It’s time for another Developer Update! In this post, we’ll cover all the balance changes & improvements making their way to the game the next major update.
Killer Tweaks
For this update, we’ve given a few of the Killers in our roster both quality of life and balance improvements. We’ve identified a handful of Killers that could use some small base kit improvements to help reduce their dependency on certain Add-Ons. There’s a lot to go through, so we’ll do our best to keep them brief!
The Pig
In a shocking turn of events, we have decided to buff The Pig. More specifically, we have made improvements to both The Pig’s Ambush and Crouch abilities. The goal with these changes is to make her Ambush and stealth abilities more useful and make her less reliant on her Reverse Bear Traps.
Ambush:
Increased Ambush duration to 2.3 seconds (was 2 seconds)
Increased crouched movement speed to 3.8m/s (was 3.6m/s)
Decreased time taken to crouch to 1 second (was 1.3 seconds)
Reverse Bear Traps:
The Pig can no longer see the auras of Jigsaw Boxes
Reverse Bear Traps now have a base timer of 3 minutes (was 2.5 minutes)
The Pig can now cover 15% more ground with her Ambush attack, making it harder for Survivors to break away from the loop. We’ve also made missed attacks less punishing to encourage using Ambush more often and updated her successful attack cooldown to match the normal Basic Attack cooldown. Improving her crouch makes it quicker and easier to set up for an Ambush and allows her to spend less time sneaking up on unsuspecting Survivors.
A handful of Add-Ons that decreased her missed attack cooldown or decreased her crouch time have had their effects reduced to compensate as their effects are now part of her base kit.
The Hag
The Hag’s most popular Add-Ons decrease the setting time of her Phantasm Traps and increase the distance at which they can be teleported to. With that in mind, we have:
Increased the maximum teleport distance to 48m (was 40m)
Decreased Phantasm Trap setting time to 0.9 seconds (was 1 second)
And additionally:
Increased the time triggered Phantasm Traps remain active to 6 seconds (was 5 seconds)
Increased time taken to wipe away a Phantasm Trap to 4 seconds (was 3.5 seconds)
These adjustments will make it easier to set and teleport to Phantasm Traps, reducing the reliance on Add-Ons that improve these aspects. The increased duration will also give her more time to respond and get in range when a trap is triggered. Meanwhile, Survivors will have to spend a little longer to wipe away a trap, making it more difficult to do during a chase.
As for triggering traps, The Hag had some Add-Ons which increased their trigger range. In practice, this would be counterproductive since it would position the Survivors further away from the trap, making them more difficult to hit after teleporting. We have:
Decreased the base trap rigger range to 2.7 meters (was 3 meters)
The Bog Water, Bloodied Water, and Bloodied Mud Add-Ons – which previously increased the trap trigger range – have had their effects inverted and now decrease trap trigger range
Like The Pig, the effects of some Add-Ons have been toned down now that part of their effects are always active.
The Clown
Between the two bottles, The Clown’s Afterpiece Tonic is the clear favourite for most players. We want to show some love to the Afterpiece Antidote and make it a more compelling option, so we have:
Increased the Afterpiece Antidote speed boost duration to 6 seconds (was 5 seconds)
Decreased the Afterpiece Antidote activation time to 2 seconds (was 2.5 seconds)
Additionally, we have:
Increased the base bottle carrying capacity to 6 (was 4)
Decreased the visual intensity of the Afterpiece Tonic effects to reduce motion sickness
This will allow The Clown to clown-around the map more easily and make the Afterpiece Antidote feel less awkward to use. The increased capacity will allow him to keep up the chase for longer before needing to reload.
The Doctor
His practices may call his PHD into question, but he’s been honing his craft. We have made the following adjustments to The Doctor’s Shock Therapy:
These changes will make his Shock Therapy attack feel more responsive and allow it to reach slightly further. Once again, the Add-Ons which provide similar effects have been toned down to take this base kit increase into account.
The Demogorgon
A short and sweet one for everyone’s favourite upside-down Killer:
This change brings The Demogorgon’s Shred attack back in line with the modern standard Basic Attack cooldown. The Barb’s Glasses and Black Heart Add-Ons have been adjusted to compensate now that part of their effects have been incorporated into the base kit.
The Huntress
Out of hatchets with no locker in sight? Or maybe The Entity sent you to a map with poor line of sight, making it difficult to line up a shot? To help her stay topped up and give her opportunities to attack in busier areas, we have made the following changes:
Increased base Hatchet capacity to 7 (was 5)
Increased movement speed while holding a hatchet to 3.54m/s (was 3.08m/s)
Increased Huntress’ wind up speed by 10%
The Manna Braid and Flower Babushka Add-Ons – which increase the Hatchet wind up speed – have had their effects reduced slightly to compensate.
The Blight
Lastly, we wanted to fine tune a Blight Add-On which was changed in one of our recent updates: Compound Thirty-Three.
Compound Thirty-Three now limits The Blight’s Rushes to 3 (was 2)
Mangled
Mangled currently provides a lot of value throughout the match by slowing down Survivor healing. At the moment, there is no way for Survivors to remove the Mangled effect other than healing through it. We want to make this status effect more interesting and introduce some risk & reward to it.
The Mangled Status Effect will now have a limited duration, with the exact duration depending on the source and ranging between 60 and 90 seconds. This maintains Mangled’s effectiveness at slowing down healing while forcing Survivors to make a choice: Do they spend more time to heal now, or risk staying injured until the effect expires?
Bloodweb Improvement
In a previous update, we added the ability to automatically spend Bloodpoints to the Bloodweb. To ensure that newer players took the time to familiarize themselves with the items in their Bloodweb, this button was originally hidden until the selected character had been prestiged at least once.
Since this feature was added, we’ve received many requests to show this button on other characters before they’re prestiged, so we’re doing just that: The automatic purchase option will now appear in all character’s Bloodwebs once any character has been prestiged once. Spend away!
We’ve reached the end of this Developer Update. As always, you can get your hands on every change we’ve discussed in the Public Test Build starting this week. We’d love to hear what you think once you’ve had a chance to try them out!
Since we’ve started regularly sharing stats last year, we’ve received various requests for different kinds of data you would like to see. On top of the usual statistics we share, we’ve selected a few of the most requested topics to share with you today.
Before we dive in, we would like to remind everyone that while data may be fun to talk about, it does not paint a full picture. The numbers we’ll be sharing are very broad, covering millions of matches played all around the world, so the numbers may not reflect your personal experiences. We encourage you to have fun discussing this info, but please try not to draw any conclusions from data alone! It’s important to dig deeper understand the context behind the numbers you see; even we don’t make decisions based on data on its own.
