In Tome VIII: DELIVERANCE climb inside The Clown’s twisted mind as a chemical mishap turns a standard kill into a cartoon-fueled hallucination. Watch Jake Park grapple with his own mortality as the hunter becomes the hunted. And join the Observer on his quest for answers as he peels back terrifying new layers of the omniverse.
Stories are everything. We use them to understand our relationships… our sense of self… our reality. They bring us joy, insight and inspiration. They teach us, build us, and empower us. Stories are the elixir of the soul… but they can also be a poison. Defeating us, destroying us, corrupting us, keeping us in an endless loop of pain and suffering. Sometimes the only way to escape is to find another story… the right story...
Unlockable character Memories include:
Jeffrey Hawk (The Clown) – FINGER OF CHAOS
Jake Park – EXILE OF THE KINGDOM
The Observer – MIDNIGHT IN THE GARDEN OF ETERNITY
In the DELIVERANCE Rift, players can earn over 60 time-limited rewards through the Free and Premium Tracks including new complete outfits for The Clown and Jake Park.
This Rift also introduces a brand-new challenge for Survivors: Yellow Glyphs. Survivors can seek these out during trials to trigger a series of skill checks designed to test even the sharpest reflexes. Pass them to complete the challenge. Fail, and the Glyph teleports away and must be found again.
Tome VIII: DELIVERANCE is available now through The Archives.
Settings Menu - Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events.
Settings Menu - Players can now reset each category tab individually.
Lobby - Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.
Content
Lighting and material improvements on Hospital Map
The Trickster Gameplay Update
Power:
Maximum Laceration is now 6 (was 8).
Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running)
Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds)
Laceration removed upon successful basic attack now 3 (was 4)
Main Event starts throwing knives 1 second sooner
30 knife hits required to activate Main Event (was 20)
30 second window to activate Main Event (was 10)
New knife hit indicators have been added to show when knives connect with Survivors.
Addons:
Melodious Murder: Moderately decreases knives' reload time at lockers.
Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
Death Throes Compilation: When Main Event ends, The Trickster's knives are replenished.
Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)
Changes from PTB to Live:
Now starts with 44 knives (was 60)
Maximum knife rate of fire bonus after throwing 8 knives is 25% (was 33%)
Trick Pouch: Adds 4 knives to inventory (was 10)
Bloody Boa: Adds 8 knives to inventory (was 15)
Knife hit indicators reduced in size.
Perks:
No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates.
When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.
Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0.
Tutorial Updates
Added new tutorials for both Survivor and Killer.
Menus now have tooltips. This can be turned off in the settings.
Survivor Visual Updates
Updated the original outfits of Dwight, Meg, Jake and Claudette.
Updated textures and materials on all Prestige outfits.
Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
Updated a variety of characters outfits, textures and materials.
Updated and fixed a variety of context specific facial animations.
Minor changes to a variety of new Survivor models based on PTB feedback.
Miscellaneous
Removed the ability for the Plague to infect breakable walls.
Reduced Nemesis zombie network usage.
Keys with zero charges no longer can open the Hatch.
The map offering for Raccoon City Police Department has been re-enabled.
Implemented changes to prevent players modifying some in-game files (such as models, textures and images).
Archives
A new Tome and Rift will be added to the Archives in the next few days
Bug Fixes
Gameplay & Performance
Fixed an issue that prevented the Nightmare from slowing down while charging the "set snare" interaction.
Fixed an issue that could prevent the Blight from using his power after being stunned by a pallet while attacking.
Fixed an issue that could prevent the Clown's gas from applying the Hindered effect to running survivors.
Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
Fixed an issue that could cause frame rate stuttering when using the Huntress outfit "The Mordeo".
Fixed an issue that could cause the perk "Built to Last" to trigger when a med-kit is consumed by activating the add-ons "Anti-haemorrhagic Syringe" or "Styptic Agent."
Fixed an issue that prevented the Demogorgon's add-on "Red Moss" from correctly applying its slowing effect to the portal exit animation.
Fixed an issue that could prevent survivors from being affected by the Clown's blurring VFX when playing as Steve Harrington.
Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk "Hex: Undying."
Fixed an issue with bot pathing logic that could affect performance in tutorial bot matches.
Fixed certain level issues which could affect performance in Lery's Memorial Institute.
Fixed an issue that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
Fixed an issue that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
Fixed an issue that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
Fixed an issue that prevented zombies from disturbing grass.
Fixed an issue that could cause the "Exposed" effect from the Clown's "Red Head Pinky" add-on to last indefinitely if the survivor does not move.
Fixed an issue that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck.
Fixed an issue that could cause a delay before displaying the blocker VFX from the Blight's "Summoning Stone" add-on.
Fixed an issue that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
Fixed an issue that could cause the add-on "Plaid Flannel" to briefly display the location of the previous blink.
Fixed an issue that could allow the perk "Fixated" to affect crawling speed.
Fixed an issue that could cause tokens for the perk "Fast Track" to be consumed when using the toolbox add-on "Brand New Part"
Fixed certain issues with the perks "Prove Thyself", "Autodidact" and "For the People" that could affect performance
Fixed a loading issue that could occur on the initial interaction screen and cause the framerate to drop.
Fixed an issue that caused Nemesis' Tentacle Strike to hit survivors through some of the barred windows at the killer shack and other main buildings.
Fixed an issue that allowed killers players to see the generator aura from the perk "Blast Mine" when playing as Victor.
Fixed an issue that could prevent the Spirit's husk from being destroyed by flashlights when aiming at its head.
Fixed an issue with the perk "Starstruck" that could cause survivors to exit and re-enter the terror radius to lose their exposed status rather than reset it.
Fixed an issue with the perk "Blood Warden" that could prevent the entity spikes from appearing unless in close proximity.
Fixed an issue that could allow Pyramid Head to skip his power cooldown by attacking at a certain time.
Maps & Collisions
Fixed an issue that could cause Survivors' legs to clip through the East Office Vaults in the Raccoon City Police Department.
Fixed an issue that caused the path to be blocked by The Nightmare's clock near the stairs in the Raccoon City Police Department.
Fixed an issue that could allow the Nurse to blink out bounds in the Raccoon City Police Department.
Fixed an issue that caused the survivor and killer to get stuck between two rocks near the near the Yamaoka's exit gate
Fixed an issue that could prevent downed survivors from being picked up in a specific location in the Underground Complex map.
Fixed an issue that could prevent projectile killer from passing through certain planks.
Fixed an issue that could cause an invisible collision in the stairs in Coal Tower.
Fixed an issue that caused The Nightmare to not being able to place a dream pallet at a specific location on Mother's Dwelling.
Fixed an issue that caused some environment flickering while moving around certain maps.
Fixed an issue that allowed bear traps to be placed under the snow inside the chair lift in Ormond Resort.
Animations & Cosmetics
Fixed an issue that could cause the Trapper mask "Bronze Visor" to appear silver in the trial.
Fixed an issue that could cause Ashley J. Williams to float temporarily after escaping a Killer's grasp with the Ashy Slashy cosmetic equipped.
Fixed an issue that could cause Jill's crawling animation to play incorrectly.
Fixed an issue that could cause the Wraith's weapon to be invisible in the tally screen after a trial has ended.
Fixed an issue that could cause keys, maps, and flashlights to use placeholder textures during bot match.
Fixed an issue that could cause pallet to appear jittering.
Fixed an issue that could cause survivors to play the wrong animation for hook struggle failure.
Fixed an issue that could cause killer masks to clip through the camera during the level intro.
Audio
Fixed an issue that prevented exit gate switches from playing the correct sound effects when struck by a weapon.
Fixed an issue that could prevent the privacy policy pop ups to playing the correct SFX on first boot and after revoking consent
Other
Fixed an issue that could prevent player names in the HUD from exceeding 32 characters.
Fixed an issue with a possible desynchronization between the actual item sorting and the "Sort by" description in the customization menu
Fixed an issue where player only receives bloodpoints for completing a tutorial bot match after a reboot.
Fixed an issue that caused keys, maps and flashlights to use placeholder textures during the tutorial matches with the bots when only the first Chunk installed.
