Dead by Daylight - amanda_bhvr




As we roll into the 8.0.0 Update, we have made a series of changes since the Public Test Build (PTB).



The Lich

[CHANGE] Reduced spell cooldown to 38 seconds (was 50 seconds).
[CHANGE] Decreased charge time for spells to 0.2 seconds (was 0.33 seconds).
[CHANGE] Increased movement speed when charging a spell to 4.0m/s (was 3.68m/s).
[CHANGE] Balance adjustments for an assortment of Add-Ons.
[CHANGE] Increased Bloodpoints for some score events.

Dev note: We have made some tweaks to improve the feel of using spells across the board, and fine-tuned various Add-Ons and score events.

[CHANGE] Increased duration of Fly spell to 4 seconds (was 3.5 seconds).
[CHANGE] Increased friction at the end of the Fly spell.
[NEW] The Killer can now collide with Survivors as the Fly spell ends.

Dev note: We have slightly increased the duration of the Fly spell to allow The Lich to cover more ground and increased his friction with the ground at the end of the spell to prevent sliding & improve feel.

[CHANGE] Reduced Flight of the Damned spawn time to 0.5 seconds (was 1 second).
[CHANGE] Increased Flight of the Damned projectile speed to 9m/s (was 8m/s).
[CHANGE] Increased Flight of the Damned recovery movement speed to 3.68m/s (was 2.3m/s).

Dev note: Flight of the Damned can be dodged by crouching, but its slow spawn speed & projectiles made it too easy to avoid. The Lich’s slow movement speed afterwards also made missing an attack a very costly mistake, so we have reduced the speed penalty after casting.

[CHANGE] Increased Dispelling Sphere duration to 25 seconds (was 20 seconds).
[CHANGE] Increased Dispelling Sphere movement speed to 5.5m/s (was 4.2m/s).
[CHANGE] Increased Dispelling Sphere recovery movement speed to 3.68m/s (was 2.3m/s).

Dev note: We have made adjustments to allow Dispelling Sphere to travel further (and faster) before it disappears. Likewise, we have also reduced the speed penalty after casting to improve the feel.

[CHANGE] Decreased Mage Hand’s time to lift a pallet to 0.35 seconds (was 0.5 seconds).
[CHANGE] Increased Mage Hand recovery movement speed to 3.68m/s (was 2.3m/s).

Dev note: The high movement speed penalty made it difficult to follow up and get a hit. We have made this a little more forgiving.

[NEW] Activating the effects of a Vecna Item inflicts Broken for 30 seconds.
[CHANGE] Decreased aura reveal by Magic Items to 1.5 seconds (was 3 seconds).

Dev note: We have reduced the time the Killer’s aura is revealed by Magic Items so they act more as a warning than a mind-game prevention.




The Blight

[CHANGE] Compound Thirty-Three: Now limits Rush tokens to 5 (was 3).

Dev note: With the other effects of this Add-On toned down, we have increased the token limit to 5.



Bardic inspiration
[CHANGE] Increased duration & cooldown to 90 seconds (was 60 seconds).

Dev note: We have extended Bardic Inspiration’s duration to give the opportunity to gain more value from the Perk before it expires.



Still Sight
[CHANGE] Increased aura reading range to 24m (was 18m).

Dev note: Still Sight’s range was a little low, so we’ve extended it to 24m. This can be further increased with the Perk Open-Handed if you choose!



Weave Attunement

[CHANGE] Increased aura reading range to 12m (was 8m).

Dev note: We have increased the range of the aura reveal to increase the coverage from dropped Items.



Dark Arrogance

[CHANGE] Increased vault speed bonus to 25% (was 20%).

Dev note: We have further increased the vault speed bonus to make Dark Arrogance a more compelling choice compared to other vault Perks.

Until next time…

The Dead by Daylight team
Dead by Daylight - ThomasBHVR
Our 8th Anniversary broadcast was packed with surprising new Chapter reveals, major gameplay updates, exciting news on the expansion of DbD, and so much more.

If you missed the livestream, or want to rewatch your favorite moments, we’ve got you covered with a recap.

What the Fog

We kicked things off with the surprise announcement—and release—of What the Fog, a brand-new 2 player co-op roguelite from the world of Dead by Daylight.

As if their luck couldn't get any worse, Dwight, Claudette, and Feng Min have been sucked into a cursed boardgame. Don't you hate it when that happens? Now, you and a friend will need to use the power of teamwork if you want to survive and get the fog out of there. Learn to use your newfound abilities as you run, jump, and shoot your way through swarms of enemies in this chaotic game where the action never ends—even after you die.