Popular Perks
Starting things off, here’s an update to the 10 most popular Perks for each role! The percentage listed next to each Perk indicates their usage rate- in other words, the likelihood that someone will have it in their loadout. Arrows indicate if the Perk has moved up or down the list since we last shared stats, while a line shows that they remained in the same spot.
Popular Killers
Like Perks, we’ve also tallied up the 10 most popular Killers over the past month. The number below represent the percentage of all matches where that given Killer was played, with the arrows and lines again indicating how they have changed in popularity since we last shared this data.
Beyond the top 10, the pick rates are as follows (in descending popularity). For the sake of simplicity, we have rounded these numbers to the nearest whole percent.
Doctor: 4%
Deathslinger: 3%
Spirit: 3%
Nemesis: 3%
Trickster: 3%
Clown: 3%
Oni: 3%
Xenomorph: 3%
Hillbilly: 2%
Plague: 2%
Onryo: 2%
Executioner: 2%
Demogorgon: 2%
Cannibal: 2%
Cenobite: 2%
Skull Merchant: 2%
Pig: 2%
Dredge: 2%
Artist: 1%
Hag: 1%
Nightmare: 1%
Singularity: 1%
Twins: 1%
Deadliest Killers
Who spilled the most blood last month? Many of you wanted to know, so we’ve gathered the data to share with you this time around. The numbers below are the percentage of all Survivors who are killed when facing that Killer. For example, a 50% kill rate would mean they kill two Survivors per match on average. We try to keep Killers near a 60% kill rate on average to keep matches relatively even and support the horror theme of the game, where the Killer is a force to be reckoned with and the survival is not guaranteed.
We’d like to remind you again that this data covers millions of matches across all skill levels. Some Killers may be stronger when mastered, but less powerful in the hands of someone less experienced. (Yes, a good Nurse is much scarier!)
Kill rates do not include matches where a disconnect takes place.
Beyond the top 10, the standing look like this:
Executioner: 60%
Hag: 60%
Artist: 60%
Xenomorph: 59%
Blight: 59%
Wraith: 59%
Nemesis: 59%
Legion: 58%
Good Guy: 58%
Twins: 58%
Oni: 58%
Cannibal: 58%
Clown: 58%
Deathslinger: 57%
Trapper: 57%
Trickster: 57%
Demogorgon: 57%
Singularity: 56%
Huntress: 56%
Ghost Face: 56%
Nurse: 55%
Hillbilly: 54%
Doctor: 51%
Overall Average: 58.50%
Survival Rate in Groups
Last but certainly not least, many of you were curious about a Survivor’s odds of escaping depending on if they’re flying solo or playing with friends. In this case, a higher survival rate would mean that a Survivor is escaping more. We’ve also included the survival rates for high MMR Survivors as well for those who are curious.
One last time, we’d like to remind you that these numbers do not paint a full picture. For instance, a group of friends may be more coordinated, but they might also be more willing to sacrifice themselves in an attempt to save their friends.
That’s all for this time! We’d like to continue sharing statistics like these with you in the future. If there’s something else that you’re curious about, be sure to let us know!
Rush cannot be performed more than 3 times (new functionality)
Increases maximum Rush look angle 20 degrees (new functionality)
Increases Rush speed by 20% (new functionality)
Killer Adjustments - The Hillbilly
Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
Added an audio cue when The Hillbilly's Chainsaw cooldown is over and the Chainsaw is ready to be used again.
Increased The Hillbilly's Chainsaw volume from the Survivor's perspective.
Add-Ons Greased Throttle
Decreases recovery time after using the Chainsaw by 5% (was 8%)
The Thompson's Mix
Decreases recovery time after using the Chainsaw by 10% (was 12%)
Perk Adjustments
Champion of Light (Alan Wake)
When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cooldown for 80/70/60 seconds.
(Removed "while holding a flashlight" requirement)
Bug Fixes
Audio
Fixed an issue that caused Saga Anderson's injured and hook screams to be too loud.
Fixed an issue that caused some of Rose Marigold's VOs to be too loud.
Fixed an issue that caused some of The Trickster's voice lines to be lower than others.
Archives
Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed by other players.
Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.
Bots
Bots no longer get stuck on a vault near stairs in Treatment Theatre.
Environment/Maps
Fixed an issue on the Coal Tower Map that let The Demogorgon access the top of multiple blockers.
Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook,
Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.
Perks
Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.
UI
Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.
For the first time, we’re excited to announce the arrival of Lights Out, a limited-time Modifier that brings a terrifying new layer of fear to Dead by Daylight.
Dead by Daylight is a horror game that revels in tension and fright, where an adrenaline-pumping chase can break out at any moment. For those who have been with us for some time, you may have grown accustomed to certain gameplay staples. Perhaps you’ve memorized a Map or figured out how to effectively counter specific characters and playstyles.
In other words, we recognize that the longer you spend in the darkness, the more your eyes adjust to the terrors lurking within.
Enter Lights Out, a limited-time Modifier that introduces a new experience for players of all levels.
WHEN: February 7th, 11 AM ET – February 14th, 11 AM ET
What is a limited-time Modifier?
We’re glad you asked. Basically, we’ve been testing a variety of different ways to play Dead by Daylight, with Lights Out being our first official Modifier. These Modifiers grant us some exciting room to play with the existing Trial format, and we’ll be monitoring your feedback to ensure that Lights Out shines as a unique and exciting experience.
In this case, we set out to create a Modifier seeped in terrifying atmosphere, where players would find themselves stripped of several key tools.
KILL THE LIGHTS
Upon spawning into a Trial, the Map will be shrouded in darkness, significantly limiting the visibility of your surroundings. Even the most experienced will find it tricky to navigate, and planning an escape route becomes a truly unpredictable endeavour.
If that wasn’t tense enough, you’ll also be going into The Trial without Perks. That’s right – all your favourite tools will be swept off the board, leaving you with nothing but game sense, mechanical skill, and good old-fashioned instinct.
For Survivors, they’ll also have to contend with a harrowing new reality: the Killer no longer has a Terror Radius. If you’re playing Killer, you’ll be able to use this to your advantage while approaching Survivors – provided they don’t slip beneath the cover of darkness.
On the other hand, Survivors will no longer leave Scratch Marks, making them far harder for Killers to track. Regardless of which role you’re playing, Lights Out is sure to introduce plenty of thrilling moments and plenty of jump-scares.
Of course, that also opens the door for plenty of stealth Killer shenanigans, and we daresay that some of them might even feel more terrifying than ever before.
