Dead by Daylight - ThomasBHVR
Dead by Daylight: Chucky brings an iconic horror legend into The Fog with a new Killer: The Good Guy - Chucky. Purchasing this add-on unlocks an exclusive Charm: Good Guys Box.



The new Killer is The Good Guy - Chucky.
Charles Lee Ray was tracked down and shot after a murderous rampage, escaping death when his soul possessed a Good Guys doll named Chucky. Chucky didn't want to stay a Good Guy forever, and he knew there was only one way to change that: take the body of Andy Barclay, the first person he had revealed his secret to. He brought Andy to the Good Guys factory to complete the switch, but the boy escaped into a swirling mass of fog. Not wanting to lose his only chance for a real body, he charged through the fog screaming after Andy. 

The Chucky Chapter includes:
  • New Killer: The Good Guy - Chucky
  • An exclusive Charm: Good Guys Box

https://store.steampowered.com/app/2656010/Dead_by_Daylight__Chucky_Chapter/

His name is Charles Lee Ray. Chucky to his friends... You’ll be his friend ‘til the end, right?

See you in the Fog,
The Dead by Daylight team.
Dead by Daylight - dance_BHVR
For possibly the last time this year, we’re back with another Developer Update, a series of posts covering everything coming to Dead by Daylight. This time around, we have a pint-sized post focusing on all the changes being made after this past Public Test Build (PTB).


The Good Guy

We were thrilled to see Chucky receive such a warm welcoming during the PTB – he is your new friend ‘til the end, after all! First impressions seemed to be positive, so we’ll be keeping changes to the Dead by Daylight: Chucky content minimal for the full release.

First up, to ensure that Survivors have a chance to react, we have slightly increased the time it takes to Scamper under a pallet to 1.4 seconds (was 1.2 seconds). Similarly, we’ve adjusted the Killer’s movement speed after missing a Slice & Dice attack to allow the Survivor to gain more distance after a successful dodge.

Second, we’ve fine-tuned the Slice & Dice attack. Duration extending Add-Ons (such as Jump Rope) were strong favorites. To reduce reliance on these Add-Ons and make others more appealing, we’ve reduced the effects of these Add-Ons and incorporated part of their effects into the base kit. Slice & Dice’s duration has been increased to 1.2 seconds (was 1 second).

Speaking of Add-Ons, we’ve done a balancing pass on many of the other Add-Ons, bringing the strongest and weakest options more in line with one another.


Batteries Included

Last up, we have a small tweak to one of the new Perks, Batteries Included. This Perk gives the Killer a lingering speed boost when they pass by a powered Generator. But there’s a slight problem with this: When the last Generator is powered, all Generators become powered. This made the Perk far stronger during the end game than intended, especially on smaller maps and/or when paired with other Perks such as Hex: No One Escapes Death.

Rather than reducing the effects of the Perk, we are instead adding a new clause: Batteries Included now deactivates when the exit gates are powered.


The Trickster

This past PTB featured a bundle of balance changes for The Trickster, aiming to improve his lethality and make him feel better to play. While these changes did make The Trickster stronger, many felt they made him a little too powerful, making him difficult & frustrating to play against. With this in mind, we have a few adjustments on the way for when the update will be released.

First: We are reverting The Trickster’s throw rate to 3 blades per second (was 4 during the PTB). This will give Survivors a little more time to break line of sight before they are injured. The laceration meter will remain at 8 blades like in the PTB, but his increased movement speed will help The Trickster catch up to Survivor to land a few more blades more often.

Second: Although we’d like for Main Event to happen more often than it historically has, we found that it was a little too easy to earn during the PTB. This was especially true when certain Add-Ons were used, allowing it to be charged up with just a few blades.

Going forward, Main Event will require 8 blades to activate.

Similarly, we have replaced the effects of a handful of Add-Ons, most of which interact with Main Event:
  • Ji-Woon’s Autograph: New Effect – Increases the time before a combo ends by 10%.
  • Fizz-Spin Soda: New Effect – Increases the time before a combo ends by 15%.
  • Death Throes Compilation: New Effect – Reveal the aura of Survivors hit during Main Event for 6 seconds.
  • Iridescent Photocard: The Haste bonus is now lost when a Survivor is injured (previously when a Survivor entered the dying state).


With that, we’ve reached the end of another Developer Update. Each of the changes discussed in this post will be available when the update is released on November 28. We hope you have a blast with your new friend ‘til the end, and we look forward to hearing what you think.

Until next time…

The Dead by Daylight team
Dead by Daylight - Omnia_BHVR
As 2023 is coming to an end, it's already time to reflect and celebrate the games that made your year!

We're seven years in, and we couldn't have made it this far into The Fog without our community. We look forward to exploring more of The Entity's Realm with all of you.

This year was full of exciting moments for us: we've delivered on 100% of the quality of life and gameplay features in our Year 8 Roadmap in the first six months, along with bringing some longtime fan requests into The Fog with the Alien Chapter and the upcoming Chucky Chapter.

