Note: Release times are an estimate and may vary from platform to platform.
Features
Field of View Settings
There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (Killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing.
FOV Perk Updates
Shadowborn: When blinded by any means, gain a 6/8/10% Haste Status Effect for 10 seconds (new functionality).
Monitor and Abuse: While in a chase, your Terror Radius is increased by 8 meters. Otherwise, your Terror Radius is decreased by 8 meters (FoV clause was removed)
Generators System Update
The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustration. To help prevent such situations, the following now applies:
Each Generator can only suffer 8 regression events maximum.
After the max has been reached on a Generator, that Generator can no longer be regressed by the Killer (including kicks, Add-ons, and Perk-related regressions).
Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events.
Gens at max regression events cannot regress by the Killer (including kicks, Add-ons, and Perk-related regressions).
Survivors failing Skill Checks still regress Generators normally and do not count as regression events.
Killer kick regression is increased from 2.5% to 5%.
"Gen tapping" is no longer possible. To stop a Generator from regressing, a Survivor must repair 5% of the Generator.
Regression does not occur while repairs are in progress.
Perks Affected
Hex: Ruin: All Generators are affected by Hex: Ruin. While a Generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed. (no longer deactivates when a Survivor is killed).
Surge and Scourge Hook: Pain Resonance: Does not create a loud noise notification if no progress is lost on the Generator.
Oppression: Only causes a regression event on the Generator that was kicked.
Overcharge: Only the initiating kick counts as a regression event.
Content
Re-enabled the Nowhere to Hide Perk.
Re-enabled The Knight Killer.
New Survivor - Alan Wake
Dead by Daylight welcomes a new famous Survivor into The Fog - Alan Wake!
Perks
Champion of Light: While you are holding a Flashlight, this Perk activates. When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
Boon: Illumination: Press and hold the Ability button 1 near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. Survivors inside your Boon Totem’s range see the aura of all Chests and all Generators in blue. If you have a lit Boon Totem, you cleanse or bless Totems 6/8/10% faster. You can only bless one Totem at a time. All equipped Boon Perks are active on your Boon Totem.
Deadline: This Perk activates when you are injured. Skill Checks appear 6/8/10% more frequently when repairing or healing and appear in random places. The penalty for missing Skill Checks is reduced by 50%.
Killer Update - The Hillbilly
Killer Power Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the Chainsaw, and sprinting with the Chainsaw each cause the Overdrive meter to increase. The meter decreases when the Chainsaw is not in use. When the meter is full, the Chainsaw goes into Overdrive.
Base changes
Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).
Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).
Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).
Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).
Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint.
Disconnected the Chainsaw's sensitivity from controller sensitivity.
Baseline sensitivity was set to 100% of the controller sensitivity.
Special State: Overdrive While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
Base Overdrive stats
Chainsaw charge speed increased by 5%.
Chainsaw Sprint movement speed increased to 13 m/s.
Chainsaw cooldowns reduced by 10%.
Add-ons Greased Throttle (was Junkyard Air Filter)
Decrease recovery time after using the Chainsaw by 8% (new functionality).
Counterweight (was Heavy Clutch)
Decreases Chainsaw Sprint initial turn rate by 70% (new functionality).
Cracked Primer Bulb (was Speed Limiter)
Survivors hit with the Chainsaw are damaged for a single health state.
Increases Overdrive generation by 15% (new functionality).
Steel Toe Boots
Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).
Begrimed Chains (was Big Buckle)
Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage Status Effects until fully healed (new functionality).
Dad's Boots
Increases the Chainsaw Sprint turn rate by 30% (was 28%).
Clogged Intake (was Death Engravings)
Increases Overdrive duration by 15% (new functionality).
Off-Brand Motor Oil
Increases Overdrive generation by 15% (new functionality).
Thermal Casing (was Punctured Muffler)
Decreases the speed at which heat dissipates when not using the Chainsaw by 20% (new functionality).
The Thompson's Mix (was Black Grease)
Decrease recovery time after using the Chainsaw by 12% (new functionality).
Iridescent Engravings (was Doom Engravings)
Increases Chainsaw Sprint movement speed by 20%.
Increases time required to charge the Chainsaw by 12% (new functionality and rarity).
Ragged Engine (was Leafy Mash)
Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 30% (new functionality).
Low Kickback Chains
Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).
Discarded Air Filter (was Mother's Helpers)
Increases the time it takes before Overdrive starts dissipating by 20% (new functionality).
High Speed Idler Screw (was Pighouse Gloves)
Increases the time it takes before Overdrive starts dissipating by 30% (new functionality).
Spiked Boots
Increases the Chainsaw Sprint turn rate by 45% (was 44%, & removed functionality).
Tuned Carburetor
Changed rarity to Ultra Rare.
Apex Muffler
Changed rarity to Very Rare.
Filthy Slippers (was Iridescent Brick)
After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends (new functionality and rarity).
Misc.
Added a new loading tip regarding the Overdrive meter.
Added new score events when using the Chainsaw:
Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.
Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.
Overdrive: When Overdrive triggers.
Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.
Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.
Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.
Killer Update - The Onryo
Demanifested State
While Demanifested:
The Onryo can gain Bloodlust as usual.
The Onryo can enter chases as usual.
When Demanifesting:
Bloodlust is no longer lost.
Increase Demanifested state invisibility duration from 1 to 1.2 seconds.
Killer Power
Teleport cooldown from previous update removed.
Condemned gained from teleports increased to 1 full stack.
New Power Meter:
Resets on teleport and charges automatically afterwards (10 seconds).
If the power meter is at 98% or more when teleporting, the teleport applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.
If the power meter is <98%, no Condemned is applied.
Powered TVs:
Now have VFX showing range at all times (when powered).
Are revealed to Survivors within 16 meters.
Hooking a Survivor locks in up to 2 stacks of Condemned (applies for each hook action). These stacks become impossible to remove.
VHS Tapes
Tapes no longer grant protection from gaining Condemned while holding them.
Survivors no longer gain Condemned if hit while holding a Tape.
Survivors no longer lose their Tape when attacked.
Survivors must bring their Tape to the furthest TV.
Highlighted in yellow.
Retrieving a Tape now takes 1 second (was 2).
Inserting a Tape in a TV now takes 1 second (was 2).
Add-ons Videotape Copy
Increases the range at which Survivors gain Condemned from Projection by 2 meters (new functionality).
Reiko's Watch
Increases the invisibility duration while Demanifested by 25% (was 33%).
Ring Drawing
When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack (new functionality).
Tape Editing Deck
Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location (no change).
Survivors that insert their Tape are revealed for 6 seconds (new functionality).
Iridescent Videotape
Projection does not turn off TVs, and does not apply Condemned (new functionality).
TVs turned off by Survivors take 20% longer to turn back on (new functionality).
Killer Add-on Updates - The Blight
Blighted Rat
Increases Rush speed by 2% for each consecutive Rush (was 4%).
Blighted Crow
Increases Rush speed by 3% for each consecutive Rush (was 6%).
Adrenaline Vial
Increases maximum Rush tokens by 2.
Increases maximum Rush look angle by 20 degrees.
Increases Rush speed by 5%.
(adjusted functionality)
Alchemist's Ring
Increases Rush duration by 20% for each consecutive Rush (new functionality).
Compound Thirty-Three
Increases Rush turn rate by 11% for each consecutive Rush that travels at least 3 meters, up to a maximum of 33% (new functionality).
Iridescent Blight Tag
Enables Rush to be performed without spending tokens.
Rush bonuses are capped after 3 consecutive rushes.
Blighted Corruption goes on cooldown for 20 seconds after a Lethal Rush attack, missing a Slam, or breaking a Pallet with Blighted Corruption.
