Nov 28, 2023
Dead by Daylight - dance_BHVR

Release Schedule
  • Update releases: 12PM ET
  • DLC releases: 12PM ET
  • Note: Release times are an estimate and may vary from platform to platform.
Content
New Killer - The Good Guy
Killer Power
The Good Guy has two separate modes he can switch between; Normal Mode and Hidey-Ho Mode. Due to his short height, The Good Guy also has a fixed third-person camera positioned above and behind him, giving the player a better view of his surroundings. He is also much shorter than other Killers making him very stealthy, however he leaves fading Footfalls behind as he walks.

Special Ability: Hidey-Ho Mode

Press the Secondary Power button to enter Hidey-Ho Mode for 14 seconds. While in this mode the Killer is Undetectable, and "distraction" Illusory Footfalls and audio are spawned all across the map.

Special Attack: Slice & Dice

While in Hidey-Ho Mode, press and hold the Power button to charge up a Slice & Dice Attack. When fully charged, you automatically dash forward at high speed, triggering an attack at the end. The Power button can be released during the dash to perform the attack early.

Special Ability: Scamper

While in Hidey-Ho Mode, when you are near a vault or pallet, press the Interaction button to scamper through it quickly without breaking it.

Perks
Hex: Two Can Play
  • Anytime you are stunned or blinded by a Survivor 4/3/2 times, if there is no Hex Totem associated with this Perk, a Dull Totem becomes a Hex Totem. While the Hex Totem stands, Survivors who stun or blind you get blinded for 1.5 seconds.
Friends 'Til the End
  • When you hook a Survivor that is not the Obsession, the Obsession becomes exposed for 20 seconds and reveals their aura for 6/8/10 seconds. When you hook the Obsession, another random Survivor screams and reveals their position and becomes the Obsession.
Batteries Included
  • When within 12 meters of a completed generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds after leaving the generator's range. This perk deactivates when all the generators are powered.
Killer Updates - The Trickster
  • Movement speed increased from 4.4 m/s to 4.6 m/s.
  • Removed recoil for throwing knives.
  • Blade-ready movement speed: removed per-throw movement speed reduction.
  • Increase laceration meter from 6 to 8.
  • Main Event Updates:
    • Decrease the number of Blades required to access Main Event from 30 to 8 Blades.
    • Decrease Main Event duration from 10 sec to 5 sec.
    • Pressing the Secondary Power button within 0.3 second of activating Main Event does not cancel it.
    • Add 0.5 second to the next Main Event for each combo score level reached.
    • Combo Score Levels (consecutive hits with thrown Blades increases the combo):
      • E: base time + 0.5 sec
      • D: base time + 1 sec
      • C: base time + 1.5 sec
      • B: base time + 2 sec
      • A: base time + 2.5 sec
      • S: base time + 3 sec
Trickster Add-on Updates
  • Memento Blades: Increases throw speed by 5% (new functionality[)
  • Inferno Wires: Increases duration of Main Event by 40% (was 25%)
  • Ji-Woon's Autograph: Increase the time before a combo ends by 10% (new functionality)
  • Tequila Moonrock: Increases duration of Main Event by 60% (was 50%)
  • Fiz-Spin Soda: Increase the time before a combo ends by 15% (new functionality)
  • Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (new functionality)
  • Iridescent Photo Card:
    • For each consecutive Blade hit, gain a stackable 1% Haste status effect, up to a maximum of 7%. (new functionality)
    • This bonus is lost when missing a Blade or when injuring a Survivor by any means. (new functionality)
Killer Update - The Nemesis
  • There is a new animation for when Survivors use Vaccines on themselves.
Perk Updates
Made For This
  • This perk activates while you are in the injured state. after you finish healing another Survivor, gain the Endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster. (added Deep Wound condition for Haste effect)
Stranger Things Perks - now that the Stranger Things DLC is available once more, the following Perks will no longer be in the Bloodweb unless you own the DLC:
  • Surge - Demogorgon perk (was Jolt)
  • Mindbreaker - Demogorgon Perk (was Fearmonger)
  • Cruel Limits - Demogorgon Perk (was Claustrophobia)
  • Babysitter - Steve Harrington Perk (was Guardian)
  • Camaraderie - Steve Harrington Perk (was Kinship)
  • Second Wind - Steve Harrington Perk (was Renewal)
  • Better Together - Nancy Wheeler Perk (was Situational Awareness)
  • Fixated - Nancy Wheeler Perk (was Self Aware)
  • Inner Strength - Nancy Wheeler Perk (was Inner Healing)
Map Updates
The largest Maps in the game, The Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.

The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.

PTB Feedback for the House in Garden Of Joy, we noticed that the position changes of the breakable walls, made it more difficult to deal with the Windows. We have removed the breakables, the structure of house is still problematic it is noted and will be part of a future pass on the building.

Autohaven Wreckers will be more festive this year with added holiday decorations in a few places within the maps.

Features
Graphics Update
  • Added support for FSR 1.0 on all platforms.
Player Profile and Customizable Player Cards
Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it. The Player Profile is where players can customize their Player Card.

Players now have a Player Card and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.

