Dead by Daylight - dance_BHVR
Get ready to earn fun rewards in the Alienware Arena just by playing Dead by Daylight! Unlock The Merchant avatars for the Alienware forums and other cool prizes based on the cumulative playtime for you – and the rest of the Alienware Arena community.

Check out the rewards you can unlock:
  • Milestone 1: DBD Skull Merchant Mask Avatar Cosmetic
  • Milestone 2: 20 ARP (Alienware Arena Points)
  • Milestone 3: DBD Skull Merchant Suit Avatar Cosmetic
  • Milestone 4: 30 ARP
  • Milestone 5: DBD Skull Merchant Boots Avatar Cosmetic
  • Milestone 6: 40 ARP
  • Milestone 7: DBD Skull Merchant Razor-Sharp Dual Blades and Skull Drone Avatar Cosmetic Duo
  • Milestone 8: 50 ARP

Head over to the Alienware Arena Community event to learn more and sign up. How many milestones will the community unlock before it ends on March 21?

See you in The Fog!
Dead by Daylight - ThomasBHVR
Dreams are free. Innovation requires sacrifice. Dead by Daylight’s Tools Of Torment Chapter features a new Killer – The Skull Merchant – and two new Survivors, Thalita Lyra and Renato Lyra. The Shelter Woods Map has also been updated to include The Skull Merchant’s Hunting Camp. Purchasing this add-on unlocks 3 exclusive Cosmetics: The Skull Merchant’s Slipshod Prototype, Thalita Lyra’s Golden Ambition, and Renato Lyra’s Golden Touch.



The new Killer is The Skull Merchant.
Forever driven to hunt a worthy target, her reign is built on a mountain of bone. With eyes patrolling from above, her pursuit is relentless.

The new Survivors are Thalita and Renato Lyra.
Dead by Daylight: Tools of Torment also includes two Survivors – siblings Thalita and Renato Lyra. Once beloved pillars of the community, their kite-flying dreams came crashing down, swept into a blanket of nightmarish Fog.

The Tools Of Torment Chapter includes:
  • New Killer: The Skull Merchant
  • New Survivor: Thalita Lyra
  • New Survivor: Renato Lyra
  • 3 exclusive Cosmetics: The Skull Merchant’s Slipshod Prototype, Thalita’s Golden Ambition, and Renato’s Golden Touch.

https://store.steampowered.com/app/2294610

Keep your eyes to the sky.

See you in the Fog,

The Dead by Daylight team.
Dead by Daylight - dance_BHVR

Release Schedule
  • Update releases: 11AM ET
  • DLC releases: 12PM ET
Note: These times are estimates and may very from platform to platform.
Content
New Killer: The Skull Merchant
Perks
Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.

THWACK!: After hooking a Survivor, this perk activates. The next Breakable Wall or Pallet you break will make Survivors within 28/30/32 meters scream and reveal their aura for 4 seconds. (Changed from PTB: removed activation timer and distance is now a tiered value)

Leverage: Each time you hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates for 30 seconds. For each token, reduces the speed at which Survivors heal by 3/4/5%.

New Survivor: Thalita Lyra
Perks
Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.

Friendly Competition: Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.

Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.

New Survivor: Renato Lyra
Perks
Background Player: When the Killer picks up another Survivor, Background Player activates for 10 seconds. When you start running, you break into a sprint at 150% of your normal Running Movement speed for 4 seconds and become exhausted. This perk cannot be used while exhausted. This perk causes exhaustion for 60/50/40 seconds. (Changed from PTB; now activates on pickup for 10 seconds, triggers on starting to run, increases move speed for 4 seconds)

Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.

Teamwork: Collective Stealth: Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.

Map Changes: Shelter Woods
A makeshift command center was erected here, its rigid walls and sharp angles standing in stark contrast to the twisted wood and soil. For those who chance upon this crude structure, the realization that this complex belongs to an apex hunter—a hunter whose prey is human—usually comes too late.

Visual Update: Red Forest
We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?

Visual Update: Haddie Kaur
  • Visual improvement to eyes and hair.
  • Hair shape and color adjusted to be more reflective of her lore.
  • Added blood to Prestige hair.
  • Visual update to her uncommon skin makeup.
  • Icons and portrait updated.
Quality of Life
Map Repeat Prevention
This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero.This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.

Perk Changes
  • Any Means Necessary: removed cooldown.
  • Eruption: After kicking aGenerator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affectedGeneratorexplodes, losing 10% worth of progress and starts to regress. Any Survivor repairing aGeneratorwhen it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds. (Changed from PTB: now 10% of total progress, not current progress)
Loading Timeout
After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.

Reporting Players
We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.

Miscellaneous Updates
Triggered scream audio
We have done a consistency pass on the following perks and addons which trigger audio feedback when the position of a Survivor is revealed:
Deathbound, Dragon's Grip, Eruption, Hex: Face the Darkness, Infectious Fright, Iron Maiden, Make Your Choice, Kanobo Yamaoka Family Crest, Incensed Oinment, Healing Poultice, Greasy Black Lens.

When a Survivor screams to reveal their location, the scream will be a 3d scream (instead of a 2d/mapwide scream), with a 19m max range, and a loud noise sfx is triggered.

