Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

Not much moving, not much shaking in last week’s top ten best-sellers, as the after-effects of the Steam sale are still felt and, without many major new releases or breakout hits, there’s that creeping sense of PC games in 2016 returning to business as usual. HERE COMETH THE BRANDS. We do get one new entry though, and it’s a pretty one. … [visit site to read more]

DOOM - contact@rockpapershotgun.com (Alice O'Connor)

A new Doom [official site] update has launched today, adding support for using the Vulkan API on supporting graphics cards. In short, Doom’s guts are now crammed full of the new hotness in goingfastness and the game should run better on most computers, letting you either bask in the glorious frames or crank up the prettiness.

… [visit site to read more]

DOOM - jleaveyBethesda
Vulkan support is now live for DOOM on PC. Below are some frequently asked questions, along with links to download the most recent drivers. Please also note that Steam controller support has also been included in this patch, so we've included some FAQs relating to it below as well.


Please be sure to update your drivers to these new version:

NVIDIA: 368.69 - Download the latest NVDIA drivers: http://www.nvidia.com/Download/index.aspx
.
AMD: 16.7.2 - Download the latest AMD drivers:
http://support.amd.com/en-us/download

FAQ

What is Vulkan?
Vulkan is a revolutionary graphics and compute API technology developed by the Khronos Group that allows game developers to interact with graphics hardware at a lower level, allowing for more efficient use of hardware, improving game performance.

On DOOM, Vulkan allows PC users to experience significant performance boosts on supported GPUs and CPUs, translating directly to better gameplay feel.

Most users on the minimum spec end of hardware will experience better performance at higher video settings. Users whose have recommended or above specs will experience exceptional performance with DOOM’s advanced video settings cranked up to full effect.

We’ll continue to work with AMD, NVIDIA and the Khronos Group to unlock the Vulkan API’s full potential through idTech 6, giving DOOM PC players a gameplay experience unlike anything else. Stay tuned for more updates.
For additional information on the Vulkan API, please visit the following links.

https://www.khronos.org/vulkan/

AMD: https://community.amd.com/community/gaming/blog/2016/07/11/radeon-graphics-takes-doom-to-the-next-level-with-vulkan-implementation


How do I get the Vulkan API?
DOOM Vulkan support will be enabled via a patch that goes live on Steam at 10:00am ET on Monday, July 11th, 2016. Vulkan will not run properly without updating to the latest unified drivers from AMD and NVIDIA for supported GPUs.

For more information on drivers, see the article below:
http://help.bethesda.net/app/answers/detail/a_id/33712/~/what-video-card-driver-versions-should-i-install-to-play-doom%3F


How do I get DOOM to run on the Vulkan API?
When launching DOOM from Steam, you’ll be prompted with a new menu to choose either OpenGL or Vulkan. To play with Vulkan, select the second menu option. You can also switch between OpenGL and Vulkan in game via the Advanced Settings options menu. The game will restart whenever you switch between OpenGL and Vulkan.


Does my graphics card support Vulkan?
If your graphics card meets the DOOM minimum requirements, it likely supports* Vulkan, but you’ll need the correct version of your GPU drivers in order to take advantage.

*Vulkan is not currently supported on NVIDIA GPUs with 2 GB of RAM on Windows 7 or on the GTX 690. Users with these GPUs need to run DOOM on the OpenGL graphics API.

For more information on drivers, see the article below:
http://help.bethesda.net/app/answers/detail/a_id/33712/~/what-video-card-driver-versions-should-i-install-to-play-doom%3F


Does Vulkan support change DOOM’s minimum PC specs?
The minimum PC specs for DOOM remain the same.


Does DOOM automatically have uncapped framerate when running on Vulkan?
To enable uncapped framerate, Vertical Sync needs to be disabled via the in-game (Video Settings) options.


Does DOOM support asynchronous compute when running on the Vulkan API?
Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set.
Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon.
Click here for additional information on asynchronous compute.

How do I enable the Steam controller when playing DOOM?
Once DOOM is loaded, the title will automatically detect the presence of the Steam controller and adapt controls and button prompts to match. No additional configuration is needed to use the default controller profile.


