Happy New Year! The team is back from holidays, and we’ve brought a new Developer Update with us. In this series of posts, we cover all the biggest upcoming changes coming to Dead by Daylight. We have many quality of life improvements up our sleeves, so without further ado, let’s kick 2023 off with a bang.
Survivor Activity HUD
It’s no secret that playing with friends may improve your odds of survival. Communication can at times make the difference between life and death. Solo Survivors need to work extra hard to keep up, often sacrificing perk slots for crucial information that could be easily shared between players in a call.
Last year, we shared an early design for a system that would help bridge the gap between solo Survivors and premade groups. The response to this idea was positive, so we’ve been ironing out the details and working on it behind the scenes since. We’re happy to say that this system will be debuting in the 6.5.0 update.
Each Survivor will now display their current action next to their portrait. These actions include:
Repairing a Generator
Opening an Exit Gate
Healing, Mending & Recovering
Cleansing & Blessing a Totem
Searching a Chest
Killer specific actions (e.g. Snapping out of it, waking up a Survivor, etc.)
This not only gives you vital information to plan your next move, but also gives you some visibility on what your teammates are doing to build camaraderie between you and your fellow Survivors. These actions are only visible among Survivors: Killers won’t be told what you’re doing at all times.
Beyond actions, we have added a new indicator to signify that a Survivor is in a chase. Previously it was only possible to tell when the Obsession was being chased due to the twitching icon. Going forward, any Survivor that is being chased will have a small set of Entity claws surrounding their portrait. Meanwhile the Obsession will always have a larger set of Entity claws around their portrait, keeping the effect visually similar. Unlike your current activity, the Killer also sees who they are chasing, making it possible to distinguish two similarly dressed Survivors.
Finally, we’ve added a new health state to show when a Survivor is being carried by the Killer. Previously the carried Survivor would be shown in the dying state, but this could be confusing for newer players who were looking for the aura of a dying teammate.
Why these actions?
The goal with this feature is solely to bridge the gap between solo Survivors and premade groups. All this information can be easily conveyed between friends in a call, but not between solo Survivors (without the use of perks). Therefore, this information will not make a coordinated group any stronger than before.
We specifically want to avoid anything that could give already coordinated groups an advantage, such as showing a Survivor’s exact location. Due to the procedural nature of Dead by Daylight maps, callouts like these can be hazy at times, so pinpointing an exact location could give even premade groups an advantage.
We hope you’ll find this decision to be the fairest option for bridging the gap, and we will be closely monitoring the impact this change has on solo Survivors, premade groups, and overall gameplay. We look forward to hearing from you all once you’ve had a chance to try it out!
Updated Wiggle Mechanics
The updated wiggle system was the first feature to appear in the beta tab last year. Since its introduction, we’ve collected feedback from countless games and around the internet. Roughly 83% of players are currently opted into the wiggle beta.
The time has come for this system to be officially integrated into the game, and as a result, the wiggle beta will disappear from the betas tab in the 6.5.0 update. There’s a couple changes that will be made before this goes live.
First: We are removing faster wiggle progression from great skill checks. Hitting all great skill checks could shave off a whole second. While this sounds small, it can be the difference between wiggling free and getting hooked. Rather than increasing wiggle speed, great skill checks will instead increase the amount the Killer sways while carrying you by 20%. Great skill check success zones have also been increased in size since they are now less impactful. Good skill checks, on the other hand, still bump the Killer, but 50% less than was previously normal.
Second: We have added a new sound for non-attempts (i.e. not attempting to hit a skill check at all). Previously, this would play the missed skill check sound, which can be a little intense when played over and over if you’ve decided not to wiggle. This new sound will be much more subtle.
Third: We have cleaned up the new system’s interaction with Decisive Strike. Previously, wiggle skill checks would start immediately after the Decisive Strike skill check. This caught a lot of people off guard and caused some confusion. There is now a short (0.5 second) delay after the Decisive Strike skill check before wiggle skill checks appear. You’ll be credited a small amount of wiggle progress to make up for the added delay before these skill checks appear.
