variations to the Mount Ormond Resort
Added 1 new Map variation to the Family Residence from the Yamaoka's Estate Realm
Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka's Estate Realm
Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level
Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm
Added lockers in the existing maze tiles in the Coldwind Farm Realm
Features
Disconnect Bots
Disconnect Bots will now be able to spawn if a player disconnects during loading. This should allow for games that used to be cancelled for not having enough players to continue on.
Hook respawn
Hooks broken by a Sacrifice will now respawn after 60 seconds.
UX - Knight Guard's Chase
Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.
UX - Lobby Update
Cosmetics and Character selection are merged into a single section. As in the store, players can use subtabs to navigate between options, including Characters' bio pages.
Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters.
Filter option allows for players to show locked cosmetics if they want to do so.
As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby.
Now Moris can be previewed in the Lobby.
Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future.
UX - Singularity's Podding and Controlling
Biopod & Killer reticule was updated to better communicate states: Green state: Idle, Firing Biopod, Slipstreaming Survivor Purple state: Teleport to Survivor Grey state: On cooldown Red state: Destroying Biopod, Disabled Biopod
Biopods will now indicate to Survivors when they are about to be reactivated
Bug Fixes
Audio
The Voice-Over of the Lich is now correctly playing in the Mori Preview.
Bots
The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing.
The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps.
Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name.
Characters
Fixed an issue that caused female survivors to remain stuck in the trapped position animation even after freeing themselves.
The Good Guy’s Hidey-Ho Mode cooldown now begins at the end of a Slice & Dice attack.
The Onryo’s intermittent invisibility when within 24 meters of the Killer now happens in sync between the Survivors’ and Killer’s POV.
The path leading to the Highlighted Control Station can no longer be seen when outside of tunnels when playing as the Xenomorph.
Environment/Maps
Fixed an issue where players could get body blocked on the Forgotten Ruins in Decimated Borgo. The door frames have been updated.
Fixed a collision issue in Toba Landing map
Fixed an issue where the killer gets blocked on the Blood Lodge Map
Updated the pallet count on the Forgotten Ruins map
The Pig stays in Stealth when using the Passages in Forgotten Ruins.
Players may no longer get stuck in Passages if multiple players try to use them at the same time.
Perks
Survivors no longer randomly fail Merciless Storm skill checks when hitting in the success zone.
The Mirrored Illusion illusion correctly despawns when the Killer goes through it.
The Trapper’s Bloody Coil Add-On, The Plague’s Vile Purge, and the Skull Merchant’s Claw Trap now activate the Dissolution perk.
UI
Fixed an issue where some perks' descriptions have an improper number format
Fixed an issue where the account name is displayed in the main menu when turning on or off the "Hide your name" setting
Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown.
Misc
Fixed an issue that could soft-lock loading into a Trial due to a player's Loadout bringing an invalid Item.
Known Issues
The Knight can spawn a guard while another guard is already summoned.
The 8.1.0 Update approaches! Read on as we divulge all the major changes making their way to the game, including updates to Killers, Perk changes, quality of life improvements and more.
[NEW] Added ability to manually swap between guards.
Dev note: Each guard has a specialty, so we’ve added the ability to choose the right guard for each situation. This will provide a nice boost in power and quality of life.
[NEW] Patrol paths must be at least 10 meters in length.
[NEW] Added a multiplier to guard hunt time based on path length. Longer paths increase hunt time up to a maximum 1.5x the normal duration.
[NEW] When The Knight is within 8 meters of his guard, the guard’s hunt timer depletes 3x faster.
Dev note: Dropping a guard at your feet in a loop is often the best choice but leaves little counterplay for the Survivor. We’ve added incentives for longer paths and improved counterplay when someone is being chased by both The Knight and his guard at the same time.
[CHANGE] Reduced The Carnifex’s hunt time to 12 seconds (was 24 seconds).
[CHANGE] Increased The Jailer’s hunt time to 24 seconds (was 12 seconds).
[CHANGE] Reduced The Carnifex’s banner spawn time to 5 seconds (was 10 seconds).
[CHANGE] Increased The Jailer’s banner spawn time to 10 seconds (was 5 seconds).
Dev note: The Carnifex was previously the best at both breaking things and keeping Survivors occupied, making him the best choice for multiple scenarios. We’ve swapped these hunt times (and their associated banner spawn times) around, making The Jailer the specialist for patrolling and chasing the longest.
[CHANGE] Decreased The Carnifex’s breaking time to 1.8 seconds (was 2 seconds).
[CHANGE] Decreased The Assassin’s breaking time to 5 seconds (was 6 seconds).
[CHANGE] Decreased The Jailer’s breaking time to 5 seconds (was 6 seconds).
[CHANGE] Increased The Carnifex’s detection range to 10 meters (was 8 meters).
[CHANGE] Increased The Assassin’s detection range to 10 meters (was 8 meters).
[CHANGE] Increased The Jailer’s detection range to 16 meters (was 14 meters).
[CHANGE] Updated various Add-Ons.
Dev note: Map of the Realm and Pillaged Mead were fan-favorite Add-Ons, so we have incorporated some of their effects into the base kit. We’ve reviewed many of The Knight’s Add-Ons to bring the strongest and weakest Add-Ons closer together.
[NEW] Taking control of a Biopod will now cause it to aim at the nearest Survivor within line of sight.
[NEW] After 0.25 seconds, targeting progress now decays over the next 0.5 seconds.
[CHANGE] When controlling a Biopod, Survivor now only glow if they can be targeted.
[CHANGE] Decreased Biopod targeting cooldown after Slipstreaming a Survivor to 3 seconds (was 3.5 seconds).
[CHANGE] Improved UI when using Biopods and when shooting with the Killer.
Dev note: The Singularity can be hard to learn but deadly when mastered, so we’ve made some adjustments to make targeting Survivors with Biopods easier. These changes won’t have a significant effect on those who have already mastered The Singularity.