KNOWN ISSUES

DOOM crashes as soon as the game starts when running Vulkan on the NVIDIA GTX 690.
The NVIDIA GTX 690 is not currently supported to run Vulkan on DOOM. Users with this GPU will need to run the game on OpenGL .


DOOM crashes, is stuck on a black screen at launch or exhibits severe graphical corruption on supported NVIDIA GPUs that have 2GB VRAM when running Vulkan on Windows 7.
DOOM running Vulkan is not currently supported on NVIDIA GPUs with 2 GB of RAM on Windows 7. Users with these GPUs need to run DOOM on the OpenGL graphics AP


Performance may suddenly decrease when entering Object Mode in the SnapMap editor while running the Vulkan API.
If this issue occurs, exiting Object mode back to Blueprint mode, before going back into Object Mode may correct the issue. If the problem persists, we recommend you run the SnapMap editor on OpenGL (you’ll still be able to play your maps on Vulkan).


While running the Vulkan API, DOOM crashes when taking a screenshot using the Steam overlay on AMD GPUs.
This is a known issue with Vulkan API and AMD GPUs.


The game may crash on some AMD GPUs when locking the computer.
This is a known issue while running DOOM on the Vulkan API.


While running the Vulkan API on an NVIDIA GTX 970, strange black checkering or primarily black screens appear after changing resolution or display mode settings.
Graphical corruption may occur after resizing the game window while in windowed mode, and then switching the display mode from windowed to full screen. If this occurs, restarting the game application should correct the issue.


Launching SnapMap may take longer on the Vulkan API.
It may take longer for some users to launch SnapMap on Vulkan than it does on OpenGL.


Some AI pathing issues may exhibit on SnapMaps while running the Vulkan API.
We are currently investigating a fix for this to include in an upcoming patch.


Windows 10 users running OpenGL or Vulkan on the AMD R9 Fury X znd R9 390X at 1080p or higher may experience framerates below 60 FPS with Vertical Sync enabled.
While we are working on a fix for this with AMD, affected users should run the game with Vertical Sync disabled.


When using the Steam controller, why can’t I rotate the automap with the right trackpad?
This is a known issue with the Steam Controller. An alternate control method can be used to rotate the map in the automap interface.
DOOM - jleaveyBethesda
Vulkan support is now live for DOOM on PC. Below are some frequently asked questions, along with links to download the most recent drivers. Please also note that Steam controller support has also been included in this patch, so we've included some FAQs relating to it below as well.


Please be sure to update your drivers to these new version:

NVIDIA: 368.69 - Download the latest NVDIA drivers: http://www.nvidia.com/Download/index.aspx
.
AMD: 16.7.2 - Download the latest AMD drivers:
http://support.amd.com/en-us/download

FAQ

What is Vulkan?
Vulkan is a revolutionary graphics and compute API technology developed by the Khronos Group that allows game developers to interact with graphics hardware at a lower level, allowing for more efficient use of hardware, improving game performance.

On DOOM, Vulkan allows PC users to experience significant performance boosts on supported GPUs and CPUs, translating directly to better gameplay feel.

Most users on the minimum spec end of hardware will experience better performance at higher video settings. Users whose have recommended or above specs will experience exceptional performance with DOOM’s advanced video settings cranked up to full effect.

We’ll continue to work with AMD, NVIDIA and the Khronos Group to unlock the Vulkan API’s full potential through idTech 6, giving DOOM PC players a gameplay experience unlike anything else. Stay tuned for more updates.
For additional information on the Vulkan API, please visit the following links.

https://www.khronos.org/vulkan/

AMD: https://community.amd.com/community/gaming/blog/2016/07/11/radeon-graphics-takes-doom-to-the-next-level-with-vulkan-implementation


How do I get the Vulkan API?
DOOM Vulkan support will be enabled via a patch that goes live on Steam at 10:00am ET on Monday, July 11th, 2016. Vulkan will not run properly without updating to the latest unified drivers from AMD and NVIDIA for supported GPUs.