The Nurse
In the right hands, The Nurse can no doubt be the strongest Killer in the game. Though she has a steep learning curve, not much can stand between a good Nurse and the Survivor she’s trying to kill (not even walls). Although it’s been a while since we’ve made any major changes to her, The Nurse has steadily grown in power thanks to the introduction of new perks, making already strong playstyles even stronger. This in large part comes down to the fact that her attacks are considered basic attacks, meaning they can benefit from a wide variety of perks.
Since The Nurse can be threatening enough on her own, we’ve decided that it’s time to make her blink attacks special attacks. This means they will no longer activate basic attack perks such as Starstruck, Hex: No One Escapes Death, and so on.
Next, we’ve added a new sound cue when The Nurse has fully regenerated all her blink charges. This way, you’ll know when you’re ready to blink again without having to keep an eye on the corner of your screen.
Beyond that, we took some time to revisit The Nurse’s add-ons to add new effects and bring the strongest and weakest of the bunch closer in line with the rest. Notably any add-on that increases The Nurse’s maximum blink range has been replaced with a completely new effect. Here’s a sneak peek at what’s to come:
“Bad Man’s” Last Breath
After hitting a Survivor with a blink attack, The Nurse becomes Undetectable for 25 seconds. This effect can only be triggered once every 45 seconds.
Jenner’s Last Breath
Once all blinks have been exhausted, The Nurse may teleport back to her original position. Once she returns to her original position, all blink charges are restored.
The full details for the changed add-ons can be found in the patch notes once the update goes live, but you can also expect changes for the following:
Catatonic Boy’s Treasure
Dark Cincture
Heavy Panting
Ataxic Respiration
Fragile Wheeze
Campbell’s Last Breath
Kavanaugh’s Last Breath
Torn Bookmark
Matchbox
Spasmodic Breath will also receive new audio and visual feedback to make it clearer when its effects are active.
The Knight
The Knight and his guards have been patrolling the realm for a little over a month now, and we’ve been combing through your feedback all the while. One recurring piece of feedback we’ve received is about how The Knight’s power is best used in loops rather than over longer distances. While this is a totally valid way to use his power, we’d also like to make it more appealing to use your power in different ways. We’ve made a few changes aiming to make longer paths more powerful.
First, the orb Survivors see when the Killer is creating a path will shrink with distance, disappearing completely when the path is longer than 10 meters. This will make it more difficult for Survivors to avoid a guard before they become active, though the Killer will still need to predict where the Survivor will go.
Second, after creating a path longer than 10 meters, The Knight will gain the Haste Status Effect for a few seconds. The longer the path, the longer the movement speed bonus will last. This aims to help the Killer catch up after using his power.
Third, guards will move to the position they spotted a Survivor and begin chasing faster depending on the length of the patrol path. Like the Haste, only paths longer than 10 meters will benefit from this.
Beyond promoting longer paths, we’ve increased the instant generator regression from guards to 5% (compared to the default 2.5%). Guards will not activate generator damaging perks, however, so use them wisely!
Lastly, we have the admire the… creative ways some of you have used The Knight’s power. Rather than locking down an area or aggressively chasing Survivors, some of you have discovered that you can start drawing a path and not move to hide your terror radius- particularly near a hook Survivor. While the efficiency of doing this is debatable, it doesn’t exactly suit his playstyle, so we’ve added a 10 second limit to his patrol path creation. This gives enough time to not affect a typical path, but it will put a hard limit on how long you can stay still and hide your terror radius.
Eyrie of Crows
Last year, the Forsaken Boneyard appeared in The Entity’s Realm alongside the Portrait of a Murder Chapter. You’ve given us a lot of feedback on this surreal landscape, and we’ve prepared some gameplay adjustments for the Eyrie of Crows which will launch in this upcoming patch.
Many players reported that the map felt Survivor-sided, and this is something we can back up looking at our data. To remedy this, the map will be changing shapes: Rather than a long rectangle, the map will be roughly square, allowing Killers to patrol generators more easily. This change in shape also reduces the overall size of the map slightly.
Additionally, maze tiles (stronger tiles made up of tall walls) have been moved away from the main building and shack, making it harder to combine them into stronger loops.
Last but certainly not least, several new tiles have been added to the map. Multiple existing tiles have had new foliage added in strategic places to allow trapping Killers to better hide their traps. Keep an eye out as you explore!
We hope you’ll find the new Eyrie of Crows to be a much more even experience for both sides.
