Boss 101 - Donley Time Foundation


The guys hope you're having a great day and remember to LIVE YOUR DREAMS!

-Tim
Boss 101 - Donley Time Foundation


The guys hope you're having a great day and remember to LIVE YOUR DREAMS!

-Tim
Boss 101 - Donley Time Foundation


You asked for it and you got it! Welcome to the Boss 101 update where we sweat the details and share the secrets behind the making of Boss 101 the game.

Speaking of details, this week we’re looking at more of the little touches we think make Boss 101 a special game. Things like interface cleanup as well as various UI screen niceties to enhance your game experience are covered. We feel the ONLY way to bring Boss 101 into your life is by giving you OUR VERY BEST EFFORT and then some. We also believe the way to make a mark, give you value and bring you back for more is to put forth an effort so spectacular you can’t ignore the joy we had making it.

Every day we look at ways to make each element of the game as fun, engaging and charming as possible. No screen, character or BUTTON is immune to this thinking. It’s not enough to have a great gameplay feature or some neat looking loading screen. We feel each part of the experience must match up and equal the rest. We have themed the entire game around the Boss 101 look so let’s check out samples of what I am blabbing about shall we?

Main Screen Options Panel



Once you get to the main screen panel you can access the base options for the game. Among other things you will be able to configure your keyboard controls. Let’s talk about that for a second.

When we first looked at this panel we had static icons to represent the various controls you were going to remap. That’s all well and good but how much cooler is it when the buttons move and activate? MUCH BETTER WE SAY! Check out the screen:





Work in Progress Movie Room Icons



You can see here in the movie room the start of the process for labels. We are adding in animated icons for the movies you can replay. Again, a static icon would do just fine but that’s not us and we think we can do better FOR YOU! We’ll post more in progress images here as we go forward.

The room! The work in progress area:



Close up





The Endless Boss Win Warp Screen




Winning a round in the Endless Boss mode will toss you to the warp screen where you can catch your breath and ready yourself for the next round. Here is where ROB and the Cosmic Clicks ship will meet you for a refueling stop. We thought about this room and felt ROB would definitely want to be on this journey with you so we had him join you in the win area.



Of course the gophers show up to give the Clicks ship a bit of polish and top off the fuel tank. YOU KNOW!



OK – that is it for the week’s highlights. Hope you enjoyed seeing the plan come closer to fruition. Boss 101 will be released sooner than later and though we can’t put a pin on the EXACT DATE we can tell you this – it will be the most fun, most charm and the very best value we can possibly give you. YES!!!

Take care and remember to LIVE YOUR DREAMS!

-Tim

Boss 101 on Steam Wishlist us if you would be so kind. Thank you!

http://store.steampowered.com/app/380920
Boss 101 - Donley Time Foundation


You asked for it and you got it! Welcome to the Boss 101 update where we sweat the details and share the secrets behind the making of Boss 101 the game.

Speaking of details, this week we’re looking at more of the little touches we think make Boss 101 a special game. Things like interface cleanup as well as various UI screen niceties to enhance your game experience are covered. We feel the ONLY way to bring Boss 101 into your life is by giving you OUR VERY BEST EFFORT and then some. We also believe the way to make a mark, give you value and bring you back for more is to put forth an effort so spectacular you can’t ignore the joy we had making it.

Every day we look at ways to make each element of the game as fun, engaging and charming as possible. No screen, character or BUTTON is immune to this thinking. It’s not enough to have a great gameplay feature or some neat looking loading screen. We feel each part of the experience must match up and equal the rest. We have themed the entire game around the Boss 101 look so let’s check out samples of what I am blabbing about shall we?

Main Screen Options Panel



Once you get to the main screen panel you can access the base options for the game. Among other things you will be able to configure your keyboard controls. Let’s talk about that for a second.

When we first looked at this panel we had static icons to represent the various controls you were going to remap. That’s all well and good but how much cooler is it when the buttons move and activate? MUCH BETTER WE SAY! Check out the screen:





Work in Progress Movie Room Icons



You can see here in the movie room the start of the process for labels. We are adding in animated icons for the movies you can replay. Again, a static icon would do just fine but that’s not us and we think we can do better FOR YOU! We’ll post more in progress images here as we go forward.

The room! The work in progress area:



Close up





The Endless Boss Win Warp Screen




Winning a round in the Endless Boss mode will toss you to the warp screen where you can catch your breath and ready yourself for the next round. Here is where ROB and the Cosmic Clicks ship will meet you for a refueling stop. We thought about this room and felt ROB would definitely want to be on this journey with you so we had him join you in the win area.



Of course the gophers show up to give the Clicks ship a bit of polish and top off the fuel tank. YOU KNOW!