Thanks to your feedback, we've been able to make impactful iterations on live balance and new features that wouldn't have been as successful without the involvment of our players. We can't wait to keep building this world with you for the years to come.

You can now nominate Dead by Daylight in the "Labor of Love" category for the Steam Awards.

You have until November 28 at 1PM ET to nominate your favorite games. Make sure to take a look at all the other categories, 2023 was a year full of incredible releases!

See you in The Fog,

The Dead by Daylight Team
Nov 8, 2023
Dead by Daylight - dance_BHVR

Important
Progress & save data information has been copied from the Live game to our PTB servers on Oct 30. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Release Schedule
  • PTB goes live: 11 AM ET
Content
New Killer - The Good Guy
Killer Power

The Good Guy has two separate modes he can switch between; Normal Mode and Hidey-Ho Mode. Due to his short height, The Good Guy also has a fixed third-person camera positioned above and behind him, giving the player a better view of his surroundings. He is also much shorter than other Killers making him very stealthy, however he leaves fading footprints behind as he walks.

Special Ability: Hidey-Ho Mode

Press the Active Ability button to enter Hidey-Ho Mode for 14 seconds. While in this mode, the Killer has no Terror Radius, and "distraction" footprints and audio are spawned all across the map.

Special Attack: Slice & Dice

While in Hidey-Ho Mode, press and hold the Special Attack button to charge up a Slice & Dice Attack. When charged, sprint forward at high speed, triggering an attack at the end (or whenever the Special Attack button is released).

Special Ability: Scamper

While in Hidey-Ho Mode, when you are near a vault or pallet, press the Interaction button to scamper through it quickly without breaking it.

[h4]Perks[/h4]
Hex: Two Can Play
  • Anytime you are stunned or blinded by a Survivor 4/3/2 times, if there is no Hex Totem associated with this Perk, a Dull Totem becomes a Hex Totem. While the Hex Totem stands, Survivors who stun or blind you get blinded for 1.5 seconds.
Friends 'Til the End
  • When you hook a Survivor that is not the Obsession, the Obsession becomes exposed for 20 seconds and reveals their aura for 6/8/10 seconds. When you hook the Obsession, another random Survivor screams and reveals their position and becomes the Obsession.
Batteries Included
  • When within 12 meters of a completed Generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds when you are no longer in range.
Killer Updates - The Trickster
  • Movement speed increased from 4.4 m/s to 4.6 m/s.
  • Removed recoil for throwing knives.
  • Blade-ready movement speed: removed per-throw movement speed reduction.
  • Increase the blade throw speed.
  • Increase laceration meter from 6 to 8.
  • Main Event Updates:
    • Decrease the number of Blades required to access Main Event from 30 to 6 Blades.
    • Decrease Main Event duration from 10 sec to 5 sec.
    • Pressing Active Ability button within 0.3 second of activating Main Event does not cancel it.
    • Add 0.5 second to the next Main Event for each combo score level reached.
    • Combo Score Levels (consecutive hits with thrown blades increases the combo):
      • E: base time + 0.5 sec
      • D: base time + 1 sec
      • C: base time + 1.5 sec
      • B: base time + 2 sec
      • A: base time + 2.5 sec
      • S: base time + 3 sec
[h4]Trickster Add-on Updates[/h4]
Memento Blades
  • Increases throw speed by 5% (new functionality)
Inferno Wires
  • Increases duration of Main Event by 40% (was 25%)
Ji-Woon's Autograph
  • Decreases the number of Blades required to reach Main Event by 1 (new functionality)
Tequila Moonrock
  • Increases duration of Main Event by 60% (was 50%)
Fiz-Spin Soda
  • Decreases the number of Blades required to reach Main Event by 2 (new functionality)
Waiting for You to Watch
  • Increases the duration of Main Event by 0.25 second for each Blade hit while it is active (was 0.4 seconds)
Iridescent Photo Card
  • For each consecutive Blade hit, gain a stackable [1]% Haste status effect, up to a maximum of [7]%. This bonus is lost when missing a Blade or when putting a Survivor into the dying state. (new functionality)
Perk Updates
Made For This
  • This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster.
  • Added Deep Wound condition for haste effect.
Map Updates
The largest Maps in the game, The Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.

The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.

Features
Graphics Update
  • Added support for FSR 1.0 on all platforms.
Player Profile and Customizable Player Cards
Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it.

Players now have a Player Card in the Profile screen and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.

Note: during PTB, players will only have access to the default "empty" badge and banner.

