Dead by Daylight - Peanits

FEATURES
  • Added a new Killer - The Trickster
  • Added a new Survivor - Yun-Jin Lee
  • Added a setting to change the privacy of the party
  • Added the Chat Filter feature
  • Added an error message when a user fails to add a friend because he has too many friends

CONTENT
The Blight
  • Adjusted his first person animations and camera position to be higher up
  • Reworked the collision detection for his power. It should now be consistent with basic attack obstruction and no longer result in sliding off various surfaces.

The Wraith
  • Increased his cloaked move speed
  • Decreased his move speed while uncloaking
  • Reduced the Windstorm addon move speed bonuses to compensate for the above speed changes
  • Removed the uncloaking move speed penalties from the Windstorm addons

Accessibility
  • Colorblind modes have been added and can be accessed VIA the Options menu.

Perks
  • Decisive Strike - Now deactivates when performing certain actions that are not part of evading the Killer

HUD
  • Increased the visibility and size of the negative status effect timer fill.
  • Made adjustments to the player status timer bar to be more accurate and added back the glows to indicate when the timer bar is paused or requires attention.
  • Improved performance.

Menus
  • Updated the accept and cancel buttons on Friend and Group requests to have a greater visual difference.

Visual Update
  • Visual Update for the main Lobby, Store and Tally

BUG FIXES
  • Fixed a crash in the initial interaction screen.
  • Fixed a crash in the Play as Killer lobby that could occur when repeatedly holding the Ready button to cancel the search.
  • Fixed an issue that prevented Killers to drop on top of the chairs in Ormond's chalet.
  • Fixed an issue that could cause a crash when using Victor to pounce on a survivor as they exit the trial.
  • Fixed an issue that could cause Victor to stay stuck inside the hills unique to the Red Forest maps.
  • Fixed an issue that caused the infected VFX behind the survivor icon to not be fully completed when the Survivor is affected by Broken status effect.
  • Fixed an issue that could cause Survivors to remain standing until they move when downed from a Deep Wound status.
  • Fixed an issue that caused Killers and Survivors to be seen floating in certain spots on hills in Asylum maps.
  • Fixed an issue that caused the Survivor’s health bar to no longer flash when the timer is paused.
  • Fixed an issue that could cause the Trail of Punishment of the Damned sound effect to keep playing even if no trails were left behind.
  • Fixed an issue that caused Survivor to not stay on the ground after dying status animation has occurred
  • Fixed an issue that could cause players to spawn inside a collision (therefore not being able to move) when loading into the Dead Dawg Saloon map
  • Fixed an issue that could prevent repairing a generator from the light post side in Grim Pantry
  • Fixed an issue that could prevent Survivor health bars from being visually accurate (bar would appear empty before Survivor dies).
  • Fixed an issue that caused the item's icon on the ground to overlap with the progress bar when equipped with some specific items (only if the In-Game HUD scale is 85% or lower).

Switch only:
  • Fixed an issue where selecting an Archive cinematic would briefly play a few frames of the last previously viewed cinematic.
  • Fixed a crash that may occur when holding both buttons to switch between Survivors in Spectator Mode.

Stadia only:
  • Fixed an issue with the UI prompts showing for a wrong platform when using a keyboard and a controller.

KNOWN ISSUES
  • Victor can get stuck in the Basement hook and cannot pounce on survivors
  • The Nurse may become unable to do any actions after a Blink Grab
  • Survivors do not generate Killer Instinct when interacting with the Demogorgon's Portal
  • Survivors will clip inside the environment or float during some interactions
  • Survivors do not look back smoothly when crouching near a wall or asset
  • Hex: Ruin does not automatically regress generators
  • Projectiles go through pallets
  • Oni's sword 'Yamaoka Blade' appears to stretch erratically from a distance
  • Ammo Items in lockers do not spawn unless the Trickster is present in a match. When playing as other Killers, the locker is empty.
Feb 23, 2021
Dead by Daylight - Peanits

CONTENT
  • Raised camera to original position when crawling
  • Changed transition animations in Survivor Locomotion to make the controls feel more responsive.
HUD Layout Changes:

  • Moved the objectives from the top center of the screen to the bottom left corner and removed the additional text. Objectives are now icon based.
  • Increased the size of the objectives icons and added background shading to help improve their visibility when viewed on bright environments.
  • Increased the font size of the generator count number.
  • Reduced the size of the Killer's hook count widget to be more in line with the other objectives.
  • Lowered the stack of player status widgets from the top left corner to the lower left corner. They now sit just above the new objectives location and expand upwards.
  • Increased the width and height of the timer bar under the player names in the player status widget.
  • Added a new setting in the Settings menu to control the size of the Skill Check independently of the HUD scale setting.
BUG FIXES
  • Fixed an issue that could cause Killers to appear further away than they actually were on Survivor screens (This was the primary cause of the hit registration (hitbox) issues seen since 4.5.0)
  • Fixed an issue that caused survivors to crawl faster than intended.
  • Fixed an issue that prevented event bloodpoints from being awarded from certain indoor generator types used on maps including Midwich Elementary and Lery's Memorial Hospital.
  • Fixed an issue with survivor camera-based interaction priority that could make it impossible to prioritize interactable objects on the ground (such as bear traps near pallets).
  • Fixed an issue that could cause survivors with the perk Calm Spirit to scream when caught in a bear trap.
  • Fixed an issue with Hex: The Third Seal and Hex: Undying that could cause the hexed players and hexed player count to be incorrectly reset when the Third Seal's totem is destroyed and Undying is still active.
  • Fixed an issue that could cause the haste status effect icon not to show when using Refined Serum.
  • Fixed an issue that could allow the nurse to attack during the first few frames of fatigue after a blink, and skip the fatigue.
  • Fixed an issue that prevented the add-ons Black Heart and Mew's Guts from increasing the Demogorgon's recovery speed.
  • Fixed an issue that caused the survivor's portrait become highlighted any time infection from the Plague was increasing. It should only highlight to indicate when a survivor has reached maximum sickness.
  • Fixed an issue that could cause the speed boost from uncloaking with the Wraith add-on The Serpent to trigger too early to be of use.
  • Fixed an in issue that could cause incorrect values for the Unbroken emblem.
  • Fixed an issue that could cause players to end up on the wrong side of pallets when stunning a killer.
  • Fixed an issue that could prevent the proper indicators from displaying for the Doctor when using Shock Therapy, Static Blast, or missed Snap Out Of It skill checks.
  • Fixed an issue that caused survivors to keep the default outfit between the lobby and the loading screen to the trial when playing a Custom Game.
  • Fixed an issue where old event items would sometimes appear in bloodwebs.
  • Fixed an issue where the UI can show a healthy survivor as injured when healed for two health states very quickly.
  • Fixed various collision-related issues Crotus Penn Asylum.
  • Fixed an issue that would cause charms on hooks to not be visible to Killers.
  • Fixed an issue that would cause the game to get stuck on the tally screen when entering spectator mode at the same time last Survivor reaches the tally screen.
BUG FIXES MISSING FROM 4.5.1 AND 4.5.0 PATCH NOTES
Following bugs were fixed, but not mentioned in previous Patch notes.

  • Fixed an issue that could cause injured survivor sounds be louder than intended after rush-entering a locker (they should be audible, but muffled) (missing note from patch 4.5.1)
  • Fixed an issue that could prevent the Plague from being able to infect window vaults with Vile Purge (missing note from patch 4.5.1)
  • Fixed an issue that could prevent the Shape from playing recoil animations or sound effects when hitting an obstruction in Evil Within III (missing note from patch 4.5.1)
  • Fixed an issue that could reduce the Legion's acceleration while attacking with Feral Frenzy (missing note from patch 4.5.1)
  • Fixed an issue that could prevent the Huntress from hearing audio feedback on a long-range hatchet hit (missing note from patch 4.5.0)
  • Fixed an issue with the perk Deception that could cause a "Hide" prompt to appear but not be usable (missing note from patch 4.5.0)
[Windows store only]
  • Fixed a crash that occurred when revoking the consent.
KNOWN ISSUES
  • Skill Check UI Scaler option in the options menu appears in English for all non-English languages. This will be fixed with the next Chapter patch.
Dead by Daylight

Dead by Daylight developer Behaviour Interactive is revising changes it recently made to the asymmetrical survival horror's HUD in response to critical player feedback.

"Here's a preview of the changes we'll be making to the HUD following your feedback," tweeted Behaviour, including an image of the proposed new design. "Please note that this is a work in progress. We are still actively working on making changes, which will appear with the *second* bugfix patch."

The most "notable changes" include lowered Survivor statuses, lowered hook counter, moved objectives from top to bottom left, removed text from objectives, and skill checks now have their own UI scaling option, too.

