Fishing Planet - alex
Scary Halloween Fishing!
Starting today, you're in for some terrifyingly exciting fishing! Are you up for it? Then let's go!



ACCEPT THE CHALLENGE IF YOU DARE
Horrible monster-mutant gars have been spotted in Missouri, North Carolina and Florida!

If you have the courage, try catching them at night (7 p.m. - 5 a.m.) using special freaky baits and glowing bobbers!

Once you catch a certain number, and get a 3rd level unique halloween-style achievement, you'll be awarded an exclusive new item which only the monster-gar-hunters shall have in fishing planet! Be one of the few.

Hurry! The time is ticking and this event will continue only for 10 Nights.

DISCOUNTS IN PREMIUM SHOP INTRODUCED
You have asked us and there will be discounts! 30-Day and 7-Day Premium accounts at 30% OFF!

TRICK-OR-TREAT DLC PACK Available
Our EXCLUSIVE Halloween edition fishing goodies like the infernal Hell Troy Telescopic Rod and the Fire Fenix Match Rod that rose straight from the ashes, combined creepy Halloween baits, night fishing Glow Bobbers, is sure to awaken the holiday spirit and help you land the horrendous mutant Gars this Gar-O-Ween, earn the freaky new Achievements and creepy prizes! And a great Iron Maiden Stringer with Max Single Fish Weight: 55 Lb/25 kg; Total Fish Weight: 110 Lb/50 kg - Ideal for max Gars

DISCOUNTS IN PREMIUM SHOP INTRODUCED
You have asked us and there will be discounts! 30-Day and 7-Day Premium accounts at 30% OFF!

NEW MONSTER FISH ADDED(MUTANT GARS):
Albino Ghost Gar (FLORIDA)

Green Ogre Gar (NORTH CAROLINA)

Black Vampire Gar (MISSOURI)


NEW REGULAR FISH SPECIES ADDED:
Flathead Catfish added to North Carolina


FEATURES ADDED
  • Exclusive rods added, available in Trick-or-Treat DLC Pack Only
  • New freaky baits added
  • Three new Halloween-style Achievements added
  • Exclusive tackle and equipment
  • Sinister evil eyes glowing in the darkness added
  • Sneaky evil moon added
  • Scary night sounds added
  • And small other new additions.
  • Bite and fish escape message logic fixed (stops showing LVL5 and up)
  • Drag settings can be changed by pressing 9-0
  • Tilde "`" HUD controls now duplicated on F2 key

    Gather all your courage and GO NIGHT FISHING!

    GAROWEEN ACHIEVEMENT DETAILS
    We hade added three new cumulative Achievements based on catching Halloween Monster Gars (one Achievement per each species)
    • SILVER BULLET ACHIEVEMENT FOR CATCHING Black Vampire Gars REWARD - SCARECROW HAT

    • GRAB YOUR TORCH AND PITCHFORKS! ACHIEVEMENT FOR CATCHING Green Ogre Gars REWARD - PSYCHO KILLER VEST

    • GHOST SUMMONER ACHIEVEMENT FOR CATCHING Albino Ghost Gars REWARD - PANDORA’S BOX

    SCARY FISHING TIPS
    Keep in mind that even superb tackle alone won’t get the job done. Only your skills and knowledge will land those huge Monster Gars! Here’s a few tips:
    • Gars like to stalk their prey closer to the surface, so adjusting your line leader to about 2 feet (60 cm) should do the trick.
    • Halloween Baits for Halloween Gars! But don’t forget about the classic Gar yummies.
    • Mutant Gars are feisty and muscular fish, so make sure to use the most powerful tackle available!
    • For big Gars use big Hooks. These fellows have huge snouts!
    • There are many spots where Gars feed at each location, search them if you are not afraid!
    • ...Scary Halloween Fishing!;)
Fishing Planet - alex
Scary Halloween Fishing!
Starting today, you're in for some terrifyingly exciting fishing! Are you up for it? Then let's go!



ACCEPT THE CHALLENGE IF YOU DARE
Horrible monster-mutant gars have been spotted in Missouri, North Carolina and Florida!

If you have the courage, try catching them at night (7 p.m. - 5 a.m.) using special freaky baits and glowing bobbers!

Once you catch a certain number, and get a 3rd level unique halloween-style achievement, you'll be awarded an exclusive new item which only the monster-gar-hunters shall have in fishing planet! Be one of the few.