Bug Fixes
Audio
  • Specific voice lines' subtitles should now match the audio more accurately.
  • Fixed an issue that caused the sound to be missing when switching back in a disabled pod as The Singularity.
  • Survivor's screams are now properly being stop during The Knight's Mori.
Bots
  • Bots are better at handling the Undetectable status of a Killer.
  • Bots no longer struggle to repair a Generator on a specific tile on The Game.
  • Fixed multiple crashes that could occur when playing with Bots.
  • Bots in the Tutorials have been slightly nerfed to improve new player experience.
  • Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
  • Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
  • Bots have figured out how to fall off a specific ledge on Lampkin Lane.
  • When a Killer approaches while being healed by another player, Bots are now more willing to run away.
Characters
  • Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
  • Fixed an issue that caused Mikaela Reid's book to appear broken during menu idle animation.
  • The Undetectable icon is now correctly displayed when Micheal Myers is in Tier 1 of Evil Within.
  • When The Singularity switches back to a disabled pod, the residual sounds now play correctly.
  • VFX for The Knight's power is now no longer spawned in the corner of certain maps.
  • The survivor activity HUD now correctly shows a survivor has escaped when escaping after having been marked by Ghost Face.
  • Pools of blood hidden when The Spirit begins charging a Phase Walk will reappear if cancelling or exiting the Phase Walk.
  • The Doctor's Illusionary Red Stain is no longer visible on a survivor after being Mori'd.
  • The Xenomorph's Control Stations no longer incorrectly block flashlight beams.
  • The Cenobite cannot target a Survivor with more chains once they have started solving the Lament Configuration.
  • The Cenobite's Chain Hunt is no longer reset when Survivors are interrupted during certain actions.
  • The Ghost Face and The Pig can now remain crouched when activating Hex: Pentimento.
  • The Nightmare is no longer able to set Dream Snares across walls or out of bounds.
  • As The Clown, swapping bottles while one is thrown no longer changes the type of the thrown bottle.
  • The effects of the Unicorn Block and Sheep Block no longer only apply to one affected Survivor.
Environment/Maps
  • Fixed an issue where players would not be able to interact with one side of a Generator in the Hawkins National Laboratory.
  • Fixed an issue where The Hag could place her traps in illegal areas of the Suffocation Pit main building.
  • Fixed an issue where the Killer's navigation would get blocked on the Suffocation Pit map.
  • Fixed an issue where The Nightmare was not able to place Dream Snares in a section of the Suffocation Pit main building.
  • Fixed an issue where the dark mist would not appear properly in the Raccoon City Police Department.
  • Fixed an issue in Eyrie of Crows where an extended collision would block the players navigation.
  • Fixed an issue where The Pig could not pick up a Survivor near a Jigsaw Box in Midwich Elementary School.
Perks
  • The Hooked Survivor is now correctly able to see the aura of the Killer when the Kindred Perk is equipped.
  • The Dramaturgy Perk is no longer incorrectly displayed as available when vaulting a window with the Sprint Burst Perk equipped.
  • When a Survivor breaks a Pallet due to the Dissolution Perk, the Thwack! Perk is no longer triggered.
  • The Blast Mine Perk's explosion now correctly deafens the Killer who triggers it, instead of the Survivor who installed.
  • The Perks Ultimate Weapon and Darkness Revealed are no longer incorrectly activated when a Survivor interacts with a Locker that has a Survivor in it.
Platforms
  • Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
  • Fixed a crash that could occur on PS5 while in menus.
UI
  • Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to being correctly consumed and shown on the Tally screen.
  • Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
  • Players can switch between Archives visual lore entries while in fullscreen.
Misc
  • Killswitched Cosmetics can no longer be brought into a Trial.
  • Fixed a crash that could occur when starting a Trial with an empty loadout.
  • After the Pocket Mirror disappears upon crossing the Exit Gates, an item taken from a chest during the Trial now correctly appears in the Survivor’s hand.
  • Hooks previously shown in a loud noise notification bubble no longer appear in subsequent loud noise notifications.
  • A recently hooked Survivor will now no longer see their Hook obscuring a completed Generator's loud noise notification.
  • Survivors now receive Bloodpoints when being interrupted from searching a chest.
  • Survivors can no longer activate the Glass Bead map Add-on without cooldown.
  • Dismantle achievement now correctly gains progress with Breakdown's trigger.
  • Performing a fast vault immediately after falling from an elevated footing will no longer cancel the fall stagger.
  • When carrying a Survivor as any Killer, the "Carrying Survivor" icon no longer blocks the button prompt for the drop action.
  • A Pallet's break animation is now correctly in sync when broken by a Killer having the Orange Glyph status effect.
  • The Green Glyph now spawns correctly after the requirements for the "Glyph Pursuer" Challenge are completed
  • A Survivor's right arm no longer appears unnaturally bent when performing a self-unhook while holding certain items.
  • When the Killer disconnects, Survivors no longer start running in place before reaching the tally screen.
Dead by Daylight - ThomasBHVR
We’re thrilled to announce that Stranger Things has returned to The Fog, bringing back The Demogorgon, Steve Harrington, Nancy Wheeler, and The Underground Complex Map.

As you may know, the Stranger Things Chapter left Dead by Daylight in November of 2021, after its original release in 2019. Now, on Stranger Things Day of all days, this beloved Chapter will once again be made available to all players.



