Progress & save data information has been copied from the Live game to our PTB servers on July 31st, 2023. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Content
New Killer - The Xenomorph
Killer Power
Hidden Pursuit A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Runner Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.
Special Ability: Runner Mode The Xenomorph enters Runner Mode automatically when not on cooldown. In Runner Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Runner Mode the Xenomorph also has access to a brutal Tail Attack.
Map Feature: Control Stations Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.
Special Item: Remote Flame Turret Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Runner Mode to end. If a Turret successfully knocks the Xenomorph out of Runner Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.
Perks
Ultimate Weapon When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
Rapid Brutality You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
Alien Instinct This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.
New Survivor - Ellen Ripley
Perks
Lucky Star When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator's aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
Chemical Trap After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
Light Footed When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.
New Map - Nostromo Wreckage
Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.
Killer Tweaks
The Knight
Pillaged Mead - Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
Tattered Tabbard - Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
Town Watch's Torch - When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
The Demogorgon
Killer Power - Undetectable after teleport lasts 5 seconds (was 3 seconds).
Rat Tail - Increases speed of opening a Portal by 50% (was 35%).
Unknown Egg - Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
Violet Waxcap - Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
Leprose Lichen - After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.
Features
PC Graphics Update
New setting to toggle VSync on and off.
New setting to change the FPS limit.
New setting tog toggle the anti aliasing on and off.
Setting for resolution option update.
Bug Fixes
Animation
When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
Audio
Survivors will now produce a scream of pain when being hit by The Deathslinger's harpoon.
Bots
Bots are now more likely to be productive within the Terror Radius.
Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.
Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
Bots now investigate Supply Cases more often.
Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.
Perks
The Blast Mine notification no longer appears after a delay.
The Play with your Food cooldown no longer shows in the HUD when undetectable.
Platforms
Steam experiencing a network issue will no longer cancel an existing lobby.
UI
The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".
Display the remaining time when hovering the mouse on the store character item.
Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
Misc
Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.
Disconnected players can no longer spectate the game they disconnected from.
Known Issues
We are aware and working on the issue where Killers can be trapped in or get on top of the Pallet in the Eyrie of Crows Killer Shack.
We are aware that Lerprose Lichen does not show aura's during traversal
Updated the Reactive Healing perk to round up to 100% health when there is only a tiny bit of healing missing (example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)
Bug Fixes
Perks
The Scene Partner Perk's scream and animation are now played at the same time when curing from The Plague's Vile Purge.
Survivors in lockers no longer scream because of Dramaturgy's effect.
The Survivor is no longer slowed down temporarily when activating Dramaturgy.
The Dramaturgy Perk no longer causes Items to appear during animated interactions.
The Spirit no longer causes the Survivors with the Scene Partner Perk to scream when passing in front of them when Phase Walking.
Scene Partner no longer activates when the Killer is Undetectable using Beast of Prey
The "Dramaturgy" Perk no longer spawns event addons.
The "Dramaturgy" Perk no longer spawns an Ultra Rare item.
Survivors with the "Scene Partner" Perk now correctly scream when reviving themselves with the "Plot Twist" perk in front of the Killer
The Plot Twist Perk is no longer briefly displayed as being usable after recovering from the Dying state
Characters
Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.
Fixed an issue that caused the Survivors to be unable to be picked up by the Knight when they are downed while being pulled out from locker by the Guardia Compania
Fixed an issue that caused cosmetics (Free songbird, Pro-Pain Hammer, Hound Mask and Untamed Donkey Jacket) to be missing from players inventories
The Trapper's Add-on "Wax Brick" no longer has an incorrect value.
Survivors are no longer sometimes rendered unable to move when being healed by others
The Nurse's Matchbox addon no longer affects the Killer's carrying speed
Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig's skill checks to be silent
Survivors escaping through an Exit gate no longer have their running animation stop abruptly before the Tally Screen.
The Knight can now properly pick up downed Survivors hit by the basic attack while grabbed from a locker by the Guardia Compania
When installing a "Brand New Part" on a Generator with a Toolbox and affected by the "Overcharge" Perk, Missed and Failed Skill Checks now correctly result in the Generator exploding
For The Nurse, holding the Blink input during a Blink now correctly automatically starts the next Blink in a chain.
The Onryo Condemned Mori can no longer be executed twice on the same Survivor.
Audio
Fixed an issue that caused the Singularity's aiming loop SFX to still be playing if it was stunned while shooting a pod or slipstreaming.
Fixed an issue that caused Nicolas Cage's voice lines not to be stopped at the start of a Mori.
Fixed an issue that caused the "Lucky Stroll" and the "Inspiration Seeker" outfits to play a collection music in the menu.
UI
Fixed a potential crash in the Hud when hiding the external Perks.
Fixed an inconsistency between Bloodpoints spent and Bloodpoints displayed upon canceling the Prestige Level Up halfway.
Maps
Fixed an issue with an invisble collisions found in the McMillan's Estate
Fixed an issue in Badham Preschool where the characters would clip out of the lockers
Fixed an issue where the nurse could get stuck on Toba Landing
Fixed an issue in Eirye of Crows map where the projectile detection was not working as intended
Fixed an issue with the shrimp boat in the Pale Rose map where traps would clip in the ground
Fixed an issue in Fractured Cowshed where the Demogorgon was able to climb over collisions
Fixed an issue where BioPods could be placed out reach on Autohaven Wreckers
Fixed an issue where a collision is mission next to a window in Ormond
Events & Archives
Fixed an issue where a Survivor player could gain progress for a Map item related challenges (ie: "Cartophile") without having to equip a Map.
Fixed an issue where the "Outplayed" challenge was calculating the distance from the pallet to the Killer instead of from the pallet to the downed Survivor.
Fixed an issue where the "Outplayed" challenge was not gaining progress from Survivors downed near The Nightmare's Dream Pallets.
Console
Fixed an issue that caused no subtitles when playing video on XBX and XB1.
Fixed an issue that caused some players to get stuck at IIS on PS4.
Fixed an issue that caused trophies are unlocked without real progression on PS5.