Hurry! The time is ticking and this event will continue only for 10 Nights.

DISCOUNTS IN PREMIUM SHOP INTRODUCED
You have asked us and there will be discounts! 30-Day and 7-Day Premium accounts at 30% OFF!

TRICK-OR-TREAT DLC PACK Available
Our EXCLUSIVE Halloween edition fishing goodies like the infernal Hell Troy Telescopic Rod and the Fire Fenix Match Rod that rose straight from the ashes, combined creepy Halloween baits, night fishing Glow Bobbers, is sure to awaken the holiday spirit and help you land the horrendous mutant Gars this Gar-O-Ween, earn the freaky new Achievements and creepy prizes! And a great Iron Maiden Stringer with Max Single Fish Weight: 55 Lb/25 kg; Total Fish Weight: 110 Lb/50 kg - Ideal for max Gars

DISCOUNTS IN PREMIUM SHOP INTRODUCED
You have asked us and there will be discounts! 30-Day and 7-Day Premium accounts at 30% OFF!

NEW MONSTER FISH ADDED(MUTANT GARS):
Albino Ghost Gar (FLORIDA)

Green Ogre Gar (NORTH CAROLINA)

Black Vampire Gar (MISSOURI)


NEW REGULAR FISH SPECIES ADDED:
Flathead Catfish added to North Carolina


FEATURES ADDED
  • Exclusive rods added, available in Trick-or-Treat DLC Pack Only
  • New freaky baits added
  • Three new Halloween-style Achievements added
  • Exclusive tackle and equipment
  • Sinister evil eyes glowing in the darkness added
  • Sneaky evil moon added
  • Scary night sounds added
  • And small other new additions.
  • Bite and fish escape message logic fixed (stops showing LVL5 and up)
  • Drag settings can be changed by pressing 9-0
  • Tilde "`" HUD controls now duplicated on F2 key

    Gather all your courage and GO NIGHT FISHING!

    GAROWEEN ACHIEVEMENT DETAILS
    We hade added three new cumulative Achievements based on catching Halloween Monster Gars (one Achievement per each species)
    • SILVER BULLET ACHIEVEMENT FOR CATCHING Black Vampire Gars REWARD - SCARECROW HAT

    • GRAB YOUR TORCH AND PITCHFORKS! ACHIEVEMENT FOR CATCHING Green Ogre Gars REWARD - PSYCHO KILLER VEST

    • GHOST SUMMONER ACHIEVEMENT FOR CATCHING Albino Ghost Gars REWARD - PANDORA’S BOX

    SCARY FISHING TIPS
    Keep in mind that even superb tackle alone won’t get the job done. Only your skills and knowledge will land those huge Monster Gars! Here’s a few tips:
    • Gars like to stalk their prey closer to the surface, so adjusting your line leader to about 2 feet (60 cm) should do the trick.
    • Halloween Baits for Halloween Gars! But don’t forget about the classic Gar yummies.
    • Mutant Gars are feisty and muscular fish, so make sure to use the most powerful tackle available!
    • For big Gars use big Hooks. These fellows have huge snouts!
    • There are many spots where Gars feed at each location, search them if you are not afraid!
    • ...Scary Halloween Fishing!;)
Fishing Planet - Olcha
Today we’ll talk a bit about Achievements in Fishing Planet.
Some of them are very simple to understand and some could be a bit tricky.

The simplest ones are fish farming achievements. Like Trout Master. Catch a certain number of trouts and you get it. Such achievements target specific fish species (Pikes, Basses, etc.) or a certain fish class (Trophy or Unique). Simple and clear.

Another simple set of achievements can be obtained within a limited timeframe. You are required to do something within one calendar day. A calendar day should not be confused with an in-game day that you spend on a location. Achievement counter is reset at midnight.
This currently means server time, which is UTC-5.

Some achievements require to do something “in a row”. So you are required to do a series of successful actions. Any unsuccessful action will break the sequence and you will be required to start from the beginning. This could be much harder to do. And for many of these achievements you will also require some luck aside of your fishing skills.

For example, with Lucky Bobber you should perform a series of successful strikes in a row. If you miss a fish bite - start from the beginning. Another example could be the Angling Machine achievement. This requires you to catch every fish on every bite.