EVENT RITUALS
A new Lights Out-specific Event Tome will be open throughout the duration of the Lights Out Modifier, featuring 6 Challenges to complete for several exclusive Player Card customizations – including an atmospheric Alan Wake banner, and more.
Progress will also grant Rift Fragments, which can be used to progress the REVISION Tome, which runs for the duration of Lights Out.
MORE ALAN WAKE OUTFITS
The previously released Alan Wake Collection expands to include 2 new Outfits for Alan Wake: Rose Marigold (Legendary) and Bright Falls (Very Rare). For more information about the latest additions to this incredible Collection featuring Outfits from the acclaimed game series, check out the official Blogpost right here.
We hope you enjoy Dead by Daylight’s Lights Out Modifier, and rest assured that we’ll working on plenty of exciting surprises still to come.
Dead by Daylight: Alan Wake brings bestselling author Alan Wake into The Fog. Purchasing this add-on unlocks an exclusive universal Charm: Nail Gun.
The new Survivor is Alan Wake.
Swept from one Dark Place to another, bestselling author Alan Wake has seen things far stranger than fiction. Though continuously faced with horror beyond his imagination – and that’s saying something – Alan remains determined to escape this nightmare with his sanity intact.
Note: Release times are an estimate and may vary from platform to platform.
Features
Field of View Settings
There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (Killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing.
FOV Perk Updates
Shadowborn: When blinded by any means, gain a 6/8/10% Haste Status Effect for 10 seconds (new functionality).
Monitor and Abuse: While in a chase, your Terror Radius is increased by 8 meters. Otherwise, your Terror Radius is decreased by 8 meters (FoV clause was removed)
Generators System Update
The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustration. To help prevent such situations, the following now applies:
Each Generator can only suffer 8 regression events maximum.
After the max has been reached on a Generator, that Generator can no longer be regressed by the Killer (including kicks, Add-ons, and Perk-related regressions).
Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events.
Gens at max regression events cannot regress by the Killer (including kicks, Add-ons, and Perk-related regressions).
Survivors failing Skill Checks still regress Generators normally and do not count as regression events.
Killer kick regression is increased from 2.5% to 5%.
"Gen tapping" is no longer possible. To stop a Generator from regressing, a Survivor must repair 5% of the Generator.
Regression does not occur while repairs are in progress.
Perks Affected
Hex: Ruin: All Generators are affected by Hex: Ruin. While a Generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed. (no longer deactivates when a Survivor is killed).
Surge and Scourge Hook: Pain Resonance: Does not create a loud noise notification if no progress is lost on the Generator.
Oppression: Only causes a regression event on the Generator that was kicked.
Overcharge: Only the initiating kick counts as a regression event.
Content
Re-enabled the Nowhere to Hide Perk.
Re-enabled The Knight Killer.
New Survivor - Alan Wake
Dead by Daylight welcomes a new famous Survivor into The Fog - Alan Wake!
Perks
Champion of Light: While you are holding a Flashlight, this Perk activates. When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
Boon: Illumination: Press and hold the Ability button 1 near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. Survivors inside your Boon Totem’s range see the aura of all Chests and all Generators in blue. If you have a lit Boon Totem, you cleanse or bless Totems 6/8/10% faster. You can only bless one Totem at a time. All equipped Boon Perks are active on your Boon Totem.
Deadline: This Perk activates when you are injured. Skill Checks appear 6/8/10% more frequently when repairing or healing and appear in random places. The penalty for missing Skill Checks is reduced by 50%.
Killer Update - The Hillbilly
Killer Power Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the Chainsaw, and sprinting with the Chainsaw each cause the Overdrive meter to increase. The meter decreases when the Chainsaw is not in use. When the meter is full, the Chainsaw goes into Overdrive.
Base changes
Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).
Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).
Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).
Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).
Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint.
Disconnected the Chainsaw's sensitivity from controller sensitivity.
Baseline sensitivity was set to 100% of the controller sensitivity.
Special State: Overdrive While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
Base Overdrive stats
Chainsaw charge speed increased by 5%.
Chainsaw Sprint movement speed increased to 13 m/s.
Chainsaw cooldowns reduced by 10%.
Add-ons Greased Throttle (was Junkyard Air Filter)
Decrease recovery time after using the Chainsaw by 8% (new functionality).
Counterweight (was Heavy Clutch)
Decreases Chainsaw Sprint initial turn rate by 70% (new functionality).
Cracked Primer Bulb (was Speed Limiter)
Survivors hit with the Chainsaw are damaged for a single health state.
Increases Overdrive generation by 15% (new functionality).
Steel Toe Boots
Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).
Begrimed Chains (was Big Buckle)
Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage Status Effects until fully healed (new functionality).
Dad's Boots
Increases the Chainsaw Sprint turn rate by 30% (was 28%).
Clogged Intake (was Death Engravings)
Increases Overdrive duration by 15% (new functionality).
Off-Brand Motor Oil
Increases Overdrive generation by 15% (new functionality).
Thermal Casing (was Punctured Muffler)
Decreases the speed at which heat dissipates when not using the Chainsaw by 20% (new functionality).
The Thompson's Mix (was Black Grease)
Decrease recovery time after using the Chainsaw by 12% (new functionality).
Iridescent Engravings (was Doom Engravings)
Increases Chainsaw Sprint movement speed by 20%.
Increases time required to charge the Chainsaw by 12% (new functionality and rarity).
Ragged Engine (was Leafy Mash)
Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 30% (new functionality).
Low Kickback Chains
Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).
Discarded Air Filter (was Mother's Helpers)
Increases the time it takes before Overdrive starts dissipating by 20% (new functionality).
High Speed Idler Screw (was Pighouse Gloves)
Increases the time it takes before Overdrive starts dissipating by 30% (new functionality).
Spiked Boots
Increases the Chainsaw Sprint turn rate by 45% (was 44%, & removed functionality).
Tuned Carburetor
Changed rarity to Ultra Rare.
Apex Muffler
Changed rarity to Very Rare.
Filthy Slippers (was Iridescent Brick)
After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends (new functionality and rarity).
Misc.
Added a new loading tip regarding the Overdrive meter.
Added new score events when using the Chainsaw:
Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.
Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.
Overdrive: When Overdrive triggers.
Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.
Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.
Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.
Killer Update - The Onryo
Demanifested State
While Demanifested:
The Onryo can gain Bloodlust as usual.
The Onryo can enter chases as usual.
When Demanifesting:
Bloodlust is no longer lost.
Increase Demanifested state invisibility duration from 1 to 1.2 seconds.
Killer Power
Teleport cooldown from previous update removed.