Fixed an issue that could cause sync errors when trying to complete the survivor tutorial.
Tentatively fixed an issue that caused wrong pips and ranks to be displayed after a public match.
Fixed an issue that could cause the blood splatters behind health state icons in the HUD to disappear or appear with a lower opacity than intended.
Fixed an issue with the analog cursor that sometimes disappeared in the Menus after completing a Trial
Fixed a lot of Hitches when loading some Hud icons during Gameplay
Various crash fixes
PTB Bugfixes
Fixed an issue that could cause survivors to disregard the first time they are hit after unhooking themselves.
Fixed an issue that could impact performance for players when certain debuffs were active.
Fixed an issue that caused the newly updated perk "No Way Out" to trigger on generator completion rather than proximity to the exit gate switch.
Fixed an issue that could cause the perk "Dead Hard" to cover less distance when being used.
Fixed an issue that could prevent the Trapper add-ons "Logwood Dye" and "Tar Bottle" from properly darkening the trap.
Fixed an issue that could cause incorrect camera obstruction when survivors interact with the Plague's fountain.
Fixed an issue that caused obsession claws to appear over survivor portraits in the tutorial
Fixed an issue in the Tally Scoreboard that could cause the Ranks unreadable
Lots more miscellaneous bugfixes
PS5/XSX only:
Added an error message when players on those consoles try to connect to a game hosted by a player on Steam.
Known Issues
Some strings related to Tome / Rift VIII are not localized to non-English languages.
Male Legendary characters will not have facial idle animations in-game, they'll just use their default idle/injured idle throughout the game.
Equipping an item in the store and quitting the game, will not save this customization item next time the game is launched. Consoles only.
Settings Menu - Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events.
Settings Menu - Players can now reset each category tab individually.
Lobby - Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.
Content
The Trickster Gameplay Update Power:
Maximum Laceration is now 6 (was 8).
Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running)
Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds)
Laceration removed upon successful basic attack now 3 (was 4)
Main Event starts throwing knives 1 second sooner
30 knife hits required to activate Main Event (was 20)
30 second window to activate Main Event (was 10)
New knife hit indicators have been added to show when knives connect with Survivors.
Addons:
Melodious Murder: Moderately decreases knives' reload time at lockers.
Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
Death Throes Compilation: When Main Event ends, The Trickster's knives are replenished.
Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)
Perks:
No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates.
When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.
Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0.
Tutorial Updates
Added new tutorials for both Survivor and Killer.
Menus now have tooltips. This can be turned off in the settings.
Survivor Visual Updates
Updated the original outfits of Dwight, Meg, Jake and Claudette.
Updated textures and materials on all Prestige outfits.
Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
Updated a variety of characters outfits, textures and materials.
Miscellaneous
Removed the ability for the Plague to infect breakable walls.
Reduced zombie network usage.
Keys with zero charges no longer can open the Hatch.
Bug Fixes
Gameplay & Performance
Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
Fixed an issue that could cause frame rate stuttering when using the Huntress outfit "The Mordeo".
Fixed an issue that could cause the perk "Built to Last" to trigger when a med-kit is consumed by activating the add-ons "Anti-haemorrhagic Syringe" or "Styptic Agent."
Fixed an issue that prevented the Demogorgon's add-on "Red Moss" from correctly applying its slowing effect to the portal exit animation.
Fixed an issue that could prevent survivors from being affected by the Clown's blurring VFX when playing as Steve Harrington.
Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk "Hex: Undying."
Fixed an issue with bot pathing logic that could affect performance in tutorial bot matches.
Fixed certain level issues which could affect performance in Lery's Memorial Institute.
Fixed an issue that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
Fixed an issue that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
Fixed an issue that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
Fixed an issue that prevented zombies from disturbing grass.
Fixed an issue that could cause the "Exposed" effect from the Clown's "Red Head Pinky" add-on to last indefinitely if the survivor does not move.
Fixed an issue that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck.
Fixed an issue that could cause a delay before displaying the blocker VFX from the Blight's "Summoning Stone" add-on.