Bug Fixes
Archives
  • Fixed an issue where The Wraith could earn progress towards the Tome 6 Ripple of Violence challenge when hitting a healthy survivor with the Blind Warrior - White add-on. This unintended.
  • Fixed an issue where the Green Glyphs were not spawning after the challenge requirement was completed.
  • Fixed an issue where the pallet break animation was out of sync while the Killer player was under the effect of the Orange Glyph.
  • Fixed an issue where a hooked Survivor player could earn progress on skill check related challenges during the hooked struggle phase. This was unintended.
  • Fixed an issue where visual elements of the Core Memory: Stray Thoughts challenge were visible after the shard despawned.
  • Fixed an issue where the shards of the Core Memory: Stray Thoughts challenge could spawn inside environment assets.
  • Fixed an issue where the High Skill challenge can gain progress from hook struggle skill checks.
Audio
  • Specific voice lines' subtitles should now match the audio more accurately.
  • Fixed various VO issues on The Good Guy.
  • Fixed an issue where The Good Guy could hear the illusory footfalls.
  • Fixed an issue where some killers were lacking the SFX when snuffing a totem.
  • Fixed an issue where the wrong music was playing for Jake Park's Lucky Stroll Outfit.
  • Fixed an issue where the Blast Mine explosion was muffling the audio on the Survivor who installed it at any range.
  • Fixed an issue where the perk "Spies from the Shadow" caused the loud noises to be too loud.
  • Fixed an issue where Memory Shards were lingering after despawning.
Bots
  • Bots are better at handling the Undetectable status of a Killer.
  • Bots no longer struggle to repair a Generator on a specific tile on The Game.
  • Fixed multiple crashes that could occur when playing with Bots.
  • Bots in the Tutorials have been slightly nerfed to improve new player experience.
  • Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
  • Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
  • Bots have figured out how to fall off a specific ledge on Lampkin Lane.
  • When a Killer approaches while being healed by another player, Bots are now more willing to run away.
Characters
  • An animation of Mikaela Reid pulling out a book in the menus has been fixed to correctly hide the book at the end.
  • Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
  • Fixed an issue that caused the hook animation of the Nurse to not play properly when hooking a survivor.
  • Fixed an issue that caused multiple animations to clip during specific interactions as The Hag.
  • Fixed an issue that caused the Survivors right arm to appears broken when performing the self-unhook animation
  • Fixed an issue that caused the The Hillbilly to be able to see through a Locker when starting the Use Chainsaw.
  • Fixed an issue that caused Break pallet animation to be out of sync when breaking a pallet as the Killer while under the Orange Glyph status effect.
  • Fixed an issue that caused Nicolas Cage to plays ‘failed skillcheck’ animation when using Styptic Syringe.
  • Fixed an issue that caused The Hag camera to moves briefly when returning to idle after an attack.
  • Fixed an issue that caused The Trapper and The Pig to be missing their traps in the Lobby
  • Fixed an issue that caused Survivor Nicolas Cage's chin to clip through his collar during the pointing animation.
  • Fixed an issue that caused Survivor The Nurse's weapon to snaps back into idle position after an attack miss.
  • Fixed an issue that caused The Hag's arm to be invisible when having the Sugared Claws equipped during multiple actions.
  • Fixed an issue that caused the camera to be misplaced during the Moris as Renato Lyra and equipped with his legendary outfit.
  • Fixed an issue that caused The Hag or The Nurse camera to be able to clip inside of the locker until they move, when searching an empty locker.
  • Fixed an issue that caused The Blight's camera to be able to clip through locker while using chain dash.
  • Fixed an issue that caused The Trickster's camera to drops to low, when landing.
  • Fixed an issue that caused Survivors right arm to appear broken when performing the self-unhook animation while holding certain items.
  • Fixed an issue that caused the Trapper to be able to farm Bloodpoints and stack Haste bonuses by spamming the Set Trap ability on Maurice's hooves.
  • Fixed an issue that caused the Demogorgon's FOV not to increase while using the Shred ability.
  • Fixed an issue that caused the Legion's add-on Julie's Mix Tape not to replenish the Feral Frenzy cooldown when pallet stunned.
  • Fixed an issue that could cause a crash when the Deathslinger reeled in a speared Survivor.
Environment/Maps
  • Fixed issues related to the navigations of Bots in the The Underground Complex
  • Fixed an issue in the realm of Crotus Prenn where the pallet in the shack was clipping in the ground
  • Fixed an issue where Victor could not jump through a window of the Grim Pantry building
  • Fixed an issue on the Suffocation Pit where the player could land on top pf assets
  • Fixed an issue in the Coal Tower maps where player could land on top of pallets
  • Fixed an issue with the collision of a car asset in the Badham Preschool.
  • Fixed an issue where you could see the edge of the map in the vistas on The decimated Borgo.
  • Fixed an issue that caused the Xenomorph's tail attack not to inflict damage on Survivors in the shack in the Red Forest maps.
  • Fixed an issue that caused the Xenomorph's tail attack to hit multiple invisible collisions in the Underground Complex map.
  • Fixed an issue that caused the Mastermind to not be able to use his power around a sliding door in the Underground Complex map.
Perks
  • Fixed an issue that sometimes caused successful skillchecks from the Merciless Storm perk to count as failed.
Platforms
  • Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
  • Fixed a crash that could occur on PS5 while in menus.
UI
  • Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to be correctly consumed and shown on the Tally screen.
  • Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
  • Players can switch between Archives visual lore entries while in fullscreen.
  • Fixed a missing word in the Player Stats tab
  • Fixed an issue where the screen blurs when canceling the Naughty Bear Mori preview while loading.
  • Fixed an issue where the spending pop-up above the Bloodpoints wallet doesn't appear when using bonus Bloodpoints.
  • Fixed an issue where texts are overlapping in the Loadout menu on the Nintendo Switch.
