Dead by Daylight’s All Things Wicked delves into the depths of analog horror with new Killer, The Unknown, and new Survivor, Sable Ward. A new Map, Greenville Square, is available for all players. Purchasing this add-on unlocks 2 exclusive Cosmetics: The Unknown’s Garden Casual and Sable Ward’s Designer Corset.
The new Killer is The Unknown.
If you hear a soft voice crying out for help in the woods, stay the hell away. The true nature of The Unknown remains a mystery, barring one fatal certainty: to cross its path is to risk an unknowable fate.
The new Survivor is Sable Ward.
While some fear the darkness, Sable Ward embraces it. Fascinated by horror and drawn to all things wicked, Sable was among the few Survivors to willingly step into The Fog in search of her best friend Mikaela.
The All Things Wicked Chapter includes:
New Killer: The Unknown
New Survivor: Sable Ward
An exclusive Cosmetic for The Unknown: Casual Garden Outfit
An exclusive Cosmetic for Sable Ward: Designer Corset
The All Things Wicked PTB has come and gone. As always, our team has discussed the feedback you’ve shared with us on all the new and changed content, and we’ve prepared a series of adjustments which will be made before this update goes live. In this post, we’ll go through each of them and provide a brief explanation of our thought process.
We’re trying out a new, less wordy format this time. Feel free to let us know what you think!
[NEW] Weakness’ duration now increases by 6 seconds when a Survivor is injured by UVX.
[CHANGE] Increased Hindered effect on airborne hits from 3% to 6%
[CHANGE] Increased Blindness duration for the Homemade Mask Add-On to 60 seconds (was 45 seconds)
Dev note: The Weakness effect was a little too easy to remove during the PTB, which meant the Killer would often have to hit a healthy Survivor with UVX four times to down them. By increasing Weakness’ duration when the Survivor is hit by a blast, accurate Killers will need one less shot to down a Survivor.
We’ve also increased the Hindered effect to address the feedback of airborne hits feeling underwhelming.
[REVERTED] Decreased Reverse Bear Traps base time to 150 seconds (was 180 during PTB)
Dev note: We wanted to shift some power away from The Pig’s Reverse Bear Traps and into her stealth & Ambush abilities to make her more fun and interactive to play. Many felt that this change was too significant during the PTB, so we have reverted it for the update’s release. We’ll be keeping a close eye on her performance once this update goes live and re-evaluate if this change is needed at a later date.
[REVERTED] Decreased Huntress movement speed while holding a Hatchet to 3.08m/s (was 3.54m/s during PTB)
Dev note: This change made it too forgiving for The Huntress to raise a Hatchet at the wrong time, potentially even keeping up with Survivors with Add-Ons. We have reverted this change for the update’s release.
[CHANGE] The Redhead’s Pinkie Finger Add-On now limits The Clown’s bottle carrying capacity to 1 (previously reduced capacity by 3)
Dev note: This Add-On allows The Clown to down healthy Survivors in a single hit, so it has always had a significant downside to keep it under control. Since we’ve increased his base carrying capacity, this would have made this Add-On stronger as a result. We have added a hard limit of 1 bottle, similar to The Huntress’ Iridescent Head.
[CHANGE] When the Invocation is completed, permanently reduce the required charges of all Generators by 10 (previously added 15 charges of progress during the PTB)
Dev note: This Perk has a lot of risk and a heavy time commitment. If the invocation is interrupted, the time spent would be lost, making it unappealing compared to a normal repair. To make the reward match the risk, we have changed the effect to permanently reduce the required repairs all Generators need, similar to the Brand New Part Add-On.
[CHANGE] Increased healing speed to 70% (was 60% during PTB)
Dev note: It will often take some time to get to the basement before you can heal with this Perk, and there’s also risk involved with being caught injured in the basement. We have increased the healing speed slightly to make it a more interesting (but still niche) choice compared to other self healing Perks. This allows you to heal in about 23 seconds by default.
[REWORKED] Your self-unhook attempts in the basement always succeed. When you are unhooked or unhook yourself, you see the Killer’s aura for 16/18/20 seconds.
Dev note: We didn’t feel the original Perk was very effective, so we have given it an overhaul. The ability to unhook yourself from a basement hook may come in handy if you’re caught during an invocation, but be warned, Killers may catch on and carry to a hook above ground! The aura reading effect will allow you to gain some value from this Perk even if you are never hooked in the basement.
