Kingdom Come: Deliverance joins forces with Ancestors Legacy! We have a cool surprise for you that we've prepared together with our friends. Check out their game right here
You might wanna tune in to our social channels on May 23rd!
If you want to know how Kingdom Come: Deliverance was created, please take a look at this article by Eye For Games Designer/Writer Ondřej Bittner, Lead Designer Viktor Bocan, & Animator David Sarkisjan give you a sneak peek behind the curtain of game development.
u/rogerhnn on Reddit has made an incredibly impressive KCD interactive map. From caves and interesting sites to lodgings and treasure maps, you can find HUNDREDS of things on here!
Here are some of the things that you are able to do to contribute to it:
*You can add a marker to the map by left-clicking the map.
*The marker will be saved locally in your browser local storage.
*Only if you clear your browser cache that you will lose your markers.
*You can add a name and a description to your markers.
*By default, only the cities names will be displayed.
*There's a button that toggles all markers on the map.
*The map url remembers the zoom level and the current position you are looking, so if you share the link to someone, this person will open the map at the same place that you are in screen.
It's May 1st, the weather is changing, and by now Henry has slain thousands and thousands of Cumans! Maybe it's time that we honor the fallen ones with a CUMAN T-Shirt Contest! We'd like to hear about a time when you decided to spare someone in the game and why. How did it turn out for you/them? Did you regret your choice to do so?
Let us know and we will choose 3 winners on Steam & Reddit two weeks from today (5/16).
Good luck, and as always.....keep it medieval!
P.S. Make sure to click on the links and post the responses there. Double dipping is okay, but of course, you can only win once :0)
*Cutscene after completion of "Questions and Answers" quest now triggers properly. *Game no longer crashes after interrogating the captive in "Questions and Answers" *Rattay armorer should no longer get stuck in infinite sleep behaviour. *Player with an equipped bow can now be dehorsed by enemies. *Player can no longer lock on a non-existing opponent. *Fixed instant game over bug in Baptism of Fire quest. *Crashes after timeskip/fast travel should no longer occur. *Game no longer crashes after "The Sport of Kings" quest. *Crash after walking into Straw's house during the "Pestilence" quest is fixed. *Crash after finishing the "Pestilence" quest is fixed. *Very rare crash after loading a game is fixed.
Take a look at the amazing journey of @Steinwallen as he visits the real/actual places of Kingdom Come: Deliverance in his short two-part video series. [German audio with English subtitles]
'“I wanted to make the game as human as possible,” he said. “Basically, what we said in our pitches is we wanted to make Red Dead Redemption with a sword.”
Vavra said the initial concept was to make a historical RPG with realism that focused on everyday tasks.
“The game is more necessarily slow paced because if you want to make something realistic it takes more time to do than it does in the movies,” he said.
“We wanted to make fetch quests as fun as possible. I wrote an ambitious quest for the other writers to follow. And I had to find experts. Because history is surrounded by myths from Hollywood, which make it ridiculous. Daily life details are the most complicated,” he added.'
For those of you who haven't seen this beloved documentary, Epilogue: Kingdom Come: Deliverance is a documentary covering the final days and hours before the game was launched. Furthermore, you'll be able to see and hear several of our reactions immediately following the release of the game, along with the first reviews that were published and much more!
Truly, this video was very emotional for us as it was amazing to see all the hard work that we put in for several years finally come to completion. This documentary is available with English subtitles.