Aug 9, 2022
Dead by Daylight - dance_BHVR

Important
Progress & save data information has been copied from the Live game to our PTB servers on August 1st. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Features
New Killer - The Mastermind
New Perk: Superior Anatomy
  • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down
New Perk: Awakened Awareness
  • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position. Auras revealed this way linger for 2 seconds after you stop carrying the survivor
New Perk: Terminus
  • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds
New Survivor - Ada Wong
New Perk: Wiretap
  • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap
New Perk: Reactive Healing
  • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 25%/30%/35% of the missing healing progression
New Perk: Low Profile
  • When you become the last Survivor, this perk activates. Hide your scratch marks and pools of blood for 70/80/90 seconds
New Survivor - Rebecca Chambers
New Perk: Better Than New
  • Upon completing a healing action on another survivor, the targeted survivor gets a 6% speed boost to generator repair, healing, chest opening and totem cleansing for 25/30/35 seconds
New Perk: Reassurance
  • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. This perk has a 40 seconds cool-down
New Perk: Hyperfocus
  • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 2%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means
New Features: Streamer Options (PC Only)
  • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game
  • Anonymous Mode
    • Replaces your account name with your selected character's name for other players. Players in your group will still see your account name
  • Hide Your Name
    • Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List
  • Hide Other Player Names
    • Replaces other player names with their selected character's name
  • Hidden Matchmaking Delay
    • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment
Improved Feature: HUD Connection Indicators
  • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
  • Ping is represented by a vertical bar icon
    • Yellow = Ping over 100ms
    • Red = Ping over 200ms
  • Packet Loss is represented by a double-diamond icon
    • Yellow = 2%-5% packet loss
    • Red = More than 5% packet loss
  • Your own Ping / Packet Loss icons are displayed above the Survivor List
  • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
    • For Killer issues: A unique red icon appears above the Survivor List for Survivors
    • For Survivor issues: A red bar appears next to their name on the Survivor List
Feature: Photosensitivity Warning
  • A photosensitivity warning has been added to the boot sequence of the game
Content
  • The Racoon City Police Station map has been split into two separate layouts:
    • Raccoon City Police Station East Wing
    • Raccoon City Police Station West Wing
  • Both maps feature new openings to make it easier than ever to navigate, wider hallways to improve gameplay, and are much smaller than the original version
  • Nurse - adjusted some addons
    • Kavanaghs Last Breath - increased blink duration by 30%
    • Heavy Panting - increased blink duration by 20%"
    • *This keeps the speed the Nurse blinks at a consistent speed, with or without addons
Bug Fixes
  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni
  • Fixed an issue that occasionally caused the Killer to appear in a Survivor slot in a custom game lobby
  • Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page
  • Fixed an issue that caused the Survivor to float in front of the Killer when being grab while performing various actions
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer
  • Fixed an issue that caused broken animation when repairing a generator
  • Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the Survivor that triggers the trap
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map
  • Fixed an issue that may cause Survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on Survivors currently using the map, key or Clairvoyance perk
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror
  • Fixed an issue that caused Survivors not to receive a score event after burning the Spirit’s husk with a flashlight
  • Fixed an issue that caused Survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked
  • Fixed an issue that caused Survivors not to receive progress towards the Medic achievement when healing a Survivor using the For the People perk
  • Fixed an issue that caused Survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item
  • Fixed an issue that caused Survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge
  • Fixed an issue that caused Killers to remain shortly in the falling animation after landing after vaulting from a certain height
  • Fixed an issue that caused certain Survivor charms to be misplaced when repairing a generator
Known Issues
  • The Mastermind's tentacles glows in first person point of view
  • Very rarely the Mastermind's Bound stops working
  • The Mastermind's dialogue subtitles overlap Survivors action bars
  • Starstruck is currently disabled due to a bug which causes the Exposed effect to never expire
Dead by Daylight - amichaud_bhvr
We are very happy to announce the release of Hooked on You: A Dead by Daylight Dating Sim™. Have a look at the Launch Trailer below:



Welcome to Murderer’s Island. Your companions: four dead-sexy Killers who, underneath their murderous exteriors, just want a little romance. Flirt your way into their hearts, uncovering dark twists along the way. Will you find true love, forge friendships… or get hacked to death? Only you can decide.

Build emotional bonds with The Trapper, The Huntress, The Spirit, and The Wraith in this one-of-a-kind choice-based dating sim filled with darkly comedic dialogue, minigames, mysteries, and multiple endings.

Get the game now:

https://store.steampowered.com/app/1866180

Did we tell you that as a reward for our community, players who buy the visual novel will get an exclusive universal charm as well as an exclusive outfit for Jake Park? And both are redeemable in Dead by Daylight.



Visit the game's official website and sign up for our newsletter!

See you on the Beach,

The Dead by Daylight team
Dead by Daylight - dance_BHVR


The 6.1.2 & 6.1.3 Bugfix Patches go live today. These updates include fixes for a number of issues as well as several balance changes.

Some platforms will receive version 6.1.2 while others will jump straight to 6.1.3. These versions are largely the same with the latter including an additional fix for the Bloodweb. This will not affect crossplay: Everyone can play together, no matter which version they have!

Features
Perks
Thanatophobia
  • Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
  • Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds
Mettle of Man
  • Reworked to use Endurance correctly
  • After you earn 2 Protection Hit scoring event, the perk activates. Once activated, you gain the Endurance status effect. As long as you have Endurance, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate once Endurance is lost
Dead Man's Switch
  • Decreased activation duration to 20/25/30 seconds (was 35/40/45 seconds)
Pain Resonance
  • Affected generators now interrupt Survivors that are repairing them
  • Note: This does not notify the Killer with a scream
Content
  • Re-enabled the Clown.
  • Fixed the localization of the Master Challenge "Furious Destruction" in Tome 2, Level 2
  • Replaced the Orange Glyph "Glyph Massacre" challenge for a Red Glyph "Glyph Seeker" challenge in Tome 12, Level 1
  • Add-on rarity in low level Bloodwebs increases as you increase your prestige level
Bug Fixes
  • Fixed a small visual issue that occurs after pressing the 'Upgrade' button in the tally screen
  • Reduce rubber banding occurrences when interacting
  • Fixed an issue that may cause the Clown to retain the Haste status from the Afterpiece Antidote
  • Fixed an issue that caused succeeding the Overcharge skill check to grant permanent generator regression when the Call of Brine perk is also equipped
  • Fixed an issue that caused the Haste bonus granted by the Hex: No One Escapes Death perk to be greater than intended
  • Fixed an issue that caused the Dead Hard animation to last longer than the Endurance effect it grants
  • Fixed an issue that caused the Off the Record perk to remain active when the exit gates are powered
  • Fixed an issue that caused generators regressing from the Damage Generator interaction to stop regressing upon ending Feral Frenzy with the Fuming Mixtape add-on
  • Fixed an issue that may cause survivors to not drop their item on the second Feral Frenzy hit when the Legion is equipped with the Stolen Sketchbook add-on
  • Fixed an issue that may cause killers to remain stuck in an animation loop when destroying a pallet with their power at the same time as the Dissolution perk
  • Fixed an issue that caused the aura of the illusionary Doctor to briefly flicker in front of the camera.
  • Tentatively fixed an issue that caused a loss of progression and cosmetics when linking to a Behaviour account
  • Fixed an issue that caused a bloodweb error when switching characters during the bloodweb level-up animation
  • Fixed an issue that sometimes caused the bloodweb level-up animation to be skipped.
  • Fixed an issue that caused bloodweb errors to happen intermittently
  • Fixed an issue that caused Attack on Titan charms to appear missing until the application was rebooted
  • Fixed an issue that caused the Orange Glyph SFX to remain despite completing the requirements
  • Fixed an issue that caused the Nightmare Clock that can't be used in the Industrial map
  • Fixed an issue that caused an invisible collision that allows Survivors to walk along a cage in Gideon map
  • Fixed an issue that caused Killers to be slow down due to collision in the basement
  • Fixed a facial animation bug during Cenobite's mori
Dead by Daylight - dance_BHVR
Earlier this month, we launched our largest balance patch to date, making changes to 40 perks- including the meta- and various base game mechanics. With such a major shake-up, we have been keeping an extra close eye on feedback and performance since the update released to ensure that nothing gets out of hand.