  • Fixed an issue where tooltips do not scale with the UI Scale option
Misc
  • Killswitched Cosmetics can no longer be brought into a Trial.
  • Fixed a crash that could occur when starting a match with an empty loadout.
  • Fixed an issue that caused Survivors to run in place when the Killer disconnected from the trial.
Public Test Build (PTB) Adjustments
New Killer - The Good Guy
Killer Power
  • Pallet Scamper - 1.4 seconds (Was 1.2 seconds)
  • Slice & Dice dash duration - 1.2 seconds (Was 1 second)
  • Slice & Dice miss speed adjusted to be more in line with other similar Killers
Perks
  • Batteries Included - adjusted to deactivate after all generators are completed.
Addons
  • Good Guy Box - Decrease Slice & Dice hit blade wipe by 7 %. (Was 15%)
  • Power Drill - Hidey-Ho Mode cooldown reduced by 15% after hitting a Survivor with Slice & Dice. (Was 20%)
  • Electric Carving Knife - Decrease Slice & Dice miss cooldown by 5%. (Was 10%)
  • Jump Rope - Increase duration of Slice & Dice by 8%. (Was 30%)
  • Flaming Hair Spray - Reduce the amount of time consumed by M1 attacks in Hidey-Ho Mode by 20% (Was 12.5%)
  • Automatic Screwdriver - Missing a Slice & Dice attack reduces Hidey-Ho Cooldown by 10%. (Was 15%)
  • Portable TV - Slice & Dice duration increased by 70% once the Exit Gates have been powered. (Was 100%)
  • Silk Pillow - Terror Radius is reduced by 6m in Normal Mode, but Slice & Dice charge time is increased by 50%. (Was 4m and 75%)
  • Iridescent Amulet - Hidey-Ho Mode duration increased by 50%. M1 attacks immediately end Hidey-Ho Mode. (Was 100%)
  • Yardstick - Performing a Scamper reveals Survivor auras within 12m distance for 5 seconds. (Was 20m)
  • Running Shoes - Gain 2% movement speed after performing a Scamper for 5 seconds. (Was 4% and 3 seconds)
  • Rat Poison - While performing a Slice & Dice, the auras of survivors within 12m of you are revealed for 5 seconds (Was 8m)
Killer Updates - The Trickster
  • Increase Main Event blade requirement to 8 (was 6).
  • Revert time between throws to 0.33 sec (was 0.25).
  • Addons:
    • Ji-Woon’s Autograph: Increase the time before a combo ends by 10% (NEW EFFECT).
    • Fizz-Spin Soda: Increase the time before a combo ends by 15% (NEW EFFECT).
    • Waiting for You Watch: Increases the duration of Main Event by 0.4 seconds for each Blade hit while it is active. (was 0.25)
    • Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (NEW EFFECT).
    • Iridescent Photocard: Remove the Haste bonus when injuring a Survivor (instead of the dying state).
Bots
  • Bots will now think twice before doing a fall from a higher floor into the Killer's arms.
  • Bots are now more likely to loop clockwise and anti-clockwise around certain loops, rather than fixed to one direction.
  • Bots are now more accepting of being healed, particularly while fully downed.
  • Bots are more likely to leave an unsafe loop after getting hit.
  • Bots can now attempt to dodge dash actions.
  • Bots can now vault a specific pallet on the Mother's Dwelling Map.
  • Bots can now fall out of a specific window on the Lampkin Lane Map.
  • Bots can now vault a specific pallet on the Raccoon City Police Department Maps.
  • Bots' looping behaviour has improved, preventing them from turning around mid-loop in certain edge cases.
  • Bots are once again self-unhooking, having been disrupted by the anti-camp measures.
Bug Fixes
Gameplay
  • Queueing as a certain Killer for a regular game then switching to a custom game no longer locks you to play the Killer you queued as in the regular game.
  • Fixed The Demogorgon's Perks being available to Chucky without prestiging the former.
The Good Guy
  • The Good Guy's voice lines can overlap and cause the Slice and Dice yell to be silent
  • When destroying a Pallet as The Good Guy, the animation is now correctly centered in the direction of the Pallet.
  • The Good Guy's camera sensitivity is no longer affected when getting stunned during a Slice and Dice dash.
  • Activating the Hidey-ho mode no longer results in an increase in server latency and potential rubberbanding
  • The Good Guy can no longer hear Illusory Footfalls spawned around survivors
  • After vaulting a Pallet or a Vault, The Good Guy's Slice and Dice vignette no longer remains visible
  • The Good Guy's Chain Scampers are now more resilient in high latency network conditions
  • Survivors no longer remain on the floor during The Good Guy's pickup animation
  • The Good Guy now correctly play voice lines when entering Hidey-Ho Mode
  • The Good Guy can no longer body block hooked survivors from being unhooked
  • The Good Guy's Pallet Scamper and Vault Scamper are now the same duration
  • Breaking a pallet with The Good Guy's Hard Hat Addon now correctly triggers Chemical Trap, Thwack!, Game Afoot and Spirit Fury perks
  • The Good Guy now correctly plays voice lines when a Survivor escapes a Trial
  • The Good Guy's Slice and Dice ability no longer consumes 2 tokens of the Play With Your Food perk
The Trickster
  • Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when hitting a Survivor with Endurance.
  • Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when grabbing a Survivor.
Perks
  • Fixed an issue that caused the perk Resurgence not to work after unhooking yourself.
  • Fixed an issue that caused the perk Dying Light to gain a stack when hooking the Obsession while having the perk Friends 'Til the End equipped.
  • Fixed an issue that caused the Status Effects from the Friends 'Til the End perk not to transfer to the new Obsession when triggered by Obsession transfer perks.
  • Fixed an issue that caused the perk Hex: Two Can Play to not be dimmed when all totems were destroyed.
  • Fixed an issue that caused the perk Hex: Two Can Play not to gain a charge when a Survivor wiggled out from the Killers grasp.
  • Fixed an issue that caused various Haste bonuses not to stack when applied to the lingering bonus Haste of the perk Batteries Included.
Platforms
  • Fixed a crash that could occur on the Microsoft Store version of the game when moving around menus.
  • Fixed a crash that could occur on Nintendo Switch after consecutive matches.
Misc
  • Fixed a crash that could occur on loading into certain maps.
  • Fixed a server crash that could occur when playing with Bots.
  • Fixed an issue that caused the Hag's add-ons that reveal Survivor auras when a trap is triggered not to work.
Dead by Daylight - ThomasBHVR
Dead by Daylight: Chucky brings an iconic horror legend into The Fog with a new Killer: The Good Guy - Chucky. Purchasing this add-on unlocks an exclusive Charm: Good Guys Box.