Bots in Custom Games
Pre-game Improvements
  • Bots are now assigned to specific slots when added in the Custom Match lobby.
  • Players can now edit bots to make them use a selection of Perks, Offerings, Items and Add-ons in Custom Games.
  • Players can save up to 4 bot loadout presets to re-use them at a later time or to apply them to different bots in order to face bots with unique loadouts.
  • Players can now manually select which Survivor should be used as a Bot.
  • Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional.
In-game Improvements
  • Bots respond better while in the Terror Radius on multi-floor Maps.
  • Bots are more likely to pick up dropped Items.
  • Bots will use the Haste Effect more effectively after being hit by the Killer.
  • Bots are no longer overcome with existential dread when Broken and holding a Medkit.
  • Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located.
  • Bots no longer automatically know the Perk associated with a Hex Totem.
  • Bots should now make more strategically sound rescues in the Killer’s presence.
  • Improved Bot decision-making while dodging ranged attacks and looping.
  • Improved Bot pathing while obstructed by a teammate.
  • Bots now prioritize gaining distance from the Killer over seeking a nearby loop.
  • Bots react more accurately to sound, especially from Killer Powers.
  • Injured Bots are now more effective at healing one another.
  • When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above.
Killer-specific Improvements
  • Bots are more willing to solve The Lament Configuration when playing against Pinhead.
  • Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On.
  • Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On.
  • Bots no longer fear approaching Charlotte while Victor is active.
  • Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps.
  • Bots no longer attempt to blind The Demogorgon while it is travelling in the Upside Down.
  • Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor.
  • Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion.
  • Bots are far more willing to disarm The Trapper’s Bear Traps when required.
Bots changes since PTB
  • Bots can now use the following Perks:
    • Deception
    • For the People
    • Saboteur
    • Blast Mine
    • Wiretap
    • Tenacity
    • Self-Care
  • Bots can now use the following Add-ons:
    • Styptic Agent
    • Anti-hemorrhagic Syringe
    • Brand New Part
    • Glass Bead
  • Bots can now sabotage Hooks with a Toolbox.
  • Bots can now use Keys and their Add-ons.
  • Bots no longer crouch in place while looping a Killer.
  • Bots now avoid using particularly small loops.
  • When playing against a Trapper with the Tension Spring Add-on, Bots run away from Bear Traps before healing.
  • Bots no longer attempt to stand up from the Dying State while lying down on a Trapper's Bear Trap.
  • When playing against The Artist, Bots now cancel the Repel Crows action to vault or drop a pallet.
  • Bots now correctly vault a specific window in the Dead Dawg Saloon Map.
Bug Fixes
Characters
  • Pallets now react as intended when kicked during the Pallet breaking animation.
  • The Huntress' legs now move forward while performing basic attacks.
  • Female Legion members no longer have the Male Legion walk animation while inside Trials.
  • Correct transition now plays after being stunned when The Legion has the Julie's Mix Tape equipped.
Environment
  • A collision in the Mother's Dwelling Map no longer blocks projectiles.
  • Addressed level-of-detail issues in the Yamaoka Estate Map.
Audio
  • Fixed an issue where a Survivor's scream would continue to play after being unhooked rapidly.
  • Fixed an issue where Thalita and Renato's screams were muffled when activating the Eruption perk.
  • Fixed an issue in the Tome 14 Rift where only The Knight would produce sound when highlighting rewards.
  • Fixed an issue where using the Visual Data torso cosmetic for The Legion would use the default sounds instead of Julie's.
  • A subtitle from William Birkin's voiceover lines no longer appears when playing as The Blight with a different Cosmetic.
Misc
  • Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.
  • Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.
  • Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.
  • Fixed a potential crash when closing the game.
  • Fixed a softlock in the Main Menu after selecting a Game Mode and quickly selecting the Store or Archives button at the same time.
  • Fixed a positioning issue of the loadout item tooltip in the Tally screen after displaying the Killer Power tooltip.
  • Cybil no longer remains idle when interacting with or using Killer objects.
  • Fixed some cases where Adept achievements could not be completed.
  • Hex: Huntress Lullaby no longer affects Hook struggle Skill Checks
  • Whispers now deactivates correctly when a Survivor is killed or disconnects in the Perk's range.
  • The Killer's Obsession is now applied to the correct survivor while "Decisive Strike" is equipped.
  • Fixed a server crash which happened in some cases after a Survivor is interrupted.
  • Bots now cancel a pending Crow removal when waiting to vault or drop pallet.
  • Add-Ons from The Knight, The Onryo and The Oni no longer cause Survivors in Lockers to scream.
  • Victor's Aura is now correctly displayed after a successful Pounce.
  • William Birkin voice line subtitles no longer appear when downing survivors as default Blight.
  • Fixed a crash on the server when certain Status Effects are imposed.
  • Blood Warden no longer permanently blocks the Exit Gates.
  • Wiggle Skill Checks now disappear once becoming Hooked.
  • Fixed an issue where Survivors are unable to wiggle off of a Killer's shoulders.
Bug Fixes since PTB
  • Updated The Nurse's Power description to include the fact that she can interrupt and grab Survivors between a Blink and the ensuing fatigue.
  • This change will propagate to other languages in a future update.
  • A player disconnecting during the Trial introductory camera rotation now correctly cancels the match.
  • Survivors no longer risk receiving a disconnection penalty when the Killer disconnects.
  • Fixed an issue where editing a Bot in an invalid state in a Custom Game lobby could crash the game.
  • Fixed a crash when selecting the "Edit Bot" option in the Lobby after disabling some items from the Match Management settings.
  • Fixed an issue where Bot Loadout items were not affected by the Match Managament settings.
  • Fixed an issue with animations in the Bot Edit Loadout popup whe changing pages.
  • Fixed a positioning issue of the Perk tooltip in the Bot Edit Loadout popup.
  • Fixed some formatting issues in Inventory's tooltip in the Bot Edit Loadout Popup.
  • Fixed an issue with the UI Scale setting not being applied to the Bot Edit Loadout popup.
  • Fixed an issue that caused different cosmetic issues when a Survivor enters a Drone's active detection zone.
  • The Rite of the Skull Merchant Daily Ritual should now progress correctly.
  • Survivors with a Claw-Trap no longer see the wrong decal when observing Scouting Drones.
  • The Leverage Perk's external icon now correctly displays a timer.
  • Rancor's Exposed Status is no longer immediately activated when the Obsession is transferred through the Game Afoot Perk.
  • Game Afoot's Obsession transfer is now triggered at the end of a hit, preventing the Remember Me perk from gaining a Token too early.
  • Using Blood Rush with the Background Player Perk active now properly removes the Exhaustion Status Effect imposed by another Perk.
  • Leverage now applies only when healing others and not self-healing.
  • The Cut Loose icon now reflects the proper state and duration.
  • Sprint Burst triggers correctly when using Blood Rush.
  • Teamwork: Collective Stealth and Teamwork: Power of Two now activate correctly when using a Anti-Haemorrhagic Syringe.
  • Teamwork: Collective Stealth is no longer deactivated when one Survivor runs in a different direction from the others.
  • Teamwork: Collective Stealth no longer fails to deactivate if the other Survivor disconnects.
  • The icons of Teamwork: Power of Two and Teamwork: Collective Stealth now correctly matches the Perk state.
Known Issues
The Archives
  • "Glyph Graduate" Yellow Glyph challenges
  • Skill checks for the Glyph Graduate challenge are not behaving as intended and may not recognize the Player's input in the "good" Skill Check zones.
  • Affects all instances of the Glyph Graduate challenge across all applicable Tomes.
Misc
  • Stuttering present for Tools of Torment intro video on XB1.
  • The description of achievements do not scroll on the side on the EGS launcher social panel.
Maps
  • The Boreal Hill on the Red Forest has unclear pathing.
Dead by Daylight - Peanits
It’s been about a week since the Tools of Torment Public Test Build (PTB) went live, and we’ve been busy combing through your feedback in the days since. Today, we’d like to share a large package of polish and balance adjustments which we’ve prepared for the Chapter’s release on March 7th.