In-Game Challenge Tracker
We’ve all been there. You’re not quite sure if you finished your challenge or not. You spend the rest of the match questioning, “Was that 5 Totems, or 4?” Doubt starts to creep in, but you lie to yourself and say, “No. It was 5.” Then the match ends and you find yourself just shy of the goal.
Never again: We are adding a challenge tracker during the match. This widget will appear at set intervals as you make progress on an active challenge. You can choose to toggle between two settings that will indicate progression on a challenge, as well as its completion. No more guessing!
If you’d prefer to keep your screen clear, this widget can be switched off in the Options menu.
Gameflow Improvements
Speaking of challenges, if you’ve ever queued up for a match before realizing that you didn’t have a challenge selected, you’ll know that you’re faced with two choices: Keep queuing and play the next match without a challenge, or back out and select one.
Starting in 6.5.0, this is a thing of the past: You can now browse the Archives and the Store while searching for a match. The “Searching for Match” indicator will stay in the bottom right corner of the screen as you browse. You’ll also be able to spend Bloodpoints in the Bloodweb as you wait!
New for our Killers players, you’ll also be able to customize your non-selected Killers while you wait for a match to start. Note: the Killer you will enter the match with will be the Killer you started your search with. As always, returning to the main menu will automatically cancel your search or exit your group, as it always did.
Whether you forgot something or you just love clicking around while you wait, we hope you’ll enjoy having more freedom while searching!
Merciless Killer
Finally, we have a small update to Merciless Killer ratings. These ratings are currently tied to the grades system, where a double pip earns you a Merciless Killer result and the corresponding adept Killer achievement/trophy. Unfortunately, this means that as your grade increases, it becomes harder to earn these achievements. Since the emblem system has transitioned to a monthly ladder, it no longer makes as much sense for match results to be based on them.
To clean things up, the result you get after a match will now be tied directly to kills.
0 Kills: The Entity Hungers…
1-2 Kills: Brutal Killer
3 Kills: Ruthless Killer
4 Kills: Merciless Killer
With this change, the requirement for a Merciless Killer rating is much clearer and remains the same regardless of your grade. This will also make Killer adept achievements a similar level of difficulty to their Survivor counterparts.
Iridescent Shard Prices
A few months back, we announced that all non-licensed outfits would receive an option to purchase with Iridescent Shards roughly a month after they first appear in the store.
By extension, existing outfits will also receive Iridescent Shard options, but this is being done in batches of a few characters at a time. So far, we’ve added this option to outfits for The Trapper, The Wraith, The Hillbilly, The Nurse, The Huntress, The Doctor, The Hag, Dwight, Claudette, Meg, Jake, Nea, and David King.
We can reveal that the next characters to get this treatment will be The Clown, The Spirit, Ace Visconti, and Feng Min. You can expect the Iridescent Shard prices to appear around the time the update releases on all platforms (not the PTB!).
An Update on Cheating
Now that 2022 is behind us, we wanted to leave you with a chart showing the number of cheaters banned each year since Dead by Daylight was released.
The team is still hard at work finding and patching new vulnerabilities, and we hope to share more information with you soon!
With that, we’ve reached the end of the first Developer Update of the year. Everything we shared in this post will be available in the Public Test Build starting tomorrow and are planned to be released on all platforms later this month. Be sure to let us know what you think once you’ve had a chance to try them out!
Playing Dead by Daylight has just become more rewarding with the Alienware Arena Community event! Prizes are awarded based on community participation – the longer you play, the more prizes you can receive.
The community has already unlocked a limited-edition DBD Badge and Anna the Huntress Mask, but there are still more rewards to be claimed including:
The Knight no longer encounters issues entering a chase while a Guard is active.
BONE CHILL
Killers no longer occasionally turn invisible upon leaving a Snowman.
Killers entering a snowman should no longer get stuck in collision terrain.
SURVIVOR PERKS
The Killer’s Aura no longer fails to display while using Kindred.
Inner Healing now operates as intended, where cleansing a Totem and entering a Locker for a duration heals 1 Health State.
MAPS
The Game is no longer haunted by an invisible collision zone.
MISC
Undetectable Killers no longer experience unintended Aura reveals.
KNOWN ISSUES
Nowhere To Hide’s Aura reveal zone currently remains centered on the Generator instead of the Killer.