You may do everything perfectly: you strike in time, your choice of hook size is correct, your bait is wisely selected, etc., but the fish might escape regardless. Because it’s a fish.

Patience and luck put together will lead you to success!

It’s also worth pointing out that there are some hidden achievements in the game. You will not see them, until you actually unlock the first stage.
Search and you will find them.

Good luck!
Fishing Planet - Olcha
Today we’ll talk a bit about Achievements in Fishing Planet.
Some of them are very simple to understand and some could be a bit tricky.

The simplest ones are fish farming achievements. Like Trout Master. Catch a certain number of trouts and you get it. Such achievements target specific fish species (Pikes, Basses, etc.) or a certain fish class (Trophy or Unique). Simple and clear.

Another simple set of achievements can be obtained within a limited timeframe. You are required to do something within one calendar day. A calendar day should not be confused with an in-game day that you spend on a location. Achievement counter is reset at midnight.
This currently means server time, which is UTC-5.

Some achievements require to do something “in a row”. So you are required to do a series of successful actions. Any unsuccessful action will break the sequence and you will be required to start from the beginning. This could be much harder to do. And for many of these achievements you will also require some luck aside of your fishing skills.

For example, with Lucky Bobber you should perform a series of successful strikes in a row. If you miss a fish bite - start from the beginning. Another example could be the Angling Machine achievement. This requires you to catch every fish on every bite.

You may do everything perfectly: you strike in time, your choice of hook size is correct, your bait is wisely selected, etc., but the fish might escape regardless. Because it’s a fish.

Patience and luck put together will lead you to success!

It’s also worth pointing out that there are some hidden achievements in the game. You will not see them, until you actually unlock the first stage.
Search and you will find them.

Good luck!
Fishing Planet - alex
Hey!

Today we are introducing a new DLC - Predator Hunter Pack.

Predator Hunter Pack designed specially for predator hunters and anglers who do not feel like waiting to get Crankbaits and the newest rods and reels. The Pack contains a selection of tackle ideal for fishing Pike, Walleye and ready for Muskie and is designed to assure best possible experience for players who travel to Michigan and boost user progress to get there faster.

Purchasing the pack is a true steal deal as it is more than 50% cheaper than the same items with ingame currency and it features a huge MagFin FishHut Keepnet G that allows to take 220 lb's of fish as well as a selection of gold items.

Pricing shall be announced later today.

The update features a tweak that makes the goods from the pack go to your home storage instead of messing up with your current set-up.



Package includes:
  • 5000 CREDITS use to purchase new tackle, pay for fishing trips, repairs and any other in-game expenses.
  • 50 GOLD COINS use to purchase advanced fishing tackle, available only for Gold. Spend your Gold wisely!
  • 30-DAY PREMIUM Enjoy 30 days of Premium Status and advance your game progress by getting a 50% boost to Experience earned for every fish you catch!

RODS ‘N REELS fantastic Spinning combos for Pike and Walleye fishing:

    Rods:
  • Rivertex Thora 9' 6"
  • Rivertex GalaxyCast 8' 6"
    Reels:
  • RIVERTEX Exterminator 4500
  • RIVERTEX VorteX 4000


TERMINAL TACKLE:
A selection of predatory fish tackle that will ensure you enjoy fighting even with Muskie!

  • LINES: Braid .007", Braid .008", Braid .009", Braid .011", Fluoro .018", Fluoro .02"
  • CRANKBAITS: Crawfish, Perch, Rainbow, White&Blue and Lemon patterns
  • LURES: Lemon Tiger and Red Tiger Medium spoons

JIG TACKLE:

Softbaits
  • 4", 5", 6" Worms in Pearl, Chocolate, Purple, Acid Green color patterns
  • 3", Grubs in Ruby, Acid Yellow, White, Orange color patterns
  • 4" Shads in Yellow and Red Tail, Swamp Green, White and Red Head color patterns

Jig HeadsJigHead 1/3 Oz, #2/0, JigHead 1/2 Oz, #2/0, JigHead 1/2 Oz, #3/0, JigHead 3/4 Oz, #3/0, JigHead 1/2 Oz, #4/0, JigHead 6/7 Oz, #4/0, JigHead 5/8 Oz, #6/0, JigHead 1 1/16 Oz, #6/0, JigHead 1/2 Oz, #8/0, JigHead 6/7 Oz, #8/0

EQUIPMENT:
Ultimate rod and tackle storing equipment, plus a fish-friendly gigantic Keepnet that allows to safely keep or release your catch without causing damage to the fish! You also get our unique Genesis Beta Tester Cap - an exclusive accessory available Predator Hunter Pack owners on the stages of Steam OBT. The Genesis Cap says it all, no question asked! You were there at the very inception of our Fishing Planet universe!