Condemned gained from teleports increased to 1 full stack.
New Power Meter:
Resets on teleport and charges automatically afterwards (10 seconds).
If the power meter is at 98% or more when teleporting, the teleport applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.
If the power meter is <98%, no Condemned is applied.
Powered TVs:
Now have VFX showing range at all times (when powered).
Are revealed to Survivors within 16 meters.
Hooking a Survivor locks in up to 2 stacks of Condemned (applies for each hook action). These stacks become impossible to remove.
VHS Tapes
Tapes no longer grant protection from gaining Condemned while holding them.
Survivors no longer gain Condemned if hit while holding a Tape.
Survivors no longer lose their Tape when attacked.
Survivors must bring their Tape to the furthest TV.
Highlighted in yellow.
Retrieving a Tape now takes 1 second (was 2).
Inserting a Tape in a TV now takes 1 second (was 2).
Add-ons Videotape Copy
Increases the range at which Survivors gain Condemned from Projection by 2 meters (new functionality).
Reiko's Watch
Increases the invisibility duration while Demanifested by 25% (was 33%).
Ring Drawing
When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack (new functionality).
Tape Editing Deck
Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location (no change).
Survivors that insert their Tape are revealed for 6 seconds (new functionality).
Iridescent Videotape
Projection does not turn off TVs, and does not apply Condemned (new functionality).
TVs turned off by Survivors take 20% longer to turn back on (new functionality).
Killer Add-on Updates - The Blight
Blighted Rat
Increases Rush speed by 2% for each consecutive Rush (was 4%).
Blighted Crow
Increases Rush speed by 3% for each consecutive Rush (was 6%).
Adrenaline Vial
Increases maximum Rush tokens by 2.
Increases maximum Rush look angle by 20 degrees.
Increases Rush speed by 5%.
(adjusted functionality)
Alchemist's Ring
Increases Rush duration by 20% for each consecutive Rush (new functionality).
Compound Thirty-Three
Increases Rush turn rate by 11% for each consecutive Rush that travels at least 3 meters, up to a maximum of 33% (new functionality).
Iridescent Blight Tag
Enables Rush to be performed without spending tokens.
Rush bonuses are capped after 3 consecutive rushes.
Blighted Corruption goes on cooldown for 20 seconds after a Lethal Rush attack, missing a Slam, or breaking a Pallet with Blighted Corruption.
(new functionality)
Perk Updates
Quick Gambit
When you are chased by the Killer, see the Auras of Gens within 36 meters.
Survivors working on highlighted Generators receives a 6/7/8% speed boost to the repair action.
(new functionality)
Save the Best for Last
You become Obsessed with one Survivor.
Earn a Token for each successful basic attack that is not dealt to the Obsession.
Each Token grants a stackable 4% (was 5%) decreased successful basic attack cooldown, you can earn up to 6/7/8 tokens. (was 8 tokens)
When hitting the Obsession with a basic attack or special attack, lose 2 Tokens. You cannot gain Tokens as long as the Obsession is sacrificed or killed. (adjusted damage source and tokens lost)
Grim Embrace
Each time a Survivor is hooked for the first time, gain a Token, then when you leave a 16 meter range of that hook, all Generators are blocked for 8/10/12 seconds. (new functionality)
Upon reaching 4 Tokens, when you leave a 16 meter range of that hook, The Entity instead blocks all Generators for 40 seconds. The Obsession's aura is revealed to you for 6 seconds. (Increased times, added proximity clause)
Then, this Perk deactivates.
Events
Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
A Modifier: Lights Out event Tome will also open while the Modifier is active.
Maps
Mount Ormond Updates We made some changes to Mount Ormond. The layout and main building are staying the same. but we decided to address the fact that the front of the Building, representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went updated the gameplay to make it more fluid and fitting with the loops and to actually add gameplay. The Art team went through as well to make things look nice.
In the back of the building we had a couple of tiles that were simple loops, but that didn't have interesting gameplay. We updated this and improved the quality there as well.
Bug Fixes
Archives
Fixed an issue where The Archives Challenges could be completed when playing Tutorial Bot Match.
Fixed an issue where the Memory Shard visual effects would not stop drawing when in Spectator mode.
Fixed an issue where the Challenge descriptions of Core Memory: Stray Thoughts were inconsistent with other Core Memory Challenges.
Fixed an issue where the Tome 17 Back-to-Back Challenge would gain unintended progress from non-consecutive Skill Checks.
Fixed an issue where the Knockout Challenge would gain progress if a Survivor activated the Plot Twist Perk to put themselves in the dying state.
Fixed an issue where the A Stunning Display Challenge would not gain progress after wiggling free from the Killer's grasp.
Fixed an issue where the That's Rude Challenge would not gain progress when pointing at the Killer within five (5) seconds of the Premonition Perk activating.
The Undying Influence Challenge now properly tracks Totems ignited by the Hex: Plaything Perk.
The Plot Twist Perk no longer gives progress towards the Killer Challenge Knockout (Remix).
The That’s Rude Challenge now correctly gains progress when pointing towards the Killer after activating the Premonition Perk.
Audio
Fixed issues that caused the Thorn SFX from the 3 Generator System to be too loud.
Reduced The Hillbilly's Chainsaw volume.
Bots
Bots no longer self-heal immediately after being unhooked. They will first try to get healed by the person that got the unhook.
Bots now have different priorities between different self interactions (self mend being the highest priority, and self care being the lowest priority)
Bots no longer enter an infinite loop when injured and holding a Medkit and a special item.
Bots self-healing is now more consistent: they correctly see the interaction as possible while moving.
Players can now signal a bot for their attention by either using the "come here" emote or by t-bagging. Unless they have something urgent, they'll drop what they're doing and heal the player or let themselves get healed.
Bots now change the priority of their interactions when they are targeting a specific interactor.
When bots drop their Flashbang to grab and use a Spray or Serum, they will immediately pick back up their Flashbang once they're done healing themselves.
Bots no longer stop in front of certain vaults.
Characters
The Knight can no longer summon many Guards at the same time when vaulting a window.
Fixed an issue that caused the Pebble throw animation from male Survivors to be misaligned with the camera's orientation when using the Diversion Perk.
Fixed an issue that caused Struggling Survivors to clip outside of The Demogorgon's arm.
Fixed an issue that caused Nancy's red plaid skirt to clips into her leg while running in the tally screen.
The screen no longer turns black for spectators after The Cenobite teleports to the Lament Configuration.
Environment/Maps
Fixed an issue in Nostromo Wreckage where The Nurse would get stuck in the main building.
Fixed an issue in Mount Ormond where a collision would block the Guards.