As always, we want to give our appreciation for everyone who took the time to share their thoughts on this new content. Your feedback is invaluable in shaping the game!

Now, without further ado…


The Skull Merchant
First up, deploying a drone to begin with. In the PTB, releasing a drone would put your power on cooldown for 12.5 seconds. This could feel a little limiting considering drones already cannot be placed within a certain range of one another. We’ve decoupled deploying drones from the power’s cooldown. The cooldown is now solely used for reactivating existing drones, and furthermore has been lowered to 10 seconds (was 12.5).

Once a drone is deployed, it would take 4 seconds to become active. This gave Survivors a lot of time to react and move away before it began locking on. For the release, we are lowering the initialization time of newly placed drones to 3 seconds.

Speaking of newly placed drones, Survivors were previously capable of disabling a drone after only 5 seconds. This could allow bold and coordinated Survivors to disable a drone before it could have any meaningful effect. For release, we’re increasing the unhackable window to 10 seconds. Once the drone becomes hackable, it will remain active for an additional 20 seconds (for a total combined active time of 30 seconds, much like the PTB). The Killer can reactivate a drone at will using their scanner.

As the Killer, staying inside an active drone’s radius for 3 seconds would grant you the Undetectable Status Effect, allowing you to ambush Survivors. This could create some awkward moments where you’d be standing around waiting for the effect to kick in, so we’re reducing this to 2 seconds.

For Survivors, spending too long in an active zone can be dangerous. Active drones will Lock On to Survivors in their radius, making them Exposed. However, the short duration could make it difficult for the Killer to react unless they were already chasing a Survivor. We’ve made a few changes to the Lock On mechanic for release:
  • The Lock On duration has been increased to 60 seconds (was 30).
  • An incomplete Lock On will start to decay after 10 seconds of exiting an active zone (was 5).
  • Entering an active zone while Locked On will reset your Lock On to 60 seconds and prevent it from decaying until you leave the zone.
  • The Skull Merchant can now see Survivors’ Lock On progress in order to better plan their chases.
Besides Locking On, the drones are also a powerful tool for tracking Survivors. In the PTB, we found it to be a little difficult to fully take advantage of your Eyes in the Sky, so we’ve made some changes in that department as well:
  • Claw Trap battery life has been increased to 45 seconds (was 25), allowing the Killer to track Survivors for longer. The “Overcharge” Add-on has been adjusted accordingly.
  • Survivors will no longer receive an indicator when their location is revealed by The Skull Merchant’s scanner.
  • The Skull Merchant will move faster when checking her radar (now 4.4m/s, was 4.0m/s).
  • SFX have been updated to provide a clearer notification when a Survivor has been tracked.
With all this in mind, Survivors will want to be much more wary when they come face to face with The Skull Merchant. To ensure that this doesn’t make her too frustrating to play against, we’ve taken some additional considerations to accompany these changes- but be warned, there’s risk involved!
  • Approaching a drone with a Claw Traps will no longer cause it to enter an unhackable state (preventing Survivors from interacting with it).
  • Survivors with a Claw Trap can now disable drones – but keep in mind that entering the drone’s range will cause it to activate and recharge your traps’ battery!
  • Survivors who fail a hack will now be immediately Locked On
Whether her drones are Locking On to Survivors or she’s tracking their every move, we hope you’ll find these changes make The Skull Merchant a much bigger threat when she releases March 7th.


Perks
Alongside tweaks to the new Killer, we’ve also mode some modifications to a few perks following feedback in the PTB.

Eruption
During the PTB, Eruption was changed to no longer make Survivors Incapacitated, and its regression was changed from total to current progress . While the removal of the Status Effect worked exactly as we’d hoped, the shift to current progress proved to be a little too far.
For the Chapter release, Eruption’s regression will return to 10% of the generator’s total progress.

THWACK!
Beyond being a fun name to say, THWACK! causes Survivors to scream and reveal their aura to the Killer. This perk requires the Killer to hook a Survivor in order to activate. To avoid any unneeded pressure for the Killer to seek out and break a pallet or wall, we have removed the timer from this perk. THWACK! will now remain active indefinitely upon hooking a Survivor and only deactivate upon use.