(new functionality)
Perk Updates
Quick Gambit
When you are chased by the Killer, see the Auras of Gens within 36 meters.
Survivors working on highlighted Generators receives a 6/7/8% speed boost to the repair action.
(new functionality)
Save the Best for Last
You become Obsessed with one Survivor.
Earn a Token for each successful basic attack that is not dealt to the Obsession.
Each Token grants a stackable 4% (was 5%) decreased successful basic attack cooldown, you can earn up to 6/7/8 tokens. (was 8 tokens)
When hitting the Obsession with a basic attack or special attack, lose 2 Tokens. You cannot gain Tokens as long as the Obsession is sacrificed or killed. (adjusted damage source and tokens lost)
Grim Embrace
Each time a Survivor is hooked for the first time, gain a Token, then when you leave a 16 meter range of that hook, all Generators are blocked for 8/10/12 seconds. (new functionality)
Upon reaching 4 Tokens, when you leave a 16 meter range of that hook, The Entity instead blocks all Generators for 40 seconds. The Obsession's aura is revealed to you for 6 seconds. (Increased times, added proximity clause)
Then, this Perk deactivates.
Events
Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
A Modifier: Lights Out event Tome will also open while the Modifier is active.
Maps
Mount Ormond Updates We made some changes to Mount Ormond. The layout and main building are staying the same. but we decided to address the fact that the front of the Building, representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went updated the gameplay to make it more fluid and fitting with the loops and to actually add gameplay. The Art team went through as well to make things look nice.
In the back of the building we had a couple of tiles that were simple loops, but that didn't have interesting gameplay. We updated this and improved the quality there as well.
Bug Fixes
Archives
Fixed an issue where The Archives Challenges could be completed when playing Tutorial Bot Match.
Fixed an issue where the Memory Shard visual effects would not stop drawing when in Spectator mode.
Fixed an issue where the Challenge descriptions of Core Memory: Stray Thoughts were inconsistent with other Core Memory Challenges.
Fixed an issue where the Tome 17 Back-to-Back Challenge would gain unintended progress from non-consecutive Skill Checks.
Fixed an issue where the Knockout Challenge would gain progress if a Survivor activated the Plot Twist Perk to put themselves in the dying state.
Fixed an issue where the A Stunning Display Challenge would not gain progress after wiggling free from the Killer's grasp.
Fixed an issue where the That's Rude Challenge would not gain progress when pointing at the Killer within five (5) seconds of the Premonition Perk activating.
The Undying Influence Challenge now properly tracks Totems ignited by the Hex: Plaything Perk.
The Plot Twist Perk no longer gives progress towards the Killer Challenge Knockout (Remix).
The That’s Rude Challenge now correctly gains progress when pointing towards the Killer after activating the Premonition Perk.
Audio
Fixed issues that caused the Thorn SFX from the 3 Generator System to be too loud.
Reduced The Hillbilly's Chainsaw volume.
Bots
Bots no longer self-heal immediately after being unhooked. They will first try to get healed by the person that got the unhook.
Bots now have different priorities between different self interactions (self mend being the highest priority, and self care being the lowest priority)
Bots no longer enter an infinite loop when injured and holding a Medkit and a special item.
Bots self-healing is now more consistent: they correctly see the interaction as possible while moving.
Players can now signal a bot for their attention by either using the "come here" emote or by t-bagging. Unless they have something urgent, they'll drop what they're doing and heal the player or let themselves get healed.
Bots now change the priority of their interactions when they are targeting a specific interactor.
When bots drop their Flashbang to grab and use a Spray or Serum, they will immediately pick back up their Flashbang once they're done healing themselves.
Bots no longer stop in front of certain vaults.
Characters
The Knight can no longer summon many Guards at the same time when vaulting a window.
Fixed an issue that caused the Pebble throw animation from male Survivors to be misaligned with the camera's orientation when using the Diversion Perk.
Fixed an issue that caused Struggling Survivors to clip outside of The Demogorgon's arm.
Fixed an issue that caused Nancy's red plaid skirt to clips into her leg while running in the tally screen.
The screen no longer turns black for spectators after The Cenobite teleports to the Lament Configuration.
Environment/Maps
Fixed an issue in Nostromo Wreckage where The Nurse would get stuck in the main building.
Fixed an issue in Mount Ormond where a collision would block the Guards.
Fixed an issue in the Crotus Prenn Asylum where players could walk on the visually inaccessible ramp.
Fixed an issue in Mount Ormond where debris would prevent The Mastermind from moving properly.
Fixed an issue in the Underground Complex where the Killers could not drop down a hole in the Rift room.
Fixed an issue in the Underground Complex where The Knight's Guards are unable to climb the stairs.
Perks
Fixed an issue where players would end up with unleveled perks if they have leveled it in lobby without opening the loadout menu before loading into a Trial.
Survivors equipped with the Visionary Perk will see the Aura of the claws on a Generator blocked by the Corrupt Intervention Perk.
UI
Fixed an issue where the "Controller Disconnected" pop-up does not appear when the controller is disconnected.
Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.
Fixed an issue where the reward node status was not updated when collecting it.
Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
Fixed an issue where Character info can be opened during the offering screen.
Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors were being sacrificed.
Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar became empty.
Fixed an issue that caused The Blight’s Rush input prompt to flicker when looking up.
Fixed an issue that caused The Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-on.
Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
Fixed an issue where some tooltips in bot loadout had their header off screen.
Misc
Fixed an issue where players could be stuck in a loop loading when attempting to start a Trial in a Custom Game with 6 players.
Fixes from PTB
Characters
The Cannibal’s Speed Limiter Add-on correctly gives bonus Bloodpoints for the Chainsaw Hit score event.
The Hillbilly’s movement speed no longer increases when colliding with an asset during a Chainsaw Sprint just as Override activates.
Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a Generator.
The Undetectable Status Effect is properly granted when playing as The Blight with both the Iridescent Blight Tag and Vigo’s Journal Add-ons equipped.
The Onryo can no longer turn invisible when using the Nowhere to Hide Perk.
Killer Instinct is now properly shown when The Twins’ Victor is Dormant close to Survivors hidden in Lockers.
FOV
Players can no longer bypass the minimum and maximum FOV by editing the ini files.
The FOV setting is correctly saved between sessions.
The Restore Defaults button correctly resets the FOV setting.
Generators
The minimum repair indicator to stop regression no longer appears on Generators that are not regressing.
The minimum repair indicator no longer appears if the Generator regression is stopped by something other than repairing the Generator, such as when the Hex: Ruin Totem is Cleansed.
Eruption no longer applies its effects if the Generator is not damaged because it has already accrued the maximum number of regression events.
Missing the Overcharge Skill Check no longer causes a Generator with no repair progress to regress.
Generators that are blocked after having accrued the maximum number of regression events can no longer be regressed by The Legion’s Fuming Mix Tape Add-on.
Misc.
Survivors may no longer become invisible when interacting with a Locker at the same time as another Character.
Characters may no longer get pushed when interacting with a Locker at the same time as another Character.
Perks
The Chest Auras revealed by the Boon: Illumination Perk are now hidden when affected by the Blindness Status Effect.
The Champion of Light Perk no longer applies the Hindered Status Effect to the Killer when blinded by something other than a Flashlight.
The Shadowborn Perk icon now only lights up when the Perk is active.
The Save the Best for Last Perk no longer sometimes fails to lose Tokens when hitting the Obsession when other Obsession Perks are equipped.
Fixed an issue that may cause players to become desynced when the Decisive Strike Perk was triggered at the same time the Killer was Stunned in another way.
The Plot Twist Perk icon is no longer lit up when the Survivor is healthy.
Hex: Thrill of the Hunt Perk now has the proper number of Tokens when re-ignited by the Hex: Undying Perk.