Fixed an issue in the Crotus Prenn Asylum where players could walk on the visually inaccessible ramp.
Fixed an issue in Mount Ormond where debris would prevent The Mastermind from moving properly.
Fixed an issue in the Underground Complex where the Killers could not drop down a hole in the Rift room.
Fixed an issue in the Underground Complex where The Knight's Guards are unable to climb the stairs.
Perks
Fixed an issue where players would end up with unleveled perks if they have leveled it in lobby without opening the loadout menu before loading into a Trial.
Survivors equipped with the Visionary Perk will see the Aura of the claws on a Generator blocked by the Corrupt Intervention Perk.
UI
Fixed an issue where the "Controller Disconnected" pop-up does not appear when the controller is disconnected.
Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.
Fixed an issue where the reward node status was not updated when collecting it.
Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
Fixed an issue where Character info can be opened during the offering screen.
Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors were being sacrificed.
Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar became empty.
Fixed an issue that caused The Blight’s Rush input prompt to flicker when looking up.
Fixed an issue that caused The Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-on.
Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
Fixed an issue where some tooltips in bot loadout had their header off screen.
Misc
Fixed an issue where players could be stuck in a loop loading when attempting to start a Trial in a Custom Game with 6 players.
Fixes from PTB
Characters
The Cannibal’s Speed Limiter Add-on correctly gives bonus Bloodpoints for the Chainsaw Hit score event.
The Hillbilly’s movement speed no longer increases when colliding with an asset during a Chainsaw Sprint just as Override activates.
Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a Generator.
The Undetectable Status Effect is properly granted when playing as The Blight with both the Iridescent Blight Tag and Vigo’s Journal Add-ons equipped.
The Onryo can no longer turn invisible when using the Nowhere to Hide Perk.
Killer Instinct is now properly shown when The Twins’ Victor is Dormant close to Survivors hidden in Lockers.
FOV
Players can no longer bypass the minimum and maximum FOV by editing the ini files.
The FOV setting is correctly saved between sessions.
The Restore Defaults button correctly resets the FOV setting.
Generators
The minimum repair indicator to stop regression no longer appears on Generators that are not regressing.
The minimum repair indicator no longer appears if the Generator regression is stopped by something other than repairing the Generator, such as when the Hex: Ruin Totem is Cleansed.
Eruption no longer applies its effects if the Generator is not damaged because it has already accrued the maximum number of regression events.
Missing the Overcharge Skill Check no longer causes a Generator with no repair progress to regress.
Generators that are blocked after having accrued the maximum number of regression events can no longer be regressed by The Legion’s Fuming Mix Tape Add-on.
Misc.
Survivors may no longer become invisible when interacting with a Locker at the same time as another Character.
Characters may no longer get pushed when interacting with a Locker at the same time as another Character.
Perks
The Chest Auras revealed by the Boon: Illumination Perk are now hidden when affected by the Blindness Status Effect.
The Champion of Light Perk no longer applies the Hindered Status Effect to the Killer when blinded by something other than a Flashlight.
The Shadowborn Perk icon now only lights up when the Perk is active.
The Save the Best for Last Perk no longer sometimes fails to lose Tokens when hitting the Obsession when other Obsession Perks are equipped.
Fixed an issue that may cause players to become desynced when the Decisive Strike Perk was triggered at the same time the Killer was Stunned in another way.
The Plot Twist Perk icon is no longer lit up when the Survivor is healthy.
Hex: Thrill of the Hunt Perk now has the proper number of Tokens when re-ignited by the Hex: Undying Perk.
The Endurance Status Effect granted by the We’re Gonna Live Forever Perk now counts towards the Humanitarian achievement.
Known Issues
The Daily Rituals button is unresponsive when coming to the Main menu from the Archives or a Killer lobby. This can be fixed by visiting any other menu and coming back to the Main menu. The Daily Rituals button is also accessible in any Lobby or the Tally.
We’re a few weeks into the new year, and that can only mean two things: 1) Most of us have broken our resolutions already, and 2) It’s time for us to recap our first PTB of the year. In this Developer Update, we’ll discuss the feedback we’ve received from the most recent Public Test Build (PTB) and the changes we’ll be making before the update goes live.
The Onryō
In this update, we aimed to restore the gameplay longtime Onryō players missed while also maintaining some of the more recent quality of life improvements. We were glad to see such a positive reaction to these changes on the PTB. However, there are a few rough edges we’d like to iron out before this update releases.
Locked-In Condemned
With your current Condemned progress becoming permanent when you were hooked, Survivors who were hooked with several stacks became a clear target for The Onryō; it would only take a few more stacks of Condemned to secure a quick and early kill. This indirectly encouraged the Killer to seek out and chase the same Survivor after they were unhooked (or “tunnelling” for short).
To tone this down, hooking a Survivor will now lock in a maximum of 2 stacks of Condemned. Any additional Condemned will remain but can be removed by the Survivor as normal. This can happen again when the Survivor is hooked for a second time for a maximum of 4 locked-in stacks.
This will give Survivors an opportunity to remove some of their Condemned after they are unhooked while keeping Condemned kills as a far more prominent threat later in the match.
Projection Spamming
One of the awkward playstyles we wanted to address with this update was the dominant strategy of teleporting as much as possible to quickly spread Condemned. We had hoped that limiting the range of Condemned to powered TVs would address this and allow us to remove the projection cooldown. However, some crafty Onryō players discovered that they could intentionally teleport to the wrong TVs first in order to spread more than one stack of Condemned to Survivors near/heading towards a powered one. Clever!
We’ve read a lot of positive comments saying that she feels better to play without a cooldown on teleporting, so we do not want to bring it back. Instead, we have made the following change.
The power meter recharges over the course of 10 seconds.
If the power meter is full, projecting will inflict one stack of Condemned to any Survivor near a powered TV and empty the power meter.
If the power meter is not full, projecting will not inflict Condemned and the power meter will not be reset.
This will allow The Onryō to move around the map freely (so long as there are powered TVs to project to) but prevent quickly building Condemned by repeatedly teleporting to multiple TVs.
The Blight
The Blight received a bunch of Add-On changes during the PTB. After watching them closely and reviewing feedback, we’ve identified a few troublemaking Add-Ons which we’d like to address before the update releases.
Compound Thirty-Three
On the PTB, this Add-On increased The Blight’s turn rate by 33% for each consecutive rush. This effect ended up being stronger than we’d like and made rush attacks very difficult for Survivors to avoid.
We have reduced the turn rate bonus to 11% per consecutive rush (was 33%). We have also reduced the required rush distance to 3 meters (was 4 meters). This effect can stack up to 3 times.