Background Player
This new perk for Renato Lyra caused him to break into a sprint upon unhooking a Survivor. Many pointed out that this left the unhooked Survivor alone at the hook, making them easy prey for the Killer. Background Player is receiving a rework in time for the release.
This perk now activates when the Killer picks up another Survivor, and the duration of its sprint has been reduced to 4 seconds (was 6).
How you choose to use this speed is up to you! Whether you’re trying to get into position for a save, get closer to the hook for a rescue, or simply to get away as fast as possible- we leave that to you to decide.


The Tools of Torment Chapter launches March 7th. Keep your eyes to the sky, but don’t forget to check if the Killer’s heading your way every once in a while. We’ll be watching. 👀

Until next time…
The Dead by Daylight team
Feb 15, 2023
Dead by Daylight - dance_BHVR

Important
Progress & save data information has been copied from the Live game to our PTB servers on February 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Release Schedule
  • PTB goes live: 11AM ET
Content
New Killer: The Skull Merchant
Perks:
Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.

THWACK!: After hooking a Survivor, performing the break action on the next Breakable Wall or Pallet will make Survivors within 32 meters scream and reveal their Aura for 4 seconds. THWACK! is active for 45/60/75 seconds after the Survivor is Hooked.

Leverage: Each time you Hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates. For each token, reduces the speed at which Survivors heal by 3/4/5% for 30 seconds.

New Survivor: Thalita Lyra
Perks:
Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.

Friendly Competition: Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.

Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.

New Survivor: Renato Lyra
Perks:
Background Player: After you unhook another Survivor, break into a sprint at 150% of your normal running speed for 6 seconds and gain Exhaustion for 60/50/40 seconds. This Perk cannot be used while suffering from Exhaustion. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion.

Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.

Teamwork: Collective Stealth: Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.

Map Changes: Shelter Woods
A makeshift command center was erected here, its rigid walls and sharp angles standing in stark contrast to the twisted wood and soil. For those who chance upon this crude structure, the realization that this complex belongs to an apex hunter—a hunter whose prey is human—usually comes too late.

Visual Update: Red Forest
We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?

Visual Update: Haddie Kaur
  • Visual improvement to eyes and hair.
  • Hair shape and color adjusted to be more reflective of her lore.
  • Added blood to Prestige hair.
  • Visual update to her uncommon skin makeup.
  • Icons and portrait updated.
Quality of Life
Map Repeat Prevention
This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero. This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.

Loading Timeout
After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.

Reporting Players
We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.

Perk Changes
  • Any Means Necessary: removed cooldown.
  • Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of current progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds.
Bots in Custom Games
Pre-game Improvements
  • Bots are now assigned to specific slots in the Custom Match party lobby.
  • Bots can now use a selection of Perks in Custom Games. Up to 4 Bot Perk loadouts can be saved.
  • Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional.
In-game Improvements
  • Bots respond better while in the Terror Radius on multi-floor Maps.
  • Bots are more likely to pick up dropped Items.
  • Bots will use the Haste Effect more effectively after being hit by the Killer.
  • Bots are no longer overcome with existential dread when Broken and holding a Medkit.
  • Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located.
  • Bots no longer automatically know the Perk associated with a Hex Totem.
  • Bots should now make more strategically sound rescues in the Killer’s presence.
  • Improved Bot decision-making while dodging ranged attacks and looping.
  • Improved Bot pathing while obstructed by a teammate.
  • Bots now prioritize gaining distance from the Killer over seeking a nearby loop.
  • Bots react more accurately to sound, especially from Killer Powers.
  • Injured Bots are now more effective at healing one another.
  • When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above.
Killer-specific Improvements
  • Bots are more willing to solve The Lament Configuration when playing against Pinhead.
  • Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On.
  • Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On.
  • Bots no longer fear approaching Charlotte while Victor is active.
  • Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps.
  • Bots no longer attempt to blind The Demogorgon while it’s travelling in the Upside Down.
  • Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor.
  • Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion.
  • Bots are far more willing to disarm The Trapper’s Bear Traps when required.
Bug Fixes
Audio
  • Generator sounds are no longer muffled to those Repairing it.
  • Reworked how Survivors scream when getting Hooked to make it sound more natural.
  • Fixed an issue where, if ending a Trial as The Cenobite while in the Gateway, playing the next Trial as The Cenobite would cause the Killer's sounds to be muffled.
Characters
  • Updated The Nurse's Power description.
  • The Dredge no longer becomes invisible when teleporting into a Locker at the same time a Survivor enters it.
  • The Dredge no longer retains Bloodlust when teleporting to Lockers.
  • The Dredge's Power, The Gloaming, can no longer be incorrectly cancelled while charging.
  • Killer Instinct is no longer revealed on Survivors in Lockers from which The Dredge had previously teleported.
  • Fixed an issue that cause injured female Survivor body to clips through The Wraith when being grabbed from a locker while he's cloaked.
  • Fixed a rare crash after teleporting to a Portal as the Demogorgon.
  • The Trickster can no longer see the impact effects of thrown blades when Blinded.
  • The Oni's Demon Dash progress bar no longer remains white when the Scalped Topknot Add-On is equipped.
  • The Torment Trail is no longer applied to Survivors grabbed by The Executioner while doing another action.
  • After vaulting but without moving as The Knight, Guardia Compagnia is no longer disabled until the Killer moves.
  • After Summoning a Guard for an Order, The Knight's Guardia Compagnia Patrol Path now fades out in its entirety.
  • The Knight's Guards are no longer spawning in mid-air in certain areas, such as near door frames
  • During The Knight's Guardia Compagnia, it is no longer possible to see the Killer's Red Stain or Idle Crows spawned while in Guard Summon mode
  • The Knight's Guards no longer trigger the hidden corpse jumpscare event when patrolling in the Midwich Locker Room.
Perks
  • The perk Deja Vu is no longer activated after the last Generator is completed.
  • The perk Coup de Grace now correctly extends the distance of the first lunge when a token has been gained.
  • The Knight's Guardia Compagnia can now be cancelled by the perk Head-On.
  • Maps
  • The Killer shack loop in the Garden of Joy Map is no longer disrupted by debris.
  • The Haddonfield Porch Lights will now operate as intended when the Generator is complete.
  • The Killer will no longer be able to climb on top of (or get trapped in) the Eyrie of Crows Killer Shack Pallet.
  • Pallets in the Decimated Borgo no longer fail to shake when kicked.
  • Killers can no longer become desynched when standing in certain tiles in the Eyrie of Crows Killer Shack.
UI
  • Killer can now consistently open the character info menu while in the lobby.
  • Corrected wrong character swap button prompts in the Lobby and the Store.
Misc
  • Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.
  • Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.
  • Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.
  • The wiggle Skill Check check no longer becomes partly incompletable when picked up from a Generator.
  • A Survivor self-Unhooking and running away no longer experiences a small rubber-banding issue.
  • Generators blocked by the Entity no longer continue regressing and losing progress.
  • The Exposed status effect no longer incorrectly displays a timed icon when the player is permanently Exposed.
  • All Perks can now be bound to, and triggered by a mouse scroll.
  • Input bindings changed while being displayed by a button prompt no longer stay permanently displayed.
Known Issues
  • The Drone's scan lines can be seen through some Breakable Walls.
  • The Autohaven Wreckers Azarov's Resting Place is Kill Switched due to a placeholder bug.
  • The Perk "Blood Warden" is Kill Switched due to a bug.
Dead by Daylight - dance_BHVR
It’s about that time for another Developer Update, the series of posts where we discuss upcoming changes making their way to Dead by Daylight. This time, we’ll go through some notable changes happening in the next update alongside a brand-new Chapter and beyond!