Watch List
Dead by Daylight is always changing, and this Watch List covers a few things we’ll be keeping an extra close eye on once the update goes out. As a disclaimer, the things on this list are not guaranteed to be changed.
The Unknown
It always takes some time for a new Killer to settle. We’ll be watching to see if The Unknown is too strong, too weak, or if any points of frustration arise in the coming weeks and months.
Invocation: Weaving Spiders
Being a brand-new mechanic, it will take some time to see how Invocation Perks fit into the game. The effect is strong but carries a significant risk. We’ll be watching closely to make sure they end up in a good spot strength-wise.
The Pig
As mentioned previously, we’ve made some pretty significant improvements to The Pig’s Ambush ability and left her Reverse Bear Trap timer untouched for the time being. We will monitor her performance in the near future to ensure that these changes don’t push her over the top and re-evaluate as needed.
Progress & save data information has been copied from the Live game to our PTB servers. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Content
New Perk Type: Invocation
Invocations are a new type of Survivor Perk. Invocations require Survivors to activate a salt circle in the Basement; on activation, a penalty is paid in exchange for a large boost.
New Survivor - Sable Ward
Perks Invocation: Weaving Spiders
When in the Basement near the circle, press the ability button 1 to begin the Invocation.
Invocations take 120/120/120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing the speed by 50/50/50% each. If they have an Invocation Perk equipped, they increase it by 100/100/100% instead.
Once the Invocation is completed:
You become injured and Broken for the rest of the Trial.
All Generators instantly gain 9/12/15 charges.
Completing the Invocation disables that Perk for all Survivors.
Strength in Shadows
When in the basement, this Perk activates.
Unlocks the Strength in Shadows ability, which allows you to heal without a Med-Kit at 60/60/60% normal healing speed.
When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds.
Wicked
NOTE: The PTB features an older version of the Perk which has since been replaced. The effects listed below are how the Perk functions on the PTB, but this effect will be changed before the update goes live.
This Perk starts with 1 Token, up to a maximum of 5/5/5 Tokens.
For each Token, you recover from Mangled 20/20/20% faster.
For each 15/15/15 seconds spent in the basement, gain 1 Token.
While affected by the Cursed Status Effect, you heal 8/9/10% faster.
New Killer - The Unknown
Killer Power Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown.
Special Ability: Hallucinations
The Unknown will intermittently create Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination's spawn time decreases by 10 seconds.
Special Ability: Teleport
The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct.
Perks
Unbound
This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means.
After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself.
Unforeseen
When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters.
You gain Undetectable for that duration.
Then, this Perk goes on cool-down for 30/30/30 seconds.
Undone
When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens.
When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second.
Then, once the Generator is unblocked, it starts regressing.
This Perk goes on cooldown for 60 seconds.
New Map - Greenville Square
A new section of the Withered Isle opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.
Mangled Update
Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we'll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.
Affected Perks
Blood Echo
Sloppy Butcher
Scourge Hook: Gift of Pain
Affected Add-Ons
Defaced Smiley Pin (Legion)
Diagnostic Tool (Singularity)
Rusted Spike (Deathslinger)
Begrimed Chains (Hillbilly)
Blind Warrior - White (Wraith)
Broken Hilt (Knight)
Fragile Wheeze (Nurse)
Grissly Chains (Cannibal)
Honey Locust Thorn (Deathslinger)
Cain's Helmet (Xenomorph)
Powdered Glass (Skull Merchant)
Rusted Jaws (Trapper)
Rusty Attachments (Pig)
Unity Blades (Pig)
Rusty Head (Huntress)
Sulphuric Acid Vial (Clown)
Thorny Nest (Artist)
Begrimed Head (Huntress)
Straight Razor (Good Guy)
Tilling Blade (Dredge)
Cat Block (Nightmare)
Z Block (Nightmare)
Crimson Ceremony Block (Executioner)
Killer Updates
The Blight
Add-Ons
Compound Thirty-Three:
Rush cannot be performed more than 3 times (was 2).
Increases Rush turn rate by 33%.
Increases Rush duration by 33%.