The Endurance Status Effect granted by the We’re Gonna Live Forever Perk now counts towards the Humanitarian achievement.
Known Issues
The Daily Rituals button is unresponsive when coming to the Main menu from the Archives or a Killer lobby. This can be fixed by visiting any other menu and coming back to the Main menu. The Daily Rituals button is also accessible in any Lobby or the Tally.
We’re a few weeks into the new year, and that can only mean two things: 1) Most of us have broken our resolutions already, and 2) It’s time for us to recap our first PTB of the year. In this Developer Update, we’ll discuss the feedback we’ve received from the most recent Public Test Build (PTB) and the changes we’ll be making before the update goes live.
The Onryō
In this update, we aimed to restore the gameplay longtime Onryō players missed while also maintaining some of the more recent quality of life improvements. We were glad to see such a positive reaction to these changes on the PTB. However, there are a few rough edges we’d like to iron out before this update releases.
Locked-In Condemned
With your current Condemned progress becoming permanent when you were hooked, Survivors who were hooked with several stacks became a clear target for The Onryō; it would only take a few more stacks of Condemned to secure a quick and early kill. This indirectly encouraged the Killer to seek out and chase the same Survivor after they were unhooked (or “tunnelling” for short).
To tone this down, hooking a Survivor will now lock in a maximum of 2 stacks of Condemned. Any additional Condemned will remain but can be removed by the Survivor as normal. This can happen again when the Survivor is hooked for a second time for a maximum of 4 locked-in stacks.
This will give Survivors an opportunity to remove some of their Condemned after they are unhooked while keeping Condemned kills as a far more prominent threat later in the match.
Projection Spamming
One of the awkward playstyles we wanted to address with this update was the dominant strategy of teleporting as much as possible to quickly spread Condemned. We had hoped that limiting the range of Condemned to powered TVs would address this and allow us to remove the projection cooldown. However, some crafty Onryō players discovered that they could intentionally teleport to the wrong TVs first in order to spread more than one stack of Condemned to Survivors near/heading towards a powered one. Clever!
We’ve read a lot of positive comments saying that she feels better to play without a cooldown on teleporting, so we do not want to bring it back. Instead, we have made the following change.
The power meter recharges over the course of 10 seconds.
If the power meter is full, projecting will inflict one stack of Condemned to any Survivor near a powered TV and empty the power meter.
If the power meter is not full, projecting will not inflict Condemned and the power meter will not be reset.
This will allow The Onryō to move around the map freely (so long as there are powered TVs to project to) but prevent quickly building Condemned by repeatedly teleporting to multiple TVs.
The Blight
The Blight received a bunch of Add-On changes during the PTB. After watching them closely and reviewing feedback, we’ve identified a few troublemaking Add-Ons which we’d like to address before the update releases.
Compound Thirty-Three
On the PTB, this Add-On increased The Blight’s turn rate by 33% for each consecutive rush. This effect ended up being stronger than we’d like and made rush attacks very difficult for Survivors to avoid.
We have reduced the turn rate bonus to 11% per consecutive rush (was 33%). We have also reduced the required rush distance to 3 meters (was 4 meters). This effect can stack up to 3 times.
Iridescent Blight Tag
On the PTB, this Add-On gave The Blight an endless supply of rushes in exchange for putting his Power on cooldown after a successful Rush attack. It turned out this downside was not enough to keep this Add-On under control, so we’ve made a few adjustments.
A Rush attack (successful or missed), failing to slam, or breaking a pallet with Iridescent Blight Tag equipped will now cause The Blight’s Power to be put on cooldown for 20 seconds.
This will cause the Power to go on cooldown more often, creating more opportunities for the Survivors to evade the Killer.
Adrenaline Vial
Originally, this Add-On provided many positive effects, making it a “jack of all trades”. On the PTB, we simplified the Add-On by removing some of the effects. This left the Add-On weaker than we’d like, so we’ve made the following changes.
We have removed the turn rate penalty (was -55%). We have also reintroduced a 5% Rush speed bonus (was 10%).
The Hillbilly
Start your chainsaws! We were pleased to see such a positive response to The Hillbilly on the PTB. For the release, we’d like to take the opportunity to improve a few more Add-Ons and offer as many viable choices as possible.
Greased Throttle & The Thompson’s Mix
On the PTB, these Add-Ons reduced the recovery time for successful Chainsaw hits. This understandably didn’t provide much benefit in most cases.
They now reduce recovery time after using the Chainsaw- not just successful hits- by 8% and 12% respectively (was 10% and 15%).
Thermal Casing & Ragged Engine
Simple number tweaks for these: Thermal Casing & Ragged Engine now decreases the speed at which heat dissipates when not using the Chainsaw by 20% and 30% respectively (was 10% and 15%). Keep it warm!
Discarded Air Filter & High-Speed Idler Screw
These two Add-Ons increase the time it takes before Overdrive starts dissipating. We’ve also increased the numbers on these to 20% and 30% respectively (was 15% and 20%).
Perks
Lastly, we’ve got a pair of tweaks for two of the Perks which were updated in this past PTB.
Save the Best for Last (STBFL)
During the PTB, STBFL would lose tokens whenever the Obsession lost a health state by any means. This allowed the Obsession to do silly things, such as intentionally allowing themselves to bleed out from Deep Wounds, in order to reduce the Killer’s STBFL tokens.
Save the Best for Last will now lose 2 tokens whenever the Obsession is hit by a Basic Attack or a Special Attack.
This way, the Obsession will need to put themselves in harms way in order to reduce the Killer’s accumulated tokens.
Quick Gambit
The PTB featured a change for Quick Gambit which increased its effective range and simultaneously lowered the repair speed bonus. Many felt as if this lowered repair speed bonus was not worth the added risk of potentially leading the Killer to your repairing teammates. Therefore, we have reverted the repair bonus: Quick Gambit now provides a 6/7/8% repair speed bonus to Survivors within 36m.
Watch List
Before we leave off, we wanted to try something new: The Watch List.
We do our best to make informed decisions with each update. Sometimes we need to take a closer look and see how something plays out in a real setting before we commit to making changes. However, we don’t want to leave you in the dark in the meantime. This is where the Watch List comes in. The items on this list are things we’ll be keeping an extra close eye on once the update goes live before determining if further changes are necessary.
Please note: Just because something is featured on this list does not guarantee that it will be changed. Likewise, things not on this list are also subject to change as needed. The purpose of this list is to provide visibility on what we’re monitoring and acknowledge the feedback we’ve been given.
Grim Embrace + Dead Man’s Switch
This Perk combo was reported to be potentially problematic on the PTB. When Grim Embrace activates, Survivors are forced to stop repairing the Generator, causing Dead Man’s Switch to activate and block the Generator for an even longer period of time. This gives the Killer a consistent way to activate Dead Man’s Switch on all Generators and take advantage of nearly the entire duration.
Though this combo requires two Perk slots, this can cause the Generators to be blocked for quite a while. We will keep an eye on this build and make sure it does not get out of hand.
Generator Changes
Generators are at the core of every Trial, so any changes we make to them must be monitored closely. Unfortunately, due to an error, this system was temporarily disabled when the PTB went live, limiting the amount of feedback we were able to collect. We’d like to gather more info on how this system plays out in real matches before drawing any conclusions.
The regression event system is not intended to impact a typical match, but instead to help bring an end to excessively long stalemates. We’ve received some concerns that the system may in fact impact matches where several regression Perks are used at once. This didn’t seem to happen often on the PTB, but it’s possible this may be more common on the live game where matches are much closer.
The Onryō
The Onryō has gone through quite a few changes lately, and that can make it difficult to predict where she’ll fall in terms of strength. We feel pretty confident with this version, but we will be watching carefully to see if any dominant strategies or shortcomings emerge and reassess as needed.