Read more

Dead by Daylight - ThomasBHVR


Celebrate the Year of the Ox in Dead by Daylight with the Gilded Stampede celebration.

From February 11th – 25th, the Fog will be transformed into a vibrant celebration full of fireworks and colorful lanterns in honor of the Lunar New Year.

For a limited time, the Gilded Stampede celebration features a Lunar New Year themed lobby, themed Generators and Hooks, as well as the return of the Chinese Firecracker Item and Red Envelope Offering.

The celebration also introduces the Festive Toolbox, a brand-new item for Survivors. Packed to the brim with fireworks, it's prepared to celebrate all your life’s successes... and failures.


LUNAR NEW YEAR REWARDS



Keep an eye on the Dead by Daylight social channels and the in-game news throughout the celebration for special promo codes to unlock some free Gilded Stampede Collection items.

Enter the Fog during the celebration to redeem 50,000 Bloodpoints per day – that’s a total of 700,000 Bloodpoints to earn if you log in every day throughout the Gilded Stampede celebration.


NEW STORE COLLECTION


Celebrate the Lunar New Year in style with the Gilded Stampede Collection.

Join the stampede with The Wraith’s The Golden Ox and The Deathslinger’s The Oxen Bounty outfits - adorned in golden ox horns, they'll slaughter any who dare cross their paths.


LUNAR NEW YEAR SALE



From February 12th – 18th, the Moonrise and Scarlet Swarm collections are available at up to 30% OFF!
Enter the Fog and enjoy the Gilded Stampede festivities!
Dead by Daylight - ThomasBHVR


The Observer’s Auris Web now features new Glyph Challenges, which enable both Survivors and Killers to spawn new interactable items within their matches. Keep an eye open for these to appear in your Trials, for those who are up to the task.

As you brave your way through new challenges, you will uncover the never-before-seen memories of Sally Smithson (The Nurse), Yui Kimura, and The Observer.



Life is a paradox. Change one thing, change everything. We are but walking contradictions of past, present and future selves. A saint in one world, a killer in another and both true and not true at the same time. If I could go back…would I change anything? Would I do things differently knowing that the slightest change could trigger a snowball that tumbles and grows to become an avalanche of death and destruction?

Unlockable character Memories include:

  • Sally Smithson (The Nurse) – THE CLEANSING OF CROTUS PRENN
  • Yui Kimura – CRASH AND BURN
  • The Observer – IN SEARCH OF THINGS LOST

In the DIVERGENCE Rift, earn over 60 cosmetic items through the Free and Premium tracks to be yours forever, even once the Rift closes. Unlock 13 new outfits, including the DIVERGENCE Collection for the Tome VI focus characters. Unlock the Rift Pass in-game and get instant access to 3 exclusive items for 1,000 Auric Cells. You can earn it all back by playing the game.

Look deeper into the Fog with Tome VI: DIVERGENCE. Available now through The Archives.
Dead by Daylight - PatBrutal_BHVR


RELEASE SCHEDULE
ALL PLATFORMS
Update: 11 AM EST

PATCH NOTES
Click here

TOME VI: DIVERGENCE | TRAILER
Click here

THE REALM BEYOND | PART 4
Click here

DEVELOPER UPDATE: JANUARY 2021
Click here

Jan 14, 2021
Dead by Daylight - PatBrutal_BHVR


Time:
Jan 15 11 A.M. EST to Jan 22

Dead by Daylight - PatBrutal_BHVR


SCHEDULE
PTB goes live: January 12th, 11 AM ET

CONTENT
  • Visual Update: Crotus Prenn Asylum
  • Visual Update: Gideon Meat Plant
  • Survivor Locomotion Animation Update
  • In-game HUD Update
  • The Clown Gameplay Update
  • Various Perk & Killer changes

DEV UPDATE JANUARY 2021
https://forum.deadbydaylight.com/en/discussion/217721

HOW TO ACCESS THE PTB
https://forum.deadbydaylight.com/en/discussion/26/

PATCH NOTES
https://forum.deadbydaylight.com/en/kb/patchnotes

HOW TO REPORT BUGS
https://forum.deadbydaylight.com/en/categories/4-5-0-ptb-bug-reporting

HOW TO GIVE FEEDBACK
https://forum.deadbydaylight.com/en/categories/4-5-0-ptb-feedback
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