Modifier: Chaos Shuffle opens at May 16th at 11:00 AM Eastern Time.
This Modifier also features an event tome, opening at the same time.
Perk Updates
Ultimate Weapon
Now causes Survivors within 32 meters of the locker to scream and show their position (was based on the Killer's position) then gain Blindness for 30 seconds (as before).
Bug Fixes
Audio
Fixed an issue that caused sound issues in the Mori Preview after previewing The Nightmare or the Wraith.
Fixed an issue that caused Naughty Bear to have overlapping voice lines in the Mori Preview.
Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low.
Characters
Potential fix for an issue that caused rubber-banding when moving.
Fixed an issue that caused a stutter at the end of several interactions.
Fixed an issue which allowed Victor to be recalled sooner than 30 seconds after latching onto a Survivor.
Victor now glows red after downing an injured Survivor with a Pounce attack, properly indicating he can be Crushed.
Victor can no longer latch on to survivors with the Endurance status effect.
Fixed an issue that caused Victor to be unable to move after switching to Victor while a Bot is crushing him.
Fixed an issue that may cause Survivors to be unable to wiggle out when a Hook interaction is denied by the server.
Fixed an issue that caused The Xenomorph to be unable to hit a Survivor placing a turret with their tail attack.
Fixed an issue that caused The Nurse to not be affected by pallet stuns.
Fixed an issue that caused the Survivors' left arm to jitters when in downed state
Fixed an issue that caused The Legion's post-Frenzy hand to snaps upwards before entering the self-stun animation.
Perks
Toolboxes now properly lose charge when used to charge the Potential Energy perk.
UI
Fixed an issue when going back to the Main Menu from a "Play as Killer" offline Lobby causing the bottom button prompts to overlap.
Fixed an issue in the Killer tutorial where two prompts could sometimes overlap.
Fixed an issue in the Archives where the menu became invisible after watching a Journal's Entry cinematic.
Fixed an issue where the Killer name would be missing from the daily ritual "The Hunt Ritual"
Environment/Maps
Fixed an issue in the Nostromo map where the Nurse could blink and get stuck in the hull of the Spaceship
Fixed an issue where The Blight didn't bounce of wall properly in the Raccoon PD map
Fixed an issue in Greenville Square where the traps could be placed under the ground next to the shack window
Fixed an issue in Shattered Square where both pallets of the main building would spawn at the same time
Fixed an issue in the RPD where the survivors could land on top of a door frame
Fixed an issue in Lery's Hospital where the killer could not interrupt a survivor from one side of a generator
Fixed an issue in Autohaven Wreckers where Victor could jump though a sheet of metal in the shack
Fixed an issue in Greenville Square where the double pallet tile didn't spawn
Fixed an issue that may cause Meg to be unable to unhook Dwight during the Survivor Tutorial.
Fixed an issue in Dead Dawg Saloon where the player camera could clip into a rock
Fixed an issue in Coldwind Farms where the Cow Tree's vault tarp was missing
Fixed an issue in Crotus Prenn Asylum where Trapper could hide beartraps inside the rocky edge of the hill
Fixed an issue in Eyrie of Crows where Trapper could hide beartraps inside some roots at the stone gazebo
Fixed an issue in Hawkins Laboratory where superfluous collisions were affecting player navigation near some closed doors and causing rubber-banding
Fixed an issue in Hawkins Laboratory where players could hide items in the floor near the storage room doors
Fixed an issue in Haddonfield where players would collide with the car mirrors and experience frustrating navigation issues
Fixed an issue in Haddonfield where the End-Game Collapse Cracks would appear on the ceiling of the balcony from one of the large houses
Fixed an issue in Midwich Elementary School where Killers' vision could clip into a destroyed wall and see outside of the map
Fixed an issue in Raccoon City Police Department West Wing where Trapper could hide beartraps inside a pile of debris in the library
Fixed an issue in Raccoon City Police Department where players could climb on top of a duffle bag
Fixed an issue in Raccoon City Police Department East Wing where players could climb onto the toilets
Fixed an issue in Toba's Landing where the central computer console from the main base was popping with distance
Graphics
Fixed an issue that caused bright flashes in the basement and in the end game screen.