Iridescent Blight Tag
On the PTB, this Add-On gave The Blight an endless supply of rushes in exchange for putting his Power on cooldown after a successful Rush attack. It turned out this downside was not enough to keep this Add-On under control, so we’ve made a few adjustments.
A Rush attack (successful or missed), failing to slam, or breaking a pallet with Iridescent Blight Tag equipped will now cause The Blight’s Power to be put on cooldown for 20 seconds.
This will cause the Power to go on cooldown more often, creating more opportunities for the Survivors to evade the Killer.
Adrenaline Vial
Originally, this Add-On provided many positive effects, making it a “jack of all trades”. On the PTB, we simplified the Add-On by removing some of the effects. This left the Add-On weaker than we’d like, so we’ve made the following changes.
We have removed the turn rate penalty (was -55%). We have also reintroduced a 5% Rush speed bonus (was 10%).
The Hillbilly
Start your chainsaws! We were pleased to see such a positive response to The Hillbilly on the PTB. For the release, we’d like to take the opportunity to improve a few more Add-Ons and offer as many viable choices as possible.
Greased Throttle & The Thompson’s Mix
On the PTB, these Add-Ons reduced the recovery time for successful Chainsaw hits. This understandably didn’t provide much benefit in most cases.
They now reduce recovery time after using the Chainsaw- not just successful hits- by 8% and 12% respectively (was 10% and 15%).
Thermal Casing & Ragged Engine
Simple number tweaks for these: Thermal Casing & Ragged Engine now decreases the speed at which heat dissipates when not using the Chainsaw by 20% and 30% respectively (was 10% and 15%). Keep it warm!
Discarded Air Filter & High-Speed Idler Screw
These two Add-Ons increase the time it takes before Overdrive starts dissipating. We’ve also increased the numbers on these to 20% and 30% respectively (was 15% and 20%).
Perks
Lastly, we’ve got a pair of tweaks for two of the Perks which were updated in this past PTB.
Save the Best for Last (STBFL)
During the PTB, STBFL would lose tokens whenever the Obsession lost a health state by any means. This allowed the Obsession to do silly things, such as intentionally allowing themselves to bleed out from Deep Wounds, in order to reduce the Killer’s STBFL tokens.
Save the Best for Last will now lose 2 tokens whenever the Obsession is hit by a Basic Attack or a Special Attack.
This way, the Obsession will need to put themselves in harms way in order to reduce the Killer’s accumulated tokens.
Quick Gambit
The PTB featured a change for Quick Gambit which increased its effective range and simultaneously lowered the repair speed bonus. Many felt as if this lowered repair speed bonus was not worth the added risk of potentially leading the Killer to your repairing teammates. Therefore, we have reverted the repair bonus: Quick Gambit now provides a 6/7/8% repair speed bonus to Survivors within 36m.
Watch List
Before we leave off, we wanted to try something new: The Watch List.
We do our best to make informed decisions with each update. Sometimes we need to take a closer look and see how something plays out in a real setting before we commit to making changes. However, we don’t want to leave you in the dark in the meantime. This is where the Watch List comes in. The items on this list are things we’ll be keeping an extra close eye on once the update goes live before determining if further changes are necessary.
Please note: Just because something is featured on this list does not guarantee that it will be changed. Likewise, things not on this list are also subject to change as needed. The purpose of this list is to provide visibility on what we’re monitoring and acknowledge the feedback we’ve been given.
Grim Embrace + Dead Man’s Switch
This Perk combo was reported to be potentially problematic on the PTB. When Grim Embrace activates, Survivors are forced to stop repairing the Generator, causing Dead Man’s Switch to activate and block the Generator for an even longer period of time. This gives the Killer a consistent way to activate Dead Man’s Switch on all Generators and take advantage of nearly the entire duration.
Though this combo requires two Perk slots, this can cause the Generators to be blocked for quite a while. We will keep an eye on this build and make sure it does not get out of hand.
Generator Changes
Generators are at the core of every Trial, so any changes we make to them must be monitored closely. Unfortunately, due to an error, this system was temporarily disabled when the PTB went live, limiting the amount of feedback we were able to collect. We’d like to gather more info on how this system plays out in real matches before drawing any conclusions.
The regression event system is not intended to impact a typical match, but instead to help bring an end to excessively long stalemates. We’ve received some concerns that the system may in fact impact matches where several regression Perks are used at once. This didn’t seem to happen often on the PTB, but it’s possible this may be more common on the live game where matches are much closer.
The Onryō
The Onryō has gone through quite a few changes lately, and that can make it difficult to predict where she’ll fall in terms of strength. We feel pretty confident with this version, but we will be watching carefully to see if any dominant strategies or shortcomings emerge and reassess as needed.
The Hillbilly
The Hillbilly has a lot of potential, but a steep learning curve. A good Hillbilly can be scary as is, but the Overdrive mechanic can make them ever scarier. It may take some time for Hillbilly players to get used to the way the Chainsaw controls during Overdrive and manage their heat effectively. We will continue to watch The Hillbilly as players master the Chainsaw (or shake off the rust) to determine if some fine tuning is needed down the line.
With that, we’ve reached the end of this Developer Update. Each of the changes mentioned in this post will be available when the update goes live January 30th. We look forward to hearing what you think!
Progress & save data information has been copied from the Live game to our PTB servers on Jan. 2. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Release Schedule
PTB goes live: 11 AM ET
Features
Field of View Settings
There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (Killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing.
FOV Perk Updates
Shadowborn: When blinded by any means, gain a 6/8/10% Haste status effect for 10 seconds (new functionality)
Monitor and Abuse: While in a chase, your terror radius is increased by 8 meters. Otherwise, your terror radius is decreased by 8 meters (FOV clause was removed)
Generators System Update
The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustrations. To help prevent such situations, the following now applies:
Each Generator can only suffer 8 regression events maximum.
After the max has been reached on a Generator, that Generator can no longer be regressed by the Killer (including kicks, Addons, and Perk-related regressions).
Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events.
Gens at max regression events cannot regress by the Killer (including kicks, Addons, and Perk-related regressions)
Survivors failing Skill Checks still regress Generators normally and do not count as regression events.
Killer kick regression is increased from 2.5% to 5%.
"Gen tapping" is no longer possible. To stop a Generator from regressing, a Survivor must repair 5% of the Generator.
Regression does not occur while repairs are in progress.
Perks Affected
Hex: Ruin: All Generators are affected by Hex: Ruin. While a Generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed. (no longer deactivates when a survivor is killed)
Surge and Scourge Hook: Pain Resonance: Does not create a loud noise notification if no progress is lost on the Generator.