We understand you might have some questions – hopefully, this should clear everything up.
  • Which characters are coming back?
The Demogorgon, Steve Harrington, and Nancy Wheeler. The Jonathan Byers Legendary Outfit will also be returning.

  • What about The Underground Complex?
The Underground Complex Map will be available for all players.

  • Are the Stranger Things Outfits back too?
Yes indeed. All Stranger Things Outfits are once again available in-store.

  • What about the Perks?
Each Stranger Things character was released with 3 unique Perks, which became General Perks following the Chapter’s removal. As of now, they will regain their previous names. In a later patch, they will revert to being exclusive character Perks.

If you levelled up a character while these Perks were general Perks, what you have unlocked will remain unlocked. However, you will not be able to unlock further Perk Tiers until you have purchased the Character Perk from the Shrine of Secrets or levelled up the Stranger Things characters to Prestige 1, 2, and 3.

  • Are Stranger Things-related Achievements/Trophies coming back?
Not at this moment.


We hope this answers some of your questions about the return of Stranger Things, and if you’re looking for more information, don’t hesitate to reach out on the forums or our social media pages.

See you in the Upside Down,
The Dead by Daylight Team

https://store.steampowered.com/app/1135280/Dead_by_Daylight__Stranger_Things_Chapter/
Dead by Daylight - dance_BHVR
[EDITED]
Release Schedule
  • Consoles: 3PM ET
  • PC: 3:30PM ET
Content
Stranger Things
The Stranger Things DLC is back to Dead By Daylight!

Perks
The original Stranger Things perks had their names and icons changed after Stranger Things content was no longer available in the game. Now that Stranger Things is back, the original names and icons for the perks are too (note: the functionality of these perks are NOT changing). Please note these perks are only translated in English. All other non-English languages will be updated in the next release.

Currently in Game → New (original) Title
Survivor Perks
  • Guardian → Babysitter
  • Kinship → Camaraderie
  • Renewal → Second Wind
  • Situational Awareness → Better Together
  • Self-aware → Fixated
  • Inner Healing → Inner Strength
Killer Perks
  • Jolt → Surge
  • Claustrophobia → Cruel Limits
  • Fearmonger → Mind Breaker
The Underground Complex Map
The Underground Complex Map has been reactivated with the same layout and content previously seen. The Hawkins National Laboratory ID Offering is also available once again in the Bloodweb to access the Realm for this Map.

Bug Fixes
Archives
  • Fixed an issue that made it impossible to gain progress on the "In Extremis" Challenge from Tome 16.
Bots
  • Bots are now better at dodging The Trickster's Blades.
Characters
  • Fixed an issue that caused the female and male Survivor fast vaults distance not being the same.
  • Fixed an issue that caused The Trapper to play the Naughty Bear animation during several instances (attack miss, vault and stunned).
Environment/Maps
  • Fixed an issue in Pale Rose where a tree root would get the player stuck.
  • Fixed an issue where players were pushed into the roof of the Mount Ormond Resort building.
  • Fixed an issue that caused The Knight's Guards order range to be shorter on one side of Generators due to Halloween asset collision.
Platforms
  • Fixed an issue on Switch with the Naughty Bear Mori button always visible even when an other outfit was selected.
UI
  • Fixed a potential crash in the Event Entry screen after purchasing an item with event currency.
Misc
  • Fixed a crash that could occur in the Store.
  • Fixed a crash/disconnection issue that could occur when playing with Bots.
Dead by Daylight - dance_BHVR
The end of the year is almost upon us, but we’ve still got news to share. In this Developer Update, we’ll cover some of the new features and balance changes making their way to the game in our next update, including a new customization option, a sizeable update to an existing Killer, and gameplay passes for two Realms.



Player Cards

A new customization option has arrived! Player Cards are decorative banners and badges which appear in the top right corner of various menus. Your Player Card will also be featured in the post-match scoreboard so other players can see them as well.



Banners and badges can be mixed and matched as you please, and higher rarity ones will be more detailed with some even being animated. Like other cosmetics, you’ll be able to be earn them in various ways, such as events, the Rift, through login rewards or promocodes, and so on.

With this update, we’ve also cleaned up the menus and moved your player level and grades to a new Player Profile screen, accessible by clicking on your badge.

A small selection of Player Card options will be available starting with this update, but you can expect to see a wider range of choices appearing over time.



The Trickster

When he’s not working on his next album, he’s following his other passion: Throwing a boatload of knives at Survivors. In this update, we’re aiming to address points of frustration for both sides. For Killers, many feel like The Trickster doesn’t quite stack up to the other ranged options. For Survivors, dodging Blades could feel inconsequential since so few would injure you, making it feel unavoidable. We’ll be making a series of balance and quality of life changes to our resident rapid fire ranged Killer.