Store
Fix: Auric Cell Offers cards now can be clicked entirely without players needing to click on the button.
Misc
Fixed an issue where items and add-ons would not get equipped automatically after previously running out of them
Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
Specials Page: A dedicated page to show all special offers currently available in the game.
Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
Mix and Matching specifics
Players can now select Characters and Cosmetics without having to equip them immediately.
Clicking on an option allows players to preview the Character or Cosmetic.
Selecting the Character or equipping the Cosmetic confirms their choice.
Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
Previewing Perks, Powers and Moris
Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
Visceral Outfits are going to show their own version of their Character's Mori.
Bio pages for Characters
These were made a part of the Characters' Wardrobes.
They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
Common
Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
Shrine of Secrets
The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.
Match's Details Menu
The Match Details Menu now allow players to review Perks.
During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
Hovering on Perks and Offerings allow players to see the tooltips and read their description.
Game Engine Update
Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
Due to the engine update, overall gamefile size has been reduced by ~18 GB on Xbox Series S|X and PlayStation 5.
Content
The Archives
Tome 19 "SPLENDOR" - Level 1 opens April 23rd at 11:00 AM Eastern Time.
Killer Update - The Twins
The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
Charlotte can now recall Victor at any point while he is unbound. (NEW)
A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)
Add-Ons Tiny Fingernail:
Decreases Victor’s Unbind time by 33%. (was 50%)
Toy Sword:
Decreases Pounce charge time by 10%. (was 20%)
UX improvements Power Widget:
Victor's cooldown is now displayed.
Cooldown is now displayed at a decreased opacity.
Charlotte's Power icon updates to surface when recalling Victor is available.
Charlotte's Power icon updates to surface the correct input when recalling Victor is available.
Killer Update - The Blight
Improved collision detection to reduce cases where The Blight slides off objects.
Add-Ons Shredded Notes:
Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
Summoning Stone:
Increases the initial Rush duration by 0.5 second. (Rework)
Soul Chemical:
Increases the initial Rush speed by 5%. (Rework)
UX improvements Power Widget:
Cooldown is now displayed at a decreased opacity.
Cooldown now uses the consistent white color.
Cooldown is now displayed per charge.
Rush duration is now surfaced.
Time to perform a new Rush is now surfaced.
Perk Updates
Ultimate Weapon
Now activates for 15 seconds (was 30 seconds).
Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
Decisive Strike
Increased the Stun duration to 5 seconds (was 3 seconds).
Adrenaline
Burst of speed now lasts 3 seconds (was 5 seconds).
Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
Adrenaline no longer causes you to wake up when facing The Nightmare.
Environment/Maps
Haddonfield - Lampkin Lane
The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.
Gameplay Mechanics
The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.
Emblems
It is no longer possible to lose a pip after a match.
Bug Fixes
Audio
Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
Fixed an issue that caused dead Survivors to be moaning after a Mori.
Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.
Archives
Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb's Watchful Eye Master Challenge.
Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.
Characters
Fixed an issue that caused The Trickster's vault animation through a window to jitter.
Fixed an issue that caused the male Survivor's flashlight aim to be lower than before.
Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
Fixed an issue that caused Victor and The Nemesis' Zombies to not be destroyed by the Head On Perk.
Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
Fixed an issue that caused Bear Traps to float when placed under Survivors.
Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.
Environment/Maps
Fixed an issue with the Crashed Bus where the Characters could not vault.
Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.
Bots
The Knight's Guards will no longer get stuck on stairs.
Bots can now activate the Plot Twist Perk
Fixed an issue where bots were unable to interact with some Hex Totems in Léry's Memorial Institute and Midwich Elementary School
Perks
Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.
