Dead by Daylight - dance_BHVR
We’re back with another Developer Update, a series of posts detailing all the changes coming to Dead by Daylight. In this edition, we’ll cover the balance changes from the 6.2.0 Public Test Build (PTB) and other various tweaks.



Bloodweb Costs

Last month, we overhauled our progression system to make it easier than ever to earn Perks. Under this new system, Perks are now unlocked through Prestige and are immediately available to use on other characters without needing to be found in the Bloodweb. Higher tier versions of their Perks can be earned with subsequent Prestiges, or randomly throughout the Bloodweb.

Alongside these changes, we removed the Bloodpoint bonuses from two perks: Barbecue and Chili, and We’re Gonna Live Forever. As some of you have rightly pointed out, without these bonuses, you could afford fewer Bloodweb nodes per match making it harder to earn Items, Add-ons, and Offerings than before.

We want to remedy this as soon as possible. With the release of the Resident Evil: PROJECT W Chapter, we are reducing the cost of nodes in the Bloodweb by roughly 33%. See the chart below for a full cost breakdown.



You may be wondering, “Why not increase the Bloodpoints earned instead?” This is a good question, and one we took into consideration.

First: A 33% reduction in Bloodweb costs is effectively the same as increasing Bloodpoint earnings by 50% across the board. For example, 30,000 Bloodpoints can be exchanged for 15 common nodes when priced at 2,000 Bloodpoints each. At 3,000 Bloodpoints, you would need 45,000 Bloodpoints to get the same number of nodes.

Second: The reduction makes all Bloodpoints more valuable, not just those from matches. This means that even your daily and Archive challenges have more purchasing power than before.

Ultimately, we found that reducing Bloodweb costs was the fairest option and provides the best value.



Camping & Tunneling

In this past Mid-Chapter, we added 5 second Endurance & Haste effects to all unhooked Survivors. These status effects are designed to give the unhooked Survivor a fighting chance by allowing them to get to a nearby pallet or window if the Killer decides to chase them again.

We released this feature with safe numbers to ensure that things don’t get out of hand. Now that we’ve had some time to see how they play out, we feel comfortable increasing them further.

In 6.2.0, we will be increasing the duration of the Haste & Endurance effects to 10 seconds. Additionally, we’ll be increasing the Haste effect to 10% increased speed (from 7%).

We hope you’ll find these improvements to be much more effective in discouraging the Killer from chasing the same Survivor immediately after they’re unhooked.



Mettle of Man

In a recent update, we released a new version of Mettle of Man which worked consistently with other Endurance effects. Many of you voiced concerns with this version of the perk being weaker than before, favouring a harder to earn effect that couldn’t be lost. Our intention with this change was never to make the perk weaker. Therefore, alongside the Chapter release, we will be reverting the recent update to Mettle of Man. Mettle of Man will instead grant a unique protection effect that is not cancelled by Conspicuous Actions like Endurance. To help differentiate them, this perk will no longer cause the Endurance status effect to appear in the HUD when activated.



Post PTB Changes

The halls of the Racoon City Police Station were packed in this PTB. Whether you were hurling Survivors at literal breakneck speeds or being hurled, we want to thank you for taking the time to leave your feedback. We’ll be making a few changes in time for release. As always, these changes are by no means final: We’ll continue to monitor how everything performs and reassess once the dust has settled.

The Mastermind
We’ll start with The Mastermind himself, Albert Wesker. One thing we noticed during this PTB was that the collision detection on The Mastermind’s rush was a little too sensitive, causing the Killer to bump into objects they shouldn’t have. For the release, we’ve toned this down so you don’t accidentally bump into obstacles as often.

We’ve also polished the way Virulent Bound interacts with pallets & windows. During the PTB, Survivors would not take damage if The Mastermind bounded towards them as they were vaulting. This was not intentional: The Mastermind will now hit them with his tentacles if they’re caught in the middle of a vault. Additionally, Survivors could wait on the other side of a pallet, vaulting back over it before The Mastermind could attack after vaulting. Going forward, standing too close to a vault location as The Mastermind bounds over it will result in the Survivor being injured.