Rapid Fire

The Trickster’s fast-paced attacks are what set him apart from other ranged Killers, so we wanted to focus on this rapid fire ‘machine gun’ gameplay for this update. We asked ourselves: What’s better than throwing a bunch of knives? Answer: Throwing even more knives.

The Trickster now throws 4 Blades per second (was 3 Blades per second) by default, and his throw rate no longer increases with each Blade thrown.

To keep this feeling fair for Survivors, we have also increased the laceration meter to 8 hits (was 6), as well as decreased the time before it decays to 10 seconds (was 15). This means that the laceration meter will fill at the same rate as before, but successfully dodging Blades will be a little more rewarding.

Lastly, recoil when rapidly throwing Blades can be tricky to deal with, particularly for those playing with a controller. Therefore, we have removed recoil entirely.

This will make your Blades easier to control, making them more skill dependent. The downside: You won’t be able to blame the recoil for that Blade you missed.

Fast Paced

To compliment his quicker throws, we have also reviewed The Trickster’s movement speed. The Trickster now moves at 4.6m/s by default (was 4.4m/s). This puts him on par with other fast Killers, and as a result, The Trickster’s Terror Radius has been increased to 32m (was 24m).

This will not only help him close the gap during a chase, but also spend less time traversing the map looking for his next target.

Combined, these changes will leave The Trickster feeling much more agile and fast paced.

Main Event

Main Event allows you to throw even more Blades even faster. However, this required you to hit quite a few Blades to activate first, taking several chases to charge up. This made it feel fairly rare for the Killer, but also made it a little frustrating if you happened to be the unlucky Survivor to be caught when it was finally activated. As a result, we are making the following changes:
  • Main Event now requires 6 Blades to charge (was 30).
  • Main Event’s duration has been reduced to 5 seconds (was 10).
These changes will make Main Event available much more often but require the Killer to use it strategically to take advantage of it.

Add-ons

Lastly, we have reviewed the effects of a handful of his Add-ons:
  • Memento Blades: New Effect – Decreases time between Blade throws by 5%.
  • Inferno Wires: Increases duration of Main Event by 40% (was 25%).
  • Ji-Woon’s Autograph: New Effect - Decreases the number of Blades required to charge Main Event by 1.
  • Tequila Moonrock: Increases duration of Main Event by 60% (was 50%).
  • Fizz-Spin Soda: New Effect - Decreases the number of Blades required to reach Main Event by 2.
  • Waiting for You Watch: Increases the duration of Main Event by 0.25 seconds for each Blade hit while it is active (was 0.4 seconds).
  • Iridescent Photocard: New Effect - For each consecutive Blade hit, gain a stackable 1% Haste effect, up to a maximum of 7%. This bonus is lost when missing a Blade or putting a Survivor into the dying state.


Made For This

Even a small speed boost can make a big difference in the right hands, making some Survivors very difficult to catch. Since Made For This would activate as soon as a Survivor became injured, this Perk would often be unavoidable. To make this fairer and create opportunities for Killers to play around it, we have added an additional condition to the Haste effect.

After healing another Survivor, gain the Endurance Status Effect for 6/8/10 seconds (unchanged). While you are affected by Deep Wounds, you run 3% faster. Since this is much more situational, this effect now applies while Exhausted as well.

With this change, the Killer can potentially prevent Made For This’ speed boost from activating entirely by avoiding inflicting Deep Wounds on that Survivor. This also ties both of Made For This’ effects together, granting a way to gain Deep Wounds in order to make use of the Haste effect.



Garden of Joy

Joy for some, at least. We have gathered and reviewed feedback for the Garden of Joy map, and in this update, we’ll be making a series of changes to improve gameplay.

First, we turned our attention to the windows of the large house. Previously there were several strong windows which granted Survivors plenty of distance each time they were vaulted, making some chases drag on. We have reviewed the layouts of these windows & breakable walls to make chases in this building fairer.



Second, we have rebalanced several pallet loops to bring them closer to the sweet spot where they are both useful to Survivors and have the potential for Killers to play around them. We have also cleaned up certain loops and removed some small objects which players might bump into by mistake.

Lastly, we have made a few art changes throughout the map to both improve visibility of objects which block your path and introduce small pieces of lore throughout the environment.



Red Forest

The Red Forest is home to both Mother’s Dwelling and the Temple of Purgation. We have similarly reviewed feedback for both maps and are making a series of changes to improve gameplay on them as well.

First and foremost, size: These two maps are some of the largest in the game. This can cause some gameplay issues, costing the Killer a lot of time to cross from one end to the other in search of Survivors. We are reducing the size of both maps to bring them more in line with the rest of the Realms.


Second, we’ve reviewed various pallets loops and reduced the amount of vegetation surrounding them, making it easier to identify loops at a glance.




With that, we’ve reached the end of this Developer Update. Everything mentioned in this post will be available to try in the Public Test Build, planned to start November 8, with the update going live on all platforms in the weeks following. We look forward to hearing what you think!