UI
Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
Fixed an issue where the search result of friends cannot be scrolled with a Controller.
Misc
Fixed an issue where players would not disconnect from their party when closing the game.
Fixed an issue where players could not block other players.
Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.
Known Issues
The "i" button that opens up the selected Character's lore is removed. This information will be again available in a future update
Lore is still accessible through the Store, using the "Bio" subtab on Characters' wardrobes
Charles Lee Ray is sometimes invisible to some players POV.
Victor can sometimes not be crushed by pallets.
Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.
Public Test Build (PTB) Adjustments
General Updates
Reverted the unhook interaction to being cancellable.
Killer Updates - The Twins
Reverted most of the changes that were on the PTB, except the quality of life changes listed above.
Add-Ons Rusted Needle:
Crushing Victor when attached inflicts Hemorrhage until healed. (Reverted)
Sewer Sludge:
Increases time to crush Victor when attached by 2 seconds. (Reverted)
Silencing Cloth:
Charlotte gains Undetectable for 20 seconds after waking from her dormant state. (Reverted)
Weighty Rattle:
Crushing Victor when attached inflicts Broken for 20 seconds. (Reverted)
Iridescent Pendant:
Crushing Victor while he is dormant inflicts Exposed for 45 seconds. (Reverted)
Killer Updates - The Blight
Add-Ons Summoning Stone:
Increases the initial Rush duration by 0.5 second. (was 1 second)
Soul Chemical:
Increases the initial Rush speed by 5%. (was 10%)
Perk Updates
Decisive Strike
Removed the new stabbing animation.
Bug Fixes
Fixed an issue that caused Killers to bypass the Decisive Strike stun by immediately dropping Survivors.
Fixed an issue that caused the pallet break effects to play several times when pulling down a Dream Pallet.
Fixed an issue that caused Charles Lee Ray to be invisible during multiple interactions.
Fixed an issue that caused The Twin's Silencing Cloth Add-On not to grant undetectable when Victor is crushed stunned by any means.
Fixed an issue that caused a discrepancy between male and female Survivor running vault distances.
Fixed an issue that caused Survivors animation to stop playing during the Naughty Bear's Mori.
Fixed an issue that caused The Blight's legs to face the wrong direction when moving during the inject animation.
Fixed an issue that could cause a crash when quitting the game.
Missing a healing skill check then cancelling the heal no longer causes the healing animation to loop indefinitely.
The Dead Hard perk no longer causes Survivors to A-Pose during the special animation run when activated.
The Dramaturgy Perk no longer causes Survivors to A-Pose during the high-knee run when activated.
As the 7.7.0 Update approaches, we’ve prepared some adjustments after going through the feedback we’ve collected during the Public Test Build (PTB).
[REVERTED] Victor no longer latches onto Survivors who are put into the Dying State.
[REVERTED] Victor once again latches onto Survivors who are injured by his pounce.
[REVERTED] Charlotte no longer gains Haste when Victor is latched onto a Survivor.
Dev note: We have received a lot of comments about The Twins’ strength during the PTB. We have made the decision to revert the changes to Victor’s pounce and keep the various quality of life improvements (faster switch between Charlotte and Victor, ability to recall Victor, and Add-On adjustments & base kit inclusion). We may revisit The Twins in a future update, if necessary, but these smaller tweaks will make The Twins feel better to play for the time being.
[CHANGED] Summoning Stone Add-On – this will increase the initial rush duration by 0.5s (was 1s)
[CHANGED] Soul Chemical Add-On – this increases the initial Rush speed by 5% down from 10% on the PTB
Dev note: Feedback around The Blight often centered on the two Add-Ons and his improved collision detection. We made some adjustments to the Add-Ons to slightly lower their strength whilst still maintaining their usefulness. The Blight’s collision detection will remain as it was on the PTB, and we will continue with our ongoing efforts to improve this collision across all maps.
