Dead by Daylight’s Bone Chill Event is here to sweep the cruel winds of winter into The Fog, cold enough to freeze the blood in your veins.
From December 14th 11AM ET – January 4th 11 AM ET, engage in high-stakes Snowskull fights, pay a visit to the “friendly” snowmen, and marvel at the holiday décor.
THE BIG CHILL
Not even the darkest corners of The Entity’s Realms can escape the holiday spirit. The snowy Mount Ormond will undergo a festive transformation, revealing a glimpse of what it might have looked like during happier times.
Similar decorations may or may not have snuck into the Autohaven Wreckers Realm, a place known for its wholesome holiday cheer. After all, the sky is tinted green and there’s plenty of red spattered across the ground.
OH THE SNOWMAN-ITY
Snowmen, we hardly knew ye. Last time we saw them, they were – dare we say, adorable? This year, however, let’s just say they’ve seen better days – and that’s putting it mildly. They’re grotesque. They’re disgusting. They’re calling your name, inviting you to seek shelter within their icy innards.
At least, most of them are. Be careful which Snowman you approach – some of them might not be too happy about your presence.
SNOWBALLS TO THE WALL
Whether you’re a Killer determined to butcher the Survivor who Pallet stunned you, or a Survivor desperately seeking the Exit Gates because you forgot to confirm where they were, there is one thing that unites them. You guessed it – a shared love for throwing snowballs. Or in this case, Snowskulls.
Pro Tip: It’s all in the name. Take the snow and aim for the skull.
Keep your eye out for piles spawning throughout the Trial, and pick one up to interact with it. You can carry up to 6 Snowskulls at a time, and throw them at your leisure. While it won’t actively damage, injure, or otherwise impede its target – it sure is fun to hit people with wet balls of snow. Snowmen too, for that matter.
See for yourself.
A WINTER’S TALE
Gather around the fireplace for a holiday tale, Dead by Daylight style. Never you mind what’s hung by the chimney with care. A new Event Tome will be available, featuring 3 levels of Challenges to complete. And yes – some of them include hitting people with Snowskulls.
It’s simple: the more Challenges you do, the more Event Currency you earn, which can then be spent on whichever Outfits or Charms you so choose.
Speaking of which...
EARNABLE REWARDS
Receiving the gift of clothes has never felt so good. Use your well-earned Event Currency to unlock Outfits for The Wraith and Jeff Johanssen, Ugly Sweaters for Gabriel Soma, Renato Lyra, and Thalita Lyra, Killer Weapons for The Hillbilly, The Clown, and The Trapper, Frosty Eyes for the Skull Merchant and The Singularity, holiday-themed Charms, and several Player Card customizations.
You 'll even unlock rewards for unlocking rewards.
Check them all out below and collect them all if you’re feeling generous. After all, who doesn’t love being spoiled around the holidays?
SPOILED ROTTEN
On that note, we fully intend on spoiling you until you simply do not want to be spoiled anymore. Like a gluttonous holiday feast that only ends when your stomach literally bursts. Only less messy.
By the end of this month you will have more Bloodpoints, Iridescent Shards, and Rift Fragments than any one person has any business having. To be exact, that’s 1 million Bloodpoints and 3K Iridescent Shards.
You’ll even get a Banner and Badge for your Player Cards. All you need to do is login to Dead by Daylight from December 1st to January 4th, and you’ll net yourself a different reward every day.
If you’re one of those planning types, we’ve got you covered with a calendar below.
But that’s not all. For an additional 1 million Bloodpoints and 6K Iridescent Shards, enter the promo code: THANKYOUFOR60M. In total, if you play your cards right, you’ll have enough Shards to unlock an original character. Note that the code and daily rewards end once Bone Chill runs its course.
HOLIDAY STYLES
As any self-respecting horror aficionado knows, the holidays and horror go together like cookies and milk. One need only look at the nutcracker’s cold, dead eyes and gaping, slack-jawed mouth for confirmation.
In the spirit of tradition, the limited-time Holiday Horror Collection will be returning with new Outfits for Jane Romero, Yui Kimura, The Hag, and The Nurse. We’ve also got Ugly Sweaters coming for some of The Realm’s new additions: Chucky (The Good Guy) and Ellen Ripley.
Both Collections will be available in the in-game store on December 14th.
A few parting words of advice. Refrain from sticking your tongue on a Hook, and most importantly – do not eat the red snow.
See you in The Fog,
The snow-covered and hopelessly frostbitten Dead by Daylight team.
Re-enabled Flashlight items and Perks Residual Manifest, Dramaturgy and Appraisal.
The Good Guy
Batteries Included (perk): When within 12 meters of a completed Generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds after leaving the Generator's range. (Removed deactivation when all Generators are completed)
The Trickster
Decreased the base time between throws to 0.3 seconds (was 0.33)
Increased the Main Event throw rate multiplier to 66% (was 33%)
Increased the Main Event active duration to 6 seconds (was 5 seconds)
Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)
Bug Fixes
Archives
Fixed an issue that made it impossible to complete the Back-to-Back Tome 17 Challenge if getting a Good skill check or missing a skill check after getting 3 Great skill checks consecutively.