Fixed an issue that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
Fixed an issue that could cause the add-on "Plaid Flannel" to briefly display the location of the previous blink.
Fixed an issue that could allow the perk "Fixated" to affect crawling speed.
Fixed an issue that could cause tokens for the perk "Fast Track" to be consumed when using the toolbox add-on "Brand New Part"
Fixed certain issues with the perks "Prove Thyself", "Autodidact" and "For the People" that could affect performance
Maps & Collisions
Fixed an issue that could cause Survivors' legs to clip through the East Office Vaults in the Raccoon City Police Department
Fixed an issue that could prevent downed survivors from being picked up in a specific location in the Underground Complex map.
Fixed an issue that could prevent projectile killer from passing through certain planks.
Fixed an issue that could allow the Nurse to blink out bounds in the Raccoon City Police Department.
Fixed an issue that could cause an invisible collision in the stairs in Coal Tower.
Animations & Cosmetics
Fixed an issue that could cause the Trapper mask "Bronze Visor" to appear silver in the trial.
Fixed an issue that could cause Ashley J. Williams to float temporarily after escaping a Killer's grasp with the Ashy Slashy cosmetic equipped.
Fixed an issue that could cause Jill's crawling animation to play incorrectly.
Fixed an issue that could cause the Wraith's weapon to be invisible in the tally screen after a trial has ended.
Fixed an issue that could cause keys, maps, and flashlights to use placeholder textures during bot match.
Fixed an issue that could cause pallet to appear jittering.
Audio
Fixed an issue that prevented exit gate switches from playing the correct sound effects when struck by a weapon.
Other
Fixed an issue that could prevent player names in the HUD from exceeding 32 characters.
Fixed an issue with a possible desynchronization between the actual item sorting and the "Sort by" description in the customization menu
Fixed an issue where player only receives bloodpoints for completing a tutorial bot match after a reboot.
Various crash fixes
Known Issues
Frame Drops when a variety of in-game events occur, such as adding new status effects, perks activating or deactivating and/or input prompts coming up. These are especially noticeable for players using an HDD. (Actively being worked on).
Several 5th Anniversary Crowns have a placeholder icon.
In the new Survivor tutorial, if Meg is prevented from entering the locker, she would no longer unhook the player causing issues in the next section.
William "Bill" Overbeck's default and prestige hat and cigarette are placeholders.
Female Survivors' eyes and eyebrows are distorted when healing.
Leon & Steve Legendary Outfits (Chris & Jonathan) don't play context specific facial animations in-game.
Dead by Daylight is celebrating its fifth birthday and the party just wouldn’t be the same without you.
Check out our 5th Anniversary Event trailer below, then read on for details on everything you can expect when you log in to celebrate with us from June 30th to July 22nd.
NEW YEAR, NEW ANNIVERSARY CROWN
Anniversary Crowns are back in Dead by Daylight, and they’re better than ever. Our new, more intricate crowns can be claimed by any original Killer or Survivor – but you’ve got to find them first.
Special Crown Pedestals will spawn inside of every trial. Discover and interact with them to gain a golden glow which will stay with you for the rest of the match. Go on to escape the trial as a Survivor, or simply complete the trial as a Killer and this celebratory cosmetic is your keep.
COMMUNITY CHALLENGES
Dead by Daylight is all about community, and once again we’re giving our fans the chance to team up to earn exclusive outfits.
During our 5th Anniversary event, Anniversary Crowns will be tracked at a community level with multiple shared goals. Collectively meet these goals to unlock exclusive charms and cosmetics, including outfits for David King and The Wraith. All details, updates, and codes will be shared through our social channels so follow Dead by Daylight and never miss a beat!
It wouldn’t be a Dead by Daylight anniversary if we didn’t deck out the Entity’s Realm to mark the occasion.
From custom loading screens to the return of confetti-launching Flashlights, Med Kits, and Toolboxes, to environmental flourishes for generators, hooks, lockers, and barrels; playing during the event will feel anything but ordinary.
SHRINE OF SECRETS
Our 5th anniversary is also the perfect opportunity to not only get your hands on some Perks, but to get a great deal in the process.
