Silent Hill is a new Chapter for Dead by Daylight. As you venture into Midwich Elementary School, you'll get to meet two legendary characters from the Silent Hill Series: Pyramid Head (the Executioner) and Cheryl Mason.
The Silent Hill Chapter includes a new map, Midwich Elementary School: the childhood trauma that once took place in its halls has since manifested itself into a twisted, nightmarish design.
The new Killer is The Executioner: take control of Pyramid Head and wield his great knife to unleash his twisted brand of punishment on all who cross him.
The new Survivor is Cheryl Mason, a courageous, outspoken woman who survived the hellish Otherworld of Silent Hill, and exacted revenge on the Order that killed her father. With experience beyond her years, she's prepared to once again stand against any evil that confronts her.
The Silent Hill Chapter includes:
• A new Killer: The Executioner • A new Survivor: Cheryl Mason • An exclusive item: The Seal of Metatron (Universal Charm)
Available to all players is also the new Chapter map: Midwich Elementary School. The chance of being sent to the Midwich Elementary School map will be increased for the first week of its release.
Head over to the Official Dead by Daylight Discord for raffles and drops between June 18th and June 21st. Raffles for game and DLC codes will be posted daily, as well as random key drops in some channels for active members.
Wraith Cosplay guide – NEW! Spirit Cosplay guide – NEW! Huntress Cosplay guide - click here under the section cosplay guide
FOLDABLE CHARACTERS
They will be released during the month of June
Claudette Morel Dwight Fairfield Meg Thomas Jake Park Nea Karlsson The Trapper The Hillbilly The Wraith The Nurse
AROUND THE CAMPFIRE
Join us each week on Twitch as we hang out and play some matches. Get to know some of the people who make Dead by Daylight possible in this new series of casual streams!
Fixed an issue that could cause Survivors to fall out of world when escaping a trial and transitioning to the match result screen.
Fixed an issue that allowed Survivors to vault while staggered after falling.
The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fuiry mode.
The Huntress: Fixed an issue that caused the camera to reset incorrectly when putting away a hatchet.
The Huntress: Fixed an issue that failed to award bonus Deviousness points when hitting a Survivor with a hatchet.
The Oni: Fixed an issue that caused the Oni's Kanobo to float briefly when he transitions to Demon Mode.
Fixed an issue that could cause the Killer to hang when the match start timer reaches zero.
Fixed an animation issue that caused the Killer to be offset when performing a Mori on a Survivor that is quickly spinning.
Thompson House: Fixed invisible collisions in the Farmhouse.
Fixed an issue that caused the Insidious perk icon to not be dimmed when the effect is inactive.
Fixed an issue that could cause a Survivor to crash when being sacrificed while using the perk Sole Survivor.
Fixed an issue that failed to display the EULA website after confirming that the user is older than 18.
Coldwind Farm: Fixed an issue that caused the Killer stain to be blocked by the corn, causing odd geometrical shapes to appear.
Fixed an issue that caused the Trapper's Neptune Failure body customization to clip through the camera while the trap collecting animation is playing.
Fixed an issue that caused Auras to be visible through certain Survivor's hair or outfits.
Fixed an issue that caused the Background music to stop playing for the Killer once all generators have been powered up.
Fixed an issue that caused the offering description to be displayed in the bottom right of the screen when hovering the cursor over this area just before they are flipped over in the middle of the screen.
The Shape: Fixed some issues that could cause the Stalking powers to either not give any stalk progress or cause the stalking to continue once the Survivor walks past the field of view.
The Spirit's Prayer Beads add-on: Fixed an issue that caused the phase shifting SFX to be silent outside the Spirit's terror radius if she starts phase shifting while inside the terror radius and then move farther away.
Dead Dawg Saloon: Fixed an issue that caused the lantern's lights to flicker.
Lampkin Lane: Fixed a one sided texture wall and floating grass above the stairs of the basement.
The Hag: Fixed an issue that caused the Red Stain of the Hag to change when teleporting to a triggered trap.
Fixed an issue that could sometimes kick a user from a party lobby back to the main menu with an unknown error.
Tome III: ESCALATION, the newest entry into the Archives, is now available in Dead by Daylight.
As you brave your way through new challenges, you will uncover the never-seen-before memories of Kate Denson, Dwight Fairfield, The Legion (Julie), and The Huntress!
Life doesn’t always go the way we plan. How many times could a tragedy have been avoided with a little patience… a little reflection… a little common sense? How many times has pride and anger destroyed or changed lives in ways no one expected or imagined? Sometimes taking a moment to reflect before emotions escalate changes... everything.
Unlockable character Memories include:
• Kate Denson – BACK TO ZERO • Anna (The Huntress) – A LOVELY WAR • Dwight Fairfield - A STORY BY ANY OTHER NAME • The Legion (Julie) - SOLDIERS OF MAYHEM
In the ESCALATION Rift, earn over 60 cosmetic items through the Free and Premium tracks to be yours forever even once the Rift closes. Unlock 10 new outfits, including the Escalation Collection for the Tome III focus characters. Unlock the Rift Pass in-game and get instant access to 3 exclusive items for 1,000 Auric Cells. You can earn it all back by playing the game.
Look deeper into the Fog with Tome III: ESCALATION.
TOME III: ESCALATION Please note that the new Tome and Rift will release tomorrow, April 29th.