Now that we’ve had a chance to see how things play out, we have prepared our first follow-up round of changes to fine tune the balance. Please note that the tweaks listed here are by no means the only changes we may make: We’ll continue monitoring and adjusting things based on your feedback.


Thanatophobia

Following the Mid-Chapter Update, Thanatophobia quickly rose in popularity, and it’s easy to see why. Between the increased numbers on the perk itself and the longer baseline generator repair times, Thanatophobia now slows down generators pretty significantly. Particularly with Killers who have an easier time keeping multiple Survivors injured (e.g. Legion, Plague, etc.), this could make Thanatophobia feel a little oppressive, especially when paired with other slowdown perks.

To address this, Thanatophobia will be receiving a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds.

This change will make Thanatophobia nearly as potent as before if all Survivors are injured but will require more effort on the Killer’s part to get full value.

Mettle of Man

With the Endurance status effect updated, Mettle of Man continues to be an outlier. While it provides a similar effect to Endurance, the perk currently does not deactivate when performing a Conspicuous Action. This is by design, which is reflected in the perk’s description not mentioning Endurance: Since activating Mettle of Man is so difficult, it wouldn’t be fair to lose your hard-earned protection so easily. We wanted to clear up this inconsistency and give Mettle of Man a slight rework while we were at it.

Taking 2 protection hits will now activate Mettle of Man, granting the Endurance status effect. While the Endurance effect is active, your aura will be revealed to the Killer when they are further than 12/14/16m away. Like other Endurance effects, performing a Conspicuous Action will cause it to deactivate prematurely, and it will not protect you from entering the dying state if you already have Deep Wounds.

With this change, Mettle of Man will now work exactly like other Endurance perks, forcing the Survivor to make a choice between saving their Mettle of Man and working on generators. Since this will make it a little weaker, we have reduced the number of protection hits required to compensate. The aura reading effect is also active immediately rather than after you heal allowing the Killer to anticipate Mettle of Man and plan accordingly. We believe these changes will make the perk both easier to use and more interesting to play around.

Pain Resonance, Merciless Storm & Dead Man’s Switch

Pain Resonance was changed such that it no longer forces Survivors to momentarily stop repairing the generator. This effectively prevented the perk from activating Dead Man’s Switch on its own; the Killer would need to chase them off of the generator manually.

However, this change caused an unexpected combination to appear. Since this new version allowed the Survivors to continue working on the generator, Merciless Storm would continue spawning an excessive amount of skill checks (nearly 40!) after the generator regresses.

To remedy this, we are restoring Pain Resonance’s generator interruption, though the Killer will still not receive a notification. This will cause Merciless Storm to no longer combo with Pain Resonance.

That said, this would bring back the combo of Pain Resonance and Dead Man’s Switch. Therefore, we’ll be reducing the duration of Dead Man’s Switch to 20/25/30 seconds in order to make the perk combo less oppressive than it previously was.


The Clown

The Clown is currently affected by a bug which allows him to retain the Haste effect from his Afterpiece Antidote permanently. To prevent this from being exploited, we’ve recently kill switched The Clown, preventing him from being played.

In 6.1.2, this issue is now resolved, and The Clown will be available to play once again.

Orange Glyphs

Tome 12: Discordance includes all-new orange glyph challenges. We’ve seen some reports of motion sickness caused by the swirling VFX after interacting with these glyphs. Alongside the 6.1.2 Update, we will be temporarily swapping out these glyph challenges for a different one while we retool the visuals. If you’ve already completed this challenge, don’t worry; the challenge will remain completed! The orange glyph is expected to return with improved effects in the following update.

Matchmaking Incentives

Matchmaking Incentives reward you with additional Bloodpoints for playing whichever role is in demand at the time. When the Mid-Chapter launched, these incentives were not working as intended, granting 100% bonus Bloodpoints to Survivors at all times, including when there were more Survivors playing than Killers. This had an adverse effect on matchmaking: While Killer queue times were fairly quick, Survivor queue times skyrocketed. The system needed to be disabled after several hours.

We have investigated this issue and found the cause, but unfortunately it won’t make the deadline for the 6.1.2 Update. Matchmaking Incentives will be re-enabled on the 6.2.0 Public Test Build, then on the live version of the game if everything goes smoothly.



The 6.1.2 Update is currently planned to release this week. We’ll continue monitoring feedback on the Mid-Chapter changes and adjusting as necessary in future updates. As always, please be sure to share your thoughts once you’ve had a chance to give them a try. Until next time…

The Dead by Daylight team
Jul 26, 2022
Dead by Daylight - dance_BHVR


Features
  • Add a score event when a perk or effect is disabled by a conspicuous action
Bug Fixes
  • Fixed an issue that prevented the main menu from playing when using a new account
  • Fixed an issue that caused a visual glitch with the back button when backing out of the store
  • Fixed an issue that caused all Prestige perk charms to display the Balanced Landing charm when inspected
  • Fixed an issue that caused the Exposed icon from Hex: No One Escapes Death to disappear after the hex is transferred to the Hex: Undying totem
  • Fixed an issue that caused the Supply Case and Rummage interactions to be affected by the Calm Spirit perk
  • Fixed an issue that caused the white outline to be missing when getting hit while under the Endurance effect from the Mettle of Man perk
  • Fixed an issue that caused the Spine Chill clock fill to fill in the wrong direction
  • Fixed an issue that caused the head of the Demogorgon to be visible for spectators after traversing to the Upside Down
  • Fixed an issue that caused the wrong scream to trigger after Madness increases from the Doctor's Static Blast
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera
  • Fixed an issue that caused the Shape and the Ghost Face to be able to stalk through the environment by rapidly moving the camera
  • Fixed an issue that caused a players not to be able to interact with a Green Glyph on The Forsaken Boneyard
  • Fixed a crash that occurred when Feng Min's Warrior Goddess outfit was used. This outfit has been re-enabled for use
Dead by Daylight - amichaud_bhvr
Tome 12: DISCORDANCE is opening soon within The Archives, featuring 3 new stories from the world of Dead by Daylight.



When reality unravels, madness is never far behind.
Perception bends... Reason crumbles... Only DISCORDANCE remains.


Beneath the sweltering desert heat, Talbot Grimes seeks scientific discovery. Jonah Vasquez risks his life to expose the machinations of an ancient cult. A group of newcomers to The Fog are driven to understand the nature of their strange and perilous new reality.

Unlockable character Memories include:
  • The Blight – THE HUMAN QUOTIENT
  • Jonah Vasquez – LEGACY OF DECEIT
  • The Observer – DOWN OF THE FLESH EATERS
Dead by Daylight’s DISCORDANCE Rift has opened, packed with exclusive time-limited cosmetics and charms drawn from the memories and lives of The Blight, Jonah Vasquez, The Nurse, Mikaela Reid, and Claudette Morel.