  • MagFin FishHut Keepnet G
  • Comfort Camper Waist Coat
  • Lucky Seven Rod Case
  • Genesis Beta-tester Cap


FISHING LICENSES (30 days):

  • Advanced Missouri License
  • Advanced New York License
  • Advanced North Carolina License
  • Advanced Michigan License
Fishing Planet - alex
Hey!

Today we are introducing a new DLC - Predator Hunter Pack.

Predator Hunter Pack designed specially for predator hunters and anglers who do not feel like waiting to get Crankbaits and the newest rods and reels. The Pack contains a selection of tackle ideal for fishing Pike, Walleye and ready for Muskie and is designed to assure best possible experience for players who travel to Michigan and boost user progress to get there faster.

Purchasing the pack is a true steal deal as it is more than 50% cheaper than the same items with ingame currency and it features a huge MagFin FishHut Keepnet G that allows to take 220 lb's of fish as well as a selection of gold items.

Pricing shall be announced later today.

The update features a tweak that makes the goods from the pack go to your home storage instead of messing up with your current set-up.



Package includes:
  • 5000 CREDITS use to purchase new tackle, pay for fishing trips, repairs and any other in-game expenses.
  • 50 GOLD COINS use to purchase advanced fishing tackle, available only for Gold. Spend your Gold wisely!
  • 30-DAY PREMIUM Enjoy 30 days of Premium Status and advance your game progress by getting a 50% boost to Experience earned for every fish you catch!

RODS ‘N REELS fantastic Spinning combos for Pike and Walleye fishing:

    Rods:
  • Rivertex Thora 9' 6"
  • Rivertex GalaxyCast 8' 6"
    Reels:
  • RIVERTEX Exterminator 4500
  • RIVERTEX VorteX 4000


TERMINAL TACKLE:
A selection of predatory fish tackle that will ensure you enjoy fighting even with Muskie!

  • LINES: Braid .007", Braid .008", Braid .009", Braid .011", Fluoro .018", Fluoro .02"
  • CRANKBAITS: Crawfish, Perch, Rainbow, White&Blue and Lemon patterns
  • LURES: Lemon Tiger and Red Tiger Medium spoons

JIG TACKLE:

Softbaits
  • 4", 5", 6" Worms in Pearl, Chocolate, Purple, Acid Green color patterns
  • 3", Grubs in Ruby, Acid Yellow, White, Orange color patterns
  • 4" Shads in Yellow and Red Tail, Swamp Green, White and Red Head color patterns

Jig HeadsJigHead 1/3 Oz, #2/0, JigHead 1/2 Oz, #2/0, JigHead 1/2 Oz, #3/0, JigHead 3/4 Oz, #3/0, JigHead 1/2 Oz, #4/0, JigHead 6/7 Oz, #4/0, JigHead 5/8 Oz, #6/0, JigHead 1 1/16 Oz, #6/0, JigHead 1/2 Oz, #8/0, JigHead 6/7 Oz, #8/0

EQUIPMENT:
Ultimate rod and tackle storing equipment, plus a fish-friendly gigantic Keepnet that allows to safely keep or release your catch without causing damage to the fish! You also get our unique Genesis Beta Tester Cap - an exclusive accessory available Predator Hunter Pack owners on the stages of Steam OBT. The Genesis Cap says it all, no question asked! You were there at the very inception of our Fishing Planet universe!

  • MagFin FishHut Keepnet G
  • Comfort Camper Waist Coat
  • Lucky Seven Rod Case
  • Genesis Beta-tester Cap


FISHING LICENSES (30 days):

  • Advanced Missouri License
  • Advanced New York License
  • Advanced North Carolina License
  • Advanced Michigan License
Fishing Planet - alex


Hey guys, we have some great news for you!:)

Newbies and mid-levelers, remember how you wanted more fun stuff to do in Fishing Planet? Well, guess what? You'll get it!;)

Starting next week you're in for some fishing excitement like never before!
Wondering what it's all about? There's already a hint in the game!