Next, we’ve revisited his power in loops. We found his base movement speed between bounds to be a little slow, making it difficult to get into position for another bound. For the release, we have increased The Mastermind’s movement speed between bounds to 2.76m/s (from 2.3m/s)- the speed previously achieved by using The Loose Crank add-on. Since this add-on has been added the base kit, we have reduced its movement speed bonus to 8% (from 20%) to compensate for a new total of 2.98m/s.

One of the quirks of Virulent Bound is its ability to throw Survivors at each other, injuring both Survivors in the process. Often times, those unfortunate enough to have their friends flung at them would not even realize that they’d been injured. To make this more obvious, being injured from healthy from a Survivor thrown by The Mastermind will now cause Deep Wounds.

Last but not least, we’ve slightly toned down the Survivor collision detection of The Mastermind’s bound. We found this to be a little too generous on the PTB, allowing the Killer to grab Survivors that were not in front of him. This change will require a little more precision on the Killer’s part and make Virulent Bound feel fairer to Survivors.

Perks
On to perks: We’ve made a few tweaks to the new perks following the PTB. As always, we’ll continue to fine tune each of them as necessary once the update goes live.

Reassurance: This perk allows you to pause the hook progression of another Survivor, buying you and your team more time to work on generators if the Killer is camping. On the PTB, Reassurance had a 40 second cooldown and could be used repeatedly. When coordinated with other Survivors, this could have been abused to keep the hooked Survivor permanently on the hook, preventing them from being sacrificed against their will.

For the release, we have removed the cooldown of Reassurance. Instead, Reassurance can only be used once per hook instance. The effects of this perk can still be chained together if multiple Survivors are running Reassurance for a maximum delay of 90 seconds. This will keep the perk’s effects potent without being abusable.

Awakened Awareness: This perk grants the Killer aura reading while they are carrying a Survivor. On the PTB, this effect also lingered for 2 seconds after the carried Survivor is dropped, hooked, or wiggled free. This effect could be a little oppressive on certain Killers, especially when paired with Lethal Pursuer to extend the aura reading effect and Starstruck to make Survivors Exposed. For the release, we’ve removed the lingering aura reading from Awakened Awareness. As a result, Lethal Pursuer will no longer extend the duration of Awakened Awareness’ aura reading.

Low Profile: Low Profile hides your scratch marks and pools of blood when you become the last Survivor for 70/80/90 seconds. Unfortunately, this meant the perk would only activate once per match, and only if you happened to be the last Survivor standing. For the release, we have changed this to include any time you are the only Survivor who is not dying, hooked, or dead as well, allowing it to activate throughout the match. Additionally, Low Profile will also mask your grunt of pain in addition to its existing effects.

Better Than New: This perk granted any Survivor you healed a 6% action speed bonus to repairing, healing, chest opening, and totem cleansing for 25/30/35 seconds. We found the duration of this perk to be a little low to make much use out of the bonus speed. For release, we’ve made a few changes to this perk:

Better Than New now grants a 12%/14%/16% action speed bonus to healing, chest opening, and totem cleansing & blessing.

Better Than New no longer has a duration. Survivors instead keep this bonus until the next time they take damage.

We hope this will make it easier to get value out of Better Than New.

Racoon City Police Station
Finally, we come to the Racoon City Police Station. In this Chapter, the map has been split into two: The East Wing, and the West Wing. Each map includes the main hall and a small section of the opposite wing, greatly reducing its size compared to the original. We’ve also opened new pathways between various rooms to make the maps easier to navigate, as well as widening some hallways to make the make feel less claustrophobic and allow more interesting gameplay.

In the PTB, we found that there were too many pallets scattered around the Racoon City Police Station now that its size has been reduced. We’ve reduced the number of pallets on the newly renovated maps for when the Chapter releases.



With that, we’ve reached the end of this edition of the Developer Update. Everything we covered today will appear in alongside the release of Dead by Daylight: Resident Evil: PROJECT W Chapter in the coming weeks. As always, we look forward to hearing what you think once you’ve had a chance to try out the changes!