[NEW] Added the ability to destroy the currently controlled Biopod.
[CHANGE] The Killer can now hear audio by default when controlling a Biopod.
Dev note: Some quality of life improvements! Biopods now have audio without needing an Add-On, and you can now destroy a Biopod from a distance.
[NEW] The Killer now receives Killer Instinct when a Survivor is Slipstreamed.
[CHANGE] The last controlled Biopod has its aura revealed in yellow for 10 seconds (was 5 seconds).
Dev note: Switching between Biopods and The Singularity can be disorienting, so we’ve made some changes to help players get their bearings and find targets.
[NEW] The Singularity gains 3% Haste while in Overclock mode.
[REMOVED] Overclock’s duration no longer scales with the number of Slipstreamed Survivors.
[CHANGE] Increased Overclock’s base duration to 5.7 seconds (was 4.7 seconds).
[CHANGE] Stuns caused by Perks (such as Head On, Blast Mine) during Overclock mode will now cause Overheat.
Dev note: The Soma Family Photo Add-On was much loved, so we’ve added part of its effect to the base kit. To simplify Overclock, we have removed the scaling duration and bumped up the time to 5.7 seconds.
[NEW] Added an aim assist effect to shooting a Slipstreamed Survivor.
[CHANGE] Increased an aim assist when creating a Biopods.
Dev note: When attempting to teleport to a Survivor or place a Biopod, a slight change could cause your shot to miss or become an invalid spot for a Biopod, causing it to do nothing. We have improved the aim assist to linger slightly longer on the last valid place or Slipstreamed Survivor.
[NEW] Passive EMP printing at Supply Cases is now limited to 97%. The remaining progress must be done manually by a Survivor.
[NEW] Supply Cases that have reached the passive printing limit now have their auras revealed in yellow.
[NEW] Disabled Biopods will pulse shortly before they are reactivated.
[CHANGE] Decreased the aura reading range of Supply Cases to 28 meters (was 32 meters).
[CHANGE] Increased range of EMPs to 10 meters (was 8 meters).
[CHANGE] Decrease immunity to Slipstream after using an EMP to 0.35 seconds (was 2 seconds).
Dev note: EMPs are an essential tool to playing against The Singularity, but they can be too plentiful at times, making it hard for The Killer to use their Power. Survivors will now need to spend a little more time to acquire EMPs, and they won’t be protected from further Slipstreams after using one. We’ve added new VFX to Biopods to let Survivors know when a pod that has been disabled is about to reactivate.
[CHANGE] Reduced the time it takes to switch back to The Singularity to 0.5 seconds (was 1 second).
[CHANGE] Reduced the time it takes to switch back to The Singularity when near a hooked Survivor to 1.5 seconds (was 5 seconds).
Dev note: Since the introduction of the Anti-Facecamp system, this penalty became a little redundant as staying near a hooked Survivor now carries its own risks. We’ve reduced this penalty, though accessing Biopods next to a hooked Survivor still may not be ideal. We have also reduced the base wake-up time to make swapping back to The Singularity feel more responsive.
[CHANGE] Updated various Add-Ons.
Dev note: We have review The Singularity’s Add-Ons, giving some new effects and balance tweaks to others.
Dev note: With a longer duration, it will be easier to take advantage of the aura reveal and allow this Perk to be used more aggressively in a chase.
[CHANGE] Reduced cooldown to 60/45/30 seconds (was 60/50/40 seconds).
Dev note: I’m All Ears can be very useful, but currently has a fairly long cooldown. We have reduced the cooldown so the Perk comes into play more often.
[CHANGE] Reduced cooldown to 60/45/30 seconds (was 80/70/60 seconds).
Dev note: Trail of Torment similarly has a long cooldown. We have reduced this as well to allow its effect to happen more often.
[CHANGE] Reduced cooldown to 60/50/40 seconds (was 120/100/80 seconds).
Dev note: Oppression had a very long cooldown, so we have cut it in half.
[CHANGE] Reduced cooldown to 60/50/40 seconds (was 120/100/80 seconds).
Dev note: This is not a copying and pasting error, we’ve done the exact same thing for Dragon’s Grip!
[CHANGE] Increased duration to 40/50/60 seconds (was 20/25/30 seconds).
Dev note: Getting Machine Learning to active can be tricky, so we’ve extended its duration to help the Killer get value out of it when it does.
[CHANGE] Decreased starting skill check penalty to -15% (was -25%).
Dev note: Autodidact can become very strong (with some luck) later in the match, but the large penalty often means it’ll do more harm than good. We’ve toned down this penalty to make it a little more consistent and improve its strength once you’ve built up your tokens.
[CHANGE] Increased healing speed bonus to 30% (was 10%).
Dev note: Empathic Connection is great for showing injured Survivors where you are, but the healing speed bonus is a bit low. We have increased the speed at which you heal others to 30%.
[CHANGE] Grunts of pain are reduced by 80/90/100% (was 25/50/75%).
Dev note: Iron Will already makes Survivors fairly quiet, but even the slightest noise can give away your position. We have increased the effects of the Perk and reduced the gap between tiers to make lower tiers more useful.
[CHANGE] Increased healing granted after being unhooked to 50/60/70% (was 40/45/50%).
Dev note: Resurgence is currently a little weak, and since it can only activate twice per match, we have increased the healing it grants.
[CHANGE] Increased healing conversion rate to 50/60/70% (was 40/45/50%).
Dev note: Solidarity can be a little tricky to use, requiring you to be injured and find another injured Survivor to heal. We have increased the conversion rate to make it even more impactful when it comes into play.
[CHANGE] Increased duration of Haste and pools of blood hiding to 20/25/30 seconds (was 4/6/8 seconds).
Dev note: Babysitter’s duration was low, causing it to not provide much value before it ran out. We have extended its duration significantly to make it more impactful.
[NEW] Hooks that a Survivor has been sacrificed on will repair themselves after 60 seconds.