In the DISCORDANCE Rift, earn over 60 cosmetic items worth 20,000 Auric Cells through the Free and Premium Tracks to be yours forever, even after the Rift closes. Unlock the Rift Pass in-game and gain instant access to 3 exclusive items for 1,000 Auric Cells. Earn it all back by playing the game.

Tome 12: DISCORDANCE is available now through The Archives.

See you in The Fog,

The Dead by Daylight team.
Jul 19, 2022
Dead by Daylight - dance_BHVR

Content
  • "Tome 12: DISCORDANCE" of The Archives (starts July 20th 11AM ET)
  • Added 5 maze tiles to the pool in the McMillan Estate map
Gameplay
  • Generators take 90 seconds for a single survivor to repair (was 80 seconds)
  • Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression
  • Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
  • The following Killer actions have been sped up by 10%:
    • Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds)
    • Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds)
    • Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
  • Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds)
  • Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required
    • Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds
    • The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action
  • New Term - Conspicuous Actions
    • Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate
    • Added a new section and description to the Game Manual
  • Endurance status effect is now cancelled by Conspicuous Actions
  • Endurance does not prevent a Survivor from entering the dying state if they are inflicted with Deep Wound
Killer Perks
Barbecue and Chili
  • Removed Bloodpoint bonus
Corrupt Intervention
  • Added: Corrupt Intervention deactivates when any Survivor enters the dying state
  • Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state
Coulrophobia
  • Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk
Dark Devotion
  • Now triggers when a Survivor loses a health state by any means (was just basic attacks)
Eruption
  • Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)
  • Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds)
Hex: No One Escapes Death
  • Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters
Hex: Ruin
  • Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.
  • While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed
Jolt
  • Removed the cooldown
Knock Out
  • Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk
Lethal Pursuer
  • Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds.
  • Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match
Monstrous Shrine
  • Reworked - This perk is now Scourge Hook: Monstrous Shrine
  • Scourge Hooks grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks
Overcharge
  • Added: After Overcharge is applied to a generator, its regression speed increases from 75% of normal to 200% of normal over the next 30 seconds
Pop Goes the Weasel
  • Changed regression to be 20% of current progress (was 25% of total)
  • Note: This is calculated after the new baseline regression when kicking a generator
Scourge Hook: Gift of Pain
  • Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)
Scourge Hook: Pain Resonance
  • Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression
Thanatophobia
  • Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)
  • Increased maximum penalty to 18/20/22% (was 16/18/20%)
Tinkerer
  • Added: This effect can only be triggered once on each generator
Survivor Perks
Borrowed Time
  • Reworked to account for the baseline version of the effect
  • Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds
Botany Knowledge
  • Increased healing speed bonus to 30/40/50% (was 11/22/33%)
  • Changed Medkit efficiency bonus to a -20% efficiency penalty (was +10/20/30%)
Calm Spirit
  • Increased chance to avoid alerting crows to 100% (was 80/90/100%)
  • Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed
Dark Sense
  • Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds. Once the aura's duration expires, Dark Sense deactivates
  • Note: The effect triggers if the Killer is already within 24 meters when the perk is activated
Dead Hard
  • Removed the dash / dodge element of the perk.
  • Activating Dead Hard now grants the Survivor Endurance for 0.5 seconds
  • An animation plays when activated so Killers can see when the perk is used without the Survivor being hit
Decisive Strike
  • Added: The perk and its effects are disabled if the exit gates are powered.
  • The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section)
  • Stun duration is now 3s down from 5s
Déjà Vu
  • Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu
Distortion
  • Reduced the starting tokens to 3 (was 4)
  • Removed stipulation preventing the perk from activating when in a Killer Trap
  • Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens
Hope
  • Removed time limit
Inner Focus
  • Removed the distance restriction on seeing the Scratch Marks of other Survivors (was 32 meters)
Iron Will
  • Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%)
  • Added: Does not function while Exhausted. Does not inflict Exhausted
Lightweight
  • Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)
  • Added: Your scratch marks are spaced inconsistently
Lucky Break
  • Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value
No One Left Behind
  • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)
  • Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds
Off the Record
  • Added: Once you are unhooked or escape from the hook, Off the Record activates for 60/70/80 seconds
  • Added: Gain the Endurance status effect
  • Added: Off The Record is disabled when the exit gates are powered
Overzealous
  • Increased repair speed buff to 6/7/8% (was 4/5/6%)
  • Added: This bonus is doubled if you cleanse an Hex totem
Pharmacy
  • Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured
Saboteur
  • Scourge Hooks now have a yellow aura when a Survivor is being carried
Self-Care
  • Reduced the self heal speed to 25/30/35% (was 50%)
  • Removed Med-Kit efficiency bonus
Sole Survivor
  • Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch
Spine Chill
  • Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius
Tenacity
  • Added: Grunts of pain while in the dying state have their volume reduced by 75%
We're Gonna Live Forever
  • Reworked: When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk's secondary function: Perform a Safe Hook Rescue, Take a hit to protect a Survivor, Rescue a Survivor by stunning the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function


Progression
The Progression and Prestige systems have been reworked
  • IMPORTANT: No existing perks, items, or cosmetics will be lost if they are already unlocked on a character, even if having them would contradict the rules of the new system.
  • Global Bloodpoint soft-cap has been raised to 2,000,000 (was 1,000,000)
  • Bloodpoint Categories maximum raised to 10,000 (was 8,000)
  • Prestiging no longer removes any items, add-ons, offerings, perks, or perk slots
  • Teachable Perks have been removed from the Bloodweb
  • Level 51 in the Bloodweb requires the character to Prestige, costing 20,000 Bloodpoints
  • Characters can now each be prestiged up to 100 times
  • Prestiging a character has the following rewards:
    • Prestige 1: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 1
    • Prestige 2: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 2
    • Prestige 3: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 3
    • Prestige 4-6: Bloodied cosmetic items (when available for the specific character)
    • Prestige 7-9: Perk Charms for the character's perks
  • Existing players will have their characters granted prestige levels in the new system based on the following:
    • +2 additional levels per existing Prestige level
      • Example: A Prestige 1 character will receive +2 levels, resulting in being Prestige 3 in the new system
    • If the character has 70 or more Perks unlocked (Counting each tier of a perk separately):
      • +1 level for 70-119 Perks
      • +2 levels for 120-169 Perks
      • +3 levels for 170-219 Perks
      • +4 levels for 220-269 Perks
      • +5 levels for 270-319 Perks
      • +6 levels for 320+ Perks
    • Prestige 9 is the highest level a character can be when transferring to the new system, even if the above rules say they should be higher
  • Existing unlocked Teachable Perks will immediately grant access to Tier 1 of that Perk on all characters if no other mechanic has already granted access to the Perk
  • Added unique Prestige Crest artwork for each prestige level
  • Characters who are already at Prestige 3 on the old system will unlock a Bloody Prestige Portrait on the character selection screen
    • Can be toggled on / off in the Options menu
Shrine of Secrets
  • Teachable Perks have been removed from the Shrine of Secrets
  • Purchasing a Perk on the Shrine of Secrets now immediately unlocks that Perk on all Killers / Survivors at the displayed Tier level
    • Tier 1 - 2,000 Iridescent Shards
    • Tier 2 - 4,000 Iridescent Shards
    • Tier 3 - 6,000 Iridescent Shards
  • You must purchase Tier 1 before you can purchase Tier 2, and Tier 2 before Tier 3, unless you have already unlocked the Perk via the Prestige System
  • Having the perk already available via the Prestige System discounts the price:
    • Tier 1 via Prestige - 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3
    • Tier 2 via Prestige - 2,000 Iridescent Shards for Tier 3
  • The same Perk may be purchased multiple times on a single rotation of Shrine of Secrets
  • Purchasing a Perk that you already have at Tier 3 will convert the Iridescent Shards to 100,000
    Bloodpoints
    • This can only be done once Shrine of Secrets rotation per Perk (maximum of 4 times on a single rotation, assuming you have all 4 Perks already at Tier 3)
Matchmaking Incentives
  • Matchmaking Incentives have been added to the game
    • Not available to players who have Cross-Play disabled
  • When the Survivor:Killer ratio in the active Matchmaking queue drifts too far from optimal (4:1), players will receive BP bonuses to enter the queue as the needed role
    • Note: Players can also expect queues with a large Incentive bonus to have faster queue times!
  • Matchmaking Incentives will appear on the Main menu and in the Lobby next to the Ready button
UI
  • Made UI layout changes to accommodate the new Prestige Crest on multiple screens
  • Character Info button has been moved to the side tabs in the Lobby UI
  • Replaced Character Swap buttons/prompts with a Previous/Next button in the Lobby UI footer
Optimization
  • Optimized the Doctor's performance
Dev Note: The Doctor currently has one of the largest impacts on performance for Killers. These performance optimizations should help improve that on all platforms.