The Hillbilly
The Hillbilly has a lot of potential, but a steep learning curve. A good Hillbilly can be scary as is, but the Overdrive mechanic can make them ever scarier. It may take some time for Hillbilly players to get used to the way the Chainsaw controls during Overdrive and manage their heat effectively. We will continue to watch The Hillbilly as players master the Chainsaw (or shake off the rust) to determine if some fine tuning is needed down the line.
With that, we’ve reached the end of this Developer Update. Each of the changes mentioned in this post will be available when the update goes live January 30th. We look forward to hearing what you think!
Progress & save data information has been copied from the Live game to our PTB servers on Jan. 2. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Release Schedule
PTB goes live: 11 AM ET
Features
Field of View Settings
There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (Killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing.
FOV Perk Updates
Shadowborn: When blinded by any means, gain a 6/8/10% Haste status effect for 10 seconds (new functionality)
Monitor and Abuse: While in a chase, your terror radius is increased by 8 meters. Otherwise, your terror radius is decreased by 8 meters (FOV clause was removed)
Generators System Update
The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustrations. To help prevent such situations, the following now applies:
Each Generator can only suffer 8 regression events maximum.
After the max has been reached on a Generator, that Generator can no longer be regressed by the Killer (including kicks, Addons, and Perk-related regressions).
Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events.
Gens at max regression events cannot regress by the Killer (including kicks, Addons, and Perk-related regressions)
Survivors failing Skill Checks still regress Generators normally and do not count as regression events.
Killer kick regression is increased from 2.5% to 5%.
"Gen tapping" is no longer possible. To stop a Generator from regressing, a Survivor must repair 5% of the Generator.
Regression does not occur while repairs are in progress.
Perks Affected
Hex: Ruin: All Generators are affected by Hex: Ruin. While a Generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed. (no longer deactivates when a survivor is killed)
Surge and Scourge Hook: Pain Resonance: Does not create a loud noise notification if no progress is lost on the Generator.
Oppression: Only causes a regression event on the Generator that was kicked.
Overcharge: Only the initiating kick counts as a regression event.
Content
New Survivor - Alan Wake
Dead by Daylight welcomes a new famous Survivor into The Fog - Alan Wake!
Perks
Champion of Light: While you are holding a flashlight, this Perk activates. When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
Boon: Illumination: Press and hold the Ability button 1 near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. Survivors inside your Boon Totem’s range see the aura of all Chests and all Generators in blue. If you have a lit Boon Totem, you cleanse or bless Totems 6/8/10% faster. You can only bless one Totem at a time. All equipped Boon Perks are active on your Boon Totem.
Deadline: This Perk activates when you are injured. Skill Checks appear 6/8/10% more frequently when repairing or healing and appear in random places. The penalty for missing Skill Checks is reduced by 50%.
Killer Update - The Hillbilly
Killer Power Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the Chainsaw, and sprinting with the Chainsaw each cause the Overdrive meter to increase. The meter decreases when the chainsaw is not in use. When the meter is full, the chainsaw goes into Overdrive.
Base changes
Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).
Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).
Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).
Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).
Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint.
Disconnected the Chainsaw's sensitivity from controller sensitivity.
Baseline sensitivity was set to 100% of the controller sensitivity.
Special State: Overdrive While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
Base Overdrive stats
Chainsaw charge speed increased by 5%.
Chainsaw Sprint movement speed increased to 13 m/s.
Chainsaw cooldowns reduced by 10%.
Addons Greased Throttle (was Junkyard Air Filter)
Decrease recovery time after a successful Chainsaw hit by 10%. (new functionality)
Counterweight (was Heavy Clutch)
Decreases Chainsaw Sprint initial turn rate by 70%. (new functionality)
Cracked Primer Bulb (was Speed Limiter)
Survivors hit with the Chainsaw are damaged for a single health state.
Increases Overdrive generation by 15%. (new functionality)
Steel Toe Boots
Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).
Begrimed Chains (was Big Buckle)
Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage status effects until fully healed. (new functionality)
Dad's Boots
Increases the Chainsaw sprint turn rate by 30% (was 28%).
Clogged Intake (was Death Engravings)
Increases Overdrive duration by 15%. (new functionality)
Off-Brand Motor Oil
Increases Overdrive generation by 15%. (new functionality)
Thermal Casing (was Punctured Muffler)
Decreases the speed at which heat dissipates when not using the Chainsaw by 10%. (new functionality)
The Thompson's Mix (was Black Grease)
Decrease recovery time after a successful Chainsaw hit by 15%. (new functionality)
Iridescent Engravings (was Doom Engravings)
Increases Chainsaw Sprint movement speed by 20%.
Increases time required to charge the Chainsaw by 12%. (new functionality and rarity)
Ragged Engine (was Leafy Mash)
Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 15%. (new functionality)
Low Kickback Chains
Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).
Discarded Air Filter (was Mother's Helpers)
Increases the time it takes before Overdrive starts dissipating by 15%. (new functionality)
High Speed Idler Screw (was Pighouse Gloves)
Increases the time it takes before Overdrive starts dissipating by 20%. (new functionality)
Spiked Boots
Increases the Chainsaw sprint turn rate by 45% (was 44%, & removed functionality).
Tuned Carburetor
Changed rarity to Ultra Rare.
Apex Muffler
Changed rarity to Very Rare.
Filthy Slippers (was Iridescent Brick)
After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends. (new functionality and rarity)
Misc.
Added a new loading tip regarding the Overdrive meter.
Added new score events when using the Chainsaw:
Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.
Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.
Overdrive: When Overdrive triggers.
Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.
Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.
Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.
Killer Update - The Onryo
Demanifested State
While Demanifested:
The Onryo can gain Bloodlust as usual.
The Onryo can enter chases as usual.
When Demanifesting:
Bloodlust is no longer lost.
Increase Demanifested state invisibility duration from 1 to 1.2 second.
Killer Power
Cooldown from previous update removed.
Condemned gained from teleports increased to 1 full stack.
Teleporting applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.
Powered TVs:
Now have VFX showing range at all times (when powered).
Are revealed to Survivors within 16 meters.
Hooking a Survivor locks in their Condemned progress, making it impossible to remove.
VHS Tapes
No longer grant protection from gaining Condemned.
Survivors no longer gain Condemned if hit while holding a Tape.
Survivors no longer lose their Tape when attacked.
Survivors must bring their Tape to the furthest TV.
Highlighted in yellow
Retrieving a Tape now takes 1 second (was 2).
Inserting a Tape in a TV now takes 1 second (was 2),
Addons Videotape Copy
Increases the range at which Survivors gain Condemned from Projection by 2 meters. (new functionality)
Reiko's Watch
Increases the invisibility duration while Demanifested by 25% (was 33%).
Ring Drawing
When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack. (new functionality)
Tape Editing Deck
Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location. (no change)
Survivors that insert their Tape are revealed for 6 seconds. (new functionality)
Iridescent Videotape
Projection does not turn off TVs, and does not apply Condemned. (new functionality)
TVs turned off by Survivors take 20% longer to turn back on. (new functionality)
Killer Addon Updates - The Blight
Blighted Rat
Increases Rush speed by 2% for each consecutive Rush (was 4%).
Blighted Crow
Increases Rush speed by 3% for each consecutive Rush (was 6%).
Adrenaline Vial
Increases maximum Rush Tokens by 2.
Increases maximum Rush look angle by 20 degrees.
Decreases Rush turn rate by 55%.
(adjusted functionality)
Alchemist's Ring
Increases Rush duration by 20% for each consecutive Rush. (new functionality)
Compound Thirty-Three
Increases Rush turn rate by 33% for each consecutive Rush that travels at least 4 meters. (new functionality)
Iridescent Blight Tag
Enables Rush to be performed without spending Tokens.