Misc
There is no longer an invisible collision in one of the hallways inside The Preschool
Dead by Daylight’s Nicolas Cage Chapter Pack features a new Survivor, legendary actor Nicolas Cage in his deadliest role yet. Purchasing this add-on unlocks an exclusive Cosmetic: Teal Jacket as well as the Very Rare Gorgon Drip Outfit for Nicolas Cage.
The new Survivor is Nicolas Cage.
Countless awards. Over one hundred films. Nicolas Cage had done it all and seen it all...or so he thought. When a mysterious screenplay for “Descend Beyond” landed on his desk, he signed on without hesitation. While filming, Nick performed his dialogue with gravitas, a dark incantation that rolled off his tongue with ease. He dipped his fingers in a cup of red ink and painted symbols on the stone altar. He was so immersed he barely noticed the tendrils of black Fog slowly creeping toward him...
The Nicolas Cage Chapter Pack includes:
New Survivor: Nicolas Cage
An exclusive Cosmetic for Nicolas Cage: Teal Jacket
Dramaturgy: Activates while you are healthy. While running, press the active ability button 2 to run with knees high for 0.5 seconds and then gain 25% Haste for 2 seconds, followed by an unknown effect.
Exposed for 12 seconds;
Gain 25% Haste for 2 seconds;
Scream, but nothing happens;
Gain a random rare item in hand with random add-ons and drop any held item.
The same effect cannot happen twice in a row. Causes exhaustion for 60/50/40 seconds. Can't be used while exhausted.
Scene Partner: activates when you are in the Killer's Terror Radius. Whenever you look at the Killer, scream, then see the Killer's aura for 3/4/5 seconds. There is a chance you will scream again, if you do, you will see the Killer's aura for an additional 2 seconds. Scene Partner then goes on cool-down for 60 seconds.
Plot Twist: activates when you are injured. Press the ability button 2 while crouched and motionless to silently enter the dying state. When using Plot Twist to enter the dying state, you leave no blood pools and you make no noise and you can fully recover from the dying state. When you recover by yourself using Plot Twist, you are fully healed instantly and you gain 50% Haste for 2/3/4 seconds. This perk deactivates if you recover by yourself by any means. The perk re-activates when the exit gates are powered.
Updated Killer: The Onryo
Projection
Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
The time a TV is disabled after The Onryo Projects to it has been reduced to 45 seconds (was 100 seconds). This can be further reduced using Add-ons.
The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 70 seconds (was 60 seconds).
Projection now has a 10 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.
Cursed Tapes
Getting hit with a Basic Attack while carrying a Cursed Tape applies 2 stacks of Condemned, and the tape is destroyed.
Behing hooked while holding a Cursed Tape destroys the tape.
Holding a Cursed Tape no longer passively builds Condemned.
Cursed Tapes can now be placed in any TV other than the one they were retrieved from.
Demanifestation
The Onryo can no longer be stunned while Demanifested.
Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position.
Demanifesting now removes Bloodlust, similar to other Killer Powers.
Add-ons
Videotape Copy: TVs used for Projection turn back on 10 seconds sooner.
Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.
Well Stone: TV turn on time after receiving a tape is reduced by 7 seconds.
Hook Grabs
Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.
Toolbox Add-On Updates
Brand New Part - new functionality:
Toolbox Repair action is replaced with Install Brand New Part.
During the installation, you will be faced with a difficult Skill Check.
Upon succeeding the Skill Check, the generator's required charges are reduced by 10.
This add-on is consumed after use
Perk Updates
Killer Perk Updates
Coup de Grace
Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
Claustrophobia
Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
Hang Man's Trick → Scourge Hook: Hangman's Trick
Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 10/11/12 meters of a scourge hook.
Territorial Imperative
Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.
Remember Me: You become obsessed with one survivor. Each time your Obsession loses a health state, gain 1 token, up to 2/3/4. you increase the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.
Hex: Crowd Control
The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
Trail of Torment
After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.
Survivor Perk Updates
Prove Thyself
For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
We're Gonna Live Forever
Adjusted description to indicate that it works for ALL blinds, not just flashlights.
Blast Mine
Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
Wiretap
Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
Saboteur
See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
Clairvoyance
Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
Breakout
When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
Buckle Up
While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
Smash Hit
After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.
Spine Chill
Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
Killer Tweaks
The Executioner
If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).
The Spirit
Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%).
Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters).
Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster.
Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%).
Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%).
The Hag
Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%).
Mint Rag - the teleport cooldown has been reduced to 10 seconds.
Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%).
Events & Archives
NEW TOME: Tome 16: EXISTENCE - Level 1 opens July 26 at 11:00:00 AM Eastern Time.
NEW EVENT: Scorching BBQ begins August 3 at 11:00:00 AM Eastern Time.
Level 1 of the Scorching BBQ event tome opens at the start of the event.
Maps - Fractured Cowshed and Rancid Abattoir
During the PTB we have noted that the Abattoir was abusable with a set of vaultable windows close to each other. we have updated the layout.
The god window next to the basement in the Abattoir got blocked.
Different modifications were done on all the tiles, to make them consitent for the navigation and gameplay.
Moved Hooks that would spawn in loops with pallets away from the loops.
Features
Disconnected Survivor Bots
Replaced disconnected survivors with bots.
Bots can now use Dramaturgy and Plot Twist.
Improved Player Reporting Feedback
Support has been added for this feature, which will be enabled during a later update We hope players are going to feel more confident when learning that their reports were used to take action when necessary
Once enabled, players will receive feedback when their report helps to ban another player.
The information does not contain players' details, and displays the reason and date of the ban.
UI
Consent popup now shows earlier.
Added new Character Portraits for Survivors and Killers.
New visuals for Store flags (limited time items) and New Items across all menus.
Misc
You may notice that the Consent menus (such as Privacy Policy and EULAs) now pop up earlier in the initialization.
Bug Fixes
Audio
Fixed an issue where the Cenobites 'I came' quote upon completing a teleport is missing.
Fixed an issue where some survivors' hooked screams last longer than intended.
Bots
Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.
Characters
Fixed an issue that caused injured Survivors that getting hit while they are entering in a locker to being seeing in the Dying State for a brief moment before getting out of the locker.
Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
Fixed an issue that caused The Trapper, The Wraith, The Hillbilly, The Shape and The Doctor to not follow the rule of looking slightly down when vaulting.
We will update the vaulting animation of The Huntress, The Cannibal, The Clown, Ghostface and The Hag in an upcoming release.
Fixed an issue that caused The Singularity model to slide backward when vaulting over obtacles.
Survivors no longer exit the Locker in the wrong direction when dying.
The FOV increase from Blinks can no longer be seen on the Tally screen when leaving a match during a Blink as The Nurse
The Knight no longer sees both the Special Item and the Regular Item in a Survivor's hand after having used his Power.
Events & Archives
Fixed an issue where the localization of the "Adrenaline Overflow" challenge did not correctly display the target number of progress required.
Fixed an issue where the "Alternative Medicine" challenge requirements were not updated to match the currect version of the Boon: Circle of Healing perk.
Fixed an issue where the "Mark My Prey" challenge would gain unintended progress when playing as The Huntress and throwing hatchets at a hooked Survivor.
Fixed an issue where the Pink Glyph of the "Glyph Prowler" and "Glyph Snatcher" challenges did not function properly while Survivors were performing certain interactions.
The challenge Out Isn't An Option can now be completed when an hatch escape occurs.
Progress for the Huntress Challenge "Mark my Prey" can no longer be gained by throwing hatchets at hooked Survivors.
Maps
Fixed an issue where a collision would block the projectiles in the The Thompson House.
Fixed an issue where the Trapper could place a trap on a broken bench in RPD.
Fixed an issue where The Skull Merchant could place a drone in an unreachable spot in the Coal Tower map.
Fixed an issue where all of The Clown's projectile gas would go through the ceiling of the Fractured Cowshed main building.
Fixed an issue that caused the Biopods of The Singularity to attach on invisible collisions in the Toba Landing map.
Fixed an issue where the Nurse could blink out of the world in the Toba Landing map.
Fixed an issue in the Treatment Theatre map a survivor in a dying state could not be picked up by the killer.
Fixed an issue where the crows of Dead Dawg Saloon could not be visible for some players.
Fixed an issue in Midwich Elementary School where the Skull Merchant could place a drone unreachable to the survivors.
Fixed an issue in Family Residence map where the Zombie or Guards could not navigate.
Perks
The Killer perk "Play With Your Food" now correctly displays the cooldown when gaining a token.
Platforms
Fixed an issue that caused trophies don't get updated properly when changing device of PS4 or PS5.
Fixed an issue where cause incorrect cells expiring timer in Japan on Xbox.
Fixed an issue that cause trial can be seen when entering tally by disconnecting the controller, waiting a short time then reconnecting.
Fixed an issue that cause AoT charm not being given on Switch.
Fixed an issue where cause game crash with error code 2622-9511 when region set to Japan on Switch.
Tentatively fixed an issue that caused error 8,001 happens on Windows Store.
UI
Fixed an issue where the loadout page is reset when the host changed the match management setting.
Fixed an issue that prevents from adding a 4th bot due to overlapping player lists over the button.
Fixed an issue where icons are visible that should not be visible while observing other players.
Fixed an issue where the challenge tracker is dismissed too fast.
Fixed an issue where the wallet tooltip is behind survivor names in the lobby.
Fixed an issue with back button being disabled when searching for a match while a panel tab is opened.
Fixed an issue with active challenge not appearing in the archives widget.
Fixed an issue where the game crashes when you are switching survivors in spectate mode, with some boon effect.
Fixed an issue where the game sometimes crashes on console when going from store to lobby after purchase.
Misc
Fixed an issue where shows wrong error message of "Host unreachable".
Fixed an issue where shows corrupted data error popup unproperly.
Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
Fixed an issue that caused bloodweb automatic purchase get more expensive items before selecting event rarity.
Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
The Spirit's The Wakizashi Saya add-on's prompt is now properly translated.
The Drop Firecracker prompt no longer appears when the Survivor holds a Flash Grenade.
Pink Glyphs no longer fail to stare at Survivors performing interactions.
Public Test Build (PTB) Adjustments
Onryo Update
Power
Survivors no longer gain Condemned when a Survivor with a tape is hooked.
Survivors carrying a tape who are hooked still lose the tape.
Survivors carrying a tape hit with a basic attack gain 2 stacks of Condemned, and lose their tape.
TVs turn back on in 45 seconds after a teleport.
TVs turn back on in 70 seconds after receiving a tape.
Teleporting has a 10 second cooldown.
Addons
Videotape copy: TVs used for Projection turn back on 10 seconds sooner.
Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.
Well stone: TV turn on time after receiving a tape is reduced by 7 seconds.
Perk Updates
Scourge Hook: Hangman's Trick
Increased range by 2m.
Remember Me
Included info about tokens in the description.
Characters
The new camera look down after a successful hit animation for some killers has been removed.
Gameplay
The Mastermind is again able to turn during Charge Bound dashes.
Survivors no longer sometimes become unable to move when healed by others.
Placeholder text is no longer present when using Brand New Part add-on in trials.
Addons obtained from the "Dramaturgy" Perks are no longer lost when inserting the Onryo's Cursed Tape back to a VHS.
The "Territorial Imperative" Perk no longer activates for Survivors already in the basement.
Survivors using the Plot Twist perk no longer scream when in Madness Tier 3.
Survivors downed by the Killer can no longer fully recovers with the Plot Twist perk.
The Brand New Part Toolbox Addon can now be used more than once on the same side of a Generator.
Survivors now correctly see the updated progress bar from Brand New Part while not actively repairing a generator.
Coup De Grace no longer gains tokens from Generators being worked on when the last Generator is completed.
Spine Chill no longer flickers when the killer and survivor look at each other in some angles.
It’s been a little over a week since our star-studded Public Test Build (PTB). It’s been delightful to see so many Nicolas Cages running through The Entity’s Realm, screaming at the sight of the Killer and getting befuddled by Flashlights. As we get ready for the premier, we have been working on a few adjustments based on your feedback which we’d like to share with you today.
The Onryo
We’ve been keeping a close eye (pun intended) on The Onryo to see how her balance update played out on the PTB. After reviewing your feedback, we’ve identified some opportunities for fine tuning before this update goes live.
