Boss 101 - Donley Time Foundation
Welcome to the weekly Boss 101 Update!

Max’s (and your) Chain Gun in Boss 101

Max’s Chain Gun aka your MAIN GUN. This is the gun you use throughout the game and always have with you. Of course you have an alternate gun you can equip but the chain gun stays. It’s your go-to item for battling bosses.

Well, since we are making it the main gun we wanted to make it worthwhile to use and not go out of style. You might be asking yourself, “Self, how did they accomplish that?” Good question!



We give you the ability to upgrade the gun as you acquire bounty money. The gun starts out as a rusty old beater but you can get it into “whoop-ass” territory soon enough. Heck, pair it with the correct hat to boost its power and you will be rocking the bosses to the floor in no time.

When we started development we didn’t originally have this many levels of chain gun upgrades. As we played and progressed over the year we looked at the player guns and specifically this one. Since it was used so much we felt it needed to have some oomph and after checking out the bosses, intended gameplay and progression we came up with the current upgrades. Make no mistake the main question we ask of anything put in the game is “Is this fun?”

If I had to break down the thought process in the game features I would say this:

“What is this trying to do?”
“Is it fun?”
“Does it succeed at the above?”
(this question is asked from the perspective of a fan who has paid for Boss 101)

The more reasons and yes answers for the above the better. We love the idea of cool for cool’s sake but at the same time we think it is even more awesome if something can be cool AND make some sort of sense in the game world and to the player.

We CANNOT wait till you are holding a controller and player Boss 101 yourself.

Check out some shots of the chain gun in action:
Your starting gun (there is a joke in there somewhere)


Chain Gun Level 3


Chain Gun Level 6


Chain Gun Level 9


Will you wield the golden Level 10 gun?!!?!? Reach for the sky and achieve it I say!



Remember folks – live your dreams, no one else will!

-Tim
Boss 101 - Donley Time Foundation
Welcome to the weekly Boss 101 Update!

Max’s (and your) Chain Gun in Boss 101

Max’s Chain Gun aka your MAIN GUN. This is the gun you use throughout the game and always have with you. Of course you have an alternate gun you can equip but the chain gun stays. It’s your go-to item for battling bosses.

Well, since we are making it the main gun we wanted to make it worthwhile to use and not go out of style. You might be asking yourself, “Self, how did they accomplish that?” Good question!



We give you the ability to upgrade the gun as you acquire bounty money. The gun starts out as a rusty old beater but you can get it into “whoop-ass” territory soon enough. Heck, pair it with the correct hat to boost its power and you will be rocking the bosses to the floor in no time.

When we started development we didn’t originally have this many levels of chain gun upgrades. As we played and progressed over the year we looked at the player guns and specifically this one. Since it was used so much we felt it needed to have some oomph and after checking out the bosses, intended gameplay and progression we came up with the current upgrades. Make no mistake the main question we ask of anything put in the game is “Is this fun?”

If I had to break down the thought process in the game features I would say this:

“What is this trying to do?”
“Is it fun?”
“Does it succeed at the above?”
(this question is asked from the perspective of a fan who has paid for Boss 101)

The more reasons and yes answers for the above the better. We love the idea of cool for cool’s sake but at the same time we think it is even more awesome if something can be cool AND make some sort of sense in the game world and to the player.

We CANNOT wait till you are holding a controller and player Boss 101 yourself.

Check out some shots of the chain gun in action:
Your starting gun (there is a joke in there somewhere)


Chain Gun Level 3


Chain Gun Level 6


Chain Gun Level 9


Will you wield the golden Level 10 gun?!!?!? Reach for the sky and achieve it I say!



Remember folks – live your dreams, no one else will!

-Tim
Boss 101 - Donley Time Foundation
Boss 101 Screenshot - the gophers and their marvelous flying machines. Catch 'em all when they fly around the levels.

They're living their dreams and so should you!

Boss 101 - Donley Time Foundation
Boss 101 Screenshot - the gophers and their marvelous flying machines. Catch 'em all when they fly around the levels.

They're living their dreams and so should you!

Boss 101 - Donley Time Foundation
Welcome to the weekly Boss 101 update

We’re getting in to the final stretch of 2015 and wow, the year has FLOWN by. It seems not long ago we started the weekly updates with the intent to keep you informed of our progress and communicate what Boss 101 was about.

HOLY CRAP TIME FLIES!



Heading into 2016

I guess we have already spoken about the 2016 plans but it bears refreshing. Boss 101 is currently heading towards a mid 2016 ship date. That is the result of the amount of polish and storytelling we want to do. The game COULD be done a lot sooner if we were willing to cut features and development time but ultimately we don’t feel it’s the correct thing to do. We think you deserve our VERY BEST EFFORT so we are giving you that!