Nowhere To Hide does not reveal the Aura of Survivors who were out of range when the Perk was triggered, but enter the detection zone while it’s still activated.
The Knight’s feet have no animation when looking down during an Attack.
Meet Your Maker just debuted its new cinematic trailer at The Game Awards, and building and raiding never looked so good. The game releases on April 4, 2023 on Steam, PS4/PS5, and Xbox One / Series X|S, but Behaviour Interactive is extending an early invitation to any player who wishes to participate in the Beta Playtest, exclusively on Steam.
The Meet Your Maker Beta Playtest will be held in Winter 2023 (exact dates TBA) and will accept all players who register, with no NDA required. Sign up now for your last chance to play before launch!
The temperatures have fallen and the nights have gotten longer. No, that’s not a reference to The Entity’s Realm. Winter has arrived, which means the return of Dead by Daylight’s Bone Chill Event. Once again, we’re bringing plenty of holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more.
The Bone Chill Event runs from December 8th, 11:00 AM ET – January 4th, 11:00 AM ET.
WINTER WONDERLAND
Your favorite Dead by Daylight Maps have undergone a holiday transformation – especially the snow-covered Mount Ormond, where winter is no stranger. Generators, Hooks, the Exit Gates, and the Basement have been updated with a festive aesthetic, offering a touch of joy amidst the horror. That is, until the Hook counter begins to climb...
The limited-time Winter Party Starter, which Survivors can use as a blinding device, a distraction, or a simple display of celebratory glee, has returned to The Bloodweb.
SNOWMAN SEASON
Snowmen have returned to the Realm. Are they friend or foe? Shelter or coffin? One look into their beady eyes reveals nothing. Approach them and find out.
Every trial, eight Snowmen spawn throughout the Map. Survivors and Killers can both enter a Snowman and move around, albeit at a reduced speed. While Survivors could do this last year, this marks the first time Killers can get in on the Snowman action – which means a new level of playful, strategic fun.
While inside a Snowman, a Killer’s Terror Radius will be suppressed, making them undetectable to Survivors. Though a Killer cannot use their Power while inside a Snowman, they can use it to lie in wait and ambush unsuspecting Survivors.
Last year, we were deeply entertained by all the clips of Snowmen high fiving each other. Now, we’ve added a little bonus whenever two Players high-five each other for the first time while in a Snowman.
EVENT TOME UNLOCKABLES
Cosmetics
It’s the season of giving, and the new Bone Chill Event Tome embodies that philosophy. Complete 2 Levels of Challenges throughout the Event Tome to earn a variety of Cosmetic rewards, including new Outfits from the community-voted Deck The Trials Collection:
The Dredge -- Frosty The Nightmare
David King – Makeshift Nutcracker
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Beyond that, Haddie Kaur and Vittorio Toscano are the latest Survivors to join the club with these unlockable Ugly Sweaters:
Haddie Kaur – Harbinger of Wool – Rare
Vittorio Toscano – Total Warmth – Rare
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Even the most ruthless Killers can’t resist getting in on the holiday action, with 2 unlockable Weapons to earn and equip:
The Deathslinger – Holiday Harpoon
The Huntress – Holiday Surprise
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In keeping with tradition, we’re also bringing unlockable Frosty Eyes for our latest original Killers, The Dredge and The Knight. If you happened to miss out on Frosty Eyes from previous years, stay tuned to our social media pages for information on how to unlock them.
Charms
In addition to all the unlockable Cosmetics listed above, the Event Tome has you covered with a few seasonal Charms:
Dwelf Figurine
Trickster, New In Box
A Friendly Face
Maurice’s Stocking
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IN-GAME SALES
Some might say that it’s the most wonderful time of the year, so what better way to celebrate than a Winter Sale. From December 22nd, 11:00 AM ET – January 4th, 11:00 AM ET, enjoy 40% off nearly all previously released winter-themed Collection Outfits and previously released Ugly Sweater Collection Outfits:
Everlasting Frost Collection
Holiday Horror Collection
Wintertime Collection
Winter Tales Collection
Ugly Sweater Collection
[/b] [/list] All discounts are for Auric Cells only.
Please note that the limited time Deck The Trials Outfits are not included. That Collection is available in the store from December 1st, 2022, until January 4th, 2023, and will return the following holiday season.