The Clown
Basekit
Increased Afterpiece Antidote duration to 6 seconds (was 5).
Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).
Increased number of bottle to 6 (was 4).
Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.
The Demogorgon
Basekit
Decreased Shred successful hit cooldown to 2.7 seconds (was 3).
Decreased Shred pallet break cooldown to 1.8 seconds (was 2).
Add-Ons Black Heart:
Decreases Shred hit cooldown by 10% (was 15%).
Barb's Glasses:
Decreases Shred pallet break cooldown by 10% (was 15%).
The Doctor
Basekit
Increased Shock Therapy range to 12 meters (was 10.7).
Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).
Add-Ons "Discipline" - Class III:
Decreases the detonation delay of Shock Therapy by 15% (was 20%).
"Discipline" - Carter's Notes:
Decreases the detonation delay of Shock Therapy by 20% (was 30%).
The Hag
Basekit
Increased Phantasm Trap teleport range to 48 meters (was 40).
Decreased Phantasm Trap setting time to 0.9 seconds (was 1).
Increased triggered Phantasm Trap duration to 6 seconds (was 5).
Decreased Phantasm Trap trigger range to 2.7 meters (was 3).
Increased the time it takes to wipe away traps to 4 seconds (was 3.5).
Add-Ons Bloodied Mud:
Decreases Phantasm Trap trigger range by 30% (was "Increases").
Bloodied Water:
Decreases Phantasm Trap trigger range by 20% (was "Increases").
Bog Water:
Decreases Phantasm Trap trigger range by 10% (was "Increases").
Cracked Turtle Egg:
Increases triggered Phantasm Trap duration by 20% (was 55%).
Cypress Necklet:
Increases Phantasm Trap setting speed by 15% (was 20%).
Dead Fly Mud:
Increases teleportation range by 10% (was 20%).
Dragonfly Wings:
Increases teleportation range by 12.5% (was 25%).
Dried Cicada:
Increases teleportation range by 15% (was 30%).
Half Eggshell:
Increases triggered Phantasm Trap duration by 15% ((was 45%).
Powdered Eggshell:
Increases triggered Phantasm Trap duration by 10% (was 25%).
Rope Necklet:
Increases Phantasm Trap setting speed by 10% (was 15%).
Swamp Orchid Necklet:
Increases Phantasm Trap setting speed by 20% (was 25%).
The Huntress
Basekit
Increased Hatchet count to 7 (was 5).
Increased The Huntress' movement speed while holding a Hatchet to 3.54 m/s (was 3.08).
Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1).
The Pig
Basekit
Increased Ambush attack duration to 2.3 seconds (was 2).
Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3).
Decreased Ambush attack miss cooldown to 1.5 seconds (was 2).
Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6).
Decreased the time it takes for The Pig to crouch to 1 second (was 1.3).
Increased the Reverse Bear Trap's timer to 180 seconds (was 150).
Removed The Pig's ability to see Jigsaw Boxes.
Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500).
Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500).
Add-Ons Combat Straps:
Increases crouching and uncrouching speed by 10% (was 30%).
Shattered Syringe:
Decreases Ambush attack miss cooldown by 10% (was 25%).
Workshop Grease:
Increases Ambush attack charge speed by 50%.
Decreases Ambush attack miss cooldown by 10% (was 25%).
Features
Copyrighted Music
A separate toggle has been added to the Audio section of the Settings menu to enable or disable copyrighted music. This setting is no longer bound to Anonymous Mode.
UX
Bloodweb Improvements
The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged.
Level up pop-ups can be skipped by pressing:
Controller's A button
Mouse's left button
Any keyboard key
Added loading wheel animation when data is being loaded.
Locked Outfit Discount Tag Removal For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set.
Bug Fixes
Audio
Certain Character sounds in menus should now correctly match changes incurred by the equipped customizations.
Fixed a missing voiceline between Ellen Ripley and Jonesy in the menus.
Bots
The Nemesis' Zombies no longer attempt to navigate towards vaults as they cannot vault.
Bots playing on The Underground Complex Map are better at avoiding dead-ends in certain tiles.
Characters
The Cenobite's camera no longer points upwards when hit by a Possessed Chain.
The Blight no longer has 3 Tokens when equipping both C33 and Iridescent Tag Add-Ons.