Dev note: With hooks remaining permanently broken, it could create some deadzones where it was impossible to get a Survivor to a hook before they could wiggle free. Now when a Survivor is sacrificed on a hook, it will automatically be repaired after 60 seconds.
[NEW] Added layout variations to Yamaoka Estate maps.
[NEW] Added layout variations to the Mount Ormond Resort map.
Dev note: We have added new possible layouts for each of these three maps. While the layout of these variants are different, they’ll include the same iconic features (landmarks, decorations, etc.) and are a similar size to the originals.
In the Forgotten Ruins Map, at least 4 hooks will now always be available in the dungeon section of the map.
In the Forgotten Ruins Map, Passage locations have been adjusted to avoid being directly beside vaults and pallets.
Passage interaction time has been extended by 0.15 seconds for Survivors and shortened by 0.25 seconds for Killers.
Characters
The Lich
Increased Mage Hand pallet lifting time from 0.35 seconds to 0.5 seconds.
Increased the volume on Flight of the Damned skeleton spawn to give better awareness to Survivors.
Addon Ring of Telekinesis: Activating Mage Hand on an Upward pallet increases your general vault Speed by 10% for the next 8 seconds.
Addon Vorpal Sword: Increasing time to break pallet from 2.2 seconds to 3.2 seconds.
Bug Fixes
Anniversary
Fixed an issue that caused some VFXs to appear late when a Player that was far away approaches the location where they appeared
Cancelling an Invitation Pillar interaction no longer causes the gold glitter VFX to linger and fail to respawn the scroll atop the Pillar.
The Dancing Marionettes no longer clip with the ceilings of the Underground Complex.
Survivor's pools of blood no longer disappear very rapidly after the effect of the "Quiet Mode" ability is over
Archives
Fixed an issue where progress could not be made with some iterations of the Bronze Age challenge.
Fixed an issue where multiple recent Tomes were using the same cover color in the Compendium screen of The Archives.
Characters
Fixed an issue where the Lich's hand teleports away from the survivor for a frame at the end of the assimilate animation.
Fixed an issue where the The Lich can be seen entering the Passage during the selection animation.
Fixed an issue that caused a few Killers' motion trail VFX to not play correctly.
The Lich's Spell Indicator VFX no longer becomes distorted when players change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
The Hand of Vecna's Locker Smoke VFX no longer appears before the locker doors open when Survivors fast-exit a destination locker after teleporting
Survivors no longer obtain items from The Lich's chest in the dying state
It is no longer possible for a Survivor to teleport into the locked room on Temple of Purgation with the Hand of Vecna
The assimilated Hand of Vecna no longer jitters and becomes desynced with the Survivors arm when moving
The animation of The Lich's chest can no longer be skipped if the Survivor presses the interaction button while the animation is playing.
Fixed an issue where the Blight might not enter the fatigue state after destroying a wall or pallet with a rushed attack.
Environment/Maps
Fixed an issue in Garden of Joy where a Survivor could climb on the rock on the edge of the map
Fixed an issue in the Temple of Purgation where content of the map could block the collision of the Killers only
Fixed an issue in Lery's Hospital where the Killer could not pick up a Survivor that was crawling against a blocker
Fixed an issue in the Forgotten Ruins where a placeholder tile would appear in the environment
Fixed an issue in Decimated Borgo where a blocker would prevent the Killer from passing
Fixed an issue in Lery's Hospital where a Survivor on hook would prevent the Killer from navigating
Fixed an issue in Toba Landing where the Survivors could run on the railing of the stairs
Survivors entering a Passage at the same time no longer get stuck
Entry into a Passage is no longer cancelled when Victor Pounces on a Survivor entering a Passage
Survivors no longer get stuck in the Killer's collision when a Killer waits for Survivors at a Passage's exit.
The camera no longer gets stuck on the Spectator's POV when the in-match Survivor uses the Passage while the Spectator was being mori'd
Perks
Illusions spawned by the Mirrored Illusion perk now correctly despawn when the Killer walks through it
The Mirrored Illusion perk no longer charges when an Illusion is already active.
The Dark Arrogance perk's bonus vault effect no longer incorrectly applies to other Killer abilities.
Misc
Medkits now fully deplete when self-healing to 100% with no add-ons
Fixed an issue that caused the Entity window blocking effects not to block a window that was just unblocked after 3 consecutive rushed vaults
Survivors no longer get stuck in the hooked state when the killer is interrupted
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Hidey-Ho Mode cooldown reduced by 10% after hitting a Survivor with Slice & Dice. (was 15%)
Automatic Screwdriver
Missing a Slice & Dice reduces Hidey-Ho Cooldown by 8%. (was 10%)
Dev note: Currently, The Good Guy's Power incorrectly starts to recharge as soon as the Slice & Dice attack is started rather than after it finishes, making his Power recharge much faster than intended. This will be corrected in the near future. In the meantime, we have toned down these Add-Ons to make sure they don't get out of hand. They will return to their normal strength once this is resolved.
Features
UX Improvement
Added an option on the Graphic settings menu for players to choose between the use of the full sized item preview or reduced item preview during matches.
Bug Fixes
Archives
Fixed an issue with the "Bloody Rewards" challenge where progress could not be made when the player was earning Bloodpoints in a trial.
Audio
Fixed an issue that caused The Legion's Backstabber outfit to have Frank's voice instead of Susie's.
Bots
Bots no longer break from interacting with pallets reset by Any Means Necessary.
The Trapper Bot in Survive with Bots Tutorial remembered how to use Bear Traps again
Characters
Fixed an issue that caused some Survivors to lack facial animations while idle in the lobby.
Fixed an issue that caused multiple clipping issues when performing various actions on the Survivor as The Pig.
Fixed an issue that caused the hands to appear without the arms when teleporting to a TV while playing as The Onryo.