What the Fog is OUT NOW, and you can get it for FREE by signing into or creating a Behaviour Account right here and following the steps. There’s a limited number of free keys available, and conditions apply, so grab one today and invite a friend while you’re at it! What the Fog can also be purchased on Steam for $4.99 USD.



Click here to jump directly to the What the Fog segment of the broadcast.


Year 9 Roadmap

In the following segment, Head of Production Stefan Beauchamp gave a brief overview of what players can expect from the next year—including 6 new Chapters, 4 Tomes, exciting events, and of course, space for a few surprises along the way.



2v8 Game Mode

Sparing no time for the first of these surprises, the highly requested 2v8 Game Mode was announced, and early details were shared. In this mode, 2 Killers will square off against 8 Survivors on a larger Map for a completely new Dead by Daylight experience. Several changes are being made to both Killer and Survivor mechanics that will make this mode feel fresh and encourage brand-new strategies and gameplay styles.

For starters, we’re doing away with Perks for what amount to a Class system. Each of the included Killers and Survivors will have their own playstyle, so you’ll need to choose the right one for each Trial. To ramp up the action, we've also removed Hooks. When a Killer Downs a Survivor, rather than bringing them to a Hook, they’ll be able to send them right to a Cage. Getting sent to a Cage still counts as a Hook State, meaning 3 Cages and you’re out of the game.

More info on the 2v8 Game Mode will be shared in a future livestream in July.

Click here to jump directly to the Year 9 Roadmap segment of the broadcast for a more in-depth look!

Gameplay Improvements

If the 2v8 Game Mode wasn’t enough, Senior Product Manager Derrick shared some exciting live balance updates and features that are coming soon.

  • Cross Progression was announced and is slated for release later this summer. Players will soon be able to carry over their progress, unlocks, and more across platforms. More details on this feature can be found in our FAQ here.

  • A new Challenge System was also revealed, which will give players new ways to earn rewards outside of Tomes and Archives.

  • To help stay on top of everything happening in The Fog, we’ll also be making some improvements to our Messaging system, which will help inform players on the latest news, patch notes and rewards, with less intrusive pop-ups.

  • What better way to end things off than with a Finisher Mori. We know that players loved these stylish executions, and now they're going to be a baseline feature for every Killer!
Click here to jump directly to the Gameplay Improvements segment of the broadcast and learn more.

Dead by Daylight: Dungeons & Dragons



Get your d20 ready and prepare for a new adventure. The iconic Dungeons & Dragons franchise was revealed as Dead by Daylight’s next Chapter. Our foray into dark fantasy will see the legendary villain Vecna, The Lich, as the new Killer, Bard Aestri Yazar as a new Survivor, and a new Map, Forgotten Ruins.

During the presentation, Behaviour Interactive’s Head of Partnerships Mathieu Coté and Wizards of the Coast Producer Shaun Roe introduced the new Chapter and shared key insights on how this unexpected collaboration came to be.

For fans eager to see how the new Chapter will play, Creative Director Dave Richard and Principal Game Designer Janick Neveu took us through some of Vecna’s abilities and the new D&D-inspired mechanics coming to the game.

You can also try the new Chapter as part of our PTB on Steam today!

Click here to jump directly to the Dungeons & Dragons segment.


What Lies Ahead: Updates from the World of Dead by Daylight

For a glimpse into the future, exciting updates were shared about the 2 previously announced games set in the world of Dead by Daylight.

Project T

Lend your voice and play a part in the future of an exciting session-based PvE co-op shooter from the world of Dead by Daylight.

Still in the early stages of development, Midwinter Entertainment shared the news that their game, now codenamed “Project T,” is opening its doors to the community, involving them in its creation.

Players interested can join the Insider Program to receive exclusive previews, in-game rewards, and the chance to join closed playtests to share early feedback with the dev team to help craft this unique experience.



Click here to join the Insider Program now.


The Casting of Frank Stone

The team revealed a brand-new gameplay trailer for The Casting of Frank Stone, giving players a closer look at the heart-pounding, immersive story that awaits beyond The Fog.



Want to see it all? Click here to jump directly to the What Lies Ahead segment.


8th Anniversary In-Game Celebrations

Another Anniversary, a new Twisted Masquerade!



One of our biggest events of the year is back and it's packed with new unlockable Cosmetics, event-themed gameplay, decor, and much more.

This time around, the Masquerade’s mischievous host, Tryks, emerges from the shadows. As the mastermind pulling the strings, Tryks’s presence and voice can be felt all throughout the event—from loadings screens, to the Survivor lobby, and even during Trials.

Her big bash, however, takes place in the separate Trial Event Queue, where she’s got some interesting gameplay changes in store for those brave enough to accept her invitation.

The Twisted Masquerade Event kicks off on June 13th, but we’ve got plenty of surprises to tide you over in the meantime with Before the Masquerade.