The new Killer is The Good Guy - Chucky.
Charles Lee Ray was tracked down and shot after a murderous rampage, escaping death when his soul possessed a Good Guys doll named Chucky. Chucky didn't want to stay a Good Guy forever, and he knew there was only one way to change that: take the body of Andy Barclay, the first person he had revealed his secret to. He brought Andy to the Good Guys factory to complete the switch, but the boy escaped into a swirling mass of fog. Not wanting to lose his only chance for a real body, he charged through the fog screaming after Andy. 

The Chucky Chapter includes:
  • New Killer: The Good Guy - Chucky
  • An exclusive Charm: Good Guys Box

https://store.steampowered.com/app/2656010/Dead_by_Daylight__Chucky_Chapter/

His name is Charles Lee Ray. Chucky to his friends... You’ll be his friend ‘til the end, right?

See you in the Fog,
The Dead by Daylight team.
Dead by Daylight - dance_BHVR
For possibly the last time this year, we’re back with another Developer Update, a series of posts covering everything coming to Dead by Daylight. This time around, we have a pint-sized post focusing on all the changes being made after this past Public Test Build (PTB).


The Good Guy

We were thrilled to see Chucky receive such a warm welcoming during the PTB – he is your new friend ‘til the end, after all! First impressions seemed to be positive, so we’ll be keeping changes to the Dead by Daylight: Chucky content minimal for the full release.

First up, to ensure that Survivors have a chance to react, we have slightly increased the time it takes to Scamper under a pallet to 1.4 seconds (was 1.2 seconds). Similarly, we’ve adjusted the Killer’s movement speed after missing a Slice & Dice attack to allow the Survivor to gain more distance after a successful dodge.

Second, we’ve fine-tuned the Slice & Dice attack. Duration extending Add-Ons (such as Jump Rope) were strong favorites. To reduce reliance on these Add-Ons and make others more appealing, we’ve reduced the effects of these Add-Ons and incorporated part of their effects into the base kit. Slice & Dice’s duration has been increased to 1.2 seconds (was 1 second).

Speaking of Add-Ons, we’ve done a balancing pass on many of the other Add-Ons, bringing the strongest and weakest options more in line with one another.


Batteries Included

Last up, we have a small tweak to one of the new Perks, Batteries Included. This Perk gives the Killer a lingering speed boost when they pass by a powered Generator. But there’s a slight problem with this: When the last Generator is powered, all Generators become powered. This made the Perk far stronger during the end game than intended, especially on smaller maps and/or when paired with other Perks such as Hex: No One Escapes Death.

Rather than reducing the effects of the Perk, we are instead adding a new clause: Batteries Included now deactivates when the exit gates are powered.


The Trickster

This past PTB featured a bundle of balance changes for The Trickster, aiming to improve his lethality and make him feel better to play. While these changes did make The Trickster stronger, many felt they made him a little too powerful, making him difficult & frustrating to play against. With this in mind, we have a few adjustments on the way for when the update will be released.

First: We are reverting The Trickster’s throw rate to 3 blades per second (was 4 during the PTB). This will give Survivors a little more time to break line of sight before they are injured. The laceration meter will remain at 8 blades like in the PTB, but his increased movement speed will help The Trickster catch up to Survivor to land a few more blades more often.

Second: Although we’d like for Main Event to happen more often than it historically has, we found that it was a little too easy to earn during the PTB. This was especially true when certain Add-Ons were used, allowing it to be charged up with just a few blades.

Going forward, Main Event will require 8 blades to activate.

Similarly, we have replaced the effects of a handful of Add-Ons, most of which interact with Main Event:
  • Ji-Woon’s Autograph: New Effect – Increases the time before a combo ends by 10%.
  • Fizz-Spin Soda: New Effect – Increases the time before a combo ends by 15%.
  • Death Throes Compilation: New Effect – Reveal the aura of Survivors hit during Main Event for 6 seconds.
  • Iridescent Photocard: The Haste bonus is now lost when a Survivor is injured (previously when a Survivor entered the dying state).


With that, we’ve reached the end of another Developer Update. Each of the changes discussed in this post will be available when the update is released on November 28. We hope you have a blast with your new friend ‘til the end, and we look forward to hearing what you think.

Until next time…

The Dead by Daylight team
Dead by Daylight - Omnia_BHVR
As 2023 is coming to an end, it's already time to reflect and celebrate the games that made your year!

We're seven years in, and we couldn't have made it this far into The Fog without our community. We look forward to exploring more of The Entity's Realm with all of you.

This year was full of exciting moments for us: we've delivered on 100% of the quality of life and gameplay features in our Year 8 Roadmap in the first six months, along with bringing some longtime fan requests into The Fog with the Alien Chapter and the upcoming Chucky Chapter.

Thanks to your feedback, we've been able to make impactful iterations on live balance and new features that wouldn't have been as successful without the involvment of our players. We can't wait to keep building this world with you for the years to come.

You can now nominate Dead by Daylight in the "Labor of Love" category for the Steam Awards.

You have until November 28 at 1PM ET to nominate your favorite games. Make sure to take a look at all the other categories, 2023 was a year full of incredible releases!

See you in The Fog,

The Dead by Daylight Team
Nov 8, 2023
Dead by Daylight - dance_BHVR

Important
Progress & save data information has been copied from the Live game to our PTB servers on Oct 30. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Release Schedule
  • PTB goes live: 11 AM ET
Content
New Killer - The Good Guy
Killer Power

The Good Guy has two separate modes he can switch between; Normal Mode and Hidey-Ho Mode. Due to his short height, The Good Guy also has a fixed third-person camera positioned above and behind him, giving the player a better view of his surroundings. He is also much shorter than other Killers making him very stealthy, however he leaves fading footprints behind as he walks.

Special Ability: Hidey-Ho Mode

Press the Active Ability button to enter Hidey-Ho Mode for 14 seconds. While in this mode, the Killer has no Terror Radius, and "distraction" footprints and audio are spawned all across the map.

Special Attack: Slice & Dice

While in Hidey-Ho Mode, press and hold the Special Attack button to charge up a Slice & Dice Attack. When charged, sprint forward at high speed, triggering an attack at the end (or whenever the Special Attack button is released).

Special Ability: Scamper

While in Hidey-Ho Mode, when you are near a vault or pallet, press the Interaction button to scamper through it quickly without breaking it.