Bots
Bots can once again dodge special attacks.
Characters
Fixed an issue that caused The Mastermind picking up a Survivor on his shoulders to be misaligned for a few seconds.
Fixed an issue that caused The Demogorgon's Break Pallet animation to play properly when a Survivor runs into the Pallet from the other side.
Fixed an issue that caused The Good Guy "Slice and Dice" hit animation to plays twice.
Fixed an issue that caused Survivors to become misaligned during The Good Guy carry animation attacks.
The Good Guy can now scamper under pallets being lifted by Any Means Necessary.
Fixed an issue where players could bypass the 90 degree camera lock with The Good Guy.
The Trickster's Main Event can no longer trigger the Supreme Combo event multiple times per health state.
As seen from the Survivor point of view, Charles Lee Ray no longer jitters and lags behind while carrying The Good Guy.
Fixed an issue that caused The Huntress' hatchets to become offset at launch.
Environment/Maps
Fixed an issue in The Nostromo Wreckage map where characters could land on debris.
Fixed an issue in Midwich Elementary School where characters would clip through a vault.
Fixed an issue in the Swamp Realm where extra collision would let characters stand.
Fixed an issue in The Underground Complex where characters would not be able to rescue a Survivor on a Hook.
UI
Fixed occasionally missing UI elements like the Currencies information.
Fixed a potential crash in the Archives when hovering a Reward node.
Fixed a potential crash if closing the Player Profile menu too quickly after equipping a Player Card badge or banner.
Misc
Fixed an issue that caused Survivors to clip into a locker after being interrupted from entering one by the Killer.
Fixed an issue that caused Survivors to clip into lockers after using a flashlight and entering the locker simultaneously.
Known Issues
The Back-to-Back Tome 17 challenge description erroneously says "1 consecutive skill check" instead of 3.
In the depths of an Oregon steel mill, the gruesome crimes of a sadistic killer spawn horrors beyond comprehension. Delve into the mystery of Cedar Hills alongside an original cast of characters bound together on a twisted journey where nothing is quite as it seems.
Every decision you make shapes the story and impacts the fate of the characters within it. Brimming with emotional gut-punches and high-stakes horror, discover how a simple decision can become a truly heart-wrenching dilemma.
The "Bone Chill" Winter event starts: Dec. 14th at 11AM ET
The "Bone Chill" Winter event Tome starts: Dec. 14th at 11AM ET
Features
UX
Input icons on Killer's Power stay visible, becoming semi-transparent when that input cannot be used.
Content
The Good Guy
There is now input protection when entering Hidey-Ho Mode (a small delay before you can exit the mode to prevent double-tapping and accidentally wasting the Power by exiting immediately).
The Trickster
Memento Blades Add-on: Increased the bonus throw speed from Memento Blades to 10% (was 5%).
Bug Fixes
Archives
Fixed an issue where no audio feedback would play when interacting with a Glyph.
Audio
Fixed an issue that caused the Good Guy's VO lines to overlap and cause the Slice & Dice yell to be silent.
Bots
Bots no longer run away when a player fails to complete a Heal action on them.
Bots no longer try to heal players that went into the Downed State by using Plot Twist.
Bots will now attempt to get the players' attention if they want to be healed.
Bots can no longer blind The Mastermind while being thrown.
Characters
Fixed an issue that caused The Huntress' arm to glitch when throwing a hatchet while looking down.
Fixed an issue that caused The Nurse to gain an additional blink charge after charging a blink and picking up a downed Survivor with the Matchbox Add-on.
Fixed an issue that caused the Demogorgon to traverse with a carried Survivor if it cancelled the traverse interaction at the last second and picked up a downed Survivor.
Fixed an issue that caused the Demogorgon's portal auras to be white instead of yellow after being activated.
Fixed an issue that caused from Survivor perspective, to flip repeatedly when The Good Guy interrupted them during a Vault.
Fixed an issue that caused The Killer's camera to clip into Charles Lee Ray during the "Wiggle out" animation of the Survivor.
Fixed an issue that caused the Good Guy's basic attack to hit ground collision when looking slightly downward on a missed attack.
Fixed an issue that caused interaction prompts to remain visible when The Good Guy was performing a Slice & Dice.
Fixed an issue that caused random The Good Guy VO subtitles to display when loading into or leaving the match.
Fixed an issue that caused Survivors to be misaligned while being carried by Charles Lee Ray/The Good guy.
Fixed an issue that caused The Good Guy's camera to be extremely misaligned and clipping after interacting with a Glyph.
Environment/Maps
Fixed an issue on the Nostromo Wreckage Map where characters can get on top pf some debris.
Fixed an issue on Gas Heaven Map where The Demogorgon could get on top of a pallet.
Fixed a global issue where the doors of Lockers would clip in the stairs of the Basement.
