Apr 21, 2020
Dead by Daylight - PatBrutal_BHVR
Dead by Daylight - PatBrutal_BHVR


Patch notes 3.7.0
Release time: April 7th 2020 at 11AM EDT



FEATURES & CONTENT
  • When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
  • The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
  • Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
  • Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
  • Momento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
  • The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
  • The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
  • Added additional player feedback when Survivors attempt to escape a hook by themselves.
  • Improved the Controller sensitivity range in Options.
  • Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.
  • Updated the Party Management visuals.
  • The Archives New Content: Tome 03
  • Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).


BALANCE


Coldwind Farm

  • Torment Creek: Removed exploit window and tweaked the tile.
  • Rancid Abattoir: Removed the exploit window and tweaked the tile.
  • Fractured Cowshed: Removed exploit window and tweaked the tile.
  • Thompson House: Added a drop down from the second floor and added a window vault.
  • Added safety to the combine harvesters vault preventing a strong alternative path.

MacMillan Estate

  • Coal Tower: Removed exploit window and tweaked the tile.
  • Groaning Storehouse: Removed exploit window and tweaked the tile.
  • Ironworks of Misery: Removed exploit window and tweaked the tile.

Autohaven Wreckers
  • Wretched Shop: Removed the RNG window spawn logic and reduced window safety.
  • Backwater Swamp

Backwater Swamp
  • Grim Pantry: Removed exploit window and tweaked the tile.
  • Level Design QoL Fixes:


Level Design QoL Fixes:
  • Haddonfield corner fence vaults: Removed.
  • Suffocation Pit RNG window logic: Removed.
  • Disturbed Ward Pallet logic reduced to 2 pallets.
  • Badham Preschool fence loop: shortened.
  • Layout Tweaks: Updated tile-type spacing and or map size.

Layout Tweaks: Updated tile-type spacing and or map size:
  • Rotten Fields: Size and type spacing.
  • Wretched Shop: Type spacing.
  • Fractured Cowshed: Size and type spacing.
  • Thompson House: Size and type spacing.
  • Wreckers' Yard: Size and type spacing.
  • The Temple of Purgation: Size and type spacing.
  • Mother's Dwelling: Type spacing.
  • Mount Ormond Resort: Type spacing.

For more info click here: Dev Update April 2020



PERKS
  • Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.
  • Prove Thyself: Now addds 15% repair speed for each Survivor working on the same generator (up from 10%)
  • Stake Out: Now adds an additional 1% bonus progression for Great skill checks.
  • Play with your food: rewrote the description of the Perk. The effect remains unchanged.


BUG FIXES

  • Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.
  • Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.
  • Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.
  • Thompson House: Fixed an invisible collision near a door frame on the second floor of the building.
  • In the Thompson House map an invisible collision prevents from passing through a door frame on the second floor of the building
  • Thompson House: Fixed missing collision on the second floor of the building.
  • In the Thompson House map, there is a missing collision on the floor of the balcony of the 2nd floor of the building
  • Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles.
  • Survivors cannot easily cleanse the totem on the low hill in Ironworks of Misery
  • Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side.
  • Both Killer and Survivors can climb a hill from its side
  • Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.
  • The Hillbilly: Fixed the blood VFX when performing a Mori.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.
  • The Hag: Fixed the interrupt animation from the Survivor's point of view.
  • Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.
  • The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.
  • The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.
  • Fixed an issue that caused the Flashlight's beam to pass through assets and walls.
  • Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.
  • The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.
  • The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.
  • Fixed an issue that caused the heads of the Legion and the Gunslinger to snap back when finding a survivor in a locker.
  • The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.
  • The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.
  • Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.
  • Mount Ormond Resort: Fixed various flickering snow textures.
  • Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.
  • Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.
  • Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.
  • Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.
  • Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.