From now until June 13th, we're showing our appreciation to players with login rewards, boosted Maps, mini-events, and sales inspired by Dead by Daylight’s history—including free Outfits for Meg Thomas and The Huntress. More info on Before the Masquerade is available in our blogpost right here.

Click here to jump directly to the Twisted Masquerade segment of the broadcast.


One last surprise: Castlevania is Coming

With the Anniversary broadcast ending, we naturally couldn’t leave without one final surprise reveal. In a mic-drop moment, Mathieu Coté revealed a teaser trailer announcing that the legendary Castlevania franchise would be sinking its teeth into Dead by Daylight later this summer.



Click here to jump to the Castlevania segment of the broadcast.


We hope you enjoyed catching up on everything announced during our 8th Anniversary Broadcast! Don’t forget, you can try the Dungeons & Dragons Chapter today in the PTB on Steam. The Before the Masquerade Event is also on now! Log in today to receive your rewards.

See you in The Fog...
The Dead by Daylight Team
May 17, 2024
Dead by Daylight - Peanits

What is that? It’s The Unknown(‘s data). In its debut month, The Unknown climbed to a 64% kill rate and a 10% usage rate.

An average of 5.76 hallucinations were dispelled per match. If you’re having a hard time facing The Unknown, be sure to dispel those hallucinations! Dispelling hallucinations prevents The Unknown from teleporting to them.


As with any new Killer, The Unknown shot to the top of the most popular Killers list. The Hillbilly, meanwhile, has now settled at a respectable 4% usage following his recent update.


After the introduction of the generator regression limit, we kept a close eye on the system to see how it affected both 3 gen (defending 3 generators for extended periods) and regular matches.

With this system in place, the amount of 3 gen matches fell from 10% of all matches to 4.5%. (Criteria: At least 400 seconds between fourth generator being powered and the end of the match.)

As for regular matches, it appears this mechanic rarely comes into play. Only around 1.4% of matches see at least one generator blocked, with an average of 3.5 kicks per match.


Who’s the best zombie killing machine – Survivors, or The Nemesis? The answer is not even close: The Nemesis has punched and whipped near ten times more zombies than Survivors.

Those zombies aren’t going down without a fight, they’ve attacked Survivors over 48 million times, an average of 1.74 per match.

We have a challenge for you: Let’s see how many zombies you can slay! No pressure, but the impending zombie apocalypse depends on it.

Until next time…
The Dead by Daylight team
May 15, 2024
Dead by Daylight - ThomasBHVR
Hey everyone,

It’s been a year since we announced we were working on a new project, and we’re thrilled to share more with you on this game codenamed “Project T”.

If you haven’t seen what we revealed during the Dead by Daylight 8th Anniversary Broadcast, take a look at the video below.



As we’re still in the early phases of development and prototyping, all content shared is work in progress. With Project T, we’re looking to include you, the player, from the jump. Not to finetune a nearly complete game, but rather to create it alongside you at a stage when your feedback can matter most. If you want to be part of the journey, join our Insider Program: https://projectt.dbd.game/3WIjMUS


We’re determined to build the kind of game you want to play, and we’re inviting you to join us in helping make Project T the best it can be. That means first-look dev updates, in-game rewards, playtest opportunities, and a place to have your voice heard through honest feedback and ideas about the project.

For even more updates and discussions about Project T, make sure to join our Discord: https://projectt.dbd.game/4akAM6A


See you soon!
The Midwinter Entertainment team.

https://store.steampowered.com/app/2424380/Project_T/
Dead by Daylight - ThomasBHVR
The storytelling prowess of Supermassive Games meets the Dead by Daylight universe in a haunting horror game that won’t soon be forgotten.

In the summer of 1980, four friends set out to make their mark on horror cinema. What they capture will trigger the unthinkable. Decide their fate, develop their relationships, and guide their shoot of Murder Mill, a soon-to-be cult classic with an insidious influence... 



In The Casting of Frank Stone, a dark branching narrative lies before you. Your decisions pen the script – the only thing standing between life and death for a group of young filmmakers. Change reality with your choices, unlock new paths with your actions, and discover what horrors your final cut may hold.

In a story where every move matters, actions can speak louder than words. Explore a cinematic nightmare, testing your wits as you solve environmental puzzles and react to Quick Time Events. Guide your cast of characters through eerie locations and search for clues that hide the bigger picture. 

COMING 2024

https://store.steampowered.com/app/2223840/The_Casting_of_Frank_Stone/

May 14, 2024
Dead by Daylight - Peanits

Important
Progress & save data information has been copied from the Live game to our PTB servers on May 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Note: Players will once again receive 6K Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.