Red Forest Visual Update
Over the past few years, various realms have gradually received facelifts. This process- which we named The Realm Beyond- has us revisit older maps and bring their visuals up to modern standards. We’ve already updated the majority of maps, and today, we turn our focus to the classic Red Forest.

Home to both The Huntress and The Plague, the Red Forest debuted nearly six years ago. This visual update maintains the iconic rainy climate of the original maps as well as the small details and nods to their respective Killers’ lore.

They say a picture’s worth a thousand words, so rather than having you read a few thousand words, take a look at these previews!







Map Repeat Prevention

Speaking of maps, many of you can probably single out a favourite; a map that you’re always excited to see. But with so many maps to choose from, you probably don’t want to play the same map several times in a row even if it happens to be your favourite. Variety is the spice of life, and variety in Dead by Daylight is no exception.

No longer will you need to resort to map Offerings in a plea to The Entity to stop sending you to Fractured Cowshed: Map Repeat Prevention is here!

This new feature eliminates the possibility of playing the same map twice so long as a map Offering is not used. The same goes for any other players in your trial: If each person played a different map in their last match, none of those maps will be chosen. Furthermore, the chance for these maps to be chosen will also be reduced for the next few matches, steadily returning to their usual odds.

We hope you enjoy seeing a wider variety of maps as you play!


Bot Loadouts & Improvements

We recently introduced Survivor bots to custom matches, allowing you and your friends to fill the remaining spots with robot allies, or just practice a new Killer against an entire lobby of bots. We were thrilled to see such an enthusiastic response to this feature from the community. Since then, we’ve been working hard on improvements to the Survivor bots and their AI, and as such, you’ll notice a few changes in the next update.

First, we’ve added the ability to customize a Survivor bot’s loadout. Once you’ve added a bot to the lobby, simply click their name and you’ll find a new edit button. Here, you can customize the bot’s Perks, Item, Offering, and even which Survivor you’d like them to be. We’ve also taught the bots to use most –but not all– of the perks, so go wild and test out various combinations!

Second, we’ve made a large number of improvements to the Survivor AI. Some of these improvements are smaller than others, but here are just some of the more noteworthy tweaks:
  • Improved navigation in some areas, preventing bots from getting stuck in some places or attempting to loop something that they shouldn’t.
  • Bots are now more bold when it comes to unhooking their fellow Survivors. Though they prefer to go for the save when it’s safe, they will now attempt an unsafe rescue as a last resort.
  • Bots will now actively attempt to seek out Totems when using Totem hunting perks such as Small Game or Counterforce.
  • Bots will now react to some audio queues (e.g. The Wraith’s bell). Previously, they would only respond to the Terror Radius.
  • Bots have learned to better respond to certain Killer powers. For example, they will now crouch near The Hag’s Traps and disarm Bear Traps.
  • Bots will now attempt to break line of sights in a loop while a ranged Killer is aiming at them.
  • And many, many more!
Bots are by no means meant to replace a real person, but we hope these improvements will make them a slightly more realistic practice buddy.


Perk Changes

Although we typically save perk changes for our Mid-Chapter Updates, we had a little room in this Chapter to squeeze in a few perk changes. We are in the midst of planning another package of perk changes for the next major update.

Eruption

Eruption has been a hot topic as of late, and for good reason. This perk was updated in our meta shake up last year and has steadily grown in usage ever since. These days, it has solidified its spot in the new meta.

Many of you have raised concerns surrounding how the perk disproportionally affects solo players. Since solo players cannot warn their teammates when they are about to go down, their teammates cannot stop working on the generator to avoid the Incapacitated effect. This made Eruption very powerful: Not only would it immediately lose 10% of its progress, but it would continue to regress until the Incapacitated effect wore off.

This made Eruption a very clear choice for any loadout, not only regressing generators, but also preventing further repairs from being done. To bring Eruption more in line with other generator perks, we have made a few changes.

First, Eruption will now cause the generator to lose 10% of its current progress, not total. This means the effect will be less severe on generators with less progress, but more impactful on generators that are nearly completed.

