Sep 17, 2015
Sky Rogue - Forkbeard
Alpha 25.8 Changelog:

- Beginner Controls: a new option before the tutorial as well as in the Controls menu for if you have never played a flight sim or flying game and can't handle the normal "direct" controls, or if you really just prefer "point-n-fly" controls.
- "Fire Gun" button: L3 / Left Alt by default. You can bind a button to fire the first available gun on your aero (going clockwise on the weapon wheel)

GAMEPLAY:
- Added Kondor and Zulu squadrons as mission targets
- Some enemies have specials (just flares for now) and will use them
- Options menu has been reogranized into more submenus because it's getting crowded
- "Require Lock-On" Option: When enabled, guided weapons will not fire unless locked on to a target.
- "Swap Roll / Yaw" Option: When enabled, using mouse controls (for example), pressing A or D will roll, and moving the mouse left or right will yaw.
- "Look Sensitivity" Option: How quickly the camera rotates when you move the right stick or hold down the right mouse button.
- Using a gamepad, you can now exit the carrier screen using the B button, then pressing A on the resulting prompt. Formerly you always had to pause and press select to quit, which wasn't obvious.
- When a gamepad is plugged in, keyboard controls will still work for menus
- You can rebind menu controls. If you lock yourself out of menus, you can always use the mouse to fix the problem.

MODDING:
- Aeros can use the stats of built-in aeros as a template. This means, for example, that if you've made something that looks like an interceptor, you can give it the same stats as the Vector or Raiju. Instructions are in the official modding guide.
- .aero.json "skinName" property: Aeros can specify a default skin that's automatically loaded with the aero, so players don't have to manually equip the skin you provided. The name follows the format: "skin_{.png name without extension}", ex: "Space Police.png" has the name "skin_Space Police"
- If a custom aero can't be loaded, it will not break the loading of other aeros of skins. If you don't see your aero appearing, please copy and paste the contents of your ".aero.json" file into this to help you find the error: http://jsonlint.com/

FIXES:
- Upgraded from Unity 5.1.0 -> 5.1.3, which may fix some crashes
- The locked mouse no longer uses the hexagon icon, but uses the hardware pointer. Recent versions of Unity let me lock the cursor inside the window, so the option still exists but it just uses the hardware pointer. The software-driven hexagon cursor would sometimes move erratically if you ever experienced framerate issues, so this should fix any weirdness related to that.
- When the cursor is hidden or shown is controlled more tighly now, so if you were for example playing the game in Big Picture mode and got annoyed with the mouse cursor showing up during flight even though you're using a gamepad, it should no longer happen.
- If the AI flies too far off the map, it will try to fly back to the island
- AI which patrols (AWACS, Kondor, Zulu) actually does so properly instead of flying in circles
- Mods are only loaded at startup to reduce loading times. Free Flight will, however, reload mods every time you enter it just like before.
- Minor optimizations in some cpu-hungry code

TWEAKS:
- Climb performance for all aeros increased slightly (like before, interceptors have slightly higher performance than others)
- Interceptors have a 25% higher ceiling (+500 units)
- AAM-MR Javelin speed increased 10%
- AAM-IR Diamondback speed increased 10%
- ACE enemy evasion tweaked so there are windows where they won't actively try to evade missiles. This actually makes them more aggressive!
- "Cosmonaut" and "Wespe" skins (now "Hive Drone") are now built-in skins
Sep 17, 2015
Sky Rogue - nihilocrat
Alpha 25.8 Changelog:

- Beginner Controls: a new option before the tutorial as well as in the Controls menu for if you have never played a flight sim or flying game and can't handle the normal "direct" controls, or if you really just prefer "point-n-fly" controls.
- "Fire Gun" button: L3 / Left Alt by default. You can bind a button to fire the first available gun on your aero (going clockwise on the weapon wheel)

GAMEPLAY:
- Added Kondor and Zulu squadrons as mission targets
- Some enemies have specials (just flares for now) and will use them
- Options menu has been reogranized into more submenus because it's getting crowded
- "Require Lock-On" Option: When enabled, guided weapons will not fire unless locked on to a target.
- "Swap Roll / Yaw" Option: When enabled, using mouse controls (for example), pressing A or D will roll, and moving the mouse left or right will yaw.
- "Look Sensitivity" Option: How quickly the camera rotates when you move the right stick or hold down the right mouse button.
- Using a gamepad, you can now exit the carrier screen using the B button, then pressing A on the resulting prompt. Formerly you always had to pause and press select to quit, which wasn't obvious.
- When a gamepad is plugged in, keyboard controls will still work for menus
- You can rebind menu controls. If you lock yourself out of menus, you can always use the mouse to fix the problem.