[h4]Perks[/h4]
Hex: Two Can Play
  • Anytime you are stunned or blinded by a Survivor 4/3/2 times, if there is no Hex Totem associated with this Perk, a Dull Totem becomes a Hex Totem. While the Hex Totem stands, Survivors who stun or blind you get blinded for 1.5 seconds.
Friends 'Til the End
  • When you hook a Survivor that is not the Obsession, the Obsession becomes exposed for 20 seconds and reveals their aura for 6/8/10 seconds. When you hook the Obsession, another random Survivor screams and reveals their position and becomes the Obsession.
Batteries Included
  • When within 12 meters of a completed Generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds when you are no longer in range.
Killer Updates - The Trickster
  • Movement speed increased from 4.4 m/s to 4.6 m/s.
  • Removed recoil for throwing knives.
  • Blade-ready movement speed: removed per-throw movement speed reduction.
  • Increase the blade throw speed.
  • Increase laceration meter from 6 to 8.
  • Main Event Updates:
    • Decrease the number of Blades required to access Main Event from 30 to 6 Blades.
    • Decrease Main Event duration from 10 sec to 5 sec.
    • Pressing Active Ability button within 0.3 second of activating Main Event does not cancel it.
    • Add 0.5 second to the next Main Event for each combo score level reached.
    • Combo Score Levels (consecutive hits with thrown blades increases the combo):
      • E: base time + 0.5 sec
      • D: base time + 1 sec
      • C: base time + 1.5 sec
      • B: base time + 2 sec
      • A: base time + 2.5 sec
      • S: base time + 3 sec
[h4]Trickster Add-on Updates[/h4]
Memento Blades
  • Increases throw speed by 5% (new functionality)
Inferno Wires
  • Increases duration of Main Event by 40% (was 25%)
Ji-Woon's Autograph
  • Decreases the number of Blades required to reach Main Event by 1 (new functionality)
Tequila Moonrock
  • Increases duration of Main Event by 60% (was 50%)
Fiz-Spin Soda
  • Decreases the number of Blades required to reach Main Event by 2 (new functionality)
Waiting for You to Watch
  • Increases the duration of Main Event by 0.25 second for each Blade hit while it is active (was 0.4 seconds)
Iridescent Photo Card
  • For each consecutive Blade hit, gain a stackable [1]% Haste status effect, up to a maximum of [7]%. This bonus is lost when missing a Blade or when putting a Survivor into the dying state. (new functionality)
Perk Updates
Made For This
  • This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster.
  • Added Deep Wound condition for haste effect.
Map Updates
The largest Maps in the game, The Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.

The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.

Features
Graphics Update
  • Added support for FSR 1.0 on all platforms.
Player Profile and Customizable Player Cards
Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it.

Players now have a Player Card in the Profile screen and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.

Note: during PTB, players will only have access to the default "empty" badge and banner.

Bug Fixes
Audio
  • Specific voice lines' subtitles should now match the audio more accurately.
  • Fixed an issue that caused the sound to be missing when switching back in a disabled pod as The Singularity.
  • Survivor's screams are now properly being stop during The Knight's Mori.
Bots
  • Bots are better at handling the Undetectable status of a Killer.
  • Bots no longer struggle to repair a Generator on a specific tile on The Game.
  • Fixed multiple crashes that could occur when playing with Bots.
  • Bots in the Tutorials have been slightly nerfed to improve new player experience.
  • Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
  • Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
  • Bots have figured out how to fall off a specific ledge on Lampkin Lane.
  • When a Killer approaches while being healed by another player, Bots are now more willing to run away.
Characters
  • Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
  • Fixed an issue that caused Mikaela Reid's book to appear broken during menu idle animation.
  • The Undetectable icon is now correctly displayed when Micheal Myers is in Tier 1 of Evil Within.
  • When The Singularity switches back to a disabled pod, the residual sounds now play correctly.
  • VFX for The Knight's power is now no longer spawned in the corner of certain maps.
  • The survivor activity HUD now correctly shows a survivor has escaped when escaping after having been marked by Ghost Face.
  • Pools of blood hidden when The Spirit begins charging a Phase Walk will reappear if cancelling or exiting the Phase Walk.
  • The Doctor's Illusionary Red Stain is no longer visible on a survivor after being Mori'd.
  • The Xenomorph's Control Stations no longer incorrectly block flashlight beams.
  • The Cenobite cannot target a Survivor with more chains once they have started solving the Lament Configuration.
  • The Cenobite's Chain Hunt is no longer reset when Survivors are interrupted during certain actions.
  • The Ghost Face and The Pig can now remain crouched when activating Hex: Pentimento.
  • The Nightmare is no longer able to set Dream Snares across walls or out of bounds.
  • As The Clown, swapping bottles while one is thrown no longer changes the type of the thrown bottle.
  • The effects of the Unicorn Block and Sheep Block no longer only apply to one affected Survivor.
Environment/Maps
  • Fixed an issue where players would not be able to interact with one side of a Generator in the Hawkins National Laboratory.
  • Fixed an issue where The Hag could place her traps in illegal areas of the Suffocation Pit main building.
  • Fixed an issue where the Killer's navigation would get blocked on the Suffocation Pit map.
  • Fixed an issue where The Nightmare was not able to place Dream Snares in a section of the Suffocation Pit main building.
  • Fixed an issue where the dark mist would not appear properly in the Raccoon City Police Department.
  • Fixed an issue in Eyrie of Crows where an extended collision would block the players navigation.
  • Fixed an issue where The Pig could not pick up a Survivor near a Jigsaw Box in Midwich Elementary School.
Perks
  • The Hooked Survivor is now correctly able to see the aura of the Killer when the Kindred Perk is equipped.
  • The Dramaturgy Perk is no longer incorrectly displayed as available when vaulting a window with the Sprint Burst Perk equipped.
  • When a Survivor breaks a Pallet due to the Dissolution Perk, the Thwack! Perk is no longer triggered.
  • The Blast Mine Perk's explosion now correctly deafens the Killer who triggers it, instead of the Survivor who installed.
  • The Perks Ultimate Weapon and Darkness Revealed are no longer incorrectly activated when a Survivor interacts with a Locker that has a Survivor in it.
Platforms
  • Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
  • Fixed a crash that could occur on PS5 while in menus.
UI
  • Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to being correctly consumed and shown on the Tally screen.
  • Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
  • Players can switch between Archives visual lore entries while in fullscreen.
Misc
  • Killswitched Cosmetics can no longer be brought into a Trial.
  • Fixed a crash that could occur when starting a Trial with an empty loadout.
  • After the Pocket Mirror disappears upon crossing the Exit Gates, an item taken from a chest during the Trial now correctly appears in the Survivor’s hand.
  • Hooks previously shown in a loud noise notification bubble no longer appear in subsequent loud noise notifications.
  • A recently hooked Survivor will now no longer see their Hook obscuring a completed Generator's loud noise notification.
  • Survivors now receive Bloodpoints when being interrupted from searching a chest.
  • Survivors can no longer activate the Glass Bead map Add-on without cooldown.
  • Dismantle achievement now correctly gains progress with Breakdown's trigger.
  • Performing a fast vault immediately after falling from an elevated footing will no longer cancel the fall stagger.
  • When carrying a Survivor as any Killer, the "Carrying Survivor" icon no longer blocks the button prompt for the drop action.
  • A Pallet's break animation is now correctly in sync when broken by a Killer having the Orange Glyph status effect.
  • The Green Glyph now spawns correctly after the requirements for the "Glyph Pursuer" Challenge are completed
  • A Survivor's right arm no longer appears unnaturally bent when performing a self-unhook while holding certain items.
  • When the Killer disconnects, Survivors no longer start running in place before reaching the tally screen.
Dead by Daylight - ThomasBHVR
We’re thrilled to announce that Stranger Things has returned to The Fog, bringing back The Demogorgon, Steve Harrington, Nancy Wheeler, and The Underground Complex Map.