Content
New Survivor - Aestri Yazar
New Survivor Perks
Mirrored Illusion
  • This perk activates after completing a total of 50% worth of repair progress on generators.
    Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds.
    Then, the perk deactivates.
Bardic Inspiration
  • Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 60 seconds if the performance is completed.
    When the ability is cancelled or the performance completes, it goes on cooldown for 90/75/60 seconds.
    1 | You scream, but nothing happens
    2-10 | skill checks give +1% progress
    11-19 | skill checks give +2% progress
    20 | skill checks give +3% progress
Still Sight
  • After standing still for 6/5/4 seconds, this perk activates.
    Until you start moving, you see the aura of the Killer as well as all generators and chests within 18 meters.
New Killer - The Lich
Killer Power
Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked.
To select a Spell, hold the Ability Button to open the Spell selection. The Lich has access to 4 different Spells:
  • Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
  • Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.
  • Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.
  • Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.

SPECIAL ITEM: MAGIC ITEMS
Treasure Chests found around the map can contain Magic Items. Each Survivor can equip up to two Magic Items at once: one pair of Boots and one pair of Gauntlets. These Magic Items are each connected to a specific Spell, and activate when The Lich casts that spell.

  • Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.
  • Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
  • Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
  • Boots/Gauntlets of the Skyguard: The Survivor can see The Lich's aura during Fly and for a few seconds after.

SPECIAL ITEMS: HAND & EYE OF VECNA
Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health. Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.

  • Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.
  • Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 12 seconds.

New Killer Perks
Weave Attunement
  • When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
    Survivors within 8 meters of dropped items have their auras revealed to you.
    When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.
    Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
Languid Touch
  • When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
    This perk has a 20-second cooldown.
    Exhausted prevents Survivors from activating exhausting perks.
Dark Arrogance
  • Increases the duration you are blinded and the duration of pallet stuns by 25%.
    Increases regular vault speed by 16/18/20%.

Killer Perk Updates
Deadlock
  • Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
Grim Embrace
  • Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
Pop Goes the Weasel
  • Decreased the amount of progress lost to 20%. (was 30%)
Scourge Hook: Pain Resonance
  • Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)

Survivor Perk Updates
Background Player
  • Decreased the movement speed bonus to 150%. (was 200%)
  • Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
Buckle Up
  • Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed)
  • The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
Invocation: Weaving Spiders
  • Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds)
  • Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds)
Decisive Strike
  • Decreased the stun duration to 4 seconds. (was 5 seconds)

Killer Updates
The Blight - Addons
Compound Thirty-Three
  • Increases Rush turn rate by 11%. (was 33%)
  • Increases Rush duration by 11%. (was 33%)
Iridescent Blight Tag
  • Increases Rush speed by 10%. (was 20%)
The Cannibal - Basekit
  • Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
  • Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
  • Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
  • Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)
The Cannibal - Addons
Award-Winning Chili
  • Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)
  • Chainsaw File
  • Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)
Chili
  • Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
Homemade Muffler
  • Decreases tantrum duration by 0.5 seconds. (was 1 second)
Knife Scratches
  • Increases Chainsaw Sweep movement speed by 1.5%. (was 2%)
  • Increases time required to charge the Chainsaw by 10%. (was 12%)
The Beast's Marks
  • Increases Chainsaw Sweep movement speed by 2%. (was 3%)
  • Increases time required to charge the Chainsaw by 12%. (was 14%)
The Deathslinger - Basekit
  • Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
  • Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
  • Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)
The Deathslinger - Addons
Bayshore's Cigar
  • Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)
Bayshore's Gold Tooth
  • Increases the Speargun's reeling speed by 5%. (was 9%)
Chewing Tobacco
  • Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)
Snake Oil
  • Increases the Speargun's reeling speed by 2.5%. (was 5%)
The Mastermind - Basekit
  • Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
  • The Uroboros infection now resets to 1% upon being hooked. (was 50%)
The Good Guy - Basekit
  • Scamper is now only available while performing a Slice & Dice.
  • Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
  • Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
  • Added a 1 second cooldown after cancelling a Slice & Dice charge up.
The Good Guy - Addons
Strobing Light
  • Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
Pile of Nails
  • Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds. (was 5 seconds)
Yardstick
  • Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)
Hard Hat
  • Removed "and exits Hidey-Ho Mode." from description.