For more information on drivers, see the article below:
http://help.bethesda.net/app/answers/detail/a_id/33712/~/what-video-card-driver-versions-should-i-install-to-play-doom%3F


How do I get DOOM to run on the Vulkan API?
When launching DOOM from Steam, you’ll be prompted with a new menu to choose either OpenGL or Vulkan. To play with Vulkan, select the second menu option. You can also switch between OpenGL and Vulkan in game via the Advanced Settings options menu. The game will restart whenever you switch between OpenGL and Vulkan.


Does my graphics card support Vulkan?
If your graphics card meets the DOOM minimum requirements, it likely supports* Vulkan, but you’ll need the correct version of your GPU drivers in order to take advantage.

*Vulkan is not currently supported on NVIDIA GPUs with 2 GB of RAM on Windows 7 or on the GTX 690. Users with these GPUs need to run DOOM on the OpenGL graphics API.

For more information on drivers, see the article below:
http://help.bethesda.net/app/answers/detail/a_id/33712/~/what-video-card-driver-versions-should-i-install-to-play-doom%3F


Does Vulkan support change DOOM’s minimum PC specs?
The minimum PC specs for DOOM remain the same.


Does DOOM automatically have uncapped framerate when running on Vulkan?
To enable uncapped framerate, Vertical Sync needs to be disabled via the in-game (Video Settings) options.


Does DOOM support asynchronous compute when running on the Vulkan API?
Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set.
Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon.
Click here for additional information on asynchronous compute.

How do I enable the Steam controller when playing DOOM?
Once DOOM is loaded, the title will automatically detect the presence of the Steam controller and adapt controls and button prompts to match. No additional configuration is needed to use the default controller profile.


KNOWN ISSUES

DOOM crashes as soon as the game starts when running Vulkan on the NVIDIA GTX 690.
The NVIDIA GTX 690 is not currently supported to run Vulkan on DOOM. Users with this GPU will need to run the game on OpenGL .


DOOM crashes, is stuck on a black screen at launch or exhibits severe graphical corruption on supported NVIDIA GPUs that have 2GB VRAM when running Vulkan on Windows 7.
DOOM running Vulkan is not currently supported on NVIDIA GPUs with 2 GB of RAM on Windows 7. Users with these GPUs need to run DOOM on the OpenGL graphics AP


Performance may suddenly decrease when entering Object Mode in the SnapMap editor while running the Vulkan API.
If this issue occurs, exiting Object mode back to Blueprint mode, before going back into Object Mode may correct the issue. If the problem persists, we recommend you run the SnapMap editor on OpenGL (you’ll still be able to play your maps on Vulkan).


While running the Vulkan API, DOOM crashes when taking a screenshot using the Steam overlay on AMD GPUs.
This is a known issue with Vulkan API and AMD GPUs.


The game may crash on some AMD GPUs when locking the computer.
This is a known issue while running DOOM on the Vulkan API.


While running the Vulkan API on an NVIDIA GTX 970, strange black checkering or primarily black screens appear after changing resolution or display mode settings.
Graphical corruption may occur after resizing the game window while in windowed mode, and then switching the display mode from windowed to full screen. If this occurs, restarting the game application should correct the issue.


Launching SnapMap may take longer on the Vulkan API.
It may take longer for some users to launch SnapMap on Vulkan than it does on OpenGL.


Some AI pathing issues may exhibit on SnapMaps while running the Vulkan API.
We are currently investigating a fix for this to include in an upcoming patch.


Windows 10 users running OpenGL or Vulkan on the AMD R9 Fury X znd R9 390X at 1080p or higher may experience framerates below 60 FPS with Vertical Sync enabled.
While we are working on a fix for this with AMD, affected users should run the game with Vertical Sync disabled.


When using the Steam controller, why can’t I rotate the automap with the right trackpad?
This is a known issue with the Steam Controller. An alternate control method can be used to rotate the map in the automap interface.
DOOM - contact@rockpapershotgun.com (Alice O'Connor)

Doom on you.