Rush bonuses are capped after 3 consecutive rushes.
Blighted Corruption goes on cooldown for 20 seconds after a successful Lethal Rush attack.
(new functionality)
Perk Updates
Quick Gambit
When you are chased by the Killer, see the auras of Gens within 36 meters.
Survivors working on highlighted Generators receives a 3/4/5% speed boost to the repair action.
(new functionality)
Save the Best for Last
You become obsessed with one Survivor.
Earn a Token for each successful basic attack that is not dealt to the Obsession.
Each Token grants a stackable 4% (was 5%) decreased successful basic attack cooldown, you can earn up to 6/7/8 Tokens. (was 8 tokens)
When the Obsession loses a health state by any means, lose 2 Tokens. You cannot gain Tokens as long as the Obsession is sacrificed or killed. (adjusted damage source and Tokens lost)
Grim Embrace
The first time each time a Survivor is hooked for the first time, gain a Token, then when you leave a 16 meter range of that hook, all Generators are blocked for 8/10/12 seconds. (new functionality)
Upon reaching 4 Tokens, when you leave a 16 meter range of that Hook, The Entity instead blocks all Generators for 40 seconds. The Obsession's aura is revealed to you for 6 seconds. (Increased times, added proximity clause)
Then, this Perk deactivates.
Maps
Mount Ormond updates We made some changes to the map. The layout and main building stays the same, but we decided to address the fact that the front of the Building representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went through to update the gameplay and make it more fluid and fitting with the loops and to actually add gameplay. The art team went through as well to make things look nice.
In the back of the building we had a couple of tiles that were simple loops, but that didn't have interesting gameplay, we went around to update this and improve the quality there as well.
Bug Fixes
Archives & Events
Fixed an issue where the "Back-to-Back" Survivor Master Challenge would void completed progress if the Survivor later succeeded on a good Skill Check or failed any Skill Check in the same match.
Characters
Fixed an issue that caused The Left Arm of the Naughty Bear to appear broken when placing down a Bear Trap.
The Trapper can now pick up Bear Traps right after placing them without having to first move away.
The Blight’s Power no longer starts to recharge during the Rush cooldown animation.
Fixed an issue that caused the screen to turn black after teleporting to the Lament Configuration when spectating The Cenobite.
The Nemesis’ Zombies now lose collision after infecting a Survivor to prevent being unable to leave the area and getting hit a second time.
The Knight can now start an order on a Survivor’s position.
Survivors now cough and scream when exiting a Locker or vaulting into one of The Clown’s Afterpiece Tonic clouds.
Fixed an issue that caused Survivors to be teleported to a random part of the map after landing on one of The Hag’s Mud Phantasms.
The Drop Pallet interaction now has priority over Crush Victor when a Survivor is near a Pallet with The Twins’ Victor on their back.
The Executioner can now properly create a Torment Trail when going up stairs.
The Mastermind can no longer change the final direction in which a Survivor grabbed by Virulent Bound is thrown by moving the camera during the Bound.
The Nurse can now buffer blinks during her Fatigued state.
The Cenobite can no longer see hiding Survivors when passing through Lockers when teleporting to a Gateway.
Animation
Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a Generator.
Audio
Fixed issues where menu sounds were not playing correctly.
Fixed an issue where the Perk "Territorial Imperative" did not trigger the sound.
Fixed an issue where Survivors did not scream or cough if they slow vault or exit a Locker while inside the Clown's Afterpiece tonic.
Fixed issues where the sounds of the tab in the Friends menu were not playing.
Fixed an issue where the sound when the player clicked ready in the custom game lobby was not playing.
Bots
Bots now seek to solve Condemn using a percentage of non-locked Condemn stacks.
Bots now close Televisions at a distance of 16m to their Generator in all difficulties.
Bots can use Blast Mine, Wiretap and Repressed Alliance without issue.
Bots no longer reveal The Ghost Face without looking in his direction while outside of chase.
Bots now avoid running directly into the map corner.
Bots are now affected by Darkness and don't detect a Killer beyond the visible range through their Sight sense.
Bots now have a reaction time to attacks depending of Killer and bot difficulty level.
Bots are in general more brave while doing objectives, especially if the Killer is already busy in a chase.
Environment/Maps
Fixed an issue in Red Forest where the front side of the Generator on top of the hill was not accessible to players.
Fixed an issue in the Treatment Theatre where the items are clipping in the ground.
Fixed an issue in Underground Complex where the Xenomorph Tail attack gets blocked.
Fixed an issue in the Treatment Theatre where players could not interact on one side of a Generator.
Fixed an issue in the Lampkin Lane where the player would get stuck after leaving the repair of a Generator behind a house.
Fixed an issue in the Garden of Joy where items could be hidden under the ground.
Fixed an issue where The Underground Complex was missing in the Match Management of Custom Game mode.
Fixed issues in the Mount Ormond Resort where foliage was clipping through multiple Chests.
Fixed an issue in the Mount Ormond Resort where there were some seams visible on the ground of the shack.
Fixed an issue in the Mount Ormond Resort where a plan was clipping inside a mazewall mesh.
Fixed an issue in the Mount Ormond Resort where a Chest was clipping with a fence.
Fixed an issue in the Mount Ormond Resort with the collision around the snowcat.
Fixed an issue in the Mount Ormond where the end game collapse failed to appear on the stairs of the chalet.
Fixed an issue in the Mount Ormond where a Chest was clipping with a rock.
Fixed an issue in the Mount Ormond where Survivors could climB rocks leading up the hill.
Fixed an issue in the Mount Ormond with the windows of the chalet level of detail popping.
Fixed an issue in the Mount Ormond with the snowpiles level of details had to be adjusted.
Fixed an issue in the Mount Ormond where some part of a tree was missing.
Fixed an issue in the Mount Ormond where a tree was removed because it was too low quality.
Gameplay
Fixed an issue that may cause a Toolbox that was previously equipped by another Survivor to hold infinte charges.
Perks
Fixed an issue that caused the audio cue to not always play when a Survivor enters the Basement when equipped with the Territorial Imperative Perk.
Fixed an issue that caused the Survivor to scream even when trapped in a Bear Trap after using the Dramaturgy Perk.
Decisive Strike now properly triggers when grabbed by the Mastermind’s Virulent Bound.
Open Handed now increases Empathic Connection’s aura reading range.
Going into the dying state with Plot Twist Perk while holding the Lament Configuration no longer causes it to be solved.
UI
Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.
Fixed an issue where the reward node status was not updated when collecting it.
Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
Fixed an issue where character info can be opened during the offering screen.
Fixed an issue that caused the Hook vignette to remain visible on screen in smaller scale while Survivors are being sacrificed.
Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar becomes empty.
Fixed an issue that caused the Blight’s Rush input prompt to flicker when looking up.
Fixed an issue that caused the Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-On.
Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
UX
When The Skull Merchant's drones cannot detect you as a Survivor, their beam's lighter in appearance and color. Change only seen by the Survivor that will not be detected.
The viewport is now constrained when controlling a Biopod as The Singularity with the 16:9 Aspect Ratio option activated.
Targeting a Biopod when multiple are lined up no longer requires aiming a little below the desired pod.
Known Issues
The Knight remains disabled due to an ongoing issue.
Still waiting to pull the trigger on Chains of Hate? Got your eye on another original Chapter to round out your collection? There’s no better time to make it yours.
Dead by Daylight is introducing new DLC Packs as a way for players to save on a wide selection of original Chapters. Moving forward, original Chapters beginning with Of Flesh and Mud, up until Hour of the Witch will only be available as part of our 3 new DLC Packs: the Maddening Darkness Pack, the Old Wounds Pack, and the Macabre Tales Pack.