Until July 13th, the Shrine of Secrets will be on a daily rotation and feature Perks from almost every single character in Dead by Daylight. Plus, every Perk will be 500 shards off! Got a lot of Iridescent Shards burning a hole in your pocket? Take advantage while you can!
GIVEAWAYS
As a thank-you for celebrating with us by playing Dead by Daylight, over the first 7 days of the event we’ll be giving away a total of 9,000 Iridescent Shards per player just for logging in. Players logging in before July 15th will still be able to claim earlier login rewards, so no one misses out. These will add up to enough to purchase an entire original character, on us.
Finally, when you first log in during the event before July 15th, you’ll receive a 500,000 Bloodpoint gift, so you’ll be able to quickly gain access to the new event items in your Bloodwebs.
Thanks for an incredible five years of kills and thrills. Here’s to many more.
This update contains a few changes that should improve performance for many players. That said, some performance issues still remain. The team is still actively working on more fixes across multiple platforms, including consoles. We will be monitoring the changes made within this bugfix patch for stability.
We're hoping this update will also help performance on the Raccoon City Police Station map, but we want to ensure it is stable enough to be reinstated for live games. We will be monitoring how the map is doing in custom games with these new changes and provide you all with an update soon.
Thank you for your patience as we continue to work on further improvements to the game’s performance!
Switch Performance
We have reduced the overall visual quality on Switch to help improve performance. The game may still crash when played on the Raccoon City Police Station map, but less frequently. Rest assured, we are still working on ensuring that the new map does not crash on this platform.
Bug Fixes
Fixed an issue that could prevent The Nemesis's tentacle from appearing in the menu during his idle animation.
Fixed an issue that could prevent downed survivors from being picked up when near certain walls or corners.
Fixed an issue that could display the wrong Dwight's head icon in a Tutorial Hud if a legendary outfit was equipped before starting the Tutorial
Fixed an issue where no Player Statuses were displaying in Spectate mode
Fixed an issue with the analog cursor speed in the Onboarding menu
Fixed an issue in the Customization menu where multiple customization could remain highlighted as selected
Fixed an issue where a synchronization error would sometimes occur when completing a Survivor tutorial.
Fixed an issue where players could load into a public match through a custom lobby.
Fixed an issue that would sometimes occur where players get a server connection error when opening their friends list.
Fixed an issue where the cursor pointer would change to gamepad mode too early.
Fixed an issue where completing a tutorial match with bots would cause customization and perks to be unequipped for all characters.
Fixed an issue that could cause Nemesis's Tentacle strike to hit the Survivor through some of the windows and main building.
Fixed an issue where the generator cannot be repaired on one side on the Pale Rose map.
Fixed an issue that could cause a global flicker in the environment while moving around the maps.
Fixed an issue that could cause a Zombie getting stuck on a collision at the entrance of the foundry in the Ironworks of Misery.
Fixed an issue where players could walk on a pallet in Yamaoka map by climbing a rock.
Fixed an issue where a cleansed totem skulls remain floating at the back of the truck in the Junkyard map.
Fixed an issue where the Survivors can't be picked up by the killer near the logs next to the Mother's Dwelling building and the corner of Gideon Meat Plant.
Fixed an issue that could cause crashes due to OOM (out of memory) issue.
Fixed an issue that could cause The Nemesis's tentacle to flicker when quickly cancelling the Tentacle Strike charge.
Fixed an issue that prevented The Nemesis from interrupting survivors who are unlocking a supply case.
Fixed an issue that could cause the perk Bite the Bullet to stay active after being healed by two Survivors that have this perk at the same time.
Fixed an issue that could cause an incorrect walking animation to play for The Nemesis when in Spectator Mode in a Custom Game.
Fixed an issue that caused the "Contaminate Survivor" score event to grant objective points instead of deviousness points.
Fixed an issue that could cause the auras of generators to show the entity claws after the effect of the perk "Corrupt Intervention" ends.
Fixed an issue that could cause The Clown's bottles to seemingly pass through survivors from the survivor's perspective.