Fixed an issue that caused the legs of male Survivors to clip through The Twins' POV when the Survivor performs Decisive Strike.
Blight no longer slows down to 4.6m/s before the end of a Rush when using the Alchemist's Ring add-on.
Characters - The Lich
When using the Fly spell, The Lich is now correctly able to move over crouched Survivors.
The Treasures Chest lid no longer closes slightly for a moment after having been opened by a Survivor
A network desync no longer occurs when The Lich interrupts a Survivor rushing into a locker with the Hand of Vecna equipped
The Attuned Hand and Eye of Vecna no longer remain visible when Survivors are sacrificed on a hook
The Hand of Vecna mesh no longer lacks a dissolve VFX when Survivors bleed out holding the hand
The Locker Smoke VFX when The Lich or a Survivor opens an Entry-Locker is no longer hidden for Survivors
The Lich's Dispelling Sphere starting point is no longer offset when cast while strafing
The Lich's Mage Hand Decal VFX no longer remains visible on multiple Pallets when they are close together
The Lich's mini-mori is no longer bound to the same input as the regular mori
The Lich's mori and mini mori prompts no longer behave erratically when both are available at the same time
The Lich's Spell Indicator VFX no longer can become distorted when users change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
While spectating the Lich, the Spell Indicator VFX is no longer offset until a Survivor is killed by a mori.
Environment/Maps
Fixed an issue in Toba Landing where there was a delay when entering the map
Fixed an issue with the hatch where there was a delay when getting close to it
Fixed an issue in Midwich Elementary school where players could experience a delay when navigating the corridor between the bathrooms
Fixed an issue in the Yamaoka's Estate Residence where a collision would create an issue for the Blight
Fixed an issue in Badham Preschool where the killer would be blocked in the navigation
Fixed an issue In MacMillan Estate Realm where projectiles would not go between the boards of boarded up windows
Fixed an issue in Raccoon City Police Station where the Mastermind would not vault with his power activated
The Camera no longer becomes misaligned if the Survivor is grabbed while traversing a Passage.
The Knight's guards pathing no longer breaks when Survivors take the Tower Passage during a Hunt
The Passage glow VFX no longer remains visible from afar after traveling through it
The camera no longer becomes first person when traveling through Passages on the Spectator's POV
The Passage aura and glow VFX are no longer missing on the Spectator's POV
Events
Fixed an issue where the Tryks Stand-In charm, a Twitch Drop reward, was erroneously listed within the Collection screen of the Twisted Anniversary event.
Perks
The Mirrored Illusion can no longer be distinguished from The Killer POV from afar.
Survivors using Mirrored Illusion can no longer stack Static illusions at the same location.
The Mirrored Illusion VFX is no longer missing when a Survivor uses the Perk a second time.
Survivors using Mirrored Illusion can no longer spawn Static Illusions on Boon Totems.
Survivors with Mirrored Illusion can no longer become stuck and jitter when placing an Illusion on certain Generators.
The Generator progress to activate the "Mirrored Illusion" Perk no longer fails to be displayed on the Perk icon
The Still Sight perk icon now correctly remains dimmed when the survivor is hidden inside a locker
The Pallet stun duration increase by Dark Arrogance is now correctly 25% instead of 20%
The Perks Languid Touch and Weave Attunement no longer display a green 'buff' external Perk icon for Survivors.
The Survivor can no longer be seen floating after succeeding in a Decisive Strike on the Killer.
Platforms
Fixed an issue on PS4 where rarely, the game could get into an infinite black screen during startup.
UI
Subtitles now correctly play in Cinematics.
Misc
The Flame Turret no longer fails to display the Information UI on initial pickup from the Control Station.
Basic attacks with 'Undetectable' status gained from perks and add-ons now correctly count towards 'Outta Nowhere' achievement
Killers with the Ivory Memento Mori Offering can Mori Survivors on the 1st Hook stage when they self-unhook at the very last second.
Known Issues
The Archives progress widget does not appear in-game when gaining progress on the "Show 'Em What You Got", "Encore! Encore!", "It Takes Two", and "Dancing with Myself" challenges. Progress is still retained after the match.
Dead by Daylight: Dungeons & Dragons brings the realm of fantasy horror into The Fog with new Killer, Vecna and new Survivors Aestri Yazar and Baermar Uraz (one character with 2 playable options). A new Map, Forgotten Ruins, is available for all players. Purchasing this add-on unlocks 3 exclusive Cosmetics: Aestri’s Gilded Elven Bodice, Baermar’s Gilded Brocard Shirt, and Vecna’s Blade of Mayhem.
The new Killer is The Lich.
The Whispered One. Lord of the Rotted Tower. The Master of Secrets. Few dare speak his true name, for fear that he may hear—or worse. A master of magic and calculated conqueror, the archlich Vecna is relentless in his pursuit for dominance.
The new Survivor is Aestri Yazar.
There’s more than music coursing through the veins of Aestri Yazar and her fellow bard Baermar Uraz. Adventurers without fear, their entanglements with evil have been immortalized in ballads across taverns far and wide. Even when all hope seems lost, they’ll never fail to inspire.
The Dungeons & Dragons Chapter includes:
New Killer: The Lich
New Survivor: Aestri Yazar
An exclusive Weapon Cosmetic for The Lich: Blade of Mayhem
An exclusive Cosmetic for Aestri Yazar: Gilded Elven Bodice
An exclusive Cosmetic for Baermar Uraz: Gilded Brocard Shirt
Mirrored Illusion This perk activates after completing a total of 50% worth of repair progress on generators. Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds. Then, the perk deactivates. Bardic Inspiration Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 90 seconds if the performance is completed. When the ability is cancelled or the performance completes, it goes on cooldown for 110/100/90 seconds.
1 | You scream, but nothing happens
2-10 | skill checks give +1% progress
11-19 | skill checks give +2% progress
20 | skill checks give +3% progress
Still Sight After standing still for 6/5/4 seconds, this perk activates. Until you start moving, you see the aura of the Killer as well as all generators and chests within 24 meters.