Fixed an issue in The Underground Complex Map where Killers could not grab Survivors working on a side of a Generator.
Fixed an issue in Coal Tower Map where Killers could land on top of crates.
Fixed an issue in Badham Preschool Map where the Killer was unable to vault the window of the Killer Shack.
Fixed an issue in Family Residence Map where The Good Guy was able to land on top of blockers.
Fixed an issue where traps could be hidden under water in the Yamaoka Estate Maps.
Fixed an issue where Killers were unable to grab Survivors on some Generators in the Midwich Elementary School Map.
UI
Fixed an edge case where switching between characters with an identical Perk inventory except for Perk levels would fail to update the inventory.
Fixed the Store Banner subtitle in the Featured section so that it's not cut before the end in certain languages.
Fixed an issue in the Archives Rift menu where the Auric Cell Reward preview stayed displayed after selecting a Blood Point Reward.
We're looking ahead at some of the live updates the team will be working on for the next six months. As always, timelines might change, but we'll keep you updated as we progress!
Note: Release times are an estimate and may vary from platform to platform.
Content
New Killer - The Good Guy
Killer Power The Good Guy has two separate modes he can switch between; Normal Mode and Hidey-Ho Mode. Due to his short height, The Good Guy also has a fixed third-person camera positioned above and behind him, giving the player a better view of his surroundings. He is also much shorter than other Killers making him very stealthy, however he leaves fading Footfalls behind as he walks.
Special Ability: Hidey-Ho Mode
Press the Secondary Power button to enter Hidey-Ho Mode for 14 seconds. While in this mode the Killer is Undetectable, and "distraction" Illusory Footfalls and audio are spawned all across the map.
Special Attack: Slice & Dice
While in Hidey-Ho Mode, press and hold the Power button to charge up a Slice & Dice Attack. When fully charged, you automatically dash forward at high speed, triggering an attack at the end. The Power button can be released during the dash to perform the attack early.
Special Ability: Scamper
While in Hidey-Ho Mode, when you are near a vault or pallet, press the Interaction button to scamper through it quickly without breaking it.
Perks Hex: Two Can Play
Anytime you are stunned or blinded by a Survivor 4/3/2 times, if there is no Hex Totem associated with this Perk, a Dull Totem becomes a Hex Totem. While the Hex Totem stands, Survivors who stun or blind you get blinded for 1.5 seconds.
Friends 'Til the End
When you hook a Survivor that is not the Obsession, the Obsession becomes exposed for 20 seconds and reveals their aura for 6/8/10 seconds. When you hook the Obsession, another random Survivor screams and reveals their position and becomes the Obsession.
Batteries Included
When within 12 meters of a completed generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds after leaving the generator's range. This perk deactivates when all the generators are powered.
Killer Updates - The Trickster
Movement speed increased from 4.4 m/s to 4.6 m/s.
Removed recoil for throwing knives.
Blade-ready movement speed: removed per-throw movement speed reduction.
Increase laceration meter from 6 to 8.
Main Event Updates:
Decrease the number of Blades required to access Main Event from 30 to 8 Blades.
Decrease Main Event duration from 10 sec to 5 sec.
Pressing the Secondary Power button within 0.3 second of activating Main Event does not cancel it.
Add 0.5 second to the next Main Event for each combo score level reached.
Combo Score Levels (consecutive hits with thrown Blades increases the combo):
E: base time + 0.5 sec
D: base time + 1 sec
C: base time + 1.5 sec
B: base time + 2 sec
A: base time + 2.5 sec
S: base time + 3 sec
Trickster Add-on Updates
Memento Blades: Increases throw speed by 5% (new functionality[)
Inferno Wires: Increases duration of Main Event by 40% (was 25%)
Ji-Woon's Autograph: Increase the time before a combo ends by 10% (new functionality)
Tequila Moonrock: Increases duration of Main Event by 60% (was 50%)
Fiz-Spin Soda: Increase the time before a combo ends by 15% (new functionality)
Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (new functionality)
Iridescent Photo Card:
For each consecutive Blade hit, gain a stackable 1% Haste status effect, up to a maximum of 7%. (new functionality)
This bonus is lost when missing a Blade or when injuring a Survivor by any means. (new functionality)
Killer Update - The Nemesis
There is a new animation for when Survivors use Vaccines on themselves.
Perk Updates
Made For This
This perk activates while you are in the injured state. after you finish healing another Survivor, gain the Endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster. (added Deep Wound condition for Haste effect)
Stranger Things Perks - now that the Stranger Things DLC is available once more, the following Perks will no longer be in the Bloodweb unless you own the DLC:
The largest Maps in the game, The Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.
The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.
PTB Feedback for the House in Garden Of Joy, we noticed that the position changes of the breakable walls, made it more difficult to deal with the Windows. We have removed the breakables, the structure of house is still problematic it is noted and will be part of a future pass on the building.
Autohaven Wreckers will be more festive this year with added holiday decorations in a few places within the maps.