While the Chapters themselves will no longer be sold individually in first-party stores, their Killers, Survivors, and cosmetics will always be available for purchase in our in-game store. Killers and Survivors associated with these Chapters will also be reduced to 50% of their original price as of January 8th.
In addition to DLC Packs, Dead by Daylight is releasing the Gold Edition to offer players the chance to nab multiple original Chapters at a discounted price by bundling them together for the first time. The Gold Edition will include all 3 new DLC packs, and with its huge roster of Killers and Survivors, stands as the best way for players to experience Dead by Daylight’s original content.
Got questions? We’ve got answers. Check out our Gold Edition and DLC Packs FAQ for full details.
Here’s a breakdown of the Gold Edition and each of our 3 new DLC Packs, all available now, as well as a reminder on when our current sales end for all platforms.
Maddening Darkness Pack – $19.99 USD
(ONLY ON STEAM/WINDOWS/EPIC)
Of Flesh and Mud (already included in Base game on PlayStation and Xbox)
Spark of Madness (already included in Base game on PlayStation and Xbox)
Curtain Call
Shattered Bloodline
*Of Flesh and Mud and Spark of Maddess are already included as part of the Base game on PlayStation and Xbox. All four of the above Chapter DLCs are already included as part of the Base game on Nintendo Switch.
Happy new year! Our team is back in action, and we’ve got a doozie of a Developer Update in store for you today. In this edition, we’ll be covering everything coming to Dead by Daylight in our first major update of the year, from various Killer, Perk, and Map updates and more. We’ve been busy, so buckle up, it’s a long one.
Generators
Kicking things off (no pun intended), we have a few updates to Generators. More specifically, these changes target how Generators are damaged by the Killer and how their regression can be stopped by Survivors. The goal with this update is to bring an end to excessively long matches (3 gen scenarios in particular) and at the same time improve the Killer’s ability to damage Generators. (3 gen scenarios are those where the killer aims to defend 3 generators that are close by in particular, and does not participate in normal gameplay – not chasing survivors etc, in this instance survivors are not able to make any meaningful progress to those generators)
Going forward, each Generator can only suffer from a maximum of 8 ‘regression events’ – where a regression event is any time the Killer or their Perks removes at least 2.5% of the Generator’s progress in an instant. An indicator will show the Killer if a Generator can no longer be damaged. In the overwhelming majority of games, this will not come into play. However, in scenarios where the Killer is defending a set of Generators and refusing to chase Survivors, there will eventually come a point where they can no longer damage the Generator, helping bring an end to excessively long matches.
At the same time, we want to address a point of frustration for Killers as well: Survivors working on a generator briefly to stop it from regressing, or “Gen tapping” for short. Given that the number of regression events is now limited, stopping a Generator from regressing is more meaningful than ever. To prevent Survivors from tapping a Generator to negate one of those regression events, we have made two changes:
The base damage from kicking a Generator has been increased to 5% (was 2.5%).
At least 5% of the Generator’s total charges must be repaired to stop regression, otherwise it will begin regressing again when the Survivor stops repairing.
This will help ensure that the Killer always gets some value from kicking a Generator and encourage Survivors to think twice before attempting to stop the regression.
FOV Slider
Is Shadowborn permanently locked into one of your Perk slots? Well, that’s about to change thanks to the new first-person field of view (FOV) slider. Starting with this update, Killers in first person will be able to adjust their FOV to something they’re more comfortable with, ranging from 87 degrees (the current default) to 103 degrees (the current maximum with Shadowborn).
Perks which alter your FOV (Shadowborn and Monitor & Abuse) will need to be adjusted. We’ll cover exactly how those Perks are changing later in this post.
Bear in mind this option only applies to first person field of view and therefore will not affect Survivors. Since Survivors play the game from the third person perspective, a wider FOV would add to an already advantageous camera view.
Initially this feature will be accessible through the Beta Tab in game.
The Onryo
A few months ago, we released a major update to The Onryo. Though some players were pleased with the changes, many longtime Onryo mains felt that her gameplay had changed too much from the Killer they once loved. In this update, we want to revisit Sadako once more to find a middle ground which better appeals to all her players, old and new.
Condemned
In the last update, Condemned would spread to all Survivors who were not holding a tape whenever Sadako projected to a TV. This allowed her to spread her curse more often, but many felt that this favoured teleporting as soon as possible rather than strategically during a chase. We have a few changes in mind to restore this gameplay while keeping Condemned more prominent:
When The Onryo teleports, Survivors within 16m of a powered TV will receive a stack of Condemned.
The teleport cooldown has been removed, allowing her to teleport more frequently.
When a Survivor is hooked, their current Condemned progress becomes locked in, preventing it from being removed.
This will make it very risky for Survivors to ignore Sadako’s curse. Survivors will want to shut off nearby TVs and deposit their tapes before it’s too late. Speaking of tapes…
Cursed Tapes
We’ve also reviewed the way Cursed Tapes work to bring back some of their fondly remembered behaviour.
Cursed Tapes no longer protect Survivors from gaining Condemned.
Cursed Tapes are no longer destroyed or inflict Condemned when a Survivor is hit.
Cursed Tapes can only be deposited in the further TV from where they were picked up.
This will once again force the Survivors to spend some time crossing the map in order to delay the curse.
Demanifested
The previous update made it so The Onryo couldn’t start a chase while Demanifested. This had a side effect of making it very obvious when she Demanifested in the middle of a chase, allowing Survivors to anticipate and play around it.
The Onryo can now chase Survivors while Demanifested.
Additionally, many pointed out that one of The Onryo’s changed Add-Ons, Reiko’s Watch, was very fun to use. Rather than add the effect back into the Add-On, we instead incorporated it into her base kit to make the Add-On feel less essential.
The duration of invisibility while Demanifested has been increased to 1.2 seconds (was 1 second).
Add-Ons
With all these changes in mind, we’ve reviewed a handful of The Onryo’s Add-Ons which either no longer have a purpose or promoted strongly disliked playstyles.
The Hillbilly
Uh oh, watch out Survivors, it looks like someone unwrapped a brand new chainsaw. It’s The Hillbilly’s turn for an update!
Overdrive
The controversial Overheat mechanic is no more; Overdrive is the new talk of the town. As The Hillbilly uses his chainsaw, it will generate heat just like before. When the heat meter is full, not only will he continue being able to use it, but his chainsaw will kick into Overdrive and gain the following effects for the next 20 seconds:
Chainsaw charge speed is increased by 5%.
His Chainsaw Sprint movement speed increases to 13m/s.
Chainsaw Sprint cooldowns are reduced by 10%.
The short version? Heat is good now.
Cleaning Up
At the same time, we’ve made some general improvements to The Hillbilly’s kit and smoothed out some of the rougher edges.
The base Chainsaw Sprint movement speed has been increased by 10%.
Reduced the size of the Chainsaw’s collision detection to make Chainsaw Sprints more maneuverable in maps with high density tiles
Camera sensitivity is no longer incorrectly tied to the controller sensitivity setting while using a mouse & keyboard. (Chainsaw controls are now equal to 100% sensitivity before.)
Add-Ons
Last but certainly not least, we have done a pass on The Hillbilly’s Add-Ons with these changes in mind. This blogpost is long enough as is, so keep an eye on the patch notes when the Public Test Build (PTB) goes live for more details!
The Blight’s Add-Ons
Next up, we have changes in store for a handful of The Blight’s Add-Ons.
Blighted Rat & Blighted Crow
These Add-Ons are fairly strong, making it far more difficult to get out of the way of his Rush in time. We have reduced the Rush speed bonus of these Add-Ons to 2% and 3% respectively (was 4% and 6%).