Still can't guess? Then you'll just have to wait a little bit longer...wink emoticon
So prepare you tackle and fishing rods, whatever your level is!
Fishing Planet - alex


Hey guys, we have some great news for you!:)

Newbies and mid-levelers, remember how you wanted more fun stuff to do in Fishing Planet? Well, guess what? You'll get it!;)

Starting next week you're in for some fishing excitement like never before!
Wondering what it's all about? There's already a hint in the game!

Still can't guess? Then you'll just have to wait a little bit longer...wink emoticon
So prepare you tackle and fishing rods, whatever your level is!
Fishing Planet - Olcha
Dear Community,

With this post we’ll start explaining the different aspects of Fishing Planet.

And the first topic is about the indicators in our game.

Fishing Planet has vast and deep mechanics within the fishing engine. We heard a lot of feedback about our game and found that many of you don’t understand what all the indicators are about. They speak out to you, but you don’t always understand the language.

First, I’ll tell you about the very concept of indicators. In real-life fishing an experienced angler receives a lot of information from the rod itself. Feeling the force applied to rod, controlling the line tension by gently touching it, looking closely at the rod tip to understand what’s going on with the lure in the water, feeling the fish attacks and strikes and instantly reacting on them. If forced impulse is applied to the rod, a fisherman will instantly react and will try to damper it.

Now, in the game it’s impossible for the player to feel the tension that way. However, in order to make a good fishing simulator we had to give a similar impression and inform the players. The in-Game indicator is telling you about the force. It can also alert you about some unwanted conditions you are about to encounter. A quick reaction can save your tackle from breaking or prevent a fish escape.

You should also know about some good and bad things that can happen to the line. Imagine you hooked a fish and started fighting it. While the hook is in the fish’s mouth, you should maintain the line tension to avoid losing the fish off the hook. On the other hand, if you apply too much force, you can just tear the fish’s lip and it will escape. Obviously, the fish does not enjoy being hooked. It will try to break loose by swimming towards you or jumping out of the water. It’ll pull, shake its head, and thrust in all directions to escape.

The picture below illustrates the key states of the indicator that all players should understand. The idea is simple: indicator stays empty when no force is applied to tackle. This can happen when line is slacked or there is no hooked fish. This is shown in picture 1 and can be seen most of the time.



The second picture is showing a partially filled indicator. When indicator looks like this - you are in the safe zone. You will not lose your fish and you will not break or damage you tackle. This is ideal and most desirable state.

Picture 3 shows an empty indicator with its bottom glowing yellow. This can be regarded as “first warning”. Line tension is too low. Start reeling in and/or pulling the rod up to create some tension. If you do not create line tension, after some time the indicator’s bottom will start glowing red like in picture 4. If this will happens - there is a risk of fish escape.

The same goes for the tension created by the fish itself. Indicator warns you about the force of your fish fight when its top starts glowing yellow (5). You should try to avoid creating excessive tension by pointing your rod down, discontinue reeling in, decreasing the drag force, etc. If your fight continues to be excessively fierce, the indicator top starts glowing red (6). That means you are under the risk of a fish escape because you’re pulling on the fish too hard.

If the indicator is fully filled like in picture 7 - then some of the tackle is overloaded. You need to decrease the tension to avoid tackle damage. In the game you can break your line, reel or rod. When this happens, you’ll lose your lure or hook along with some line. You will also lose the item that gets broken. So it is strongly advised to make sure the weakest part of all your tackle is the fishing line. This will protect you from breaking your reel or rod, which would be far worse and more costly. Typically, the tackle with the lowest load params is under the highest risk of breaking. The indicator is fully filled when any part of your tackle becomes overloaded.

The load can be decreased by changing the angle between the rod and the line and by decreasing the drag force. This should be done quickly enough, as your reaction time is limited and overload can easily result in breakage.
There are also secondary indicators showing you which part of tackle is overloaded.



As you can see, secondary indicators are highlighted when the rod or reel are overloaded. If only line is overloaded, no secondary indicator will be highlighted.

Each secondary indicator has two states. State 1 means that the Rod was overloaded during the current fish fight. Durability of this rod will be decreased. Indicator number 2 means that the Rod is critically overloaded and it will be broken unless relieved of the load quickly enough.
Secondary indicators number 3 and 4 have the same meaning for reel.