Until next time…

The Dead by Daylight team
Dead by Daylight - dance_BHVR

Release Schedule
  • Update releases: 11AM ET
Content
Killer - The Skull Merchant
  • Reworked Low Power Mode Add-on:
    • Now decreases Drone Rotation speed by 100%, effectively stopping rotation.
    • No longer decreases Power cooldown by 25%.
Environment/Maps
The maximum number of pallets spawned in the Shattered Square Map has been increased to 18 to prevent large areas of the map from spawning with no pallets. The quality of the loops were also updated to reduce their safety. We hope this adds better gameplay for both roles.

Note: The map is not guaranteed to generate with this many pallets and will instead prematurely stop spawning pallets if the minimum pallet requirement has been reached and there are no more valid positions far enough from other pallets.

Bug Fixes
Audio
  • Memory fragment shards that have been collected or have despawned no longer produce SFX.
Characters
  • Fixed an issue that caused The Huntress reload animation to cause motion sickness when paired with the Iron Maiden perk.
  • Fixed an issue that caused The Xenomorph pick-up animation from a Locker to jitter in a specific Locker inside the Main Building.
  • Fixed an issue that caused the heads of all female Survivors to clip through the Hook during the struggle phase.
  • Fixed an issue that caused The Legion's upper body to be contorted while the camera snaps back into position after performing Memento Mori.
  • Fixed an issue that allowed The Cannibal's camera to clip through Lockers when performing a basic attack on them.
  • Fixed an issue that caused survivors to experience clipping with the artist when picking up and putting down survivors.
  • The Demogorgon’s Portals’ auras now properly appear after having performed a Mori.
Environment/Maps
  • Fixed a potentially broken Killer spawn point on Nostromo Wreckage.
  • Fixed a killer blocking collision on MacMillan Estate Realm.
  • Fixed an issue on Suffocation Pit where the Nightmare could not place his Dream Snares.
  • Fixed a killer blocking collision issue on the Temple of Purgation.
  • Fixed an issue where branches of trees could clip through the main building in Eyrie of Crows.
  • Fixed an issue where the Tonic Fumes of the clown could go through ceiling in buildings of the MacMillan Estate Realm.
  • Fixed an issue on Raccoon City Police Station where The Nemesis' tentacles could go through walls.
  • Fixed an issue in Coldwind Farm where items could be hidden in the ground near the corn rows.
  • Fixed an issue on Disturbed Ward where survivors could heal each other through walls.
  • Updated the layout of the combine harvester where small killers could not interact with survivors that are standing on one side.
  • Fixed an issue where players could land on top of pews in the Father Campbell's Chapel.
  • Fixed an issue in Eyrie of Crows where survivors healing each other can end up stuck in roots.
Event - Haunted By Daylight
  • Lighting now properly resets when entering the Void during The Dredge’s Nightfall or while in The Nightmare’s Dreamworld.
Killer - The Skull Merchant
  • Claw traps are propertly destroyed when a survivor disconnects without being replaced by a bot in a Custom Game.
  • The Map now properly tracks the Skull Merchant’s’ drones when equipped with Red Twine Add-On.
Misc
  • Fixed an issue that could disconnect players mid-trial.
Dead by Daylight - dance_BHVR