The Hillbilly’s Chainsaw no longer reappears late when dropping a carried Survivor after being Blinded or Stunned.
When crouched, The Pig no longer plays the wrong vaulting animation.
Downing a Survivor affected by the Afterpiece Antidote no longer fails to give progression to the Ailing Annihilator Archive Challenge.
The Singularity's Biopods can now properly lock on to Survivors when on a 21:9 aspect ratio and the 16:9 aspect ratio setting is set to ON.
The Knight's Guards now correctly detect Survivor loud noises.
The Hillbilly’s achievement The Grind now correctly counts Chainsaw hits.
Core Memory: Disturbing Notions: On the Ormond Map, Memory Shards may spawn in the ground and cannot be collected by the Survivor.
Globally, The Trapper’s Bear Traps will appear to be floating when placed near a Pallet.
Certain Killer Perks no longer provide progression to the Ailing Annihilator Archive Challenge without giving a Status Effect to the Survivors.
The Dredge's Abduction now counts correctly as downing for the Ailing Annihilator Challenge.
Hubris no longer enters cooldown after intentionally dropping a Survivor when they are past 75% wiggle progress.
Survivors can get stuck inside Lockers if they slowly enter the Locker or under poor networking conditions.
The Plot Twist Perk no longer activates the Dissolution Perk.
Survivors can no longer place traps on regressing Generators.
Survivors now correctly receive the Killer Stun scoring event when using Blast Mine.
M2 attacks are no longer considered basic attacks when Blinded.
The Blight's Rush action no longer fails to activate when a Trial lasts very long.
Killers no longer jump when the damage actions are cancelled.
The Thwack! Perk no longer fails to activate after destroying a breakable wall.
The Knight can no longer teleport by performing interactions from far away, using his power Guardia Compagnia.
Environment/Maps
Improved performance globally when decorations are used on Maps.
Fixed and issue for the bot navigation on the Combine Harvester.
Fixed an issue where the dark mist would not appear everywhere in the Greenville Square.
Fixed an issue in the Greenville Square where the Blight could not bounce off blockers.
Fixed an issue in RPD where the Xenomorph turrets could should through the walls.
UI
Fixed an issue where the active state of the tab in the player profile is not resetting properly.
Fixed an issue where the player profile is displayed on the offering screen.
Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts.
Fixed an issue where some player cards do not appear in the search results.
Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5.
Misc
Black bars no longer appear around the screen in menus and transitions, in resolutions other than 16:9.
Known Issues
The Withered Isle Offering will not bring players to the new map of the Greenville Square.
It’s time for another Developer Update! In this post, we’ll cover all the balance changes & improvements making their way to the game the next major update.
Killer Tweaks
For this update, we’ve given a few of the Killers in our roster both quality of life and balance improvements. We’ve identified a handful of Killers that could use some small base kit improvements to help reduce their dependency on certain Add-Ons. There’s a lot to go through, so we’ll do our best to keep them brief!
The Pig
In a shocking turn of events, we have decided to buff The Pig. More specifically, we have made improvements to both The Pig’s Ambush and Crouch abilities. The goal with these changes is to make her Ambush and stealth abilities more useful and make her less reliant on her Reverse Bear Traps.
Ambush:
Increased Ambush duration to 2.3 seconds (was 2 seconds)
Increased crouched movement speed to 3.8m/s (was 3.6m/s)
Decreased time taken to crouch to 1 second (was 1.3 seconds)
Reverse Bear Traps:
The Pig can no longer see the auras of Jigsaw Boxes
Reverse Bear Traps now have a base timer of 3 minutes (was 2.5 minutes)
The Pig can now cover 15% more ground with her Ambush attack, making it harder for Survivors to break away from the loop. We’ve also made missed attacks less punishing to encourage using Ambush more often and updated her successful attack cooldown to match the normal Basic Attack cooldown. Improving her crouch makes it quicker and easier to set up for an Ambush and allows her to spend less time sneaking up on unsuspecting Survivors.
A handful of Add-Ons that decreased her missed attack cooldown or decreased her crouch time have had their effects reduced to compensate as their effects are now part of her base kit.