HOLIDAY SALES
If you happen to be reading this, it’s likely you already own a copy of Dead by Daylight. If you do happen to know someone interested in entering The Fog, however – now is a great time with sales on PlayStation, Xbox, Switch, Steam, and Epic Games Store. Depending on where you play, you may have discounts on the base game, select DLC Chapters, Expansion Packs, and more.
Check out your platform’s store for specific details.
DWELF
From the locker to the comfort of your home. That’s right, Dwelf is back – in keychain form. Inspired by the Dwelf Figurine Charm, the Dwelf Keychain is available for purchase in the Dead by Daylight Official Shop.
ADVENT CALENDAR
Last but not least, the Advent Calendar is back. It wouldn’t be the season of giving without some daily giveaways, so be sure to log in every day from December 1st, 2022 – January 4th, 2023 to receive them all:
Welcome winter’s cold embrace in Dead by Daylight’s Bone Chill Event. We’d like to thank everybody spending time with us in The Fog, and be sure to unlock those Cosmetic rewards, show off your winter attire, and abide by this simple practice: if you see a snowman, you know what to do.
Updated Perk Repressed Alliance's description to indicate it cannot be activated if another Survivor is repairing the same generator
Updated the Hex: Face the Darkness's description
Fixed an issue that caused the screaming animation to loop constantly when doing a gesture
Fixed an issue that caused The Huntress arm to clip through the camera when aiming up with a Hatchet
Fixed an issue that caused The Knight's attack trail to be misaligned in first person view
Fixed an issue that caused The Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path Creation Mode and Phase Walking
Fixed an issue that caused the spikes on Oni's Armored Titan cosmetic to have the wrong texture during gameplay
Fixed an issue that caused the mist to be missing in some tiles of Garden of Joy map
Fixed an issue that caused the Shock Therapy's VFX to not match the power's collision with the "Interview Tape" add-on
Fixed an issue that caused The Knight to sometimes move at the speed of the Path Creation Wisp
Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
Fixed an issue that caused The Knight to be able to unintentionally attack nearby Survivors after summoning a Guard
Fixed an issue that caused The Knight's Guards to be able to break walls located high off the ground
Fixed an issue that caused Lethal Pursuer's additional aura reveal time to fail to apply to the Nowhere to Hide Perk
Fixed an issue that caused Hex: Face the Darkness not to be triggered by The Trapper's Traps and The Plague's Vile Purge upon injuring a Survivor
Fixed an issue that caused The Knight's Guards to be able to break generators blocked by The Entity
Fixed an issue that caused the achievement Speed Kills to not gain progress when using a non-basic attack to injure a Survivor afflicted with Haste
Fixed an issue that caused a Survivor vaulting a pallet to be interrupted by a Guard ordered to break that pallet
Fixed an issue that caused The Knight's Guard break object orders to break objects out of sync with the corresponding animation
Fixed an issue that caused The Knight's Guards to sometimes start orders without confirmation
Fixed an issue that caused highlights of Dream Pallets in the Shattered Square map to appear as regular pallets
Fixed an issue that caused the power icon to not display a timer for the duration of The Knight's Guard performing a breaking order
Fixed an issue that caused The Knight to be unable to give orders when close to a breakable wall or a generator during Path Creation mode
Fixed an issue that caused a Guard summoned by The Knight to get stuck on elevated objects
Fixed an issue that caused The Knight to be unable to summon Guards when using the order system immediately after entering patrol mode
Fixed an issue that caused The Knight to be unable to summon Guards for the rest of the Trial after power is used in quick succession
Fixed an issue that caused No Challenge Available text to appear when hovering over the Archives area in the lobby
Fixed an issue that caused the grunts of pain and screams from Vittorio to be louder than other Survivors
Fixed an issue that caused an incorrect SFX to be played when the cage on the ground in the Shattered Square map is hit by projectiles
Fixed an issue that caused the wrong SFX to be played when The Legion vaults a pallet
Fixed an issue where Phantom Trap would fail to trigger quickly after teleporting to a triggered trap
Fixed an issue where failing a Decisive Strike skill check would break the beta wiggle
Fixed an issue where Lethal Pursuer additional aura reveal time would fail to be triggered by the Nowhere to Hide Perk
Fixed an issue where the flash effect from flashbangs/firecrackers is canceled when thrown against a wall
Fixed an issue where The Artist would not receive brutality score events for damaging Survivors with Crows
Fixed an issue where the "Rebuild The Borgo" Achievement failed to unlock after the Killer disconnect at the same time as the generator in the main building is repaired
Fixed an issue where the Killer was able to trap Survivors near one of the exit gates on Gideon Meat Plant map
Fixed an issue where the Killer was unable to pass between a boat and a rock in Pale Rose map
Fixed an issue that caused lighting to be too dark in the Dream World on certain maps when playing with The Nightmare
Fixed an issue that caused Dream Pallets on Shattered Square map to turn into the generic pallet model upon being pulled down
Fixed an issue that caused The Knight's Guards' flags to sometimes not disappear
Known Issues
The Knight's feet do not animate in FPV when looking down while attacking
As 2022 is coming to an end, it is time to celebrate the games that made your year!