Fixed an issue that could cause The Clown's bottle smoke VFX to be visible during the intro camera pan.
Fixed an issue that could cause the player's camera to briefly clip out of world as The Demogorgon when tunneling through the Upside Down from certain locations.
Fixed an issue that could prevent the killer theme from playing when selecting The Shape or The Nightmare.
Fixed an issue that could cause the killer to become frozen in place if a Survivor disconnects while being carried.
Fixed an issue that could cause the "collect" prompt to be displayed in English rather than the correct language.
Fixed an issue that could cause pallets to seemingly disappear when the user moves their camera at a certain angle.
Fixed an issue that could cause the tentacle to be missing from The Nemesis's left hand during the camera pan at the start of the trial.
Fixed an issue that could cause survivors to briefly assume an a-pose animation when rescued from the Cage of Atonement.
Fixed an issue that could cause an invisible collision blocking the projectiles above an asset in Gas Haven.
Fixed an issue that could prevent a generator from being repaired on one side in Hawkins map.
Fixed an issue that could cause a trap to clips into the roof in one of the Lampkin Lane houses.
Fixed an issue that could cause a Zombie to land mid-air in the Chalet's map.
Fixed an issue that could cause a killer not being able to pick up a survivor near the Grim Pantry human cage.
Fixed an issue that could cause The Hag to hide Phantasm Traps on any grounded Virus Entity.
Fixed an issue that caused some new settings to not be saved properly when playing on consoles.
Fixed an issue that could cause some unbreakable outfits to be breakable.
Fixed an issue that caused the Onboarding menu buttons to be unresponsive when the player switches account to play the game
Fixed some localized Strings not properly translated in Thai in the Onboarding menu
Fixed an issue in the Store where the text indicating that a character was locked behind the new Onboarding was cut off in multiple languages.
Fixed a stability performance issue by improving the memory usage on the killer Nemesis.
Fixed an issue that could cause Jonathan Byer’s face to appear distorted in lower quality settings.
Fixed an animation-related issue that could cause a crash in the tally screen.
Fixed an issue that could allow players to load into a public match through a custom lobby.
Fixed an issue that could cause Ace's hair to become offset when he starts repairing a generator.
Fixed an issue that could prevent survivors from properly aiming the flashlight while simultaneously injured, contaminated and crouching.
AUDIO
Fixed an issue that could cause the Halloween theme is missing when selecting The Shape in Play as Killer
Fixed an issue that could cause the Nightmare laugh is missing when selected him in the Play as Killer section
Fixed an issue that could cause the Blazing Bat weapon of the Trickster is missing SFX
OTHER
The Raccoon City Police Station map has been re-enabled for custom matches while we continue to investigate certain stability issues.
The RPD Badge offering has been temporarily disabled. It can still be collected in blood webs but cannot be equipped for trials.
KNOWN ISSUES
Various performance issues. The team is still actively investigating performance issues across multiple platforms, including consoles. Thank you for your patience as we work on a fix for this!
Resident Evil is a new Chapter for Dead by Daylight. It includes a Killer, Nemesis; two Survivors, Leon S. Kennedy and Jill Valentine; and a new map. Purchasing the add-on unlocks the new Killer, both Survivors, and an exclusive universal Charm: Umbrella Corporation.
The new Killer is Nemesis. Take control of Umbrella’s bloodthirsty bio-organic weapon and hunt your targets without mercy.
The new Survivors are Leon S. Kennedy and Jill Valentine. Unflinching in his mission to expose Umbrella, Leon has proven himself a true survivor since his first day with the RPD. Jill is a brilliant S.T.A.R.S. agent, one of the only surviving members of her unit, and a hard target for even the most unrelenting adversary.
The new map is: The Raccoon City Police Station. The Resident Evil Chapter includes a new map, free for all players. Once home to the RPD’s elite S.T.A.R.S. unit, the labyrinthine hallways of this converted art museum are now overrun by the undead and host to a relentless evil.