MODDING:
- Aeros can use the stats of built-in aeros as a template. This means, for example, that if you've made something that looks like an interceptor, you can give it the same stats as the Vector or Raiju. Instructions are in the official modding guide.
- .aero.json "skinName" property: Aeros can specify a default skin that's automatically loaded with the aero, so players don't have to manually equip the skin you provided. The name follows the format: "skin_{.png name without extension}", ex: "Space Police.png" has the name "skin_Space Police"
- If a custom aero can't be loaded, it will not break the loading of other aeros of skins. If you don't see your aero appearing, please copy and paste the contents of your ".aero.json" file into this to help you find the error: http://jsonlint.com/

FIXES:
- Upgraded from Unity 5.1.0 -> 5.1.3, which may fix some crashes
- The locked mouse no longer uses the hexagon icon, but uses the hardware pointer. Recent versions of Unity let me lock the cursor inside the window, so the option still exists but it just uses the hardware pointer. The software-driven hexagon cursor would sometimes move erratically if you ever experienced framerate issues, so this should fix any weirdness related to that.
- When the cursor is hidden or shown is controlled more tighly now, so if you were for example playing the game in Big Picture mode and got annoyed with the mouse cursor showing up during flight even though you're using a gamepad, it should no longer happen.
- If the AI flies too far off the map, it will try to fly back to the island
- AI which patrols (AWACS, Kondor, Zulu) actually does so properly instead of flying in circles
- Mods are only loaded at startup to reduce loading times. Free Flight will, however, reload mods every time you enter it just like before.
- Minor optimizations in some cpu-hungry code

TWEAKS:
- Climb performance for all aeros increased slightly (like before, interceptors have slightly higher performance than others)
- Interceptors have a 25% higher ceiling (+500 units)
- AAM-MR Javelin speed increased 10%
- AAM-IR Diamondback speed increased 10%
- ACE enemy evasion tweaked so there are windows where they won't actively try to evade missiles. This actually makes them more aggressive!
- "Cosmonaut" and "Wespe" skins (now "Hive Drone") are now built-in skins
Sky Rogue - contact@rockpapershotgun.com (Tim Stone)

With Fidget, our Ferret scout car, on loan to the Peshmerga, and Pam, our photo-reconnaissance de Havilland Mosquito, grounded with dry rot, Flare Path is totally reliant on the intel-gathering equipment of cyber comrades at the moment. Today’s stories came via Subsim.com’s cod-kissed sonobuoys, Tactical Wargames’ perpetually circling Auster AOP, Real and Simulated Wars’ energetic-Dutch-schoolboy-on-a-bicycle, and Rock, Paper, Shotgun’s own infinite Tu-95.

… [visit site to read more]

Aug 20, 2015
Sky Rogue - Forkbeard
Again, a quick bugfix release, very short changelist this time:

FIXES:
- Co-op control issues that made the mode practically unplayable have been fixed. If you experience any issues, try turning on the "XInput" option in settings. Co-op still requires two controllers to work
- People experiencing freezes / crashes related to save data corruption, you'll get an informative "bluescreen". This is to avoid overwriting your save data, which may or may not be substantial.
Aug 20, 2015
Sky Rogue - nihilocrat
Again, a quick bugfix release, very short changelist this time:

FIXES:
- Co-op control issues that made the mode practically unplayable have been fixed. If you experience any issues, try turning on the "XInput" option in settings. Co-op still requires two controllers to work
- People experiencing freezes / crashes related to save data corruption, you'll get an informative "bluescreen". This is to avoid overwriting your save data, which may or may not be substantial.
Aug 17, 2015
Sky Rogue - Forkbeard
Another release that's mostly bugfixes. Same as the version that's been on indev for a few days!

Alpha 25.6 Changelog:

- Co-op progression should be working properly now
- There is an "XInput" box in the options menu. As it says, it requires a restart of the game.
Enabling the option will fix the problem with two Xbox 360 controllers sharing throttle inputs.
It will PROBABLY fix the double-button issue with Xbox One controllers.
I encourage everyone having input issues to try enabling it and see if it improves things.