Cursed Tapes
During the PTB, being hit with a basic attack while carrying a tape would cause you to gain a stack of Condemned. Additionally, being hooked with a tape would inflict all other Survivors with some Condemned as well. While risky to hold, these tapes protected you from gaining Condemned when The Onryo projects.
Though this did have the desired effect of making tapes a more active part of the match, we found that taking and holding a tape offered too much protection to Survivors. For the release, we have made the following adjustments:
Survivors who are hit while carrying a tape will now gain 2 stacks of Condemned, destroying the tape in the process.
Being hooked while carrying a tape will no longer inflict other Survivors with Condemned. The tape will still be destroyed.
This will allow The Onryo to more easily inflict Condemned on Survivors who are carrying a tape, even if she does not commit to the chase afterward. This also addresses a potential exploit that allowed the Killer to repeatedly down a Survivor who was carrying a tape to build Condemned with no opportunity for counterplay.
Projection
With Survivors having more reason than ever to pick up a Cursed Tape, it wasn’t unusual to find most TVs disabled at any given time. Though strategically shutting off TVs is an intended counterplay to The Onryo, we found this to be a little too restricting for the Killer, preventing her from projecting too often. Her ability to quickly and frequently traverse the map is one the most fun things about playing The Onryo, and so we have made the following tweaks:
Projection now has a 10 second cooldown (was 15).
TVs disabled by projection now remain disabled for 45 seconds (was 100 seconds).
TVs disabled by Survivors now remain disabled for 70 seconds (was 90 seconds).
Combined, these changes allow Sadako to project herself around the map far more frequently.
Hangman’s Trick
Hangman’s Trick found itself in a tricky spot. Since it would reveal auras around every hook on the map, it wasn’t possible to increase its range without the Perk covering the entire map. Though it wasn’t performing as well as we would have liked, this made it very difficult to adjust.
For the PTB, we tested Hangman’s Trick as a Scourge Hook Perk, which allowed us to safely increase its effective range. Upon further review, we have decided to increase the range a little more before the update goes live.
While carrying a Survivor, Scourge Hook: Hangman’s Trick will now reveal the aura of Survivors within 12m of a Scourge Hook (double the previous range of 6m).
This change will not be available as of the update’s release, though you can expect it to appear in one of the following minor patches.
Animations
In this past PTB, we reviewed the successful basic attack animation – or “blade wipe” for short – for Killers with the goal of making them behave more consistently. Previously, some Killers would look down during this animation, giving Survivors an opportunity to throw the Killer off their trail, while others would not. To remedy this, we adjusted all the blade wipe animations of the remaining Killers to have them look down in the process.
After monitoring these changes in action, we discovered that some players were experiencing motion sickness due to the added camera motion. As the camera would pan down, players naturally tried to combat this and looked up. These conflicting camera movements could cause the motion to feel unstable or “wavy”.
In order to address this, we have decided not to go through with these changes for the update’s release. We have reverted the animation updates to any Killers that were affected by this change.
With that, we have reached the end of this Developer Update. We invite you to walk the red carpet when the Nicolas Cage Chapter releases on July 25. As always, we look forward to hearing what you think once you’ve had the chance to try these adjustments out!
Progress & save data information has been copied from the Live game to our PTB servers on June 26th 2023. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Release Schedule
PTB goes live: 11 AM ET
Features
Bots
Disconnected Survivors will be replaced with Bots.
Added support for new perks for Bots: Dramaturgy and Plot Twist.
UI
Brand New Character Portraits added for Survivors and Killers.
New visuals for Store flags (limited time items) and New Items across all menus.
Consent popup now shows earlier.
Content
New Survivor: Nicolas Cage
Perks
Dramaturgy: Activates while you are healthy. While running, press the Active Ability Button 2 to run with knees high for 0.5 seconds and then gain 25% Haste for 2 seconds, followed by an unknown effect (one of the following).
Exposed for 12 seconds
Gain 25% Haste for 2 seconds
Scream, but nothing happens
Gain a random rare item in hand with random add-ons and drop any held item
The same effect cannot happen twice in a row. Causes exhaustion for 60/50/40. Can't be used while exhausted.
Scene Partner: Activates when you are in the Killer's Terror Radius. Whenever you look at the Killer, scream, then see the Killer's aura for 3/4/5 seconds. There is a chance you will scream again, if you do, you will see the Killer's aura for an additional 2 seconds. Scene Partner then goes on cool-down for 60 seconds.
Plot Twist: Activates when you are injured. Press the Active Ability Button 2 while crouched and motionless to silently enter the dying state. When using Plot Twist to enter the dying state, you leave no blood pools, make no noise, and you can fully recover from the dying state. When you recover by yourself using Plot Twist, you are fully healed instantly and you gain 50% Haste for 2/3/4 seconds. This perk deactivates if you recover by yourself by any means. The perk re-activates when the exit gates are powered.
Updated Killer: The Onryo
Projection
Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
The time a TV is disabled after The Onryo Projects to it has been reduced to 70 seconds (was 100 seconds). This can be further reduced using Add-ons.
The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 90 seconds (was 60 seconds).
Projection now has a 15 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.
Cursed Tapes
Getting hit with a Basic Attack while carrying a Cursed Tape will apply one stack of Condemned
When a Survivor carrying a Cursed Tape is hooked, all other Survivors gain one stack of Condemned and the Tape is destroyed
Holding a Cursed Tape no longer passively builds Condemned
Cursed Tapes can now be placed in any TV other than the one they were retrieved from
Demanifestation
The Onryo can no longer be stunned while Demanifested
Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position
Demanifesting now removes Bloodlust, similar to other Killer Powers
Hook Grabs
Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.
Toolbox Add-On Updates
Brand New Part - new functionality
Toolbox Repair action is replaced with Install Brand New Part.
During the installation, you will be faced with a difficult Skill Check.
Upon succeeding the Skill Check, the generator's required charges are reduced by 10.
This add-on is consumed after use.
Killer Perk Updates
Coup de Grace
Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
Claustrophobia
Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
Hang Man's Trick → Scourge Hook: Hangman's Trick
Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 8/9/10 meters of a scourge hook.