Adrenaline Vial
This Add-On has a lot going on, making it jack-of-all-trades. To simply it and bring it closer in line with other options, we are removing the following effects:
No longer decreases time to recharge a Rush token by 1 second.
No longer increases Rush speed by 10%.
The Add-On now does the following (these effects are unchanged):
Increases maximum Rush tokens by 2.
Increases maximum Rush look angle by 20 degrees.
Decreases Rush turn rate by 55%.
Alchemist’s Ring
(The one you probably aren’t surprised to see on this list.) Restoring Rush tokens on hit is incredibly powerful, so we’ve reworked this Add-On entirely.
Increases Rush duration by 20% for each consecutive Rush.
Compound Thirty-Three
Reducing the Survivor’s movement speed acts very similarly to increasing The Blight’s Rush speed. We’ve decided the best course of action is to give this Add-On a new effect:
Each consecutive Rush which is longer than 4 meters increases turn rate by 33%.
Iridescent Blight Tag
This Add-On can also be extremely powerful in the right hands. It also promotes the awkward gameplay of repeatedly slamming into a wall to take advantage of the effects of the last Rush. We’ve given this Add-On a brand-new effect as well:
Enables Rush to be performed without spending tokens.
Rush bonuses are capped after 3 consecutive rushes.
Blighted Corruption goes on cooldown for 20 seconds after a successful Lethal Rush attack.
Perk Updates
Next up, we’ve got a bunch of Perk updates to share!
Save the Best for Last
This Perk indirectly became stronger when the successful basic attack cooldown was reduced some time ago. Certain Killers can also circumvent the downside by using their special attack to injure the Obsession. To tone it down and make it more consistent across all Killers, we have made the following changes:
Each Token grants a stackable 4% decreased successful basic attack cooldown (was 5%).
2 tokens are lost when the Obsession loses a health state by any means (was basic attacks).
Grim Embrace
Grim Embrace blocks Generators for a substantial duration. However, it only activates once and requires the Killer to hook every Survivor once, it can be a little inconsistent and hard to activate. Therefore, we’re adding a secondary effect on top of the existing effect:
The first time a Survivor is hooked, all generators are blocked for 8/10/12 seconds once the Killer moves at least 16 meters from the hook.
This will ensure the Killer is always able to get some value out of their Perk even if the last elusive Survivor manages to evade them and reward Killers who switch targets.
Quick Gambit
This Perk grants other Survivors a repair speed boost when you are being chased nearby. However, its range is fairly low, making it difficult to get close enough for other Survivors to benefit from without also putting them in danger.
We have increased the range to 36 meters (was 24 meters).
We have reduced the repair speed bonus to 3/4/5% (was 6/7/8%).
Hex: Ruin
We toned this Perk down in a previous update. In retrospect, since the Perk could already be disabled by being cleansed, the added activation condition did not feel necessary.
Hex: Ruin is no longer disabled once a Survivor is killed or sacrificed.
Shadowborn
With the new FOV slider being introduced, Shadowborn is now obsolete and needs a new effect.
When blinded by any means, gain a 6/8/10% Haste effect for 10 seconds.
Monitor & Abuse
Likewise, the FOV altering effects of Monitor & Abuse are now unnecessary considering the added FOV slider. Monitor & Abuse allows for some interesting niche playstyles as is, so we have simply removed the FOV adjustments from this Perk and left the Terror Radius effects unchanged.
Ormond Gameplay Update
The newly renovated Mount Ormond Resort is open for the season! This update consists of layout changes to the front & back of the lodge, as well as miscellaneous loop adjustments.
The front of the lodge currently has a long row of rocks stretching across it. This can get in the way and make it difficult to traverse the map. Additionally, there’s no room in this portion of the map for any windows or pallets, essentially making it a big dead zone. We’ve given this portion of the map an overhaul to create more interesting gameplay.
The back of the lodge, meanwhile, is comprised of mostly picnic tables. Great for enjoying a meal in the freezing cold, but not very impactful when it comes to gameplay. Pallet loops around these tables are fairly short, making them incredibly unsafe. We have similarly adjusted this area to improve gameplay.
Game Modifiers
Whilst these will not be in the upcoming PTB, our first limited time modifier Dead by Daylight – Lights Out, will be available to play in the coming months. Stay tuned for more information.
Congratulations, you’ve reached the end of this very long Developer Update! Everything we’ve mentioned here will be available to test on the Public Test Build starting tomorrow.
As always, we’ll take the time to read through your feedback and make further adjustments as needed before this update goes live on all platforms in the weeks following.
Dead by Daylight’s Bone Chill Event is here to sweep the cruel winds of winter into The Fog, cold enough to freeze the blood in your veins.
From December 14th 11AM ET – January 4th 11 AM ET, engage in high-stakes Snowskull fights, pay a visit to the “friendly” snowmen, and marvel at the holiday décor.
THE BIG CHILL
Not even the darkest corners of The Entity’s Realms can escape the holiday spirit. The snowy Mount Ormond will undergo a festive transformation, revealing a glimpse of what it might have looked like during happier times.
Similar decorations may or may not have snuck into the Autohaven Wreckers Realm, a place known for its wholesome holiday cheer. After all, the sky is tinted green and there’s plenty of red spattered across the ground.
OH THE SNOWMAN-ITY
Snowmen, we hardly knew ye. Last time we saw them, they were – dare we say, adorable? This year, however, let’s just say they’ve seen better days – and that’s putting it mildly. They’re grotesque. They’re disgusting. They’re calling your name, inviting you to seek shelter within their icy innards.
At least, most of them are. Be careful which Snowman you approach – some of them might not be too happy about your presence.
SNOWBALLS TO THE WALL
Whether you’re a Killer determined to butcher the Survivor who Pallet stunned you, or a Survivor desperately seeking the Exit Gates because you forgot to confirm where they were, there is one thing that unites them. You guessed it – a shared love for throwing snowballs. Or in this case, Snowskulls.
Pro Tip: It’s all in the name. Take the snow and aim for the skull.
Keep your eye out for piles spawning throughout the Trial, and pick one up to interact with it. You can carry up to 6 Snowskulls at a time, and throw them at your leisure. While it won’t actively damage, injure, or otherwise impede its target – it sure is fun to hit people with wet balls of snow. Snowmen too, for that matter.
See for yourself.
A WINTER’S TALE
Gather around the fireplace for a holiday tale, Dead by Daylight style. Never you mind what’s hung by the chimney with care. A new Event Tome will be available, featuring 3 levels of Challenges to complete. And yes – some of them include hitting people with Snowskulls.
It’s simple: the more Challenges you do, the more Event Currency you earn, which can then be spent on whichever Outfits or Charms you so choose.
Speaking of which...
EARNABLE REWARDS
Receiving the gift of clothes has never felt so good. Use your well-earned Event Currency to unlock Outfits for The Wraith and Jeff Johanssen, Ugly Sweaters for Gabriel Soma, Renato Lyra, and Thalita Lyra, Killer Weapons for The Hillbilly, The Clown, and The Trapper, Frosty Eyes for the Skull Merchant and The Singularity, holiday-themed Charms, and several Player Card customizations.
You 'll even unlock rewards for unlocking rewards.
Check them all out below and collect them all if you’re feeling generous. After all, who doesn’t love being spoiled around the holidays?
SPOILED ROTTEN
On that note, we fully intend on spoiling you until you simply do not want to be spoiled anymore. Like a gluttonous holiday feast that only ends when your stomach literally bursts. Only less messy.
By the end of this month you will have more Bloodpoints, Iridescent Shards, and Rift Fragments than any one person has any business having. To be exact, that’s 1 million Bloodpoints and 3K Iridescent Shards.