The Hag
The Hag’s most popular Add-Ons decrease the setting time of her Phantasm Traps and increase the distance at which they can be teleported to. With that in mind, we have:
Increased the maximum teleport distance to 48m (was 40m)
Decreased Phantasm Trap setting time to 0.9 seconds (was 1 second)
And additionally:
Increased the time triggered Phantasm Traps remain active to 6 seconds (was 5 seconds)
Increased time taken to wipe away a Phantasm Trap to 4 seconds (was 3.5 seconds)
These adjustments will make it easier to set and teleport to Phantasm Traps, reducing the reliance on Add-Ons that improve these aspects. The increased duration will also give her more time to respond and get in range when a trap is triggered. Meanwhile, Survivors will have to spend a little longer to wipe away a trap, making it more difficult to do during a chase.
As for triggering traps, The Hag had some Add-Ons which increased their trigger range. In practice, this would be counterproductive since it would position the Survivors further away from the trap, making them more difficult to hit after teleporting. We have:
Decreased the base trap rigger range to 2.7 meters (was 3 meters)
The Bog Water, Bloodied Water, and Bloodied Mud Add-Ons – which previously increased the trap trigger range – have had their effects inverted and now decrease trap trigger range
Like The Pig, the effects of some Add-Ons have been toned down now that part of their effects are always active.
The Clown
Between the two bottles, The Clown’s Afterpiece Tonic is the clear favourite for most players. We want to show some love to the Afterpiece Antidote and make it a more compelling option, so we have:
Increased the Afterpiece Antidote speed boost duration to 6 seconds (was 5 seconds)
Decreased the Afterpiece Antidote activation time to 2 seconds (was 2.5 seconds)
Additionally, we have:
Increased the base bottle carrying capacity to 6 (was 4)
Decreased the visual intensity of the Afterpiece Tonic effects to reduce motion sickness
This will allow The Clown to clown-around the map more easily and make the Afterpiece Antidote feel less awkward to use. The increased capacity will allow him to keep up the chase for longer before needing to reload.
The Doctor
His practices may call his PHD into question, but he’s been honing his craft. We have made the following adjustments to The Doctor’s Shock Therapy:
These changes will make his Shock Therapy attack feel more responsive and allow it to reach slightly further. Once again, the Add-Ons which provide similar effects have been toned down to take this base kit increase into account.
The Demogorgon
A short and sweet one for everyone’s favourite upside-down Killer:
This change brings The Demogorgon’s Shred attack back in line with the modern standard Basic Attack cooldown. The Barb’s Glasses and Black Heart Add-Ons have been adjusted to compensate now that part of their effects have been incorporated into the base kit.
The Huntress
Out of hatchets with no locker in sight? Or maybe The Entity sent you to a map with poor line of sight, making it difficult to line up a shot? To help her stay topped up and give her opportunities to attack in busier areas, we have made the following changes:
Increased base Hatchet capacity to 7 (was 5)
Increased movement speed while holding a hatchet to 3.54m/s (was 3.08m/s)
Increased Huntress’ wind up speed by 10%
The Manna Braid and Flower Babushka Add-Ons – which increase the Hatchet wind up speed – have had their effects reduced slightly to compensate.
The Blight
Lastly, we wanted to fine tune a Blight Add-On which was changed in one of our recent updates: Compound Thirty-Three.
Compound Thirty-Three now limits The Blight’s Rushes to 3 (was 2)
Mangled
Mangled currently provides a lot of value throughout the match by slowing down Survivor healing. At the moment, there is no way for Survivors to remove the Mangled effect other than healing through it. We want to make this status effect more interesting and introduce some risk & reward to it.
The Mangled Status Effect will now have a limited duration, with the exact duration depending on the source and ranging between 60 and 90 seconds. This maintains Mangled’s effectiveness at slowing down healing while forcing Survivors to make a choice: Do they spend more time to heal now, or risk staying injured until the effect expires?
Bloodweb Improvement
In a previous update, we added the ability to automatically spend Bloodpoints to the Bloodweb. To ensure that newer players took the time to familiarize themselves with the items in their Bloodweb, this button was originally hidden until the selected character had been prestiged at least once.
Since this feature was added, we’ve received many requests to show this button on other characters before they’re prestiged, so we’re doing just that: The automatic purchase option will now appear in all character’s Bloodwebs once any character has been prestiged once. Spend away!