New Killer - The Lich
Killer Power Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked. To select a Spell, hold the Ability Button to open the Spell selection. The Lich has access to 4 different Spells:
Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.
Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.
Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.
SPECIAL ITEM: MAGIC ITEMS Treasure Chests found around the map can contain Magic Items. Each Survivor can equip up to two Magic Items at once: one pair of Boots and one pair of Gauntlets. These Magic Items are each connected to a specific Spell, and activate when The Lich casts that spell.
Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.
Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
Boots/Gauntlets of the Skyguard: The Survivor can see The Lich's aura during Fly and for a few seconds after.
SPECIAL ITEMS: HAND & EYE OF VECNA Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health. Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.
Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.
Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 15 seconds.
New Killer Perks
Weave Attunement When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items. Survivors within 12 meters of dropped items have their auras revealed to you. When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. Languid Touch When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds. This perk has a 20-second cooldown. Exhausted prevents Survivors from activating exhausting perks. Dark Arrogance Increases the duration you are blinded and the duration of pallet stuns by 25%. Increases regular vault speed by 15/20/25%.
New Map - Forgotten Ruins Pulled from the memories of alchemists, warriors, storytellers, and criminals, the Forgotten Ruins is an amalgamation of hidden knowledge and dark secrets. How many have wandered this dead terrain, unaware of what lurked beneath their feet? And how many more ventured down to the bottom of that decaying staircase, only to succumb to what awaited them?
Killer Perk Updates
Deadlock
Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
Grim Embrace
Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
Pop Goes the Weasel
Decreased the amount of progress lost to 20%. (was 30%)
Scourge Hook: Pain Resonance
Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)
Survivor Perk Updates
Background Player
Decreased the movement speed bonus to 150%. (was 200%)
Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
Buckle Up
Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed)
The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
Invocation: Weaving Spiders
Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds)
Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds.
Decisive Strike
Decreased the stun duration to 4 seconds. (was 5 seconds)
Killer Updates
The Blight - Addons Compound Thirty-Three
Rush tokens are capped at 5. (was 3)
Increases Rush turn rate by 11%. (was 33%)
Increases Rush duration by 11%. (was 33%)
Iridescent Blight Tag
Increases Rush speed by 10%. (was 20%)
The Cannibal - Basekit
Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)
The Cannibal - Addons Award-Winning Chili
Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)
Chainsaw File
Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)
Chili
Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
Homemade Muffler
Decreases tantrum duration by 0.5 seconds. (was 1 second)
Knife Scratches
Increases Chainsaw Sweep movement speed by 1.5%. (was 2%)
Increases time required to charge the Chainsaw by 10%. (was 12%)
The Beast's Marks
Increases Chainsaw Sweep movement speed by 2%. (was 3%)
Increases time required to charge the Chainsaw by 12%. (was 14%)
The Deathslinger - Basekit
Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)
The Deathslinger - Addons Bayshore's Cigar
Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)
Bayshore's Gold Tooth
Increases the Speargun's reeling speed by 5%. (was 9%)
Chewing Tobacco
Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)
Snake Oil
Increases the Speargun's reeling speed by 2.5%. (was 5%)
The Mastermind - Basekit
Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
The Uroboros infection now resets to 1% upon being hooked. (was 50%)
The Good Guy - Basekit
Scamper is now only available while performing a Slice & Dice.
Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
Added a 1 second cooldown after cancelling a Slice & Dice charge up.
The Good Guy - Addons Strobing Light
Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
Pile of Nails
Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds. (was 5 seconds)
Yardstick
Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)
Hard Hat
Removed "and exits Hidey-Ho Mode." from description.
Toolbox Updates
Toolbox
Increases sabotage speed by 15%. (was 10%)
Mechanic's Toolbox
Increases sabotage speed by 25%. (was 10%)
Commodious Toolbox
Increases sabotage speed by 50%. (New functionality)
Engineer's Toolbox
Increases sabotage speed by 10%. (was Decreases by 25%)
Alex's Toolbox
18 charges. (was 24 charges)
Increases sabotage speed by 100%. (was 50%)
Festive Toolbox
Increases sabotage speed by 50%. (New functionality)
Anniversary Toolbox
Increases sabotage speed by 50%. (New functionality)
Masquerade Toolbox
Increases sabotage speed by 50%. (New functionality)
Toolbox Addons
Cutting Wire
Increases the Toolbox's sabotage speed by 20%. (was 15%)
Grip Wrench
Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
Hacksaw
Increases the Toolbox's sabotage speed by 30%. (was 20%)
Events & Archives
The Twisted Masquerade event begins June 13th at 11:00 am ET.
The Twisted Masquerade event tome also opens June 13th at 11:00 am ET.
Map Updates
Decimated Borgo Realm Update The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.
Features
UX
Started adding search tags for Charms Only "Perks" and "Birds" for the moment.
New Item Preview Window Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.
Bug Fixes
Archives
Fixed an issue that affected Archives challenges which required the Killer to complete a Trial with no more than X Survivors living to update their progress incorrectly during a match. It now correctly updates throughout the match as each Survivor dies.
Fixed an issue that prevented the Archives challenge progress notification to display in the Match Results screen if the challenge was already completed before entering another trial.
Bots
The names of the Bots that appear following a player disconnection have been corrected.
Characters
Fixed an issue that caused some survivors to stop playing their idle animation when equipped with an item in the lobby.
Fixed an issue that caused Survivor to be misaligned with The Ghost Face during a vault interruption.
Fixed an issue that caused the Male Survivors to be misaligned when Naughty Bear picks them up.
Fixed an issue that caused the chains from the Cenobites portals not to be dismissed when the Cenobite teleports to a Survivor solving the box.
Fixed an issue that caused a crosshair to be briefly visible in the middle of the screen when unbinding Victor as the Twins.
Fixed an issue that caused Victor to briefly appear on Charlottes head in the tally screen when playing as the Twins.