Changes from PTB
  • Reduced Prestige node cost from 50,000 to 20,000
  • Increased Bloodpoint Category caps from 8,000 to 10,000
  • Increased Global Bloodpoint soft-cap from 1,000,000 to 2,000,000
  • Rules for converting Prestige levels from the old system to the new system have been made more rewarding, but with a maximum starting point of Prestige 9
  • Reworked the Prestige Portrait reward for players who had already reached Prestige 3 on a character
  • Reworked the Prestige Perk Charm visuals
  • Reworked the Prestige Crest visuals
Dev Note: We received a lot of feedback on the PTB about the grind not being reduced enough when only focusing on a few characters, especially in relation to the cost of the Prestige node on the bloodweb. In response, we have reduced the BP cost of the Prestige node as well as raising various BP caps to allow for more BP to be earned, stocked up, and spent. We've additionally adjusted the transition rules for the Prestige system in such a way that players who reached Prestige 3 in the old system will immediately be Prestige 9 and thus unlock all associated perks, cosmetics, and charms immediately for the character.

  • Endurance no longer stops a Survivor from going down if they have Deep Wound
  • Dead Hard's Endurance duration reduced from 1 second to 0.5 seconds
  • Off The Record is now disabled when the Exit Gates are powered
  • Overcharge's regression has been reduced from 100%-400% to 75%-200%
  • Botany Knowledge now has a Medkit efficiency penalty of -20%
  • Spine Chill now has additional Terror Radius visual feedback
  • Inner Focus no longer has a distance restriction on viewing scratch marks
Dev Note: On the PTB we saw many instances where Survivors were able to queue up several instances of Endurance one after the other, and being able to tank far too many additional hits. Changing Endurance to not trigger when a player has Deep Wounds will prevent this from being as effective, as Survivors will now need to mend the Deep Wound in order to benefit from Endurance a second time. Off The Record was also proving to be too strong during the end game, since there are no required Conspicuous Actions at that point, and will now disable once the gates have been powered.