The Resident Evil Chapter includes:
A new Killer: Nemesis
2 new Survivors: Leon S. Kennedy and Jill Valentine
An exclusive universal charm: Umbrella Corporation
Available via in-game store: Chris and Claire Redfield. The Resident Evil Collection, available via the in-game store, includes two Legendary Sets for Leon and Jill that bring Chris and Claire Redfield into the Fog.
From the ravaged streets of Raccoon City to the black Fog of the Entity’s Realm. The hunt is on.
On June 15, 2021 it will be time for you to step into the Raccoon City police station as Dead by Daylight’s meets with Resident Evil.
As announced today in our 5th Anniversary Broadcast, the new Chapter includes a Killer, Nemesis. Take control of Umbrella’s bloodthirsty bio-organic weapon and hunt your targets without mercy.
But Nemesis isn’t the only addition to the character roster: 2 new Survivors are joining The Entity’s Realm with Leon S. Kennedy and Jill Valentine. Unflinching in his mission to expose Umbrella, Leon has proven himself a true survivor since his first day with the RPD. Jill is a brilliant S.T.A.R.S. agent, one of the only surviving members of her unit, and a hard target for even the most unrelenting adversary.
In the meantime, follow us on social and subscribe to our newsletter to stay in the know on everything Dead by Daylight.
Missed the 5th Anniversary Broadcast? Check it out here:
Added a maximum turn rate per frame to the Blight's rush for very high sensitivity input.
Increased controller sensitivity and controller maximum turn rate for the Blight's rush.
The Huntress add-on "Wooden Fox" now triggers undetectable at the beginning of the reload interaction and its duration has been increased to 15 seconds
Miscellaneous
Huntress ammo count is now updated at the end of the reload interaction.
Bug Fixes
Fixed an issue that caused characters being sold with temporary discounts to not be purchasable with shards anymore.
Fixed an issue that would cause survivor characters to emote when pressing Numpad 1 or Numpad 2 even if not bound to those keys.
Fixed an issue that could cause a survivor to be unreachable if downed while unhooking another survivor.
Fixed an issue that could prevent accessories from remaining properly attached to the Hag's mud phantasm while wearing certain outfits.
Fixed an issue that could prevent the interaction progress bar from properly resetting to 0 when cancelling the seal portal interaction on the Demogorgon's portals (visual issue only).
Fixed an issue that could cause the wrong first person animation to play when playing the Twins and taking control of Charlotte.
Fixed an issue that could prevent progress towards "Getting the Hang of it" when ranking up.
Fixed an issue that could prevent survivors from being hit by the Deathslinger's projectile while using a key.
Fixed an issue that could cause the Hag's phantasm trap to display the aura of the Hag when placed in front of a generator.
Fixed an issue that could prevent the Nightmare from seeing survivor's sleep immunity timers.
Fixed an issue that could prevent a survivor's right arm from bending correctly when holding a firecracker.
Fixed an issue that could cause the Nightmare to become permanently invisible from the perspective of a survivor being killed with a "mori" interaction if the action is cancelled before the animation begins.
Fixed an issue that could cause motion blur when rotating characters in the store
Fixed issues with the Trapper masks Worn Gaze, Redox Eyes and Iron Chuckles that prevented them from displaying properly.
Fixed an issue that could cause held medkits, toolboxes or keys to clip with injured female survivor models while running
Fixed an issue that could prevent the Nurse from blinking through the silo's cap on the map Torment Creek.
Fixed an issue that could cause an unreachable bear trap to spawn inside the ground in the silo on the map Torment Creek.
Fixed an issue that could prevent flashlights from blinding killers when used through the windows of Thompson's House
Fixed an issue that could cause incorrect collision on the second floor of Father Campbell's Chapel.
Fixed an issue that could cause incorrect collision when falling off a hill in Mount Ormond Resort
Fixed an issue that could prevent downed survivors from being picked up next to a specific haystack on Coldwind Farm maps
Fixed a collision issue on the harvester in Coldwind Farm maps that could prevent characters from reaching the haybales from the ramp
Fixed an issue that could prevent a window vault location from displaying properly in Léry's Memorial Institute
Xbox Series X|S only:
Fixed an issue that caused the application to crash upon Signing out of the active account on the initial interaction screen.