The new Doom certainly seems to have a touch of Brutal Doom [official site] in it, what with all the ripping and tearing and whatnot, so it’s only fair that in return Brutal Doom should get a bit of D44m [thousands of letters from Doom enthusiasts have flooded into the RPS treehouse demanding we call the new game that -ed.]>. Out now and recently updated is a Brutal Doom add-on boshing D44m’s weapons into the ultraviolent mod for ye olde Doom. Yes, of course you can dual-wield super shotguns. And heck yes you can transform into demons. Have a look at this in action:

… [visit site to read more]

DOOM - jleaveyBethesda
DOOM Update #1 Release Notes

New Features and Optimizations

General

  • Added Classic DOOM weapon placement/view model option (all modes)
    Campaign
  • Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is
  • available through the pause menu once you are loaded into a map via Mission Select)

MP
  • Updated weapon balance (live as of June 10, 2016)
  • Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to
  • win the match. (live as of June 10, 2016)
  • Customization UI has been implemented to show all possible unlocks
  • Cross Style option has been added to settings for MP.

SnapMap
  • Added Original Author to the map info page
  • Added a timeout for AFK in Lobby
  • Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
  • Added Enable/Disable to Shootable Trigger
  • Added Sky/Window props
  • Added an auto-rollback to previous version for corrupted maps
  • Improved sorting algorithms for Most Popular map searches

Fixes

Single Player
  • Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
  • Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
  • Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
  • Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
  • Fixed PS4 crash when reloading checkpoint in Foundry
  • Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
  • Fixed an issue where the game required Internet access (Xbox One)

Multiplayer
  • Fixed crash while experiencing server connection issues (PS4)
  • Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
  • Various cosmetic and gameplay fixes
  • Matchmaking improvements
  • Fix for restrictive NAT types being chosen as dedicated server lobby host
  • Fix for larger lobbies having longer matchmaking times
  • Fix for Player getting left behind if they join a friend as the lobby countdown finishes
  • Bug and stability fixes

SnapMap
  • Fixed Asian language font issues
  • Fixed AI pathing error with certain types of props
  • Fixed error where multiple maps share the same Map ID
  • Various map error fixes
  • Various logic fixes
  • Various stability fixes

PC-Only
  • Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
DOOM - jleaveyBethesda
DOOM Update #1 Release Notes

New Features and Optimizations

General

  • Added Classic DOOM weapon placement/view model option (all modes)
    Campaign
  • Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is
  • available through the pause menu once you are loaded into a map via Mission Select)

MP
  • Updated weapon balance (live as of June 10, 2016)
  • Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to
  • win the match. (live as of June 10, 2016)
  • Customization UI has been implemented to show all possible unlocks
  • Cross Style option has been added to settings for MP.

SnapMap
  • Added Original Author to the map info page
  • Added a timeout for AFK in Lobby
  • Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
  • Added Enable/Disable to Shootable Trigger
  • Added Sky/Window props
  • Added an auto-rollback to previous version for corrupted maps
  • Improved sorting algorithms for Most Popular map searches

Fixes

Single Player
  • Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
  • Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
  • Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
  • Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
  • Fixed PS4 crash when reloading checkpoint in Foundry
  • Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
  • Fixed an issue where the game required Internet access (Xbox One)

Multiplayer
  • Fixed crash while experiencing server connection issues (PS4)
  • Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
  • Various cosmetic and gameplay fixes
  • Matchmaking improvements
  • Fix for restrictive NAT types being chosen as dedicated server lobby host
  • Fix for larger lobbies having longer matchmaking times
  • Fix for Player getting left behind if they join a friend as the lobby countdown finishes
  • Bug and stability fixes

SnapMap
  • Fixed Asian language font issues
  • Fixed AI pathing error with certain types of props
  • Fixed error where multiple maps share the same Map ID
  • Various map error fixes
  • Various logic fixes
  • Various stability fixes

PC-Only
  • Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
DOOM

The Doom reboot released last month to rapturous praise from critics and players alike, and it probably made a few bucks for Bethesda as well. So what better way to spend those bucks than to bring one of the game's iconic weapons the BFG to life? Well, there are plenty of better ways to spend money, but they did this anyway, and good on them I guess.

The full scale 3D printed BFG is the work of MyMiniFactory, who used documentation provided by the weapon's designers at id Software. As you can see in the video above, it's a very large weapon, and it seems unlikely that Doomguy could ever carry this effectively in combat. But he has to anyway, and that's why Doomguy is always so angry.

Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

No new indie millionaries this week: we’re still looking at the consequences of the Steam Summer Sale, so the weekly list of best-sellers is entirely devoid of new releases. Hordes of people who’d sat on the fence about 2015’s big games jumped on the discounts, and that means many familiar names. Of course, you discerning bunch went and bought all the games we recommended instead, didn’t you?