[REMOVED] Decisive Strike no longer has a new animation.
Dev note: This PTB featured a new animation for Decisive Strike in which the Survivor would stab the Killer to free themselves. This animation had too much of an effect on the Perk’s expected behaviour (adding a delay before the Survivor wiggled free). We have decided to remove the animation for Decisive Strike before the update is released. The stun time for the Perk will remain at 5 seconds for the time being.
Note: The following changes will be part of a future update. The Perk will remain as it was on the PTB in the meantime.
[REVERTED] Affected Survivors will once again scream instead of having their aura revealed.
[CHANGE] Now affects Survivors within 32m of the locker (previously inside the Killer’s Terror Radius).
Dev note: We received some mixed feedback during the PTB; while the Perk was less appealing for some Killers, it remained a strong choice for Killers with high mobility. To make its strength a little more even across more Killers, we’ve changed Ultimate Weapon to be based on the locker’s position rather than the Killer’s. This way Killers without traversal abilities or with a smaller Terror Radius can take advantage of the Perk more consistently without it being excessive on highly mobile Killers.
With this in mind, we have also brought back the scream to allow it to synergize with other Perks once again.
Kicking things off, we wanted to take a look back at The Hillbilly’s recent update and see how it has affected his strength and popularity. We’ve seen a substantial increase in both his use rate and kill rate across all MMRs.
This update skyrocketed The Hillbilly to the top of the list of most popular Killers. The Deathslinger also saw a noticeable bump after being featured in Tome challenges.
Have you ever thought about how many skill checks are hit or missed? It turns out that 70% of all skill checks are good, 23% are great, while 7% are missed entirely. Among high MMR players, this becomes 63% good, 33% great, and 4% missed.
If you’re curious, we also gathered data on which Perks cause Survivors to miss the most skill checks!
It has been nearly 5 years since the End Game Collapse was introduced. Since then, it has activated almost a billion times.
For those who find themselves on the hook at the end of the match: The outlook is not very good. Nearly twice as many Survivors die at the end of the match than are saved.
We’d love to share a mix of insightful and fun stats more regularly in the future. If you have suggestions for different kinds of data you’d like to know, be sure to let us know!
Progress & save data information has been copied from the Live game to our PTB servers on April 1, 2024. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Features
New Store
Note: In order to test out the new Store, players will receive 6K Auric Cells on the PTB Build. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
New Store available, replacing the previous one
Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
Specials Page: A dedicated page to show all special offers currently available in the game.
Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
Killer and Survivors dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
Mix and Matching specifics
Players can now select Characters and Cosmetics without having to equip them immediately.
Clicking on an option allows players to preview the Character or Cosmetic.
Selecting the Character or equipping the Cosmetic confirms their choice.
Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
Previewing Perks, Powers and Moris
Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
Visceral Outfits are going to show their own version of their Character's Mori.
Bio pages for Characters
These were made a part of the Characters' Wardrobes.
They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
Commons
Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
Added a celebration pop up for better communicate that players have unlocked content or earned a reward at the Store.
Shrine of Secrets
The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.
Match's Details Menu
The Match Details Menu now allow players to review Perks.
During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
Hovering on Perks and Offerings allow players to see the tooltips and read their description.