As you may know, the Stranger Things Chapter left Dead by Daylight in November of 2021, after its original release in 2019. Now, on Stranger Things Day of all days, this beloved Chapter will once again be made available to all players.



We understand you might have some questions – hopefully, this should clear everything up.
  • Which characters are coming back?
The Demogorgon, Steve Harrington, and Nancy Wheeler. The Jonathan Byers Legendary Outfit will also be returning.

  • What about The Underground Complex?
The Underground Complex Map will be available for all players.

  • Are the Stranger Things Outfits back too?
Yes indeed. All Stranger Things Outfits are once again available in-store.

  • What about the Perks?
Each Stranger Things character was released with 3 unique Perks, which became General Perks following the Chapter’s removal. As of now, they will regain their previous names. In a later patch, they will revert to being exclusive character Perks.

If you levelled up a character while these Perks were general Perks, what you have unlocked will remain unlocked. However, you will not be able to unlock further Perk Tiers until you have purchased the Character Perk from the Shrine of Secrets or levelled up the Stranger Things characters to Prestige 1, 2, and 3.

  • Are Stranger Things-related Achievements/Trophies coming back?
Not at this moment.


We hope this answers some of your questions about the return of Stranger Things, and if you’re looking for more information, don’t hesitate to reach out on the forums or our social media pages.

See you in the Upside Down,
The Dead by Daylight Team

https://store.steampowered.com/app/1135280/Dead_by_Daylight__Stranger_Things_Chapter/
Dead by Daylight - dance_BHVR
[EDITED]
Release Schedule
  • Consoles: 3PM ET
  • PC: 3:30PM ET
Content
Stranger Things
The Stranger Things DLC is back to Dead By Daylight!

Perks
The original Stranger Things perks had their names and icons changed after Stranger Things content was no longer available in the game. Now that Stranger Things is back, the original names and icons for the perks are too (note: the functionality of these perks are NOT changing). Please note these perks are only translated in English. All other non-English languages will be updated in the next release.

Currently in Game → New (original) Title
Survivor Perks
  • Guardian → Babysitter
  • Kinship → Camaraderie
  • Renewal → Second Wind
  • Situational Awareness → Better Together
  • Self-aware → Fixated
  • Inner Healing → Inner Strength
Killer Perks
  • Jolt → Surge
  • Claustrophobia → Cruel Limits
  • Fearmonger → Mind Breaker
The Underground Complex Map
The Underground Complex Map has been reactivated with the same layout and content previously seen. The Hawkins National Laboratory ID Offering is also available once again in the Bloodweb to access the Realm for this Map.

Bug Fixes
Archives
  • Fixed an issue that made it impossible to gain progress on the "In Extremis" Challenge from Tome 16.
Bots
  • Bots are now better at dodging The Trickster's Blades.
Characters
  • Fixed an issue that caused the female and male Survivor fast vaults distance not being the same.
  • Fixed an issue that caused The Trapper to play the Naughty Bear animation during several instances (attack miss, vault and stunned).
Environment/Maps
  • Fixed an issue in Pale Rose where a tree root would get the player stuck.
  • Fixed an issue where players were pushed into the roof of the Mount Ormond Resort building.
  • Fixed an issue that caused The Knight's Guards order range to be shorter on one side of Generators due to Halloween asset collision.
Platforms
  • Fixed an issue on Switch with the Naughty Bear Mori button always visible even when an other outfit was selected.
UI
  • Fixed a potential crash in the Event Entry screen after purchasing an item with event currency.
Misc
  • Fixed a crash that could occur in the Store.
  • Fixed a crash/disconnection issue that could occur when playing with Bots.
Dead by Daylight - dance_BHVR
The end of the year is almost upon us, but we’ve still got news to share. In this Developer Update, we’ll cover some of the new features and balance changes making their way to the game in our next update, including a new customization option, a sizeable update to an existing Killer, and gameplay passes for two Realms.



Player Cards

A new customization option has arrived! Player Cards are decorative banners and badges which appear in the top right corner of various menus. Your Player Card will also be featured in the post-match scoreboard so other players can see them as well.



Banners and badges can be mixed and matched as you please, and higher rarity ones will be more detailed with some even being animated. Like other cosmetics, you’ll be able to be earn them in various ways, such as events, the Rift, through login rewards or promocodes, and so on.

With this update, we’ve also cleaned up the menus and moved your player level and grades to a new Player Profile screen, accessible by clicking on your badge.

A small selection of Player Card options will be available starting with this update, but you can expect to see a wider range of choices appearing over time.



The Trickster

When he’s not working on his next album, he’s following his other passion: Throwing a boatload of knives at Survivors. In this update, we’re aiming to address points of frustration for both sides. For Killers, many feel like The Trickster doesn’t quite stack up to the other ranged options. For Survivors, dodging Blades could feel inconsequential since so few would injure you, making it feel unavoidable. We’ll be making a series of balance and quality of life changes to our resident rapid fire ranged Killer.