You’ll even get a Banner and Badge for your Player Cards. All you need to do is login to Dead by Daylight from December 1st to January 4th, and you’ll net yourself a different reward every day.
If you’re one of those planning types, we’ve got you covered with a calendar below.
But that’s not all. For an additional 1 million Bloodpoints and 6K Iridescent Shards, enter the promo code: THANKYOUFOR60M. In total, if you play your cards right, you’ll have enough Shards to unlock an original character. Note that the code and daily rewards end once Bone Chill runs its course.
HOLIDAY STYLES
As any self-respecting horror aficionado knows, the holidays and horror go together like cookies and milk. One need only look at the nutcracker’s cold, dead eyes and gaping, slack-jawed mouth for confirmation.
In the spirit of tradition, the limited-time Holiday Horror Collection will be returning with new Outfits for Jane Romero, Yui Kimura, The Hag, and The Nurse. We’ve also got Ugly Sweaters coming for some of The Realm’s new additions: Chucky (The Good Guy) and Ellen Ripley.
Both Collections will be available in the in-game store on December 14th.
A few parting words of advice. Refrain from sticking your tongue on a Hook, and most importantly – do not eat the red snow.
See you in The Fog,
The snow-covered and hopelessly frostbitten Dead by Daylight team.
Re-enabled Flashlight items and Perks Residual Manifest, Dramaturgy and Appraisal.
The Good Guy
Batteries Included (perk): When within 12 meters of a completed Generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds after leaving the Generator's range. (Removed deactivation when all Generators are completed)
The Trickster
Decreased the base time between throws to 0.3 seconds (was 0.33)
Increased the Main Event throw rate multiplier to 66% (was 33%)
Increased the Main Event active duration to 6 seconds (was 5 seconds)
Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)
Bug Fixes
Archives
Fixed an issue that made it impossible to complete the Back-to-Back Tome 17 Challenge if getting a Good skill check or missing a skill check after getting 3 Great skill checks consecutively.
Bots
Bots can once again dodge special attacks.
Characters
Fixed an issue that caused The Mastermind picking up a Survivor on his shoulders to be misaligned for a few seconds.
Fixed an issue that caused The Demogorgon's Break Pallet animation to play properly when a Survivor runs into the Pallet from the other side.
Fixed an issue that caused The Good Guy "Slice and Dice" hit animation to plays twice.
Fixed an issue that caused Survivors to become misaligned during The Good Guy carry animation attacks.
The Good Guy can now scamper under pallets being lifted by Any Means Necessary.
Fixed an issue where players could bypass the 90 degree camera lock with The Good Guy.
The Trickster's Main Event can no longer trigger the Supreme Combo event multiple times per health state.
As seen from the Survivor point of view, Charles Lee Ray no longer jitters and lags behind while carrying The Good Guy.
Fixed an issue that caused The Huntress' hatchets to become offset at launch.
Environment/Maps
Fixed an issue in The Nostromo Wreckage map where characters could land on debris.
Fixed an issue in Midwich Elementary School where characters would clip through a vault.
Fixed an issue in the Swamp Realm where extra collision would let characters stand.
Fixed an issue in The Underground Complex where characters would not be able to rescue a Survivor on a Hook.
UI
Fixed occasionally missing UI elements like the Currencies information.
Fixed a potential crash in the Archives when hovering a Reward node.
Fixed a potential crash if closing the Player Profile menu too quickly after equipping a Player Card badge or banner.
Misc
Fixed an issue that caused Survivors to clip into a locker after being interrupted from entering one by the Killer.
Fixed an issue that caused Survivors to clip into lockers after using a flashlight and entering the locker simultaneously.
Known Issues
The Back-to-Back Tome 17 challenge description erroneously says "1 consecutive skill check" instead of 3.
In the depths of an Oregon steel mill, the gruesome crimes of a sadistic killer spawn horrors beyond comprehension. Delve into the mystery of Cedar Hills alongside an original cast of characters bound together on a twisted journey where nothing is quite as it seems.
Every decision you make shapes the story and impacts the fate of the characters within it. Brimming with emotional gut-punches and high-stakes horror, discover how a simple decision can become a truly heart-wrenching dilemma.
The "Bone Chill" Winter event starts: Dec. 14th at 11AM ET
The "Bone Chill" Winter event Tome starts: Dec. 14th at 11AM ET
Features
UX
Input icons on Killer's Power stay visible, becoming semi-transparent when that input cannot be used.
Content
The Good Guy
There is now input protection when entering Hidey-Ho Mode (a small delay before you can exit the mode to prevent double-tapping and accidentally wasting the Power by exiting immediately).
The Trickster
Memento Blades Add-on: Increased the bonus throw speed from Memento Blades to 10% (was 5%).
Bug Fixes
Archives
Fixed an issue where no audio feedback would play when interacting with a Glyph.
Audio
Fixed an issue that caused the Good Guy's VO lines to overlap and cause the Slice & Dice yell to be silent.
Bots
Bots no longer run away when a player fails to complete a Heal action on them.
Bots no longer try to heal players that went into the Downed State by using Plot Twist.
Bots will now attempt to get the players' attention if they want to be healed.
Bots can no longer blind The Mastermind while being thrown.
Characters
Fixed an issue that caused The Huntress' arm to glitch when throwing a hatchet while looking down.
Fixed an issue that caused The Nurse to gain an additional blink charge after charging a blink and picking up a downed Survivor with the Matchbox Add-on.
Fixed an issue that caused the Demogorgon to traverse with a carried Survivor if it cancelled the traverse interaction at the last second and picked up a downed Survivor.
Fixed an issue that caused the Demogorgon's portal auras to be white instead of yellow after being activated.
Fixed an issue that caused from Survivor perspective, to flip repeatedly when The Good Guy interrupted them during a Vault.
Fixed an issue that caused The Killer's camera to clip into Charles Lee Ray during the "Wiggle out" animation of the Survivor.
Fixed an issue that caused the Good Guy's basic attack to hit ground collision when looking slightly downward on a missed attack.
Fixed an issue that caused interaction prompts to remain visible when The Good Guy was performing a Slice & Dice.
Fixed an issue that caused random The Good Guy VO subtitles to display when loading into or leaving the match.
Fixed an issue that caused Survivors to be misaligned while being carried by Charles Lee Ray/The Good guy.
Fixed an issue that caused The Good Guy's camera to be extremely misaligned and clipping after interacting with a Glyph.
Environment/Maps
Fixed an issue on the Nostromo Wreckage Map where characters can get on top pf some debris.
Fixed an issue on Gas Heaven Map where The Demogorgon could get on top of a pallet.
Fixed a global issue where the doors of Lockers would clip in the stairs of the Basement.
Fixed an issue in The Underground Complex Map where Killers could not grab Survivors working on a side of a Generator.
Fixed an issue in Coal Tower Map where Killers could land on top of crates.
Fixed an issue in Badham Preschool Map where the Killer was unable to vault the window of the Killer Shack.
Fixed an issue in Family Residence Map where The Good Guy was able to land on top of blockers.
Fixed an issue where traps could be hidden under water in the Yamaoka Estate Maps.
Fixed an issue where Killers were unable to grab Survivors on some Generators in the Midwich Elementary School Map.
UI
Fixed an edge case where switching between characters with an identical Perk inventory except for Perk levels would fail to update the inventory.
Fixed the Store Banner subtitle in the Featured section so that it's not cut before the end in certain languages.
Fixed an issue in the Archives Rift menu where the Auric Cell Reward preview stayed displayed after selecting a Blood Point Reward.
We're looking ahead at some of the live updates the team will be working on for the next six months. As always, timelines might change, but we'll keep you updated as we progress!