Content
Killer Update - The Twins
Victor’s Pounce no longer latches onto Healthy Survivors. (NEW)
Victor can no longer be kicked after successful Pounce attacks which do not latch onto a Survivor. (NEW)
Victor’s Pounce now latches onto Survivors when they are put into the dying state. While Victor is attached, the Survivor cannot return to the Injured state. Other Survivors can crush Victor during this time to help the dying Survivor. Victor automatically returns to Charlotte after 20 seconds. (NEW)
While Victor is attached to a Survivor or holding a Survivor in a locker, Charlotte gains a 10% Haste effect. This bonus is lost when hitting a Survivor. (NEW)
The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
Victor will now glow red whenever he is vulnerable to being crushed and white when is not vulnerable to being crushed. (NEW)
Added the ability to recall Victor at any point while he is unbound. (NEW)
Added the ability to switch between Victor and Charlotte near a hooked Survivor, at a slower rate. (NEW)
Added a new icon to represent the moment when Victor can be recalled. (NEW)
Victor no longer reveals Survivors with Killer Instinct while he is latched on. (NEW)
Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)
Add-Ons:
Tiny Fingernail: Decreases Victor’s Unbind time by 33%. (was 50%)
Toy Sword: Decreases Pounce charge time by 10%. (was 20%)
Rusted Needle: Pounce attacks inflict Hemorrhage until healed. (Rework)
Sewer Sludge: Decreases the Survivor’s crawl speed by 25% when Victor is attached to them. (Rework)
Silencing Cloth: Now triggers when Victor is crushed (Adjustment)
Weighty Rattle: Pounce attacks inflict Broken for 60 seconds. (Rework)
Iridescent Pendant: Each time Victor injures a Survivor with a Pounce attack, increase Victor and Charlotte’s movement speed by 2%. This can only reach a maximum of 8%. This effect is lost when putting a Survivor in the dying state. (Rework)
Killer Update - The Blight
Improved collision detection to reduce cases where The Blight slides off objects.
Add-Ons:
Shredded Notes: Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
Summoning Stone: Increases the initial Rush duration by 1 second. (Rework)
Soul Chemical: Increases the initial Rush speed by 10%. (Rework)
Perk Updates
Ultimate Weapon
Now activates for 15 seconds (was 30 seconds).
Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
Decisive Strike
Increased the Stun duration to 5 seconds (was 3 seconds).
Added a new stabbing animation when Decisive Strike is used successfully (NEW).
Adrenaline
Burst of speed now lasts 3 seconds (was 5 seconds).
Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
Adrenaline no longer causes you to wake up when facing The Nightmare.
Environment/Maps
Haddonfield - Lampkin Lane
The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.
Gameplay Mechanics
The Unhook interaction may no longer be cancelled partway to avoid being able to keep someone on the hook maliciously.
The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.
Bug Fixes
Audio
Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.
Environment/Maps
Fixed an issue with the Crashed Bus where the Characters could not vault.
Fixed an issue with the shack on Greenville Square where the Killer could hit through a visual blocker.
Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
Bots
The Knight's Guards will no longer get stuck on stairs.
Characters
Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
Fixed an issue that caused Victor and The Nemesis' Zombies not to be destroyed by the Head On Perk.
Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
Fixed an issue that caused Bear Traps to float when placed under Survivors.
Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.
UI
Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
Perks
Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.
Misc
Fixed an issue where players would not disconnect from their party when closing the game.
Fixed an issue where players could not block other players.
Known Issues
Placeholders are present on the Grisly Bear Skull Mask (including its variant).
Spring has sprung, and so has a new Developer Update! In this post, we’ll share everything we’ve been working on for our next update. As always, these changes will first head to the Public Test Build on Steam. We encourage you to give them a try if you can and let us know what you think!
The Twins
[CHANGE] Reduced the time it takes to switch back to Charlotte to 1.5 seconds (was 3 seconds).
[CHANGE] Reduced the time it takes to unbind Victor to 0.75 seconds (was 1 second).
[CHANGE] Reduced the time it takes to charge Victor’s Pounce to 0.85 seconds (was 1 second).
[NEW] Added the ability to recall Victor at any point while he is unbound.
[NEW] Added the ability to change between Victor & Charlotte near a hooked Survivor. *
Dev note: We have made switching between Charlotte and Victor more responsive and given the Killer the ability to recall Victor at any time so they feel better to play.
* Be warned: The anti-face camp meter will still fill if you’re too close!
[CHANGE] Updated 7 Add-Ons.