AUDIO

  • Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on
  • The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.
  • The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.
  • Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp.
  • The Killer's SFX when a Survivor wiggles out is missing for certain Killers.
Dead by Daylight - Peanits


Stay safe inside and enjoy the Bloodrush (1.5x Bloodpoints).
The event is on now and runs through April 15th at 11 AM EDT.
Mar 17, 2020
Dead by Daylight - Peanits from BHVR


The 3.6.1 hotfix is rolling out later today, including various bug fixes and improvements.
For full patch notes, click here: https://forum.deadbydaylight.com/en/kb/patchnotes
Dead by Daylight - Peanits from BHVR
Dead by Daylight - Bhvrcast


Chains of Hate, a new chapter for Dead by Daylight is now available on Steam. As you venture into the Dead Dawg Saloon, in the Graves of Glenvale, you'll get to meet two new characters: the Deathslinger and Zarina Kassir.

Caleb Quinn – The Deathslinger – made a career out of revenge; a brilliant and fiery-tempered engineer armed with a weapon of his own invention, he became a brutal and efficient bounty hunter. Following the massacre of those who had betrayed him at Hellshire Penitentiary, The Deathslinger was lured into the Realm of the Entity where he now uses his unique invention—a rifle that fires a chain—to round up survivors for The Entity.

The new survivor is Zarina Kassir, a modern day cowboy using her camera and filmmaking skills to help those who cannot help themselves. As she investigated the circumstances around the ‘Mad Mick Massacre’ at Hellshire prison, she unravelled more than she bargained for.

The Chains of Hate Chapter includes:

• A new Killer: The Deathslinger
• A new Survivor: Zarina Kassir
• An exclusive item for Zarina

Available to all players is also the new Chapter map: Dead Dawg Saloon, part of the new Graves of Glenvale realm. The chance of being sent to the Dead Dawg Saloon will be increased for the first week of its release.

See you in the Fog!

All you need to know:
https://forum.deadbydaylight.com/en/discussion/134600
Patch notes:
https://forum.deadbydaylight.com/en/kb/patchnotes
Mar 10, 2020
Dead by Daylight - PatBrutal_BHVR
Dead by Daylight - Peanits from BHVR
Dead by Daylight - PatBrutal_BHVR


The February Developer Update is out now!
Read up on all the changes coming to DbD.
Click here: DEV UPDATE
Feb 4, 2020
Dead by Daylight - PatBrutal_BHVR
The 3.5.2 hotfix is rolling out today. For more info, click here: https://forum.deadbydaylight.com/en/discussion/126861/release-information-3-5-2



BALANCE

  • Added "Gates Closed" for the Gatekeeper Emblem bonus when ending the trial with the gates closed.
  • Removed the "Generators Remaining" stipulation from the Gatekeeper Emblem
  • Treatment Theatre: Reworked the Totems spawn location to hide them better.

BUG FIXES

  • Treatment Theatre: Fixed an issue that caused the Survivors to be unable to unhook their teammate if the Killer is "facecamping" on a specific hook
  • Fixed the display of the "Sealed Shut" Archive challenge which erroneously read "Survivor Master Challenge"
  • Fixed an issue that caused the Rift progress bar to disappear from the widget when no challenges are available.
  • Fixed an issue that caused an infinite loading when opening various Overlay menus as the Lobby timer ends.
  • Adjusted the lighting in The Rift.
  • Fixed an issue in Hawkins Lab where the user's screen would go dark when their camera is placed on a certain way.
  • Fixed an issue that caused an influx of Player Level update error
  • Fixed an issue that caused the Archives level 4 to open when fully completing level 1 of Tome 2.
  • Treatment Theatre: Fixed an issue that could push Survivors out of world after destroying a specific totem.
  • Treatment Theatre: Adjusted the collision on two stairway walls.
  • Fixed an issue that caused The Hag's Red Stain to change when teleporting to a triggered trap.
  • Fixed an issue that caused Survivors to avoid getting trapped by a Bear Trap while performing an interaction.
  • Misc Cosmetics improvement
...