Territorial Imperative
Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.
Remember Me
Each time your Obsession loses a health state, gain a token. Each token increases the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.
Hex: Crowd Control
The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
Trail of Torment
After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.
Survivor Perk Updates
Prove Thyself
For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
We're Gonna Live Forever
Adjusted description to indicate that it works for ALL blinds, not just flashlights.
Blast Mine
Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
Wiretap
Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
Saboteur
See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
Clairvoyance
Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
Breakout
When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
Buckle Up
While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
Smash Hit
After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.
Spine Chill
Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
Killer Tweaks
The Executioner
If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).
The Spirit
Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%)
Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters)
Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster
Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%)
Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%)
The Hag
Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%)
Mint Rag - the teleport cooldown has been reduced to 10 seconds
Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%)
Level Design
Rebalance on the Fractured Cowshed and Rancid Abattoir maps
Modified the layout of the map
Modified the main building access
Globally changed the content on the Coldwind Farm Realm including more gameplays in the fence tiles
Coldwind Farm Realm has received updated the corn tiles with added detail.
Bug Fixes
Fixed an issue where blockers would prevent players from navigating in the Mothers Dwelling map
Fixed an issue in the Raccoon City Police Station where zombies would get stuck
Fixed an issue where a survivor would clip through the doors of a locker in the Torment Creek map
Fixed an issue in the Fractured Cowshed where the Clown's gas clipper through the walls
Fixed a collision issue on the Torment Creek Map
Fixed a collision issue around the barn in the Fractured cowshed map
Fixed an issue where shows wrong error message of "Host unreachable".
Fixed an issue where shows corrupted data error popup unproperly.
Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
Bots
Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
Fixed an issue that cause Survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.
Console
Fixed an issue that caused trophies to not get updated properly when changing device of PS4 or PS5.
Fixed an issue where Auric Cells expired at an incorrect time in Japan on Xbox.
Fixed an issue that caused the trial to be seen when entering tally screen by disconnecting the controller, waiting a short time then reconnecting.
Fixed an issue that cause Attack on Titan charms to not being given on Switch.
Tentatively fixed an issue which caused error 8,001 happens on Windows Store.
Fixed an issue which caused the subtitle "On" setting to be disabled when restarting the game.
Characters
Fixed an issue that caused many killers to not follow the rule of looking down after successfully hitting a survivor.
Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
Fixed an issue that caused Ghost Face to fail to play the attack animation and instead play the standing-up animation when performing a basic attack while crouched.
Fixed an issue that caused The Clown's Afterpiece bottle in his left hand to become invisible during the reload animation when reloading bottles as The Clown.
Fixed an issue that caused the VHS tape model to remain in Survivors' hands even after they inserted it into a TV.
As The Wraith, the lingering undetectable status effect icon is correctly displayed when Uncloaking with "The Ghost - Soot" add-on equipped
The Knight has a more robust strategy to prevent becoming stuck in Orb Patrol on top obstacles
Survivors no longer get stuck with a Lament Configuration when they get downed while picking it up
The HUD no longer can disappear after triggering the Shape's standing mori
The Demogorgon's Shred is no longer cancelled when pressing the Esc key
When throwing an Afterpiece Antidote close to an obstacle, the emanation will no longer incorrectly become an Afterpiece Tonic.
The charge bar now correctly visibly depletes on Items dropped by Franklin's Demise until the player leaves and returns to the dropped item
Skill Checks which hit the edge of the success zone during the Merciless Storm are no longer handled as fails
Survivors can no longer see the Red Stain or hear the Terror Radius when the Demogorgon uses a portal
The Deathslinger's projectile is no longer cancelled when a survivor performs a rushed action
The Black Ward now works correctly when controlling Victor at the end of the trial
Adept achievements are now correctly unlocked in all cases when meeting the requirements
The Medkit bonus progression on a great skill check now have the correct values
When Wesker performs a Virulent Bound on a fully-infected survivor vaulting a pallet or window, the survivor will no longer incorrectly be grabbed and slammed
Hex: Face The Darkness no longer incorrectly affects Survivors on hooks
The Hindered Status effect from the "Waterlogged Shoe" Hag add-on no longer persists indefinitely when two Survivors trigger the Phantasm Trap and remain inside the radius
The Cannibal no longer takes too long to reach maximum max speed when using the Carburetor Tuning Guide
The Nurse can no longer start holding the Killer Power button when a Blink is not currently charged to be able to Blink once it becomes charged
The Shape is no longer returned to level 1 of Evil Within if someone disconnects during the standing mori
UI
FFixed an issue where the loadout page is reset when the host changed the match management setting.
Fixed an issue which prevented adding a 4th bot due to player lists overlapping the button.
Fixed an issue where icons that should not be visible are visible while observing other players.
Fixed an issue where the challenge tracker is dismissed too fast.
Fixed an issue where the currency tooltip is behind survivor names in the lobby.
Summer is upon us, and The Entity’s Realm is heating up. Between an extra special guest making his long-awaited debut and the return of a classic summertime event, our next update is already packed with content. But we’re just getting started: We have loads of exciting features and balance changes in store for you, and we’re going to dive into each of them today.
Survivor Disconnect Bots
Nobody likes being left hanging, especially when you’re literally left hanging on a hook. Disconnections are sometimes unavoidable, and while disconnection penalties can help discourage people from leaving a match, they don’t soften the blow when you’re abandoned early on. Our studies (unsurprisingly) found that your odds of escaping drop significantly when you remove even one Survivor from the trial – who would have guessed?
That’s where Dwight-bot and his many friends come in. Going forward, any Survivor who disconnects will be replaced with an AI substitute. When this happens, everyone in the match will be notified that a bot has taken over. This does not change anything on the disconnecting player’s side: They will still receive a disconnection penalty and forfeit any Bloodpoints they’ve accumulated thus far.
We have been working hard towards improving our Survivor bot AI ever since their introduction to custom games late last year. While bots cannot truly replace the experience of playing with real people, they are more than capable of stepping in when needed to help repair Generators, save their fellow Survivors, and keep the Killer busy. We will continue to improve the Survivor bot AI over time as we have done in recent updates.