Toolbox Updates
Toolbox
  • Increases sabotage speed by 15%. (was 10%)
Mechanic's Toolbox
  • Increases sabotage speed by 25%. (was 10%)
Commodious Toolbox
  • Increases sabotage speed by 50%. (New functionality)
Engineer's Toolbox
  • Increases sabotage speed by 10%. (was Decreases by 25%)
Alex's Toolbox
  • 18 charges. (was 24 charges)
  • Increases sabotage speed by 100%. (was 50%)
Festive Toolbox
  • Increases sabotage speed by 50%. (New functionality)
Anniversary Toolbox
  • Increases sabotage speed by 50%. (New functionality)
Masquerade Toolbox
  • Increases sabotage speed by 50%. (New functionality)

Toolbox Addons
Cutting Wire
  • Increases the Toolbox's sabotage speed by 20%. (was 15%)
Grip Wrench
  • Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
Hacksaw
  • Increases the Toolbox's sabotage speed by 30%. (was 20%)

Map Updates
New Map - Forgotten Ruins
A new Map comes to the world of Dead by Daylight, found in The Decimated Borgo Realm. A tower standing tall alone, but what is above ground hides a new world underground. A prison area where Vittorio Toscano was thrown in for some time. On the other side of the dungeon, the Alchemist room is found, where a scholar can learn secrets of the world, or the dimensions that surround the universe of the Entity.

Decimated Borgo Realm Update
The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.

Features
UX
  • Started adding search tags for Charms
    Only "Perks" and "Birds" for the moment.
  • New Item Preview Window
    Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.

Bug Fixes
Archives
  • Archive challenges requiring killers to complete a Trial with no more than X Survivors living should now correctly update throughout the match as Survivors die off.
Audio
  • Fixed an issue that caused some of The Good Guy's voice lines to be cut in the Mori Preview.
  • Fixed an issue that caused the Nightmare's Jump Rope add-on to fail increasing Survivors grunts volume.
Bots
  • The names of the Bots that appear following a player disconnection have been corrected.
Characters
  • Fixed an issue that caused The Cannibal's Tantrum animation to sometimes not play after overcharging the chainsaw or hitting a collision.
  • Fixed an issue that caused male Survivors to be dropped closer to Killer than female Survivors when escaping the Killer's grasp by any means.
  • Fixed an issue that caused The Twin's Baby Teeth add-on not to inflict the Blindness status effect when attached to a Survivor.
  • Fixed an issue that caused Victor's respawn animation to play on Charlotte before his cooldown finishes.
  • Fixed an issue that caused Victor not to trigger the anti-camp meter when he was close to the hook.
  • Fixed an issue that caused The Blight camera to pan down after breaking a pallet during Lethal Rush.
  • Fixed an issue that caused Charles Lee Ray to be invisible during certain interactions.
  • Fixed an issue that caused the Cenobite's camera to reset when turning while using his power.
  • Fixed an issue that caused Survivors camera to snap back to the default position when exiting a locker.
  • Fixed an issue that caused the Plague to lose Corrupt Purge when being stunned by any means.
Environment/Maps
  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of Killer Basement staircase in the main building of the Ironworks of Misery map.
  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of the staircases in the Midwich Elementary map.
  • Fixed an issue in the Underground Complex where two generators could spawn in the same room.
  • Fixed an issue in the Underground Complex where a chest would spawn in rooms and clip with different elements of the environment.
  • Fixed an issue in Lery's Hospital where an invisible collision was letting players walk over the stairs going down the basement in the Doctor's Office.
  • Fixed multiple issues related to the Nurse blinking out of the Raccoon City Police Station map.
  • Fixed an issue in the Eyrie of Crows map where a collision near the hill would prevent players from navigating.
  • Fixed an issue in the Raccoon City Police Station map where Victor could climb on blockers.
  • Fixed an issue in the Autohaven Wrecker's Realm where an obstacle blocked navigation for the Killer.
Perks
  • Fixed an issue that caused Victor to be unable to receive noise notifications from the Call of Brine perk.
  • Fixed an issue that caused the Premonition perk to activate while being carried by the Killer.
  • Fixed an issue that caused the Bamboozle perk to trigger when Killers used their power to vault through a window.
  • Fixed an issue that caused the Bite the Bullet perk not to activate.
  • Fixed an issue that caused the Deliverance perk to sometimes not activate.
  • Fixed an issue that caused the Ultimate Weapon perk to sometimes not to activate the screaming animation from Survivor POV.
UI
  • Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.
Misc
  • Kill-switched items should no longer appear in Bloodwebs.
  • Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
  • Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
  • Fixed a crash that could occur when a Survivor screams.
  • Spamming the unhook button no longer causes the hooked Survivor's camera to swing around repeatedly.
  • Fixed an issue that caused the Hatch Unlock progress to reset when cancelling the interaction.
  • Fixed an issue that caused Survivors to be unable to unhook a teammate if that hooked Survivor had previously unhooked themselves just before reaching the struggle stage.