… [visit site to read more]

DOOM

Doom has survived, and indeed thrived, by always returning to its fullbore embrace of excess. This a series that goes big on everything: action, gore, and the signature demonic production design. As with both the 1993 original and this year s reboot, when we want more of something, we usually get it. James aptly wrote in his review: Hell is my home now. He didn t sound unhappy about it.Doom draws on a variety of themes that work to draw players into being comfortable in its devilish grip. The game s use of the space marine trope is basically perfect for what that character, and the player, is asked to accomplish kill or be killed. Then there s Mars itself. The Red Planet has always worked so well as a stage for horror because, of its relative similarity to Earth. The dusty landscape feels both somehow familiar, but alien enough to stage the awful things that happen. In this edition of If you like, we take a look at military science fiction, interstellar horror, and a modern sci-fi classic. It s also clear we are still waiting for a good Doom film. What would that film look like? Feel free to pitch us in the comments.

Edge of Tomorrow, directed by Doug Liman

I can t think of a recent film that captures the gameplay loop of a shooter like Doom more perfectly than Edge of Tomorrow. Based on the Japanese novel All You Need is Kill, Tom Cruise plays a military officer who s more comfortable in front of a camera than on the front lines during an alien invasion. And when Cruise s character finds himself having the worst kind of Groundhog Day you could imagine, he has to find a way to learn how to fight, no matter how long it takes.With spectacular effects and a killer performance from Emily Blunt as a hard-bitten fellow soldier, Edge of Tomorrow borrows a lot from the space marine aesthetic familar from games like Doom and movies like James Cameron s Aliens. When horrific aliens want to shred you, grab some power armor and a shotgun because this we know: Talking to the monsters never works.

Aliens: Nightmare Asylum 

One of the best examples of the expanded universe that appeared in the wake of the first two Alien films, this graphic novel gets to the essential core of Doom s premise you re alone, off Earth, just survive somehow. In Nightmare Asylum we join Sergeant Wilks and a woman named Billie on board a ship that s fleeing an Alien infestation back home. We get all the classic Aliens themes that were themselves so obviously influential on games like Doom claustrophobic corridors, morally-questionable government projects, and of course the unstoppable beasts themselves.If you haven t revisited the Alien universe in a while, this book is a great excuse to dive back in.

The Last Days on Mars, directed by Ruairí Robinson 

Despite its excellent production values and stellar cast, 2013 s The Last Days on Mars didn t quite get the reception it perhaps deserved. The movie s plot is a familiar one: A research team is nearing the end of their mission when an unexpected discovery changes everything. Despite some derivative story beats, there s an entertaining and atmospheric Mars horror film hidden inside the otherwise standard issue setup. Most of this is down to the the incredible cast of actors they secured for the project. Liev Schreiber, Olivia Williams, and Elias Koteas bring talent and gravitas to the script and let you dwell, if only for a little while, in their horror story.The impact of Doom s expertly-crafted action set pieces and alien encounters is often punctuated by the quieter moments between these engagements. The Last Days on Mars works on this level as well, where the fear of Mars s hellish and inhospitable environment create a tension that can t be resolved by an obvious, direct path. In a perfect world, if we could mashup the best parts of this film, Cameron s Aliens, and 2012 s excellent action-gorefest Dredd, we d have the perfect Doom movie.

Redliners, by David Drake 

For decades now one of the finest writers working in the subgenre of military science fiction, David Drake s Redliners might be one of his best and most personal works. A Vietnam veteran himself, Drake s usual talent for sharp and intelligent dialogue, well-crafted action scenes and solid characterization are on display in this novel. It s story deals with a unit of battle-weary soldiers who have maybe done and seen too much to be reintegrated into civilian life. Instead, these hardened personalities are deployed to protect a group of colonists on a new deep space outpost in alien territory. What they find there, and what it will take to survive, will require all of their resolve as soldiers, as well human beings.

Patrick currently works as web editor for Hinterland Studios, which is making The Long Dark. For more installments of If you like... , check out the other games he's covered in this series below:

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