Until next time…

The Dead by Daylight team
Dead by Daylight - ThomasBHVR
Following its world premiere reveal, Meet Your Maker’s Closed Playtest registration is now open, only on Steam!

Sign up directly on the Meet Your Maker website: http://WWW.MEETYOURMAKERGAME.COM

Not only does signing up give you a shot at being among the first players in the world to build, raid, and experience Meet Your Maker, but you’ll also have the chance to help us shape the final version of the game with your feedback.

Also, any player who takes a few moments to complete the registration flow is guaranteed to receive an exclusive free cosmetic when Meet Your Maker launches – whether you took part in the Playtest or not.

https://store.steampowered.com/app/1194810/Meet_Your_Maker/

Are you ready to Meet Your Maker?

Aug 9, 2022
Dead by Daylight - dance_BHVR

Important
Progress & save data information has been copied from the Live game to our PTB servers on August 1st. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Features
New Killer - The Mastermind
New Perk: Superior Anatomy
  • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down
New Perk: Awakened Awareness
  • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position. Auras revealed this way linger for 2 seconds after you stop carrying the survivor
New Perk: Terminus
  • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds
New Survivor - Ada Wong
New Perk: Wiretap
  • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap
New Perk: Reactive Healing
  • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 25%/30%/35% of the missing healing progression
New Perk: Low Profile
  • When you become the last Survivor, this perk activates. Hide your scratch marks and pools of blood for 70/80/90 seconds
New Survivor - Rebecca Chambers
New Perk: Better Than New
  • Upon completing a healing action on another survivor, the targeted survivor gets a 6% speed boost to generator repair, healing, chest opening and totem cleansing for 25/30/35 seconds
New Perk: Reassurance
  • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. This perk has a 40 seconds cool-down
New Perk: Hyperfocus
  • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 2%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means
New Features: Streamer Options (PC Only)
  • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game
  • Anonymous Mode
    • Replaces your account name with your selected character's name for other players. Players in your group will still see your account name
  • Hide Your Name
    • Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List
  • Hide Other Player Names
    • Replaces other player names with their selected character's name
  • Hidden Matchmaking Delay
    • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment
Improved Feature: HUD Connection Indicators
  • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
  • Ping is represented by a vertical bar icon
    • Yellow = Ping over 100ms
    • Red = Ping over 200ms
  • Packet Loss is represented by a double-diamond icon
    • Yellow = 2%-5% packet loss
    • Red = More than 5% packet loss
  • Your own Ping / Packet Loss icons are displayed above the Survivor List
  • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
    • For Killer issues: A unique red icon appears above the Survivor List for Survivors
    • For Survivor issues: A red bar appears next to their name on the Survivor List
Feature: Photosensitivity Warning
  • A photosensitivity warning has been added to the boot sequence of the game
Content
  • The Racoon City Police Station map has been split into two separate layouts:
    • Raccoon City Police Station East Wing
    • Raccoon City Police Station West Wing
  • Both maps feature new openings to make it easier than ever to navigate, wider hallways to improve gameplay, and are much smaller than the original version
  • Nurse - adjusted some addons
    • Kavanaghs Last Breath - increased blink duration by 30%
    • Heavy Panting - increased blink duration by 20%"
    • *This keeps the speed the Nurse blinks at a consistent speed, with or without addons
Bug Fixes
  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni
  • Fixed an issue that occasionally caused the Killer to appear in a Survivor slot in a custom game lobby
  • Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page
  • Fixed an issue that caused the Survivor to float in front of the Killer when being grab while performing various actions
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer
  • Fixed an issue that caused broken animation when repairing a generator
  • Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the Survivor that triggers the trap
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map
  • Fixed an issue that may cause Survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on Survivors currently using the map, key or Clairvoyance perk
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror
  • Fixed an issue that caused Survivors not to receive a score event after burning the Spirit’s husk with a flashlight
  • Fixed an issue that caused Survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked
  • Fixed an issue that caused Survivors not to receive progress towards the Medic achievement when healing a Survivor using the For the People perk
  • Fixed an issue that caused Survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item
  • Fixed an issue that caused Survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge
  • Fixed an issue that caused Killers to remain shortly in the falling animation after landing after vaulting from a certain height
  • Fixed an issue that caused certain Survivor charms to be misplaced when repairing a generator
Known Issues
  • The Mastermind's tentacles glows in first person point of view
  • Very rarely the Mastermind's Bound stops working
  • The Mastermind's dialogue subtitles overlap Survivors action bars
  • Starstruck is currently disabled due to a bug which causes the Exposed effect to never expire
Dead by Daylight