Fixed an issue that caused the Plague's Vile and Corrupt Purge animation to continue playing after the interaction has ended.
Fixed an issue that caused the Cannibal to be missing the Tantrum animation from the Killer POV when not extending the Chainsaw Sweep.
Fixed an issue that caused the Cannibal to be missing the Tantrum animation after bumping into an asset.
Fixed a crash that could sometimes happen when playing against killers with a lullaby
Environment/Maps
Fixed an issue that caused items to slightly float on the Ferry Boat in the Pale Rose map.
Fixed an issue that prevented the Killer from interrupting Survivors performing the Invocation interaction from specific spots.
Fixed an issue in Raccoon City Police Station where the Nurse can blink out bound
Platforms
Fixed an issue with input bindings for players on the Windows Store.
Haptic Feedback has been fixed on PlayStation.
UI
Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.
Fixed an issue where the survivor offerings' order is inconsistent in the match details
Fixed a crash issue that could occur in the search bar
Fixed a crash issue that could occur while reporting another player
Fixed an issue where the perk's description is not displayed properly in the Tally Scoreboard on the Switch
Fixed an issue where the owned tag is shown on customization items in the Rift
Fixed an issue where a tooltip was not displayed on the disabled button in the lobby
Misc
Bloodwebs with kill-switched items should no longer be possible.
Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
Fixed an issue that VFX to misalign with the Spirit's body during the Mori preview with the Blazing Lineage outfit.
Public Test Build (PTB) Adjustments
New Killer - The Lich
Survivor activating the effect of a Vecna Item suffers from Broken Status effect for 30 seconds.
Decreasing the Spell charge time of all Spells from 0.33 seconds to 0.2 seconds.
Increased all Spell charges movement speed from 3.68 m/s to 4.0 m/s.
Increased duration of the Fly spell from 3.5 seconds to 4.0 seconds.
Killer gains back collision with Survivors at the start of the end of Fly sequence.
Slightly Increased ground friction and controls at the end of Fly to diminish the sliding effect.
Reduced the FOTD Projectiles spawns from 1.0 seconds to 0.5 seconds.
Increased the FOTD Projectiles movement speed from 8.0 m/s to 9.0 m/s.
Increased FOTD Activation cooldown movement Speed from 2.3 m/s to 3.68 m/s.
Increased Dispelling Sphere active time from 20 seconds. to 25 seconds.
Increased Dispelling Sphere movement speed from 4.2 m/s to 5.5m/s.
Increased Dispelling Sphere Activation cooldown movement Speed from 2.3m/s to 3.68m/s.
Increased Mage Hand Activation cooldown movement Speed from 2.3m/s to 3.68m/s.
Decreased Mage Hand time to lift a pallet from 0.5 seconds to 0.35 seconds.
Decreased all Spell Cooldown from 50 seconds to 38 seconds.
Decreased all Magic Items default Reveal Killer aura from 3.0 to 1.5 seconds.
Addons
Addon Raven's Feather Decreased duration of the Fly spell from 1 second. to 0.5 seconds.
Addon Trickster's Glove: Decreased Mage Hand holds pallet time from 1 seconds to 0.5 seconds.
Addon Crystal Ball: Increased the duration of Killer instinct from 1.5 seconds to 3.0 seconds.
Addon Potion of Speed: Decreases the period where you cannot attack after casting Fly from 0.5 seconds to 0.35 seconds.
Addon Ring of Telekinesis Decreased the lift speed from 50% to 35%
Addon Ring of Spell Storing Decreased the cooldown reduction of all spells from 5 seconds to 4 seconds.
Addon Robe of Eyes Decreased distance detection from 8M to 6M.
Addon Dragontooth Dagger Increased Haemorrhage and Mangled Status Effects from 30 seconds to 45 seconds.
Addon Cloak of Invisibility Decreased the Undetectable time from 12 seconds to 10 seconds.
Addon Vorpal Sword: Decreased the Broken status effect from 60 seconds to 30 seconds.
Score Events
Violent Caster Increased from 100 to 300 Bloodpoints
Spectral Smash Increased from 500 to 600 Bloodpoints
New Killer Perks
Weave Attunement
Aura reveal distance increased from 8 meters to 12 meters of dropped items.
Dark Arrogance
Vault speed increase updated from 16/18/20% to 15/20/25%.
New Survivor Perks
Bardic Inspiration
Buff now lasts 90 seconds instead of 60 and goes on cooldown for 110/100/90 seconds instead of 80/70/60.
Duration of buff is now shown on the external perk icon.
Still Sight
Aura reveal distance increased from 18 meters to 24 meters.
Killer Updates
The Blight - Addons Compound Thirty-Three
Rush tokens are capped at 5. (was 3)
Archives
The current challenge progression will now pop on the side of the Tally screen at the end of every game, even if there was no progress on the selected challenge.
Bots
Bots can now use the Mirrored Illusion Perk correctly.
Bots no longer magically see The Lich's Dispelling Sphere without an appropriate Magic Item.
Bots should be less likely to stop mid-chase while thinking of options.
Fixed multiple crashes that could occur due to playing with Bots.
Duplicates of characters replaced by Bots should no longer appear in the Tally screen.
Bug Fixes
The Lich
Fixed an issue that caused The Lich to lose collision with Survivors while selecting or charging spells.
Fixed an issue that caused The Lich to lose collision with Survivors during the Fly spell.
Fixed an issue that caused The Lich to lose collision with crouching Survivors after using the Fly spell.
Fixed an issue that caused The Lich to potentially get stuck if the Fly spell ends on top of a vault.
Fixed an issue that caused The Lich to be unable to avoid being flashlight blinded after having used Fly or the Flight of the Damned spells.
Fixed an issue that caused The Lich's spells to display in active cooldown on the spell selection screen when quickly cancelling any spell cast.