Patch notes
Features & Content
When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
Added additional player feedback when Survivors attempt to escape a hook by themselves.
Improved the Controller sensitivity range in Options.
Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.
Updated the Party Management visuals - silhouette
The Archives New Content: Tome 03
Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).
On the offering screen, the description of the offerings now appear at the same time as the offering is revealed.
Balance
Coldwind Farm
Torment Creek: Reduced the safety of the window in the silo.
Rancid Abattoir: Reduced the safety of the window in the slaughterhouse.
Fractured Cowshed: Reduced the safety of the window in the cowshed.
Thompson House: Added a drop down from the second floor and added a window vault.
Added safety to the combine harvesters vault preventing a strong alternative path.
MacMillan Estate
Coal Tower: Removed the window on the first floor of the tower
Groaning Storehouse: Removed the window in the storehouse.
Ironworks of Misery: Reduced the safety of the window in the foundry.
Autohaven Wreckers
Wretched Shop: Removed the RNG window spawn logic in the garage and reduced window safety.
Backwater Swamp
Grim Pantry: Reduced the safety of the window under the shack.
Level Design QoL Fixes:
Haddonfield corner fence vaults: Removed.
Suffocation Pit: Removed the randomly generated window spawn logic and reduced the safety of the window loop in the mine.
Disturbed Ward Pallet logic reduced to 2 pallets.
Badham Preschool fence loop: shortened.
Dead Dawg Saloon: Added breakable walls to the saloon.
Layout Tweaks: Updated tile-type spacing and or map size.
Rotten Fields Reduced the size of the map and added more distance between Maze tiles.
Wretched Shop: Added more distance between Maze tiles.
Fractured Cowshed: Reduced the size of the map and added more distance between Maze tiles.
Thompson House: Reduced the size of the map and added more distance between Maze tiles.
Wrecker's Yard: Reduced the size of the map and added more distance between Maze tiles.
The Temple of Purgation: Reduced the size of the map and added more distance between Maze tiles.
Mother's Dwelling: Added more distance between Maze tiles.
Mount Ormond Resort: Added more distance between Maze tiles.
Perks
Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.
Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)
Stake Out: Now adds an additional 1% bonus progression for Great skill checks.
Play with your food: rewrote the description of the Perk. The effect remains unchanged.
Sole Survivor: now lights up as soon as 1 token is acquired.
Bug Fixes
Fixed an issue that allowed Invite notifications to show during a game.
Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.
Fixed an issue that caused all players to be kicked out of the trial when a Killer attempted to pick up a Survivor while that Survivor is being healed.
Fixed an issue that caused the perk Decisive Strike to not activate when being interrupted by a Nurse's blink grab.
Fixed an issue that caused the perk Franklin's Demise to not reduce the item charges.
The Underground Complex: Fixed a clipping issue on the Survivors' right arm when entering and leaving a locker.
Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.
Treatment Theatre: Fixed an issue that caused the camera to clip through the wall of the 2nd floor near the stairs.
Treatment Theatre: Fixed some lights that were too bright.
Treatment Theatre: Fixed an issue that caused survivors to clip through the iron gate near the staircase of the second floor.
Dead Dawg Saloon: Fixed the collision on certain rocks that could be climbed on.
Torment Creek: Fixed a camera issue that allowed a Survivor to see out of world.
Coal Tower: Fixed an issue that allowed survivors to reach a location where the killer couldn't pick them up.
Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.
Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.
Thompson House: Fixed an invisible collision near a door frame on the second floor of the building.
Thompson House: Fixed missing collision on the second floor of the building.
Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles.
Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side.
Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.
The Hillbilly: Fixed the blood VFX when performing a Mori.
The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.
The Hag: Fixed the interrupt animation from the Survivor's point of view.
The Hag: Fixed an issue that caused the red stain of a triggered Phantasm Trap to still be visible from the Survivor point of view, when the Hag has the Add-on Rusty Shackles equipped.
The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.
The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.
The Cannibal: Fixed an issue that caused the Killer to be unable to press the attack button to cancel his chainsaw if the charge bar is full.
The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fury mode.
Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.
Fixed an issue that caused the Flashlight's beam to pass through assets and walls.
Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.
The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.
The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.
Fixed an issue that caused the heads of the Legion and the Deathslinger to snap back when finding a survivor in a locker.
The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.
The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.
The Wraith: Fixed an issue that caused the Wraith to not see his arm when stunned while carrying a Survivor.
Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.
Mount Ormond Resort: Fixed various flickering snow textures.
Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.
Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.
Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.
Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.
Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.
Fixed an issue that caused the transitioning animation to the struggle phase to not play smoothly when being hooked as a female character.
Fixed an issue that caused the perk Sole Survivor to only light up when the Survivor's aura is being hidden.
Polished the animation of the Legion's vaults during Feral Frenzy.
Audio
Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on.
The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.
The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.
The Huntress: Muted the lullaby for the Killer and the Survivor when in chase.
The Huntress: Fixed an issue that caused the breathing sound to play over the lullaby and other sounds.
Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp.
Fixes & Changes from PTB
Ironworks of Misery: Added a few boxes to extend the loop of the stronger window in the foundry.
Dead Dawg Saloon: Added more breakable walls to the saloon.
Thompson House: Added a locker back to the farmhouse upper floor.
Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.
Last call to get Dead by Daylight and some of the DLCs you are missing for a a fraction of their price. There are only a few hours left before the sale ends, so act fast!