Successful Report Feedback
When you come across player behaviours in a trial that don't comply with our game rules, we highly encourage that you report them. That said, we recognize that never hearing back from us on what was done with your reports doesn't exactly encourage that practice.
This is why the team has designed a "Successful Report" feature. In the next update, you'll notice a window appear when logging in if one or more of your report(s) has led to a ban.
The message will show you the date of the player ban and the reason for banning. Note that if a player gets banned and un-banned multiple times, you as the reporter will only get notified once per report you sent.
These feedback messages will apply to both temporary for things like harassment, as well as for permanent bans for cheating. We are constantly improving our anti-cheat and security measures to prevent cheaters from playing to begin with, but we want to reassure you that cheaters are dealt with seriously whenever they manage to slip through.
We're hoping that this feature will make reporting problematic in-game behaviours feel more purposeful and worthwhile. We’re very grateful to all of you out there who are investing your personal time & effort toward keeping our game safe and fun. Thank you for your help!
The Onryo
A little over a year ago, Sadako crawled out of a TV and into our hearts (and The Entity’s Realm) for the first time. It’s been interesting to see different playstyles emerge since then, and today we have some changes in store to make The Onryo more terrifying than ever.
Projection
When The Onryo is Demanifested, she can Project herself to any powered TV around the map. This would inflict nearby Survivors with a stack of Condemned in the process. We have made significant changes to this mechanic:
Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
The time a TV is disabled after The Onryo Projects to it has been reduced to 70 seconds (was 100 seconds). This can be further reduced using Add-ons.
The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 90 seconds (was 60 seconds).
Projection now has a 15 second cooldown. Since there is no longer a range limit on the Condemned effect, we need to limit how frequently this can happen.
Combined, these changes make it much easier to spread Condemned while using your Power in a way that feels natural.
Cursed Tapes
Cursed Tapes have become more dangerous as well. Though holding a Cursed Tape may protect you from the Condemned effect when The Onryo teleports, they come with their own risks:
Getting hit with a Basic Attack while carrying a Cursed Tape will apply one stack of Condemned.
When a Survivor carrying a Cursed Tape is hooked, all other Survivors gain one stack of Condemned and the Tape is destroyed.
Holding a Cursed Tape no longer passively builds Condemned.
Cursed Tapes can now be placed in any TV other than the one they were retrieved from.
Taking a Cursed Tape is now a strategic choice you will need to make. The protection it offers may be beneficial for now, but it is much more punishing if you are caught carrying one. You’ll want to plan carefully and get rid of your Tape if you fear The Onryo may be on her way.
Demanifestation
We have also made a few adjustments to The Onryo’s Demanifested state:
The Onryo can no longer be stunned while Demanifested.
Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position.
Demanifesting now removes Bloodlust, similar to other Killer Powers.
Add-ons
Lastly, we have done a balancing pass on The Onryo’s Add-ons, bringing her highest and lowest performing Add-ons closer in line with the rest of the options.
Hook Grabs
We’ve all been in that situation before. A Survivor runs toward their hooked friend, but the Killer is nearby, so you both play a thrilling game of unhook-chicken. The Survivor attempts to trick the Killer into swinging so they don’t get grabbed, meanwhile the Killer tries to predict when the Survivor may commit to the unhook to grab them and prevent the save. Beyond this scenario leading to some very awkward gameplay, this also makes it possible for a facecamping Killer to potentially defend the hooked Survivor and put a second Survivor into the dying state while they’re at it.
In this next update, we are removing grabs from unhooking Survivors. In practice, this means that the awkward mindgame when unhooking has been eliminated. Be warned, however: You still are not safe while unhooking. Though you may succeed in rescuing the hooked Survivor, the Killer will still be able to hit you twice before you can make your escape. In most cases, you will trade your safety for your friend’s.
Brand New Part
In recent months, Brand New Parts have once again become a hot topic for discussion. On their own they can shave quite a bit of time from a generator, but this is compounded when multiple Survivors bring one to a trial. We realize this can be frustrating for Killers to face, and so we have decided to rework this Add-on.
When a Brand New Part is installed, you will face a difficult Skill Check. Upon succeeding the Skill Check, the generator’s required charges are reduced by 10 and the Add-on is consumed.
In terms of time saved, the updated Brand New Part will save 10 seconds compared to the previous 22.5 seconds. As this lowers the required charges for the affected generator, any regression Perks which apply regression based on the generator’s total charges will have their effectiveness slightly reduced.
Perks
This update will also feature balance changes to many Perks for both Killers and Survivors. There’s a lot to cover, so we’ll try to keep these brief. As always, the exact details are subject to change following feedback from the upcoming Public Test Build (PTB).
Killer Perks
Coup de Grâce
Activating when generators are powered means this Perk can only activate up to five times per match. Extended lunges can surely make a difference, but it’s difficult to benefit from this Perk when they are so limited.
To help it come into play more often, Coup de Grâce will now gain 2 tokens whenever a generator is powered (was 1).
Claustrophobia
This Perk also activates when a generator is powered. Since it only blocks vault locations within 32 meters of the completed generator, it’s very likely that this Perk won’t come into play unless you happen to be chasing a Survivor nearby.
We are removing the range restriction from Claustrophobia. Survivors will want to react quickly and find a pallet instead of a window when this Perk is activated.
Hangman’s Trick
Hangman’s Trick finds itself in a tricky spot. Its range is fairly small given that hooks are very common. However, increasing the range any further would cause it to reveal auras across nearly the entire map.
Hangman’s Trick will become Scourge Hook: Hangman’s Trick. This Perk now reveals the auras of Survivors within 8/9/10 meters of a Scourge Hook whenever a Survivor is being carried.
Territorial Imperative
Territorial Imperative’s short aura reading duration can make it easy to miss. Add on to that the fairly large distance requirement and it quickly becomes very tricky to use effectively.
We have increased the duration of the aura reveal to 4/5/6 seconds (was 3). We have also lowered the distance the Killer must be from the basement entrance to 24 meters (was 32 meters). To give Survivors an opportunity to sneak in for a rescue, we have increased the cooldown of Territorial Imperative to 45 seconds.