TWEAKS:
- Increased AAM-MR reload rate
- Decreased AAM-IR avionics cost
- Decreased MIRV reload rate
- Flares launch in a much wider pattern and trigger sooner, so they should be more useful
- Reinforcements will ignore an invisible enemy limit so they more reliably spawn
- Quick-switching weapons by tapping the "switch weapons" button works better and doesn't disrupt flight
- Therefore, the weapon menu will take a few split-seconds longer to appear

FIXES:
- VSync setting should work again (use -force-d3d9 if for some reason it doesn't)
- AGM-FF missiles aim a few meters higher so they don't run into the ground so easily
- Launching the game when the save file or options file is corrupted for some reason should not prevent you from starting the game
- When loading skins, the ".PNG" extension won't be accidentally included when it's in all caps
- Some non-Steam players were having issues launching the game
- Mods should work for Mac players
- When landing in-mission, or in co-op or free flight modes, navigating to the Aerolab menu when there's no tech researched will no longer cause the game to soft lock
Aug 17, 2015
Sky Rogue - nihilocrat
Another release that's mostly bugfixes. Same as the version that's been on indev for a few days!

Alpha 25.6 Changelog:

- Co-op progression should be working properly now
- There is an "XInput" box in the options menu. As it says, it requires a restart of the game.
Enabling the option will fix the problem with two Xbox 360 controllers sharing throttle inputs.
It will PROBABLY fix the double-button issue with Xbox One controllers.
I encourage everyone having input issues to try enabling it and see if it improves things.

TWEAKS:
- Increased AAM-MR reload rate
- Decreased AAM-IR avionics cost
- Decreased MIRV reload rate
- Flares launch in a much wider pattern and trigger sooner, so they should be more useful
- Reinforcements will ignore an invisible enemy limit so they more reliably spawn
- Quick-switching weapons by tapping the "switch weapons" button works better and doesn't disrupt flight
- Therefore, the weapon menu will take a few split-seconds longer to appear

FIXES:
- VSync setting should work again (use -force-d3d9 if for some reason it doesn't)
- AGM-FF missiles aim a few meters higher so they don't run into the ground so easily
- Launching the game when the save file or options file is corrupted for some reason should not prevent you from starting the game
- When loading skins, the ".PNG" extension won't be accidentally included when it's in all caps
- Some non-Steam players were having issues launching the game
- Mods should work for Mac players
- When landing in-mission, or in co-op or free flight modes, navigating to the Aerolab menu when there's no tech researched will no longer cause the game to soft lock
Aug 9, 2015
Sky Rogue - Forkbeard
This version has been in indev branch for awhile, so indev players already have this version.

- Steam Workshop items should appear in-game
- The location of mod files has changed, please consult the modding guide for details: http://steamcommunity.com/sharedfiles/filedetails/?id=495393634#

TWEAKS:
- Island size increases slightly in later levels
- Mission objectives will spawn farther away from the player
- There is a short grace period before any enemy will target you
- Aeroboost has infinite uses but much longer cooldown
- SAM turrets shouldn't appear on Mission 1
- FRIGATEs will likely have SAM-LRs in later islands

FIXES:
- AWACS escorts were too numerous; they are now the same size as normal patrols
- ACE enemies should no longer stall and crash when attacked with MIRVs
- "INCOMING" warnings should no longer get stuck on screen
- Raiju should no longer be gigantic on the Research menu
- TOROs are hostile again
Aug 9, 2015
Sky Rogue - nihilocrat
This version has been in indev branch for awhile, so indev players already have this version.

- Steam Workshop items should appear in-game
- The location of mod files has changed, please consult the modding guide for details: http://steamcommunity.com/sharedfiles/filedetails/?id=495393634#

TWEAKS:
- Island size increases slightly in later levels
- Mission objectives will spawn farther away from the player
- There is a short grace period before any enemy will target you
- Aeroboost has infinite uses but much longer cooldown
- SAM turrets shouldn't appear on Mission 1
- FRIGATEs will likely have SAM-LRs in later islands

FIXES:
- AWACS escorts were too numerous; they are now the same size as normal patrols
- ACE enemies should no longer stall and crash when attacked with MIRVs
- "INCOMING" warnings should no longer get stuck on screen
- Raiju should no longer be gigantic on the Research menu
- TOROs are hostile again
Aug 5, 2015
Sky Rogue - Forkbeard
Alpha 25.3 Changelog:

- Mouse sensitivity is now adjustable in the Options menu
- Fixed default mouse sensitivity being too high
- There is now a "Low Graphics" option in the Options menu if your graphics card (such as Intel) has trouble with shadows or AA

Next up: A tool to let you upload skins / aeros to the Steam Workshop, and any bugs I can manage to fix.
...