Features
Graphics Update
Added support for FSR 1.0 on all platforms.
Player Profile and Customizable Player Cards
Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it. The Player Profile is where players can customize their Player Card.
Players now have a Player Card and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.
Bug Fixes
Archives
Fixed an issue where The Wraith could earn progress towards the Tome 6 Ripple of Violence challenge when hitting a healthy survivor with the Blind Warrior - White add-on. This unintended.
Fixed an issue where the Green Glyphs were not spawning after the challenge requirement was completed.
Fixed an issue where the pallet break animation was out of sync while the Killer player was under the effect of the Orange Glyph.
Fixed an issue where a hooked Survivor player could earn progress on skill check related challenges during the hooked struggle phase. This was unintended.
Fixed an issue where visual elements of the Core Memory: Stray Thoughts challenge were visible after the shard despawned.
Fixed an issue where the shards of the Core Memory: Stray Thoughts challenge could spawn inside environment assets.
Fixed an issue where the High Skill challenge can gain progress from hook struggle skill checks.
Audio
Specific voice lines' subtitles should now match the audio more accurately.
Fixed various VO issues on The Good Guy.
Fixed an issue where The Good Guy could hear the illusory footfalls.
Fixed an issue where some killers were lacking the SFX when snuffing a totem.
Fixed an issue where the wrong music was playing for Jake Park's Lucky Stroll Outfit.
Fixed an issue where the Blast Mine explosion was muffling the audio on the Survivor who installed it at any range.
Fixed an issue where the perk "Spies from the Shadow" caused the loud noises to be too loud.
Fixed an issue where Memory Shards were lingering after despawning.
Bots
Bots are better at handling the Undetectable status of a Killer.
Bots no longer struggle to repair a Generator on a specific tile on The Game.
Fixed multiple crashes that could occur when playing with Bots.
Bots in the Tutorials have been slightly nerfed to improve new player experience.
Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
Bots have figured out how to fall off a specific ledge on Lampkin Lane.
When a Killer approaches while being healed by another player, Bots are now more willing to run away.
Characters
An animation of Mikaela Reid pulling out a book in the menus has been fixed to correctly hide the book at the end.
Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
Fixed an issue that caused the hook animation of the Nurse to not play properly when hooking a survivor.
Fixed an issue that caused multiple animations to clip during specific interactions as The Hag.
Fixed an issue that caused the Survivors right arm to appears broken when performing the self-unhook animation
Fixed an issue that caused the The Hillbilly to be able to see through a Locker when starting the Use Chainsaw.
Fixed an issue that caused Break pallet animation to be out of sync when breaking a pallet as the Killer while under the Orange Glyph status effect.
Fixed an issue that caused Nicolas Cage to plays ‘failed skillcheck’ animation when using Styptic Syringe.
Fixed an issue that caused The Hag camera to moves briefly when returning to idle after an attack.
Fixed an issue that caused The Trapper and The Pig to be missing their traps in the Lobby
Fixed an issue that caused Survivor Nicolas Cage's chin to clip through his collar during the pointing animation.
Fixed an issue that caused Survivor The Nurse's weapon to snaps back into idle position after an attack miss.
Fixed an issue that caused The Hag's arm to be invisible when having the Sugared Claws equipped during multiple actions.
Fixed an issue that caused the camera to be misplaced during the Moris as Renato Lyra and equipped with his legendary outfit.
Fixed an issue that caused The Hag or The Nurse camera to be able to clip inside of the locker until they move, when searching an empty locker.
Fixed an issue that caused The Blight's camera to be able to clip through locker while using chain dash.
Fixed an issue that caused The Trickster's camera to drops to low, when landing.
Fixed an issue that caused Survivors right arm to appear broken when performing the self-unhook animation while holding certain items.
Fixed an issue that caused the Trapper to be able to farm Bloodpoints and stack Haste bonuses by spamming the Set Trap ability on Maurice's hooves.
Fixed an issue that caused the Demogorgon's FOV not to increase while using the Shred ability.
Fixed an issue that caused the Legion's add-on Julie's Mix Tape not to replenish the Feral Frenzy cooldown when pallet stunned.
Fixed an issue that could cause a crash when the Deathslinger reeled in a speared Survivor.
Environment/Maps
Fixed issues related to the navigations of Bots in the The Underground Complex
Fixed an issue in the realm of Crotus Prenn where the pallet in the shack was clipping in the ground
Fixed an issue where Victor could not jump through a window of the Grim Pantry building
Fixed an issue on the Suffocation Pit where the player could land on top pf assets
Fixed an issue in the Coal Tower maps where player could land on top of pallets
Fixed an issue with the collision of a car asset in the Badham Preschool.
Fixed an issue where you could see the edge of the map in the vistas on The decimated Borgo.
Fixed an issue that caused the Xenomorph's tail attack not to inflict damage on Survivors in the shack in the Red Forest maps.
Fixed an issue that caused the Xenomorph's tail attack to hit multiple invisible collisions in the Underground Complex map.