Rapid Fire

The Trickster’s fast-paced attacks are what set him apart from other ranged Killers, so we wanted to focus on this rapid fire ‘machine gun’ gameplay for this update. We asked ourselves: What’s better than throwing a bunch of knives? Answer: Throwing even more knives.

The Trickster now throws 4 Blades per second (was 3 Blades per second) by default, and his throw rate no longer increases with each Blade thrown.

To keep this feeling fair for Survivors, we have also increased the laceration meter to 8 hits (was 6), as well as decreased the time before it decays to 10 seconds (was 15). This means that the laceration meter will fill at the same rate as before, but successfully dodging Blades will be a little more rewarding.

Lastly, recoil when rapidly throwing Blades can be tricky to deal with, particularly for those playing with a controller. Therefore, we have removed recoil entirely.

This will make your Blades easier to control, making them more skill dependent. The downside: You won’t be able to blame the recoil for that Blade you missed.

Fast Paced

To compliment his quicker throws, we have also reviewed The Trickster’s movement speed. The Trickster now moves at 4.6m/s by default (was 4.4m/s). This puts him on par with other fast Killers, and as a result, The Trickster’s Terror Radius has been increased to 32m (was 24m).

This will not only help him close the gap during a chase, but also spend less time traversing the map looking for his next target.

Combined, these changes will leave The Trickster feeling much more agile and fast paced.

Main Event

Main Event allows you to throw even more Blades even faster. However, this required you to hit quite a few Blades to activate first, taking several chases to charge up. This made it feel fairly rare for the Killer, but also made it a little frustrating if you happened to be the unlucky Survivor to be caught when it was finally activated. As a result, we are making the following changes:
  • Main Event now requires 6 Blades to charge (was 30).
  • Main Event’s duration has been reduced to 5 seconds (was 10).
These changes will make Main Event available much more often but require the Killer to use it strategically to take advantage of it.

Add-ons

Lastly, we have reviewed the effects of a handful of his Add-ons:
  • Memento Blades: New Effect – Decreases time between Blade throws by 5%.
  • Inferno Wires: Increases duration of Main Event by 40% (was 25%).
  • Ji-Woon’s Autograph: New Effect - Decreases the number of Blades required to charge Main Event by 1.
  • Tequila Moonrock: Increases duration of Main Event by 60% (was 50%).
  • Fizz-Spin Soda: New Effect - Decreases the number of Blades required to reach Main Event by 2.
  • Waiting for You Watch: Increases the duration of Main Event by 0.25 seconds for each Blade hit while it is active (was 0.4 seconds).
  • Iridescent Photocard: New Effect - For each consecutive Blade hit, gain a stackable 1% Haste effect, up to a maximum of 7%. This bonus is lost when missing a Blade or putting a Survivor into the dying state.


Made For This

Even a small speed boost can make a big difference in the right hands, making some Survivors very difficult to catch. Since Made For This would activate as soon as a Survivor became injured, this Perk would often be unavoidable. To make this fairer and create opportunities for Killers to play around it, we have added an additional condition to the Haste effect.

After healing another Survivor, gain the Endurance Status Effect for 6/8/10 seconds (unchanged). While you are affected by Deep Wounds, you run 3% faster. Since this is much more situational, this effect now applies while Exhausted as well.

With this change, the Killer can potentially prevent Made For This’ speed boost from activating entirely by avoiding inflicting Deep Wounds on that Survivor. This also ties both of Made For This’ effects together, granting a way to gain Deep Wounds in order to make use of the Haste effect.



Garden of Joy

Joy for some, at least. We have gathered and reviewed feedback for the Garden of Joy map, and in this update, we’ll be making a series of changes to improve gameplay.

First, we turned our attention to the windows of the large house. Previously there were several strong windows which granted Survivors plenty of distance each time they were vaulted, making some chases drag on. We have reviewed the layouts of these windows & breakable walls to make chases in this building fairer.



Second, we have rebalanced several pallet loops to bring them closer to the sweet spot where they are both useful to Survivors and have the potential for Killers to play around them. We have also cleaned up certain loops and removed some small objects which players might bump into by mistake.

Lastly, we have made a few art changes throughout the map to both improve visibility of objects which block your path and introduce small pieces of lore throughout the environment.



Red Forest

The Red Forest is home to both Mother’s Dwelling and the Temple of Purgation. We have similarly reviewed feedback for both maps and are making a series of changes to improve gameplay on them as well.

First and foremost, size: These two maps are some of the largest in the game. This can cause some gameplay issues, costing the Killer a lot of time to cross from one end to the other in search of Survivors. We are reducing the size of both maps to bring them more in line with the rest of the Realms.


Second, we’ve reviewed various pallets loops and reduced the amount of vegetation surrounding them, making it easier to identify loops at a glance.




With that, we’ve reached the end of this Developer Update. Everything mentioned in this post will be available to try in the Public Test Build, planned to start November 8, with the update going live on all platforms in the weeks following. We look forward to hearing what you think!

Until next time…

The Dead by Daylight team
Dead by Daylight - dance_BHVR

Release Schedule
  • Update releases: 11AM ET
Content
Killer - The Skull Merchant
  • Reworked Low Power Mode Add-on:
    • Now decreases Drone Rotation speed by 100%, effectively stopping rotation.
    • No longer decreases Power cooldown by 25%.
Environment/Maps
The maximum number of pallets spawned in the Shattered Square Map has been increased to 18 to prevent large areas of the map from spawning with no pallets. The quality of the loops were also updated to reduce their safety. We hope this adds better gameplay for both roles.

Note: The map is not guaranteed to generate with this many pallets and will instead prematurely stop spawning pallets if the minimum pallet requirement has been reached and there are no more valid positions far enough from other pallets.