Second, Eruption will no longer apply the Incapacitated effect to Survivors who were repairing the generator when it exploded. Instead, Survivors who are actively working on the generator will scream and reveal their aura to the Killer for 10 seconds. Not only will this make the perk less frustrating for solo players, but it will also give the Killer crucial information on the other Survivors’ whereabouts so they can attempt to interrupt them.

We hope you’ll find this new version of Eruption to be much more comparable to other generator related perks!

Any Means Necessary

This perk makes it possible for a Survivor to pick up a dropped pallet, allowing it to be used again later in the match. Back when this perk launched, many people (us included!) were worried that it may be too powerful, so it had a fairly long cooldown. Over time, it became clear that the biggest obstacle to using this perk was not in the fact the cooldown, but rather finding a pallet that had not yet been destroyed. Since the perk requires a fairly lengthy interaction and can be interrupted by the Killer, Any Means Necessary cannot be used aggressively.

To give this perk a slight boost, we have removed its cooldown entirely. Survivors running this perk can now reset a dropped –yet unbroken– pallet whenever they have the chance! Killers will want to keep an eye out for pallets mysteriously resetting and be extra vigilant when it comes to breaking them.


While Chapter releases like this one tend not to come with many balance changes, you can expect a larger package of perk changes in the following Mid-Chapter.


New Outfit Plans

In recent weeks we have noted a passionate conversation amongst the community in regard to who in the game is, and is not, getting cosmetics.

Over the years, the roster has grown to an astonishing count of 64. With such a wide variety, producing new Outfits for each of them has become a tall task. Each new cosmetic takes a good amount of time and careful planning to bring to life, and there’s only so much time in between updates. We have to be very conscious about the Outfits we release, balancing both character and style variety, but also content which we know players will love.

This can result in some characters receiving a new Outfit less frequently that we, or you, would like. We try our best to include a vast array of Survivors and Killers so everyone can find one that resonates with them, and it can be upsetting when it feels like that character was forgotten. That feeling is mutual; we love everyone who has been brought into the Fog and want the best for each of them.

But there’s good news on this front which we wanted to share today! We have recently expanded our production capacity to increase the number of cosmetics we can produce for each update, and you should start seeing the results over the coming months. With this, we hope to increase both the quantity and variety of Outfits we release without sacrificing quality.

To illustrate with an example, here’s a look at how we’re planning content around one beloved Survivor, Haddie Kaur, in the upcoming releases:



While the example above will not always be possible across all Killers and Survivors, it’s the type of release scope we’d like to see for the whole cast, especially newer ones who have joined The Fog.

We are all looking forward to this increased output capacity in our Outfits, and will be happy to share more as we progress.


An Update on Cheating

Wrapping things up, we have a quick update to our ongoing plan to combat cheating. Not only have we continued to detect and patch out various cheats since our last update, but we’ve also expanded our team! We’ve recently welcomed a new Team Lead to our growing security team who will help coordinate our efforts moving forward.



And with that, we’ve once again reached the end of the Developer Update. Most of the changes we’ve talked about today will be available to try during the Public Test Build starting (later this week / next week). As always, we’ll be keeping a watchful eye out for your feedback once you’ve had a chance to try them out!

Until next time…

The Dead by Daylight team
Feb 8, 2023
Dead by Daylight - dance_BHVR

Release Schedule
  • Update Releases: 11AM EDT
Bug Fixes
Adept Achievements / Merciless Killer

We've applied a tentative fix that should resolve an issue surrounding Merciless Killer, wherein Killing 4 Survivors would not trigger it as intended. Your Tally Screen Results should now be displayed accurately.

However, we are still working on a consistent fix to an issue surrounding the Adept Achievements for Killer and Survivor, which are still not unlocking correctly in select situations.

General
  • There is no longer a missing prompt while purchasing Outfits.
Killer
  • Killer players in a lobby will no longer see character swap arrows after opening the Bloodweb.
  • Using the Furin Add-On as The Spirit no longer impacts her audio while Phasing.
  • The Huntress's menu music now loops correctly.
  • The camera no longer risks getting stuck when returning to Charlotte after Victor gets crushed.
  • Victor will no longer become unreachable after pouncing on a Vaulting Survivor.
  • The Hex: Huntress Lullaby no longer remains active after the Totem is cleansed.
  • The Hex: Huntress Lullaby Perk no longer gains two tokens each time a Survivor is Hooked after it has been re-activated by Hex: Undying.
  • The Knight can no longer grab Survivors at the end of the Patrol Path after Summoning a Guard.
Survivor
  • Cages of Atonement no longer distort female Survivor faces.
  • Female Survivor faces are no longer distorted when another Survivor finds them in a Locker.
  • The Killer is no longer locked looking into the same direction during the Survivor tutorial.
  • Wiggle skill checks now correctly grant Bloodpoints.
  • The Mangled effect no longer applies to the Mend, Snap Out of It, and Recover interactions.
  • The Aura reading ability of Maps may no longer remain active indefinitely.
Maps
  • Generators will no longer spawn too close together in the Racoon City Police Station Main Hall.
  • Players can no longer climb on a rock in the Eyrie of Crows.
  • Repairing the Generator in Racoon City Police Station West Wing awards the Raccoon City Recruit achievement.
Jan 31, 2023
Dead by Daylight - dance_BHVR

Release Schedule
  • Update Releases: 11AM EDT
Features
  • Survivor activity HUD now shows Generator progress.
Bug Fixes