Known Issues
Characters
  • It is possible for The Dredge and a Survivor to get stuck in a locker if another Survivor tries to hide in the same locker before the teleportation.
Perks
  • UI feedback is missing for some Perks (Languid Touch, Weave Attunement, Bardic Inspiration).
  • Survivors' Auras are revealed when swapping an item held in hands with an Item inside a Chest with the Weave Attunement Perk.
  • The Survivor screams and animation triggers before the result of the dice appears with the Bardic Inspiration Perk.
  • Rarely there is no lute or dice animations when triggering the Bardic Inspiration Perk.
  • When rolling a 1 with the Bardic Inspiration perk, the lute song will continue to play indefinitely until the perk interaction is attempted again.
  • It is possible to spawn a second illusion when there is already one active with the Mirrored Illusion Perk.
Dead by Daylight - Peanits

We’re heading into our 9th Year! Alongside a brand-new Chapter coming in the 8.0.0 Update, we’ve prepared a large number of balance changes and quality of life improvements for existing content. As always, these adjustments will head to the Public Test Build (PTB) shortly where we’ll collect feedback and make some tweaks where necessary before the update releases on all platforms.


  • [CHANGE] Decreased Hidey-Ho cooldown to 12 seconds (was 18 seconds).
  • [CHANGE] Chucky can only Scamper while performing a Slice & Dice attack.
  • [CHANGE] Decreased the time it takes to Scamper to 1.3 seconds (was 1.4 seconds)
Dev note: Scamper could sometimes lead to unavoidable hits since Survivors could not possibly get someplace safe in the time it took for Chucky to crawl under the pallet. We want to shift his gameplay away from these easy hits (Scamper then basic attack) and instead encourage using his unique Slice & Dice attack.

Since this change would affect his strength, we have reduced the cooldown of Slice & Dice to allow Chucky to use his Power much more frequently.




  • [CHANGE] Increased Chainsaw Sweep duration to 2.5 seconds per token (was 2 seconds).
  • [CHANGE] Increased Chainsaw Sweep movement speed to 5.35m/s (was 5.29m/s).
  • [CHANGE] Decreased collision detection size to help navigate tight spaces.
  • [CHANGE] Decreased base tantrum time to 3 seconds (was 5 seconds).
  • [CHANGE] Several Add-Ons have been adjusted accordingly.
Dev note: To reduce The Cannibal’s dependence on certain Add-Ons, we’ve taken part of the effects of the most popular Add-Ons and incorporated them into his base kit and toned down the Add-Ons to compensate. This way they’ll feel less essential and allow you to experiment with other options.

We’ve also reduced the size of the chainsaw’s collision detection against the environment to make it less likely to bump into things that aren’t directly in front of you to make it easier to use his Power in tight spaces (and reduced the tantrum duration in case you still bump into something).




  • [CHANGE] Decreased stun time when a Survivors breaks free to 2.7 seconds (was 3 seconds).
  • [CHANGE] Increased reel speed to 2.76m/s (was 2.6m/s).
  • [CHANGE] Increased movement speed while reloading to 3.08m/s (was 2.64m/s).
Dev note: Every second counts, so we’ve made some tweaks to save The Deathslinger some time when reeling and when a Survivor breaks free. We have also increased his movement speed while reloading so he doesn’t lose as much distance in the process.



  • [CHANGE] Decreased Hindered penalty from infection to 4% (was 8%).
  • [CHANGE] Infection is now reduced to 1% when hooked (was 50%).
Dev note: On top of Virulent Bound being a strong chase Power to begin with, infected Survivors also suffered from a severe movement speed penalty. We have reduced this effect to 4% - still significant, but not a death sentence.

We have also further reduced Survivors’ infection when hooked to make tunneling (chasing them as soon as they are unhooked) less of an obvious choice.




  • [CHANGE] Compound 33 now increased Rush turn rate and duration by 11% (was 33%).
  • [CHANGE] Iridescent Blight Tag now increased Rush speed by 10% (was 20%).
Dev note: The Blight’s ultra-rare Add-Ons have proven to be too strong, so we have toned both of them down to a more reasonable level.



  • [CHANGE] Increased Toolbox sabotage speed across most variants.
  • [CHANGE] Increased effects of sabotage related Add-Ons (Grip Wrench, Cutting Wire, Hacksaw).
Dev notes: Toolboxes are often considered “the repair item” – while this is fine for those who want to use them to repair, we’d like to make sure that sabotage feels like a viable alternative for those who want it.


This update features balance changes to a selection of the strongest and most frustrating Perks to face. The majority of these adjustments are slight; the intention is to keep the Perks feeling effective and to bring them a bit more in line with other options.


  • [CHANGE] Decreased block duration to 15/20/25 seconds (was 20/25/30 seconds).
Dev note: Deadlock is quite effective while being rather easy to activate. We have slightly reduced the duration of the generator blocker to bring it in line with other options.