We’ve reached the end of this Developer Update. As always, you can get your hands on every change we’ve discussed in the Public Test Build starting this week. We’d love to hear what you think once you’ve had a chance to try them out!
Since we’ve started regularly sharing stats last year, we’ve received various requests for different kinds of data you would like to see. On top of the usual statistics we share, we’ve selected a few of the most requested topics to share with you today.
Before we dive in, we would like to remind everyone that while data may be fun to talk about, it does not paint a full picture. The numbers we’ll be sharing are very broad, covering millions of matches played all around the world, so the numbers may not reflect your personal experiences. We encourage you to have fun discussing this info, but please try not to draw any conclusions from data alone! It’s important to dig deeper understand the context behind the numbers you see; even we don’t make decisions based on data on its own.
Popular Perks
Starting things off, here’s an update to the 10 most popular Perks for each role! The percentage listed next to each Perk indicates their usage rate- in other words, the likelihood that someone will have it in their loadout. Arrows indicate if the Perk has moved up or down the list since we last shared stats, while a line shows that they remained in the same spot.
Popular Killers
Like Perks, we’ve also tallied up the 10 most popular Killers over the past month. The number below represent the percentage of all matches where that given Killer was played, with the arrows and lines again indicating how they have changed in popularity since we last shared this data.
Beyond the top 10, the pick rates are as follows (in descending popularity). For the sake of simplicity, we have rounded these numbers to the nearest whole percent.
Doctor: 4%
Deathslinger: 3%
Spirit: 3%
Nemesis: 3%
Trickster: 3%
Clown: 3%
Oni: 3%
Xenomorph: 3%
Hillbilly: 2%
Plague: 2%
Onryo: 2%
Executioner: 2%
Demogorgon: 2%
Cannibal: 2%
Cenobite: 2%
Skull Merchant: 2%
Pig: 2%
Dredge: 2%
Artist: 1%
Hag: 1%
Nightmare: 1%
Singularity: 1%
Twins: 1%
Deadliest Killers
Who spilled the most blood last month? Many of you wanted to know, so we’ve gathered the data to share with you this time around. The numbers below are the percentage of all Survivors who are killed when facing that Killer. For example, a 50% kill rate would mean they kill two Survivors per match on average. We try to keep Killers near a 60% kill rate on average to keep matches relatively even and support the horror theme of the game, where the Killer is a force to be reckoned with and the survival is not guaranteed.
We’d like to remind you again that this data covers millions of matches across all skill levels. Some Killers may be stronger when mastered, but less powerful in the hands of someone less experienced. (Yes, a good Nurse is much scarier!)
Kill rates do not include matches where a disconnect takes place.
Beyond the top 10, the standing look like this:
Executioner: 60%
Hag: 60%
Artist: 60%
Xenomorph: 59%
Blight: 59%
Wraith: 59%
Nemesis: 59%
Legion: 58%
Good Guy: 58%
Twins: 58%
Oni: 58%
Cannibal: 58%
Clown: 58%
Deathslinger: 57%
Trapper: 57%
Trickster: 57%
Demogorgon: 57%
Singularity: 56%
Huntress: 56%
Ghost Face: 56%
Nurse: 55%
Hillbilly: 54%
Doctor: 51%
Overall Average: 58.50%
Survival Rate in Groups
Last but certainly not least, many of you were curious about a Survivor’s odds of escaping depending on if they’re flying solo or playing with friends. In this case, a higher survival rate would mean that a Survivor is escaping more. We’ve also included the survival rates for high MMR Survivors as well for those who are curious.
One last time, we’d like to remind you that these numbers do not paint a full picture. For instance, a group of friends may be more coordinated, but they might also be more willing to sacrifice themselves in an attempt to save their friends.
That’s all for this time! We’d like to continue sharing statistics like these with you in the future. If there’s something else that you’re curious about, be sure to let us know!
Rush cannot be performed more than 3 times (new functionality)
Increases maximum Rush look angle 20 degrees (new functionality)
Increases Rush speed by 20% (new functionality)
Killer Adjustments - The Hillbilly
Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
Added an audio cue when The Hillbilly's Chainsaw cooldown is over and the Chainsaw is ready to be used again.
Increased The Hillbilly's Chainsaw volume from the Survivor's perspective.