Current Developments

A lot of the upcoming weeks are about tuning and polishing the underlying systems for guns, hats and boss weapons. As you might imagine these systems are connected so we are taking the time to refresh and reevaluate how things work. The last week has been breaking down the way the boss weapons are working with the hat system. A lot of this is ‘rock, scissors, paper’ balancing and sometimes that can go pretty easily if you have a solid foundation. We had long ago put a system in place which allows us to drop in and test values for weapons and abilities.  

Random Bosses


Boss Tuning Work


Boss 101 is about bosses being made by you from a collection of boss parts. This leads to a lot of situations where you are mostly likely facing something completely new and unseen. Since that was probably the norm rather than the exception we are making sure you have options when you fight. One path is to pick your favorite gun and just start blasting, hoping your skill will carry you through. Another is to analyze the boss you are about to fight and make some deductions on HIS weakness versus YOUR strengths. You can play it as you want and both ways have benefits. For me, I do a bit of both. I have some favorite guns I tend to use a lot but sometimes I want to really out the hurt on a boss so I ring a hat or gun that will directly counter something he has. It’s a pretty fun system we hope you will enjoy too. Some images!!

Tuning




Some Boss Status Effect Icons you might see


Remember to keep living your dreams folks – no one else will do it for you!

-Tim
Boss 101 - Donley Time Foundation
Welcome to the weekly Boss 101 update

We’re getting in to the final stretch of 2015 and wow, the year has FLOWN by. It seems not long ago we started the weekly updates with the intent to keep you informed of our progress and communicate what Boss 101 was about.

HOLY CRAP TIME FLIES!



Heading into 2016

I guess we have already spoken about the 2016 plans but it bears refreshing. Boss 101 is currently heading towards a mid 2016 ship date. That is the result of the amount of polish and storytelling we want to do. The game COULD be done a lot sooner if we were willing to cut features and development time but ultimately we don’t feel it’s the correct thing to do. We think you deserve our VERY BEST EFFORT so we are giving you that!

Current Developments

A lot of the upcoming weeks are about tuning and polishing the underlying systems for guns, hats and boss weapons. As you might imagine these systems are connected so we are taking the time to refresh and reevaluate how things work. The last week has been breaking down the way the boss weapons are working with the hat system. A lot of this is ‘rock, scissors, paper’ balancing and sometimes that can go pretty easily if you have a solid foundation. We had long ago put a system in place which allows us to drop in and test values for weapons and abilities.  

Random Bosses


Boss Tuning Work


Boss 101 is about bosses being made by you from a collection of boss parts. This leads to a lot of situations where you are mostly likely facing something completely new and unseen. Since that was probably the norm rather than the exception we are making sure you have options when you fight. One path is to pick your favorite gun and just start blasting, hoping your skill will carry you through. Another is to analyze the boss you are about to fight and make some deductions on HIS weakness versus YOUR strengths. You can play it as you want and both ways have benefits. For me, I do a bit of both. I have some favorite guns I tend to use a lot but sometimes I want to really out the hurt on a boss so I ring a hat or gun that will directly counter something he has. It’s a pretty fun system we hope you will enjoy too. Some images!!

Tuning




Some Boss Status Effect Icons you might see


Remember to keep living your dreams folks – no one else will do it for you!

-Tim
Boss 101 - Donley Time Foundation
Did you know you once you help out the gophers and bring them back to your base you get a FREE gopher hat to commemorate your awesomeness. Does the hat give you powers? You have to find out, so get on it!

Remember to keep living your dreams folks - no one else will do it for you!

Boss 101 - Donley Time Foundation
Did you know you once you help out the gophers and bring them back to your base you get a FREE gopher hat to commemorate your awesomeness. Does the hat give you powers? You have to find out, so get on it!

Remember to keep living your dreams folks - no one else will do it for you!

Boss 101 - Donley Time Foundation
Welcome to this latest Boss 101 update!

As you might know we are well into tuning the game and making it as fun as we can for YOU! An area of interest is the amazing HAT STORE and all the wonderful goodies you can purchase in it.

We have over 200 hats and most all serve a practical purpose when it comes to playing the game and winning with style. If you have been following the dev blog you know hats provide a good amount of buffs to your character. They can beef up your weapons, give you more money when you win and they can protect you from boss attacks. That right there is a MOUTHFUL so let’s look at how we are balancing and tuning the numbers to make the most sense for you the player.