  • [CHANGE] Decreased movement speed bonus to 150% (was 200%).
  • [CHANGE] Decreased Exhausted duration to 30/25/20 seconds (was 60/50/40 seconds).
Dev note: Background Player’s high movement speed allowed Survivors to cross extreme distances to make a save. There was no way for the Killer to reasonably check that area, let alone defend against it. We have reduced the movement speed and instead reduced the Exhausted duration to compensate. This will make it harder to get a save but allow you to make attempts more often.



  • [CHANGE] Decreased block duration to 6/8/10 seconds (was 8/10/12 seconds).
Dev note: Grim Embrace has quickly risen in both strength in popularity since it was last changed. We have similarly toned it down slightly to move it into a more balanced range while keeping it rewarding for Killers who choose to switch targets.



  • [CHANGE] Reduced stun duration to 4 seconds (was 5 seconds).
Dev note: Our last update increased the stun duration to 5 seconds. This was a little too effective, so we have fine tuned the stun duration to 4 seconds instead.



  • [CHANGE] Decreased regression effect to 20% (was 30%).
Dev note: Pop Goes the Weasel has proven to be very strong, and the conditions to activate it aren’t very difficult. To better reflect how often it comes into play, we have reduced the strength of its regression effect.



  • [REMOVED] Buckle Up no longer provides Endurance.
  • [NEW] Survivors healed from the dying state break into a sprint at 150% movement speed for 3/4/5 seconds. This does not cause Exhaustion.
Dev note: Buckle Up could be problematic when paired with For the People, allowing Survivors to save each other before the Killer can pick them up risk-free. Since there’s a lot of competition between Perks which grants Survivors Endurance from the dying state, we’ve decided to replace the effect entirely to help it stand out.

Now, Buckle Up will instead grant the healed Survivor a speed boost, but not protect the rescuer from harm.




  • [CHANGE] Decreased regression effect to 10/15/20% (was 15/20/25%).
Dev note: Pain Resonance finds itself in almost 40% of all loadouts, and it is one of the most effective Perks in the game. We want to make this Perk less of a clear choice for all builds, but keep it rewarding for Killers who choose to chase multiple Survivors.



  • [CHANGE] Decreased Invocation time to 60 seconds (was 120 seconds).
  • [CHANGE] Invocation progress now regressed at a rate of 1 charge per second (was 20 charges per second).
Dev note: Now that we’ve had some time to see the Invocation mechanic play out, we’re ready to make some adjustments to both the Invocation process (in preparations for future Invocation Perks) and Weaving Spiders itself.

Invocations are meant to be a time commitment, but they took a little longer than we’d like. We have reduced them to 60 seconds to better fit the flow of a match. This can be further sped up by cooperating with other Survivors. We have also slowed the regression effect to give Survivors a chance to return and save some of their progress after they are chased away. These changes will be consistent among future Invocation Perks.




  • [NEW] Reworked the lighting of the Shattered Square map.

Dev note: The red-tinted lighting in the Shattered Square could make it difficult to see scratch marks, auras, and pools of blood, especially for colorblind players. We have completely changed the lighting on this map to address these concerns.



  • [NEW] Reworked pop-up for Items found within a Trial.

Dev note: The existing pop-ups for Items were minimal, showing only the Item’s icon and remaining charges. This relied on players knowing all the details of each Item – and with a growing number of Killer-specific Items, that’s getting harder to do!

When you approach an Item, you’ll now see a brief description of what that Item does.




We have plenty more surprises in store for the upcoming year. Be sure to tune in to our Anniversary Broadcast on May 14th at 11AM ET for exciting reveals, including new features, the next Chapter, and more!

Be sure to follow us on Twitch or subscribe on YouTube so you don’t miss out!


Until next time…
The Dead by Daylight team
Dead by Daylight - ThomasBHVR
This year’s show features an exciting Chapter reveal, upcoming gameplay updates, and plenty of surprises to come.



The Anniversary Broadcast features:

  • Year 9: Roadmap
  • Gameplay Improvements
  • New Chapter Reveal
  • What Lies Ahead
  • 8th Anniversary In-Game Celebrations

Join us on Twitch or YouTube on May 14th (11AM ET).

See you in the Fog,
The Dead by Daylight Team
May 6, 2024
Dead by Daylight - Peanits

Content
Modifiers
  • Modifier: Chaos Shuffle opens at May 16th at 11:00 AM Eastern Time.
  • This Modifier also features an event tome, opening at the same time.
Perk Updates
Ultimate Weapon
  • Now causes Survivors within 32 meters of the locker to scream and show their position (was based on the Killer's position) then gain Blindness for 30 seconds (as before).