[CHANGE] Victor’s Pounce no longer latches onto healthy Survivors.
[CHANGE] Victor can no longer be kicked after successful pounces which do not latch onto a Survivor.
[NEW] Victor’s Pounce now latches onto Survivors when they are put into the dying state. Other Survivors can crush Victor during this to help the dying Survivor. Victor will automatically return to Charlotte after 20 seconds.
[NEW] While Victor is attached to a Survivor or holding a Survivor in a locker, Charlotte gains a 10% Haste effect. This effect will be lost prematurely if Charlotte hits a Survivor.
[REMOVED] Survivors near Victor while he is latched onto another Survivor are no longer revealed by Killer Instinct.
Dev note: Previously, The Twins’ Power heavily encouraged ‘slugging’ (leaving Survivors in the dying state) since Victor could chain together pounces on multiple injured Survivors, but only pounce a single healthy one. Furthermore, Survivors could often save each other before Charlotte could make it to them.
We have flipped this around: Victor will now be much more effective at injuring multiple Survivors and instead assist Charlotte – who now moves faster while Victor is latched on – in picking up the Survivor. This makes it possible for Victor to both injure and down a Survivor without being forced to switch back to Charlotte in between.
[NEW] The Visual Terror Radius accessibility setting will now include Victor’s grunts.
[NEW] Victor will now glow red whenever he is vulnerable to being crushed.
Dev note: We have updated the Visual Terror Radius to include Victor’s grunts to improve accessibility, and added a red glow to Victor whenever he is vulnerable to being crushed to improve visual feedback.
The Blight
[CHANGE] Improved collision detection to reduce cases where The Blight slides off objects.
Dev note: It could be frustrating to slide off an object you were trying to bump into and end your Rush prematurely. We have improved the collision detection to make The Blight’s Rush more consistent. This also fixes an issue which allowed The Blight to incorrectly slide along obstacles and lunge around tighter corners than intended.
Haddonfield
[CHANGE] Updated map layout and reduced the overall size.
[CHANGE] Reduced the length of hedges and fences to create more openings.
Dev note: The map’s long & narrow shape and rows of unbroken fences and/or hedges made getting around very time consuming. We have reduced the overall size and added more openings to make it easier to traverse.
[CHANGE] Adjusted various houses to reduce the strength of strong loops.
[CHANGE] Reduced the number of houses in the map. All remaining houses can be entered.
Dev note: Many houses were closed off, making the map larger without any room for gameplay. We have reduced the number of houses that spawn, though each one that remains will now be open and playable. We’ve also reduced the strength of some of the strongest window loops to be fairer and more interesting to play.
[NEW] Added pallets and lockers along the edge of the map.
[CHANGE] Updated street tiles to feature more pallet loops.
[CHANGE] Adjust pallet loops in park tiles.
Dev note: The outdoor areas were fairly empty before, encouraging Survivors to make a run for the nearest house when they were chased. Since we’ve reduced the strength of houses, we have added some additional loops to the street & edges of the map to spread out chases and reduce deadzones.
Decisive Strike
[CHANGE] Increased stun duration to 5 seconds (was 3 seconds).
[NEW] Added a new stabbing animation when Decisive Strike is used successfully.
Dev note: The Survivor is locked in place for part of the stun while they are being dropped by the Killer, so it didn’t leave them with much time to run away once they hit the ground. We have increased the duration of the stun to give the Survivor a fair chance to create some distance.
While we were at it, we added a new animation which plays when a Survivor successfully uses Decisive Strike to break free to give some visual flair to the Perk.
Adrenaline
[CHANGE] Adrenaline no longer activates if you are hooked when the gates are powered.
[CHANGE] Adrenaline no longer causes you to wake up when facing The Nightmare.