Oppression: Only causes a regression event on the Generator that was kicked.
Overcharge: Only the initiating kick counts as a regression event.
Content
New Survivor - Alan Wake
Dead by Daylight welcomes a new famous Survivor into The Fog - Alan Wake!
Perks
Champion of Light: While you are holding a flashlight, this Perk activates. When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
Boon: Illumination: Press and hold the Ability button 1 near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. Survivors inside your Boon Totem’s range see the aura of all Chests and all Generators in blue. If you have a lit Boon Totem, you cleanse or bless Totems 6/8/10% faster. You can only bless one Totem at a time. All equipped Boon Perks are active on your Boon Totem.
Deadline: This Perk activates when you are injured. Skill Checks appear 6/8/10% more frequently when repairing or healing and appear in random places. The penalty for missing Skill Checks is reduced by 50%.
Killer Update - The Hillbilly
Killer Power Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the Chainsaw, and sprinting with the Chainsaw each cause the Overdrive meter to increase. The meter decreases when the chainsaw is not in use. When the meter is full, the chainsaw goes into Overdrive.
Base changes
Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).
Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).
Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).
Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).
Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint.
Disconnected the Chainsaw's sensitivity from controller sensitivity.
Baseline sensitivity was set to 100% of the controller sensitivity.
Special State: Overdrive While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
Base Overdrive stats
Chainsaw charge speed increased by 5%.
Chainsaw Sprint movement speed increased to 13 m/s.
Chainsaw cooldowns reduced by 10%.
Addons Greased Throttle (was Junkyard Air Filter)
Decrease recovery time after a successful Chainsaw hit by 10%. (new functionality)
Counterweight (was Heavy Clutch)
Decreases Chainsaw Sprint initial turn rate by 70%. (new functionality)
Cracked Primer Bulb (was Speed Limiter)
Survivors hit with the Chainsaw are damaged for a single health state.
Increases Overdrive generation by 15%. (new functionality)
Steel Toe Boots
Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).
Begrimed Chains (was Big Buckle)
Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage status effects until fully healed. (new functionality)
Dad's Boots
Increases the Chainsaw sprint turn rate by 30% (was 28%).
Clogged Intake (was Death Engravings)
Increases Overdrive duration by 15%. (new functionality)
Off-Brand Motor Oil
Increases Overdrive generation by 15%. (new functionality)
Thermal Casing (was Punctured Muffler)
Decreases the speed at which heat dissipates when not using the Chainsaw by 10%. (new functionality)
The Thompson's Mix (was Black Grease)
Decrease recovery time after a successful Chainsaw hit by 15%. (new functionality)
Iridescent Engravings (was Doom Engravings)
Increases Chainsaw Sprint movement speed by 20%.
Increases time required to charge the Chainsaw by 12%. (new functionality and rarity)
Ragged Engine (was Leafy Mash)
Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 15%. (new functionality)
Low Kickback Chains
Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).
Discarded Air Filter (was Mother's Helpers)
Increases the time it takes before Overdrive starts dissipating by 15%. (new functionality)
High Speed Idler Screw (was Pighouse Gloves)
Increases the time it takes before Overdrive starts dissipating by 20%. (new functionality)
Spiked Boots
Increases the Chainsaw sprint turn rate by 45% (was 44%, & removed functionality).
Tuned Carburetor
Changed rarity to Ultra Rare.
Apex Muffler
Changed rarity to Very Rare.
Filthy Slippers (was Iridescent Brick)
After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends. (new functionality and rarity)
Misc.
Added a new loading tip regarding the Overdrive meter.
Added new score events when using the Chainsaw:
Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.
Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.
Overdrive: When Overdrive triggers.
Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.
Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.
Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.
Killer Update - The Onryo
Demanifested State
While Demanifested:
The Onryo can gain Bloodlust as usual.
The Onryo can enter chases as usual.
When Demanifesting:
Bloodlust is no longer lost.
Increase Demanifested state invisibility duration from 1 to 1.2 second.
Killer Power
Cooldown from previous update removed.
Condemned gained from teleports increased to 1 full stack.
Teleporting applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.
Powered TVs:
Now have VFX showing range at all times (when powered).
Are revealed to Survivors within 16 meters.
Hooking a Survivor locks in their Condemned progress, making it impossible to remove.
VHS Tapes
No longer grant protection from gaining Condemned.
Survivors no longer gain Condemned if hit while holding a Tape.
Survivors no longer lose their Tape when attacked.
Survivors must bring their Tape to the furthest TV.
Highlighted in yellow
Retrieving a Tape now takes 1 second (was 2).
Inserting a Tape in a TV now takes 1 second (was 2),
Addons Videotape Copy
Increases the range at which Survivors gain Condemned from Projection by 2 meters. (new functionality)
Reiko's Watch
Increases the invisibility duration while Demanifested by 25% (was 33%).
Ring Drawing
When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack. (new functionality)
Tape Editing Deck
Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location. (no change)
Survivors that insert their Tape are revealed for 6 seconds. (new functionality)
Iridescent Videotape
Projection does not turn off TVs, and does not apply Condemned. (new functionality)
TVs turned off by Survivors take 20% longer to turn back on. (new functionality)
Killer Addon Updates - The Blight
Blighted Rat
Increases Rush speed by 2% for each consecutive Rush (was 4%).
Blighted Crow
Increases Rush speed by 3% for each consecutive Rush (was 6%).
Adrenaline Vial
Increases maximum Rush Tokens by 2.
Increases maximum Rush look angle by 20 degrees.
Decreases Rush turn rate by 55%.
(adjusted functionality)
Alchemist's Ring
Increases Rush duration by 20% for each consecutive Rush. (new functionality)
Compound Thirty-Three
Increases Rush turn rate by 33% for each consecutive Rush that travels at least 4 meters. (new functionality)
Iridescent Blight Tag
Enables Rush to be performed without spending Tokens.
Rush bonuses are capped after 3 consecutive rushes.
Blighted Corruption goes on cooldown for 20 seconds after a successful Lethal Rush attack.
(new functionality)
Perk Updates
Quick Gambit
When you are chased by the Killer, see the auras of Gens within 36 meters.
Survivors working on highlighted Generators receives a 3/4/5% speed boost to the repair action.
(new functionality)
Save the Best for Last
You become obsessed with one Survivor.
Earn a Token for each successful basic attack that is not dealt to the Obsession.