Bug Fixes
  • Fixed an issue that caused players to experience rubber banding during gameplay
  • Fixed an issue that caused the Dredge's head to clip through the camera when teleporting to a locker
  • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas
  • Fixed an issue that caused the Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state
  • Fixed an issue that caused Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped
  • Fixed an issue that caused the extra fatigue duration from chain blinks to be unaffected by the Nurse's Catatonic Boy's Treasure add-on
  • Fixed an issue that caused the Built To Last perk to continue recharging the item when interrupted going into a locker
  • Fixed an issue that caused the aura reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killers basic attack
  • Fixed an issue that caused the skill check wiggle UI to briefly appear after succeeding a Decisive Strike skill check
  • Fixed an issue that caused the Decisive Strike perk to remain active indefinitely if the Killer is stunned when the skill check need is in the success zone
  • Fixed an issue that caused the Invigorated status effect from the Clown's Afterpiece Antidote to last longer when exiting a gas cloud as it activates
  • Fixed an issue that caused the Legion's Feral Frenzy combo not to reset when blinding them mid lunge attack
  • Fixed an issue that caused the Wraith's "Shadow Dance" - White add-on to increase the locker opening speed while cloaked
  • Fixed an issue that could cause the healing progress bar to remain on screen after the healing action is completed when affected by the Hemorrhage status effect
  • Fixed an issue that caused only one Survivor to grunt when one or more Survivors stopping the healing action while affected by the Hemorrhage status effect when close by to each other
  • Fixed an issue that caused cleansing a totem while under the Broken status effect to still activate the Inner Healing perk when the broken status effect ends
  • Fixed an issue that caused the "Brand New Part" add-on to bypass the Survivors screaming when the Eruption and Scourge hook: Pain Resonance perks are triggered
  • Fixed an issue that caused Survivors to recover indefinitely with Soul Guard once affected by the Hex: Plaything or Hex: Pentimento perks
  • Fixed an issue that caused the Haste status effect icon to be missing when affected by Hex: Devour Hope
  • Fixed an issue that caused the Hex: Undying perk to reveal Survivor auras when they are near a Boon Totem
  • Fixed an issue that caused the Deathbound perk not to give progress to the Punch Drunk achievement (trophy for Sony platforms)
  • Fixed an issue that caused the Pig's Ambush Dash animation to freeze when hitting an asset
  • Fixed an issue that caused a missing animation when vaccinating another Survivor
  • Fixed an issue that caused a missing animation when Survivors open an exit gate while injured and contaminated by the Nemesis' T-Virus
  • Fixed an issue that caused the Nightmare's Dream Pallet placing animation to be missing
  • Fixed an issue that caused the Hag's trigger range add-ons (Bog Water, Bloodied Water, Bloodied Mud) to have no functionality
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the auras of downed Survivors when using the chainsaw
  • Fixed an issue that caused the Nightmare's Pill Bottle add-on not to make him invisible to awake Survivors after dropping and picking up a Survivor
  • Fixed an issue that caused the Madness Tier II effect of the Doctor's "Calm" add-ons not to match the description
  • Fixed an issue that caused the Flashbang and Firecracker items to be unusable when running down stairs
  • Fixed an issue that caused the Streetwise perk to remain active in the area when the Survivor with it was Sacrificed, Killed or disconnected
  • Fixed an issue that caused the Adrenaline perk to give progress to the Generosity challenges
  • Fixed an issue that caused the Heroic Virtue challenge to gain progress when the Killer disconnects
  • Fixed an issue that caused the Kinship perk not to give clear feedback when the perk is activated
  • Fixed an issue that caused the Nemesis' Prestige outfit to have a hole in the hand
  • Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor who's downed on the basement stairs after using ''Dead Hard''
  • Fixed an issue that caused equipped charms to not appear for other survivors in a survivor lobby
  • Fixed an issue where the Hillbilly's chainsaw revving sound effect does not continue for the entire duration of the charge animation
  • Fixed an issue that caused the Conscious Concoction charm UI icon to appear different from its actual model
  • Fixed an issue that caused survivor bots to toggle their flashlights rapidly
  • Fixed an issue that caused some users to be unable to remove EGS friends from their friends list.
  • Fixed an issue that could cause the daily rituals screen to soft-lock the application
  • Fixed an issue that could cause a loss of progress when launching the game on 6.1.0 for the first time
  • Fixed an issue that caused items, addons and offerings to not be lost after a trial
  • Fixed an issue that caused legacy character customizations to disappear after rebooting the game on 6.1.0
  • Fixed an issue that enabled a Killer to body block the access to the basement in the main building in Junkyard
  • Fixed an issue where the Killer is unable to go through a specific spot on Lerys Memorial Institute.
  • Fixed an issue where the Killer can't pick up a downed Survivor on top of the logs in Garden of Joy
  • Fixed an issue where a pile of debris in Lery Memorial blocks the Blight when using Blighted Corruption power
  • Fixed an issue that caused an invisible collision preventing Killers to access the basement in Coal Tower
  • Fixed an issue that caused a generator that couldn't be repaired on one side in Dead Dawg Saloon
  • Fixed an issue that caused a green glyph that can't be interacted with in Midwich Elementary School
  • Fixed an issue where some rocks can be climbed on by stepping around it in Garden of Joy
  • Fxed an issue where survivors are able to reach on top of the shelf barrels in Gideon Meat Plant
  • Fixed an issue that caused the hatch to sometimes spawn inside the basement
  • Fixed an issue that caused the Jigsaw's Annotated Plan add-on to remove 30 seconds from the reverse bear trap timer instead of 10 when the last generator is completed
  • Fixed an issue that may cause succeeding a Brand New Part skill check not to give generator repair progress
  • Fixed an issue that may cause survivors to be unable to exit some lockers when facing the Trickster.
  • Fixed an issue that caused some green glyphs not to be accessible
  • Fixed an issue that make Mikaela's hair to not have the white outline aura from the Nightmare's POV in the Dream State
  • Fixed an issue that caused the smoke cloud to appear as small repeated patterns in the Punishment of the Damned VFX
  • Fixed an issue that caused the VFX of Ghost Face's Glacial Shroud to be seen through fog
Audio
Characters
  • Fixed an issue where the Hillbilly's chainsaw revving SFX does not continue for the entire duration of the charge animation
  • Fixed an issue where the wrong audio cue would be called when selecting a Survivor from the Role Selection menu
  • Fixed an issue where the female survivors voice over would not follow the character's mouth movement when being hooked
  • Fixed an issue where only one Survivor would grunt when two Survivors would stop healing closely at the same time while being affected by Hemorrhage
  • Fixed an issue where, in some rare instances, some Killer's Bloodweb sound would be stuck in an infinite loop
  • Added Entries for Tome 12 of the Archives
Perks
  • Fixed an issue where the Tenacity perk would only reduce grunts of pain after Survivors would move from their initial falling point
  • Added a new audio indicator when losing a token when Distortion hides a player's aura
General
  • Fixed an issue where multiple instances of the same audio cues would play in menus
  • Fixed an issue where when a Killer would hit a wooden table, the incorrect surface sound would be played
  • Fixed an issue where the small pole Generators would fail to throw confetti and would not play the correct SFX once completed in specific maps
  • Fixed an issue where when changing from the Play As Killer menu to the Store, the Killer's sound effects would be missing
  • Fixed an issue where there was no audio cue when a Killers would be stunned while under the effect of the Orange Glyph
  • Audio optimisation pass on Midwich Elementary School to prevent audio cuts
Platform specific
Xbox One
  • Fixed an issue where the game would crash when muting the game on Xbox One
Nintendo Switch
  • Fixed an issue where after extended periods of play, the application would run out of memory after quitting the Tally Screen
Fixed from PTB
  • Fixed an issue that caused the post unhook endurance and speed bonus timers to start during the animation instead of at the end
  • Fixed an issue that caused the sparks emitted by a generator to be too intense when damaged
  • Fixed an issue that caused Hex: Ruin to deactivate at the beginning of the hook sacrifice animation instead of the end
  • Fixed an issue that may cause the application to crash when the Hex: No One Escapes Death perk is used
  • Fixed an issue that caused killers not to see the Haste status icon when the Hex: No One Escapes Death perk activates
  • Fixed an issue that caused the Exposed icon to disappear when Hex: No One Escapes Death is transferred to the Hex: Undying totem
  • Fixed an issue that caused killers not to be able to kill the survivors when having 5 tokens on the Hex: Devour Hope perk
  • Fixed an issue that caused the Hex: Devour Hope Exposed effect not to be revealed when injuring survivors using certain killer powers
  • Fixed an issue that caused the Lethal Pursuer perk not to reveal survivors' auras for the correct duration at the start of the trial
  • Fixed an issue that caused the aura reveal duration from some of The Shape's add-ons not to be increased by the Lethal Pursuer perk
  • Fixed an issue that caused survivors under the effects of the Prove Thyself perk not to see the perk icon or the yellow progress bar
  • Fixed an issue that caused the repair speed bonus not to be applied when a survivor is already working on a generator when it becomes revealed by the Déjà Vu perk
  • Fixed an issue that caused the repair speed bonus to continue to be applied when a survivor is working on a generator that stops being revealed by the Déjà Vu perk
  • Fixed an issue that caused survivors under the Broken status effect to be healed to full health when removing the Plague's sickness at a fountain
  • Fixed an issue that caused some HUD elements to become hidden for the remainder of the trial after switching to Victor when playing as the Twins
  • Fixed an issue that caused several actions not to be blocked during the tutorial
  • Fixed an issue that caused Bill's cigarette smoke to be misaligned
Known Issues
  • Warrior Goddess for Feng Min has been disabled to prevent a crash
  • The Rancor perk activates when the hatch is closed regardless of how many generators were left
  • The Nightmare is unable to place Dream Snares in the kitchen in Badham Preschool
  • Bloodweb cap has been increased to 2 million bloodpoint, even though the tooltip still read as 1 million
  • The matchmaking incentives warning is cutoff in Play as Killer and Survivor
  • The matchmaking incentives text is present in Play as Killer without having the BloodPoint Bonus
  • Tome 12 Archive Collection video does not play properly on Stadia
  • Terror Radius feedback on Spine Chill functions in reverse (ie Drains as the TR gets louder, instead of filling)
Dead by Daylight - dance_BHVR
Late last month, we revealed possibly the largest balance patch in Dead by Daylight’s history along with an overhaul to the progression system. We’ve kept an extra close eye on feedback since these updates hit the Public Test Build (PTB) last week. In this special edition of the Developer Update, we’ll be covering all the changes we’ll be making to the Mid-Chapter following the 6.1.0 PTB.

If you haven’t already, be sure to check out our June Developer Update for more information on what’s changing in the upcoming Mid-Chapter, or watch our Mid-Chapter Preview Livestream.



Progression
We’d like to start things off by talking about the overhauled progression system, in which perks are unlocked immediately through prestige rather than needing to be found in the bloodweb. While these changes make it far easier to collect the various perks on all your characters, we’ve received some feedback regarding the difficulty of obtaining add-ons. To remedy this, we’ll be making a few changes.

First: We have increased the Bloodpoint caps per category to 10,000 (from 8,000). By increasing these caps, you can potentially earn up to 40,000 Bloodpoints per match instead of 32,000, allowing you to purchase more nodes on the bloodweb. At the same time, this allows you to earn more points in a category before capping out, making matches where you’re pigeonholed into a certain role a little more rewarding.

Second: In a future update, we will revisit the rarity of Bloodweb nodes after prestiging. Currently resetting to level 1 also makes common quality nodes far more- well, common. If your favourite add-ons happen to be rare or very rare, prestiging may have made collecting them difficult. This change will make it easier to find a wider variety of add-ons, of both lower and higher rarities.


Beyond add-ons, we’ve also received some feedback on the cost of prestiging. In the PTB, the prestige node cost 50,000 Bloodpoints. While it may not sound like much, it could take several games to afford. We are reducing the cost of this node to 20,000 Bloodpoints to make progressing a little smoother.