Fixed an issue that caused the Mastermind to not be able to use his power around a sliding door in the Underground Complex map.
Perks
Fixed an issue that sometimes caused successful skillchecks from the Merciless Storm perk to count as failed.
Platforms
Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
Fixed a crash that could occur on PS5 while in menus.
UI
Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to be correctly consumed and shown on the Tally screen.
Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
Players can switch between Archives visual lore entries while in fullscreen.
Fixed a missing word in the Player Stats tab
Fixed an issue where the screen blurs when canceling the Naughty Bear Mori preview while loading.
Fixed an issue where the spending pop-up above the Bloodpoints wallet doesn't appear when using bonus Bloodpoints.
Fixed an issue where texts are overlapping in the Loadout menu on the Nintendo Switch.
Fixed an issue where tooltips do not scale with the UI Scale option
Misc
Killswitched Cosmetics can no longer be brought into a Trial.
Fixed a crash that could occur when starting a match with an empty loadout.
Fixed an issue that caused Survivors to run in place when the Killer disconnected from the trial.
Slice & Dice miss speed adjusted to be more in line with other similar Killers
Perks
Batteries Included - adjusted to deactivate after all generators are completed.
Addons
Good Guy Box - Decrease Slice & Dice hit blade wipe by 7 %. (Was 15%)
Power Drill - Hidey-Ho Mode cooldown reduced by 15% after hitting a Survivor with Slice & Dice. (Was 20%)
Electric Carving Knife - Decrease Slice & Dice miss cooldown by 5%. (Was 10%)
Jump Rope - Increase duration of Slice & Dice by 8%. (Was 30%)
Flaming Hair Spray - Reduce the amount of time consumed by M1 attacks in Hidey-Ho Mode by 20% (Was 12.5%)
Automatic Screwdriver - Missing a Slice & Dice attack reduces Hidey-Ho Cooldown by 10%. (Was 15%)
Portable TV - Slice & Dice duration increased by 70% once the Exit Gates have been powered. (Was 100%)
Silk Pillow - Terror Radius is reduced by 6m in Normal Mode, but Slice & Dice charge time is increased by 50%. (Was 4m and 75%)
Iridescent Amulet - Hidey-Ho Mode duration increased by 50%. M1 attacks immediately end Hidey-Ho Mode. (Was 100%)
Yardstick - Performing a Scamper reveals Survivor auras within 12m distance for 5 seconds. (Was 20m)
Running Shoes - Gain 2% movement speed after performing a Scamper for 5 seconds. (Was 4% and 3 seconds)
Rat Poison - While performing a Slice & Dice, the auras of survivors within 12m of you are revealed for 5 seconds (Was 8m)
Killer Updates - The Trickster
Increase Main Event blade requirement to 8 (was 6).
Revert time between throws to 0.33 sec (was 0.25).
Addons:
Ji-Woon’s Autograph: Increase the time before a combo ends by 10% (NEW EFFECT).
Fizz-Spin Soda: Increase the time before a combo ends by 15% (NEW EFFECT).
Waiting for You Watch: Increases the duration of Main Event by 0.4 seconds for each Blade hit while it is active. (was 0.25)
Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (NEW EFFECT).
Iridescent Photocard: Remove the Haste bonus when injuring a Survivor (instead of the dying state).
Bots
Bots will now think twice before doing a fall from a higher floor into the Killer's arms.
Bots are now more likely to loop clockwise and anti-clockwise around certain loops, rather than fixed to one direction.
Bots are now more accepting of being healed, particularly while fully downed.
Bots are more likely to leave an unsafe loop after getting hit.
Bots can now attempt to dodge dash actions.
Bots can now vault a specific pallet on the Mother's Dwelling Map.
Bots can now fall out of a specific window on the Lampkin Lane Map.
Bots can now vault a specific pallet on the Raccoon City Police Department Maps.
Bots' looping behaviour has improved, preventing them from turning around mid-loop in certain edge cases.
Bots are once again self-unhooking, having been disrupted by the anti-camp measures.
Bug Fixes
Gameplay
Queueing as a certain Killer for a regular game then switching to a custom game no longer locks you to play the Killer you queued as in the regular game.
Fixed The Demogorgon's Perks being available to Chucky without prestiging the former.
The Good Guy
The Good Guy's voice lines can overlap and cause the Slice and Dice yell to be silent
When destroying a Pallet as The Good Guy, the animation is now correctly centered in the direction of the Pallet.
The Good Guy's camera sensitivity is no longer affected when getting stunned during a Slice and Dice dash.
Activating the Hidey-ho mode no longer results in an increase in server latency and potential rubberbanding
The Good Guy can no longer hear Illusory Footfalls spawned around survivors
After vaulting a Pallet or a Vault, The Good Guy's Slice and Dice vignette no longer remains visible
The Good Guy's Chain Scampers are now more resilient in high latency network conditions
Survivors no longer remain on the floor during The Good Guy's pickup animation
The Good Guy now correctly play voice lines when entering Hidey-Ho Mode
The Good Guy can no longer body block hooked survivors from being unhooked
The Good Guy's Pallet Scamper and Vault Scamper are now the same duration
Breaking a pallet with The Good Guy's Hard Hat Addon now correctly triggers Chemical Trap, Thwack!, Game Afoot and Spirit Fury perks
The Good Guy now correctly plays voice lines when a Survivor escapes a Trial
The Good Guy's Slice and Dice ability no longer consumes 2 tokens of the Play With Your Food perk
The Trickster
Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when hitting a Survivor with Endurance.
Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when grabbing a Survivor.
Perks
Fixed an issue that caused the perk Resurgence not to work after unhooking yourself.
Fixed an issue that caused the perk Dying Light to gain a stack when hooking the Obsession while having the perk Friends 'Til the End equipped.
Fixed an issue that caused the Status Effects from the Friends 'Til the End perk not to transfer to the new Obsession when triggered by Obsession transfer perks.
Fixed an issue that caused the perk Hex: Two Can Play to not be dimmed when all totems were destroyed.
Fixed an issue that caused the perk Hex: Two Can Play not to gain a charge when a Survivor wiggled out from the Killers grasp.
Fixed an issue that caused various Haste bonuses not to stack when applied to the lingering bonus Haste of the perk Batteries Included.
Platforms
Fixed a crash that could occur on the Microsoft Store version of the game when moving around menus.
Fixed a crash that could occur on Nintendo Switch after consecutive matches.
Misc
Fixed a crash that could occur on loading into certain maps.
Fixed a server crash that could occur when playing with Bots.
Fixed an issue that caused the Hag's add-ons that reveal Survivor auras when a trap is triggered not to work.
Dead by Daylight: Chucky brings an iconic horror legend into The Fog with a new Killer: The Good Guy - Chucky. Purchasing this add-on unlocks an exclusive Charm: Good Guys Box.
The new Killer is The Good Guy - Chucky.
Charles Lee Ray was tracked down and shot after a murderous rampage, escaping death when his soul possessed a Good Guys doll named Chucky. Chucky didn't want to stay a Good Guy forever, and he knew there was only one way to change that: take the body of Andy Barclay, the first person he had revealed his secret to. He brought Andy to the Good Guys factory to complete the switch, but the boy escaped into a swirling mass of fog. Not wanting to lose his only chance for a real body, he charged through the fog screaming after Andy.
For possibly the last time this year, we’re back with another Developer Update, a series of posts covering everything coming to Dead by Daylight. This time around, we have a pint-sized post focusing on all the changes being made after this past Public Test Build (PTB).
The Good Guy
We were thrilled to see Chucky receive such a warm welcoming during the PTB – he is your new friend ‘til the end, after all! First impressions seemed to be positive, so we’ll be keeping changes to the Dead by Daylight: Chucky content minimal for the full release.
First up, to ensure that Survivors have a chance to react, we have slightly increased the time it takes to Scamper under a pallet to 1.4 seconds (was 1.2 seconds). Similarly, we’ve adjusted the Killer’s movement speed after missing a Slice & Dice attack to allow the Survivor to gain more distance after a successful dodge.
Second, we’ve fine-tuned the Slice & Dice attack. Duration extending Add-Ons (such as Jump Rope) were strong favorites. To reduce reliance on these Add-Ons and make others more appealing, we’ve reduced the effects of these Add-Ons and incorporated part of their effects into the base kit. Slice & Dice’s duration has been increased to 1.2 seconds (was 1 second).
Speaking of Add-Ons, we’ve done a balancing pass on many of the other Add-Ons, bringing the strongest and weakest options more in line with one another.
Batteries Included
Last up, we have a small tweak to one of the new Perks, Batteries Included. This Perk gives the Killer a lingering speed boost when they pass by a powered Generator. But there’s a slight problem with this: When the last Generator is powered, all Generators become powered. This made the Perk far stronger during the end game than intended, especially on smaller maps and/or when paired with other Perks such as Hex: No One Escapes Death.
Rather than reducing the effects of the Perk, we are instead adding a new clause: Batteries Included now deactivates when the exit gates are powered.
The Trickster
This past PTB featured a bundle of balance changes for The Trickster, aiming to improve his lethality and make him feel better to play. While these changes did make The Trickster stronger, many felt they made him a little too powerful, making him difficult & frustrating to play against. With this in mind, we have a few adjustments on the way for when the update will be released.
First: We are reverting The Trickster’s throw rate to 3 blades per second (was 4 during the PTB). This will give Survivors a little more time to break line of sight before they are injured. The laceration meter will remain at 8 blades like in the PTB, but his increased movement speed will help The Trickster catch up to Survivor to land a few more blades more often.
Second: Although we’d like for Main Event to happen more often than it historically has, we found that it was a little too easy to earn during the PTB. This was especially true when certain Add-Ons were used, allowing it to be charged up with just a few blades.
Going forward, Main Event will require 8 blades to activate.
Similarly, we have replaced the effects of a handful of Add-Ons, most of which interact with Main Event:
Ji-Woon’s Autograph: New Effect – Increases the time before a combo ends by 10%.
Fizz-Spin Soda: New Effect – Increases the time before a combo ends by 15%.
Death Throes Compilation: New Effect – Reveal the aura of Survivors hit during Main Event for 6 seconds.
Iridescent Photocard: The Haste bonus is now lost when a Survivor is injured (previously when a Survivor entered the dying state).
With that, we’ve reached the end of another Developer Update. Each of the changes discussed in this post will be available when the update is released on November 28. We hope you have a blast with your new friend ‘til the end, and we look forward to hearing what you think.
As 2023 is coming to an end, it's already time to reflect and celebrate the games that made your year!
We're seven years in, and we couldn't have made it this far into The Fog without our community. We look forward to exploring more of The Entity's Realm with all of you.
This year was full of exciting moments for us: we've delivered on 100% of the quality of life and gameplay features in our Year 8 Roadmap in the first six months, along with bringing some longtime fan requests into The Fog with the Alien Chapter and the upcoming Chucky Chapter.
Thanks to your feedback, we've been able to make impactful iterations on live balance and new features that wouldn't have been as successful without the involvment of our players. We can't wait to keep building this world with you for the years to come.
You can now nominate Dead by Daylight in the "Labor of Love" category for the Steam Awards.
You have until November 28 at 1PM ET to nominate your favorite games. Make sure to take a look at all the other categories, 2023 was a year full of incredible releases!
Progress & save data information has been copied from the Live game to our PTB servers on Oct 30. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Release Schedule
PTB goes live: 11 AM ET
Content
New Killer - The Good Guy
Killer Power
The Good Guy has two separate modes he can switch between; Normal Mode and Hidey-Ho Mode. Due to his short height, The Good Guy also has a fixed third-person camera positioned above and behind him, giving the player a better view of his surroundings. He is also much shorter than other Killers making him very stealthy, however he leaves fading footprints behind as he walks.
Special Ability: Hidey-Ho Mode
Press the Active Ability button to enter Hidey-Ho Mode for 14 seconds. While in this mode, the Killer has no Terror Radius, and "distraction" footprints and audio are spawned all across the map.
Special Attack: Slice & Dice
While in Hidey-Ho Mode, press and hold the Special Attack button to charge up a Slice & Dice Attack. When charged, sprint forward at high speed, triggering an attack at the end (or whenever the Special Attack button is released).
Special Ability: Scamper
While in Hidey-Ho Mode, when you are near a vault or pallet, press the Interaction button to scamper through it quickly without breaking it.
[h4]Perks[/h4] Hex: Two Can Play
Anytime you are stunned or blinded by a Survivor 4/3/2 times, if there is no Hex Totem associated with this Perk, a Dull Totem becomes a Hex Totem. While the Hex Totem stands, Survivors who stun or blind you get blinded for 1.5 seconds.
Friends 'Til the End
When you hook a Survivor that is not the Obsession, the Obsession becomes exposed for 20 seconds and reveals their aura for 6/8/10 seconds. When you hook the Obsession, another random Survivor screams and reveals their position and becomes the Obsession.
Batteries Included
When within 12 meters of a completed Generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds when you are no longer in range.
Killer Updates - The Trickster
Movement speed increased from 4.4 m/s to 4.6 m/s.
Removed recoil for throwing knives.
Blade-ready movement speed: removed per-throw movement speed reduction.
Increase the blade throw speed.
Increase laceration meter from 6 to 8.
Main Event Updates:
Decrease the number of Blades required to access Main Event from 30 to 6 Blades.
Decrease Main Event duration from 10 sec to 5 sec.
Pressing Active Ability button within 0.3 second of activating Main Event does not cancel it.
Add 0.5 second to the next Main Event for each combo score level reached.
Combo Score Levels (consecutive hits with thrown blades increases the combo):
E: base time + 0.5 sec
D: base time + 1 sec
C: base time + 1.5 sec
B: base time + 2 sec
A: base time + 2.5 sec
S: base time + 3 sec
[h4]Trickster Add-on Updates[/h4] Memento Blades
Increases throw speed by 5% (new functionality)
Inferno Wires
Increases duration of Main Event by 40% (was 25%)
Ji-Woon's Autograph
Decreases the number of Blades required to reach Main Event by 1 (new functionality)
Tequila Moonrock
Increases duration of Main Event by 60% (was 50%)
Fiz-Spin Soda
Decreases the number of Blades required to reach Main Event by 2 (new functionality)
Waiting for You to Watch
Increases the duration of Main Event by 0.25 second for each Blade hit while it is active (was 0.4 seconds)
Iridescent Photo Card
For each consecutive Blade hit, gain a stackable [1]% Haste status effect, up to a maximum of [7]%. This bonus is lost when missing a Blade or when putting a Survivor into the dying state. (new functionality)
Perk Updates
Made For This
This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster.
Added Deep Wound condition for haste effect.