Add-Ons Greased Throttle
Decreases recovery time after using the Chainsaw by 5% (was 8%)
The Thompson's Mix
Decreases recovery time after using the Chainsaw by 10% (was 12%)
Perk Adjustments
Champion of Light (Alan Wake)
When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cooldown for 80/70/60 seconds.
(Removed "while holding a flashlight" requirement)
Bug Fixes
Audio
Fixed an issue that caused Saga Anderson's injured and hook screams to be too loud.
Fixed an issue that caused some of Rose Marigold's VOs to be too loud.
Fixed an issue that caused some of The Trickster's voice lines to be lower than others.
Archives
Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed by other players.
Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.
Bots
Bots no longer get stuck on a vault near stairs in Treatment Theatre.
Environment/Maps
Fixed an issue on the Coal Tower Map that let The Demogorgon access the top of multiple blockers.
Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook,
Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.
Perks
Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.
UI
Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.
For the first time, we’re excited to announce the arrival of Lights Out, a limited-time Modifier that brings a terrifying new layer of fear to Dead by Daylight.
Dead by Daylight is a horror game that revels in tension and fright, where an adrenaline-pumping chase can break out at any moment. For those who have been with us for some time, you may have grown accustomed to certain gameplay staples. Perhaps you’ve memorized a Map or figured out how to effectively counter specific characters and playstyles.
In other words, we recognize that the longer you spend in the darkness, the more your eyes adjust to the terrors lurking within.
Enter Lights Out, a limited-time Modifier that introduces a new experience for players of all levels.
WHEN: February 7th, 11 AM ET – February 14th, 11 AM ET
What is a limited-time Modifier?
We’re glad you asked. Basically, we’ve been testing a variety of different ways to play Dead by Daylight, with Lights Out being our first official Modifier. These Modifiers grant us some exciting room to play with the existing Trial format, and we’ll be monitoring your feedback to ensure that Lights Out shines as a unique and exciting experience.
In this case, we set out to create a Modifier seeped in terrifying atmosphere, where players would find themselves stripped of several key tools.
KILL THE LIGHTS
Upon spawning into a Trial, the Map will be shrouded in darkness, significantly limiting the visibility of your surroundings. Even the most experienced will find it tricky to navigate, and planning an escape route becomes a truly unpredictable endeavour.
If that wasn’t tense enough, you’ll also be going into The Trial without Perks. That’s right – all your favourite tools will be swept off the board, leaving you with nothing but game sense, mechanical skill, and good old-fashioned instinct.
For Survivors, they’ll also have to contend with a harrowing new reality: the Killer no longer has a Terror Radius. If you’re playing Killer, you’ll be able to use this to your advantage while approaching Survivors – provided they don’t slip beneath the cover of darkness.
On the other hand, Survivors will no longer leave Scratch Marks, making them far harder for Killers to track. Regardless of which role you’re playing, Lights Out is sure to introduce plenty of thrilling moments and plenty of jump-scares.
Of course, that also opens the door for plenty of stealth Killer shenanigans, and we daresay that some of them might even feel more terrifying than ever before.
EVENT RITUALS
A new Lights Out-specific Event Tome will be open throughout the duration of the Lights Out Modifier, featuring 6 Challenges to complete for several exclusive Player Card customizations – including an atmospheric Alan Wake banner, and more.
Progress will also grant Rift Fragments, which can be used to progress the REVISION Tome, which runs for the duration of Lights Out.
MORE ALAN WAKE OUTFITS
The previously released Alan Wake Collection expands to include 2 new Outfits for Alan Wake: Rose Marigold (Legendary) and Bright Falls (Very Rare). For more information about the latest additions to this incredible Collection featuring Outfits from the acclaimed game series, check out the official Blogpost right here.
We hope you enjoy Dead by Daylight’s Lights Out Modifier, and rest assured that we’ll working on plenty of exciting surprises still to come.
Dead by Daylight: Alan Wake brings bestselling author Alan Wake into The Fog. Purchasing this add-on unlocks an exclusive universal Charm: Nail Gun.
The new Survivor is Alan Wake.
Swept from one Dark Place to another, bestselling author Alan Wake has seen things far stranger than fiction. Though continuously faced with horror beyond his imagination – and that’s saying something – Alan remains determined to escape this nightmare with his sanity intact.