We start with a gigantic Excel sheet with all the hats and abilities listed on it. From there we can see how things relate to each other and how to scale the cost and performance of the hats. We actually do a similar thing for guns and other products in the game too.

The beginnings of all tuning - the planning stage


You can see we have a specific layout here to help speed up the inputting of abilities into the game. The Excel sheet (or Google Docs if you prefer) contains the names of the powers as well as the associated sprites and code which is called to use the hat. Once everything is nice and tidied up here it is a small matter of some cut and paste to bring this into the game.

The sheets have the sprite names for easy cut and paste


We are using GameMaker for Boss 101 and here are the kinds of fun things you too can expect when bringing your game to life. CODE and lots of it. Don’t be afraid! Well-structured code is your friend and mine. Boss 101 has a rather orderly code base to make things easy for a low level code guy like myself. That is all due to the powerhouse abilities of our lead programmer Joshua. He’s helped setup a situation where I can go in and implement easy changes and adjustments to the game. I cannot stress enough how important it is to have a strong group of people on your team. It makes all the difference in your day to day.

Opening up Gamemaker and diving in


Handling the hat scripts


Once things are setup you can see the result in the Hat Store. Here we have a Kell hat ready to go for testing!



Over in the Make a Boss we have a typical situation you, the player, will encounter. A new boss with abilities you want to counter. So, pop open the Equip panel and search for the perfect lid to bring into battle. As you can see, boss abilities are listed on either side for easy comparison to your abilities. For instance this boss looks to have a web shooting arm. Well, thankfully the Kell hat looks to have a pretty decent amount of web resistance.



If you are feeling froggy you can even hit the ole RANDOM button to try your luck. Better yet, maybe you want to trust ROB with your battle plan. He will pick what he feels it the best hat and weapon you have for any particular battle.

So there you have it. A short look at the kind of work we are putting into one small aspect of Boss 101. There’s more to come each week as we look at more of the systems going into the game. In the meanwhile – thank you for stopping by and for your support!

Remember always to live your dreams!

-Tim
Boss 101 - Donley Time Foundation
Welcome to this latest Boss 101 update!

As you might know we are well into tuning the game and making it as fun as we can for YOU! An area of interest is the amazing HAT STORE and all the wonderful goodies you can purchase in it.

We have over 200 hats and most all serve a practical purpose when it comes to playing the game and winning with style. If you have been following the dev blog you know hats provide a good amount of buffs to your character. They can beef up your weapons, give you more money when you win and they can protect you from boss attacks. That right there is a MOUTHFUL so let’s look at how we are balancing and tuning the numbers to make the most sense for you the player.

We start with a gigantic Excel sheet with all the hats and abilities listed on it. From there we can see how things relate to each other and how to scale the cost and performance of the hats. We actually do a similar thing for guns and other products in the game too.

The beginnings of all tuning - the planning stage


You can see we have a specific layout here to help speed up the inputting of abilities into the game. The Excel sheet (or Google Docs if you prefer) contains the names of the powers as well as the associated sprites and code which is called to use the hat. Once everything is nice and tidied up here it is a small matter of some cut and paste to bring this into the game.

The sheets have the sprite names for easy cut and paste


We are using GameMaker for Boss 101 and here are the kinds of fun things you too can expect when bringing your game to life. CODE and lots of it. Don’t be afraid! Well-structured code is your friend and mine. Boss 101 has a rather orderly code base to make things easy for a low level code guy like myself. That is all due to the powerhouse abilities of our lead programmer Joshua. He’s helped setup a situation where I can go in and implement easy changes and adjustments to the game. I cannot stress enough how important it is to have a strong group of people on your team. It makes all the difference in your day to day.

Opening up Gamemaker and diving in


Handling the hat scripts


Once things are setup you can see the result in the Hat Store. Here we have a Kell hat ready to go for testing!



Over in the Make a Boss we have a typical situation you, the player, will encounter. A new boss with abilities you want to counter. So, pop open the Equip panel and search for the perfect lid to bring into battle. As you can see, boss abilities are listed on either side for easy comparison to your abilities. For instance this boss looks to have a web shooting arm. Well, thankfully the Kell hat looks to have a pretty decent amount of web resistance.



If you are feeling froggy you can even hit the ole RANDOM button to try your luck. Better yet, maybe you want to trust ROB with your battle plan. He will pick what he feels it the best hat and weapon you have for any particular battle.

So there you have it. A short look at the kind of work we are putting into one small aspect of Boss 101. There’s more to come each week as we look at more of the systems going into the game. In the meanwhile – thank you for stopping by and for your support!

Remember always to live your dreams!

-Tim
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