Remember Me
This Perk can help turn a match around towards the end, but it currently is not as effective as we’d like.
Each time your Obsession loses a health state, gain a token. Each token increases the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 seconds (was 4 seconds per token for a maximum of 8/12/16 seconds).
Hex: Crowd Control
Having a window block behind a Survivor after they vault it can come in handy in certain circumstances, but in many cases, the Survivor can simply outlast the Entity blocker. This doesn’t create much pressure on the Survivors to find and cleanse the Hex Totem.
We are increasing the duration of Entity blockers caused by Hex: Crowd Control to 40/50/60 seconds (was 10/12/14 seconds). Survivors will want to find and cleanse the associated Hex Totem before it’s too late.
Trail of Torment
Trail of Torment allows the Killer to hide their terror radius and sneak up on Survivors. Since it disables the next time a Survivor loses a health state, there often isn’t much pressure on the Survivors to venture over and stop the generator from regressing.
To make this Perk more threatening, Trail of Torment will now only deactivate when the affected generator stopped regressing, not when a health state is lost.
Survivor Perks
Prove Thyself
This Perk grants a repair speed bonus for each Survivor within a small range, allowing Survivors to negate the penalty for working on a generator simultaneously. Though it is just as efficient to work on separate generators, there is still tremendous value in being able to finish a specific generator very quickly through co-op repairs.
To bring this Perk in line with other options, we are reducing the repair speed bonus to 6/8/10% per nearby Survivor (was 15%). We have also removed the Bloodpoint bonus for co-op repairs.
Blast Mine
Few things are more crushing that installing Blast Mine on a generator only for the Killer to ignore it for so long that your trap expires.
We have increased the duration of Blast Mine to 100/110/120 seconds (was 35/40/45 seconds).
Wiretap
Wiretap is in a similar position to Blast Mine, but we also wanted to take the opportunity to standardize how these sorts of perks work.
We have increased the duration of Wiretap to 100/110/120 seconds (was 60/70/80 seconds). We have also normalized the activation requirements and text descriptions between Blast Mine and Wiretap, meaning Wiretap will now activate after 50% worth of generator repairs (was 33%).
Saboteur
The hook-breaking heroes out there will know that even a fraction of a second can make the difference between sabotaging the hook and getting hit. When you swing in for the save, you want to get the job done as quickly as possible.
We have reduced the time it takes to sabotage a hook without a toolbox to 2.3 seconds (was 2.5 seconds). We have also adjusted the cooldown for the perk to 70/65/60 seconds (was 90/75/60 seconds) so Tier 1 & 2 versions of the Perk can be used more frequently.
Clairvoyance
Aura reading can be handy, but there’s only so many Totems to go around.
Clairvoyance will now activate upon Blessing a Totem in addition to Cleansing.
Breakout
Breakout helps you save a friend by putting yourself in harm's way. With the spacing between hooks, it can be very difficult for a Survivor to wiggle out before getting hooked. Though we don’t want this to be too common, we found that it wasn’t coming into play too often.
Breakout now increases the wiggle speed of the carried Survivor by 25% (was 20%). However, to make this more risky, Breakout now activates within a 5 meter range (was 6 meters).
Buckle Up
You can’t always be guaranteed that the Killer will leave a Survivor on the ground in the first place, so when a Perk like Buckle Up comes into play, we want to make sure that it is impactful. We have revisited this perk and given it a new effect.
Upon healing a Survivor from the dying state, both you and the healed Survivor gain the Endurance status effect for 6/8/10 seconds.
Smash Hit
When it comes to Exhaustion Perks, Smash Hit isn’t all too popular. Stunning the Killer with a pallet is sometimes easier said than done.
To make Smash Hit a more interesting choice, we have reduced the duration of the Exhaustion effect to 30/25/20 seconds (was 60/50/40 seconds).
Spine Chill
Before the Visual Terror Radius was introduced, Spine Chill was often used by deaf & hard of hearing players to give themselves some sort of indication of the Killer’s terror radius. When Spine Chill was reworked, we made sure to keep this element unchanged until a proper accessibility setting could be introduced.
Now that the Visual Terror Radius is available, we are removing the terror radius visualization aspect of this Perk.
Killer Tweaks
Keeping up our recent efforts to regularly review and tweak various Killers and their Add-ons, we have a small set of adjustments making their way to this update as well. As a reminder, these are meant to be minor changes and do not replace full-scale Killer updates.
The Executioner
The Executioner has a built in mechanic to prevent him from camping a Survivor in one of his cages. If he comes within 5 meters of a cage, it will disappear and reappear elsewhere on the map. This range is fairly small, which means the Killer can stay nearby and wait for a Survivor to move in for the save. To make this mechanic a little more effective, we are increasing its range to 10 meters.
The Spirit
We have a number of Add-on changes in store for The Spirit. Mother-Daughter Ring
This Add-on – which increases The Spirit’s movement speed while using Yamaoka's Haunting – is currently far stronger than we’d like. To bring it closer in line with other Add-ons, we have reduced the movement speed bonus to 25% (was 40%).
Dried Cherry Blossom
This Add-on triggers Killer Instinct on Survivors who come within 4 meters of The Spirit while she is in Yamaoka’s Haunting. Any information about a Survivor’s location is crucial while The Spirit is using her Power, and given its fairly large range, this Add-on has been overperforming.
We have reduced the Killer Instinct range of Dried Cherry Blossom to 3 meters (was 4 meters).
Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman
Each of these Add-ons increase the duration of Yamaoka’s Haunting. However, since The Spirit’s Power recharges over a set time regardless of duration, this also meant that these Add-ons had a hidden secondary effect of making her Power recharge faster.
These Add-ons will no longer cause Yamaoka’s Haunting to recharge faster. Their respective duration increases remain unchanged.
Origami Crane
Since the Add-ons above no longer increase recovery rate, we wanted to ensure that options were available if you want your power to recover faster.
Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%).
Rusty Flute
Likewise, Rusty Flute is also receiving an increase in light of the changes above.
Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%).
The Hag
The Hag is also receiving a few Add-on adjustments in this update.