Pulling killers isn’t something a lot of people dream about in real-life, but some Dead By Daylight fans are thirsty indeed for that game’s many murderous characters. Good news for them today then, because visual novel Hooked On You: A Dead By Daylight Dating Sim just surprise-launched exclusively on Steam. Watch the trailer below to see a more playful side to four of DBD’s serial killers, which isn’t something I ever thought I’d type.

Read more

Dead by Daylight

The Umbrella Corporation’s favourite stooge Albert Wesker is back again, and he’s bursting into multiplayer survival horror Dead By Daylight as a new killer, The Mastermind. Wesker’s arrival is the second time Resident Evil has crossed over into DBD, but the upcoming Project W event will revamp the Raccoon Police Department map and bring along familiar Resi characters Rebecca Chambers and Ada Wong as playable survivors. Barricade yourself inside the police station of your mind and watch the trailer below.

Read more

Dead by Daylight - amichaud_bhvr
We are very happy to announce the release of Hooked on You: A Dead by Daylight Dating Sim™. Have a look at the Launch Trailer below:



Welcome to Murderer’s Island. Your companions: four dead-sexy Killers who, underneath their murderous exteriors, just want a little romance. Flirt your way into their hearts, uncovering dark twists along the way. Will you find true love, forge friendships… or get hacked to death? Only you can decide.

Build emotional bonds with The Trapper, The Huntress, The Spirit, and The Wraith in this one-of-a-kind choice-based dating sim filled with darkly comedic dialogue, minigames, mysteries, and multiple endings.

Get the game now:

https://store.steampowered.com/app/1866180

Did we tell you that as a reward for our community, players who buy the visual novel will get an exclusive universal charm as well as an exclusive outfit for Jake Park? And both are redeemable in Dead by Daylight.



Visit the game's official website and sign up for our newsletter!

See you on the Beach,

The Dead by Daylight team
Dead by Daylight

Freshly announced looter-shooter Meet Your Maker lets you tear the post-apocalypse down with extreme prejudice - but you’ll have to build up your own walls first. It combines building futuristic fortresses with raiding them for life-giving genetic material, either solo or in two-player online co-op. Revealed during today’s Behaviour Beyond stream, Meet Your Maker is the next game from the devs behind survival horror Dead By Daylight. Check on how the post-apocalypse is faring in the trailer below.

Read more

Dead by Daylight - dance_BHVR


The 6.1.2 & 6.1.3 Bugfix Patches go live today. These updates include fixes for a number of issues as well as several balance changes.

Some platforms will receive version 6.1.2 while others will jump straight to 6.1.3. These versions are largely the same with the latter including an additional fix for the Bloodweb. This will not affect crossplay: Everyone can play together, no matter which version they have!