General
  • The game should no longer crash on exit.
  • Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.
  • Items on sale in the Store display the correct discounted Iridescent Shard price.
  • Customization Reward notifications will now correctly appear.
  • The copyright year has been updated in the intro trailer.
  • Simultaneously levelling up and swapping character should no longer trigger a soft lock.
Custom Games
  • In a Custom Game, changing to Survivor after having multiple players in the Killer role now displays the correct role to all party members.
  • Bots will now hit regular Skill Checks correctly.
Killer Bugs
  • The Knight can no longer break an un-dropped Pallet that was reset by the Perk Any Means Necessary.
  • Survivors will no longer remain stuck in the the Remove Chain action when chained by The Cenobite's Summons of Pain or Chain Hunt.
  • Lethal Pursuer will no longer inadvertently reveal Auras while Blinded.
  • The Hillbilly’s Chainsaw no longer risks going silent when using the Apex Muffler or Off-Brand Motor Oil Add-Ons.
  • The Whispers icon no longer appears lit before its first activation.
  • The frame rate has been stabilized during Killer Moris.
  • The Nurse will now gain Blink Charge correctly while using Jenner’s Last Breath.
  • Status Effects from The Pig’s Add-Ons will no longer remain after a Reverse Bear Trap has been removed.
  • Killers will no longer receive Merciless Killer after Killing fewer than 4 Survivors.
  • Killers will no longer get stuck in the Shattered Square Map.
  • Fixed an unreachable Bear Trap placement in the Gas Haven Map.
  • Killers can no longer climb on the Vat Room rails in The Game Map.
  • Killers can no longer completely body block access to basements in the Autohaven Wreckers Realm.
  • Exiting a locker as The Dredge while a Survivor is moving away no longer causes a sound cut.
  • The Blight will no longer keep William Birkin’s voice in the menu while changing to another Outfit.
  • The Knight's Enchanted Plates and Frosty Eyes outfits no longer disappear while he is using his Power.
Survivor Bugs
  • Female Survivor legs will no longer clip through the ground during The Nurse’s Mori.
  • The Red Envelope of a dead or disconnected Survivor will no longer remain visible.
  • The Breakout Perk icon is now correctly visible to Survivors being affected by it
  • Carried Survivors are now able to see if they are affected by Iron Grasp.
  • Missing a Skill Check when letting go of a Generator will now lead to a loss of Potential Energy Tokens.
  • The Map Item no longer allows for indefinite Aura reading.
  • Survivors using the Glass Bead Add-On can now make Markers as intended.
  • The Healing Hud icon will not activate when a Survivor is in a Cage of Atonement.
  • The HUD Indicator should now reveal accurate Generator progress information.
  • Fixed an issue that may cause Reverse Bear Traps to remain floating in front of the Jigsaw Box after being removed.
  • Reverse Bear Traps will now disappear correctly upon being removed.
  • Survivors who bleed out or die to a Killer’s Special Power (The Onryo’s Condemned, etc) will no longer see the Escaped Result on the End Game screen.
  • The Item of Obsession Achievement can now be unlocked as intended.
  • Survivors can no longer trap The Knight’s Guards inside lockers with a rushed exit.
Known Issues
  • The Mastermind can't go up the stairs and vault smoothly when using the Virulent Bound ability in Dead Dawg Saloon.
Dead by Daylight - dance_BHVR
It’s hard to believe that it’s already been 8 months since our last Anniversary Broadcast, yet January somehow managed to sneak up on us. During that broadcast, we shared a roadmap detailing some of the features we would introduce over the following year, many of which have already become a reality. Our next anniversary is still several months away, so today, we’re happy to announce even more exciting additions to our Year 7 Roadmap!

But first, a look back at the roadmap itself.



Kicking things off in July, we released one of the largest updates to date. This update rebalanced around 40 perks and completely overhauled the game’s progression system. Further progression and balance changes would be made throughout the year. Matchmaking Incentives were also introduced to help alleviate long queue times and provide a new avenue to earn Bloodpoints.

In September, an early preview of the Finishing Mori system was tested on the Public Test Build (PTB). This new mechanic brought trials to a gruesome end, allowing Killers to finish off the final Survivor with style. We collected plenty of feedback throughout this test, and the team is hard at work implementing it.

December, meanwhile, brought Bots in Custom Matches, letting you practice in a no-stakes setting to your heart’s content. Not to be forgotten, we also introduced the much-requested Team Based Ratings to the matchmaking system thanks to your feedback.

Before we knew it, January was upon us. The wiggle system was officially taken out of beta and fully implemented with some tweaks. We also improved the queuing experience, allowing you to browse various menus while waiting for a match. Archive challenges could now be tracked during a match, letting you know when you’ve completed your selected challenge(s). And with that… we’d reached the end of the roadmap, leaving us free to work on exciting new things. The January update also featured the much-anticipated Survivor Activity HUD, something that was not originally on the roadmap.

But the question is, what’s next? As always, we’ll share our plans for the next year during our anniversary, but there’s still a few months before then, so let’s dig into a few more exciting features you can expect in the coming months.



Bloodweb Improvements

If you went back in time one year and told people that “too many Bloodpoints” would be an issue, nobody would have believed you. Yet here we are. With the various improvements made to progression over the past year, many of you have found yourself with a surplus of Bloodpoints and not enough time to spend them, making the spending process a bit of an inconvenience.

Within the next few months, we’ll be making improvements to the Bloodweb to make it easier and faster to spend your Bloodpoints than ever before.



Survivor Bot Loadouts

Survivor bots received a very warm welcome when they debuted late last year. Though the Survivor Bots are robots, we’re sure their cold mechanical hearts were touched. Since then, an average of 70,000 bot matches have been played each day. This feature made it easy to jump in and try out the new content in the Forged in Fog Chapter when it released, a time where Killer queue times tend to be longer as everyone flocks to try out the newest addition to the roster.

The first version of Bots in Custom Matches was fairly simple, but we’ll be expanding on the feature shortly with loadouts, allowing you to introduce more variety in the Survivor bots you face. Please note that not all perks will be available to bots: Some perks will ultimately be too complicated for them to use effectively, and we’d hate to make them too smart and be the cause of the robot uprising.