Each Token grants a stackable 4% (was 5%) decreased successful basic attack cooldown, you can earn up to 6/7/8 Tokens. (was 8 tokens)
When the Obsession loses a health state by any means, lose 2 Tokens. You cannot gain Tokens as long as the Obsession is sacrificed or killed. (adjusted damage source and Tokens lost)
Grim Embrace
The first time each time a Survivor is hooked for the first time, gain a Token, then when you leave a 16 meter range of that hook, all Generators are blocked for 8/10/12 seconds. (new functionality)
Upon reaching 4 Tokens, when you leave a 16 meter range of that Hook, The Entity instead blocks all Generators for 40 seconds. The Obsession's aura is revealed to you for 6 seconds. (Increased times, added proximity clause)
Then, this Perk deactivates.
Maps
Mount Ormond updates We made some changes to the map. The layout and main building stays the same, but we decided to address the fact that the front of the Building representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went through to update the gameplay and make it more fluid and fitting with the loops and to actually add gameplay. The art team went through as well to make things look nice.
In the back of the building we had a couple of tiles that were simple loops, but that didn't have interesting gameplay, we went around to update this and improve the quality there as well.
Bug Fixes
Archives & Events
Fixed an issue where the "Back-to-Back" Survivor Master Challenge would void completed progress if the Survivor later succeeded on a good Skill Check or failed any Skill Check in the same match.
Characters
Fixed an issue that caused The Left Arm of the Naughty Bear to appear broken when placing down a Bear Trap.
The Trapper can now pick up Bear Traps right after placing them without having to first move away.
The Blight’s Power no longer starts to recharge during the Rush cooldown animation.
Fixed an issue that caused the screen to turn black after teleporting to the Lament Configuration when spectating The Cenobite.
The Nemesis’ Zombies now lose collision after infecting a Survivor to prevent being unable to leave the area and getting hit a second time.
The Knight can now start an order on a Survivor’s position.
Survivors now cough and scream when exiting a Locker or vaulting into one of The Clown’s Afterpiece Tonic clouds.
Fixed an issue that caused Survivors to be teleported to a random part of the map after landing on one of The Hag’s Mud Phantasms.
The Drop Pallet interaction now has priority over Crush Victor when a Survivor is near a Pallet with The Twins’ Victor on their back.
The Executioner can now properly create a Torment Trail when going up stairs.
The Mastermind can no longer change the final direction in which a Survivor grabbed by Virulent Bound is thrown by moving the camera during the Bound.
The Nurse can now buffer blinks during her Fatigued state.
The Cenobite can no longer see hiding Survivors when passing through Lockers when teleporting to a Gateway.
Animation
Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a Generator.
Audio
Fixed issues where menu sounds were not playing correctly.
Fixed an issue where the Perk "Territorial Imperative" did not trigger the sound.
Fixed an issue where Survivors did not scream or cough if they slow vault or exit a Locker while inside the Clown's Afterpiece tonic.
Fixed issues where the sounds of the tab in the Friends menu were not playing.
Fixed an issue where the sound when the player clicked ready in the custom game lobby was not playing.
Bots
Bots now seek to solve Condemn using a percentage of non-locked Condemn stacks.
Bots now close Televisions at a distance of 16m to their Generator in all difficulties.
Bots can use Blast Mine, Wiretap and Repressed Alliance without issue.
Bots no longer reveal The Ghost Face without looking in his direction while outside of chase.
Bots now avoid running directly into the map corner.
Bots are now affected by Darkness and don't detect a Killer beyond the visible range through their Sight sense.
Bots now have a reaction time to attacks depending of Killer and bot difficulty level.
Bots are in general more brave while doing objectives, especially if the Killer is already busy in a chase.
Environment/Maps
Fixed an issue in Red Forest where the front side of the Generator on top of the hill was not accessible to players.
Fixed an issue in the Treatment Theatre where the items are clipping in the ground.
Fixed an issue in Underground Complex where the Xenomorph Tail attack gets blocked.
Fixed an issue in the Treatment Theatre where players could not interact on one side of a Generator.
Fixed an issue in the Lampkin Lane where the player would get stuck after leaving the repair of a Generator behind a house.
Fixed an issue in the Garden of Joy where items could be hidden under the ground.
Fixed an issue where The Underground Complex was missing in the Match Management of Custom Game mode.
Fixed issues in the Mount Ormond Resort where foliage was clipping through multiple Chests.
Fixed an issue in the Mount Ormond Resort where there were some seams visible on the ground of the shack.
Fixed an issue in the Mount Ormond Resort where a plan was clipping inside a mazewall mesh.
Fixed an issue in the Mount Ormond Resort where a Chest was clipping with a fence.
Fixed an issue in the Mount Ormond Resort with the collision around the snowcat.
Fixed an issue in the Mount Ormond where the end game collapse failed to appear on the stairs of the chalet.
Fixed an issue in the Mount Ormond where a Chest was clipping with a rock.
Fixed an issue in the Mount Ormond where Survivors could climB rocks leading up the hill.
Fixed an issue in the Mount Ormond with the windows of the chalet level of detail popping.
Fixed an issue in the Mount Ormond with the snowpiles level of details had to be adjusted.
Fixed an issue in the Mount Ormond where some part of a tree was missing.
Fixed an issue in the Mount Ormond where a tree was removed because it was too low quality.
Gameplay
Fixed an issue that may cause a Toolbox that was previously equipped by another Survivor to hold infinte charges.
Perks
Fixed an issue that caused the audio cue to not always play when a Survivor enters the Basement when equipped with the Territorial Imperative Perk.
Fixed an issue that caused the Survivor to scream even when trapped in a Bear Trap after using the Dramaturgy Perk.
Decisive Strike now properly triggers when grabbed by the Mastermind’s Virulent Bound.
Open Handed now increases Empathic Connection’s aura reading range.
Going into the dying state with Plot Twist Perk while holding the Lament Configuration no longer causes it to be solved.
UI
Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.
Fixed an issue where the reward node status was not updated when collecting it.
Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
Fixed an issue where character info can be opened during the offering screen.
Fixed an issue that caused the Hook vignette to remain visible on screen in smaller scale while Survivors are being sacrificed.
Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar becomes empty.
Fixed an issue that caused the Blight’s Rush input prompt to flicker when looking up.
Fixed an issue that caused the Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-On.
Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
UX
When The Skull Merchant's drones cannot detect you as a Survivor, their beam's lighter in appearance and color. Change only seen by the Survivor that will not be detected.
The viewport is now constrained when controlling a Biopod as The Singularity with the 16:9 Aspect Ratio option activated.
Targeting a Biopod when multiple are lined up no longer requires aiming a little below the desired pod.
Known Issues
The Knight remains disabled due to an ongoing issue.