People of the Fog, tomorrow we will re-open the Public Test Build on Steam! It will include a brand new feature that we’re very excited to present: the Emblems. The Public Test Build will be available on Steam and stay opened for about 4 days. Please join us on the PTB and help us testing and improving this new feature!
ACCESSING THE PUBLIC TEST BUILD
Note: This will download an update over the normal build. There is no way to have both builds available at the same time unfortunately. 1. Right-Click the Dead by Daylight Application in your Steam Library 2. Access Properties 3. Access the "Beta" Tab 4. Enter the password "DbdPublicTest" (without quotes) in the Text Field 5. Click Check Code 6. Select "public-test" from the dropdown 7. Restart Steam
The new features included in the Public Test Build aren’t final. Based on the analysis of its results and on the player’s feedbacks, further changes will be brought to the Emblems before they're released in the live version of Dead by Daylight.
WHAT ARE THE EMBLEMS?
The Emblems System evaluates your performance during a match. There are 4 Emblems to work towards in every match that each come in 4 qualities. The total amount of Emblems won, as well as their quality, determines your overall match rating and progress toward your next rank.
EMBLEMS QUALITY
The Emblems come in 4 qualities: Bronze, Silver, Gold and Iridescent. The quality of all Emblems won determines your overall progress toward your next Rank.
CREATING OPPOSITION
The Killer and Survivor Emblems are opposed to create competition. Performing well in one Emblem may impact your opponent's Emblem quality!
EMBLEM #1: DO U EVEN GEN?
Lightbringer: Evaluates how much you participated in generators repair. Every progress is counted.
Gatekeeper: Each second brings points based on amount of generators non-repaired on the map. Uncompleted generators bring bonus points.
EMBLEM #2: I WILL SURVIVE
Unbroken: Only awarded upon escaping alive. Quality depends on the number of times you got downed.
Devout: Rewards sacrifices and moris. Death from bleeding out do not grant points.
EMBLEM #3: UNDER PRESSURE
Benevolent: Everyone loses points when a teammate is injured/hooked and get them back when saved. Performing the altruistic action grants bonus points.
Malicious: Win points by injuring and downing Survivors. Those points are lost if Survivors get healed. Win points by hooking Survivors. Those points are never lost.
EMBLEM #4 : YOU CAN RUN… AND YOU CAN HIDE
Evader: Be stealthy! Being close from the Killer while remaining unseen grants points. Escaping a chase without getting hit grants points. The longer the chase, the higher the points.
Chaser: Starting a chase and landing a hit during the chase grants points. Additional points are won based on the chase’s length if the chase is successful.
OBJECTIVE OF THE PTB
Play as much as you want : we want to gather data from a wide range of players and skill levels to assess our balancing.
Important: In order for us to get the most relevant and useful data during the PTB, we’d like to ask you to refrain from using Moris and Brand New Parts. Because these are powerful and rare items, an unusual amount of these being played will skew the results of our tests. Thank you for your collaboration!
Answer the survey: tell us how you feel about each Emblem, constructive qualitative comments will help us make design adjustments.
Try to understand the Emblems and play with them : see how you can improve your performance, try out different play styles.
So in short…, try things out, play as much as you want, and voice your opinion!
People of the Fog, tomorrow we will re-open the Public Test Build on Steam! It will include a brand new feature that we’re very excited to present: the Emblems. The Public Test Build will be available on Steam and stay opened for about 4 days. Please join us on the PTB and help us testing and improving this new feature!
ACCESSING THE PUBLIC TEST BUILD
Note: This will download an update over the normal build. There is no way to have both builds available at the same time unfortunately. 1. Right-Click the Dead by Daylight Application in your Steam Library 2. Access Properties 3. Access the "Beta" Tab 4. Enter the password "DbdPublicTest" (without quotes) in the Text Field 5. Click Check Code 6. Select "public-test" from the dropdown 7. Restart Steam
The new features included in the Public Test Build aren’t final. Based on the analysis of its results and on the player’s feedbacks, further changes will be brought to the Emblems before they're released in the live version of Dead by Daylight.
WHAT ARE THE EMBLEMS?
The Emblems System evaluates your performance during a match. There are 4 Emblems to work towards in every match that each come in 4 qualities. The total amount of Emblems won, as well as their quality, determines your overall match rating and progress toward your next rank.
EMBLEMS QUALITY
The Emblems come in 4 qualities: Bronze, Silver, Gold and Iridescent. The quality of all Emblems won determines your overall progress toward your next Rank.
CREATING OPPOSITION
The Killer and Survivor Emblems are opposed to create competition. Performing well in one Emblem may impact your opponent's Emblem quality!
EMBLEM #1: DO U EVEN GEN?
Lightbringer: Evaluates how much you participated in generators repair. Every progress is counted.
Gatekeeper: Each second brings points based on amount of generators non-repaired on the map. Uncompleted generators bring bonus points.
EMBLEM #2: I WILL SURVIVE
Unbroken: Only awarded upon escaping alive. Quality depends on the number of times you got downed.
Devout: Rewards sacrifices and moris. Death from bleeding out do not grant points.
EMBLEM #3: UNDER PRESSURE
Benevolent: Everyone loses points when a teammate is injured/hooked and get them back when saved. Performing the altruistic action grants bonus points.
Malicious: Win points by injuring and downing Survivors. Those points are lost if Survivors get healed. Win points by hooking Survivors. Those points are never lost.
EMBLEM #4 : YOU CAN RUN… AND YOU CAN HIDE
Evader: Be stealthy! Being close from the Killer while remaining unseen grants points. Escaping a chase without getting hit grants points. The longer the chase, the higher the points.
Chaser: Starting a chase and landing a hit during the chase grants points. Additional points are won based on the chase’s length if the chase is successful.
OBJECTIVE OF THE PTB
Play as much as you want : we want to gather data from a wide range of players and skill levels to assess our balancing.
Important: In order for us to get the most relevant and useful data during the PTB, we’d like to ask you to refrain from using Moris and Brand New Parts. Because these are powerful and rare items, an unusual amount of these being played will skew the results of our tests. Thank you for your collaboration!
Answer the survey: tell us how you feel about each Emblem, constructive qualitative comments will help us make design adjustments.
Try to understand the Emblems and play with them : see how you can improve your performance, try out different play styles.
So in short…, try things out, play as much as you want, and voice your opinion!