Release Schedule
  • Update releases: 11AM ET
  • "Haunted by Daylight" Halloween event starts: 2PM ET
  • "Haunted by Daylight" Halloween tome opens: 2PM ET
Content
The Trapper
  • The Trapper's Bear Traps now spawn close to each Generator at the beginning of a Trial.
The Skull Merchant
  • Added unique prompts to differentiate which direction a Drone will rotate in.
Haunted by Daylight
  • "Haunted by Daylight" Halloween event (starts October 18th 2PM ET).
  • The Archives
    • "Haunted by Daylight" Halloween event tome (opens October 18th 2PM ET).
  • Event Gameplay Details screen
    • The event popup has a new tab where you can view details of the event gameplay.
  • Event Currency
    • Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
    • Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
    • Spend Dark Trinkets on cosmetics and charms within the event's Collection screen.
  • Collection Milestone Rewards
    • Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!
Bug Fixes
Archives
  • Fixed an issue where the "Falling Darkness" Master Challenge can be completed after the first activation of the Nightfall.
  • Fixed a visual issue when playing animatics on screen with an aspect ratio other then 16:9.
  • All skill check related Challenges and Master Challenges no longer gain progress while wiggling out of the Killer's grasp.
Anti Face-camp
  • The anti face-camp UI is no longer visible when the last Survivor alive is hooked.
  • The anti face-camp meter is now colored when filling up.
  • Hooked Survivors no longer count when calculating the rate at which the anti face-camp meter fills up.
  • The audio cue when the anti face-camp meter is full properly plays for spectators.
  • The Struggle skill checks will now properly show up when the Unhook Self interaction is started during a Struggle skill check and then stopped midway.
  • Fixed an issue that caused the anti face-face camp feature to not fill the meter when the Killer was standing above certain basements.
  • Fixed an issue that caused the anti face-face camp meter to stop filling when the Killer was slightly higher than the hooked Survivor.
Audio
  • Fixed an issue that caused the anti face-camp to not have an audio cue when the meter is filled while spectating.
  • Fixed an issue that caused the found match SFX to not being played.
Bots
  • Bots now avoid short loops created by a one-way ramp.
Characters
  • Fixed an issue that caused a placeholder string to appear when The Skull Merchant targets a Drone to change its rotation direction.
  • Fixed various localization issues in various Skull Merchant Add-ons.
  • Fixed an issue with The Skull Merchant Geographical Readout Add-on to prevent the Add-on stacking with itself and removed the kill switch allowing the Add-on to be selected again.
  • Fixed an issue that prevented Survivors from playing the correct animation when using Blast Mine or Wiretap on a Generator.
  • Fixed an issue that caused the Drone to be missing in The Skull Merchant's hand when using Killer Power.
  • Fixed an issue that caused The Demogorgon's hand to clip into the Killer's camera view while carrying a Survivor and looking down.
  • Survivors can no longer instantly free trapped allies from The Trapper’s Bear Trap when it is placed on a staircase.
  • Skull Merchant Drones recalled when rotating counter-clockwise now rotate clockwise when placed again.
  • EDIT: Fixed an issue that caused The Cenobite to be unable to use his Killer Power after solving the Lament Configuration.
Environment/Maps
  • Fixed an issue that caused players to be able to climb a vault, instead of jumping on it, on the Nostromo's wreckage.
Perks
  • Fixed an issue that caused the perk Background Player to activate when performing rushed actions without moving.
Platforms
  • Friends from other platforms are now correctly visible in the Friends Menu.
UI
  • In the Archives, the "Unlock Tiers" functionality was still accessible by Gamepad even if the button was not visible.
  • Fixed an issue when collecting a mystery box as the last node didn't reveal the mystery item collected.
  • Fixed a rare issue in the Lobby where the player's wallet could be seen duplicated.
  • Fixed an issue with the Match Found SFX not playing anymore.
  • The day and night cycle is now visible on the Survivor portraits when playing as The Dredge.
Misc
  • Fixed an issue that caused missing a Brand New Part skill check to disable Generator passive regression.
  • Fixed older Event Cosmetics (such as Frosty Eyes) missing from players' inventories.
Known Issues
  • When The Oni goes through an open Unstable Rift teleporter, parts of its character model will become visible and clip through the camera.
  • When completing a Trial as either Survivor or Killer the tally screen does not show the expected result.
Dead by Daylight - ThomasBHVR
It’s time to celebrate Halloween in Dead by Daylight with the spookiest Event of the year. In case you missed our recent Livestream, we’ve got you covered with this complete guide to all things Haunted by Daylight.



Atmosphere To Die For
From October 18th, 2:00 PM ET – November 6th, 2:00 PM ET, Haunted by Daylight will take over the Entity’s Realm, tainting it with the mysterious presence of the Void Realm. Not only that, but familiar sights like Generators and Hooks will also undergo a spooky transformation.

The Bloodweb will also see the return of the Will O' Wisp Flashlight, the All Hallows' Eve Lunchbox Med-Kit, the Blight Serum, and the Arcane Dowsing Rod Bloodpoint Offering.



The Void Beckons
This year marks the arrival of the Void Realm, a terrifying Realm created by The Entity as a wasteland for its discarded...playthings. For the first time, the Void Realm is explorable, and its presence will have an immediate impact on Trials for both Killer and Survivor. So how does it all come together on the gameplay side?



Collect Void Energy
Like last year, players must complete specific objectives to collect Void Energy:

Survivor
  • Repairing Halloween Generators
  • Stunning a Killer carrying Void Energy
  • Destroying a Pumpkin
Killer
  • Hooking Survivors on Halloween Hooks
  • Downing a Survivor carrying Void Energy
  • Destroying a Pumpkin

They can also collect Void Orbs, which float toward the player when approached. After sufficient Void Energy has been collected, seek out one of four Unstable Rifts to deposit your haul and activate that Rift. Once enough collective Void Energy has been deposited across all Unstable Rifts, all Rifts will become portals to the Void Realm, which you will be free to enter.

Entering The Void
When you step into the Void Realm, don’t be alarmed. Okay, you can be somewhat alarmed. Killers will be Undetectable while in the Void Realm, but they will not be able to use their Powers. At the same time, Survivors will be Exhausted and Broken (if already injured or injured in The Void Realm).

You won’t find any Generators, Pallets, Lockers, Chests, or Totems in the Void Realm. There are Hooks, but when a Survivor is placed on one, they will instantly be transported to a Hook on the Map. There are ghostly figures called Haunts, the spirits of all those drained and discarded by The Entity. Provide them with 12 Void Energy to Capture them and release them from the Void and into the Map.