Fixed an issue that caused Survivors to remain stuck in the grab animation for a few seconds after being interrupted during the Mimic chest escape interaction.
Fixed an issue that caused the dispelling sphere loop SFX to be too loud on the survivor and killer perspective.
Fixed an issue that caused blood burst VFX to appear at the feet of male survivors when attuning to the Eye of Vecna.
Fixed an issue that caused the Magic Items to lack a dissolve VFX.
Fixed an issue that caused the Vecna Items to lack a dissolve VFX.
Fixed an issue that caused the Spell Indicator VFX invisibility or to remain dimly lit during and after the first Cooldowns.
Fixed an issue that caused the Lich's motion trail VFX offset during multiple actions.
Fixed an issue that caused the Eye of Vecna Invisibility Locker Smoke VFX to be only visible for the Survivor fast-exiting the Locker.
Fixed an issue that caused the blood drip VFX for The Lich's wipe animation to offset.
The Lich no longer speeds up briefly when casting Flight of the Damned or Dispelling Orb
The Lich's Flight of the Damned collision hitbox is now correctly lowered while using the Iridescent Book of Vile Darkness addon
Perks
Fixed an issue that caused the Bardic Inspiration music to play indefinitely when falling the dice roll.
Fixed an issue that caused the Bardic Inspiration perk animation to continue when a Survivor is downed during the interaction.
Fixed an issue that caused Mirrored Illusion husk dissolution smoke VFX to remain longer than intended.
Fixed an issue that caused Survivors' auras to be revealed when swapping a handheld item with an item inside a chest when the Killer had the Weaved Attunement perk.
Fixed an issue that caused the Weave Attunement external perk icon not to be displayed.
Fixed an issue that caused the Languid Touch external perk icon not to be displayed.
Misc
Buying multiple characters too fast should no longer crash the game.
Fixed an issue that caused smoke flickering on pallets in the Forgotten Ruins map.
Fixed an issue that caused trap Killers to be unable to use their powers at the entrance of the main building in the Forgotten Ruins map.
Fixed an issue that caused Victor's SFX to keep looping after a Survivor shoves open a locker blocked by Victor when playing against the Twins.
Fixed an issue that caused the Dredge and a Survivor to get stuck in a locker if another Survivor tried to hide in the same locker before the Dredge teleported.
Fixed an issue that caused The Good Guy to be able to Scamper window vaults while in Hidey-Ho Mode.
Fixed a crash that could occur when using Decisive Strike.
Fixed a crash that could occur when playing the Tutorial matches.
Survivors are now able to correctly blind the Unknown with a Flashlight.
As we roll into the 8.0.0 Update, we have made a series of changes since the Public Test Build (PTB).
The Lich
[CHANGE] Reduced spell cooldown to 38 seconds (was 50 seconds). [CHANGE] Decreased charge time for spells to 0.2 seconds (was 0.33 seconds). [CHANGE] Increased movement speed when charging a spell to 4.0m/s (was 3.68m/s). [CHANGE] Balance adjustments for an assortment of Add-Ons. [CHANGE] Increased Bloodpoints for some score events.
Dev note: We have made some tweaks to improve the feel of using spells across the board, and fine-tuned various Add-Ons and score events.
[CHANGE] Increased duration of Fly spell to 4 seconds (was 3.5 seconds). [CHANGE] Increased friction at the end of the Fly spell. [NEW] The Killer can now collide with Survivors as the Fly spell ends.
Dev note: We have slightly increased the duration of the Fly spell to allow The Lich to cover more ground and increased his friction with the ground at the end of the spell to prevent sliding & improve feel.
[CHANGE] Reduced Flight of the Damned spawn time to 0.5 seconds (was 1 second). [CHANGE] Increased Flight of the Damned projectile speed to 9m/s (was 8m/s). [CHANGE] Increased Flight of the Damned recovery movement speed to 3.68m/s (was 2.3m/s).
Dev note: Flight of the Damned can be dodged by crouching, but its slow spawn speed & projectiles made it too easy to avoid. The Lich’s slow movement speed afterwards also made missing an attack a very costly mistake, so we have reduced the speed penalty after casting.
[CHANGE] Increased Dispelling Sphere duration to 25 seconds (was 20 seconds). [CHANGE] Increased Dispelling Sphere movement speed to 5.5m/s (was 4.2m/s). [CHANGE] Increased Dispelling Sphere recovery movement speed to 3.68m/s (was 2.3m/s).
Dev note: We have made adjustments to allow Dispelling Sphere to travel further (and faster) before it disappears. Likewise, we have also reduced the speed penalty after casting to improve the feel.
[CHANGE] Decreased Mage Hand’s time to lift a pallet to 0.35 seconds (was 0.5 seconds). [CHANGE] Increased Mage Hand recovery movement speed to 3.68m/s (was 2.3m/s).
Dev note: The high movement speed penalty made it difficult to follow up and get a hit. We have made this a little more forgiving.
[NEW] Activating the effects of a Vecna Item inflicts Broken for 30 seconds. [CHANGE] Decreased aura reveal by Magic Items to 1.5 seconds (was 3 seconds).
Dev note: We have reduced the time the Killer’s aura is revealed by Magic Items so they act more as a warning than a mind-game prevention.
The Blight
[CHANGE] Compound Thirty-Three: Now limits Rush tokens to 5 (was 3).
Dev note: With the other effects of this Add-On toned down, we have increased the token limit to 5.
Our 8th Anniversary broadcast was packed with surprising new Chapter reveals, major gameplay updates, exciting news on the expansion of DbD, and so much more.
If you missed the livestream, or want to rewatch your favorite moments, we’ve got you covered with a recap.
What the Fog
We kicked things off with the surprise announcement—and release—of What the Fog, a brand-new 2 player co-op roguelite from the world of Dead by Daylight.