Map Repeat Prevention

Variety is the spice of life and Dead by Daylight is no exception. With so many maps in the game, it can feel a little underwhelming when The Entity decides to send you to the Groaning Storehouse for the sixth time today. Even if it’s your favourite map, eventually you’ll want a breath of fresh air.

Soon, we’ll introduce a new mechanic which guarantees that you won’t be sent to the same map twice in a row. The odds of being sent to the same map will also be decreased (yet still possible) for the next few matches.



Visual Terror Radius

This past year, we’ve been working hard to make Dead by Daylight more accessible to a wider audience. For those who are deaf or hard of hearing, the terror radius can be difficult or even impossible to keep track of despite being a crucial part of the game.

To remedy this, we’ll be introducing new accessibility options which, when enabled, will provide a visual representation of terror radius.



Visual Update

The Realm Beyond continues! We’re in the process of visually updating one of our older realms. By now, you probably know what to expect, so we’ll save the teasers for when this update is a little closer. That said, there aren’t many realms left to update, so you’ve got a pretty good chance of guessing which one it is.



Perk Updates

We’ve put a lot of focus on general improvements and quality of life features as of late, but we’re pleased to say that perk balancing is going to pick back up shortly. Like before, we’re hoping to include a small package of perk changes with each Mid-Chapter Update going forward. We’ll share more details as these perk changes are closer to release, but since we know what you’re about to ask, yes, one of the perks we’re looking into do rhyme with Shmeruption.



Limited Time Cosmetics

For recent events, some of the more festive and spooky outfits we’ve debuted have only appeared for a limited time before returning to the vault, taking some holiday themed cosmetics from past years with them. We never had an opportunity to announce these cosmetics, so we’d like to take a moment to discuss how they will work moving forward.

As the game has grown, hundreds of outfits have been added to the store. Where one outfit used to be a major addition, these days it is just one of many to choose from. By vaulting these holiday themed cosmetics, we hope to simplify the store and make these seasonal offerings more meaningful when they return each year. (Do not fear: We guarantee they will return!)

We know many of you don’t want to miss your opportunity to get these outfits, so we want to clarify how these limited time cosmetics will work. New limited time cosmetics will be available for purchase with Auric Cells. When the event period ends, these outfits will be vaulted (removed from the store) until they return the following year. The next time they return, they will be available with both Auric Cells and Iridescent Shards (excluding licensed characters).

For the sake of transparency, here is a complete list of all the seasonal collections to date which will be available for a limited time. We hope this list gives you a better idea of what to expect and allows you to plan around it.

Halloween:
  • Tricks and Treats
  • Midnight Grove
  • Halloween 2021
  • Future Halloween Collections
Winter:
  • Ugly Sweater Collection
  • Deck the Trials
  • Bone Chill
  • Holiday Horror
  • Winter Tales
  • Cozy Break
  • Future holiday collections
Lunar New Year:
  • Lurking Stripes
  • Gilded Stampede
  • Scarlet Swarm
  • Moonrise
  • Moonlight Burrow
  • Future LNY collections


These new additions to the roadmap will be releasing as part of multiple updates over the next few months. As is tradition, we’ll go into more details regarding each one when they’re closer to release. Before we sign off, we want to take a moment to thank you for diligently providing feedback over this past year. You have helped shape these additions to our Year 7 Roadmap, and will no doubt impact the plans for years to come.

Until next time…

The Dead by Daylight team
Dead by Daylight - ThomasBHVR
Explore a forgotten age in Dead by Daylight’s Tome 14: BETRAYAL.

Uncover lost memories for The Knight, Vittorio Toscano, and the House of Arkham. Progress through the Rift to unlock medieval-inspired Cosmetics and Charms. Test your abilities by completing brand new gameplay Challenges. It’s all waiting in The Archives.



NEW MEMORIES

The Knight – Nothing But Darkness

While so-called knights prattled on about chivalric values, Tarhos knew the truth. Those armoured hypocrites wield their code the same way he wields his blade – to enact power over the weak. They would soon learn the uncompromising nature of true strength.

Vittorio Toscano – Journey Of The Lost

His perception of time has long faded. He’s not entirely sure his rational mind hasn’t followed suit. Yet still the journey persists, from swamp to farm to forest. An endless cycle of Realms, each more mysterious than the last. Only by seeking knowledge can he ever escape...if he even wishes to.

The House of Arkham

Through lost realms she pursues her quarry with blade in hand. The Black Serpent disciples have proven elusive, but she will not waver – no matter how far she must go.

NEW OUTFITS

Tome 13: BETRAYAL offers insight into the lives of The Knight and Vittorio Toscano, whose interconnected journey led them deep into the heart of darkness.

Progress through the Free Track and Premium Track of The Rift to unlock Outfits for The Knight, Vittorio Toscano, Claudette Morel, Feng Min, and The Huntress – all of which harken back to a medieval age of warriors, healers, and wanderers. We’re also welcoming the return of the Deep Rift Outfits, Rift-exclusive rewards for all who progress beyond Tier 70.

Those who traverse the Free Track will be rewarded with a total of 500K BloodPoints, which ensures that every tier will earn players a new reward. In addition, the Free Track also yields unlockable Cosmetics for Kate Denson, The Nurse, and more.



NEW CHALLENGES

Complete Challenges to progress further in the Tome and its associated Rift. Tomes are separated into several Levels, each containing a new layout for the Auris Web with more challenges, lore entries, Bloodpoints, and Rift Fragments.

Try your hand at mastering The Knight, Vittorio Toscano, and their respective Perks with character-specific gameplay Challenges. This time around, Survivors must also contend with Blue Glyphs, which inflicts them with either Blindness or Oblivious. Commune with them at your own peril, but such is the price of progress.

The memories of The Knight, Vittorio Toscano, and more await in TOME 14: BETRAYAL, now available to unlock.

See you in The Fog,

The Dead by Daylight team.
...