Note that The Void will close a) 2 minutes after spawning, or b) once all available Haunts have been released.



HAUNT-ed By Daylight
Once a Haunt has been released, their Aura is revealed. From there, it can impact players in various ways, acting as either a boon or a trap.

For Survivors who complete the Release they will immediately gain a boost for a brief duration, consisting of Haste, Endurance, and 20% faster Action Speed. Their held Item will also be refilled to 50%.

For Killers who completed the Release, they will also immediately gain a boost for a brief duration, consisting of Haste, Undetectable, and 20% faster Action and Cooldown speed.

If a Survivor approaches a Haunt Released by a Survivor, they will briefly receive the Haste speed boost. If a Killer approaches a Haunt Released by a Survivor, they will briefly become Hindered.

If a Killer approaches a Haunt they have Released, they will receive a brief Haste speed boost. If a Survivor approaches a Haunt Released by a Killer, their camera will lock onto the Haunt (similar to a Hag’s Phantasm Trap), and they’ll temporarily become Hindered.

Pumpkin Time
It wouldn’t be Halloween without a few Pumpkins scattered around the Map. As is tradition, destroying a Pumpkin will lead to one of three outcomes: the Haste Status Effect, the Hindered Status Effect, or nothing at all.


Event Tome + Halloween Rewards
It wouldn’t be Halloween without treats, and we’ve got you covered with plenty of earnable rewards to unlock . This year, you’ll be able to earn Dark Trinkets by completing challenges in the Haunted by Daylight Event Tome, which can then be used to purchase Haunted by Daylight Cosmetics for both Killer and Survivor:

Survivor Skeleton Shirts:
  • Nea Karlsson – Painted Skeleton Shirt
  • Kate Denson – Musical Rib-Cage Shirt
  • Yui Kimura – Bone Handlebar Shirt
  • Mikaela Reid – Celestial Skeleton Shirt
  • Haddie Kaur – Card Reader Shirt
  • Vittorio Toscano – Carved Bones Shirt

Killer Candy Weapons:
  • The Wraith – Sweet Blade
  • The Huntress – Jaw Slasher
  • The Legion – Syrupy Knife
  • The Deathslinger – Chocolate Spike
  • The Dredge – Chewing Blade
  • The Skull Merchant – Candy Breaker Blade

In addition, Cosmetics and Charms can also be unlocked by completing the Event Tome, including several pieces of a new Outfit for The Knight and Meg Thomas:

Outfits
  • The Knight – Jack O'Lantern (BODY + WEAPON)
  • Meg Thomas – Candy Night (TORSO + LEGS)



Charms
  • Void Pumpkin
  • Buried Candy
  • Little Scoundrel
  • Little Sweetie
  • Scarecrow Jake
  • Huntress Werewolf


This Event also features several Milestone Rewards, which can only be earned after unlocking enough Cosmetics. This includes the final pieces of The Knight’s Jack Lantern and Meg Thomas’ Candy Night Outfits . Here are their unlock requirements:

Milestone Rewards:
  • Void Pumpkin - Charm – Unlock 6 Cosmetics
  • Meg Thomas – Smoky Eyes (HEAD) – Unlock 12 Cosmetics
  • The Knight – Burning Sight (HEAD) – Unlock 21 Cosmetics

It will also be easier to keep track of which Rewards remain, with an easy-to-follow tab in the Store & Collection screen. Don’t worry – any leftover Dark Trinkets will be converted into Bloodpoints when the Event wraps up.

Seasonal Collections
Halloween is all about choosing the right costume, and we’re bringing out several terrifying Collections for the occasion, including a few returning seasonal favorites. On October 18th, head to the in-game store and check out the Tricks And Treats Collection and The Void Collection, followed by the Hallowed Blight Collection on October 24th. We’re also bringing back all previous Halloween Collections for a limited time, so don’t miss out!

Stay tuned for upcoming blogposts detailing all the new Collections when they drop! Please note that the Tricks And Treats Collection and Void Collection will be available for a limited time until November 6th.


Twitch Drops
At long last, Twitch Drops are coming! We’ll be giving away some great stuff, and all you have to do is register your account and watch participating Dead by Daylight streams on Twitch. Stay tuned for more details on how to connect your account and earn your rewards, but in the meantime – here's what you can get between Oct 13th and November 6th.
  • Hatch Micro Playset Charm: Watch 1 hour of a participating live channel
  • Elodie Rakoto – Eyed Ribcage Shirt: Watch 2 hours of a participating live channel
  • The Hag – Sugar Claw: Watch 3 hours of a participating live channel


Experience the thrilling terror of Halloween with Dead by Daylight’s Haunted by Daylight Event. We’d like to thank you for spending time with us in The Fog, and be sure to unlock those rewards, Capture as many Haunts as you can, and brave the unknown mysteries of the Void Realm.

See you in The Fog,
The Dead by Daylight Team
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