Dev note: Adrenaline had a lot of exceptions which made it difficult to play around. If a Survivor was hooked while the exit gates were powered, they would be healthy and receive a substantial speed boost upon being unhooked, making it very difficult for the Killer to catch them before they could escape. We have made it so Adrenaline no longer pauses when you are on the hook.
Finally, we’ve removed the wake-up effect when facing The Nightmare to clean up the Perk as we’ve moved away from Perks that affect specific Killer Powers over the years.
Ultimate Weapon
[CHANGE] Now reveals Survivors aura instead of causing them to scream.
[CHANGE] Reduced activation time to 15 seconds (was 30 seconds).
[CHANGE] Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
Dev note: Ultimate Weapon was a jack of all trades, providing both information and a consistent way to interrupt Survivor actions (allowing it to synergize too well with other Perks). Rather than screaming, Survivors will instead have their aura revealed. This means it will no longer interrupt Survivor’s interactions, though Survivors won’t know that they are being revealed to the Killer.
Since Ultimate Weapon is easy to activate, it was possible to keep its effect active throughout the entire match. We have increased the cooldown and decreased its activation window to ensure some downtime between uses.
Emblems
[CHANGE] Removed the ability to lose a pip.
Dev note: With Emblems being used solely for monthly rewards these days, it felt needlessly punishing to lose a pip after a rough match. This quality-of-life change will make the Emblem system less stressful. This also applies to Modifiers – you can enjoy these limited time modes without worrying about your grade!
Store Improvements
[CHANGE] Visual overhaul to the entire store menu.
[NEW] Added “Specials” tab to highlight items that are on sale.
[NEW] Added “Collections” tab to find cosmetics from a specific collection.
[NEW] Added bundles, containing multiple items at a discounted price.
[NEW] Killer mori animations can now be viewed in the store.
[NEW] Added a weekly gift that can be claimed for free.
Dev note: The store hasn’t changed much since it was introduced in 2018. This update makes it easier to find what you’re looking for and allows us to bundle content together at a reduced price. For example, it’s now possible to purchase an entire DLC pack through the in-game store rather than purchasing each character separately.
The Archives
[CHANGE] New Tomes & their respective Rifts will now open at the same time as the update.
[NEW] New Rift Bundle option, which grants the Premium Rift rewards & a 20 tier head start at a discounted price.
Dev note: Rifts have historically opened the day after our Mid-Chapter updates, but no more! You can now get cracking on those challenges right away. We have also introduced a new Rift bundle which includes the Premium Rift Pass and 20 Tiers at a discounted price. (The Premium Rift Pass can still be purchased separately if you prefer!)
Raise a cup of red and stare into the scarlet depths. The essence of life, the draught of death. In its reflection, the blood moon hangs.
Dead by Daylight’s Blood Moon Event is here. From March 18th 11AM ET – March 31st 11 AM ET, step beneath the scarlet sky and experience an event that’s certain to get your heart pumping.
UPDATE (MARCH 20)
Upon collecting your feedback, we realized we fell short on delivering enough Bloodpoints. To make the Blood Moon live up to its name, we’re DOUBLING the Blood Seeker Community Challenge multipliers (up to a max of 400%). Not only that, but we’re giving 1 Million Bloodpoints to every player who logs in during the Event.
SCARLET TAPESTRY
The Blood Moon looms overhead, a herald of carnage yet to come. Behold its full splendour in the Event-exclusive lobby screen, though a word of caution – you may find yourself so transfixed you forget to load into a Trial. Upon doing so, you’ll notice that many familiar assets have been altered by the strange lunar phenomenon.
READ THE BLOODY RULES
The basic goal of this Event is to collect Droplets and deposit them into Blood Basins. When that happens, a Blood Zone is created, granting all players within its radius an Area-wide buff. Survivors can carry a maximum of 1 Droplet, while Killers can carry 2 (and start a Trial with 1).
3 Fragile Blood Basins spawn across the Map at the start of a Trial, allowing players to obtain additional Droplets. Once you have one in your possession, you’ll be able to create a Blood Zone at various locations throughout the Map. Note that there will only ever be a total of 4 Droplets in play during a match.