Bug Fixes
Audio
  • Fixed an issue that caused sound issues in the Mori Preview after previewing The Nightmare or the Wraith.
  • Fixed an issue that caused Naughty Bear to have overlapping voice lines in the Mori Preview.
  • Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low.
Characters
  • Potential fix for an issue that caused rubber-banding when moving.
  • Fixed an issue that caused a stutter at the end of several interactions.
  • Fixed an issue which allowed Victor to be recalled sooner than 30 seconds after latching onto a Survivor.
  • Victor now glows red after downing an injured Survivor with a Pounce attack, properly indicating he can be Crushed.
  • Victor can no longer latch on to survivors with the Endurance status effect.
  • Fixed an issue that caused Victor to be unable to move after switching to Victor while a Bot is crushing him.
  • Fixed an issue that may cause Survivors to be unable to wiggle out when a Hook interaction is denied by the server.
  • Fixed an issue that caused The Xenomorph to be unable to hit a Survivor placing a turret with their tail attack.
  • Fixed an issue that caused The Nurse to not be affected by pallet stuns.
  • Fixed an issue that caused the Survivors' left arm to jitters when in downed state
  • Fixed an issue that caused The Legion's post-Frenzy hand to snaps upwards before entering the self-stun animation.
Perks
  • Toolboxes now properly lose charge when used to charge the Potential Energy perk.
UI
  • Fixed an issue when going back to the Main Menu from a "Play as Killer" offline Lobby causing the bottom button prompts to overlap.
  • Fixed an issue in the Killer tutorial where two prompts could sometimes overlap.
  • Fixed an issue in the Archives where the menu became invisible after watching a Journal's Entry cinematic.
  • Fixed an issue where the Killer name would be missing from the daily ritual "The Hunt Ritual"
Environment/Maps
  • Fixed an issue in the Nostromo map where the Nurse could blink and get stuck in the hull of the Spaceship
  • Fixed an issue where The Blight didn't bounce of wall properly in the Raccoon PD map
  • Fixed an issue in Greenville Square where the traps could be placed under the ground next to the shack window
  • Fixed an issue in Shattered Square where both pallets of the main building would spawn at the same time
  • Fixed an issue in the RPD where the survivors could land on top of a door frame
  • Fixed an issue in Lery's Hospital where the killer could not interrupt a survivor from one side of a generator
  • Fixed an issue in Autohaven Wreckers where Victor could jump though a sheet of metal in the shack
  • Fixed an issue in Greenville Square where the double pallet tile didn't spawn
  • Fixed an issue that may cause Meg to be unable to unhook Dwight during the Survivor Tutorial.
  • Fixed an issue in Dead Dawg Saloon where the player camera could clip into a rock
  • Fixed an issue in Coldwind Farms where the Cow Tree's vault tarp was missing
  • Fixed an issue in Crotus Prenn Asylum where Trapper could hide beartraps inside the rocky edge of the hill
  • Fixed an issue in Eyrie of Crows where Trapper could hide beartraps inside some roots at the stone gazebo
  • Fixed an issue in Hawkins Laboratory where superfluous collisions were affecting player navigation near some closed doors and causing rubber-banding
  • Fixed an issue in Hawkins Laboratory where players could hide items in the floor near the storage room doors
  • Fixed an issue in Haddonfield where players would collide with the car mirrors and experience frustrating navigation issues
  • Fixed an issue in Haddonfield where the End-Game Collapse Cracks would appear on the ceiling of the balcony from one of the large houses
  • Fixed an issue in Midwich Elementary School where Killers' vision could clip into a destroyed wall and see outside of the map
  • Fixed an issue in Raccoon City Police Department West Wing where Trapper could hide beartraps inside a pile of debris in the library
  • Fixed an issue in Raccoon City Police Department where players could climb on top of a duffle bag
  • Fixed an issue in Raccoon City Police Department East Wing where players could climb onto the toilets
  • Fixed an issue in Toba's Landing where the central computer console from the main base was popping with distance
Graphics
  • Fixed an issue that caused bright flashes in the basement and in the end game screen.
Store
  • Fix: Auric Cell Offers cards now can be clicked entirely without players needing to click on the button.
Misc
  • Fixed an issue where items and add-ons would not get equipped automatically after previously running out of them
Dead by Daylight - dance_BHVR

UPDATE (5/1/2024)
  • The tentative fix is now live on Windows Store, PS4, PS5, Switch and Xbox.

Bug fix
  • Tentatively fixed an issue causing strobing / flashing white lights.
  • This fix is applied to Steam and Epic Game Store initially.

Please advise if you continue to encounter the flashing lights after downloading the hotfix in the Steam discussion thread.
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