DOOM - contact@rockpapershotgun.com (Brendan Caldwell)

The creator of hell-inspired roguelike DoomRL [official site] has changed the game s name to DRL and shared its source code with the world after receiving a legal warning from ZeniMax, the owners of the Doom trademark, late last week. The letter had demanded the removal of all ZeniMax trademarks from meta tags, keywords, media, and other visible or concealed text that are connected to [the] website . And that s why the website now looks like this. … [visit site to read more]

DOOM - jasonBethesda


Today we are releasing Free Update 5, delivering even more of your top-requested features for DOOM. (We anticipate the update will be available at 12pm ET. Servers will be offline during the maintenance window and will reopen at approximately 4pm ET.)

Read on for the full list of fixes, improvements and features for Free Update 5.


Free Update 5 Release Notes

Multiplayer

  • Added new game mode, Infernal Run
    Teams fight to obtain the ball and score in the opponent’s goal
  • Added Bots for multiplayer
    Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes
  • Increased the maximum level cap to Echelon 11, level 50
  • Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap

  • Resolved an issue where rapid controller input caused unusually high shotgun damage.

SnapMap
  • You can now play as the DOOM Marine in Praetor Suit Armor
  • Added over 30 Lazarus Lab–themed modules
  • Added Lazarus Lab–themed props
  • Improved Object Limits
  • Persistent Integer variables that can be passed between missions within a campaign
  • Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory
  • Added the ability to Get and Set Score
  • You can now access the Leaderboard Score in the HUD
  • Added new (first-person view) Player Camera Entity
  • Added camera rumble FX and sounds
  • Added new player modifiers
  • Ledge grab time, power-up time, barrel damage, equipment cool down
  • Plasma weapon mastery
  • Additional single-player Interactables
  • New single-player styled Objective HUD
  • Added single-player Compass
  • General single-player consistency pass on HUD
  • Added more POI options
  • Show distance, show on compass
  • Updated victory and post-match summary screens
  • More interactable and customizable GUI
  • Added animated Echo Events
  • Added new FX/hazards
  • Added % encounter complete listener to encounters
  • Ability to remove AI from finished encounters and events
  • Ability to remove unspawned AI from the AIC
  • Added ability to turn off bobbing on pickups to place them however you want
  • Editor improvement to hide/show types of objects
  • Editor improvement to lock rotation when moving objects
  • Editor improvement to disable snapping of objects to the floor
  • Added armor Customizations and Taunts
DOOM - jasonBethesda


Today we are releasing Free Update 5, delivering even more of your top-requested features for DOOM. (We anticipate the update will be available at 12pm ET. Servers will be offline during the maintenance window and will reopen at approximately 4pm ET.)

Read on for the full list of fixes, improvements and features for Free Update 5.


Free Update 5 Release Notes

Multiplayer

  • Added new game mode, Infernal Run
    Teams fight to obtain the ball and score in the opponent’s goal
  • Added Bots for multiplayer
    Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes
  • Increased the maximum level cap to Echelon 11, level 50
  • Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap

  • Resolved an issue where rapid controller input caused unusually high shotgun damage.

SnapMap
  • You can now play as the DOOM Marine in Praetor Suit Armor
  • Added over 30 Lazarus Lab–themed modules
  • Added Lazarus Lab–themed props
  • Improved Object Limits
  • Persistent Integer variables that can be passed between missions within a campaign
  • Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory
  • Added the ability to Get and Set Score
  • You can now access the Leaderboard Score in the HUD
  • Added new (first-person view) Player Camera Entity
  • Added camera rumble FX and sounds
  • Added new player modifiers
  • Ledge grab time, power-up time, barrel damage, equipment cool down
  • Plasma weapon mastery
  • Additional single-player Interactables
  • New single-player styled Objective HUD
  • Added single-player Compass
  • General single-player consistency pass on HUD
  • Added more POI options
  • Show distance, show on compass
  • Updated victory and post-match summary screens
  • More interactable and customizable GUI
  • Added animated Echo Events
  • Added new FX/hazards
  • Added % encounter complete listener to encounters
  • Ability to remove AI from finished encounters and events
  • Ability to remove unspawned AI from the AIC
  • Added ability to turn off bobbing on pickups to place them however you want
  • Editor improvement to hide/show types of objects
  • Editor improvement to lock rotation when moving objects
  • Editor improvement to disable snapping of objects to the floor
  • Added armor Customizations and Taunts
DOOM II - contact@rockpapershotgun.com (Alice O'Connor)