Features
Perks
Thanatophobia
  • Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
  • Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds
Mettle of Man
  • Reworked to use Endurance correctly
  • After you earn 2 Protection Hit scoring event, the perk activates. Once activated, you gain the Endurance status effect. As long as you have Endurance, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate once Endurance is lost
Dead Man's Switch
  • Decreased activation duration to 20/25/30 seconds (was 35/40/45 seconds)
Pain Resonance
  • Affected generators now interrupt Survivors that are repairing them
  • Note: This does not notify the Killer with a scream
Content
  • Re-enabled the Clown.
  • Fixed the localization of the Master Challenge "Furious Destruction" in Tome 2, Level 2
  • Replaced the Orange Glyph "Glyph Massacre" challenge for a Red Glyph "Glyph Seeker" challenge in Tome 12, Level 1
  • Add-on rarity in low level Bloodwebs increases as you increase your prestige level
Bug Fixes
  • Fixed a small visual issue that occurs after pressing the 'Upgrade' button in the tally screen
  • Reduce rubber banding occurrences when interacting
  • Fixed an issue that may cause the Clown to retain the Haste status from the Afterpiece Antidote
  • Fixed an issue that caused succeeding the Overcharge skill check to grant permanent generator regression when the Call of Brine perk is also equipped
  • Fixed an issue that caused the Haste bonus granted by the Hex: No One Escapes Death perk to be greater than intended
  • Fixed an issue that caused the Dead Hard animation to last longer than the Endurance effect it grants
  • Fixed an issue that caused the Off the Record perk to remain active when the exit gates are powered
  • Fixed an issue that caused generators regressing from the Damage Generator interaction to stop regressing upon ending Feral Frenzy with the Fuming Mixtape add-on
  • Fixed an issue that may cause survivors to not drop their item on the second Feral Frenzy hit when the Legion is equipped with the Stolen Sketchbook add-on
  • Fixed an issue that may cause killers to remain stuck in an animation loop when destroying a pallet with their power at the same time as the Dissolution perk
  • Fixed an issue that caused the aura of the illusionary Doctor to briefly flicker in front of the camera.
  • Tentatively fixed an issue that caused a loss of progression and cosmetics when linking to a Behaviour account
  • Fixed an issue that caused a bloodweb error when switching characters during the bloodweb level-up animation
  • Fixed an issue that sometimes caused the bloodweb level-up animation to be skipped.
  • Fixed an issue that caused bloodweb errors to happen intermittently
  • Fixed an issue that caused Attack on Titan charms to appear missing until the application was rebooted
  • Fixed an issue that caused the Orange Glyph SFX to remain despite completing the requirements
  • Fixed an issue that caused the Nightmare Clock that can't be used in the Industrial map
  • Fixed an issue that caused an invisible collision that allows Survivors to walk along a cage in Gideon map
  • Fixed an issue that caused Killers to be slow down due to collision in the basement
  • Fixed a facial animation bug during Cenobite's mori
Dead by Daylight - dance_BHVR
Earlier this month, we launched our largest balance patch to date, making changes to 40 perks- including the meta- and various base game mechanics. With such a major shake-up, we have been keeping an extra close eye on feedback and performance since the update released to ensure that nothing gets out of hand.

Now that we’ve had a chance to see how things play out, we have prepared our first follow-up round of changes to fine tune the balance. Please note that the tweaks listed here are by no means the only changes we may make: We’ll continue monitoring and adjusting things based on your feedback.


Thanatophobia

Following the Mid-Chapter Update, Thanatophobia quickly rose in popularity, and it’s easy to see why. Between the increased numbers on the perk itself and the longer baseline generator repair times, Thanatophobia now slows down generators pretty significantly. Particularly with Killers who have an easier time keeping multiple Survivors injured (e.g. Legion, Plague, etc.), this could make Thanatophobia feel a little oppressive, especially when paired with other slowdown perks.

To address this, Thanatophobia will be receiving a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds.

This change will make Thanatophobia nearly as potent as before if all Survivors are injured but will require more effort on the Killer’s part to get full value.

Mettle of Man

With the Endurance status effect updated, Mettle of Man continues to be an outlier. While it provides a similar effect to Endurance, the perk currently does not deactivate when performing a Conspicuous Action. This is by design, which is reflected in the perk’s description not mentioning Endurance: Since activating Mettle of Man is so difficult, it wouldn’t be fair to lose your hard-earned protection so easily. We wanted to clear up this inconsistency and give Mettle of Man a slight rework while we were at it.

Taking 2 protection hits will now activate Mettle of Man, granting the Endurance status effect. While the Endurance effect is active, your aura will be revealed to the Killer when they are further than 12/14/16m away. Like other Endurance effects, performing a Conspicuous Action will cause it to deactivate prematurely, and it will not protect you from entering the dying state if you already have Deep Wounds.

With this change, Mettle of Man will now work exactly like other Endurance perks, forcing the Survivor to make a choice between saving their Mettle of Man and working on generators. Since this will make it a little weaker, we have reduced the number of protection hits required to compensate. The aura reading effect is also active immediately rather than after you heal allowing the Killer to anticipate Mettle of Man and plan accordingly. We believe these changes will make the perk both easier to use and more interesting to play around.