As if their luck couldn't get any worse, Dwight, Claudette, and Feng Min have been sucked into a cursed boardgame. Don't you hate it when that happens? Now, you and a friend will need to use the power of teamwork if you want to survive and get the fog out of there. Learn to use your newfound abilities as you run, jump, and shoot your way through swarms of enemies in this chaotic game where the action never ends—even after you die.
What the Fog is OUT NOW, and you can get it for FREE by signing into or creating a Behaviour Account right here and following the steps. There’s a limited number of free keys available, and conditions apply, so grab one today and invite a friend while you’re at it! What the Fog can also be purchased on Steam for $4.99 USD.
Click here to jump directly to the What the Fog segment of the broadcast.
Year 9 Roadmap
In the following segment, Head of Production Stefan Beauchamp gave a brief overview of what players can expect from the next year—including 6 new Chapters, 4 Tomes, exciting events, and of course, space for a few surprises along the way.
2v8 Game Mode
Sparing no time for the first of these surprises, the highly requested 2v8 Game Mode was announced, and early details were shared. In this mode, 2 Killers will square off against 8 Survivors on a larger Map for a completely new Dead by Daylight experience. Several changes are being made to both Killer and Survivor mechanics that will make this mode feel fresh and encourage brand-new strategies and gameplay styles.
For starters, we’re doing away with Perks for what amount to a Class system. Each of the included Killers and Survivors will have their own playstyle, so you’ll need to choose the right one for each Trial. To ramp up the action, we've also removed Hooks. When a Killer Downs a Survivor, rather than bringing them to a Hook, they’ll be able to send them right to a Cage. Getting sent to a Cage still counts as a Hook State, meaning 3 Cages and you’re out of the game.
More info on the 2v8 Game Mode will be shared in a future livestream in July.
Click here to jump directly to the Year 9 Roadmap segment of the broadcast for a more in-depth look!
Gameplay Improvements
If the 2v8 Game Mode wasn’t enough, Senior Product Manager Derrick shared some exciting live balance updates and features that are coming soon.
Cross Progression was announced and is slated for release later this summer. Players will soon be able to carry over their progress, unlocks, and more across platforms. More details on this feature can be found in our FAQ here.
A new Challenge System was also revealed, which will give players new ways to earn rewards outside of Tomes and Archives.
To help stay on top of everything happening in The Fog, we’ll also be making some improvements to our Messaging system, which will help inform players on the latest news, patch notes and rewards, with less intrusive pop-ups.
What better way to end things off than with a Finisher Mori. We know that players loved these stylish executions, and now they're going to be a baseline feature for every Killer!
Click here to jump directly to the Gameplay Improvements segment of the broadcast and learn more.
Dead by Daylight: Dungeons & Dragons
Get your d20 ready and prepare for a new adventure. The iconic Dungeons & Dragons franchise was revealed as Dead by Daylight’s next Chapter. Our foray into dark fantasy will see the legendary villain Vecna, The Lich, as the new Killer, Bard Aestri Yazar as a new Survivor, and a new Map, Forgotten Ruins.
During the presentation, Behaviour Interactive’s Head of Partnerships Mathieu Coté and Wizards of the Coast Producer Shaun Roe introduced the new Chapter and shared key insights on how this unexpected collaboration came to be.
For fans eager to see how the new Chapter will play, Creative Director Dave Richard and Principal Game Designer Janick Neveu took us through some of Vecna’s abilities and the new D&D-inspired mechanics coming to the game.
You can also try the new Chapter as part of our PTB on Steam today!
Click here to jump directly to the Dungeons & Dragons segment.
What Lies Ahead: Updates from the World of Dead by Daylight
For a glimpse into the future, exciting updates were shared about the 2 previously announced games set in the world of Dead by Daylight.
Project T
Lend your voice and play a part in the future of an exciting session-based PvE co-op shooter from the world of Dead by Daylight.
Still in the early stages of development, Midwinter Entertainment shared the news that their game, now codenamed “Project T,” is opening its doors to the community, involving them in its creation.
Players interested can join the Insider Program to receive exclusive previews, in-game rewards, and the chance to join closed playtests to share early feedback with the dev team to help craft this unique experience.
The team revealed a brand-new gameplay trailer for The Casting of Frank Stone, giving players a closer look at the heart-pounding, immersive story that awaits beyond The Fog.
Want to see it all? Click here to jump directly to the What Lies Ahead segment.
8th Anniversary In-Game Celebrations
Another Anniversary, a new Twisted Masquerade!
One of our biggest events of the year is back and it's packed with new unlockable Cosmetics, event-themed gameplay, decor, and much more.
This time around, the Masquerade’s mischievous host, Tryks, emerges from the shadows. As the mastermind pulling the strings, Tryks’s presence and voice can be felt all throughout the event—from loadings screens, to the Survivor lobby, and even during Trials.
Her big bash, however, takes place in the separate Trial Event Queue, where she’s got some interesting gameplay changes in store for those brave enough to accept her invitation.
The Twisted Masquerade Event kicks off on June 13th, but we’ve got plenty of surprises to tide you over in the meantime with Before the Masquerade.
From now until June 13th, we're showing our appreciation to players with login rewards, boosted Maps, mini-events, and sales inspired by Dead by Daylight’s history—including free Outfits for Meg Thomas and The Huntress. More info on Before the Masquerade is available in our blogpost right here.
Click here to jump directly to the Twisted Masquerade segment of the broadcast.
One last surprise: Castlevania is Coming
With the Anniversary broadcast ending, we naturally couldn’t leave without one final surprise reveal. In a mic-drop moment, Mathieu Coté revealed a teaser trailer announcing that the legendary Castlevania franchise would be sinking its teeth into Dead by Daylight later this summer.
Click here to jump to the Castlevania segment of the broadcast.
We hope you enjoyed catching up on everything announced during our 8th Anniversary Broadcast! Don’t forget, you can try the Dungeons & Dragons Chapter today in the PTB on Steam. The Before the Masquerade Event is also on now! Log in today to receive your rewards.