Waterlogged Shoe
Waterlogged Shoe removes The Hag’s ability to teleport to her Phantasm Traps, but slows nearby Survivors while providing The Hag with a permanent movement speed boost.
This Add-on isn’t doing as well as we’d like, so we have increased the movement speed boost to 7.5% (was 4.5%).
Mint Rag
This Add-on allows The Hag to teleport to any Phantasm Trap in the trial, even if they haven’t been triggered, but with a 15 second cooldown. This can allow for some interesting mindgames, but the long cooldown can make it very punishing if you use it at the wrong time.
We have reduced the teleport cooldown to 10 seconds.
Half Egg Shell and Cracked Turtle Egg
These Add-ons increase the duration of triggered Phantasm Traps, allowing her more time to get in range to teleport and a longer window to teleport in a chase. Both are underperforming at the moment, so we are giving them a slight increase.
Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%).
Coldwind Farm Balance Update
As announced during this year’s Anniversary Broadcast, we are planning to regularly revisit and rebalance existing maps. First up on our to-do list for this year: Fractured Cowshed and Rancid Abattoir.
For Fractured Cowshed, we found this map leaned too heavily in favour of the Survivors. There’s a few causes for this. First, the most useful tiles form a big ring around the entire map. This made it very easy for Survivors to run from one pallet to another with very little risk of being caught in between. Second, the barn itself was a fairly strong setup for Survivors, allowing them to waste quite a bit of the Killer’s time before leaving. Third, the center of the map is mostly empty, featuring only corn. Once any generators in the corn are completed, the Killer has to patrol in a big circle around the entire map to find Survivors, making it very time consuming.
To remedy this, we have made significant layout changes to the map, breaking up the strong outer ring of tiles in the process. Additionally, we have made some adjustments to the layout of the barn itself – which is now slightly closer to the middle of the map – to reduce its strength.
As for Rancid Abattoir, depending on how the map generated, the slaughterhouse could feature strong setups for Survivors, allowing them to waste a good amount of the Killer’s time. Additionally, the large freezer in the center of the building featured a single entrance and nothing important to gameplay (i.e. no pallets or windows), leaving little reason for anyone to explore it.
We have updated the layout of the slaughterhouse to make stronger setups less effective. We have also opened up the wall in the back of the freezer to allow players to navigate it more easily.
Across the entire realm, you’ll notice updated corn tiles with added detail, as well as updated edge tiles along the map’s outer fences.
With that, we have reached the end of this Developer Update. All the changes in this post will be available to test on the Public Test Build starting later this week. We look forward to reading through your thoughts once you’ve had the opportunity to try them out!
Kid's Ball Glove - Decreased Overclock duration time to 15% (was 25%).
Foreign Plant Fibres - changed Rarity rating to Very Rare (was Rare).
Cremated Remains - changed to "Survivors afflicted with Temporal Slipstream suffer from Blindness." (was Killer Instinct before).
Nanomachine Gel - changed Rarity rating to Rare (was Very Rare), decreased Broken Status Effect to 30 seconds (was 40 seconds).
Denied Requisition Form - changed Rarity rating to Ultra Rare (was Very Rare).
Soma Family Photo - changed Rarity rating to Very Rare (was Ultra Rare), reduction effect of Overclock Mode is now -20% (was -50%).
Iridescent Crystal Shard - changed to "When a Biopod is created the auras of all Survivors within 6 meters of that Biopod are revealed to you for 6 seconds." (was applied when within the zone of a Biopod).
The Nemesis
Damaged Syringe - increases time it takes Survivors to use a Vaccine by 5 seconds (used to be 2 seconds, and increased Killer Instinct by 1.5 seconds).
Bug Fixes
Bots
Fixed additional rare issues with Survivor and Special Items.
Tentatively fixed an issue that bots are unable to use the Scavenger Perk correctly.
Characters
Fixed an issue that caused Survivors who walk or crouch while standing in the Torment Trail to remain in the standing position animation during a trial against The Executioner.
The Nightmare is now able to correctly place Dream Pallets on a location previously holding a Fragile Pallet.
Platforms
Fixed a crash on PlayStation 5 when browsing the Store.
Fixed a crash on Steam when joining a party.
Fixed an error that would occur when loading into an Autohaven Wreckers map on the Epic Games Store version of the game.
Twisted Masquerade
When a Masquerade Pillar disappears after the Exit Gate or the Hatch opens, the proper disappearance VFX are now correctly played.
Masquerade Pillar is now despawned when the Hatch or an Exit Gate is opened.
When the Killer interacts with the Invitation Pillar, the regular interaction icon is now displayed.
As The Twins, the Masquerade Invitation charge UI now updates correctly when switching from Victor to Charlotte.
Survivors downed while interacting with the Pillar can now correctly be picked up by the Killer.
UI
Fixed the HUD invitation icon reward state opacity to be independent of the chase state when gaining the reward.
Fixed and issue that caused a SFX loop when using a controller in the Archive Tier purchase popup.
Misc
The Adept Singularity achievement is now correctly unlocked when completing a trial inside a Biopod.
The Game Afoot Perk now correctly activates the Nemesis Perk.
The Survivor perk 'Made For This' endurance effect no longer triggers after using an Anti-Hemorrhagic Syringe on another Survivor.
Level Design
Fixed an issue where the Hook could be blocked by the Killer in Toba Landing
Fixed an issue where Wesker could slide on top of crates in Shelter Woods near The Skull Merchant base.
Fixed an issue where the stairs in the back of the main buildingin in Eirye of Crows didn't feel smooth.
Fixed an issue where The Nurse could get stuck in the west wing basement of the Raccoon City Police Station.
Pass on Toba Landing to Improve the navigation.
Added Lockers in Toba Landing.
Fixed an issue where the Killer could get stuck on the Temple of Purgation map.
Known Issues
The Singularity's add-on "Nanomachine Gel" has still the old text description.
The Singularity's add-on "Kid's Ball Glove" has still the old text description.
The Singularity's add-on "Soma Family Photo" has still the old text description.
The Singularity's add-on "Soma Family Photo" has an incorrect time value for the Overclock Mode. (-80% instead of -20%)