Speaking of Bloodpoints, the 1,000,000 cap has long been a topic for discussion, and we felt this was a fitting time to revisit it. We are raising the cap to 2,000,000 Bloodpoints. As always, bonus Bloodpoints from things like login rewards, promocodes, or player support will exceed this cap.


Finally, we’ve made a tweak to our catch-up mechanic, which awards you bonus prestige levels based on your progress prior to this overhaul going live. This is based on the number of perk tiers you’ve unlocked on a character as well as their prestige.

In the PTB, we awarded one bonus prestige level for each prestige your characters had prior to the PTB. For the full Mid-Chapter release, we have increased this to 2 bonus prestige levels. This means if your character was prestige 3 before the update, they are guaranteed to be prestige 9 after the update, granting all the new rewards immediately. The catch-up mechanic will be limited to prestige 9, however, even if the calculated bonus would exceed this.


Gameplay Changes

When changing base mechanics and close to 40 perks in a single update, some wacky interactions and powerful strategies are bound to appear. We went into the PTB hoping the community would experiment and abuse these changes to their fullest potential- and you did not disappoint! Thanks to your feedback on the PTB, we have a few changes in the works for the Mid-Chapter’s release.

Endurance

The Endurance effect has been a hot topic for discussion since the PTB went live. Historically this status effect has been used very sparingly, but with the advent of new ways to get the effect, some of you made it your personal mission to chain together as many Endurance effects as you could.

While this is technically working as designed, avoiding multiple hits in a row is not something that we want to see. As a result, the Endurance effect will no longer protect you from going down if you already have the Deep Wound status effect. This effectively limits the number of hits you can avoid with Endurance to 1 (until you mend your wounds), keeping it as a powerful effect than can be included on various perks while providing a hard limit to how powerful it can be.

As a note, you may still gain the Endurance status effect while you have Deep Wounds. This is intended: While it won’t prevent you from avoiding a hit, it will take effect if you’re able to mend your wounds while the effect is still active.

Perks

While we’re comfortable sending most of the updated perks to the Live version of the game, there were a few outliers in the PTB that we wanted to take a second look at before release.

As a reminder, the Public Test Builds typically do not have enough players for ranked matchmaking to work effectively. Therefore, everyone is paired together, regardless of their skill level. This can make it a little tricky to fine tune balance during a PTB. The changes below address some glaring issues spotted during the test, but they are by no means the only changes the updated perks may receive.

We’ll be closely monitoring the performance of each of the updated perks once they go live and making tweaks as needed. These tweaks would be made as soon as possible, not necessarily postponed until the next Mid-Chapter.

Spine Chill now activates when the Killer has a clear line of sight to you. After revealing this change, many voiced their concerns about how this would affect hard-of-hearing players who relied on Spine Chill as a replacement for the terror radius. While we don’t want accessibility to fall on perks, we also do not want to remove this aspect of the perk until we’re able to implement a more permanent solution. For release, we have added a visual indicator to Spine Chill’s icon that displays the terror radius’ strength.

In the future, we would like to revisit this and implement a permanent solution that does not require a perk. Only once this happens, the terror radius indicator will be removed from Spine Chill.


Dead Hard now grants the Endurance status effect when activated instead of causing you to dash. In the PTB, the duration of the status effect was set to 1 second. This gave Survivors a long window to dodge a hit when Dead Hard was used. For the Mid-Chapter’s release, we are reducing this to 0.5 seconds, requiring more precise timing to use effectively.

Balance aside, we’ve also seen some feedback on Dead Hard’s animation. The PTB version of Dead Hard uses a modified version of the original animation, but this isn’t ideal. In a future update, we’ll replace Dead Hard’s animation with a refined version designed to better match its new effect.


Off the Record now grants Endurance in addition to its existing effects. Some of you pointed out that like Decisive Strike, Off the Record could give Survivors a guaranteed escape once the gates are powered. As a result, this perk will deactivate and remove its effects once the gates are powered.

As mentioned earlier in this post, the Endurance effect will also no longer protect you from damage if you already have the Deep Wound status effect, making it very impractical to dodge subsequent hits. As with all Endurance effects, the effect is cancelled prematurely if you perform a Conspicuous Action.


Overcharge now causes a generator’s regression to gradually speed up after you damage a generator, in addition to its existing effects. On the PTB, this was set to grow from 100% speed to 400% speed over the course of 30 seconds. We found this to be a little extreme- especially when paired with Call of Brine- causing generators to quickly lose all their progress. This is particularly noticeable with solo Survivors who aren’t able to communicate that their nearly completed generator is regressing.

For the release, this is being toned down: The generator will start regressing at 75% speed and increase to 200% speed over the course of 30 seconds. If you’re curious, Overcharge becomes faster than the default regression after only 12 seconds. Overcharge can still be combined with Call of Brine to offset the reduced speed.


Botany Knowledge increases your healing speed far more than before, but no longer provides Med-Kit efficiency. While this change made the perk more appealing to the healers out there, it could be a little too powerful with Med-Kits. To remedy this, Botany Knowledge will receive a 20% efficiency penalty to Med-Kits. While this may sound minor, even a slight reduction to efficiency can cause Med-Kits to run out of charges before you can finish a heal.


Distortion prevents your aura from being revealed to the Killer and can now be recharged by staying inside their terror radius. As a small quality of life improvement, Distortion will now have an audio cue when a token is used. This will make the effects harder to miss.


Iron Will now reduces your grunts of pain by 75% rather than making you silent, and no longer works while Exhausted. We’ve seen some feedback concerning the volume of certain Survivors compared to others, causing this perk to be less effective on Survivors with louder grunts of pain. In a future update, we’ll be reviewing the volume levels of each Survivor’s grunts to ensure that each of them can make use of this perk.


Inner Focus was unchanged on the PTB, but it will be receiving a small tweak in time for the release. Currently Inner Focus allows you to see the scratch marks of other Survivors within 32m. We’re removing the range requirement entirely, letting those with a keen eye spot distant scratch marks too.

We’ll continue monitoring the updated perks once the Mid-Chapter goes live and readjust as needed.


Visual Changes

The progression overhaul came paired with several new cosmetic details, including new charms and effects. Unfortunately, the feedback to some of these new elements in the PTB was less than stellar. We want these rewards to feel like a satisfying payoff for the effort they take to earn, so we’ve taken your feedback into consideration and iterated on each of them.

Perk Charms

Reaching prestige 7, 8, and 9 will each unlock one of that character’s unique perks as a charm, allowing you to showcase both your favourite perks and your dedication to your favourite characters. On the PTB, these charms had the perk’s icon on a red background. While these certainly stood out in a match, many felt they lacked the flair that such a reward should have.

Going forward, these charms will have a purple background like the actual Tier 3 perk and feature a golden border.



Character Portrait Effect

Those who reach prestige 3 prior to the progression overhaul will receive a special effect on their character’s portrait to commemorate their achievement. On the PTB, this effect appeared as yellow orbs drifting across their portrait. For the full release, this effect has been replaced entirely with animated scratch marks. Additionally, the effect will appear between the character and the background rather than on top of the character. As with on the PTB, you can disable this effect in the options menu if desired.



Prestige Icons

With prestige now extended all the way to 100, we unveiled some new icons to showcase your prestige level. This icon becomes more intricate and lavish the further you raise your prestige level. We’ve made some slight improvements following the PTB and added gold trim to all prestige icons, giving even the lowest prestiges some well-deserved flair.





With that, we’ve reached the end of this special edition of the Developer Update. The Mid-Chapter is expected to release later this month. As always, please be sure to share your feedback with us once you’ve had a chance to give these changes a try!

