
We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.
2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…)
The Kingdom Come: Deliverance DLC From the Ashes is live today, and developer Warhorse Studios has rolled out a new video providing a closer look at what players can do when they're given the job of bailiff of a village being rebuilt on the ruins of a bandit camp.
From the Ashes is a little different from most DLC releases because it's not an "extra," but is integrated into the primary campaign. As the bailiff, you'll make the calls about how the village is rebuilt, but it's not city-building sim; instead, it's more of a financial management system, where you tell your Number One Guy what you want (and ensure he's got the cash to cover it), and then stand back while he makes it happen.
Different types of buildings will cost or generate money, but more importantly they open doors to new and unique opportunities. A stable, for instance, will enable you to purchase new horses that aren't available anywhere else, and having an alchemy table in your town hall eliminates the need to look for one elsewhere. You'll also have the opportunity to higher special NPCs to join you on your adventures, and help settle disputes between your citizens, which will influence their well-being and your finances.
Eventually, the village will start churning out regular revenues for you, unless you botch the job. Screw things up enough and your erstwhile benefactor will step in, liberating you from the weighty responsibilities of management that are clearly too much for you to handle. (I guess he hadn't heard about the poop-throwing thing when he decided to put you in charge.)
Kingdom Come: Deliverance goes for $10/£8/€10 on Steam, GOG, and the Humble Store.


If you fancy playing an RPG as a sleepwalker who can find themself in different places when they wake up, then must find their way navigating by the sun before they starve to death, Kingdom Come: Deliverance now has you covered. Developers Warhorse Studios today patched in a ‘Hardcore Mode’ making the medieval RPG more like a survival game, hiding UI elements like the health bar and compass while making existence tougher. Most interesting to me is Hardcore Mode mandating players pick two negative perks, ranging from a tapeworm to the aforementioned somnambulism.
Oh, and a new trailer gives a look at the upcoming village-building paid DLC. (more…)
Kingdom Come: Deliverance has rolled out a new Hardcore mode, alongside its latest 1.6 patch. And if you thought survival in 13th century Bohemia was challenging before, trying staying alive minus fast travel, quick saving and compass indicators.
Then try taking on board two permanent negative perks—such is a requirement of the new mode. Ailments cover everything from Nightmares that inflict short-term debuffs, to Tapeworms that heighten your appetite, and Claustrophobia that lowers attacks whenever your helmet visor is closed.
The Somnambulant perk, however, is my favourite. "There is a slight chance you will wake up somewhere else than where you fell asleep," explains this Steam Community update. "Provides quite a challenge when you wake up in an unknown place and can't see your position on the map. Very rarely you can also sleepwalk your place to some secret areas."
Which reminds of a more gruelling slant on Skyrim's A Night to Remember side quest. The full list of negative perks can be read here.
Hardcore mode also prevents Waypoints from being seen unless the player is up close, combat is more realistic—"strikes have a more realistic impact"—traders pay less for goods, and repairing items is more costly. Moreover, in the absence of compass indicators players must determine the time of day against the sun's location in the sky, which sounds pretty neat.
Read more on KC:D's Hardcore survival mode this way, alongside patch notes for update 1.6. There, developer Warhorse Studios says more on the action role-player's incoming From the Ashes DLC is "coming soon".
Update: Since publishing the above, Warhorse has released a brief trailer for its From the Ashes DLC. Here's that:

