Dead by Daylight - dance_BHVR

Release Schedule
  • Update releases: June 13, 11AM ET
  • DLC releases: June 13, 12PM ET
Note: These times are estimates and may very from platform to platform.
Content
New Killer: The Singularity
Power: Quantum Instatiation

A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit.


The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread.

Special State: Overclock Mode - After a successful Slipstream teleport, the Singularity enters Overclock Mode. In this state, walls and pallets can be destroyed faster, vaulting speed is faster, and he cannot be stunned by pallets. Attempts to stun by pallet merely remove Overlock Mode and momentarily slow the Singularity.

Special Interaction: Electromagnetic Pulse - At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to destroy a Biopod. Once used, the EMP is destroyed.

Perks

Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.

Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 20%. This perk goes on cooldown for 40/35/30 seconds.

Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 10% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.

New Survivor: Gabriel Soma
Perks

Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.

Made for This
: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion but does not cause the Exhausted Status Effect.

Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 5. when you reach maximum tokens, Once you have maximum tokens, lose all tokens and recharge the toolbox to full. Then, your generator repair speed is 50% slower for 40/35/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.

New Map: Dvarka Deepwood - Toba Landing

Map

The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment his split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serves as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the survivors to hide and wait for the real threat to pass by.Between the two biomes the Toba Landing, now a desolate remnant of what was once a second chance of life is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.Wild life is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of the entity and light up when source of energy like generators and exit gates are around.

Killer Tweaks
The Artist
  • Ink Egg
    • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
  • Vibrant Obituary
    • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
The Nemesis
  • Damaged Syringe
    • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
  • Tyrant Gore
    • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
  • Zombie Heart
    • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
The Trickster
  • Lucky Blade
    • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
  • Waiting For You Watch
    • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
The Ghost Face
  • Power
    • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
    • Night Shroud recharge time: 20 seconds (was 24 seconds).
    • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
  • Knife Belt Clip
    • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
  • Night Vision Monocular
    • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds)
Perk Updates
  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and everytime a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)
Events
  • The 7th Anniversary "Twisted Masquerade" event begins June 21, 2023 at 11:00 ET
  • Level 1 of the "Twisted Masquerade" event tome opens June 21, 2023 at 11:00 ET
Features
Search Bar
Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.
The following text parts can be searched for:
  • Name
  • Description / flavor text
  • Rarity
  • The Collection name of a Cosmetic
  • The Outfit name of a Cosmetic
  • The Item that an Add-on attaches to
  • For teachable Perks, the name of the character that unlocks it
Item Rules Rework
Items are now divided into categories:
  • Survivor Item
    • These can return to a player's inventory at the end of a match
    • e.g. Toolbox, Firecracker, etc
  • Special Item
    • Items related to playing against specific Killers
    • e.g. Lament Configuration, VHS Tape, etc
  • Temporary Item
    • Items that do not return to a player's inventory at the end of a match
    • e.g. the White Glyph's Pocket Mirror, Flashbang
Misc
  • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
  • Added protection against hackers using characters they do not own.
  • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.
Bug Fixes
Audio
  • Fixed an issue where The Nurse's chase music was louder than the other themes.
  • Fixed an issue where the Skull Merchant's Body Cleaver customization weapon SFX were missing.
Killer - The Singularity
  • Fixed an issue causing pallets broken by The Singularity to occasionally remain visible.
  • The Singularity's Hologram Generator Add-on no longer shows a Placeholder icon to affected Survivors.
  • The Singularity can no longer slipstream to the wrong Survivor.
  • The Singularity's Power UI no longer appears enabled during the wake-up sequence.
  • The Singularity can no longer place Biopods where Survivors stand to interact with generators.
  • The Singularity's Biopods are no longer missing their Killer Item Aura when spotted by the Map.
  • Slipstream Pods on Survivors self-destruct before The Singularity's Mori is confirmed and begins.
  • When The Singularity performs a Slipstream Teleportation, the POV now correctly starts at ground level.
  • The Singularity no longer gets stuck in the ground or level objects after Teleporting to a Survivor.
  • Slipstream pods on Survivors no longer stretch when the Survivor is placed on a hook.
  • The Singularity, while in shutdown mode, can no longer interrupt Survivors.
  • The Singularity's Add-ons are now correctly affected by the Vigil perk.
  • The Terror-Radius caused by the Hyperawareness Spray Add-On is now correctly blocked when affected by the Oblivious status effect.
  • The Killer now teleports instead of slides when performing a Slipstream Teleport to an already-assimilated Survivor.
  • When playing as or against The Singularity, EMP Crates are correctly spawned on both floors of Gideon Meat Plant.
  • The Slipstream Slime Overlay VFX is no longer visible during the Mori, when bleeding out, escaping the exit gates or dying in the end-game scenario.
  • Slipstream Pods are now removed when Survivors leave the Trial.
  • There is no more choppiness apparent when The Singularity walks into a still Survivor after teleporting to them.
  • The description of the Forced Hesitation perk has been corrected.
  • The Blood Pact external perk icon is no longer visible to the Survivor with it equipped while affected by the Haste status effect.
  • The Auras effect of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity.
Bots
  • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
  • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
  • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanifsted Onryo).
  • Bots no longer drop held Items after wiping The Hag's Phantasm Trap.
  • Bots no longer have trouble with one window on the Rancid Abattoir Map.
  • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
  • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
  • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
  • Bots playing against Freddy Krueger can now use Alarm Clocks.
  • Bots playing against Pyramid Head can now attempt to cross a Trail of Torment while crouching.
  • Bots playing against The Dredge now lock Lockers near Generators they work on.
  • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
  • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
  • Bots playing against The Twins are more likely to run up to and kick Victor.
  • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
  • Multiple Bots no longer attempt to sabotage the same hook at the same time.
Characters
  • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
  • Fixed an issue where, when playing as The Executioner, Survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
  • Fixed an issue where The Pig's hand would move unnaturally when mainly moving sideways to the left.
  • Fixed an issue where The Cenobite appeared to be sliding around instead of walking.
  • Fixed an issue where breakables interactions would appear misaligned when playing as The Huntress in a Trial and having the Torso cosmetics Chain Mail (Blue Rift), or Sand Flower Dress equipped.
  • Fixed an issue that caused Victor of The Twin's arms to disappear behind the camera during the running animation.
  • Fixed an issue that caused The Skull Merchant's kick animation of breaking pallets to be off-set when wearing the 'Cyber Assassin' customization.
  • Fixed an issue that caused The Legion to experience a small animation hitch when strafing to the sides from the Killer's point of view.
  • Fixed an issue that caused The Artist to go into A-Pose instead of playing the her wipe animation.
  • Fixed an issue that caused Ashley Williams to no longer have an idle animation when Ashy Slashy or Maniac Puppet Hand customizations were equipped.
  • Fixed an issue that caused The Mastermind's trench coat to fail to unravel in order to properly cover his legs in the main menu.
  • Fixed an issue that caused the Survivors dying during the The Mastermind's Mori to go back to the crawling position and jitter.
  • Fixed an issue that caused The Spirit, when carrying a Survivor, to have the ability to see through walls and objects.
  • The Skull Merchant Add-on Prototype Rotor now properly gives haste.
  • The same T-Virus vaccine can no longer be picked up at the same time by two Survivors.
  • Chain Hunt is no longer reset when Survivors are interrupted during certain actions.
  • The Wraith's lunge attack when uncloaking now correctly benefits from the extra distance and speed.
  • The Onryo's Tape Editing Deck Add-on now correctly causes Survivors to start with a Tape in hand
  • The Add-on "The Serpent - Soot" now correctly causes The Wraith to uncloak when performing a break action.
Environment
  • Fixed a texture issue on a sign in the exit gate of Silent Hill - Midwich Elementary School.
  • Fixed an issue with a window on the roof of the Léry's Memorial Institute.
Maps
  • Fixed an issue that prevented players from reaching Victor in the Toba Landing Map.
  • Updated the placement of the Generators in the corridors of Midwich Elementary School to avoid 3 gens to spawn in the same corridor.
  • Fixed an issue that were preventing Killers from going down the stairs in Toba Landing basement.
  • Fixed an issue preventing The Mastermind from pushing Survivors and get them stuck in collisions on the Gas Haven maps.
  • Fixed issues in maps where the Biopods were placed in areas that could not be deactivated.
  • Fixed an issue in Toba Landing where one side of the generator was not accessible.
  • Fixed an issue in Haddonfield where Killers could land on top of Hedges.
  • Fixed an issue in Crotus Prenn's shack the placement of locker where Survivors were clipping through the doors.
  • Fixed an issue in Toba Landing where The Nurse could blink out of the walls.
  • Triggering The Hag's Phantasm Trap when specific cosmetics are equipped no longer causes a crash.
  • Fixed an invisible collision on a staircase in the Eyrie of Crows Map.
Events & Archives
  • Fixed an issue where Survivors could collect memory fragments while on a hook.
  • Fixed an issue where memory fragments were still visible after their respective challenge had been completed.
  • Fixed an issue where the Survivor's held Item would disappear when they collected the fragile mirror from the White Glyph "Glyph Caretaker" challenge.
  • Perks
  • Using For the People to heal a Survivor to healthy no longer triggers the Endurance effect from Made for This.
  • The Hex: The Third Seal perk now correctly applies the Blindness status effect to the last Survivors hit rather than the first Survivors hit.
  • The Perk Quick and Quiet no longer goes into cooldown if the perk is activated during an interaction that already has started and notified the Killer.
  • Fixed an issue which could allow Survivors to reach unintended places by using the perk Any Means Necessary.
UI
  • Disconnecting a controller while transitioning to the Tally Screen no longer hard-locks the UI.
  • Disconnecting and quickly reconnecting a controller while transition to a lobby no longer soft-locks the UI.
  • Fixed a soft-lock that could occur when changing role while in the Characters menu.
  • Fixed a potential crash when quitting the Game.
  • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
  • Fixed an issue where the Character name could sometimes overlap with the preset buttons in the Lobby.
  • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.
  • Trimmed extraneous space entered in the Promo Code input text.
  • Fixed a navigation issue in the Onboarding Menu when switching Tabs with a Gamepad.
  • Fixed an issue in the Promo Code popup where the player could not reselect text field to try entering another code after inputting an invalid code.
  • Fixed an issue in the Bot Loadout popup where the pagination can sometimes be unsynced with the actual displayed page.
  • Fixed Score Events that do not appear in the HUD when Spectating a Custom Game.
Misc
  • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
  • Cosmetics accessories such as hair and cloths should now be correctly in sync.
  • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
  • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
  • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.
  • Fixed multiple issues with VFX when changing characters or Cosmetics.
  • Fast vaulting no longer causes survivors to briefly snap back to before the vault point.
  • Dead Survivors no longer stay in the crawling pose after bleeding out.
  • When escaping, a Survivor will no longer disappear before the end of the fade out.
  • Players are now able to exit through the Hatch in the Survivor Tutorial.
  • Regular items are no longer lost when escaping with a special item.
  • The camera no longer jitters when picking up a Survivor from a locker.
Public Test Build (PTB) Adjustments
The Singularity
  • Updated Biopods' disabled state to be more obvious visually.
  • Made Overclock duration more obvious by adding a meter around the power icon.
  • Diagnostic Tool (Add on): Updated to work during Overclock mode for clarity and consistency.
  • Nanomachine Gel (Add on): Updated to work during Overclock mode for clarity and consistency.
EMPs and Supply Crates
  • Survivors holding an EMP no longer see Supply Crates.
  • Number of Supply Crates decreased from 7 to 5.
  • Increased the time it takes for EMPs to be generated from 80 to 90 seconds.
Toba Landing
  • Reduced the amount of vegetation to help players navigate in the map.
  • Updated the amount of loops considered safe.
Bots
  • Bots have realized that a Killer on a different floor directly above or below them is not as dangerous, and are now less likely to drop pallets in that situation.
  • Bots playing against The Singularity are now slower at hiding from an active Biopod.
  • Bots playing against The Singularity no longer pace back and forth when a Survivor is on a Hook near a Biopod.
  • Bots using Flashbang can once again interact with Killer-specific items.
Platforms
  • Fixed a crash occurring when receiving an in-game friend request on the Nintendo Switch.
  • PlayStation players that are friends with a party host but not mutual friends can now join that party.
  • Inputting an invalid code in the Store twice in a row no longer breaks the text field on some platforms.
Misc
  • Adjustments to The Executioner (Punishment of the Damned) have been reverted.
  • Fixed multiples issues in the Singularity's Mori, where the Survivor's face was not dissolving correctly,
  • The Perk Preview icons are now disabled in Anonymous Mode.
  • Loadout parts are now correctly blocked by Match Management settings in a Custom Game.
Dead by Daylight - Broadcast_From_BHVR
Taking place on June 3, players will compete against teams in their region for a chance at coming out on top. Hosted by Battlefy, players are encouraged to enter The Fog through Battlefy’s platform, find a team and survive your way to the top.

Click here to discover upcoming tournaments and our official rulesets.

Enter now before it is too late!
Dead by Daylight - dance_BHVR

Last week, the upcoming End Transmission Chapter hit the Public Test Build (PTB). Since then, we’ve been watching very closely to see what you have to say about it. While it’s been a pleasure seeing so many people enjoying the new content, we’ve also caught on to a few pain points which we plan to address before the Chapter goes live June 13th.

In this post, we’d like to take a moment to share our findings as well as the changes you can expect to see when the update goes live.



The Singularity

First up, we’ll cover the new Killer, The Singularity. This AI driven android launches Biopods around the map. These Biopods not only allow it to surveil their surroundings, but also inflict Survivors with a Temporal Slipstream, allowing The Singularity to teleport to them. Survivors can fight back using EMPs found around the map, granting them the ability to remove Temporal Slipstreams and temporarily disable Biopods.

We found that while the EMPs were effective in countering The Singularity’s Power, too many of them lead to frustrating matches for the Killer. This is something that was echoed in your feedback: Many felt that their Biopods were disabled too often, and Survivors almost always had an EMP at hand just in case.

We want to keep EMPs meaningful and worth seeking out for Survivors, so for the release, we are instead reducing the number of EMPs available through the following changes:
  • Decreased the number of Supply Cases to 5 (was 7).
  • Supply Cases now take 90 seconds to print an EMP passively (was 80 seconds). Interacting with the Supply Case prints an EMP four times faster.
Additionally, Survivors who are currently holding an EMP will no longer see the auras of Supply Cases to reduce visual clutter and make it harder to efficiently chain together multiple EMPs.

Another piece of feedback we received is that it wasn’t very clear when Biopods were disabled. During the PTB, the only way to tell you were controlling a disabled Biopod was the colour of the targeting reticle. This isn’t immediately obvious if it’s your first time playing The Singularity, so we’ve revisited these visuals to make it more clear:



Lastly, we’ve added a meter to the Power icon to represent Overclock duration. This will give you a better idea of how long it will last after teleporting so you can better plan your next move. At the same time, we’ve updated two Add-ons (Diagnostic Tool (Repair) and Nanomachine Gel) to be active during Overclock rather than ‘after teleporting’ in order to make it clearer when their effects are active.



The Executioner

During the PTB, we made a change which allowed The Executioner’s Punishment of the Damned attack to afflict Torment. The goal with this change was to give the Killer more ways to consistently apply Torment on careful Survivors who were able to avoid Torment Trails.

While this absolutely had the intended effects of spreading more Torment, we’ve also read some concerns regarding how this could be used to more effectively camp & tunnel. Since Punishment of the Damned can hit multiple Survivors, an unhook leaves both Survivors ripe for unavoidable Torment. Since it’s not possible to take protection hits to prevent a Survivor from being sent to the cage, we felt it was safer to reverse this change for the time being. We may revisit The Executioner’s Torment in a future update with a different plan that better suits our goals.



Perks
Scavenger

We’ve received a lot of feedback surrounding one of Gabriel Soma’s Perks, Scavenger. This Perk allows the user to replenish a Toolbox’s charges by hitting Great Skill Checks and rummage through an opened chest to find a guaranteed Toolbox.

Many have voiced concerns over how powerful this effect can be when paired with a strong Toolbox, doubling the value of an already strong Item. More specifically, it allowed the Survivor to replenish their Toolbox while continuing to work on Generators (unlike Built to Last which requires them to leave the Generator and hide in a locker).

For the release, we have made a few changes to this Perk to make it less of a clear choice:
  • Increased the number of Great Skill Checks required to 5 (was 4).
  • Once activated, your Generator repair speed is reduced by 50% for 40/35/30 seconds.
  • Scavenger can now be used more than once per Trial.
With these adjustments, Scavenger becomes more effective when used to repair Generators in short bursts, but heavily discourages continuing to repair a Generator for some time after it is activated. Efficient Survivors will instead want to plan accordingly and spend this time elsewhere, such as healing, unhooking, searching for Totems, and so on.

Machine Learning

This Perk allows the Killer to compromise a Generator by kicking it. When the compromised Generator is powered, the Killer receives Haste for some time.

Try as you might, it’s inevitable that a few Generators will be powered eventually. With this Perk, we want to add some risk to completing a recently damaged Generator, granting the Killer a major speed increase if you’re not careful. This Perk only activates under strict conditions, so we want to make sure it’s effective when it kicks in.

For the release, we have increased the Haste effect to 10% (was 7%). In practice, this means a Killer will catch up to a sprinting Survivor upwards of 66% faster!

Forced Hesitation

Forced Hesitation causes nearby Survivors to become Hindered when a Survivor is put into the dying state, making it easier for the Killer to switch targets and get additional hits on overly altruistic Survivors.

On the PTB, this perk had some pretty safe values to make sure it didn’t get out of hand. Upon further review, we’ve decided to show it some love before the update releases.
  • Increases the Hindered effect to 20% (was 15%).
  • Decreased the cooldown to 40/35/30 seconds (was 60/50/40 seconds).
With this, Forced Hesitation will make it very risky to be near another Survivor as they are put into the dying state.



We want to give a special thank you to everyone who took the time to leave feedback after playing the PTB. You can expect to see all the adjustments mentioned in this post when the End Transmission Chapter releases on June 13th. As always, we’ll be keeping an eye out for your feedback once these changes go live.

Until next time…

The Dead by Daylight team
Dead by Daylight - ThomasBHVR
As revealed during the 7th Anniversary Livestream, the world of Dead by Daylight is getting bigger.
We’d like to thank everyone who’s been a part of this journey with us – seven years is a long time, and your passion has allowed Dead by Daylight to grow beyond anything we ever expected. What started as a single game has already expanded to include a mobile game, board game, and Hooked on You: A Dead by Daylight Dating Sim™.

Now, we can proudly say that the game’s world is continuing to branch out in new directions with several upcoming projects set to explore The Entity’s Realms even further.

As previously announced, the Dead by Daylight movie will be developed in collaboration with Blumhouse and Atomic Monster. As of now, the search for a director and screenwriter is currently underway. In addition, the first issue of the anticipated Dead by Daylight comic book series, published in association with Titan Comics and centering around the dark origins of The Legion, will be available early June.



On the gaming side, we’re thrilled to announce two new titles set in the world of Dead by Daylight. And don’t worry – even if you’ve never played a single game of Dead by Daylight before, both titles are being created for fans and newcomers alike.

The first is a brand new single-player interactive story game in development with Supermassive Games, the acclaimed studio behind Until Dawn, The Dark Pictures Anthology, and The Quarry. Its narrative will be set outside of The Entity’s Realm, and follow an entirely new cast of characters as they embark on an unprecedented journey beyond The Fog. Look for more information to come later this year.

The second title is currently being developed by Midwinter Entertainment, who recently joined the Behaviour Interactive family in summer of 2022. This project is a multiplayer PVE game featuring teams of up to 4 players – we’ll keep you posted with more details as they come.

It’s an exciting time for Dead by Daylight, and we can’t wait to see everything the future has in store. Take a look at our official trailer below and stay tuned for further updates on everything we announced today.
See you in The Fog...


May 23, 2023
Dead by Daylight - dance_BHVR
Important
Progress & save data information has been copied from the Live game to our PTB servers on May 17th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Release Schedule
  • PTB goes live: 11AM ET
Content
New Killer: The Singularity
Perks
  • Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted Status Effect for 24/28/32 seconds.
  • Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the Hindered Status Effect for 10/10/10 seconds, reducing their Movement speed by 15%. This perk goes on cooldown for 60/50/40 seconds.
  • Machine Learning: After performing the damage Generator action, Machine Learning activates. While this perk is active, the next Generator you damage will be compromised until it is completed. The Generator is highlighted in Yellow. When the compromised Generator is completed, you become undetectable and gain 7% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a Gen while another Generator is compromised, the compromised Generator moves to the latest one kicked.
New Survivor: Gabriel Soma
Perks
  • Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.
  • Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the Endurance Status Effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
  • Scavenger: While you are holding an empty Toolbox, this perk activates. Succeeding a Great Skill Check while repairing gives the perk 1 token, up to 6/5/4 tokens. When you reach maximum tokens, lose all tokens to automatically recharge the Toolbox to full. Scavenger is disabled for the remainder of the Trial after recharging a Toolbox. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.
New Map: Dvarka Deepwood - Toba Landing
Map

The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until it all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment is split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serve as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the Survivors to hide and wait for the real threat to pass by.

Between the two biomes is the Toba Landing, now a desolate remnant of what was once a second chance of life and is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.

This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.

Wildlife is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of The Entity and light up when source of energy like Generators and Exit Gates are around.

Killer Tweaks
The Artist
  • Ink Egg
    • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
  • Vibrant Obituary
    • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
The Nemesis
  • Damaged Syringe
    • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
  • Tyrant Gore
    • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
  • Zombie Heart
    • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
The Trickster
  • Lucky Blade
    • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
  • Waiting For You Watch
    • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
The Ghost Face
  • Power
    • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
    • Night Shroud recharge time: 20 seconds (was 24 seconds).
    • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
  • Knife Belt Clip
    • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
  • Night Vision Monocular
    • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).
The Executioner
  • Power
    • When hitting a Survivor with Punishment of the Damned, that Survivor is inflicted with Torment.
Perk Updates
Pop Goes the Weasel
  • After hooking a Survivor, the next Generator you damage instantly loses 30% (was 20%) of its current progress. Normal Generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
Déjà Vu
  • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three Generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 Generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the Trial and every time a Generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed Generators (previously 3%/4%/5%).
Flashbang
  • After completing 70%/60%/50% progress on any Generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)
Features
Search Bar
Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.

The following text parts can be searched for:
  • Name
  • Description / flavor text
  • Rarity
  • The Collection name of a Cosmetic
  • The Outfit name of a Cosmetic
  • The Item that an Add-on attaches to
  • For teachable Perks, the name of the character that unlocks it
Misc
  • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new Store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
  • Added protection against hackers using characters they do not own.
  • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.
Bug Fixes
Audio
  • Fixed an issue where survivors could hear the Terror radius when affected by the Oblivious status during a chase.
  • Fixed an issue where The Wraith's Coxcombed Clapper add-on also muted the sound when The Wraith uncloaks.
Bots
  • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
  • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
  • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanfested Onryo).
  • Bots no longer drop held Items after wiping The Hag's Phantasm Trap.
  • Bots no longer have trouble with one window on the Rancid Abattoir Map.
  • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
  • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
  • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
  • Bots playing against Freddy Krueger can now use Alarm Clocks.
  • Bots playing against Pyramid Head can now crouch whilst attempting to cross a Trail of Torment while crouching.
  • Bots playing against The Dredge now lock Lockers near Generators they are working on.
  • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
  • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
  • Bots playing against The Twins are more likely to run up to and kick Victor.
  • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a Locker.
  • Multiple Bots no longer attempt to sabotage the same hook at the same time.
Characters
  • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
  • Fixed an issue where, when playing as The Executioner, Survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
  • Fixed an issue where The Pig's hand would move unnaturally when mainly moving sideways to the left.
  • Fixed an issue where The Cenobite appeared to be sliding around instead of walking.
  • No longer showing an extra placeholder mesh of The Cenobite in every map.
  • Survivors affected by the Oblivious Status Effect can no longer hear the Terror Radius during a chase.
  • A Survivor's Flashlight no longer remains visible to The Spirit if turned off during a Phase Walk.
  • The game no longer crashes if a Zombie falls out of bounds.
  • The Legion is no longer able to vault on top of the bus in Autohaven Wreckers during Feral Frenzy.
  • Correctly display scream noise indicator when a Survivors screams from The Knight's Healing Poultice add-on.
  • Fixed The Knight's Guards being unable to patrol in various locations.
  • The Plague can no longer infect breakable walls and Exit Gates.
  • The Milk'n'Cookies achievement can no longer be advanced more than once per Trial.
  • Using The Cenobite's power during a chase now correctly resets Bloodlust.
  • Scratch marks are no longer visible for a short period of time when switching from Charlotte to Victor.
Environment
  • Fixed issues related to the placement of the Singularity in Door frames
  • Fixed an issue where Victor would not dissolve in Badham Preschool.
Perks
  • Multiple survivors with "Any Means Necessary" cannot all raise the same pallet, preventing the ability to climb elevated collision.
  • Adrenaline is now triggered in a way that is compatible with Sprint Burst.
  • Adrenaline is now correctly triggered when being unhooked or self-unhooking when the Exit Gates become powered.
  • Survivors who receive the Oblivious status by way of the Nemesis perk now maintain it for the full 60 seconds even if the Obsession is changed.
  • The Potential Energy perk can no longer be activated for a short duration after being grabbed from a Generator by the Killer.
  • The Distortion perk now correctly hides auras when caught in a Bear Trap.
UI
  • Disconnecting a controller while transitioning to the Tally Screen no longer hard-locks the UI.
  • Fixed a soft-lock that could occur when changing role while in the Characters menu.
  • Fixed a potential crash when quitting the Game.
  • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
  • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.
  • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.
  • Trimmed extraneous space entered in the Promo code input text.
Misc
  • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
  • Cosmetics accessories such as hair and cloths should now be correctly in sync.
  • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
  • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
  • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.
Dead by Daylight - Broadcast_From_BHVR
Dead by Daylight’s Year 7 Anniversary Broadcast has officially come to an end, and we’ve got you covered with a brief recap of everything we revealed, including upcoming content, gameplay updates, a new Event, exciting collaborations, and much more.

YEAR 8 ROADMAP
To open things up, Product Director Justin Brown and Sr. Producer Stéfan Beauchamp discussed several topics included in Dead by Daylight’s Year 8 Roadmap, outlining our pillars of focus for the next 12 months. Topics include:

  • Events Evolution
  • Trust & Security
  • Live Balance
  • Quality Of Life

NEW CHAPTER: END TRANSMISSION

What once aided our survival became the catalyst of our destruction. Dead by Daylight’s End Transmission Chapter features a new Killer – The Singularity – and a new Survivor, Gabriel Soma. A new Map, Toba Landing, is available for all players. Try it out in the upcoming PTB!



NICOLAS CAGE

It's the collaboration players didn’t know they needed. The Dead by Daylight team is thrilled to announce the arrival of the incomparable Hollywood legend: Nicolas Cage. In his deadliest role yet, the award-winning actor will step into The Fog as himself, yet another Survivor doomed to fight for his life in The Entity’s Realm.




NEW COLLECTIONS

Honor the legacies of Iron Maiden and Slipknot with two new Collections centring around two of metal’s most prolific bands. The Iron Maiden Collection features Outfits inspired by their iconic mascot Eddie, while The Slipknot Collection features 9 Killer masks that mirror those worn by the band members. We also announced the Artists From The Fog Collection, a collaborative effort featuring Outfits designed by five artists, including renowned Creative Director Ikumi Nakamura.


Last, but certainly not least, we have an Outfit that we at Behaviour Interactive hold close to heart. Channel your own inner Naughty Bear with a Legendary Outfit for The Trapper, which comes complete with a unique Mori.



THE DBD WORLD EXPANDS

It’s been a wild ride, and The Entity's Realm is only getting bigger. Not only is there a Dead by Daylight movie in development in partnership with Blumhouse and Atomic Monster, but we’re also thrilled to announce the arrival of two new games set in the Dead by Daylight universe.

The first is a single-player interactive story game in development from Supermassive Games, the acclaimed studio behind Until Dawn, The Dark Pictures Anthology, and The Quarry. The second title is currently being developed by Midwinter Entertainment, who recently joined the Behaviour Interactive family in summer of 2022.


GAMEPLAY UPDATES

As per tradition, we revealed several live balance updates coming throughout the next year, including a few highly requested features.

The first is an Anti-Camping system, which will prevent specific instances of face-camping – which is to say, when a Killer player stands directly in front of a Hooked Survivor for the entirety of the game. Secondly, we’re continuing the process of Live Map Balance with a rework of the Coldwind Farm Realm, starting with updates to Fractured Cowshed and Rancid Abattoir.


QUALITY OF LIFE

This year, we’re focusing on several key Quality of Life updates, including the long-awaited loadout search bar, new Player Cards for additional profile customization, Survivor disconnect Bots, and new procedures for player trust and security.

RETURN OF THE MASK

The Twisted Masquerade is back. Featuring limited-time unlockable Cosmetics, event-themed décor, and plenty of mischief to go around, this is one party you won’t want to miss.

The Anniversary Event kicks off on June 22nd – more details to come shortly – and we’ve got plenty of surprises to tide you over Before the Masquerade.



We hope you enjoyed catching up on everything announced during our 7th Anniversary Broadcast. Don’t forget to try the End Transmission Chapter, featuring The Singularity, Gabriel Soma, and the Toba Landing Map, available in the PTB on May 23, 11AM EDT.

See you in The Fog...
Dead by Daylight - Broadcast_From_BHVR
This year’s show features an exciting Chapter reveal, upcoming gameplay updates, and plenty of surprises to come.

Anniversary Broadcast includes:

  • Year 8: Roadmap
  • Chapter 28 Reveal
  • Gameplay Improvements
  • Quality of Life Improvements
  • What Lies Ahead
  • A Look at the Store
  • 7th Anniversary In-Game Celebrations
May 18, 2023
Dead by Daylight - andreiB_BHVR
Release Schedule
  • Update Releases: 11AM ET
Content
  • Added two outfits for in-game store
  • Added some of the Charms for the Anniversary and Pride Celebrations
Dead by Daylight - dance_BHVR

The Design a Cosmetic Contests are back! Do you have a dream outfit or charm you've always wanted to see in the game? Now is your chance to make it a reality. The winning entry in each category will be turned into actual cosmetics in the game!

Categories
Details

Submissions will be accepted now through June 12, 2023. The winning designs will be available in the free track of a future Rift, and the respective winners will receive 12,500 Auric Cells.

Terms and conditions apply, see contest pages for full details.
Dead by Daylight - Peanits

Take the trials with you anywhere you go. Dead by Daylight now officially supports the Steam Deck. No tinkering, no workarounds- just download and play!
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