The area-wide effects are different for Killer and Survivor. For Killer, your Lunge Attack duration is longer, but your blade wipe animation is extended. For Survivor, your grunts of pain are quieter and your Pools of Blood dissipate faster. Both sides will receive a Bloodpoint bonus for time spent in the Blood Zone, so it’s in your best interest to create them.
Upon creation, a Blood Zone will be protected for a duration, during which time the player that created it will benefit from the effects – even if they’re outside the Blood Zone’s area. Once that protection fades, players from either side can remove the Blood Zone and reclaim the Droplets.
BLOODSENSE MAP
Speaking of Map, the Blood Moon Event introduces a new Survivor Item, Bloodsense Map, into the Bloodweb. When you use it in a Trial, you’ll instantly see the Auras of any injured Survivor no matter where they are. Only thing is, using the Map will leave Pools of Blood, allowing the Killer to pick up your trial.
A TOME WELL RED
This Event will bring forth a new Event Tome, featuring 2 Levels of Challenges to complete. In addition, we’re also introducing the Blood Seekers Community Challenge.
How does one become a Blood Seeker? Simply by creating Blood Zones in-game, which contributes to a collective track filled by the entire Dead by Daylight community. The higher the track, the more Bloodpoints players will receive at the end of a game.
RED REWARDS
As per tradition, the Blood Moon Event arrives with an Event Tome loaded with new challenges to complete and rewards to reap. The more Challenges you do, the more Blood Trinkets you earn to spend on Outfits, Charms, and Player Cards.
An explorer delving deep over her head. A formidable warrior spurred by insatiable bloodlust. Use your Event Currency to unlock Élodie Rakoto’s Catacombs Exploration Outfit and The Oni’s Red Mist Outfit.
Beyond Outfits, Charms are an exciting way to add a dash of personality to your characters. Whether you’re looking to express your own individuality, or perhaps deck your Survivors out with Charms that feels lore-accurate, the Droplets, Blood Basin, and Dripping Skulls will be an elegant addition to your collection.
Our latest addition to the Cosmetic family are Player Cards, so if you’re the type who enjoys a classy dash of the macabre, we’ve got you covered with several Blood Moon-themed Badges and Banners.
BLOODY THREADS
A young witch dabbling with the dark arts. A gambler that always bets on red. An inventor at her most primal. A doctor hellbent on pushing medical boundaries.
The Blood Moon Collection features elegantly sanguine Outfits for Survivor and Killer alike, with each one painting a macabre portrait of the past – or is it the present?
Head to the in-game store and check out these new Very Rare Outfits for Mikaela Reid, Ace Visconti, The Skull Merchant, and The Doctor.
MAKE IT RAIN
There’s not a cloud in the sky, and yet…we’re going to make it rain Bloodpoints. For the duration of the Blood Moon Event, we’re offering daily login rewards of in-game currency, with each gift period starting at 11 AM ET and running for 24 hours.
The daily login rewards include various forms of in-game currency, with a total of 500,000 Bloodpoints, and 50 Rift Fragments. For more information, check out our complete schedule of Blood Moon giveaways:
March 18: 50K Bloodpoints March 19: 10 Rift Fragments March 20: 50K Bloodpoints March 21: 15 Rift Fragments March 22: 50K Bloodpoints March 23: 50K Bloodpoints March 24: 50K Bloodpoints March 25: 50K Bloodpoints March 26: 10 Rift Fragments March 27: 50K Bloodpoints March 28: 15 Rift Fragments March 29: 50K Bloodpoints March 30: 50K Bloodpoints March 31: 50K Bloodpoints
May your cup runneth over with Bloodpoints, to the point where you’re bursting at the seams. We hope you enjoy the Blood Moon, and we look forward to seeing you in The Fog.