I adore mods which give new life to mundane objects. Every crate in the crate-filled warehouse of CrateDM is potentially a player waiting to frag you. Prop Hunt modes put us in the mindset of level designers placing rocks and buckets. In Run For It!, a new mod for old Doom, objects which didn’t have legs do now have legs. Ammo packs, lamps, trees, barrels, weapons, corpses and goodness knows what else have sprouted arms and legs to run around. Yup, it’s as daft as it sounds. Watch this trailer, which comes complete with Doomy Yakety Sax: … [visit site to read more]

The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Alice O'Connor)

I’ve been playing a fair bit of actual physical pinball lately, having discovered a half-dozen machines across nearby pubs. My favourites put their themes into motion, like the NBA table where I get to launch the ball at a hoop (aided by mystical magnetism). The selection isn’t ideal, mind; I’m not much into basketball and Monopoly is so undesirable. No, digital pinball is a far better way to #engage with your favourite modern #brands in #brandball. Look, here come three new Bethesda-y DLC tables for Pinball FX2 [official site], plinging balls into Skyrim, Fallout, and Doom. Come see! … [visit site to read more]

Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

Had a week off. (No, not a holiday, no such thing when there’s a three-year-old in the house). Bit of a break from writing about games. Though I’d rebuild and resupply a little, come back fighting fit, ready for anything GAMESWORLD might throw at me next.

Anything but this. … [visit site to read more]

DOOM

For every brilliant fan-made project that borrows ideas and/or traits from popular licensed games, there are as many cease and desist copyright orders from big budget publishers that follow. This year alone has seen Nintendo step in on that really good Metroid II remake and No Mario's Sky, while Samsung wasn't exactly happy with the modders who mocked its ill-fated Note 7 handset. 

DoomRL—the free fan-made roguelike Doom spin-off that was launched in 2002—has now fallen foul of ZeniMax's legal remit it seems, with the id Software owner issuing a legal letter to creator Kornel Kisielewicz. "So... Zenimax have just written to me demanding I take down the DoomRL site," Kisielewicz said last night via Twitter, alongside a copy of ZeniMax's letter.

As you can see, ZeniMax writes: "This unauthorised use of ZeniMax's intellectual property falsely suggests ZeniMax's sponsorship or endorsement of your website. This practice infringes on ZeniMax's exclusive intellectual property rights." The publisher then suggests its trademark be removed from meta tags, keywords and media.  

While no one expects big budget publishers to advocate for projects, big or small, without receiving something in return nowadays, the context of this case makes it more peculiar than most. For one, DoomRL has existed for almost 15 years without issue and has always made clear its influence—I also don't imagine anyone would opt for a free fan-made ASCII-inspired roguelike over the real thing. ZeniMax has also publicly vouched for Brutal Doom—another fan-made project—however it's worth noting this is a mod for something they actually own.    

Perhaps the tipping point here is Kornel Kisielewicz's involvement with Jupiter Hell—a "turn-based sci-fi roguelike" inspired by DoomRL and Doom itself that's in the middle of a live Kickstarter campaign. It bills itself as an "RPG with modern 3D graphics, by the creator of D**m, the Roguelike"—the stars, I believe, having been added following ZeniMax's approach. 

Assuming it's seen through to completion, Kisielewicz serves to profit from Jupiter Hell which may be why ZeniMax has now chosen to intervene.

DOOM - contact@rockpapershotgun.com (Adam Smith)

Fan projects based on existing games are always at risk from publishers and other trademark holders who might decide to take legal action, removing a piece of media from distribution, or taking other less punitive measures. There’s a line of thought I see circulating among game journos whenever a decent fan project starts to receive attention: “Writing about this is worthwhile because it is great, but we would be summoning the Eye of Sauron.”

DoomRL [official site], the Doom-themed roguelike, has had press attention for years now, but ZeniMax hadn’t made any legal demands in relation to the Doom trademark until late last night. Now they have, but it doesn’t look like the end of the world.

… [visit site to read more]

The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (RPS)

Black Friday 2016 is finally here, and it’s of course the biggest day for deals yet. We’ve rounded up the best below, so if you’re looking for great games or PC hardware, step inside.

… [visit site to read more]

Invisible, Inc. - contact@rockpapershotgun.com (Brendan Caldwell)

Aside from starting a new tradition of unusually-named Steam Awards, Valve have also pulled out their worn and adored bargain bucket and have begun to fill it with games you ll enthusiastically buy and probably never play. Yes, it’s their Autumn Sale. In the streets, the apocalyptic jockeying for TVs and blenders has started. The moon has turned blood red. And I looked and behold a pale horse, and his name that sat on him was Black Friday, and sales followed with him. … [visit site to read more]

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