Pain Resonance, Merciless Storm & Dead Man’s Switch

Pain Resonance was changed such that it no longer forces Survivors to momentarily stop repairing the generator. This effectively prevented the perk from activating Dead Man’s Switch on its own; the Killer would need to chase them off of the generator manually.

However, this change caused an unexpected combination to appear. Since this new version allowed the Survivors to continue working on the generator, Merciless Storm would continue spawning an excessive amount of skill checks (nearly 40!) after the generator regresses.

To remedy this, we are restoring Pain Resonance’s generator interruption, though the Killer will still not receive a notification. This will cause Merciless Storm to no longer combo with Pain Resonance.

That said, this would bring back the combo of Pain Resonance and Dead Man’s Switch. Therefore, we’ll be reducing the duration of Dead Man’s Switch to 20/25/30 seconds in order to make the perk combo less oppressive than it previously was.


The Clown

The Clown is currently affected by a bug which allows him to retain the Haste effect from his Afterpiece Antidote permanently. To prevent this from being exploited, we’ve recently kill switched The Clown, preventing him from being played.

In 6.1.2, this issue is now resolved, and The Clown will be available to play once again.

Orange Glyphs

Tome 12: Discordance includes all-new orange glyph challenges. We’ve seen some reports of motion sickness caused by the swirling VFX after interacting with these glyphs. Alongside the 6.1.2 Update, we will be temporarily swapping out these glyph challenges for a different one while we retool the visuals. If you’ve already completed this challenge, don’t worry; the challenge will remain completed! The orange glyph is expected to return with improved effects in the following update.

Matchmaking Incentives

Matchmaking Incentives reward you with additional Bloodpoints for playing whichever role is in demand at the time. When the Mid-Chapter launched, these incentives were not working as intended, granting 100% bonus Bloodpoints to Survivors at all times, including when there were more Survivors playing than Killers. This had an adverse effect on matchmaking: While Killer queue times were fairly quick, Survivor queue times skyrocketed. The system needed to be disabled after several hours.

We have investigated this issue and found the cause, but unfortunately it won’t make the deadline for the 6.1.2 Update. Matchmaking Incentives will be re-enabled on the 6.2.0 Public Test Build, then on the live version of the game if everything goes smoothly.



The 6.1.2 Update is currently planned to release this week. We’ll continue monitoring feedback on the Mid-Chapter changes and adjusting as necessary in future updates. As always, please be sure to share your thoughts once you’ve had a chance to give them a try. Until next time…

The Dead by Daylight team
Jul 26, 2022
Dead by Daylight - dance_BHVR


Features
  • Add a score event when a perk or effect is disabled by a conspicuous action
Bug Fixes
  • Fixed an issue that prevented the main menu from playing when using a new account
  • Fixed an issue that caused a visual glitch with the back button when backing out of the store
  • Fixed an issue that caused all Prestige perk charms to display the Balanced Landing charm when inspected
  • Fixed an issue that caused the Exposed icon from Hex: No One Escapes Death to disappear after the hex is transferred to the Hex: Undying totem
  • Fixed an issue that caused the Supply Case and Rummage interactions to be affected by the Calm Spirit perk
  • Fixed an issue that caused the white outline to be missing when getting hit while under the Endurance effect from the Mettle of Man perk
  • Fixed an issue that caused the Spine Chill clock fill to fill in the wrong direction
  • Fixed an issue that caused the head of the Demogorgon to be visible for spectators after traversing to the Upside Down
  • Fixed an issue that caused the wrong scream to trigger after Madness increases from the Doctor's Static Blast
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera
  • Fixed an issue that caused the Shape and the Ghost Face to be able to stalk through the environment by rapidly moving the camera
  • Fixed an issue that caused a players not to be able to interact with a Green Glyph on The Forsaken Boneyard
  • Fixed a crash that occurred when Feng Min's Warrior Goddess outfit was used. This outfit has been re-enabled for use
...