The Dead by Daylight team
Dead by Daylight - dance_BHVR

Important
  • Progress & save data information has been copied from the Live game to our PTB servers on June 20, 2022. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
  • To facilitate testing of the new progression system, PTB players will receive a large sum of Bloodpoints when logging in. Please note that these Bloodpoints are only for the test build, and as with all progress on the PTB, do not transfer to the live version of the game
Features
Gameplay
  • Generators take 90 seconds for a single survivor to repair (was 80 seconds)
  • Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression
  • Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 25 seconds, and 45 seconds)
  • The following Killer actions have been sped up by 10%:
    • Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds)
    • Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds)
    • Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
  • Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds)
  • Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required
    • Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds
    • The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action
  • New Term - Conspicuous Actions
    • Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate
    • Added a new section and description to the Game Manual
  • Endurance status effect is now cancelled by Conspicuous Actions
Killer Perks
Barbecue and Chili
  • Removed Bloodpoint bonus

Corrupt Intervention
  • Added: Corrupt Intervention deactivates when any Survivor enters the dying state
  • Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state

Coulrophobia
  • Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk

Dark Devotion
  • Now triggers when a Survivor loses a health state by any means (was just basic attacks)

Eruption
  • Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)
  • Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds)

Hex: No One Escapes Death
  • Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters

Hex: Ruin
  • Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem

Jolt
  • Removed the cooldown

Knock Out
  • Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk

Lethal Pursuer
  • Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds
  • Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match

Monstrous Shrine
  • Reworked - This perk is now Scourge Hook: Monstrous Shrine
  • Scourge Hooks grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks

Overcharge
  • Added: After Overcharge is applied to a generator, its regression speed increases from 100% of normal to 400% of normal over the next 30 seconds

Pop Goes the Weasel
  • Changed regression to be 20% of current progress (was 25% of total)
  • Note: This is calculated after the new baseline regression when kicking a generator

Scourge Hook: Gift of Pain
  • Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)

Scourge Hook: Pain Resonance
  • Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression

Thanatophobia
  • Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)
  • Increased maximum penalty to 18/20/22% (was 16/18/20%)

Tinkerer
  • Added: This effect can only be triggered once on each generator
Survivor Perks
Borrowed Time
  • Reworked to account for the baseline version of the effect
  • Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds

Botany Knowledge
  • Removed Med-Kit efficiency bonus
  • Increased healing speed bonus to 30/40/50% (was 11/22/33%)

Calm Spirit
  • Increased change to avoid alerting crows to 100% (was 80/90/100%)
  • Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed

Dark Sense
  • Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds. Once the aura's duration expires, Dark Sense deactivates
  • Note: The effect triggers if the Killer is already within 24 meters when the perk is activated

Dead Hard
  • Removed the dash / dodge element of the perk
  • Activating Dead Hard now grants the Survivor Endurance for 1 second
  • An animation plays when activated so Killers can see when the perk is used without the Survivor being hit

Decisive Strike
  • Added: The perk and its effects are disabled if the exit gates are powered
  • The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section)
  • Stun duration is now 3s down from 5s

Déjà Vu
  • Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu

Distortion
  • Reduced the starting tokens to 3 (was 4)
  • Removed stipulation preventing the perk from activating when in a Killer Trap
  • Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens

Hope
  • Removed time limit

Iron Will
  • Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%)
  • Added: Does not function while Exhausted. Does not inflict Exhausted

Lightweight
  • Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)
  • Added: Your scratch marks are spaced inconsistently

Lucky Break
  • Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value

No One Left Behind
  • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)
  • Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds

Off the Record
  • Added: Gain the Endurance status effect

Overzealous
  • Increased repair speed buff to 6/7/8% (was 4/5/6%)
  • Added: This bonus is doubled if you cleanse an Hex totem

Pharmacy
  • Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured

Saboteur
  • Scourge Hooks now have a yellow aura when a Survivor is being carried

Self-Care
  • Reduced the self heal speed to 25/30/35% (was 50%)
  • Removed Med-Kit efficiency bonus

Sole Survivor
  • Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch

Spine Chill
  • Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range

Tenacity
  • Added: Grunts of pain while in the dying state have their volume reduced by 75%

We're Gonna Live Forever
  • Reworked: When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk's secondary function: Perform a Safe Hook Rescue, Take a hit to protect a Survivor, Rescue a Survivor by stunning the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function
Progression

The Progression and Prestige systems have been reworked
  • IMPORTANT: No existing perks, items, or cosmetics will be lost if they are already unlocked on a character, even if having them would contradict the rules of the new system
  • Prestiging no longer removes any items, add-ons, offerings, perks, or perk slots
  • Teachable Perks have been removed from the Bloodweb
  • Level 51 in the Bloodweb requires the character to Prestige, costing 50,000 Bloodpoints
  • Characters can now each be prestiged up to 100 times
  • Prestiging a character has the following rewards:
    • Prestige 1: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 1
    • Prestige 2: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 2
    • Prestige 3: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 3
    • Prestige 4-6: Bloodied cosmetic items (when available for the specific character)
    • Prestige 7-9: Perk Charms for the character's perks
  • Existing players will have their characters granted prestige levels in the new system based on the following:
    • 1 level per existing Prestige level (maximum of 3)
    • If the character has 70 or more Perks unlocked (Counting each tier of a perk separately):
      • 1 level for 70-119 Perks
      • 2 levels for 120-169 Perks
      • 3 levels for 170-219 Perks
      • 4 levels for 220-269 Perks
      • 5 levels for 270-319 Perks
      • 6 levels for 320+ Perks
  • Existing unlocked Teachable Perks will immediately grant access to Tier 1 of that Perk on all characters if no other mechanic has already granted access to the Perk
  • Added unique Prestige Crest artwork for each prestige level
  • Added a Prestige legacy effect to the character portraits that can be toggled in the Settings menu
Shrine of Secrets
  • Teachable Perks have been removed from the Shrine of Secrets
  • Purchasing a Perk on the Shrine of Secrets now immediately unlocks that Perk on all Killers / Survivors at the displayed Tier level
    • Tier 1 - 2,000 Iridescent Shards
    • Tier 2 - 4,000 Iridescent Shards
    • Tier 3 - 6,000 Iridescent Shards
  • You must purchase Tier 1 before you can purchase Tier 2, and Tier 2 before Tier 3, unless you have already unlocked the Perk via the Prestige System
  • Having the perk already available via the Prestige System discounts the price:
    • Tier 1 via Prestige - 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3
    • Tier 2 via Prestige - 2,000 Iridescent Shards for Tier 3
  • The same Perk may be purchased multiple times on a single rotation of Shrine of Secrets
  • Purchasing a Perk that you already have at Tier 3 will convert the Iridescent Shards to 100,000 Bloodpoints
    • This can only be done once Shrine of Secrets rotation per Perk (maximum of 4 times on a single rotation, assuming you have all 4 Perks already at Tier 3)
Matchmaking Incentives
  • Matchmaking Incentives have been added to the game
    • Not available to players who have Cross-Play disabled
  • When the Survivor:Killer ratio in the active Matchmaking queue drifts too far from optimal (4:1), players will receive BP bonuses to enter the queue as the needed role
    • Note: Players can also expect queues with a large Incentive bonus to have faster queue times!
  • Matchmaking Incentives will appear on the Main menu and in the Lobby next to the Ready button
UI
  • Made UI layout changes to accommodate the new Prestige Crest on multiple screens
  • Character Info button has been moved to the side tabs in the Lobby UI
  • Replaced Character Swap buttons/prompts with a Previous/Next button in the Lobby UI footer
Optimization
  • Optimized the Doctor's performance
Dev Note: The Doctor currently has one of the largest impacts on performance for Killers. These performance optimizations should help improve that on all platforms