OK – that is it for the week’s highlights. Hope you enjoyed seeing the plan come closer to fruition. Boss 101 will be released sooner than later and though we can’t put a pin on the EXACT DATE we can tell you this – it will be the most fun, most charm and the very best value we can possibly give you. YES!!!

Take care and remember to LIVE YOUR DREAMS!

-Tim

Boss 101 on Steam Wishlist us if you would be so kind. Thank you!

http://store.steampowered.com/app/380920
Boss 101 - Donley Time Foundation


Working on the front end UI. Specifically the save game panel so it shows your current gun and hat. These days it's about the nice touches as we polish up Boss 101 heading into the final stretch.

Remember to live your dreams people!

-Tim
Boss 101 - Donley Time Foundation


Working on the front end UI. Specifically the save game panel so it shows your current gun and hat. These days it's about the nice touches as we polish up Boss 101 heading into the final stretch.

Remember to live your dreams people!

-Tim
Boss 101 - Donley Time Foundation


Welcome to the latest Boss 101 update!

Let’s talk some more about world building in Boss 101. Specifically we are going to talk about the way we setup environments in the game and make them consistent during your stay in the Command Center.

Let’s look at how this evolved. We have the Start Screen and early on we wanted it to have a variety of environments (rain, night, day, etc). The idea was to give you a sense of time and life in the game. You leave, come back and time has passed.

Well, you can imagine that opened up a rabbit hole of possibilities for us. The moment we had a changing Start Screen we talked about changing the pet window in the Command Center. Of course, once you do THAT you start to think about all the other screens built off there which would likely have the same environment.

Start Screen – Sunset


Ok – so we looked at Kite Hill and thought “That’s in the same area but maybe off to the left or right from the start screen.” It wasn’t long before we hooked up that location to have the same type of environment (with slight tweaks) as the start screen. From there we ended up going through all the locations you can access directly from the Command Center and creating custom but similar looks for you to see.

Kite Hill – Sunset from another vantage point


We have the Endless Boss Launch area. The Clicks ship in there shows and open sky that now reflects the rest of the Command Center. Pet Hill as well as the Options and the Credits Movie area are all part of the main game environment you see at the beginning.

Endless Boss launch area with opening to sky


Pet Hill


Options Screen WIP


The thing we wanted for you was to make something special and interesting when you played. A lot of our time is put into making the game feel like a place and the people you meet as interesting as possible.

Examples with a Rainbow Sky

Pet Hill with Rainbows!


Endless Launch rainbows



We really do believe it is ALL of this which adds up to make a special game. As we heard Racer X once say “When YOU care, THEY care” and who are we to argue.




Thanks again for stopping by and remember to LIVE YOUR DREAMS!

-Tim
Boss 101 - Donley Time Foundation


Welcome to the latest Boss 101 update!

Let’s talk some more about world building in Boss 101. Specifically we are going to talk about the way we setup environments in the game and make them consistent during your stay in the Command Center.

Let’s look at how this evolved. We have the Start Screen and early on we wanted it to have a variety of environments (rain, night, day, etc). The idea was to give you a sense of time and life in the game. You leave, come back and time has passed.

Well, you can imagine that opened up a rabbit hole of possibilities for us. The moment we had a changing Start Screen we talked about changing the pet window in the Command Center. Of course, once you do THAT you start to think about all the other screens built off there which would likely have the same environment.

Start Screen – Sunset


Ok – so we looked at Kite Hill and thought “That’s in the same area but maybe off to the left or right from the start screen.” It wasn’t long before we hooked up that location to have the same type of environment (with slight tweaks) as the start screen. From there we ended up going through all the locations you can access directly from the Command Center and creating custom but similar looks for you to see.

Kite Hill – Sunset from another vantage point


We have the Endless Boss Launch area. The Clicks ship in there shows and open sky that now reflects the rest of the Command Center. Pet Hill as well as the Options and the Credits Movie area are all part of the main game environment you see at the beginning.

Endless Boss launch area with opening to sky


Pet Hill


Options Screen WIP


The thing we wanted for you was to make something special and interesting when you played. A lot of our time is put into making the game feel like a place and the people you meet as interesting as possible.

Examples with a Rainbow Sky

Pet Hill with Rainbows!


Endless Launch rainbows



We really do believe it is ALL of this which adds up to make a special game. As we heard Racer X once say “When YOU care, THEY care” and who are we to argue.




Thanks again for stopping by and remember to LIVE YOUR DREAMS!

-Tim
Boss 101 - Donley Time Foundation


Tuning the abilities for a few of the sweet hats in Boss 101. Here is a small sampling of the lid goodness!

Talk with you soon and remember to live your dreams!

-Tim
Boss 101 - Donley Time Foundation


Tuning the abilities for a few of the sweet hats in Boss 101. Here is a small sampling of the lid goodness!

Talk with you soon and remember to live your dreams!

-Tim
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