It's already been 6 years (and counting!) of hard work on Dead by Daylight and we are very happy to see how big of a community you have all built. And as a member of this community, you can now nominate Dead by Daylight in the "Labor of Love" category for the Steam Awards.
Nominations are open until November 29th (10AM PT). Don't hesitate to have a look at the other categories, 2022 was for sure an amazing year full of exciting moments and releases!
So begins an age of endless Fog, and those forged within it. Dead by Daylight’s Forged In Fog Chapter features a new Killer – The Knight – and a new Survivor, Vittorio Toscano. Purchasing this add-on unlocks an exclusive Cosmetic for Vittorio: Handsome Riding Jacket.
TRAILER
The new Killer is The Knight.
The Killer is The Knight, whose loyal guards follow his commands with vicious cruelty. Boasting unrivalled martial prowess, his blade’s thirst has yet to be sated. His wrath fell upon the Shattered Square, leaving only destruction in his wake.
The new Survivor is Vittorio Toscano.
Dead by Daylight: Forged In Fog also includes a new Survivor: Vittorio Toscano, a voyager from a lost age and willing wanderer of realms. The age of iron and stone is over – so begins an age of Fog, and those forged within it.
The Forged in Fog Chapter includes:
New Killer: The Knight
New Survivor: Vittorio Toscano
An exclusive Cosmetic for Vittorio: Handsome Riding Jacket
Note: These times are estimates and may vary slightly per platform.
Features
New Killer - The Knight
New Perk - Nowhere to Hide
Whenever you damage a generator, reveal the aura of all Survivors standing within 24 meters of your position for 3/4/5 seconds
New Perk - Hex: Face the Darkness
Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled
New Perk - Hubris
Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds
New Survivor - Vittorio Toscano
New Perk - Potential Energy
After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost
New Perk - Fogwise
Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds
New Perk - Quick Gambit
When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action
Flashlight update
Flashlight blinds that occur within the last 0.4 seconds of the Survivor pickup animation will now stun the Killer once the animation has completed
Dev note: We've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
Killers are now immune to blindness while grabbing a Survivor out of a locker
Bots in Custom Matches
The host of a Custom Match can add Survivor bots to the game
(PS5 Only!) Added Haptic Feedback & a pop-up informing players
Rancor Perk
Updated the conditions on which the obsession becomes exposed to include closing the hatch
Content
New map - The Shattered Square
Updated Basement
Wider stairs to address body-blocking issues
Updated visuals for Pallets and Breakable doors
Changes From PTB
Decreased the spawn time of the Guards to 1.5s from 2.0s
Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec
Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec
Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec
Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec
Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec
The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack
Addon Map of the Realm: is now +4M instead of +6M
Addon Flint and Steel: now only works on dropped/unbroken pallets
Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M
Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger
Perk Hex: Face the Darkness has updated functionality and timing
Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds
Dev note: we've increased the duration of the buffer from its PTB value of 0.25 to account for latency
The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement
The pallet textures and hooks on The Shattered Square have been modified to improve visibility
When a Survivor picks up a flag, there is now a VFX for the duration of the bonus effect
Bug Fixes
Fixed an issue that caused error 109 after a trial
Fixed an issue that caused the wrong prestige level to be displayed on the tally screen
Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope
Fixed an issue that caused letter casing in chat on WinGDK
Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map
Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map
Fixed an issue that caused a placeholder in Pale Rose
Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map
Fixed an issue in the Archives where the progression was duplicated between some tomes
Fixed a possible crash when closing the Game
Fixed invitations not received when visiting the Archives or Onboarding menus
Fixed an issue that caused the Survivor to be stuck in the animation loop after failing a skill check
Fixed an issue that caused Jeff Johansen's face to be distorted when performing an action
Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX
Fixed an issue that caused The Knight to play two kick sounds when breaking doors despite only kicking the door once
Fixed an issue on Switch that caused the Onryo project power's SFX to be corrupted
Fixed an issue that caused the Survivor's escape animation to be incorrect when escaping while using a flashlight
Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession
Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate
Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight
Fixed an issue that caused For The People to not trigger We're Gonna Live Forever when used too quickly
Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the Survivor is dropped before the skill check
Fixed an issue that caused kills and sacrifices not being properly tracked in challenges and achievements
Bug Fixes From PTB
Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed
Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags
Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives
Fixed an issue that caused the Blight's VFX to be missing during his Mori
Fixed an issue that caused the active flag VFX to be visible when a Survivor is hit by a Guard, before it get activated
Fixed an issue that caused the flags for The Knight to dissolve inconsistently when a Guard despawns
Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel
Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered
Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared
Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow
Fixed an issue that caused The Knight's Flint and Steel addon to not remove a token from the perk Distortion when triggered
Fixed an issue that caused The Knight's Knight Contract addon to affect a smaller than intended radius
Fixed an issue that caused The Knight's Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards
Fixed an issue that caused The Knight's Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards
Fixed an issue that caused The Knight's perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators
Fixed an issue that caused The Knight's Guards to place a flag in mid-air if the hunted survivor is detected while falling
Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path
Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu
Fixed an issue that caused The Knight's aura not to be visible to survivors when performing Guardia Compagnia
Fixed an issue that caused The Knight's power hud icon to incorrectly display a button prompt during the guard patrol
Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely
Fixed an issue that caused The Knight's cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned
Fixed an issue that caused The Knight's guards to sometimes be unable to reach a survivor hiding in a locker during a hunt
Fixed an issue that caused The Knight's Guards to not grant Chaser Emblem points when damaging a survivor
Fixed an issue that caused The Knight's Guards to not detect survivors making loud noises within their hunt detection radius
Fixed an issue that caused The Knight's Healing Poultice Addon to reveal Survivors in a larger area than intended
Fixed an issue that caused The Knight's Guard order VFX to not be visible on breakable objects until The Knight uses his power once
Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation
Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement
Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight's Guards
Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
Fixed an issue that caused The Knight's Guards to get stuck when making sharp turns around thin walls
Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking
Fixed an issue that caused the The Knight's Guardia Compagnia to be unable to Summon a guard to break certain pallets
Fixed an issue that caused a green line at the bottom of the screen during the Knight's Trailer on certain platforms
Fixed an issue that caused The Knight's Carnifex guard to be unable to move after hitting a hunted survivor in a locker
Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation
Fixed an issue that caused The Knight's Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt
Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls
Fixed an issue that caused The Knight's Guard to incorrectly change elevation during a hunt
Fixed an issue that caused the Oni's model to be distorted during a Mori when in Blood Fury.
Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer's grasp.
Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate
Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion
Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation
Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial
Fixed an issue that caused the Survivor Tutorial objective "Vault the Pallet" to be impossible to complete, preventing players from progressing further in the tutorial
Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab
Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer
Fixed an issue that caused Freddy's dream pallets to have incorrect textures in The Shattered Square map
Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time
Fixed an issue that caused Killers to be able to vault on elevated vault locations
Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound
Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows
Fixed an issue that caused the survivors' animation transition from holding to solving the Lament Configuration to not be triggered
Fixed an issue that caused the Deep Wound status bar to remain visible on other players' HUDs after the Survivor had escaped the trial
Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker
Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly
Known Issues
(Stadia Only) The Shattered Square is not available to be selected in Custom Games on Stadia
In French, in several descriptions The Knight's Power is incorrectly written as Compagnia d'Arme rather than the proper name Guardia Compagnia
Some Playstation players are unable to invite or join friends in the lobby
Hex: Face the Darkness has an incorrect description