Bug Fixes
  • Fixed an issue that caused the Dredge's head to clip through the camera when teleporting to a locker
  • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas
  • Fixed an issue that caused the Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state
  • Fixed an issue that caused Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped
  • Fixed an issue that caused the extra fatigue duration from chain blinks to be unaffected by the Nurse's Catatonic Boy's Treasure add-on
  • Fixed an issue that caused the Built To Last perk to continue recharging the item when interrupted going into a locker
  • Fixed an issue that caused the aura reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killers basic attack
  • Fixed an issue that caused the skill check wiggle UI to briefly appear after succeeding a Decisive Strike skill check
  • Fixed an issue that caused the Decisive Strike perk to remain active indefinitely if the Killer is stunned when the skill check need is in the success zone
  • Fixed an issue that caused the Invigorated status effect from the Clown's Afterpiece Antidote to last longer when exiting to gas cloud as it activates
  • Fixed an issue that caused the Legion's Feral Frenzy combo not to reset when blinding them mid lunge attack
  • Fixed an issue that caused the Wraith's "Shadow Dance" - White add-on to increase the locker opening speed while cloaked
  • Fixed an issue that could cause the healing progress bar to remain on screen after the healing action is completed when affected by the Hemorrhage status effect
  • Fixed an issue that caused only one Survivor to grunt when one or more Survivors stopping the healing action while affected by the Hemorrhage status effect when close by to each other
  • Fixed an issue that caused cleansing a totem while under the Broken status effect to still activate the Inner Healing perk when the broken status effect ends
  • Fixed an issue that caused the "Brand New Part" add-on to bypass the Survivors screaming when the Eruption and Scourge hook: Pain Resonance perks are triggered
  • Fixed an issue that caused Survivors to recover indefinitely with Soul Guard once affected by the Hex: Plaything or Hex: Pentimento perks
  • Fixed an issue that caused the Haste status effect icon to be missing when affected by Hex: Devour Hope
  • Fixed an issue that caused the Hex: Undying perk to reveal Survivor auras when they are near a Boon Totem
  • Fixed an issue that caused the Deathbound perk not to give progress to the Punch Drunk achievement (trophy for Sony platforms)
  • Fixed an issue that caused the Pig's Ambush Dash animation to freeze when hitting an asset
  • Fixed an issue that caused a missing animation when vaccinating another Survivor
  • Fixed an issue that caused a missing animation when Survivors open an exit gate while injured and contaminated by the Nemesis' T-Virus
  • Fixed an issue that caused the Nightmare's Dream Pallet placing animation to be missing
  • Fixed an issue that caused the Hag's trigger range add-ons (Bog Water, Bloodied Water, Bloodied Mud) to have no functionality
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the auras of downed Survivors when using the chainsaw
  • Fixed an issue that caused the Nightmare's Pill Bottle add-on not to make him invisible to awake Survivors after dropping and picking up a Survivor
  • Fixed an issue that caused the Madness Tier II effect of the Doctor's "Calm" add-ons not to match the description
  • Fixed an issue that caused the Flashbang and Firecracker items to be unusable when running down stairs
  • Fixed an issue that caused the Streetwise perk to remain active in the area when the Survivor with it was Sacrificed, Killed or disconnected
  • Fixed an issue that caused the Adrenaline perk to give progress to the Generosity challenges
  • Fixed an issue that caused the Heroic Virtue challenge to gain progress when the Killer disconnects
  • Fixed an issue that caused the Kinship perk not to give clear feedback when the perk is activated
  • Fixed an issue that caused the Nemesis' Prestige outfit to have a hole in the hand
  • Fixed an issue that caused some audio in the Menus to be played twice
  • Fixed an issue that sometimes caused the Killer to not being able to pick up a Survivor who's downed in the basement stairs after using ''Dead Hard''
  • Fixed an issue that caused equipped charms to not appear for other survivors in a survivor lobby
  • Fixed an issue where the Hillbilly's chainsaw revving sound effect does not continue for the entire duration of the charge animation
  • Fixed an issue where the wrong audio cue would be called when selecting a Survivor from the Role Selection menu
  • Fixed an issue where the female Survivors voice over would not follow the character's mouth movement when being hooked
  • Fixed an issue where only one Survivor would grunt when two Survivors would stop healing closely at the same time while being affected by Hemorrhage
  • Fixed an issue where, in some rare instances, some Killer's Bloodweb generation sound would be stuck in an infinite loop
  • Fixed an issue where the Tenacity perk would only reduce grunts of pain after Survivors would move from their initial falling point
  • Fixed an issue where multiple instances of the same audio cues would play in menus
  • Fixed an issue where when a Killer would hit a wooden table, the incorrect surface sound would be played
  • Fixed an issue where the small pole Generators would fail to throw confetti and would not play the correct SFX once completed in specific maps
  • Fixed an issue where when changing from the Play As Killer menu to the Store, the Killer's sound effects would be missing
  • Audio optimization pass on Midwich Elementary School map to prevent audio cuts
Known Issues
  • Charms acquired with DLC purchases may not appear in the inventory
  • Add-ons can appear in the warning state with available base item
  • The Ghost Face's chase music has erroneously been reverted back to the old one
  • Hex: Devour Hope does not get revealed to Survivors when they are injured by the Nemesis' zombies
  • The Game map has been disabled due to a bug in the environment art
  • The Dredge's Toy Chest and Glittering Mass Outfits have been disabled due to bugs with the bodies
Jun 27, 2022
Dead by Daylight - dance_BHVR
Content
The Dredge
  • Decreased the maximum range that The Dredge is visible during Nightfall to 20 meters (was 24 meters)
  • Increased the maximum range at which Survivors can see each other during Nightfall to 54 meters (was 24 meters)
Bug Fixes
  • Fixed an issue that caused the game to crash when starting a tutorial bot match without having the game fully downloaded. (Consoles only)
  • Fixed an issue that caused the DBD image on the intro screen to be off center and missing the Dead by Daylight logo on PS4. (PS4 only)
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Calm Spirit perk description.
  • Fixed an issue that could cause a performance drop when the Dredge teleported between lockers.
  • Fixed an issue that prevented Survivors from being picked up by the Killer when downed while cleansing at a Pool of Devotion.
  • Fixed an issue that could cause the Dredge's camera to be locked when getting stunned at the same time as teleporting to a locker.
  • Fixed an issue that could cause the Dredge's camera to be locked after exiting from a locker.
  • Fixed an issue that caused the Dredge's smoke VFX to appear outside the locker when entered.
  • Fixed an issue that caused the Dredge's weapon to appear distorted during locker interrupts.
  • Fixed an issue that caused some Killer add-ons to be missing parts of their descriptions in certain languages.
  • Fixed an issue that could cause extreme environment/lighting flickering when playing against the Dredge during the Nightfall in the Autohaven Wreckers maps.
  • Fixed an issue that caused parts of the Dredge's model to clip into the camera when walking and looking up with the Very Rare Twisted Plaything outfit.
  • Fixed an issue that caused the Anniversary confetti and SFX not to play upon generator completion on the small yellow generators in the Game and Raccoon City Police Department maps.
  • Fixed an issue that caused the Trapper and the Wraith's weapons to snap into the wrong position when moving.
  • Fixed an issue that caused male Survivors animations to snap when breaking free from the Killers grasp by any means.
  • Fixed an issue that caused flickering light against the Dredge's nightfall.
  • Fixed an issue that caused two hooks to spawn close together in the Coldwind Farm maps.
  • Fixed an issue that caused a glyph to spawn too high in The Pale Rose.
  • Fixed an issue that caused a glyph to be inaccessible in The Game map
...