Bug Fixes
Audio
  • Memory fragment shards that have been collected or have despawned no longer produce SFX.
Characters
  • Fixed an issue that caused The Huntress reload animation to cause motion sickness when paired with the Iron Maiden perk.
  • Fixed an issue that caused The Xenomorph pick-up animation from a Locker to jitter in a specific Locker inside the Main Building.
  • Fixed an issue that caused the heads of all female Survivors to clip through the Hook during the struggle phase.
  • Fixed an issue that caused The Legion's upper body to be contorted while the camera snaps back into position after performing Memento Mori.
  • Fixed an issue that allowed The Cannibal's camera to clip through Lockers when performing a basic attack on them.
  • Fixed an issue that caused survivors to experience clipping with the artist when picking up and putting down survivors.
  • The Demogorgon’s Portals’ auras now properly appear after having performed a Mori.
Environment/Maps
  • Fixed a potentially broken Killer spawn point on Nostromo Wreckage.
  • Fixed a killer blocking collision on MacMillan Estate Realm.
  • Fixed an issue on Suffocation Pit where the Nightmare could not place his Dream Snares.
  • Fixed a killer blocking collision issue on the Temple of Purgation.
  • Fixed an issue where branches of trees could clip through the main building in Eyrie of Crows.
  • Fixed an issue where the Tonic Fumes of the clown could go through ceiling in buildings of the MacMillan Estate Realm.
  • Fixed an issue on Raccoon City Police Station where The Nemesis' tentacles could go through walls.
  • Fixed an issue in Coldwind Farm where items could be hidden in the ground near the corn rows.
  • Fixed an issue on Disturbed Ward where survivors could heal each other through walls.
  • Updated the layout of the combine harvester where small killers could not interact with survivors that are standing on one side.
  • Fixed an issue where players could land on top of pews in the Father Campbell's Chapel.
  • Fixed an issue in Eyrie of Crows where survivors healing each other can end up stuck in roots.
Event - Haunted By Daylight
  • Lighting now properly resets when entering the Void during The Dredge’s Nightfall or while in The Nightmare’s Dreamworld.
Killer - The Skull Merchant
  • Claw traps are propertly destroyed when a survivor disconnects without being replaced by a bot in a Custom Game.
  • The Map now properly tracks the Skull Merchant’s’ drones when equipped with Red Twine Add-On.
Misc
  • Fixed an issue that could disconnect players mid-trial.
Dead by Daylight - dance_BHVR

Release Schedule
  • Update releases: 11AM ET
  • "Haunted by Daylight" Halloween event starts: 2PM ET
  • "Haunted by Daylight" Halloween tome opens: 2PM ET
Content
The Trapper
  • The Trapper's Bear Traps now spawn close to each Generator at the beginning of a Trial.
The Skull Merchant
  • Added unique prompts to differentiate which direction a Drone will rotate in.
Haunted by Daylight
  • "Haunted by Daylight" Halloween event (starts October 18th 2PM ET).
  • The Archives
    • "Haunted by Daylight" Halloween event tome (opens October 18th 2PM ET).
  • Event Gameplay Details screen
    • The event popup has a new tab where you can view details of the event gameplay.
  • Event Currency
    • Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
    • Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
    • Spend Dark Trinkets on cosmetics and charms within the event's Collection screen.
  • Collection Milestone Rewards
    • Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!
Bug Fixes
Archives
  • Fixed an issue where the "Falling Darkness" Master Challenge can be completed after the first activation of the Nightfall.
  • Fixed a visual issue when playing animatics on screen with an aspect ratio other then 16:9.
  • All skill check related Challenges and Master Challenges no longer gain progress while wiggling out of the Killer's grasp.
Anti Face-camp
  • The anti face-camp UI is no longer visible when the last Survivor alive is hooked.
  • The anti face-camp meter is now colored when filling up.
  • Hooked Survivors no longer count when calculating the rate at which the anti face-camp meter fills up.
  • The audio cue when the anti face-camp meter is full properly plays for spectators.
  • The Struggle skill checks will now properly show up when the Unhook Self interaction is started during a Struggle skill check and then stopped midway.
  • Fixed an issue that caused the anti face-face camp feature to not fill the meter when the Killer was standing above certain basements.
  • Fixed an issue that caused the anti face-face camp meter to stop filling when the Killer was slightly higher than the hooked Survivor.
Audio
  • Fixed an issue that caused the anti face-camp to not have an audio cue when the meter is filled while spectating.
  • Fixed an issue that caused the found match SFX to not being played.
Bots
  • Bots now avoid short loops created by a one-way ramp.
Characters
  • Fixed an issue that caused a placeholder string to appear when The Skull Merchant targets a Drone to change its rotation direction.
  • Fixed various localization issues in various Skull Merchant Add-ons.
  • Fixed an issue with The Skull Merchant Geographical Readout Add-on to prevent the Add-on stacking with itself and removed the kill switch allowing the Add-on to be selected again.
  • Fixed an issue that prevented Survivors from playing the correct animation when using Blast Mine or Wiretap on a Generator.
  • Fixed an issue that caused the Drone to be missing in The Skull Merchant's hand when using Killer Power.
  • Fixed an issue that caused The Demogorgon's hand to clip into the Killer's camera view while carrying a Survivor and looking down.
  • Survivors can no longer instantly free trapped allies from The Trapper’s Bear Trap when it is placed on a staircase.
  • Skull Merchant Drones recalled when rotating counter-clockwise now rotate clockwise when placed again.
  • EDIT: Fixed an issue that caused The Cenobite to be unable to use his Killer Power after solving the Lament Configuration.
Environment/Maps
  • Fixed an issue that caused players to be able to climb a vault, instead of jumping on it, on the Nostromo's wreckage.
Perks
  • Fixed an issue that caused the perk Background Player to activate when performing rushed actions without moving.
Platforms
  • Friends from other platforms are now correctly visible in the Friends Menu.
UI
  • In the Archives, the "Unlock Tiers" functionality was still accessible by Gamepad even if the button was not visible.
  • Fixed an issue when collecting a mystery box as the last node didn't reveal the mystery item collected.
  • Fixed a rare issue in the Lobby where the player's wallet could be seen duplicated.
  • Fixed an issue with the Match Found SFX not playing anymore.
  • The day and night cycle is now visible on the Survivor portraits when playing as The Dredge.
Misc
  • Fixed an issue that caused missing a Brand New Part skill check to disable Generator passive regression.
  • Fixed older Event Cosmetics (such as Frosty Eyes) missing from players' inventories.
Known Issues
  • When The Oni goes through an open Unstable Rift teleporter, parts of its character model will become visible and clip through the camera.
  • When completing a Trial as either Survivor or Killer the tally screen does not show the expected result.
...