Map Updates
The largest Maps in the game, The Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.
The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.
Features
Graphics Update
Added support for FSR 1.0 on all platforms.
Player Profile and Customizable Player Cards
Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it.
Players now have a Player Card in the Profile screen and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.
Note: during PTB, players will only have access to the default "empty" badge and banner.
Bug Fixes
Audio
Specific voice lines' subtitles should now match the audio more accurately.
Fixed an issue that caused the sound to be missing when switching back in a disabled pod as The Singularity.
Survivor's screams are now properly being stop during The Knight's Mori.
Bots
Bots are better at handling the Undetectable status of a Killer.
Bots no longer struggle to repair a Generator on a specific tile on The Game.
Fixed multiple crashes that could occur when playing with Bots.
Bots in the Tutorials have been slightly nerfed to improve new player experience.
Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
Bots have figured out how to fall off a specific ledge on Lampkin Lane.
When a Killer approaches while being healed by another player, Bots are now more willing to run away.
Characters
Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
Fixed an issue that caused Mikaela Reid's book to appear broken during menu idle animation.
The Undetectable icon is now correctly displayed when Micheal Myers is in Tier 1 of Evil Within.
When The Singularity switches back to a disabled pod, the residual sounds now play correctly.
VFX for The Knight's power is now no longer spawned in the corner of certain maps.
The survivor activity HUD now correctly shows a survivor has escaped when escaping after having been marked by Ghost Face.
Pools of blood hidden when The Spirit begins charging a Phase Walk will reappear if cancelling or exiting the Phase Walk.
The Doctor's Illusionary Red Stain is no longer visible on a survivor after being Mori'd.
The Xenomorph's Control Stations no longer incorrectly block flashlight beams.
The Cenobite cannot target a Survivor with more chains once they have started solving the Lament Configuration.
The Cenobite's Chain Hunt is no longer reset when Survivors are interrupted during certain actions.
The Ghost Face and The Pig can now remain crouched when activating Hex: Pentimento.
The Nightmare is no longer able to set Dream Snares across walls or out of bounds.
As The Clown, swapping bottles while one is thrown no longer changes the type of the thrown bottle.
The effects of the Unicorn Block and Sheep Block no longer only apply to one affected Survivor.
Environment/Maps
Fixed an issue where players would not be able to interact with one side of a Generator in the Hawkins National Laboratory.
Fixed an issue where The Hag could place her traps in illegal areas of the Suffocation Pit main building.
Fixed an issue where the Killer's navigation would get blocked on the Suffocation Pit map.
Fixed an issue where The Nightmare was not able to place Dream Snares in a section of the Suffocation Pit main building.
Fixed an issue where the dark mist would not appear properly in the Raccoon City Police Department.
Fixed an issue in Eyrie of Crows where an extended collision would block the players navigation.
Fixed an issue where The Pig could not pick up a Survivor near a Jigsaw Box in Midwich Elementary School.
Perks
The Hooked Survivor is now correctly able to see the aura of the Killer when the Kindred Perk is equipped.
The Dramaturgy Perk is no longer incorrectly displayed as available when vaulting a window with the Sprint Burst Perk equipped.
When a Survivor breaks a Pallet due to the Dissolution Perk, the Thwack! Perk is no longer triggered.
The Blast Mine Perk's explosion now correctly deafens the Killer who triggers it, instead of the Survivor who installed.
The Perks Ultimate Weapon and Darkness Revealed are no longer incorrectly activated when a Survivor interacts with a Locker that has a Survivor in it.
Platforms
Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
Fixed a crash that could occur on PS5 while in menus.
UI
Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to being correctly consumed and shown on the Tally screen.
Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
Players can switch between Archives visual lore entries while in fullscreen.
Misc
Killswitched Cosmetics can no longer be brought into a Trial.
Fixed a crash that could occur when starting a Trial with an empty loadout.
After the Pocket Mirror disappears upon crossing the Exit Gates, an item taken from a chest during the Trial now correctly appears in the Survivor’s hand.
Hooks previously shown in a loud noise notification bubble no longer appear in subsequent loud noise notifications.
A recently hooked Survivor will now no longer see their Hook obscuring a completed Generator's loud noise notification.
Survivors now receive Bloodpoints when being interrupted from searching a chest.
Survivors can no longer activate the Glass Bead map Add-on without cooldown.
Dismantle achievement now correctly gains progress with Breakdown's trigger.
Performing a fast vault immediately after falling from an elevated footing will no longer cancel the fall stagger.
When carrying a Survivor as any Killer, the "Carrying Survivor" icon no longer blocks the button prompt for the drop action.
A Pallet's break animation is now correctly in sync when broken by a Killer having the Orange Glyph status effect.
The Green Glyph now spawns correctly after the requirements for the "Glyph Pursuer" Challenge are completed
A Survivor's right arm no longer appears unnaturally bent when performing a self-unhook while holding certain items.
When the Killer disconnects, Survivors no longer start running in place before reaching the tally screen.