This pretty much covers everything we wanted to tell you guys about the indicators, tackle overload and breakage. I hope it’ll be useful for your fishing experience.
Let me know if you have any other questions. And stay tuned for more posts about other cool things in Fishing Planet.
Fishing Planet - Olcha
Dear Community,

With this post we’ll start explaining the different aspects of Fishing Planet.

And the first topic is about the indicators in our game.

Fishing Planet has vast and deep mechanics within the fishing engine. We heard a lot of feedback about our game and found that many of you don’t understand what all the indicators are about. They speak out to you, but you don’t always understand the language.

First, I’ll tell you about the very concept of indicators. In real-life fishing an experienced angler receives a lot of information from the rod itself. Feeling the force applied to rod, controlling the line tension by gently touching it, looking closely at the rod tip to understand what’s going on with the lure in the water, feeling the fish attacks and strikes and instantly reacting on them. If forced impulse is applied to the rod, a fisherman will instantly react and will try to damper it.

Now, in the game it’s impossible for the player to feel the tension that way. However, in order to make a good fishing simulator we had to give a similar impression and inform the players. The in-Game indicator is telling you about the force. It can also alert you about some unwanted conditions you are about to encounter. A quick reaction can save your tackle from breaking or prevent a fish escape.

You should also know about some good and bad things that can happen to the line. Imagine you hooked a fish and started fighting it. While the hook is in the fish’s mouth, you should maintain the line tension to avoid losing the fish off the hook. On the other hand, if you apply too much force, you can just tear the fish’s lip and it will escape. Obviously, the fish does not enjoy being hooked. It will try to break loose by swimming towards you or jumping out of the water. It’ll pull, shake its head, and thrust in all directions to escape.

The picture below illustrates the key states of the indicator that all players should understand. The idea is simple: indicator stays empty when no force is applied to tackle. This can happen when line is slacked or there is no hooked fish. This is shown in picture 1 and can be seen most of the time.



The second picture is showing a partially filled indicator. When indicator looks like this - you are in the safe zone. You will not lose your fish and you will not break or damage you tackle. This is ideal and most desirable state.

Picture 3 shows an empty indicator with its bottom glowing yellow. This can be regarded as “first warning”. Line tension is too low. Start reeling in and/or pulling the rod up to create some tension. If you do not create line tension, after some time the indicator’s bottom will start glowing red like in picture 4. If this will happens - there is a risk of fish escape.

The same goes for the tension created by the fish itself. Indicator warns you about the force of your fish fight when its top starts glowing yellow (5). You should try to avoid creating excessive tension by pointing your rod down, discontinue reeling in, decreasing the drag force, etc. If your fight continues to be excessively fierce, the indicator top starts glowing red (6). That means you are under the risk of a fish escape because you’re pulling on the fish too hard.

If the indicator is fully filled like in picture 7 - then some of the tackle is overloaded. You need to decrease the tension to avoid tackle damage. In the game you can break your line, reel or rod. When this happens, you’ll lose your lure or hook along with some line. You will also lose the item that gets broken. So it is strongly advised to make sure the weakest part of all your tackle is the fishing line. This will protect you from breaking your reel or rod, which would be far worse and more costly. Typically, the tackle with the lowest load params is under the highest risk of breaking. The indicator is fully filled when any part of your tackle becomes overloaded.

The load can be decreased by changing the angle between the rod and the line and by decreasing the drag force. This should be done quickly enough, as your reaction time is limited and overload can easily result in breakage.
There are also secondary indicators showing you which part of tackle is overloaded.



As you can see, secondary indicators are highlighted when the rod or reel are overloaded. If only line is overloaded, no secondary indicator will be highlighted.

Each secondary indicator has two states. State 1 means that the Rod was overloaded during the current fish fight. Durability of this rod will be decreased. Indicator number 2 means that the Rod is critically overloaded and it will be broken unless relieved of the load quickly enough.
Secondary indicators number 3 and 4 have the same meaning for reel.

This pretty much covers everything we wanted to tell you guys about the indicators, tackle overload and breakage. I hope it’ll be useful for your fishing experience.
Let me know if you have any other questions. And stay tuned for more posts about other cool things in Fishing Planet.
...